Showing Posts For Bierzgal.2341:
Aaaaand that’s pretty much why I did not really want to elaborate before. You must understand that if anyone that has atleast a decent idea of how Necromancer works in sPvP mechanic/build-wise it would be very obvious why the build is subpar. For me also, the grass is green and the sky is blue. I don’t really feel like discussing the obvious. It’s nice that you want to uphold this conversation but I don’t feel the need to continue. I stated the obvious, if you really did not understand the points I made then you will not understand any further ones too. When it comes to class builds there are users and there are, in addition, builders. Not everyone needs to be the latter. Hell, you want me to explain why Curses would be better with the Wanderer Amulet? Like… really, you want me to explain the absolute only and sole reason why a Necro would ever slot this amulet in sPvP? That itself literally proves in my eyes that further conversation is pointless.
It’s nice that you made your own build and having fun with it. Belive it or not, this fact hold actual value. It won’t change that the build is mediocre at best tho. It’s just how things are. Necro is not in the greatest spot in sPvP right now even with meta builds. Diamond or not (let’s assume for a second that’s something hard to achieve in this game) I’m pretty sure you did not carry the team with that build.
Plus, I never said that ths build is unplayable. It’s just far worse in comparson to those that are actually good at the moment.
Over and out.
(edited by Bierzgal.2341)
Huh, the theme costs the build it’s quality. The choices made are borderline terrible at times.
- Wanderers Amulet without Curses line is pretty much garbage. The build does not utilise the precision, which with Curses, turns into condition damage.
- The Rata Sum rune is an atrocious waste of slot. Useless precisios just to fit the poison theme.
- Death Magic is a bad choice and is not worth slotting over Soul Reaping/Curses just so the minions from Rise can go “boom, poison, haha”.
- Taking the signet trait just for one signet is a waste.
- Taking the shout trait for only one shout is a waste (again, just to support the poison theme).
- Sigil of Rage… another wasted slot. And yes the reason you gave in the video is terrible.
And that’s like… half of it. This build is just overall bad, sorry. But as I said, if it’s a theme-build that someone is having for fun then who cares if it’s good or bad untill one is having fun with it.
It pretty much looks like Corruptionmancer made bad on purpose. It’s a fun-build so who cares, unless you are having fun then that’s all that matters. But if one would actually point out what is wrong in this builds, it would be a loooong list.
Edit: I think i just realised bierzgal why you started talking about how dagger is a condition weapon. I think you thought i was talking about offhand dagger when i said “doesnt favor nether power nor condi”. That comment was about the dagger trait (and bloodmagic in general). Though i now see why it could be misunderstood as if i was talking about offhand dagger. Sorry about that.
kitten . Now that’s a whole discussion down the drain then :P.
I dunno, I find the transfer super useful in signet spec since you lose the traited plague signet by not taking Curses. Also, you regain access to weakness, which once again, you lose by not taking Curses.
I think that was the OP’s original point—although they did’t directly say it—is that the OH dagger can help regain a good deal of what you’re missing out on when you drop Curses.
The tradeoff is just too big. Warhorn is simply too good not to use. It adds new possibilities to the build, Daze, LF generation, the Locust also combos really nice with the healing Signet when you activate it. Off-Dagger just gives you more of what you allready have. In Signetmancer you got the normal Plague Signet with lowered cooldown. And if someone really feels like he needs more cleansing (and that’s completely fine) then he takes “Consume Conditions”. Changing the off-weapon will simply make you weaker. If one is ok with that then sure, play what you want. People play with Power GS and are happy. But it is an inferior choice.
Honestly it doesnt matter if it is condi or not (bloodmagic actually has condi traits so whatever). Take it how you will, offhand dagger’s trait (like mainhand dagger) is in the bloodmagic line and doesnt favor nether power nor condi.
Wait what… You do realise that Dagger 4 is almost literally making the Viper Horror raid and high fracal build right? That’s like, one of the most important skills of the build. The weapons are fine beside that “You don’t like something”. Everything has it’s place. Main Dagger is pure Power, Off Dagger is pure Condi. Tho Enfeebling Blood could use a buff. It’s often simply not worth clicking in the DPS rotation. I use it as a timer for RS. It’s great for PvE, in sPvP tho we simply don’t need another transfer and Warhorn has far more utility.
