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Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

no rush peeps, they said 1 hour. 10 minutes to go. expecting more delays.

twitter has more frequent replies and info. but generally if they were here would invite them to come over for some food :P

awesome job with ETA info

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

good thing u guys posted ETA kudos for that.

while waiting : managed to cook some steamed blue cod with blended ginger and mmm tasty asam pedas crayfish and some honey grilled chicken and grilled lamb marinaded with honey and rosemary :>

next up would be some desert baked red bean paste “dimsum” and gonna make some steamed egg with some laver and fishballs :P bahahaha slowly munch and watch a movie while waiting :P

if it wasnt for the ETA, would just throw chicken into oven with some random fillings and be done :P

and again ty for ETA :>

Unable to login/Disconnected After Map Change

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Posted by: Boyd.5438

Boyd.5438

its best if they would reply with an ETA at least a minimum time to get people off their backs. be it 1 hour or 1 day ETA.

people are trying to get ingame thinking that its gonna be fixed anytime now but its not.

lack of information is driving this madness of questions and posts imo. no information which is driving up anxiety and confusion.

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

ETA on resolution/Progress?

antigaming path sellers

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

btw, yea if u mean about the dungeon structure, i like the open dungeon idea. go in, explore the map yourself, no paths required to be chosen, just go in and kill stuff and progress. you have objectives to be done and rewards for completing it. much more fun to explore. variables too, you can change the bosses frequently and encounters randomly.

antigaming path sellers

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

i see what you mean, but making them have different skills and random like a player is pretty much asking for more challenge. am i correct?

reading the previous posts, i see

1, mobs are tough and difficult to kill but gives crappy reward.
2, bosses are trash because they are linear. request variables.
3, dungeon visually unplesant.

please if i missed something, add it in?

as i see it, i can agree that mobs are too tanky and do too much damage.

but bosses, being a variable, is also decent. but do you think people would accept it well? im all in for bosses with spvp style skills, they can change skillsets anytime anyday for the fight.

antigaming path sellers

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

sloppy boss? have you tried soloing bosses like p3 magecrusher? or path 4 lyssa? they are much more challenging than lupi tbh imo.

antigaming path sellers

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

im a seller. here is what i think.

Pros.
Global :

Provide a service to people that dont have time to complete the dungeon and fail over and over again.

Personal:
rewarded by gaining abit more gold.


Cons.

Global:
Scammers that exploit the buyers trust, taking gold and kick.

Personal:
Abused by trolls. kicked, path stealing, false accusation as scammers by scammers. aka defamation.

the dungeon itself is there for everyone. you can do it, i can do it everyone can do it. if you are capable of soloing it, do it. nobody is preventing you from doing it other than yourself

people also solo CM and TA and for even crazier peeps, they solo fractal 50.

sellers invest time, for others convenience. they learn, they try, they practice. fail many times to achieve success.

there are alot of people doing arah. everytime i post an lfg for arah p3, it fills quick.

back to the basics, i believe anet recently sent out an email to peeps about “artful dodging” and active defense skills. im not sure how to elaborate anymore but maybe you want to read the email again :P

if you dont believe people can solo arah, please try using youtube or google. they are your friends.

regarding the seller only issue, sellers list the lfg for hours, ive personally listed an arah p4 recently for 3 hours. hence why you see sellers lfg often. ive been monitoring the lfg daily because of sales for the past 10 months. not kidding yes 10 months.

alot of people doing arah have their own dungeon crew, sometimes they only run with guildies and friends, even if its a duo or trio or even solo.

ive got so frustrated recently since my old dungeon crew are gone to AA and other games, so i have to pug.

here are the main issues that ive encountered.

