Showing Posts For BarnabyMalong.7561:
Add to Dragonbrand: EA and TB
DB is the all-American server. When it can’t be done domestically, OUTSOURCE! XD
Lmfao!! This is a total win!!!!!!! Hahahahahah!
since everyone hates our class because they dont want to battle hidden enemies…
XII: thieves paradise : when two or more thieves are running together (radius 360)they gain regeneration
I would embrace the QQ towards the Thief class. So instead of regeneration, I would ultimately troll the system, and do just the opposite of what everyone wants:
“when two or more thieves are running togther (radius of 360, or slightly larger), they gain stealth for 15 seconds. Cannot trigger more than once every minute”
Haha that’ll QQ the kitten off everyone else
All jokes aside, I’m really not too sure what to expect in the upcoming (nerfing) patch—and what it’ll mean for the Thief class. I do like your idea about the backstab. Maybe a slight tweak like 75% reduction from the front and 50% from the sides. Idk..
I run a full GC burst thief, and I’m used to throwing myself into the middle of things and either killing or being killed in a matter of seconds (note: I don’t necessarily endorse this play style).
So the other day in spvp, I had just capped a node when up runs an enemy guardian. I get out of his way and throw some damage at him from the sidelines….not even a dent. So then he throws some pixie dust in my face with his little staff…yeah. Anyway, I hop around him a little bit while he sits there like a rock, and there’s that awkward moment when both of us realize this battle thing just ain’t happening. So I left :P I’m sure he was happy.But absolutely nothing is more awkward (yet nail-biting) than a battle between two stealth thieves. LOL
Lolol! I totally know what you mean! It’s not that it’s a lost-cause, it’s just that it’s almost equally likely that you’ll die/survive. Some fights I’ve have with another stealth thief goes minutes before one of us has hurt the other. At some point, I just stop and move away.
That and when you have a d/d thief AND a d/d ele..that’s just a really irritating fight. You’ll get close to killing the ele, then they mist-form, flee, heal, then come back to knock you in the air (thank goodness for shadowstep).
the best time of day is NNK-oclock during the TFV timezone. You guys are great.
LOL ^
+1 this post! Hahahha. NNK-oclock..classic
And as a supplement, use skale venoms, which can be bought:
http://wiki.guildwars2.com/wiki/Skale_Venom_
However, I remember reading somewhere that the skale venom will become unusable in WvW in the upcoming patch(es). Not sure if that’s entirely accurate. However, as of now, skale venoms are a pretty good supplement.
saiyr.3071I just hope we settle in whatever tier DB is in.
Same here. I love butting heads with you guys and your sarcastical and flamish posts make me giggle!!!
No one flames you. We love the salad updates. Willing to pay for you to come to Mag and be our full time Salad Updater.
stop tossing our salad! Only we get to toss our salad … wait a minute…
Hmm, a couple misconceptions going around.
1) Player “skill” is a silly generalization to make, especially when you sweep entire server populations into it. DB/Mag players are not more skilled than Kain players, nor vice versa. The average player skill across all three servers is about the same. All three servers have players who are above average, and players who are below average.
2) The only standout guild in this match-up is War Machine. I feel perfectly comfortable fighting any guild on Mag or Kain, but when I bump into WM, it is clear everyone else on all three servers is outclassed. The discipline, the organization, and the sheer amount of hours WM puts into WvW is admirable. And I respect them a great deal.
3) Whatever “queue” problems actually exist, exist on all three servers. I believe that 70-80 people is the standard population cap on borderlands maps. I have never seen a borderlands map with greater numbers than that from one server.
4) Kain was not beat in the first hours of reset because of the great skill of Mag/DB, nor because of population numbers, or because one server is more skilled. Kain was beat because they holed up in Stonemist at the price of some PPT, and because the defense of Kain bl was disjointed after Mag executed a brilliant rush on Kain garrison in the first few minutes of the match.
Had Kain held its own garrison from reset, all three servers would have been more or less evenly matched scorewise in the first few hours. All this chest-thumping from DB/Mag that we beat Kain in those early hours is silly. We got lucky, in part because I don’t think Kain has ever really had to seriously defend its borderlands on reset before.
