Showing Posts For AzoraX.8015:
Was in a frac then someone called me a support class
I have exos
I am a competent pve player
I’m unable to get past lvl 1 frac because constant dc means I can’t even get past the 3rd round.
gg me.
Not saying that my dc is because of arena net, but because they won’t allow me to re enter the dungeon that i initially entered in….
I love the dungeon, if only I was able to get back into it with my party after being DC’ed.
is it really so hard to make it so that the dungeon is locked for those 5 players only and that no one can enter externally AND that the player can enter back in if DC’ed. Is it really that hard :/. It avoids people kicking and replacing people because the 5 players are locked. and just everyone exiting the dungeon will restart it :/.
Because I have tried for over 12 hours on fotm and every single time I have DC’ed. I haven’t even been able to get past lvl 1 and i’ve done so many fractrals…
#end rant
love the dungeon xD
I get why they did it.
They should have never done it, I dc’ed at the 3rd round …
Fix it fast…
since my gear is carrion emblazoned and i use white + gold combo, the guild shield and guild pistol skin fits me the most IMO. just because they are white + gold as well
charr male.
i use a pistol/shield, although a rifle would work, and their abilities to keep the mob aggro on me and not the turret, and when it is on the turret, i try to get the aggro back on me and i continue kiting. i need the turrets to stay alive, so i put the effort to keep them alive.
but ever since i discovered grenade kits, i’ve only used grenades for mass mobs. i only ever switch to triple turrets when i’m up against ane vent boss or mass mobs where there are lots of people or a boss fight in a dungeon and i need damage or to draw aggro away from mobs chasing me or to kill stuff in an event for me that i really cbs doing so i take a dunny break and come back. but yeh, keep the champion troll aggro on you and not your turret and they should give dividends.
tl;dr: turret good if you keep them alive
in wvw i use grenades, turrets are kinda useless to the aoe everyone has. except healing. i use rocket and flame turrets behind doors so it can hit them when inside a tower/outside for extra dps when tehre are no ppl defending or when ppl are attacking the door + grenade kit so i do enough damage to hurt them.
(edited by AzoraX.8015)
Personally, i go the tankish power condition build on engineer, it just works for me for pve inc. dungeons, everything you choose is personal.
Carrion emblazoned set (pwr, vit, condition dmg)
5 superior runes of soldier, 1 superior rune of svanir (5 vit/toughness, 1 toughness), because dolyak too expensive
pistol shield (knock back + condition damage)
healing turret(sooooo much healing)
elixer r (get rid of stuns so i don’t get hit too much when i get stunned + endurance i can keep dodging). you can revive with your toolbelt ability!! who needs friends
elixer s (stun breaker mainly, dodge skillshots : O)
grenade kit (i use this on general pve mobs since i feel it does a tonne of damage)
elite: supply kit for stun as well as 3 turrets and so many heals :O. sure, the toolbelt ability can be a bit unreliable, but i like invis at any time and the big mode unable to be cc’ed is pretty cool.
jewelry: power/vit/condition
traits: 30/0/20/20/0
explosives: 2,7,11
increase damage for grenades
inventions: 5,8
toughness to power, you have heaps of toughness already and 5% gives powaaa, movement speed to be able to kite easier
and toughness + healing for survivability
alchemy: 5,10
vit to condition damage, more condition damage !!
thrower elixers or consuming to get rid of condition ensures you can get rid of immobilizes !!
i go for tanky + power. so i can survive while still being able to deal damage. Again, I just like playing this style. You try to choose one that suits you xD.
While this is a lvl 80 end game build for me. I went turret engineer until lvl 30. Rifle + rocket + net/flame. I used rifle weapon. I maxed invention, firearm, as well kitten in explosive.
i regularly change my 10% movement for the no.2 reduce falling damage by 50% whenever i’m walking around exploring so i don’t die because i happen to not see a cliff.
when the mobs move fast or when a strong boss or champion monster is ‘on my balls’ so to speak, i use shield to give me some time on my elixers, endurance as well as frost bomb on grenade kit then i switch back so i can keep kiting. the shield also gives you defense so switch to it when it looks like you can’t dodge an attack xD. also remember to use the grenade toolbelt skill only when you have your weapons out and not the kit, it does more damage.
(edited by AzoraX.8015)
My opinion: Underpowered Engineer - It is realy bad at pvp and pve
in Engineer
Posted by: AzoraX.8015
I feel Engineer is fine as it is.
I’m doing fine, I can hold my own against people, I can defend points. Try a different built or just play a little bit more, it’ll grow on you.
If you don’t like the play style of an engineer, you’re better off choosing a class that fits you.
I always felt that flamethrower should be dealing more damage, but with the misses and unreliable hits it’s more viable to just spam ‘1’ on wrench into the enemies face
I sort of agree with Irascible’s almost nonexistent argument and I am against the changing of grenades current attacking skill.
yes, it is hard as @#$% to say the least to aim, but I feel that when they hit, it is quite worth the effort. But I find I can only use it short range or medium-ish range, barely half of the full range available for grenades simply because it’s impossible to hit since everyone is constantly moving.
But I’m still happy with it the way it is, I can hit my grenades and they, for me do enough damage whether they hit 100% of the time or 80%. 1 grenade would reduce the aoe by heaps though, in my opinion. And I understand where you’re coming from that no. 1 skill should have an auto attack, but I like it without, don’t want it to be just stand somewhere with auto on 1 while you afk, which could also be exploited for recurring events.
Rework Elixir Random Effects aka "66% chance to frustrate a player"
in Engineer
Posted by: AzoraX.8015
I agree, so far, I am pretty much avoiding all elixirs simply because I find them not bringing much into the fighting side of things.
It’s sort of equivalent to spray and pray.
Just when you want invis, you manage to get larger!!
I use Rocket, Healing, Net because I love them and it personally fits my play style and i seem to do well with them. Net for cc, Healing for healing, Rocket for damage/burn. <— sPvP. I personally don’t like other turrest, and I like the supply crate as well.
I’m honestly fine with the turrets with the way they are now, I only use Net, Rocket and Healing. And the rocket turret with it’s burning is more than good enough for me.
I’m with Ludi, Engi is fun, but flamethrower is so unreliable it’s rediculous, i don’t even consider using it viable.
Karast and Shaikhob are correct, I would be dissapointed if any of the grenades were dumbed down.