Showing Posts For Blaine.4251:
Dare I say: SKYPIRATES!
This is an unexpected and welcome twist. Really. No Sarcasm. None at all.
… to anything in Divinity, ie the city itself, npcs etc? I never did the human area yet, due to be being broken and was waiting for fixes. Has anyone seen/read anything in regards to possible changes and that may effect the area permanently?
No idea. I’d like to know what was broken and needed fixing though.
Also no clue what bugs you are talking about, but you don’t have to be afraid of any permanent change, Anet is much more afraid of it than you are.
I prefer the path they are on.
We’ll still get those huge events that occur. However, we get smaller ones every 2 weeks.
I like it.
What are these “huge events” you speak of?
Killing Jennah would actually cause huge changes in the world and we all know that this won’t happen in this game, so rest assured, only unimportant characters that are introduced after the whole level-story and personal-story will die in the future, because it’s temporary content and nobody cares about them anyway.
The fall of Abaddon from Godhood is not in Guild Wars 1. It predates GW1 prophecies by 1000 years, in fact 1079 years.
Then petition for a full-fledged dungeon about it, instead of a 10-minute Fractal that you MIGHT get on a run.
GnashbladeAbaddon supporters seem to be hardcore GW1 fans that are just chomping at the bit for any piece of lore from their “hayday.”How are you going to do a full fledged dungeon that took place 1300 years ago? The fractals makes sense because fractals ARE time travel, you’re reexperiencing events in history, such as the Searing.
You are even missing the most important point, that’d be Anet actually making a new dungeon. And I’m not talking about Skypirate-dungeon size, but a real one.
And then you’d have to expect them to do a decent job at it.
For people who say that Abaddon has no place in gw2 lore, what even is gw2 lore anyway?
Not even the elder dragons seem to play a role anymore, besides slaying their servants day in, day out for more useless rares.
But at least we got more SKYPIRATES, whoo.
I don’t even care that much what the other fractal was, but from judging Anet’s previous and glorious dungeon design Thaumathing going to be tons of asura/golem bashing…just what this game needs more.
And don’t hold your breath in seeing more great lore, skypirates is where all the hype lies.
Wanted to add another thing and since no one reads edits anyway, here we go:
I honestly hoped that Anet would pull through with the “next level mmo” stuff and when I first heard about the living story, I was pretty stoked that the world would actually change with the actions and decisions we would do
But in the end they are to scared to actually change anything or leave anything permanent, since new players need the same experience, right?
In the end that is what makes almost every mmo terribly boring, especially if we only get fed so much temporary content.
At this point I’d rather go back to expansions with huge new areas to explore and new dungeons, once a year. That would probably bring us more content than we get now, permanently.
Fractals are still pretty much untouched, still only go till level 48 and are terribly unrewarding (and yes, rewards **** matter, after all), the only new armor/weapon sets up till now were pretty much Gemstore only, which is a terrible concept in a game that is supposed to have a lot of optic progression. Actually it’s only terrible for the player, so carry on.
I will hail this update as one of the best, regardless, since you finally improve some of the biggest flaws in the game, which I highlighted in my last post.
I just hope you get off the shivers and do some drastic changes, not to sink in boring old-style mmo.
As to the point of this specific release, there are a ton of permanent features and content. From the update of mini-games becoming permanent on a rotation, champion loot, solo queue PvP and leaderboards, dungeon reward changes, currency wallet, PvP leaver penalties (dishonorable), the FX culling system and more! However, we do recognize one of the components is returning content rather than constant, we need one more core event in our portfolio to fill out our ability to pull off the ambitious plans we have for next year. We too want to have an even larger playable content impact as stated in our goals for the second half of 2014, you’ll be see seeing that play out shortly.
Really? Most of these are necessary changes that shouldn’t have taken a year to implement, like improved champion loot (whose idea was it anyway, to have powerful monsters drop the same as any other lame mob?), improved culling system, leaver penalties and an actual decent reward for doing dungeons…
Wanted to put a rant about the content in here, but whatever, it’s not like it will change anything, or we would have actually seen any change.
Just one thing: Where be dragons?
You forgot the Elder dragons.
So did Anet….
I have to add something to your third point.
What bugs me the most is not the RNG in acquiring the weapon skins but rather how most, if not all of the new (weapon) skins introduced into the game are all part of this RNG system.
In a game like Guild Wars 2 were visual gear progress is actually one of the only things you can focus on, we get too few skins that are accessible in these events.