Couldn’t have agreed more, Caliburn. Although they were down in PPT in the beginning, it had nothing to do with the skills of any servers. At any rate, WM is… I’m not even sure how to begin to explain their precision in execution. Kudos to WM guild; you are a truly amazing bunch of opponents!
having a blast in this match up so far!
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Wow, I’ve never run up against [WäR] before. Even though I’ve seen them post in the forums about roaming and holding off much bigger numbers I was unprepared for how good they are. All by myself and they yanked me off the wall at gods and the 5 of them had me down before I could /sit. Then while they were camping at gods I tried to go 1v1 on them, but nope, always jumped on by 2 more. Do they just not go 1v1?
We would be happy to have some 1v1 fights with you, name a time and place. Bring some friends too.
Oh!! I want to come and join in on this fun arrangement! Msg me, too
My guess is that within two months we’ll be so tired of fighting the same opponents for the 4th consecutive week that the boards will be alive with (probably the same people) begging for free server transfers to make it interesting again.
I called this same thing in another thread.
And I’ll bet gold that it’s correct.
I can see why you went there. To be honest, I thought that, too. But let’s take a look at it from the devs’ perspective(s):
Let’s say they do open up free transfers again; and maybe this time, they facilitate and screen the exodus (unlike was seen in the SoS fiasco [not to bring old wounds up—just making a point]). Would they really want to risk history repeating itself in that free transfers have the potential to create and perpetuate the…for lack of a better word..rise of dead servers?
I guess what I’m saying is that either: when paid transfers come into effect, servers will ‘belong’ into their tiers and level off, remaining in balance for months on end (which will inevitably bore the life out of most WvW players); or a new system needs to be in place to avoid both boredom and the perpetuation of putting a server against the same opponents, indefinitely.
I can see, now, that this thread has taken a tangental turn…alas: FA…good gracious, please go to sleep so I can play properly your presence is so voluminous that my computer lags like mad; that or I just need a new computer….. probably the latter
Thanks for all the responses!!! But there is some conflicting answers =(
1. Some people swear by hs and others by sb. We need a thief race!
Well, when it comes down to it:
SB > HS in terms of speed (No needing to stand still for a second when starting a chain of IA’s)
HS > SB in terms of Init usage (Uses the same amount per movement but HS favours the slower regen of init that comes from passives such as the default regen + Regen trait + regen signet)
HS > SB when under speed enhancing effects (Swiftness, Signet of Shadows) as it increases the distance HS goes while reducing the effect of SB (By the time the arrow has flown there with the additional speed it actually moves you less than the max range)
SB > HS when NPC’s are nearby as HS will put you in combat if you hit one.
SB > HS if you have auto-target on as there’s definitive control over it.
SB > HS for burst movement (Can do all 1800 range possible with 12 init in 2 quick casts rather than needing the 4 HS)
SB > HS for direction changing (HS likes to just go forwards, while SB can be placed)
HS > SB if you’re not good at hitting the max range with ground locations abilities.
Great post, clears that up
I’d also like to add to the OP:
SB really maximizes mobility on a terrain-heavy map such as the Wv3 maps. There are a lot of elevations and depressions, and in many cases, you can use the IA to, essentially, bypass going around a corner to get up a hill. You can cast an IA to the ledge of an adjoining hill and you’d have saved yourself time and death (potentially).
It all really comes down to what situation you’re in. If you’re trying to rush to a small group of enemies, and there’s a clear line of sight (free of monsters), it might be viable/better to use HS due to its low init cost. But if you’re trying to run away from a zerg, using the SB/IA and casting on ledges will increase your chance of a get-away
WvW (World vs World, aka wvwvw/Wv3)shorthand
AC = Arrow Carts
Bal/ball(s) = Ballista(e)
CC = Commander’s Compendium—often synonymous with the Blue Dorito
Cat(s) = Catapult
Treb = Trebuchet
Zerg = group of invaders/players massed up to destroy.
Train = activity in which a zerg seeks to capture towers/keeps in cycles to gain/farm karma/gold/exp—used as: karma train.