LF generation, Swiftness+cripple, Unblockable CC. Warhorn packs so many utilities.
To be fair Lf generation is something offhand dagger should have. It is actually the only weapon without Lf generation. It is specially ironic that a weapon, which is thematically tied to bloodmagic, has nether life siphon nor LF generation.
Dagger 1 has the best LF generation skill that Necromancer has in comparson to all other weapons. Dagger 2 literally syphons life. In addition, the dagger is in the Blood Magic traitline. Beeing the fastest hitting Necro weapon it was designed for the life syphon tree. Theme-wise everything is in it’s place. It’s just for Power Necro, not Condi.
So when did we start hating GS? When Reaper came out, everyone was happy with it.
Probably just after everyone realised that mindless auto-attacking with Dagger 1 does more DPS than almost anything that GS does :P.
Depends on the build and gear. If you went for full Condi Trailblazer/Dire then Perplexity. If you went more hybrid with, for example, Carrion then Scavenging.
What build do u guys run with GS ?
The map exploration/low-fractal/dungeon build I mentioned (tho I do switch things around, like droping the pets for shouts etc):
- http://en.gw2skills.net/editor/?vRMQNBIhFakhGapxGbwoGYvxCugFfF7ilxpiQToKAd1CAtAA-TlBFABppP4KlgIt/o8DgnAQhq/IwpAAA-w
The WvW Wells glass-cannnon (also often switching non-Wells skills around):
- http://gw2skills.net/editor/?vRMQJAWRnc0At0gVbC20A0biFcBD6qFAaBUph2wzKuK2FDjA-TVCEABtpJAgHAQO7Pko6PGcJA6QHwWKBJ4IAwkyPSBMwUL-w
Edit: Unlike Bierzgal, I wouldn’t recommend it at all when doing dungeons or fractals. Unless you’re in a team that’s good enough to succeed in sub-optimal conditions and are fully aware beforehand. (And you’re not frustrated by targets constantly dying before finishing your auto-attack)
Well, you don’t really have an alternative. Unless you want to use a staff. GS has a part in Power Reapers rotation and it does it’s job. It’s not great but it’s not that bad either. And Power is far better in dungeons and lower fractals than Viper Condi. Condition is for higher fractals and raids (where Power is overall pretty bad, tho not unplayable).
You don’t autoattack with the GS e-v-e-r. You GS4=> GS2 and then switch. And if there is something that lives a bit longer you spam GS2 if it’s under 50% (popping GS4 when it’s off-cooldown). With Quickness from other teammates it’s pretty decent damage.
GS is a part of the Power Reaper build. It’s good for mapping, dungeons and low/mid Fractals. Only GS4 and GS2 are worth clicking really, you switch back to dagger or Reaper after using it but you do spam GS2 when your target is >50%. It packs quite a punch.
PS. You can also try using it in big-scale WvW in the glass cannon Wells build. Tho it’s a bit risky choice. Fun as hell tho.
Warhorn gives LF generation and that’s quite important. Second, having a Daze is great if you know when to use it. And WH5 is pretty good for kiting when you need to keep distance. Plus you can activate it and go into Reaper, it will stay on you.
The advice is either (or both) to join a guild and go dungeoneering with your guildmates or create your own group with a tag “Casual dungeon run, no rush, fun exploration” or something like that. I bet people will join. You might also get a few unexperianced players making the run quite interesting and fresh for everyone.
Well i wasnt talking about pve only but for builds in general. You konw outside of pve max dps is not the most important and you take the runes that complement your build the best. But of course you are right for pve since changning utility skills is easier then changing runes but that doesnt apply in spvp and in wvw only partially since there you can be amushed, which can make switching utilites tricky.
And i am also aware that in most necro builds traveler runse are not needed since you have normally other sources of movmentspeed increase (warhorn, spectral walk, signet of locust etc.) but all that doesnt make them useless, accross all professions there are builds that can make use of traveler runes unlike bad runes like reaper runes that are just useless hemce my stance on saying they are situational.
Well, I was talking about PvE since the OP asked about mapping and exploration.