1, longbow camp warriors and rangers. hit like a baby, die like a fly.
2, staff guardians and eles that doesnt know what cc is.
3, necros and thiefs that makes people blast area blind.

much more issues can be added to list. when you try to explain why not, reply is always unpleasant.

its not that nobody is doing it, but people are picking on who to do it with. saves the headache.

have you done a dungeon with full group of nomad players? its worse than that ele vid auto attack xD honestly even a masterwork zerker can do much better with better knowledge of the game.

please dont shoot me, im only here and saw this post because i wanted to post something about SE p1. that bloody commander taiyi dude disappears when tazza dies. no fair i want my champ bag :<

(edited by Boyd.5438)

Seperate the patch types reduce impact.

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

I’m really sorry if I come across as insulting (maybe English isn’t your first language, and if so I do apologize), but…

What?

i mean, make the patch do not affect other section of the game.

say if there is a patch to fix a living story thing, or a new map section, if they are unrelated, could anet just make the updates separate?

so when they patch wvw maps, people in world pve maps or dungeons do not get affected by the patch. they can continue to stay logged in until whenever they decide to go to that other sector of the game vice versa.

what im suggesting is a situation where things can continue progressing without the interruption caused by patching. example dungeon instance cannot be entered after patch have been applied, and the person that disconnects will not be able to rejoin the dungeon instance because of client build mismatch but no changes were made to dungeons.

Seperate the patch types reduce impact.

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

could you guys @ anet attempt to separate the updates?

say if it doesnt impact dungeons or fractals, make it so it doesnt affect it?

you guys have a build number that goes up in value everytime u do a patch that is general and involves everything to be restarted. if not patched we cannot continue after applying update altho its unrelated.

please make build number like worldmap.dungeons.wvw battleground. example w02.d03.b01 which doesnt impact and force us to update and lose progress midway if dc? or patch?

so to say if you fix a server crash @ w02, you can increase the value to 003 and doesnt affect the other 2 parts of the game causing people to lose progress?

you have long instances, you have events that are chained. can this solution or idea be considered?

kicking instance owners to cause grief.

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Posted by: Boyd.5438

Boyd.5438

Thats why we need another “official” forum that is out of Anets reach. People need to be held accountable for their actions. If they misbehave or grieve they deserve bad reputation that comes along with it. In good old times naming and shaming was standard. I miss early days of SWG where certain people would be baned from player stores and groups across whole server for being kittens. I’ll never understand this protecting the bad guys policy that companies started to use.

please point me to that direction via mail/pm.

kicking instance owners to cause grief.

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

oh well. how can i post and explain something or situation when i am pretty much barred from posting the situation?

i get reply from anet saying to use the forums but how would this work?

i just got an infraction for one of my posts on this topic. now someone please explain to me how am i to actually get help or find a solution?

kicking instance owners to cause grief.

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

ok. removed the names. sorry didnt read the ToS but how else to warn other people?

kicking instance owners to cause grief.

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

there another prime example. join and kick.

removed names.

and screenshot.

(edited by Boyd.5438)

kicking instance owners to cause grief.

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

its just about awareness. like honestly i do not understand why you are so negative about asking for a change or to improve something.

the LFG tool was a change. merge exploit was fixed. that was a change. anet do stuff but you just dont credit them enough maybe small but they still fix stuff and add things.

if your comment is not going to be a suggestion or related on improving this issue, please refrain from posting.

(edited by Boyd.5438)

kicking instance owners to cause grief.

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

clarify :

my issue is basically when people join the group in a split second they kick everyone in the group and causing the instance to reset.

by setting a 1 minute timer, at least i can see their names, blacklist, block, and remember when they join next time to remove them from group.

kicking instance owners to cause grief.

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

there is an issue where people join group and start kicking with intention to cause grief.

is it possible for anet to apply a timer if you join a group it takes 1 minute before you can kick? also put in an account name log who joined who left? doesnt have to be server sided, can be client based as a log.

just a suggested solution to the issues thats been surrounding me. idk if any other players are having similar issues but if you have a suggestion on how to improve this situation please do post

need a solution to stop this. people tend to stop doing it when they cant instant kick like a 4 man group that knows each other. but if you are in a 3 man group or less, they will join with 2 accounts and start mass kicking everyone.

its not like the stuff is difficult or such, its just the annoyance they cause.

i have submitted 2 reports regarding this issues but the replies are less than acceptable imo. its mostly cut and paste from a list of replies. it doesn’t address the main issue that has been stated.

this isnt a flame or such. just posting here to try get some attention from the devs to provide a solution.