Gar® = Garrison of interest—
SM = Stonemist Castle found in EBG, Eternal Battle Grounds
BL = Borderland, 3 of which are: 1x your server, 2x opposing servers
OL = Overlook or your server’s keep in EBG
Yak = refers to Dolyaks, the supply transporter in WvW
Bessie = the yak that travels on the eastern map of your server’s BL (usually referring to the north-eastern camp)
Dollie = the yak on the opposite side of Bessie
JP = jumping puzzle
sweep = scanning a captured tower/keep for hidden enemies
; open to changes/edits.
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I like trying to kill other players.
PVE is scripted. DO this, move there, do that, wait, fire this skill, run left, run right, blah blah blah….boss is dead.
People are unpredictable. Sometimes they do the darndest things…things I’m not expecting…things I need to adjust to.
Sometimes they just do different things. Last time they did this, this time they do something else. Have to adjust again.
It’s fun trying to outsmart, outplay and adjust to what other players are doing rather than doing the same thing against a scripted PVE challenge that doesn’t vary much (if at all).
But see, you can do that in sPvP, why go to WvW?
Because sieging a keep for 3 hours is fun sometimes. There’s nothing like that in SPVP. One minute you and I are on the same small team. 15 minutes later we’re on a different random map on different teams. There’s no longer term goal.
To add on to what Porky said, I think that’s what I really enjoy about WvW: the longer term goal. There’s something about working towards something over the course of the week that makes a sense of achievement ‘come alive’. Not to mention that over the course of the week, you’re with your friends (real life or cyber friends)—that transcends any experience PvE and sPvP can offer me. sPvP, for me, is a much more condensed version of WvW. I think about it like this: WvW is like a novel, long, epic and time-consumingly fun; sPvP is like a poem—short, finite details…and if you play enough against the best people out there, you’ll quickly learn their playstyle and it quickly gets boring (for me, anyways! I know there are a ton of people who love sPvP).
To summarize, WvW is enjoyable for me due to its long-term goal and rewards.
Only a WvW player shouts kitten YOU POPPED SWORDS!!! I SAID DON’T HIT MOBS!"
Also I hear people talking about this Zhaitan, what borderland does he spawn on?
I hear this, too! Rumour has it he has a chance to spawn after you kill the big grub in EBG. But that’s just rumour going around..
and i heard that he drops atleast 4 pieces of blueprints every time
..son of a kitten! I gotta kill this Zhaitan! Only a WvW player consumes all badges to buy prints … (once they’re out of coins from all the kitten repairs)
Only a WvW player wants to open an account with the repair-smithy so they don’t get charged so much.
Only a WvW player shouts kitten YOU POPPED SWORDS!!! I SAID DON’T HIT MOBS!"
Also I hear people talking about this Zhaitan, what borderland does he spawn on?
I hear this, too! Rumour has it he has a chance to spawn after you kill the big grub in EBG. But that’s just rumour going around..
Only a WvW player will read all of these and will approve all of them while shaking his head up and down.
this..about sums me up! Hahaha!
Though I’m not in your server, I think it’s a great server activity. Wish you guys the best of luck in organizing and executing this huge event!
PS: where is the holy grail of Maguuma? —the Holy Ram :P
under which category will that be covered?
So the lag and crashing normal for reset night in T3? I don’t remember it being like this the last time we were here, but that was a long… LONG time ago.
Great fights so far, one of the best reset nights I can recall! Let’s all keep it up!!!
Tell me about it! This is the first time in a long while I’d experience lag this intense during reset! And queue’s were painful!
It’s nice seeing DB again as we have something in common. We both reached T2 in our peak. We both suffered from a whole bunch of WvW guilds leaving (ours was admittedly less severe). And we both managed to claw our way back up to T3.
+1! It may have taken some time, but we learned lots on our way back up to this tier, as I’m sure you guys have. Haven’t been this excited about WvW in a while.
CD and FA….man you guys don’t give up been trying to protect SM from simultaneous attacks for a while, and….ughhhh lol. So much pressure! I’m having such a fun time, however! Great battles all around!