And if we are talking sPvP and WvW. In sPvP you would absoluelly never, ever use Travelers over any decent runes that complement your build. And in WvW, if you run with a zerg you use Pack, not Traveler. And if you are going for roaming then the case is simmilar to sPVP. You can’t afford not to use proper runes unless you want to seriously damage your build. You could… but generally it’s a bad idea. And “other classes” don’t matter here. This is not a topic of “Are Traveler runes good or bad?”. Travelers are fine, just not here.
Honestly i think that a utility slot can be more valurable then the runes slot. And for traits they always come with a whole traitline meaining they are also build defining. Hnece my argument that the travelers can be useful unlike lets say runes of the reaper… one of the worst runes in game.
Nnno… not really. Why even mention the Reaper Runes when the only runes that Power uses are Scholars? Pretty bad example really. And yes, almost every PvE Power Reaper will use Signet of Spite. And Yes, Runes of the Scholar give MORE than the mentioned Signet, ergo, changing the Signet (utility slot) is better than changing runes.
And if we are talking Condi… Condition builds can’t really let themselves sacrifice their Runes for Traveler. Runes in Condi are much more important than in Power.
I disagree it not a waste of slot. Traveler Runes are definitly one of the better runesets out there. Yeah in most builds Traveler Runes are not needed but there are builds out there that wouldnt work without them. So i think we should consider them situationally useful.
Ok, that’s fair. Tho one needs to think: On which change you will lose more. Proper runes or 1 utility skill. Power runs with a dagger anyway and condi can’t afford to lose it’s runes since they are quite important to the build.
I imagine a Power build without Blood Magic and the dagger speed trait might be fine with Travelers, but I still think that dropping, let’s say, Scholars is a super-huge DPS loss. It’s simple mathematics. Better to drop the Spite Signet than Scholar Runes. Or one of the other 2 ultility skills.
How can I change my runes without loosing them.
For example: I infuse traveler runes but when i do fractals i want to change it according to my power or condi build. However I dont want to rebut and infuse it all the time.
Do I need another set of armor just for rune difference, how do people manage to change these between doing pve content and map exploration/wvw gear.
Basicly yeah, you just keep another set of armour. When mapping you don’t really need good gear so you can just craft exotics and switch. Personally I carry 3 sets of gear. The one I do maps, dungeons and blob WvW (Zerk Power), the ones I do fractals and raids (Viper Condi) and small-scale WvW (a mix of Trialblazer/Carrion/Dire for some Condi or Hybrid gameplay etc). I don’t really bother with maxing speed while mapping but one could easly do stick with some speed runes when mapping and going dungeons. It’s not like dungeoneering is demanding content.
Personally I think Traveler Runes are a waste of slot. It’s just better to slot either the Locust Signet or go for the Dagger trait for the 25% speed. But if someone thinks it’s a good idea, he can. That’s what these runes are for.
I’m not sure what do you mean by “less immobile”. Personally I map with a full Berserker, D/W + GS, with 2 pets (on heal and elite), 2 wells and the power signet (I sometimes take 1-2 shouts droping 1 well and the signet). You get 25% speed from the dagger and you can always jump forward with RS2. I found the build very easy to map with, close to immortal when soloing HoT events etc.
Nice to see that not everyone has forsaken the idea of Power Necro. I had a few months break. Last time I was playing was when Necro was OP in seasons 1-2. Now when I came back… well, time was not very favorable to us.
I created a Necro when I got HoT having a Power Reaper in mind. Only to find out it’s… not great. Tho I still love the build more than any other and never stopped to try out some Power ideas from time to time. Normally I did play a Signet/Shout Hybrid like everyone else tho. I’m just going back to the game so need to get around the changes but I think I can still give some advice to your build OP.
First of all, If you have so many shouts, it seems wasteful not to use Soldier runes. Both to keep you condi-free and help your teammates. The runes you are using are, well, really bad. Also, after a lot of testing I remember than Chilling Victory and Blighter’s Boon is pretty much the absolute best thing about Power Reaper (tho I was using Strenght runes back then). It does require to change the amulet that is used but the benefits are absurdly good. I also think that Warhorn far better than the Focus. The Daze on 4 is great and LF generation and speed on 5 is something you might want if you don’t run the Locust signet.