So I want to become better at dungeons..Tips?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

different people play different. imo my suggestion will be

1, run banners. banner check with group if more than 1 warrior. either banner of disc or str.

2, run gs and axe main sword offhand for the extra damage you can deal from traits. (longbow usually used for mightblast with warhorn 5, banner on firefield, banner 5, lb 3)

3, use on my mark, fgj to boost group damage output.

generally hammer is a nono due to the fact the extra skills it provide knocks mobs away from fields, like blind etc. or say if you are fighting a boss behind wall of reflection, you might knock it to the other end of the wall defeating purpose of having a wall of reflection in the first place. but generally its a pretty good weapon to remove defiance stacks.

if you are going in a pug group, might as well do 6 5 0 0 3. more damage, faster kill, less to worry about. you can manage yourself better when the mob is dead instead of letting it hit you constantly because you have lesser damage but more toughness. best defence is always do drop them down first and of course play smart.

conditions new meta?

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Posted by: Boyd.5438

Boyd.5438

i have a rabid war and actually did find it alot of fun lol those kitten 3k++ bleed ticks and dumb torment ticks lol and burn xD

havent tried the new palanx thingie yet, too elcheapo to buy the skillbook or bothered to waste time doing the events :x

well only tested in wvw not yet in dungeons except hotw p1 :x

What's the point?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

way i see it how dungeons are made :

For completely new players

1, teach you how to utilize your class
2, provide experience to new and different situations for new players to solve.
3, getting rewarded for understanding and being able to cope.

for vets

1, improve group efficiency regardless of who you group with.
2, maximize group potential of everyone in group regardless if vet or new.
3, challenge to solve issues faster/ speeding up the runs.

i have, honestly been with a bunch of sub 500 achievement point newbies in cm, myself was on a level 45 thief.

group:
thief lv45 : with blind from thief to negate damage taken, stealth that skip mobs.
mesmer lv38+: nullfield, feedback, mantras(swap when need), timewarp
Guardian lv65+ : wall of reflection, purging flames, stand your ground etc.
ele lv40+ : firefield, blast finishers perma fury might
necro lv50+: wells

end result :
perma 25 stacks of might, 1 minute 30 seconds of fury uptime constantly, perma protection, 25 stacks of vuln “only lasts short time”

cm p1 took 15 minutes.

how is that content requiring higher level characters?

it depends if the group knows what they are doing or not, willing to learn or not.

most players that are new, like fresh, are ok with new suggestions, they try and learn.

some players that lurk the forums etc for “best builds” and are familiar with other gameplay styles, are always very stubborn, non flexible, insist to use skills and utilities that are not required for specific encounter/situation.

not saying everyone is the same, but i find totally fresh out of the oven players much easier to guide compared to players that have been ingame for a short period thinking they know everything :/ just imo.

regardless of the above situation, level 80 characters have more traits benefit, more damage multipliers, more utilities unlocked and have at least exotic gear used, hence lfg lv80 only.

there are people ingame that have done the same content over 2 years, since launch, everyday. prepatch per account 1 daily chest, people even do dungeons on 8 to 10 toons just to farm tokens for exotic gear.

vets are sick, tired of repetitive content, all they want is to go in, take reward, get out.

sometimes some vets are nice, they invite anyone, and explain, guide and teach/explain so you understand your skills/class.

sometimes people just cbf. not everyone have 12 hours a day working in gw2. they have lifes, they have children to care for, they have alot of other things to do. hence lfg 80 zerker fast experienced.