The culling and lag is making grabbing the center hard for all sides. I kept dying because I keep encountering 10 second lag for my skills in SMC right now. Had that Healing Spring kicked in when I needed it, I’d have been helping push FA out from the center.
haha tell me about it. Every time I go near the castle, I lag…I get to the center and my client crashes. Thought it best to shut my client for a few. Great opening to a new tier with lots of exciting enemies and battles! Good luck everyone! Especially DB! We are holding our own relatively well. Let’s hope the week continues to be exciting as how it is now!
CD and FA….man you guys don’t give up been trying to protect SM from simultaneous attacks for a while, and….ughhhh lol. So much pressure! I’m having such a fun time, however! Great battles all around!
This T3 welcome is..something else! Best of luck to everyone! See you in battle!
LOL, welcome & congrats to your server’s promotion to T3. May the best server wins
hahah don’t get me wrong, it’s awesome! Loving all the fights—both zergs and little skirmishes!
This T3 welcome is..something else! Best of luck to everyone! See you in battle!
cut for the lenght
I can sympathize with the Author; but at the same time I do agree with your points, Aveneo. On the one hand, it may come across as “unfair” or “disadvantageous-to-enemies” to constantly have the chance to stack vulnerability on “said enemies”; but on the other hand, WvW (at least in my opinion) does hold the capacity for imbalance in strength. If we’re to level all playing fields—ie, no food/oils/consumables—we’re just playing sPvP on a much larger scale. But WvW is about tactics, coordination, deception—and yes, getting all the advantages you can get to ensure a “win”. Now this isn’t to say that there should be a limit as to what one can do (or can’t, for that matter). I think it’d be fun to have spy kits and run around in stealth mode. But when you have hundreds of players hiding in stealth, the whole WvW system becomes one giant Cold War—people will want to camp in their towers/keeps/castle so that in case a mass of invisible zerg suddenly appears on your front gates, you would have a fighting chance to defend. With that said, there has to be some sort of limit; although in my opinion, this item of interest falls well within the capacity of legitimacy. It’s not a guarantee the buff will work per crit hit. There’s an advantage, but a slight one—
I rewatched Xsorus’ video, and it led me to want to ask to OP: how long did it take for everything to occur? ie: how long was it from when you killed them-rezzing-kill-rez…etc? In the video, it took roughly 1.5 minutes to stack ~20 seconds of stealth. The dead wouldn’t be rezzed within this fram of 1.5 minutes..unless multiple thieves were at work?! Ahhhhhhhhh to hell with this, back to calculus homework xP
CnD on wall and CnD on guards still do not answer the fundamental question of… how are they remaining in stealth AND reviving the dead? I’m sure you can’t CnD the air (stupid as it may sound) and bring the dead up. Especially when they’re being chased by OP’s zerg. If the zerg has chased them out, there would be no wall to CnD, and that from which to go stealth. Let’s say there were things like doe and grub that they can hit; but that would require them to CnD, go stealth for 3 seconds, and revive 2 seconds out of the 3 and rinse and repeat. But if you have a zerg throwing down AoEs on the dead body, relatively quickly, the said doe/grub would die—no way to CnD now. Yet their health bars are still going up? …frustratingly confusing, this whole business..haha I’d like to know this secret!
You don’t need a target, you just need to be near a targetable enemy wall, so yes they could actually CND the air and stay stealth.. All they’d have to do is whenever they got full init, is spam CND, and go back to ressing, you can perma keep it up.
The Zerg didn’t chase them out either, It was done inside a tower..
ahhh, I was under the impression that they were chased out of the tower. I do suppose that the CnD wall tactic is what’s being in play? Most plausible scenario, I guess.
CnD on wall and CnD on guards still do not answer the fundamental question of… how are they remaining in stealth AND reviving the dead? I’m sure you can’t CnD the air (stupid as it may sound) and bring the dead up. Especially when they’re being chased by OP’s zerg. If the zerg has chased them out, there would be no wall to CnD, and that from which to go stealth. Let’s say there were things like doe and grub that they can hit; but that would require them to CnD, go stealth for 3 seconds, and revive 2 seconds out of the 3 and rinse and repeat. But if you have a zerg throwing down AoEs on the dead body, relatively quickly, the said doe/grub would die—no way to CnD now. Yet their health bars are still going up? …frustratingly confusing, this whole business..haha I’d like to know this secret!