Personally I would change this build to look like this: http://en.gw2skills.net/editor/?vRAQNBhOD7kZToaTscTw2GgeTs8LYUPhvQwK+I+EniQJtAwHA-TpRGABIcQAA4IAMwDAAo9HK/CAwfZAA
I tried not to the meedle too much int your idea of the build, tho some changes might be worth trying out.
Cheers.
That… actually sounds pretty brutal. Tho I respect that we are not really that weak because of some absurd nerfs, just that other classes got good buffs. I played both Signet Hybrid and the Chillmancer Hybrid back then and liked that I can put up a decent fight against a lot of classes, what you guys wrote tho does not sound good at all, kitten . I’ll think about it. I’ll probalby still stick with necro for PvE tho I might re-think my PvP choice.
You said the meta is Guardian heavy. Who’s good in 1v1s at the current moment? Maybe I’ll try some heavy hitters for a change.
It’s not like I won’t give necro a chance, but I don’t really like the idea of beeing a class that gets pushed around so much. I would love Power Necro to be viable one day… It’s super fun, and super weak at the same time.
Hi all. So I haven’t played the game since sPvP s1 ended. How is our class atm? Especially sPvP wise (tho some info about PvE would also be nice)? Reading patch notes does not really give me a clear picture, I’d like to hear some opinions. It’s not like I’m going to drop the class, just curious what will I encounter when I play again this weekend :).
Cheers.
Check my post in this thread: https://forum-en.gw2archive.eu/forum/professions/necromancer/Build-help-4/first#post6122799
But overall, no, it is not worth dropping Reaper in PvE, ever. It is simply too good not to use. Literally the only reason one would not use Reaper is not having the HoT expansion.
What bs? Lets get into detail then.
I know for a fact that the higher you stack something like expertise, the less valueable it becomes.
You’re gonna reach a point where you have enough duration and won’t really increase your dps by making it higher. And then its better to put more into condi dmg.
Maybe you’re the one thats inexperienced.
And again, dead wrong. Full ascended Viper gear (excluding the Back which should be either Sinister or Rampager) gives a total of +40% of Condition Duration. Ofc, exotic gear will give around 5% less. You know what the max is? Surprise, surprise, 100%. The rest you cover with Runes/Sigils and Food. It is absolutely impossible to reach 100% with gear only.
Second, “Lingering Curse” does not add to the Condition Duration cap. It improvers the base duration of the conditions on the scepter skills themselves. Those skills are then further improved by the Experitise on Viper, increasing the damage immensly.
So basicly a 5 1/2 second Bleed from Scepter 1 becomes 7 3/4 second Bleed that is further increased by Expertise stacking the damage to absurd levels sometimes. Same principle for Sc2 Bleed and Sc3 Torment.
So yeah, sorry to pop your bubble again mate. “I know for a fact” that what you wrote is complete tosh. Better luck next time.
Appreciate the feedback.
I may be freshly returned but ill never be a zergling. I enjoy the challenge of fighting outnumbered. Looking for something i can be viable with solo or with a couple folks not a mindless blob spammer.
Maybe it’s a server thing. Running Power-Wells in an organised zerg can be a thing of beauty. For example, on Gandara we have a Gandarian WvW TS where almost always there is present one of the WvW commanders that tries to order and lead the blob. Before I tried to join on TS I thought zergs are boring and mindless. I could not be more wrong about it.
And as it happens, Necromancers are one of the more important classes in a zerg. Full-Power-Wells build is a walking artillery (and you run around swinging in Reaper form half of the time actually).
But overall, everything that Anchoku wrote is correct. Running a solo-roaming build based on Dire (or a mix of Dire and Rabid) is a pretty good choice.
Ok, if you say so. Obviously there is once again only one correct playstyle, I get it.
How you play is none of anyone’s concern mate. You can be a healing, support necro in Cleric’s if that’s your thing. If it makes you happy? Fine, be happy. The difference is that your personal quirks are your own business untill you start to give out advice. People come to these forums often for exactly that. If you give bad advice you somewhat “hurt” the one that asks the question. If you tell someone to get wrong gear it will waste their time and gold. If you tell them to take wrong skills during leveling, they can’t take that back. Etc. etc.
