Showing Posts For BlazinFyre.2410:

Guild Challenger Mayhem

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Posted by: BlazinFyre.2410

BlazinFyre.2410

we did that for you tonight Sivvy
#pray4sivvy
#cut4sivvy
#SivvyLivesMatter
#HandsUpDontCut
#HostileTakeover
#BlockPawPaw2k16
#PawtismAwarenessMonth
#6thSeedDrama
#WhereIsGrouch

Guild Challenger Mayhem

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Posted by: BlazinFyre.2410

BlazinFyre.2410

omg u guys are leaving out the best drama, who are the new 3?

Guild Challenger League rewards

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I also didn’t receive anything out of my bouncy chest and would like to call attention to the quality of the rewards. I hoped for a little more than 5g and worthless mats from a gold reward box. a finisher would have been cool

[NA] Competitive Team LF Revenant or Druid

in Looking for...

Posted by: BlazinFyre.2410

BlazinFyre.2410

I’ll get the pictures in a second. But I’ll be your druid and I’m known as one of the best 1v1 players in the world. I’m proficient as kitten in ranger and condi thief. And by proficient I mean that if I gave someone my exact build and tactics, I’d still win.

I’ve done some 2v2 weeklies before, but back when PVP had it’s own currency, I was the undefeated champion in the 1v1 world tournament (self organized by the top players, most left the game). I’ve also attempted to duel Chaith a few times but he blocked me because he thought I was kidding.

I’ll record my games tonight, all should be wins per usual. In the mean time, if you’d like to ask around about me, I’m sure a good amount here have heard of me. I am Shadow, full name: SHADOWJEDI

http://youtu.be/ZjNVHMh7p80

Pro League: A preventable disaster approaches

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I agree, Anets philosophy of balancing after every season is flawed and just a cop out to justify the slow balance they’ve always given us. it took them close to a year to nerf turret engi and we’re going to be dealing with brainless bunker Mesmer and overpowered mallyx rev for the next 8+ weeks. There are simple things arenanet can do to significantly bring these builds in line but knowing them that’s way too much to hope for. I have no idea how I’ve dealt with this for 3 years because every meta is depressing, seeing the builds Anet allows to exist.

desertion bug?

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I’ve talked to people and apparently others have experienced this. Can I get a dev response as to why this happens because it is a big issue with the new leagues.

desertion bug?

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I just won a match that would have gotten me to emerald but at the end I gained no pips and it counted as desertion for no reason, nobody on my team disconnected.
my friend in emerald lost a pip and we all received dishonor.

anet whyyyyy

http://imgur.com/a/T8YxA

Discussion: important changes to solo queue.

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I think having ranked solo queue (either strictly 1 person or up to 2, 3 is too many as it is a majority), ranked team queue (strictly 5 mans), and unranked queue (1-5) would be a good system to cater to most people. Anet says pvp is the fastest growing aspect of GW so the only queue that may have a population problem is team queue.

P.S. show us our MMR, I want to see how bad I am already Q_Q

We want Zealot Amulet for HoT

in Guild Wars 2: Heart of Thorns

Posted by: BlazinFyre.2410

BlazinFyre.2410

can we get sinister’s and actual apothecary’s? also add some runes in like aristocrats runes (why aren’t these a thing Q_Q) also the addition of trapper runes and the aura runes (radiance maybe?) would be really nice. ily grouch <3

(edited by BlazinFyre.2410)

Post BWE3 Druid Changes

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Posted by: BlazinFyre.2410

BlazinFyre.2410

  • Lingering Light: This trait has been re-worked. Instead of its former behavior, when you heal an ally their next outgoing attack will heal them (based upon your healing) and blind their target.

I’m curious as to how the ICD will work. if a heal affects multiple allies do they all get the effects of the trait like how blinding ashes works with AoE burn? or does it only affect one ally every 6 seconds no matter what?

Forest of Niflhel Wall exploit?

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Posted by: BlazinFyre.2410

BlazinFyre.2410

This has always been in the game and isn’t an exploit. there are a lot of terrain tricks you can use in all pvp maps to get places faster or a different way.

3rd NA All-Star Karaoke Tournament

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Posted by: BlazinFyre.2410

BlazinFyre.2410

this post sponsored by “academy gaming disaster, part 2”

anyone also noticed this?

in Ranger

Posted by: BlazinFyre.2410

BlazinFyre.2410

I’m not sure what exactly causes chill bug but its initially triggered when the pet is chilled. This is only a visual bug however, it doesn’t effect the actual CD. for instance if my wolf has chill bug, the F2 could say its on like 7 more seconds of CD but when i press it the fear will go off and on CD (still chill timer). so it actually doesn’t effect anything but our minds

Trig's Ranger Changes

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I like some of your changes to shortbow, but I think Crippling Shot needs to keep a cripple or chill on the arrow, instead of moving it to the pet, as it’s often used on fleeing targets which the pet may not be able to reach before they escape. IMO, leave the snare on the arrow, and have the pet’s next three attacks apply one or two stacks of torment instead of bleeding, since Crippling Shot is about CC/penalizing enemies for moving some direction you don’t want them to.