It is a really weird thing what happened. I use a thief, and the refuge does have a pretty lengthy cool down (even with proper traits), and to constantly stealth like that is…odd.
Thieves just make sure they die in NPC’s in the keep (supply camp usually), they just keep using Cloak and Dagger to stay stealthed and then when Refuge is up they get like 1 15s stealth (with blinding powder and heal) and just rez bit by bit.
Its annoying as hell, especially with clipping making stealth even worse than it already is.
What kind of stupidity is letting people stealth while in combat or at least not having a cooldown on it.
Point… It’s extremely annoying. Haha yes, coming from a thief, I find the perma stealth extremely annoying. I don’t use refuge in WvW, and the main method of stealth for me is my heal and stealing from another thief. But even with CnD/refuge, you can’t keep rezzing a dead player when a zerg has chased you out of a tower…still strange to me.
Theory 2 wouldn’t work as revive orbs aren’t allowed….
Theory 1..I would (if I were to back up this theory) assume that they had multiple thieves who can throw down refuge in a cycle. My question to you: did you or anyone see the house thingy pop up? (that would be from a thief) if there wasn’t one present, and the dead were still rezzing, I would have no idea.
If I am being nit picky, however, how would you be able to run after someone who’s stealthed? You can’t see them so how can you run after them? ..blahblah neither here nor there.
It is a really weird thing what happened. I use a thief, and the refuge does have a pretty lengthy cool down (even with proper traits), and to constantly stealth like that is…odd.
Congratulations Dragonbrand, you’re going up by far, maybe even ahead FA!, your server is crushing as much as we are! Will be fun destroying tier 3 together!
See you there in 32 hours encounting!
Commander Henrik, I’m quite excited to see our server match up against the T3 servers. I know that, alongside myself, there are several commanders in DB who have been keeping updated with CD’s progress in T3, and it’s really exciting to potentially move up to T3 to face off with CD and FA (unless IoJ manages to claw its way up tens of rating points—for DB’s sake, I should hope not, no offence meant by it). A little hazing will be ritualistically natural—as CD is a huge brick wall—so I look forward to facing off with one of the toughest servers! I can only imagine what fun the night crews of all the servers will have against one another. Hopefully, we see you guys soon!! (28 hours)
I agree with OP. Server transfers has never been a problem. Most hardcore WvW players agree on this. Most of the people who complain about it are casual players.
The server balance has been getting better and better… why fix something that’s not broken? and ruin it in the proccess?
I’m not saying that the transfers were the sole problem; but (from your definition), as a “casual” WvW player, the mass transfers of guilds from my server to SoS left our server spiralling down. While it took us some time to get back up, balance seemed to find its way. Maybe it’s both a good thing and a bad thing? Constant transfers have, at times, ironically balanced other tiers. There are extremes, of course (like SoS and Kain [who seems to be doing extremely well, zipping up the tiers]). But I do see both you and the OP’s point of view in that the paid transfers may throw yet another wrench in an engine ..so to speak. Perhaps paid transfers came too late? —-
The main issue with WvW has NEVER been people switching servers or guilds leaving.
Unfortunately, I disagree. Although there are other factors that affect the unbalanced system that is the WvW, the constant band-wagon jumping to a higher tier (negating your claim that it’s never been about server transfers) added a lot of the unbalance. Had paid transfers started out during launch, we may have seen a different outcome—ie, there may be a more distinguished balance between tiers.
As has already been mentioned, the saturation in certain tiers, due to transfers, has drastically messed up the balance.
When free transfers expire, there will undoubtedly be servers with high densities of WvW goers, and those servers will most likely stick to their high/respective tiers. This will leave the servers with less density of WvW population fighting to remain in their mid-lower tiers.
What Anet would need to do is to find some sort of mechanism to alleviate the extreme unbalance between every server. This could (as a suggestion) be the amalgamation of servers. IE: pair up T1 Servers with T8 Servers:
Green server in T1 + Red Server in T8
Blue servers in T1 + blue of T8
Red server in T1 + red of T8
etc etc.
Really?
I thought a mini-zerg was more like 10-15 players.
My kill-squads are apparently zergs now v_____________________v
Haha oh no! Well..maybe you can still be a mini zerg ? Avoid those humongous conglomerate of players and you can be a mini zerg
Score update! My Sylvari is happy!