And be certain that there will always be somoene to call you out on writing bs. Me today, someone else tomorrow.
I use some viper but I don’t think full viper is the best, stacking a lot of duration but less condi dmg can’t be good imo. Besides if you use the scepter trait you already got +50% duration on your good skills.
As very often recently on this subforum you are wrong again mate. And it’s so obvious that it does not even needs explaining why. Any sane Necro will support what I wrote. Wow, the things you write sometimes actually make me question if you even play Necro at all (yeah, yeah, I’ve seen pictuers you got a Necro, don’t bother). You very often sound like someone that has absolutelly no idea about his own class.
No, Sinisters are not the way to go. There is a Viper/Sinister variant (the main reason beeing that asc Viper trinkets are only obtainable from raids) but it’s worse than a full Viper.
Pfft, be a man and play zerker strength GS shout reaper!
Or yeah, just got ham on dem Berserkers :P. The funniest thing Holl, you know your “GW2 | The Reaping Reaper – PvP” video is the thing that convinced me to main a Necro in the first place? I watched it and said “kitten , that looks fun!” :).
But yeah, he DID ask for a somewhat viable and competetive meta-build so… :P. Altho one thing needs to be said. There is nothing more fun than Power sPvP Necro. Hybrid or Condi might be better but more fun? Hell no.
Thing is, there is nos such thing as “sPvP meta” at this moment. Mainly because S3 is not here yet. It’s pretty hard to judge anything based on unraked matches. A lot of different eggs in that basket.
If I had to guess, Power will be in the same spot it was last season. As in “not really good”. But it does not mean it’s trash on unplayable. It’s ok (-ish), but only that. There are somewhat two ways you can go Power.
- Signet Strength Marauder: http://en.gw2skills.net/editor/?vRAQNBIhZ6kGRozGsyGwbTgeTsgLYxXxuYYkKN0GeWQXtAwCA-TZRGABgs/AAPAguLDYwRA4gTBAA
- Shouting Soldier Marauder: http://en.gw2skills.net/editor/?vRAQNBIhZ6kZTocTsaTwbTgeTsgLYUph2wzC6qFAOAxVxuYYE-TZRGABHcKA6uMAQ7PAwDAwgjAAA
The first one is more on the damage side, the second one on the tanky/support side. Both are quite fun to play if anyone asks me.
Thing is, there is no such thing as a pure Condi PvE Necro build in this game. Condition Necromancers use Power and Precision in addition to Condi and Ex. So yes, if you go Condi-only you will get very bad results. At 55+ you are golden since that’s where 3-stat gear comes into play. You craft or buy Rampager gear and you are set. Before that tho you probably need to mix some gear. Let’s say Power/Prec with Condi/Prec. Should be fine. Spite should be your first tree pick. It debuffs opponents with Vulnerability and gives you Might. Both give ton of DPS. Cursers should be your second tree, Soul Reaping or Death Magic your third. Scepter+Dagger should be your weapons of choice. Staff on the switch should be fine. Start the fight by landing some circles and then change to Scepter.
Use “Blood is Power” and “Corrosive Posion Cloud” on the utility bar and send the Condis with Dagger 4 to your targets. Epidemic is also nice for AoE coverage.
As far as tips, the thing with condi builds is, Sinister is the best stat but you can only get it at 80 and you have to craft it yourself. So you probably won’t feel like condi is really worth it until you get there, but that’s not because it’s bad.
This is in no way true on lv 80. Necromancers do not use Sinister at all, we use Vipers.
Unless you can prove me wrong.
You think too highly of yourself mate. You repeat that as a mantra assuming that this topic is important enough for people to care. If anything, you are the one that needs to do the proving. Posting a link and asking for opinions ain’t that. Well you got my opinion, do whatever you want with it. As I stated in the deleted post (it got wiped ’cause it contained a quote of a reported one). I think the build is complete garbage. There, an opinion. You are welcome. For any sane sPvP player this build is fodder for their kill count. I strongly advise anyone not to use this, e-v-e-r.
- It has terrible dps (No Spite = no 25X Vulnerability or Might).
