Showing Posts For Aroswing.9217:

Terms of Service Question: Autofill Text Apps

in Guild Wars 2 Discussion

Posted by: Aroswing.9217

Aroswing.9217

When in doubt, err on the side of caution. I think you’ve already answered your own question. You’ll not get an official response, as the Devs won’t vet any particular program. If your account is actioned, you can try to explain you were only using a third-party program for benign purposes, but you’ve even quoted the ToS state you can not automate chat, so…

It’s up to you; take a chance (and possibly deal with the hassle of a suspension or termination), or just play like most of the other players.

Good luck.

The one answer I need to know is if it is okay to have it installed and running on my computer – This is going to happen because of my work.

Terms of Service Question: Autofill Text Apps

in Guild Wars 2 Discussion

Posted by: Aroswing.9217

Aroswing.9217

Hi!

I recently got a new job, which required me to use auto fill apps like Texter and Phrase express.
The way these applications work is that you type a designated hotkey which then automatically enters text (for example, typing ~mysignature automatically inputs the phrase “Thank you, and have a great day!”)

I am aware that, according to the Terms of Service, this appears to not be allowed for the game Guild Wars 2. However, I would like some additional clarification on this.

The article in the Terms of Service
I am referring to is:
You may not use any third-party program (such as a “bot”) in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars 2. You may not assist, relay, or store gold or items for other players who are using these processes.

The questions I have for this are as follows:
1. (Most important question): Will I be detected, and possibly banned for having the software running on my computer even if I do not use it in game for Guild Wars 2

2. How is this separate from Guild Wars 2’s offical steelseries keyboard
Which is a third party hardware that automates functions (It has macro keys up top, and effectivley what Texter and Phrase Express are, are macro keys that could automate in game functions in a similar manner, only they are bound to hardware buttons instead of software buttons)

3. The same result could be derived from opening several notepad files and copying + pasting text. I would not be using this program to sell gold, or spam players in mass. My intentions would be to use it in fractals (alerting people to boss mechanics, such as veteran ooze) or roleplaying (copying common descriptions for spells and abilities that I frequently type out). Again, I can do both of these things by using a program such as Notepad and pressing Ctrl+C to copy the text and Ctrl+V. Therefore, I was thinking it could be okay, if the above is okay?

I am not trying to get around the terms of service, but instead trying to clarify what is okay. I am hoping my first question at the very least will be replied to by a developer. Like I said, I need this program for work purposes, so it will at least be installed and possibly running on my computer. However, I can also see how it could be useful to me personally while playing the game. That being said, I understand that it is likely that gold sellers and bots would likely use the software, and it’s very likely that ANET’s bot detection programs may see that and flag my account appropriately.

Thank you in advance,

Aroswing.9217

Team colors option in guild arena

in Bugs: Game, Forum, Website

Posted by: Aroswing.9217

Aroswing.9217

Minor visual bug here, but would still love if it was addressed!
Basically team colors will always be enabled for your team, even if the option is set to enemies only.
If you disable team colors, it doesn’t show anyone (intended). If you show everyone’s team colors, everyone shows (intended)
But also everyone shows even if it is set to team only.
This bug probably exists because the game can’t determine who is enemy/ally in the guild arena.

Fix would be awesome

Thank you!

P.S. Game auto saves as .bmp and the forums don’t allow .bmp formats. Weird.

Attachments:

Gilded Hollow Changes

in Guild Wars 2: Heart of Thorns

Posted by: Aroswing.9217

Aroswing.9217

Can I just say that the system, as it is, is infuriating?
20 in ~a 6 pile snow limit is really hard to deal with. I honestly would much rather deal with possible performance issues than the local limit as it is. Can we double it and see how that affects people?
Yes, we do get a wide range of creativity as it is, and I do enjoy it. But, on the other end of the spectrum, sometimes I feel like I have to be creative to get things to even work! And something as simple as a small house is very challenging to do with the budget (see attachment).
Turrets and arena obstacles, I get how that would cause frame rate problems. They actively do things, and it would be difficult to navigate the arena when more then 20 particles fly at you from such a close space. I get THAT. But for static, generic decorations, can we get a bit more leeway?

Attachments:

Queuing Outside of HotM

in PvP

Posted by: Aroswing.9217

Aroswing.9217

Right, I agree that queing in the mists is annoying, and needs to be looked at because it’s boring. However, I disagree with a lot of your points.