Haha, Eva I really enjoy these updates you put up! Especially the one where your toon was crying because DB was down
Please keep all your updates in this fashion from now on. Thanks! :P
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One of the players is from the Ehmry Bay guild Blood Pact. That’s all i know.
EDIT: The other player is Pk. But don’t know if it’s the big pk guild or a smaller one.
Awee i was starting to respect those two guilds…bummer guess not anymore.
No worries, i was able to get a hold of Pk leaders and had them sort it out.
So did I. I went to them as soon as that picture was posted. For the most part, our Guilds and Server try our best to play fair. We’d rather lose playing fair, than win through cheating. Thanks for posting the picture so we could look into the matter.
Appreciate the candour and maturity for looking into the matter at hand. Hope you’ve fixed (or attempted for a fix) it. All the isolated (on-purpose-or not) incidents of said ‘exploits’ aside, this week has been fun so far. Lots of exciting battles have happened—from both within the zerg and, as well, as the 5 vs 5 or so that I’ve run across. I try to solo roam every now and again, but it’s hard when both EB and YB have plenty of mini zergs terrorizing the maps Great fights all around.
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I’m not trying to dis the DB oceanic crew or even the NA crew. I have said before and will say again that you guys are bound for tier 3 and above. You have a great overall presence and some fundamentally sound guilds.
That doesn’t mean we’re gonna gift wrap it for ya, though. I’m gonna bite, scratch, kick and claw the whole time.
So long as you don’t throw sand in my eyes, we’re good! Best of luck to both servers as I have just come back to the match from a much needed RnR
Don’t be discouraged! If you’re afraid of being picked out by a thief (like the one in the vid), stay with the zerg. Or stay with thieves. Against many, thieves don’t kill as efficiently as they would against, say…3. WvW is a ton of fun; and it’s a great place to learn how to play your character to its full potential.
Wait, there’s another no-stealth thief out there?
I must break you.
There’s a few of us out there….
Technically, the only stealth I get is the 3 seconds from my heal. Sometimes, I change my heal to signet. I’ve been experimenting with a bunch of builds, and in 3 of them, I don’t use refuge or blind powder or any of those..never did like the blind powder. But yea, there’s a few non-stealth thieves :P
From the shadows, you appeared—
your hair dark like death,
cold like ice—
Your eyes blue like skies.
Before I could stop to bow,
you danced a deathly dance,
the Grim’s scythe hung above you;
and you disappeared into the void.
I danced as you did,
my petals blew into the air
a thousand pieces,
and into the void.
When out of space,
a ghostly arm pulled me
back into reality,
my flesh reappeared suddenly.
Then I felt a thousand needles
piercing into my skin.
The warmth spread,
your touch was petrifying.
Time slowed, time vanished.
The droning buzz of cicadas filled mine ears.
You stopped to smile,
a grin of death,
just before the undead
swallowed my soul.
Before I could say hi,
you’ve sent me back to waypoint.
Here is my guy, dual wield Incinerator
I know that the legendary dagger allows for the player to leave footprints on fire wherever he/she goes. I’ve heard from a few people that when in Wv3, thieves with Incinerator still leave footprints while in stealth. Is that true? And if it is, I wonder whether or not opposing players can still see your prints (even if you are invisible)?
Nice looking thief, nonetheless
UhOh is an awesome guild tag, why didnt I think of that!?
lol isn’t it just…..
What is this Holy Ram in which you speak of?! o_O
LOL. Amazing! That picture literally made me ‘lol’. Maguuma’s Holy Ram has been picked up across several servers. It’s quite hilarious, you Mags are such trend setters
Just because they weren’t good (enemies) doesn’t diminish this frankly. Brilliant work there, and they clearly worked very well together. A mass of bad people should still bend that tiny group over.