I wanted the condition to move from the pet to the player because right now pet condition damage is abysmal. If they make the change to increase base pet condi damage then I think your suggestion would probably be better. I suggested torment to give condi variation and to also punish people for running away.

Trig's Ranger Changes

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Posted by: BlazinFyre.2410

BlazinFyre.2410

Shortbow
· Shortbow’s main problem is that it lacks pressure outside of auto attacks
· Increase the poison duration from poison volley from 4 to 5 or 6 seconds
· Change SB 4 from doing cripple on hit to 3 stacks of torment on hit. Take away the pet bleeding and make it so pet cripples.
· Add a functionality to concussion shot to apply 5 stacks of confusion when you interrupt the target.

Shortbow needs a complete overhaul, the weapon isn’t just weak, it’s boring.

Survival skills
· It would be an interesting concept if muddy terrain applied reveal to stealthed people who cross it (thematically it could be that you see the stealthed peoples foot prints). Increase the cooldown to keep it from being too powerful

I like the short cooldown immob. Sharpening Stone on the other hand needs some work.

Agree with your pet suggestions and most of the trait suggestions are similiar to what I’ve wanted for a while. As far as Nature Magic goes I’d like to add that Windborne Notes needs to do something that isn’t overloading the ranger with the regen boon, and that Evasive Purity should affect allies aswell.

what would you suggest for sharpening stones, I’ve personally never liked the skill so I don’t really know what would be a good change, perhaps a CD reduction to start with. I agree that regen boon is very ample for ranger. I use healing spring once and get 30 seconds of it lol. The good part about windborne is that its more team support. I would be all for making evasive effect allies as long as it only goes on CD when it clears something unlike ele’s stop drop and roll

Trig's Ranger Changes

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Posted by: BlazinFyre.2410

BlazinFyre.2410

The only changes I don’t agree with are the spirit changes. They should remain immobile unless we’re given control of where they are positioned.

Instead I’d suggest the range of their passive be doubled so they can be more strategically placed to keep them safe. Then make their activated ability ground targeted with a 600-900 unit range from the ranger so that when activated the spirit teleports to the designated area right when the skill goes off. That way we can keep the spirits away for the passive and still have access to the active skill on demand where we need it.

Then allow the spirits to auto cast their active skill upon death to punish enemies for going after them.

This would give the player more strategic flexibility in placing them and more tactical flexibility in destroying them, making for a more complex playstyle than what they had before. Given spirits only have a 20 second cooldown a ranger could be expected to go through at least two generations of summoned spirits during a fight, thus creating a playstyle of darting in and out of combat setting spirits for later use.

if spirits were to remain immobile, I agree that the passive range needs to be increased as 1k is too small. your suggestion on how to re-position them is interesting and could work. however i disagree with the notion to bring back spirit actives when they die. I think the removal of that was to add more counterplay to the rez spirit. before u had to interrupt it but make sure it didn’t die which is a little counter intuitive. keeping it so that

Trig's Ranger Changes

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Posted by: BlazinFyre.2410

BlazinFyre.2410

Could have omitted some of the changes requesting bug fixes. One to point out is the Hilt Bash range increase you posted. It’s current 300 range is okay if it were actually 300 range. At the moment it’s 220. I have a feeling Anet might have another patch that says, “Corrected the range tooltip on Hilt Bash.” to make 220 official in the future.

Thank you for pointing this out, my friend Talgo also mentioned it but neither of us knew the actual range it was now

Trig's Ranger Changes

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Posted by: BlazinFyre.2410

BlazinFyre.2410

Pets
• As a general change, the addition of F5 to ranger in which you can slot one of your pet skills such as a bird’s quickening screech or a drake’s tail swipe. This would allow better pet control and more depth to the class
• Pets also lack healing power and condition damage baseline even though there are pets that are obviously meant to have those stats. Giving pets ~700 of those stats baseline would help their efficiency especially when paired with the traits that give them more of those stats
• Fix pet chill bug where the CD counter for the F2 is on perma chill timer (even though it doesn’t actually affect how often you can use the F2)
• When pets die, they go on a 60 second cooldown (triple the normal CD). This is too harsh and should be lowered to 40 seconds, double the normal cooldown.
Devourers
• Increase the change to poison on twin darts to poison from 10% to 30% to give around a 50% chance to poison every auto attack
• Change devourer’s retreat to become an offensive skill. It will burrow to an AoE location like the gravelings in ascalonian catacombs and launch people when it resurfaces. Applies ~3 bleeds; blast finisher
• Posion barbs should be changed to tormenting barbs and apply torment on each hit for ~4 seconds
• Rending barbs should cripple on each hit along with bleeding
Porcine
• Forage should act like thief steal in which the item goes into the F2 slot instead of on the ground