Queueing outside of Heart of the Mists is indisputably the #1 most requested (begged for) feature by the sPvP community. In fact, the requests to “bring back soloQ” pale in comparison to the requests to stop imprisoning players inside of Heart of the Mists.

Gonna need a source on this. I personally hear a lot more complaining about the MMR and team games then I do about queing in the mists.

This issue is even worse at the high end of the MMR spectrum. Newer players may be unaware of the issue entirely because they get quick matches, but once you win a couple of games, it becomes really old waiting out 20 minute queues for 7 minute matches.

What is your source for 20 minute queue times? Admittedly, I don’t think I have a very high MMR, but I’ve watched streamers like Nos and Phantaram, and they definitely don’t have 20 minute queue times. It’s probably closer to five. I really don’t think the 20 minute mark is accurate. When I personally pvp, I feel like I spend more time in matches then in the queue.
Of course, Queue times can vary based on WHEN you play. Obviously it’s much harder to find matches during non-peak hours. But generally I’ve never seen a queue time as high as 20 minutes. If it ever did get that long, I’d think the system bugged and try requeing.

1.) The sPvP community unanimously agrees (or at least by majority since there will always be trolls) we do not want to be imprisoned in Heart of the Mists.

People who don’t agree with you are trolls? Also agian, source? Even in your strawpole (which is bias’d towards forum users, I might add, and not an opinion of everyone who plays the game), there were still SOME people who disagree. Even if it’s as small a number as 10%, you can’t say that it’s unanimous.

Here are the facts:

2.) The only changes to Heart of the Mists since 2012 have been changes to NPC placement or removal of NPCs. It is a dark, gloomy, boring, uneventful and depressing map.

That is opinion, not fact. I can find things to do in HotM. Talk in map chat. Fight the NPCs. Practice killing Blue lord, or svanir and chieftan. Also, one positive aspect to HotM is that it is possibly one of the most social areas of the game, because people go there to wait for pvp matches. When they wait, they find things to do, such as putting down bobble head factories or playing on in game musical instruments. I’ve had a lot of fun just chilling with fellow players in the mists (Don’t get me wrong, I wouldn’t go there -just- for that social aspect and not because I have to. But I do think I should point out that there are things to do there, and it is fun to play).

3.) Long queue times at the top tiers of MMR are in part due to the severely reduced veteran player population queueing matches. The algorithm won’t match us with new players and it can’t find any veteran players to match us with, so have fun with a 20 minute queue time. Why are there so few veteran players queueing? Because veteran players quit the game over silly issues like this that shouldn’t exist in the first place.

Again, where is the source here? I’ve watched some twitch streamers, and queues are never that long. I like to think that pro players can be considered “veterans”. 20 minutes seems like a very big exaggeration, but you keep putting that number as if it’s fact without any sources to back it up. 20 minute as a queue time, if it exists, is most likely an anomaly.

4.) Many people who stream sPvP tab out of the game client and do something else while waiting out queues. Who wants to watch someone run around Heart of the Mists for 20 minutes? Why is ArenaNet actively deflecting people from playing the game by not allowing them to play other aspects of the game while waiting out queues?

I know I’m beating a dead horse when I say I need a source here, but. Can you put a bit more evidence in these facts? Again, you keep saying 20 minutes, when I can personally tell you I have never watched a full episode of Batman: the animated series (a 22 minute show) on my second monitor when the queue pops. And before you call me out for tabbing out during queues, I -always- have something running on my second monitor, whether I’m in open world pve trying to do AB meta events, in the queue or even in the match itself. I wouldn’t even call it tabbing out, since my keyboard/mouse’s focus is connected to gw2, and not whatever I have playing in the background.

6.) ArenaNet stated as recent as August 2015 in their blog post for raids that one of their goals with raids was to make sure players didn’t feel like they were (and this is a direct quote) “waiting to have fun.” [source] Isn’t being locked in Heart of the Mists EXACTLY what they describe as something that players shouldn’t have to endure? Why do I have to wait out 20 minute queues to play 7 minute games?