- It has bad Boon corruption so it does not fill the main role of a necromancer, which is exaclyt that.
- It has bad movement (no Locust or Horn).
- It has complete trash survivability (no Vit, no Thougness, no nothing. Rise is not enough and Weakness can be cleansed).
- The Condi splash is completely forced and does absolutelly nothing (especially with no Scepter). This cuts dps from Power even more.
- Terrible weapon choce.
- Plus you picked absolute trash passives instead of one of the best that the necro has.
Sorry to pop your bubble but you are the one with blanks in his gun. The build is terrible and its is absolutelly impossible for you to prove otherwise for obvious and stated before reasons. Acting like a stubborn lunatic, stating that the grass is blue, not green won’t make this build any less tosh.
EoT from me mate. If you are happy with the build, good for you. Having fun in this game is more important than anything. It will still be bad tho.
After the update, I think this build is nice in most cases, using Destroyer’s amulet.
http://gw2skills.net/editor/?vRAQJAWRnMbCd2gl3AebC0bilgBj6KsFaCRJgAQDIeImEjiA-TJhHgADPBAhDBA4+DAXAAA
I’ll sometimes switch chilling darkness with plague sending.
Any thoughts?
Beeing completely honest the build looks pretty bad and chaotic. It’s like a badly built Power with a really forced splash to Condi. Has no run speed, close to zero survivability (even worse than a glass-cannon Berserker since the lack of Chilling Victory+Blighter’s Boon), bad Boon corruption and does not even utilize it’s damage that good because of wrong weapon choices. Plus you took some really tosh passives. “Foot in the Grave” or “Soul Eater” are trash in comparson to their alternatives.
Starting with the fact that GS is bad in PvP. If you like it and want to use it, ok, but always remember that it’s a bad choice (and should be used ONLY in a 100% Power build, no hybrids). Power (if someone actually plays it) uses D+W/Staff.
Curses add literally nothing to a Power focused build. Dropping Spite is a mistake. It’s too good to pass even in a Hybrid build, not to mention a Power one. If someone’s REALLY want to go Power in PvP I imagine it would look somewhat like this:
With an option of adding more surviability through Soldier Runes or making it even more shout based (AoD+YSiM).
Condi on the other hand ALWAYS uses Scepter. No matter what you plan, Condi or Hybrid, if you don’t have a scepter, the Condi damage is somewhat halved. If you want to go Hybrid, Mercenary is your choice of Amulet. It’s a pretty known build. Looks quite simmilar to the Power one when you look at it.
There is also a full Condi build based on the Wanderer Amulet. It is the closest thing to the build you posted.
Tho I never played it so don’t know it too well and have no idea how hard it was hit by the recent patch.
(edited by Bierzgal.2341)
Don’t things die too fast in non-raid PvE for the viper’s build to be worth using? I thought that was for raiding and high level fractals? That being said, I’m sure it’s feasible to use any build for non-raid PvE. But don’t you find Lich Form (and subsequent horror generation) to have too long of a cooldown in most non-raid encounters? Wouldn’t Flesh Golem and “Rise” be better for a Death Magic build for non-raid PvE?
Yeah, this is somewhat true. Altho in non-raid content anything works really. Lately I’m doing meta-events in this build since I got a bit bored of Power. Works fine and Im having fun with spreading Epidemic. If someone wants to run Condi, he easly can. As for the Lich. It is pretty much the only Elite skill that complements the build. Golem does literally nothing. The Horrors even without heal last quite long. It’s a good dps spike for a Legendary or Champion mob. And if you run Blood you can heal them yourself (tho Death is better and creates new ones). But yeah, one can easly drop Lich for Golem or even the shout.
Rise is also fine, whatever is needed in the current situation. For example I often run Rise in Power build instead of the second Well. Just for comfort-sake.
(edited by Bierzgal.2341)
Sorry to break your bubble but Power is somewhat bad in raids even as full dps. There is not much sense in even trying to go as Power Tank. That beeing said, Necros are REALLY good tanks actually. The typical Condi Viper build has the possibility to tank and dish out almost 100% of it’s DPS. No tanking gear needed. Why bring a tank that can only… well… tank, when you can bring a tank that, in addition, does really good DPS?