Traits:
Marksmanship
· Clarion Bond proccing out of combat would allow for rangers to have more out of combat mobility, something in which they lack outside of warhorn
Skirmishing
· Similar to clarion bond, if tail wind procced outside of combat, it would help OOC mobility. Furious grip would stay combat only however
· Strider’s defense is an RNG trait and needs to be something concrete. I feel like something like “after evading with a weapon skill, block one projectile” would be nicer, it can be a buff with a 2-3 sec duration on a ~5 sec ICD
· The condi duration on light on your feet should be increased to around 20-25%
· Most Dangerous Game is planning to be under 50% health which is a bad attitude in my opinion, if it was like while over 50% health gain might every second and while under 50% give a boon such as retaliation (a boon rangers lack much of) or maybe even stability
Wilderness Survival
· Expertise training should give 450 condi damage like how natural healing gives 450 healing power. The condition duration only applies in combat but I don’t see a reason why, it should apply out of combat. The condi duration took a big nerf from 50% to 20%, this was most likely because of taunt but I still feel like it was over nerfed.
· When specializations came out, Hide in Plain Sight was deleted. I believe HipS should be brought back and shared anguish deleted. Shared anguish is a trait that enemies cant reliable keep track of due to its CD and most of the time the rangers don’t either. It’s effectively a random proc. With HipS the ranger was stealthed and was on a lower CD so it was more reliable. HipS also lets the CC go through so it is fairer to the opponent who doesn’t have to worry about getting outplayed by passives.
· Sticking both ranger’s condi cleanse traits in the same trait line was not a good idea, it pigeon holes them to an extent to go into WS, the only other viable option would be to take skirmishing and healing spring. My idea is to put empathic bond in nature magic, put invigoration bond into beast mastery, and put the axe trait in wilderness survival.
· The AoE chill from honed axes could be made baseline so a different mechanic to be put in place because honestly it is very underwhelming. The ferocity while wielding an axe should apply to offhand axes and stack so dual wielding axes gives +300 ferocity. To replace AoE chill functionality, I thought about what if splitblade bounced like ricochet, like if an axe hits a target, it bounces 2 times. I am open to suggestions on this trait
Nature Magic
· Bountiful hunter has to compete with allies aid, maybe change the modifier to 2% to get around ~10% damage buff from it regularly
· Instinctive reaction converting power to healing power is strange to me, I feel like gaining condition damage based on healing power would be more useful for builds considering the trait
· Let vigorous training be affected be either the pet’s or the player’s boon duration as right now it is affected by neither
· Make windborne notes apply 10 seconds of regen as listed instead of 5 (bug)
· As I suggested earlier, put empathic bond in this line. To fit the theme of boons, have the pet convert conditions it takes from this trait into boons
· Boons from nature’s vengeance have little uptime. Increase most boon durations to 2 seconds every 3 seconds. Adjust frost spirits boon duration so you can get 3-5 stacks of might from it after a while. Stability can stay at 1 sec per 3 seconds
· I feel like spirits pulsing the same boons their passives give is pointless. Storm spirit pulsing fury would make more sense. For stone spirit I had a thought, what if it pulsed stability and the nature spirit pulsed resistance, 1 second every 3 seconds, maybe every 5 seconds
Beast Mastery
· Natural Healing should affect the player like it did before the specializations patch
· Invigorating bond’s CD should be lowered to 15 seconds like beastly warden
· Change taunt so it can be dodged, in my opinion keep it unblockable as ranger lacks an unblockable CC

Trig's Ranger Changes

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I’ve been playing ranger since launch and I love the class, I want to see good things out of it. Over time I’ve compiled thoughts I’ve had to make the Ranger class better. These suggestions are with sPvP in mind and a few will benefit other game modes too.

Weapon Skills:
Greatsword
· Auto attack chain needs a dps buff, its damage is very lackluster when compared to other classes’ great swords such as guardian and warrior.
· Hilt bash’s range is still too short for the indicated 300 range. bring the range up to where the tooltip says.
Shortbow
· Shortbow’s main problem is that it lacks pressure outside of auto attacks
· Increase the poison duration from poison volley from 4 to 5 or 6 seconds
· Change SB 4 from doing cripple on hit to 3 stacks of torment on hit. Take away the pet bleeding and make it so pet cripples.
· Add a functionality to concussion shot to apply 5 stacks of confusion when you interrupt the target.
Sword
· Auto attack is very clunky and the fact that the leaps lock you out of dodges is so hindering. Change it to act like other classes’ sword AAs and cleave each attack and just be slashes/jabs
· The interval in which you can use monarch’s leap is very small and forces you to use it soon after you leap backwards. The interval is 2.5 seconds right now, change it to 4 seconds to see how fluid it feels.
Axe
· The might duration on ricochet is short lived and its only purpose is synergy between it and fortified bond. If the might duration is increased to around ~5 seconds, the might will persist for a while after you stop auto attacking and help compensate for rangers lack of might stacking
· Whirling Defense is very lackluster, the biggest buff would be to let you move while using it so you can close the gap between you and the person ranging you down.
Warhorn
· I feel like warhorn can use the same treatment guardian shield got, reduce its CDs by 20% and keep the 20% CDR trait so you can get 40% CDR.
· Hunters call could apply vulnerability or blind per hit to give more incentive for using it.