Not relevant. You said it yourself, that’s a goal for raids. No mention of pvp in that blog. And, on that topic. Name one pvp game that doesn’t have a queue, and has even teams at the start of a match. While I’m sure there are -some-, most games I have played have a queue. Even league of legends, the most popular video game of all time (http://www.statista.com/statistics/251222/most-played-pc-games/), which is a pure pvp experience, has a queue time. Sorry, queues are unavoidable.

imgur.com/5q7URQr.jpg]There is absolutely no reason this should happen.[/url]
7.) The closest I’ve gotten to getting a response from ArenaNet employees about this issue was in game from Grouch in December 2014. I asked why we have to wait in Heart of the Mists to queue. He replied “It’s a 20s timer for queue accept, load times are longer than that. If you are loading when a queue pops, you’d get dishonor.” [source] I have no idea why we keep hearing about this “dishonor” system that is not and has never been, implemented in the game.

Oh wow, a source for the 20 minute queue times. I’ll be kitten ed! …Though I still think that’s the exception, not the rule. Even that screenshot puts the average at <3 minutes.

2.) “People take a long time to load maps.”
- There is no way people take over a minute (the current time before a sPvP match starts when a queue has popped) to load the very low-resource-demanding sPvP maps. If anything increase the time before a match begins or start the timer only after all players have loaded into the map.

I don’t know. I’ve had some pretty long load times, and I’m running this game on an SSD with a pretty powerful computer. I can believe that some systems will take over a minute to load the maps. I can probably recall a game or two where someone didn’t load in until after the first minute and a half prep time was over.

4.) “People doing other things while waiting in queues will cancel their queue to finish what they’re doing and further prolong queue times.”
- Nobody queueing on a team is going to do this because they will be yelled at by their team.
- People solo queueing won’t do this because ArenaNet have deincentivized the biggest instanced content in the game (dungeons) and no one cares about leaving uninstanced content like map completion and low priority content like activities. Even then I highly doubt anyone is going to start something important knowing they’re waiting on a queue to pop.

This is where your argument falls flat on it’s face, IMO.
I agree with the bit about queues. There is social pressure to hit that accept button.
But NO ONE will do dungeons while in a pvp queue. Why? Because you can’t queue for pvp and be in a party and not have everyone in a party queued for pvp, unless there is some bug that I am unaware of (you aren’t supposed to). Closest thing that I can think of for this is you can invite someone to your party during a match, but that doesn’t throw them into a queue, and at that point you’re already pvping. The idea that people would be doing dungeons while in a pvp queue is ludicrous.

Also, again, there is no source for people not leaving uninstanced content. How do I know this? Because the data can’t exist due to the fact that the system hasn’t been implemented post-HoT. HoT has a lot of high-value meta events. I personally know that if a queue popped while I was doing the AB meta event, I’d probably cancel it.

Proof many people feel as I do:

There are literally hundreds- if not thousands, so I will stop copying and pasting and just leave this:

https://www.google.com/search?q=site%3Aforum-en.guildwars2.com+queue+%22hotm%22+OR+%22heart+of+the+mists%22+OR+%22lobby%22

Lastly, I just wanna say, have you read those posts? Cus. None of them mention a queue time of 20 minutes. In fact one of them is complaining about a 3-5 minute queue time. Another one says that he hit 17 minutes, but that was an all time high for him, beating out his old longest wait time of 13 minutes. So I do think these cases are the anomoly.

Also many of these people don’t want open world content, but instead want to queue in either guild halls, or add something else to do in HoTM (such as crafting tables), which are very good solutions IMO. However, the problem with adding queues to guild halls is that HotM might become unpopulated, or the same problem will just arrive in guild halls. And the problem with crafting tables is that they might de-populate crafting tables in major cities, and they completely de-value captains airship pass or the pass for that one place in DR.
Also, can I just point out, again, that forum users are a bias’d group. They are a vocal minority, and my experience is that the trend MMO forums are generally either playful banter or complaints about the game. You won’t often find “I’m okay with queue times” on a forum because there’s not really much of a discussion involved.

In general I do agree that something should be done, despite all that I nitpicked about your post. But I actually would rather see an expansion on HotM rather then being able to queue in the open world. I do like the sense of community that I get when I go into HotM. If I have a question about pvp, I can enter the pvp lobby and ask map chat there.

Those are my $0.02. Enjoy!

HoT Serial code only contains 24 characters

in Account & Technical Support

Posted by: Aroswing.9217

Aroswing.9217

She need to make support ticket. Link top of page. Or talk to gamestop.