IF you are new, ARE trying to LEARN, post something like “LFG p1 cm, new finding guide” OR, “LFG p1 ac, all welcome. please be prepared we are new.”

OR even better, just ask at any map with most people if anyone is willing to take you thru and guide you thru the path.

nowdays its so much easier, you have trait change on the go, so if you need anything for certain encounters, why not?

example :

personally i run 0 6 4 4 0 on thief for wvw to scout, but heck when i do pve i change to 5 6 0 0 3.

i commonly use SR, shadowstep, blinding powder for wvw, but then at pve, i swap the skills as needed when needed/required no questions asked.

being flexible is also a very very important point in the game, there is no such thing as a perfect build, but perfect match of skills and utility use.

the above is just one issue why people run guild groups and ignore pugs/refuse to guide new players.

now after telling you the reasons why people want level 80s, why people dont join pugs etc, do you get the bigger picture of the situation?

lfg tool is perfectly fine. without it, you will suffer more. even worse, because of the age of the game, many people already established they own personal few dungeon runners. they stick to their own group and are reluctant to do dungeons with anyone else because they do not want the frustration that it causes.

ps, my first dungeon runs ingame was a headless chicken run. ever done a dungeon with blues and greens at level 80? ever done ac at lv25 with no friggin idea what kinda paintrain is inside? yea we killed the baby spiders only lawl. big spiders ate us alive.

Small things that bug you in (PUG) dungeons

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

people that purposely make me laugh when fighting lupi -.- or type

What's the point?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

i have done ac with a group of lv29 to 35 pre patch. sucessfully finished the dungeon without issues, just takes tripple the time.

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

My take on situations:

I don’t mention a thing and let them die a couple of times, then ask in party chat, “Hey, mind if I make a few suggestions? Might be helpful for this fight/run/whatever.”

If they say, “No, we got it” or anything of the sort, I’ll keep my mouth shut. Anytime I’ve given advice, people have been appreciative, but I always make sure to ask them if they want advice before giving it.

hmm, agree too usually do it, unless they go “ima dung master i dang exp!” xD

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

but from all my experience ingame i have imo, the best way to make someone understand, is to make fun of them and provoke, so they avoid being the joke.

Just me speaking here, but I personally feel like this is the worst way to communicate and make someone understand. I usually think that being well mannered and positive works really well… OH and knowing when to just walk away from a conversation well before it comes to butting heads.

For people that you walk away from, it’s best to just let them experience things on their own… far far away from you.

hmm, yea. i used to leave groups and they whisp me calling me an kitten… idk, have tried so many times to make it a decent run when it turns into a 2 hour run..

have tried to explain whole mechanic, explain which skills can be used to avoid, or simply just tell them to stand and watch and etc.

even resorted to do the first bit, play a warrior and dont give portals if mesmer… then explain how to.. but yea people either just leave when fail, or whisp me kitten etc.

basically im kinda done with this kinda stuff after this dude, last straw has been drawn tbh.

things i dont really mind doing dungeons,

minion master necro staff1 spam.
dual pistol thiefs only spam 1 and 3.
guardian perma staff spam 1,
ele perma staff fire 1,
engi perma rifle/pistol 1.
warrior perma hammer 1
mesmer perma gs1
ranger bear and bow max range skill 1.

things i mind most.

hint: hey, you can do this, u do more damage, take less damage, and can be supported by group. also makes us all take lesser damage because we can control the situation.

reply: f off i play how i want.

meh, i wonder how many times i got reported for skipping mobs now… or telling them how to avoid taking damage/dying.

edit, by making fun of them abit like trolling but not with ill intention. more like,

LOOK! DODGE, AWW U DEAD! scrub~ :P
nvm try again later. no big deal. kitten happens.