Slot Skills:
Healing Skills
· Personally, I do not like how the new healing spring functions. My two biggest peeves are that if you are full health but have a condi on you such as chill or cripple, it will not trigger because you’re still at full health. Also, if you place HS down while running in a straight line, you will walk out of its radius before the arming time is over thus not triggering the regen or condi clear.
Shout Skills
· Protect me usually ends up in a dead pet and it’s strange that it prevents capture point progress. It should let you cap points and maybe have an added functionality of your pet gains protection or takes 50% less damage
Spirit Skills
· Making spirits immobile was not a good idea, it makes their active skills basically useless. Nobody will stand near a spirit unless it is on point and if it is on point, it will get easily cleaved out.
· Make spirits mobile and increase spirit health by 50% because normal spirits have ~5k health which isn’t the greatest.
· Having a spirit die when it uses its active promotes passive play in my opinion, why would you use the active when you can keep it alive and gain passive bonuses
Survival skills
· It would be an interesting concept if muddy terrain applied reveal to stealthed people who cross it (thematically it could be that you see the stealthed peoples foot prints). Increase the cooldown to keep it from being too powerful
Trap skills
· Flame trap could apply blinding to give trap rangers more defenses as they are fairly squishy as of now
· Frost trap can apply some vulnerability stacks to give more incentive to take it
· Reduce spike trap CD, it was increase by a lot just for a small knockdown
· Add viper’s nest tool tip to show it does 3 stacks per tip

(edited by BlazinFyre.2410)

Why No-Regression League System is Bad Idea!

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Posted by: BlazinFyre.2410

BlazinFyre.2410

i think there are 2 ways to make leagues interesting and less farmable, 1. add division regression, not having it is the most care-bear thing i’ve ever seen. 2. make leagues MMR based, one of the only true way to see player skill. this would require them to make MMR visible though and they don’t want to do that because they’re afraid people will get cyber bullied.

Help I'm stuck in a PvP Match!

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Posted by: BlazinFyre.2410

BlazinFyre.2410

i wait a 9 minute queue, then map voting doesnt work, it puts me in courtyard, and now i cant leave. anet please

How to make a Competitive Game!

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Posted by: BlazinFyre.2410

BlazinFyre.2410

vee wee for all we know these could be coming next patch because only giving ambiguous answers and having no transparency about anything you do is a job requirement for working at arenanet. sarcasm aside, these are good suggestions and would give people a reason to queue

Queue Times Not Accurate

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Posted by: BlazinFyre.2410

BlazinFyre.2410

anyone with an MMR even slightly larger than the norm get longer queue times, it’s just how it works :/ there have been days where I spend more time in queue than I did actually playing a match

Balance list - Tracked by Anet

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Posted by: BlazinFyre.2410

BlazinFyre.2410

the supposed bug with mantra heal giving two stacks of the harmonious mantra buff isn’t a bug. they changed menders purity to be power cleanse when you heal. power cleanse is a mantra so it gives a stack of the buff. the real bug is power cleanse not proccing on the last use of mantra heal which explains why you don’t remove conditions on heal and only get one stack of the buff

Radioactive - 2nd Best Team NA

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Posted by: BlazinFyre.2410

BlazinFyre.2410

Lich OP , rampage oki.

Lich has so many available counters that everyone who says it’s OP is either uninformed or underprepared….

Attachments:

Ranger after patch and suggestions

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Posted by: BlazinFyre.2410

BlazinFyre.2410

Well, my next point of contention with ranger traits is Hide in Plain Sight being deleted and Shared Anguish being kept. ArenaNet finally gave HiPS the buff it deserved a few months ago and then they decide to delete it. I liked HiPS because it gave you survivability to bursts and was FAIR TO THE ENEMY. with HiPS, the CC when through and interrupted the player. with shared anguish, the CC would not interrupt the player and would honestly sometime win games. the enemy would make the right play but not get rewarded cuz shared anguish. its basically untrackable too because it has a 90 second cooldown so there was a chance it was up when you CC or it wasn’t, the ranger couldnt even tell. if you really want to know how aids it was, just ask ostrich eggs (RIP Q_Q). hide in plain sight had a 30 second cooldown so if a fight was being initiated, the anemies could be sure that HiPS was up if they were looking for it. Delete Shared Anguish as it is a poorly designed trait and replace it by bringing back Hide In Plain Sight