We already made the support. Sadly, she doesn’t have transportation to gamestop at least until tomorrow.

HoT Serial code only contains 24 characters

in Account & Technical Support

Posted by: Aroswing.9217

Aroswing.9217

Hello!

My girlfriend recently bought a retail copy of HoT from Gamestop. however, the serial code she was provided with only contains 24 characters, not 25, and the code looks like
abcd5-abcd5-abc4-ab3-abcdef7 instead of abcde6-abcd5-abc4-ab3-abcdef7. As a result, she cannot input the code on the account management page and upgrade her account. What should we do?

Mastery gating

in Guild Wars 2: Heart of Thorns

Posted by: Aroswing.9217

Aroswing.9217

So, I just spent the last half hour in Verdent Brink trying to do a single hero point. The one with the three frogs in the tree hallow.
It took me MANY tries to kill the three frogs, but with some assistance we managed to struggle through it. And when that last frog died, I felt a sense of accomplishment, like we had just downed the final tier raid boss of the hallow tree.

Then we tried to figure out what to do with the vines…until we found that that one hero point was gated by Itzel lore mastery.

I am okay with spending a lot of time trying to get past a certain area, and I understand gating content behind masteries. BUT. I want those gates to be linear. The first level zone shouldn’t have the fourth level Itzel mastery. I quite honestly don’t know how I’m supposed to progress through the mastery tree. I -want- to just hit all of the gliding stuff, and then maybe do the exalted, becus that race is cool as Faren. (Kinda reminds me of protoss, actually. They look like Archons).

Masteries were designed to be the “end game progression” of HoT. But just like you wouldn’t put a bunch of high level enemies in guarding a low level quest objective in a low level zone (in an mmo without scaling), make sure that the progression transitions smoothly. Let Map 1 be about tier one masteries, let map 2 be about tier 2 masteries, and how they might synergize together.

I know it’s far too late to change anything about this expansion. I just hope that perhaps

BUT. I feel obligated to spend my points in places I don’t care about. Like the Itzel tree. just because there’s always some high level poison field gating my content out. Most of my complaints come from the poision field, but I haven’t explored all of the maps yet.

Conclusion: I feel like Masteries should make us feel empowered. BUT. they should not hinder us from other empowering items, such as hero points. And, I feel that higher tier masteries should be less common in lower tier maps.
I also would like a bit more direction with the masteries. As it stands, I feel more frustrated then anything. the only purpose behind high level masteries in low level zones is for alts who want to grind the elite specialization for. But, I don’t feel like alts should be the target design. It should be the first timers, and let the alts have a bit more fun.

Overall, I like this expansion, and all the challenge that many of the mobs bring. And I love the idea behind the mastery system. I just wish it was implemented a little better.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Aroswing.9217

Aroswing.9217

Hello. My guild and I just tried to complete the guild favor mission “PvP Conquest” for the 300 favor so we can have a guild hall. All of the people in our team was repping the guild, and we all had a combined score of above 700. We played a conquest match, and won, so both the team score and personal score are both over 500. We played in unranked, because ranked is not available, but this was not a custom game. The guild mission started before we queued for hte match.
We should have 440 more influence now, which is more then enoguh for hte guild hall. However, we did not get credit for it.

Hail! I am looking into your issue and had a few questions:

1. It looks like your guild folks are only in a party together and not a Guild Team (based on the screenshot you provided). Since that is a requirement for the mission, can you confirm that your parties were also on guild teams (the guild team tab in the guild panel will allow you to create these)?

2. Did you trigger the mission before you queued?

I may need more information depending on your answers. Thanks!

We did trigger the mission before we queued. However, we were nit in a guild team. I didn’t know that was a requirement. Can you by chance add a tooltip in the guild mission to emphasize that? I was whispered by a couple people im game who had the same “issue”.

I actually thought guild teams had to do with ranked play, and that wasn’t very clear or obvious, especially with the other pvp mission recommending 8 players. Thank you for your reply.
Ill edit my OP when I get home.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Aroswing.9217

Aroswing.9217

Hello. My guild and I just tried to complete the guild favor mission “PvP Conquest” for the 300 favor so we can have a guild hall. All of the people in our team was repping the guild, and we all had a combined score of above 700. We played a conquest match, and won, so both the team score and personal score are both over 500. We played in unranked, because ranked is not available, but this was not a custom game. The guild mission started before we queued for hte match.
We should have 440 more influence now, which is more then enoguh for hte guild hall. However, we did not get credit for it.