(edited by Boyd.5438)

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

You see what i mean OP?

you get why i was offended and had a weird feeling u will post on forums?

this game is 2 years old, there are a lot of things that you might have not noticed or experienced yet.

honestly i don’t care what you say in-game but after posting on the forums where you know, kinda indirectly pointing fingers to other players saying they exploit, being elitist etc, is just not acceptable.

trust me, any one player in any game including yourself, when for no reason, gets pointed at, wrongly accused, judged by biased judgements, regardless if they are named or not, in-game or in forums, you have to expect retaliation for doing such a thing.

don’t give what you wouldn’t like to receive. period.

regardless again of all those posts that i just kinda didnt bother to read, simply blinked thru.

MAIN POINTS from all this posts are easily summed up in a few words.

First of all, Understand the game.

Secondly, Try, Try, Try and experience, ASK if not sure.

finally, post on forum with legit overall unbiased view.

if you don’t put in effort to understand, nobody will bother with anything you say because everything that come out from an empty jar will always be nothing.

accept hints, people don’t purposely make you aware of things in different ways provocative or not.

but from all my experience ingame i have imo, the best way to make someone understand, is to make fun of them and provoke, so they avoid being the joke.

sometimes they get it, sometimes they dont.

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

Point of my post is simple.

learn the mechanics and the classes, pros and cons. really learn not just talk about it and utilize it.

conditions are imo grouped into 2 types, control, and damage.

Torment, bleed, burn etc are considered as damage conditions,

Poison, Blind, Immobilize, Chill are considered as control conditions.

IF used properly, regardless of BUNKER or GLASS, they work the same, and achieve the same end result.

THIS is, what i call the meta, simply by understanding the conditions and utilities that assist you in circumstances regardless of build, class or equipment used.

i have been saying, there is no such thing as a meta because it totally isnt imo, more of an experience gap between new and old players, people that know and dont know.

if you want to close the gap, understand why and how, play the class, use the utilities, experience the game.

types of player and or playstyle, i agree there are many, some people like to kill every mob, spend 5 to 7 hours in arah p4 killing everything, that is totally fine with me.

BUT regardless of what class or what you decide to do, it is not just about bunker, heals, and condition damage. its about group support, learning the classes and assist your team mates, and maximizing the group potential regardless of build.

you can assist people even with full glass cannon zerker builds with aegis, stability, blinds, immobilize, chill. support doesnt just mean heal and bunker.

a berzerker experienced player is more likely to support a group more than a cleric full healspecced guardian or shout heal warrior.

and this, not everyone understands.

accusing people of being elitist or exploiting game mechanics etc is not relevant because you simply do not understand the game yet if using any of pre supplied skills and utilities are, as you call it, exploits.

(edited by Boyd.5438)

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

A giant AOE like lupi’s that does massive damage I don’t think you should be able to reflect it back considering how much damage is being reflected. How ever basic shots I do think are ok to be reflected back. Perhaps it shouldn’t reflect 100% of the damage it does if it were to be something similar to that aoe. Perhaps i was too harsh in being so blunt about it.

proven u dont know the mechanics yet, only 20 projectiles are reflected, it was patched long time ago where you can easily do 70% HP just via reflect.

please learn your class and stop claiming that you know everything, you just proven yourself wrong yet again.

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

Lol. No just explain yes or no then they can see. Easier to just post on forums so they know what went wrong xD i mean.. stacking los etc serves a purpose. Most ppl like keltech might not have notice yet. Trinity man… full cleric set lure all spam 1 finish.

point, i understand what hes trying to say, just elaborating abit without drawing a snake and adding in legs on snake to “simulate” it moves.. incase he have yet to know……..

(edited by Boyd.5438)

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

It’s not the dungeons that need to be fixed, but rather the lacking capacity to think displayed by all the stacking/skipping/berserker/whatever whiners.

tell me,

if you dont stay within range for might blast, will you get it?

if a mob hits for 10k per hit with 3.5 million estimated HP, will you run out of the blindfield and attack him till it dies without any active defence skills?

if you play a necro, will you stand out of the feedback bubble and take the damage?

those are stacking isnt it? regardless if zerker or not.