Natural Healing received a nerf as it no longer heals the player as well as the pet. it healed for 133 every 3 seconds. this wasn’t in the tooltip before the big patch iirc. so the devs either didn’t know its true functionality (the ranger dev didn’t mention that they had nerfed it) or they willingly changed it for some reason. Make Natural Healing affect the play if the nerf wasn’t intended

I never get tired of ArenaNet and ranger axe. they can’t decide if they want it to be a power or a condi weapon. in the GM trait Honed Axes. it makes you gain 150 ferocity with a MAIN HAND axe. nobody in their right mind would use main hand axe for a power build. however, it does suit offhand axe. Make the ferocity from honed Axes apply to any axe (main hand or off hand) winters bite being AoE is honestly a joke of a trait and should be changed too, along with either increasing axe 5’s damage or letting you move while you use it as a QoL change.

Lastly, I saw sad to see Porcine pet’s F2 functionality not get changed with this patch. its pretty silly that not only do you have to walk over to the pet to pick up the dropped item, it locks your 1-5, YOUR ENEMY CAN PICK IT UP, and some of the dropped items have longer CDs than forage ???? you can get a double drop of skull and have it being on a 60 second CD when you pick it up the second time. Remove unnecessary CDs from forage skills and make they go into the F2 slot like how old steal used to work instead of making them drop on the ground i believe porcine pets are good, especially if they apply this change.

tl;dr:
raise duration of pulsed boons on nature’s vengeance and change some of the boons
let spirits move again or buff survivability
replace Shared Anguish with Hide in Plain Sight
looks at the change to Natural healing and see if change was intended
make honed axes’ ferocity buff apply to offhand axe, rework winter’s bite AoE idea, and give axe 5 QoL changes
lastly, make Porcine F2 go straight to F2 slot like steal and delete unnecessary forage item CDs

edit for grammar

(edited by BlazinFyre.2410)

Ranger after patch and suggestions

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Posted by: BlazinFyre.2410

BlazinFyre.2410

This patch changed ranger a lot. it changed the way traps worked, spirits were changed, and they reworked entire trait lines. Overall I like how ranger is now but I feel like there are still obvious ways to improve. I’m going to be talking mostly from a pvp perspective as its what I spend 99.99% of my time in :P I bolded my suggestions just in case you guys don’t like reading my rant

The first thing is spirits. They received a rework that basically killed them. I honestly have no idea why this change was implemented and how the other devs agreed with it. my first big issue is how much of a joke Nature’s vengeance is. It pulses 1 second of a boon every 3 seconds. I believe I remember Calmon-Huang saying that if we stack our boon duration (real easy to do in pvp now 4Head) we can get crazy uptime. Honestly gonna go down in best dev quotes. My first suggestion for this trait is to raise the base boon duration to 2 seconds. that way with 50% uptime, which now that traits don’t give boon duration is a respectable amount, we get full uptime. Now if we look at the boons pulsed themselves, there are also some….questionable… choices. Frost Spirit pulses 1 stack of might. 1 stack. every 3 seconds. for 1 second. sound OP to me amirite? stone and storm spirit also pulse the boon THAT THEIR PASSIVE GIVES. they couldn’t even choose a different boon. My Suggestion to fix this is to either make frost spirit might last 10-15 seconds so it can stack over time or make it pulse 3-5 stacks for 2 seconds every 3 seconds. with storm spirit, I would say make it pulse fury, this would add synergy between it and remorseless builds and is just good altogether. now for stone spirit I had an idea of taking nature spirit’s stability and giving it to stone spirit. since the stability is only 1 stack it won’t be as strong vs coordinated teams (it would still be strong which is why this idea may be OP) to replace nature’s stability you can give it resistance. this is a great way to see how resistance will work in a team setting and it helps rangers not be AS pigeon holed into wilderness survival for condi cleanse). If that is OP (probably is) you can make stone spirit pulse Aegis lastly, non-moving spirits is a problem. spirits already died to any sort of cleave and you guys just made it easier for the enemy team to kill them. you have two choices, either Make them able to move (favorable option) or buff survivablity I just hate to see an entire skill type be made useless for no reason

Feedback on HoT Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: BlazinFyre.2410

BlazinFyre.2410

hi frands, I only played the stress test for 10 minutes because that’s when I realized there was no pvp! I did encounter some things like the fury on heal trait not showing up in tooltip and the orbs from the invocation traitline wasn’t there! as for feedback, I found it awkward the first part of the mastery system required 3 points not 1! also the fact that we got full Cele with DOLYAK runes made me upset, some equipment options would have been nice. the mace fire field skill’s cast time is thuper long and needs to be reduced by about 1/4 second to make it more reactive. also the accuracy of mace #3 could be narrowed a bit. I hope the other legend stances give revenant some sort of Condi removal because while resistance is interesting, your gonna need condi removal. those roots gave me a headache. lastly, the axe #5 could use a visual tweak as to show it slowly closing in to give players a more precise timing as to when it’s closing. some sort of white AoE indicator for it would be nice to see where it will affect and to plan accordingly

Streaming Stronghold Tuesday

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I as well will be streaming! come to witness the next gen hambow build i theory crafted for revenant

People are invisible

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Posted by: BlazinFyre.2410

BlazinFyre.2410

bert 1337 haxxor confirmed. this bug is real its really annoying. pls fix fast. I’m assuming u mean twitch.tv/Gravityily Lopez because it happened to him on his ele yesterday.