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How long will the HOT download take?

in Guild Wars 2: Heart of Thorns

Posted by: Aroswing.9217

Aroswing.9217

That would totally depend on the amount of data to download (I don’t think it will be anywhere near 15GB), the download speed of each user’s internet connection, the server’s ability to handle the influx of requests for said data, etc. etc.

Thus, the answer will be different for many, if not all.

15GB does seem hi, but it’s a reasonable estimate as far as calculations go. Always expect a lot higher time then it should normally take.
I’d be very surprised if a lot of the data (I.E. new systems, icons, masteries, etc.) doesn’t come in a patch a few days before launch, however.

How long will the HOT download take?

in Guild Wars 2: Heart of Thorns

Posted by: Aroswing.9217

Aroswing.9217

Depends on your Internet speed. Bear in mind your ISP advertises in bits, and you download in bytes. 8 bits = 1 bye. So, if your ISP advertises 50Mbs, you should download at a rate of 6.25MB/s.

There are 1,024 MB in 1 GB. So, if you constantly download at a rate of 6.25MB/s, the HoT expansion (assuming 15GB, which = 15,360MB) will take ~41 minutes, assuming everything works perfectly.
However, bear in mind the servers will be stressed during release. So don’t expect the optimal download rate.

Hope that helps!

Invasion: Less Rewards = More fun?

in Guild Wars 2 Discussion

Posted by: Aroswing.9217

Aroswing.9217

Spent a lot of time doing Mordrem invasions for the purpose of rewards. But, thought it was fun before I knew rewards existed. Would you have had more fun with this event if you didn’t know rewards existed?

Not particularly. To me, this event is too similar to existing and past events.

However, if I edit your question to avoid referring to this controversy, I’d have a different answer:

  • Q: do special events need to include any rewards to be fun?
  • A: no, a fun event might not include much (if anything). However, most such activities are more fun if they are also rewarding. And a further however: some events are primarily fun due to the rewards.

The problem is: this event isn’t fun enough for me (as a 3-year vet) and not rewarding enough either. I’d like to see ANet better able to distinguish between “fun for its own sake” and “farming fun”.

For me, someone who missed 90% of season 1 living world and did very little participation in the other 10%, I actually thought the invasions were a cool way to spice up those zones. Still, I liked your response. Thanks!

Invasion: Less Rewards = More fun?

in Guild Wars 2 Discussion

Posted by: Aroswing.9217

Aroswing.9217

I at first, came to the forums to write about how mad I was about the event. About how I had to dedicate over twenty hours (or 18, as I found someone else who actually did the math) over the course of five days to get a cool potion that makes a small ring above my characters head.

But, seeing as how that horse is dead and beaten, I stopped, and began to think about the event as a whole.

When I first heard about it, I didn’t even think there would be rewards. It just wasn’t on my mind. I thought it was going to just be a cool experience that people who played before heart of thorns could share with newer players, similar to WoW players talking about the opening of the gates of Ahn’Qiraj. I thought it would just be a fun little event to celebrate the expansion.

I’ll now talk about the last few days I had. I had an extreemely busy thursday. I am a college student and I work part time, and that day I had to do both back to back. It turned out to be an 11 hour experience that ended at one o’clock in the morning. So, the mordrem event was put out of my mind.

That Friday (yesterday), I mostly spent lounging about. I saw the mordremoth minion event in the corner of my screen, but I figured eh, it’s not going anywehre for another couple days. I’ll do it another day. So I spent the day chilling with my guildmates and doing some pvp. Eventually I logged off to hang with some IRL friends. When I came back, I started doing the mordrem events. I saw that they were invading kessex hills, a zone that I grew quite fond of due to the mysterious nature of wizard’s fief. So I thought. “I’ll defend this, for Queen and country!” (I play a human character). And as I zoned into the map, preparing to defend against the mordrem invasion, I stumbled upon a rather curious conversation in map chat, talking about “blossoms”. I asked what they were, and was soon introduced to the rewards that came with the mordrem invasion.