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

So because I got downed and died and you claimed you could solo then also downed and died, then me saying you shouldnt be able to reflect a boss’s damage right back at them means i’m saying nerf everything? I also never claimed to be “godly” as you put it, I claimed I knew what I was playing and was comfortable enough with it. You’re the one who made claims that you can solo instances and just couldn’t solo path 2 of arah. Please keep editing the post above this one, it’s entertaining to see you struggle to prove you’re 100% right in everything you say.

ooo i missed this, ok here goes, i can, and will, rather solo path 2 if it wasnt that boring and repetitive. everytime same thing again and again. btw you joined @ abom, guess who soloed the first dude?

the reason behind why i posted at abom and not at start was simply a filter, if you cant do the run, dont join thats why i dont even drop portals.

and 2, soloing arah tbh is much easier than having someone in group to cause havoc, besides, the illusionist, hunters, and mage are far more painful compared to lupi. hes cheese. also they tough and dont give loot.

at the point since you joined, you complained about skipping mobs, complained about reflects, complained about exploiting that was non existent. nobody used the boat glitch, nobody used underwater glitch, i keep my runs legit i dont wanna get banned.

and yes im very unhappy since you joined the group, even the guardian with 500 ap does better than you due to the fact he knows how to use WoR, knows Aegis, knows stand your ground and shelter etc. altho he kittened up at alphard for standing inside of boss red circle but yea. i did not kick, i did not remove you, i just played along hoping it to end and be done. i didnt even call you names etc, you were the one bashing everyone else as elitists etc. not enough screenshots? wanna start from first since you joined group?

you post here on forums all high and mighty, anet should change this, must do that, have to bend over and appease you. sorry but i think you didn’t get the memo.

there are, for crying out loud, 99999 players here that have at least 10 times the experience you have, 10 times the time spent in spvp where u like most, 10 times more time spent running dungeons and understanding most or all mechanic ingame even world bosses, some might have done it at least 365 x2 times if just once a day.

people dont bend over to make you happy just because you want everything to fit your liking. irl circumstances you adapt, you change.

most of the forums posts that been crying for nerfs/glitchfix, u see the side effects?

here i will state a few,

glitchfix issues.

people exploiting mobs with range and boss dies without dealing a single damage. result, mobs have invul mode now defence from that. how is it fair for ranged players like ranger and engi? say asuran fractal with the harpies. if you dont melee, you get invul issues.

nerfs,

A player suck bigtime, havent learn how to complains to change nerf class B. class B gets nerf hammer, class B complains, nerfs class C, class C complains, nerf D end of the day its just a vicious cycle nothing changes, it all goes back to point 1.

up side : people are happy with the nerfs,

down side: things get more difficult in other sutiations where needed like pve etc because of stupid limitations caused by people crying non stop.

by nerf, i mean deliberately causing a core role of a certain class to be unable or handicapped in situations.

by handicapping others, you are handicapping yourself.

you dont get better, u get worse. why? because u wont get a chance to learn or improve.

basically this is what i see from your main post altho you dont state it as “NERF THIS THAT” but the main point of your post is really similar.

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

hey i agree tread should be deleted cuz its going nowhere anyway

also no, i do not agree when you say you need a certain class for something, every class or a mix of any class can do any dungeons just fine, unless ure going full necros only.

zerker meta isnt really a meta imo, its just how people play when they can avoid taking damage. u can easily class players to 3 different regions, 1, experienced in the field, 2, ameture, 3, totally new.

for new players they will go for survival because they still dont konw how to, ametures will go for a better damage build while learning how to avoid damage, the experienced group will always go with berserker because of the high damage high risk challenge if not just the speed.

regardless of which class or how people play, any build, class or playstyle can complete a dungeon without much issues provided they learn their class and know how to use active defence. heck, even lupi can be done without dodging with full group of 5 on cleric gear. forgot where the vid is but im sure i saw it before.

im serious, NO DODGE! roflmao. if u can find it, link it here.

and this discussion wasnt even about zerker if u wanna look at the root cause. its simply because someone cannot acceept others being abit better and or take any advice.