Second International GW2 Karaoke Tournament!

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Posted by: BlazinFyre.2410

BlazinFyre.2410

rumor has it that Phantaram, Chaith, and Wakkey are gonna sing rappers delight with ruby as special guest. enough peer pressure and it’ll happen

Burn Bug

in Bugs: Game, Forum, Website

Posted by: BlazinFyre.2410

BlazinFyre.2410

if anyone has a keen eye, this bug was in the first video they released of revenant gameplay. one burn ticked for like 400 and immediately after ticked for 1000. I don’t know why this is happening but the devs most likely know about it

Entangle

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Posted by: BlazinFyre.2410

BlazinFyre.2410

entangle actually doesn’t immob stack that much. with 30% condi duration aka the amount power rangers have, it does an extra 1/4th second per tick. it ticks 4 times so that’s an extra second in total. I agree, immob stacking is terrible but it isn’t as bad with entangle as you make it out to be. entangle has a 3/4th second cast time so it isn’t an unrealistic expectation to dodge it, even if you dodge a little late, it won’t matter because it immob has other wonderful bugs like people dodging while immobed. if they have that bug, your entangle is useless because they just moved out of it, EVEN THOUGH YOU LANDED IT!!! you can also kill the roots or Condi clear. long story short, entangle isn’t op as long as you’re aware that a ranger will do it and conservative the proper cooldowns

wtb wts award ceremony vod

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Posted by: BlazinFyre.2410

BlazinFyre.2410

does anyone have the part of the WTS stream where they do awards, more specifically zoom in on Nos and drop his medal. if not the vod, then screens pls. I need them for comedic purposes. kthnx <3

Just another day at anet feat. special guests

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Posted by: BlazinFyre.2410

BlazinFyre.2410

um yes I would like to take all the credit for this as I liked the website to bert (darn, you can’t use Lenny faces on the forums Q_Q)

Please tell me this isn't true

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Posted by: BlazinFyre.2410

BlazinFyre.2410

http://www.eurogamer.net/articles/2015-02-26-guild-wars-2-getting-a-first-person-camera

Guild Wars will apparently be getting a first-person view. sounds harmless right? well I say no just because of the part which lets you use it in any game mode. there are already bads in pvp, now imagine if they had no peripheral vision. It would be soloq hell! in a game with pvp like guild warts, 3rd person is necessary! pls if this is true, rethink the decision to make it enabled in pvp.

True or False?

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Posted by: BlazinFyre.2410

BlazinFyre.2410

Lemme tell ya something.
From what I remember from this fight (look at pic)
Ya we lost but I was kitten those necros, and the thief would come in to help.
I’d kitten that thief and the necros come in and help.

Ya’ll underestimate the medi guardian.

If I was to make a team myself and everyone was to join, and we just wanted to beat abjured, it’d be something like me, Stunningstyles, Raplion, Pink Puma, and Nymph as guardian.

That kind of team would own abjured. And if we lost 1st round due to engies not dying… All I gotta do is switch to my power ranger and BAM those engies, backpack and chaith, dead meat. PEW PEW em all day.

Force them to fight where I want to fight, you don’t let your enemies force you to fight where they want to fight.

Ya’ll underestimate guardians too, yall need to be playing the medi guardian. Serious easy to own thieves necros and mesmers on medi guardian (That’s like half of abjured).

Oh and I believe it would make a good stream, I could see nymph getting excited owning abjured thief and necros.

lmfao, you go make that team and beat the abjured. can’t wait to see that

From clicking to keying?

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Posted by: BlazinFyre.2410

BlazinFyre.2410

my keybinds are wasd for movement (ad are strafing, dont keyboard turn) I use 1-5 for weapon skills, R for heal, q and e for 2 of my utilities and my 3rd utility is on my mouse because it’s usually my port or stun break so I need to click it fast. I use x for weapon swap because hitting ~ is a pain. cvbn are my F1-4 and I suggest moving map from m as it is often hit while learning the keybinds . I use caps lock for call targeting and shift for dodge

(edited by BlazinFyre.2410)

Crysis 4-0s Davinci with no offhand

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Posted by: BlazinFyre.2410

BlazinFyre.2410

well you’ve all seen davinci beat bert on a bunker guardian and become the undisputed #1 1v1er NA but crysis wanted to challenge him to claim that title. Here is the next installment of esports history. http://www.twitch.tv/gravityily/c/6173011 enjoy~

ToL and ToG

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Posted by: BlazinFyre.2410

BlazinFyre.2410

Are we ever going to see these again? They were great events that had large participation and brought more players into PvP and the scene. Saturday’s are always open for events

Ready Up this Friday: Stronghold

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Posted by: BlazinFyre.2410

BlazinFyre.2410

my question is why did you make this gamemode, which in an interview you basically said it was for bads at the game, instead of making a few 2v2/3v3 maps which are fairly simple to make and a feature lots of people have been asking for for a long time.