As I looked at the vendor, there were only two items that really caught my eye: The selfless and thoughtless potions. I didn’t’ know what they were, but after a quick wiki search, decided that I really wanted that halo, because it would match the Light of Dwayna skin I worked really hard to make.

So I farmed those events irresponsibly (yes I realize that was my own fault), until 3am in the morning (bear in mind, I had work at 6am the next day) in the hopes of getting that halo. I stopped caring about the novelty of the invasion after the first vine slayer went down. I thought it was cool, but then quickly way pointed to the next area thoughtlessly so I could max out that buff that I was told would make my journey to the halo quicker.

Then at 3am, I went to sleep, and very tiredly woke up to go to work the next morning.

While I was at work, I was trying to plan my schedule around the mordrem events. However, when I got in game, I realized I only had about 1/4th of the blossoms I needed for the potion, and the event ends on Monday morning. As I began planning to do this event the rest of the weekend, I simply realized it was physically impossible for me to get the cool halo potion and go to work and get my schoolwork done and sleep and all the other things a person need to get done. . Then I angrily began reading the GuildWars2 subreddit and the forums to see if other people had the same gripes I did (which they did, mostly).

But, I now sit here, and I reflect on that anticipation I felt before I even knew those rewards existed. If I had never known about that halo, I wouldn’t have felt my time was wasted grinding mindlessly until the wee hours in the morning for an unobtainable trinket.
I dont’ think the invaiosn are unfun. Quite the opposite! I enjoy running around in a huge group slashing and shooting fire at giant vines sprouting from the ground. I had a blast during the first invasion (And I liked how it showed the invasion-wide event completion counter – even if it was meaningless). It was just a really cool event IMO, and why I don’t regret participating in it.

I think many peoples, and my own distaste for the entire weekend event isn’t so much the actual events themselves. It’s the fact that the rewards made the events become a chore. As soon as you attatch a reward to something, that becomes the motivation, the experience.

So, I want to ask you, the community. After reading this, and with your own experience, would you have enjoyed this event more if there wasn’t any carrot on a stick for defending the invasion? Would this have been a story you told players who started playing after this event three years in the future that you got to participate in? Or would you have ignored it completely, saying there was no reason for it?

TLDR: Spent a lot of time doing Mordrem invasions for the purpose of rewards. But, thought it was fun before I knew rewards existed. Would you have had more fun with this event if you didn’t know rewards existed?

Mass mail to guildmates.

in Guild Wars 2 Discussion

Posted by: Aroswing.9217

Aroswing.9217

I agree, kinda disappointed that it doesn’t exist. You could prevent gold sellers by making it a guild leader permission only, or officers only, or something like that. Still, I’m glad that people agree with me this would be a nice feature

Mass mail to guildmates.

in Guild Wars 2 Discussion

Posted by: Aroswing.9217

Aroswing.9217

Is there any way to send mail to everyone in your guild? Would be really helpful to give updates when big changes occur to our guild, and not everyone reads the MOTD

Open shard bags in HoTM

in Guild Wars 2 Discussion

Posted by: Aroswing.9217

Aroswing.9217

Just a quality of life feature, I’d like to be able to open spirit shard bags in heart of the mists when my dailies are done. I find it annoying that you can only open the bag in a pve map and not in the pvp lobby.

Are players in universal agreement?

in PvP

Posted by: Aroswing.9217

Aroswing.9217

Universal agreement exists only in fairy tales, sad to say.

Custom Arena Question

in PvP

Posted by: Aroswing.9217

Aroswing.9217

Hi!
My friend bought a custom arena the other day, and we were wondering if it was possible to disable the afk timeout in it?

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Aroswing.9217

Aroswing.9217

I like turtles. Does anyone else like turtles?
I think turtles would be a good mini. Definently would pay money for a turtle mini.
I saw some turtle models in the game. They could be used for turtle minis.
Anyone? Turtle minis?

Unsent/Unrecived mail - with gold

in Bugs: Game, Forum, Website

Posted by: Aroswing.9217

Aroswing.9217

So, I sent my friend about 7g so that they could buy something, only they never got it. I sent her three letters – one of which had no gold. The other two had gold, but were never received. Attached is a picture of their inbox. I really hope that gold didn’t disperse into cyberspace.

Edit: The reason that I sent one without gold was because I had forgotten to add the gold to it.

Attachments:

(edited by Aroswing.9217)