It really baffles me that some are discounting the teamwork that these four have. Yes, the zerg wasn’t 30 (it was 24-28—so what, he rounded up…as would most everyone), but as has been already said, even a pug the size of that could easily decimate a party of four. The party’s timing and coordination was pretty great—it was entertaining at the very least. There were a couple instances where I’d have done something different, but that’s conjecture (opinion, like everyone else’s flaming)—neither here nor there. They got the job done. All that rant (if you can call it that) aside, I enjoyed watching the teamwork and I’d like to see more—maybe against a mini zerg of 10-12 (perhaps that of a guild) who are all 80s with tactics and coordination? That would be a pretty neat thing to see.
Best of luck to your servers’ match up this week!
To add to above poster: those points for dolyaks and sentries are added immediately, not with the points tally. I believe it’s 2 points each?
If you look at the score board for some time, you’ll notice minor point aditions in between the point tallies.Sentries give more points based on how long they’ve been sitting there alive. Sometimes it’s 1 point, sometimes it’s 10+ points. Changes constantly. I’m not sure how many points dolyaks give.
I think it was 3 points for killing a dolyak and 5 points for every dolyak making it into a tower/keep—or something along those lines.
I’ve recently re-dressed my thief. I wish I chose the Order of Whispers instead of the Vigil…but alas:
Isn’t hubris that middle eastern dip you spread on crackers? If so, then I would slip on it, rather than trip over it.
..uhmm..hummus? “Hubris” is wildly different from hummus.
Does it taste the same?
Anyways, tripping over or slipping on hubris comes down to semantics I guess. Either way, BP looks to be stuck in Tier 5 for a while.
No, they don’t taste the same. One tastes of sarcasm; the other, of ridicule—not sure which is which though
No mounts because it isn’t true open world. It has loading screens every 3 minutes if you didn’t notice.
True what you guys say about the flying mounts. It does make sense that it would make the world appear smaller. Not to mention the devs took a lot of time to add the littlest details so yeah flying would take away from that.
But Nayru what loading screens do you mean? I haven’t seen any except when you use a teleporter.
Ground mounts would be pretty cool, especially the Moa as someone has stated above. And with regards to the trade off, perhaps being slightly more vulnerable and the inability to attack would be a good trade off? Just my though, of course.
As for the flying mounts: while I can sympathize with wanting one (imagine how cool it’d be to fly across the map on Jormag’s little brother’s baby sitter’s grandson’s back), it will complicate the WvW system. One would be able to fly into a keep and port the rest in—too much chaos. Unless of course mounts are disabled in WvW.
But I do agree with possibly having a ground mount—quite possibly a primitive wagon..or an asuran derivative of sorts
Isn’t hubris that middle eastern dip you spread on crackers? If so, then I would slip on it, rather than trip over it.
..uhmm..hummus? “Hubris” is wildly different from hummus.
(edited by BarnabyMalong.7561)
ALL YORN BASE ARE BELONG TO US
I really admire how you guys have fought an uphill battle these past few hours to achieve this. Way to persevere!
You Inspire Me!!!
Glad we can inspire even the mightiest and modest of people. That is what we strive for. In the weeks past, you guys (when you were so sure you were going to beat both DB and DH—during our first week together) posted all your pics and basked in the glories that were your painting of maps blue. We didn’t troll you; now let’s reciprocate that, huh? After all, it’s all just a game. Don’t you stress too much.
y naut?
15 characters
That’s the most impressive thing I’ve seen all month. (Given that there were no defenders, it’s still impressive!)
I wouldn’t go so far as to say there were no defenders. There were one or two…boy did they wipe us hard. It’s just as impressive as our “uphill battle these past few hours”… if not, more! But alas, our perseverance, as the [GOAT] member said, allowed us to vanquish the mighty two defenders.
so thats what happened to all the golems
Hahah funny story..
2 died from falling, 1 got rushed by a BP zerg, 2 committed suicide at the top level of SM, and the rest went MIA—after which, a mass suicide by certain people ( ) took place also at the top level of SM.
Edit:
@Phule,
The opposing server was camping the JP, so since DB had taken much of the map, we decided to take the golems there both as back up and being silly.
Hahaha yea, @kovu LOL
Um… is it just me, or did some of BP’s Guilds just transfer over to DB?
Which guilds would these be? I have been on vacation, and I logged today to see the scores; it’s..well yea. I’ve read a few guilds from DH transferring over to DB. But I’m not sure which (if any) guilds from BP have made the switch as well.