2v2 is not a competive game mode and gw2 is supposedly balance around a team of 5. DeAth match has never been a good competitive format. Also 2v2 would favor certain classes infinitely more than others.

it actually is a semi competitive game mode in this game because mistapedia puts on weekly 2v2 competitions and they are sponsored by Arenanet so it’s not like they are ignoring the concept of it. the only death match ArenaNet has officially introduced into the game is 5v5 which is absolutely terrible. death match needs to be small numbers like 2v2 and 3v3 so it’s not an absolute clusterkitten

Longbow rangers need some balancing

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Posted by: BlazinFyre.2410

BlazinFyre.2410

God this post is giving me cancer. this is a severe L2P issue. like many have said before, if you saw five Rangers on the other team, why the hell didn’t you slot a reflect like smokescreen or dagger storm. also it’s not like it was 5v1, you have a team too. not the Rangers fault that your team couldn’t peel for you. you even said in your OP the greatest counter play for rapid fire, LoS. it’s available on every map and you’re a thief so you should be able to abuse it every easily. Any meta build for a thief has a way to counter RF. if your S/D, just spam dodges and 3. trust me, you’ll have enough. and if you’re D/P, you just headshot the rapid fire and go ham. positioning is important for all classes and if you’re getting shot at by two rangers, you’re obviously not doing it right. And finally when you mention that the two finalists in Sunday had Rangers, I have no idea what you’re talking about. On NA there is only one team that runs a ranger and that is The Dankening, the abjured has never run one as far as I’ve seen. You may be talking about EU where Rangers are run slightly more but the numbers are still low. I’ll admit, I didn’t watch the matches last week. even if you’re right though, I want you to look back at all the weeks where Rangers weren’t even in the semi finals. then tell me that they’re OP and viable.

I think you need to L2P. Spamming 3 on S/D for the duration of RF leaves you very open for a kill. You can’t do kitten afterwards, except giving people cripple, granted you are not knocked back. Daggerstorm can be seen from a mile away and its not a huge damage dealer, any ranger could stop shooting for 5 seconds. Smokescreen is a waste of utility slot in the long run.

Obviously you don’t play a thief and you just toss skill names in the air. Those abilities you’ve mentioned have huge cooldowns compared to the ability of single ranger to cast Rf, what’s left for 5 of them, on a small map as battle of khylo.

If your playing an S/D thief, double dodging shouldn’t be a problem at all for you. you can even just dodge once and use one flanking strike and evade the rapid fire and still have endurance to dodge point blank shot. on Khylo it’s extremely easy for a thief to get to any spot a ranger can. once in close quarters, an S/D thief will win 100% of the time as long as he isn’t brain dead so that might not apply to you. As for dagger storm, it isn’t about dealing damage itself, it’s about reflecting the RF. most players don’t have the reaction time to stow their weapon so they don’t eat the rapid fire, hell most people don’t even have stow weapon bound. I’ll admit, Dagger Storm is terrible, but if youre going to cry about projectiles, you should take it, especially if that’s all of their DPS.

If they are on top of a pipe or a structure camping your spawn point, trust me, there is no easy way unless you decide going around. You are going to eat at least 2 rapid fires by the time you get there. And then they just run, while you have like what … 30% hp, combat mode and some vulnerability stacks.

Yep in close range a thief wins, absolutely, 100% of the time, 1on1. Now … add a second ranger, see how that equation works out for you.

Daggerstorm will reflect few RF shots yes, the ranger will see a quick drop in the hp pool and will instinctively dodge. Boom, prepare lube in the next 10 seconds.

The effort it takes to keep 2 guards or warriors or mesmers or turret engineers in bay is minimalistic compared to 2 rangers. If almost impossible for the latter.

if they’re is a severe gap between you and the ranger, you can just use an SR to stealth cross it. and you can get on top of the pipes with infiltrators strike or infiltrators signet. Also, don’t complain about losing 2v1s because unless your opponents are heavily below you in terms of skill level, you can’t win them in this game. if you get 2v1ed, you should be complaining about your teammates and what they’re doing.

Ready Up this Friday: Stronghold

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Posted by: BlazinFyre.2410

BlazinFyre.2410

my question is why did you make this gamemode, which in an interview you basically said it was for bads at the game, instead of making a few 2v2/3v3 maps which are fairly simple to make and a feature lots of people have been asking for for a long time.