It looks like this:
- http://en.gw2skills.net/editor/?vREQNBLRD7kZTo6Gs7GwbTgDHsUMYx7wiYSU6DECOaRBgBQCA-TRSFQBKZfgBpEsfq/0QlBXbhBA8AAaneBfdSAImSPSBsoyK-e
(this is the Viper/Sinister variant)
If you want to go vanilla Power then you go Dagger/Warhorn. If you want to go Condi you go Scepter/Dagger. There’s pretty much nothing more. Don’t use Axe, it’s garbage. It’s fine to have a Staff on the switch for some AoE coverage and additional CC. Tho Necro staff is the most boring weapon in the whole game.
For maps/dungeons/fractals you want Power. Full Berserker and Scholar Runes. For raids you go Condi Viper with Berserker Runes.
This has always been the case for us, it’s useful in raids (with transfers) but terrible in spvp.
It was a very decent choice for condi sPvP since they were allready using “Plague Sending”. Tho “Path of Corruption” is much more of a popular choice than MoC.
Hi everyone,
My necro is close to level 80 and I have been trying to figure out what to do with a build. I’m looking more into a condimancer type. I have a build that I would like someone to look at and see what you think.
Thanks in advance for any help anyone may be able to go to me.
You don’t really mix Wells with Condi. Wells are pretty much for Power Reapers.
This is the Viper+Sinister variant of the typical Condi build: http://en.gw2skills.net/editor/?vRUQNBLRDbkhGquxubw5G4wxSxgFFAGAJg4eYRMJK9BCBdAA-TRSFQBNUZwgUC2O9OETpX/U/xXnEAlsPw1WYAAPAASBsoyK-e
It’s mostly a raid build but lately I got bored of Power so I’m running this on world meta-events for funsies and it works just fine. If you want a 25% movement speed buff from the Signet you can drop Epidemic if you are vs. a single target or Poison Cloud if you want Epidemic for AoE.
It is also possible to change Death Magic for Blood.
What’s nice about it is that you can heal your own Horrors this way. And you get the 25% running bonus as a passive for wielding a dagger.
I saw you don’t use Reaper. If you don’t like it you can go with this:
Tho I would not recommend dropping the Reaper line. It’s simply too good not to use.
Cheers.
Thanks
How about fractals?
Same deal, Power is good for almost every PvE content exept raids. You want to go Viper Condi there. But beside that, Power is golden everywhere else.
Here is my Necromancer. Nothing special, but I like her.
I absolutely love this one. The color choice is sublime <3.
And here is mine. Still working on some ideas but I’m quite happy with the look so far.
For map roaming and dungeons you can use the good-old Power Berserker.
And if you want some more surviability (for HoT maps for example), you can change 2-3 things. I run this atm, just for convenience-sake.
With this logic minions should actually disappear too while you enter shroud since they are utilities that are kinda passives with active cooldowns on use integrated into them. Kinda funny that even after 4 years shroud still has some weird mechanical flaws.
This… is true actually, never thought about it that way. Maybe ‘cause I’m not a big fun of the necro summons (and “Rise!” is an effect after the cast so it’s logical). When you think about it, you lose some summons when you enter the water (Golem).
Altho I would really dislike the idea of having Plauge Signet passive while beeing in Shroud and without an option to burn the cooldown :P.
the fact that you cannot use them is okay. The fact that they disapear from existence is not imho.
This is not a simple transform we talk about, this is the core mecanic of the class where you can spend half a fight in.
They are not there, they can’t give passives if they are not on the bar. And if they were, there would be no sense not to be able to use them. And if that happend, why not let other utility skills work too? And so on, and so on. You don’t lose passive effects in Shroud, you lose the effects from the utility bar since it disappears.
It’s like that for almost 4 years. My bet is that it won’t change. Especially today when Necros are beeing nerfed, not buffed.
in my opinion its not worth to play powerreaper in pvp, couse condidmg and boonconvert are better for necro/reaper atm
This is sadly the truth. The big numbers lie. A Hybrid build does atleast 30-40% more damage than Power. Depends on the amulet. Mercenary beats Paladin to the ground. Marauder is bit better dps-wise but you loose the toughness. Don’t know how good the new amulets will be. Maybe it will be enough? We shall see. So or so, I’m quite positive that GS won’t be the most optimal choice. D/W + Staff woud be my pick. “Soul Marks” passive is just too good to pass.