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

meh, tunnel vision much keltech, the biggest problem i have against you is saying i exploited.

first of all, u said reflection is an exploit.

secondly, skipping patroling mobs that run around that you dont have or need to engage is an exploit.

let me tell you this, ive played with many other players good and bad godly and totally trash, NONE TILL DATE have ever had your attitude.

DnT IX rT Ren etc legit dungeon dudes are all haxors, glitchers and exploiters if put into your definition.

if you are having issues, go youtube. learn something from them instead of calling them stuff.

edit, imo its because of people like you, things get destroyed before other players can experience or learn things. you are the old trinity player aka, stand and tank while having someone heal you from behind totally ignoring the damage taken.

the gw2 mechanic is all about avoiding damage, but in your context, avoiding damage and or returning damage to source is an exploit.

retaliation, mistform, shield of earth invul, mesmer f4, warrior defiance stance endure pain, all hacks. engi elixir to avoid damage also exploit.

engi themself have 3 types of skills/utils to reflect by themself, first of all, shield. secondly toolbelt elixir for wor or smokescreen chance, 3, turret reflection. because its not as effective, doesnt mean that you dont have or cannot utilize it.

explain how am i exploiting broken game mechanics, as you have stated on this screenshot?

edit again forgot to mention.

1, you are a bunker, i assume you have traited conditions, but you dont use nades to spam conditions or vuln etc for group support. even if not traited for condi, you can cast some condi control skills to contain swarms with bombkit with blinds. no u did not.

2, you dont know the mechanics where after every grub or swarm spawn he kicks if agroed person is in melee range, you dont know how to avoid it.

3, when the boss goes into phase 2 and gives you an upper cut, you dont know the animation, nor do you care to ask.

4, phase 3, you kill your teammates by running all over the place causing dome on yourself and people around you without granting stability to team mates if you know you are going to get it. also engi are ranged characters, you can at least stay in melee range to get might blasts, contribute to might blasts, and avoid taking damage by learning his movements. YOU are basically the cause of a group wipe if it wipes. people do run out of stability. if you play with a necro or thief, they are gonna be swiss cheese everytime they get domed.

Attachments:

(edited by Boyd.5438)

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

here is what happened… sry i dont post on forums much or warrior here alot but here is what happened. screenshotted. if interested can request to post whole convo.

So….you got blasted for being told to learn to play?

And then came here, where you were told to….learn to play?

Yeah Ok.

Otherwise, I do agree generally with OP to an extent about dungeons needing a revamp, but those are completely different reasons. I too have never played a game where the most optimal path involves borderline exploits or blatant memorization of enemy spawn patterns in order to completely bypass those encounters, due to the time investment/reward ratio for this game is way off (several other conversations, not going there).

However, I suggest those who have not done so to take a peek at the dungeon forums and how they are now essentially dead because Anet never checks them and they let go their lead dungeon designer around a year ago and merged the remaining dungeon programmers into living world teams (i wish i could find the quote where they said this, but it’s true).

Dungeons need to be reworked so they are more fun, allow for more build diversity (almost every dungeon has a DPS check, hence the popularity of ice bow, this allows any character with it to dramatically increase their output temporarily). And of course some of the longer dungeons deserve higher rewards in gold to keep pace with the rate of inflation in the game economy.

But hey, buy moar gems..

hey, look. i really dont care what anet does or what anet is going to do.

my point is pretty straight forward.

1, LEARN the mechanics, before asking people to change stuff. if you cant dodge lupi kick or grub, if you dont know how to dodge lupi aoe without relying on a mesmer, OR simply dont know how to understand the current mechanics, you have imo, no rights to ask for any changes because you havent known anything yet.