Longbow rangers need some balancing

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Posted by: BlazinFyre.2410

BlazinFyre.2410

God this post is giving me cancer. this is a severe L2P issue. like many have said before, if you saw five Rangers on the other team, why the hell didn’t you slot a reflect like smokescreen or dagger storm. also it’s not like it was 5v1, you have a team too. not the Rangers fault that your team couldn’t peel for you. you even said in your OP the greatest counter play for rapid fire, LoS. it’s available on every map and you’re a thief so you should be able to abuse it every easily. Any meta build for a thief has a way to counter RF. if your S/D, just spam dodges and 3. trust me, you’ll have enough. and if you’re D/P, you just headshot the rapid fire and go ham. positioning is important for all classes and if you’re getting shot at by two rangers, you’re obviously not doing it right. And finally when you mention that the two finalists in Sunday had Rangers, I have no idea what you’re talking about. On NA there is only one team that runs a ranger and that is The Dankening, the abjured has never run one as far as I’ve seen. You may be talking about EU where Rangers are run slightly more but the numbers are still low. I’ll admit, I didn’t watch the matches last week. even if you’re right though, I want you to look back at all the weeks where Rangers weren’t even in the semi finals. then tell me that they’re OP and viable.

I think you need to L2P. Spamming 3 on S/D for the duration of RF leaves you very open for a kill. You can’t do kitten afterwards, except giving people cripple, granted you are not knocked back. Daggerstorm can be seen from a mile away and its not a huge damage dealer, any ranger could stop shooting for 5 seconds. Smokescreen is a waste of utility slot in the long run.

Obviously you don’t play a thief and you just toss skill names in the air. Those abilities you’ve mentioned have huge cooldowns compared to the ability of single ranger to cast Rf, what’s left for 5 of them, on a small map as battle of khylo.

If your playing an S/D thief, double dodging shouldn’t be a problem at all for you. you can even just dodge once and use one flanking strike and evade the rapid fire and still have endurance to dodge point blank shot. on Khylo it’s extremely easy for a thief to get to any spot a ranger can. once in close quarters, an S/D thief will win 100% of the time as long as he isn’t brain dead so that might not apply to you. As for dagger storm, it isn’t about dealing damage itself, it’s about reflecting the RF. most players don’t have the reaction time to stow their weapon so they don’t eat the rapid fire, hell most people don’t even have stow weapon bound. I’ll admit, Dagger Storm is terrible, but if youre going to cry about projectiles, you should take it, especially if that’s all of their DPS.

Longbow rangers need some balancing

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Posted by: BlazinFyre.2410

BlazinFyre.2410

God this post is giving me cancer. this is a severe L2P issue. like many have said before, if you saw five Rangers on the other team, why the hell didn’t you slot a reflect like smokescreen or dagger storm. also it’s not like it was 5v1, you have a team too. not the Rangers fault that your team couldn’t peel for you. you even said in your OP the greatest counter play for rapid fire, LoS. it’s available on every map and you’re a thief so you should be able to abuse it every easily. Any meta build for a thief has a way to counter RF. if your S/D, just spam dodges and 3. trust me, you’ll have enough. and if you’re D/P, you just headshot the rapid fire and go ham. positioning is important for all classes and if you’re getting shot at by two rangers, you’re obviously not doing it right. And finally when you mention that the two finalists in Sunday had Rangers, I have no idea what you’re talking about. On NA there is only one team that runs a ranger and that is The Dankening, the abjured has never run one as far as I’ve seen. You may be talking about EU where Rangers are run slightly more but the numbers are still low. I’ll admit, I didn’t watch the matches last week. even if you’re right though, I want you to look back at all the weeks where Rangers weren’t even in the semi finals. then tell me that they’re OP and viable.

[Build Help] Interrupt/Lockdown

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Posted by: BlazinFyre.2410

BlazinFyre.2410

if I were you, I would go for a 26600 build with zerker amulet SB/GS. even though SB is primarily a condi weapon, the AA on it hits pretty hard (crits for 1K which is pretty good considering the RoF)

Do you use Strider's Defense? Why? Why not?

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I would rather this trait be changed to reduce weapon swap cooldown times to fit with the theme that the 1 and 3 point traits have. I feel like if it was around 2-3 seconds less on swap CD, it would compete with moment of clarity

Build viability (air and fire sigils)

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Posted by: BlazinFyre.2410

BlazinFyre.2410

gr8 b8 m8 I r8 8/8

New PvP Streamer Thread

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Posted by: BlazinFyre.2410

BlazinFyre.2410

twitch.tv/Trigisawesome Trig- NA
You can put me down by either ranger or multi class

PvP is boring now.

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Posted by: BlazinFyre.2410

BlazinFyre.2410

I wait around 7-8 minutes for a queue and then I get people that shouldn’t be in my MMR range because of how it slowly incorporates people into my matchmaking pool leaving the games to be wildly unbalanced and not fun, thanks Anet