But hey, play whatever makes you happy. Power is fun, yeah. I personally love power. Most often it works only vs. silly glass cannons that think they can play sPvP with Zerker amu. Hell yeah, its fun to drop someone like that in 2 seconds
. Or down a Thief when you are swinging to kill someone else and he just hits the ground without you even noticing
(true story).
hi,
i made a post on the bug forum but i should ask here too. Do you find normal that passive signet effect do not apply in shroud ?
I mean we seems the only class with core mecanic that remove our signet or am i misslead here ?
i tried locust and spite and in pve/wvw each time the passive bonus disapear in shroud.
regards,
alba
Well, yes, that’s how it works. Since the utility bar disappears when you enter shroud you lose the signet passives. That’s why you often burn the signets before you change form.
I tried something based on Asherah’s feedback, and it’s working surprisingly well: I’m very resilient and can dish tons of damage at the same time. Power necro done right is fun.
Now, keep in mind that even if I faced good players, most of them are currently testing odd builds as well. So, to know if a build is good, we will have to wait for a more stable meta.
http://gw2skills.net/editor/?vRAQNBIhF6kZTobTscTwdTgeTsgLYUdh2wzKuK2FDjQXtAQLA-TJRGABlfIAA4EAgwTAAo9HAA (amulet is the new demolisher)
Being able to enter shroud every 7s (easy with all the life force at disposal) greatly helps to survive. I like the strength sigil for extra blighter’s boon regen, and the quickness on swap to land gravedigger in a split second. Either sigil works well with shroud as well (more health back and quick RS 4 or 5), which is not the case with the 2 leeching ones, but you’re almost guaranteed to get an extra 2k health on exit.
Next session I should try to replace leeching for battle and/or nullification. And replace a shout for the unblockable one in case I face multiple mesmer/rev: even if I find that shout lackluster (should be instant) the CD is rather short.
Power is in fact very fun. Tho if you completely disregard boon corruption on your opponents you will very often feel like smashing into a brick wall. You swing and swing, and they are still 90% HP. Implement either “Corrupt Boon” or atleast 2 Signets with the “Signets of Suffering” passive. Especially Signet of the Locust should be good. You really need mobility in sPvP. Necros are slooooow without it.
There is a reason why Power Necro is not very popular in PvP.
(edited by Bierzgal.2341)
Power is THAT low? Wow. I’ll need to test that myself today. I raid in Vipers now but I started with Power. Using the clunky dps-meter on occasion I don’t remember DPS beeing that close to the bottom. Not great either ofc.
What was the rotation?
You can disregard the “All boons” chart since it’s not very realistic. The “Normal boons” tho is pretty good and informative. Keep in mind that it is impossible to properly measure a Condi Necromancer on the Training Dummy. Having only 5 horrors that don’t get healed makes a very big difference. On some boss fights you can have even around 15-20 of them. Not beeing able to bounce conditions with Epidemic is also a loss.
They did mention that 1 “hamster” adds around 0.5-0.8 dps. When you do the math, Condi Necro looks pretty good.
Ofc it is not enough. Simpe truth is that they wanted to nerf the class, they searched for areas that they can, and they did. There is no logic behind some of the changes but this one.
I think a Hybrid Mercenary build is still gonna be somewhat fine. Bleeds are not the base source of damage on this build so having them cleansed is not such a big deal. Altho the constant and reliable Chill damage will be missed.
I was fine with this pre-nerf and will stick with it for now.
PvP wise I just checked on a golem with a Hybrid Mercenary (Nightmate Rune) build. An R5 into R4 combo stack around 7-10 Bleeds. Without much Might boons thats around 1000-1400 damage per tick. Nothing really great. A single tick from 1 stack hit’s for a lousy 144.
Hitting the golem further with a normal rotation got the Bleed ticks to around 2000 damage per tick max. Dhuumfire is still the biggest condi damage this build has, ticking for 3000 while hitting the target with R1.
I don’t really know how to feel about all this as for today. Gotta play and see how it turns out.