2, Saying Reflection is overpowerwed, is similar to saying bunker build condition damage is OP.

3, the whole issue started when our engineer friend here talked big @ lupi fight as if hes godly and then he died, and started talking bullcrap about mesmer reflect cuz it was the only one alive. NOW.. wait what? mesmer reflect op? OK so if a warrior is soloing it, so warrior OP?

jesus man, my whole point of even posting here is pretty much to say, learn your class, learn the mechanics, dont complain before u understand.

idk how to post the remaining pictures all here in 1 go, but heck if u insist i can do it. u will see where its going at what hes saying. first he calls people elitist for leaving the dungeon cuz they simply cant do the spider tunnel, ok… i didnt say anything…

THEN, when he died at lupi and someone else is doing the work, he says mesmer reflects are op cuz mesmer alone alive..

SO, my personal conclusion is, he is just jealous when someone else does better than him because he cant bare to be the underdog.

he doesnt take advice, doesnt wanna know, doesnt wanna care. just wanna stay dead and leech from the run. get what i mean?

and edit:

he said “I HAVE DUNGEON MASTER TITLE”
we said “THAT DOESNT MEAN kitten”
he said “IT MEANS I DID EVERY SINGLE DUNGEON PATH ONCE”

boasting about being a dungeon master is irrelevant. i got my dungeon master 3 to 5 months after launch.. so?

i did every dungeon every path at least 100 times. so?

if there was a dungeon grandmaster to do 1000 dungeon runs every path every dungeon, i can assure you among the people in this forum, plenty of people already got it and already got their dungeon hobby explorer repeated at least 1k times.

boast more? people dont talk doesnt mean people dont know or never did.

(edited by Boyd.5438)

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

Yes they do need fixed.

Skipping the majority of a dungeon then burning a boss down in 3 seconds is beyond tedious.

video of yourself doing arah bosses in 3 seconds or it didnt happen.

even if you can, its skill based. u still die 1 hit if you dont use dodge or learn the mechanics. high damage high risk. no?

Dungeons, do they need to be fixed?

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

again, @ keltach i repeat what i said ingame here again.

1, learn the mechanics before asking for a change.

2, nobody said zerkers only. ure a bunker and gladly let u stay. only thing i said about it is, if you are experienced, you are not required to play bunker. and hint was, you die anyway even if ure bunker if u dont learn the mechanics or dont know dodge exist.

3, claiming reflects etc to be inappropriate for a class, or the fact of that skill shouldn’t exist, is not appropriate. you are not anet, you are not a dev, you dont reserve the right to bend anet to change things to your liking ignoring everyone else. is that a learn to play issue? let others decide.

4, you cant, doesnt mean others cant as well. why not stop, think and understand/learn? you can have your way, how u play how u wanna roll, nobody cares, but if you need someone to explain how to, you can simply ask not by calling people names and such or complaining in forums.

anyway, im done talking. if you insist your way is the high way and right way. go for it. nothing is right or wrong imo, experience, learn, understand is most important.

btw, you also have an elixir skill @ toolbelt that gives smokescreen or wall of reflection.. learn to use them?

Phantasmal Warden Is Even More Bugged!

in Mesmer

Posted by: Boyd.5438

Boyd.5438

here is a short and simple test of the warden bugs and how to re-do the broken fix effect.

go to arah, do path 1.

cast warden on turret x3 on right side. check the turrets that are not near the warden.

first thing u will notice, turret 2 and 3 which are not the turrets you landed your warden on, gets reflected, it reflects BUT deals no damage.

2, The turret you land your warden on, look at the frequency where the reflected static damage is returned. it is 1 reflect per second instead even if you use temporal curtain, it is more reliable.

etc etc much more. lazy to elaborate. just go try

and i also have a feeling @ the reflected projectile that deals no damage is a code error which reflects projectiles without marking it as hostile projectiles instead after getting reflected, hence granting all combo field positive benefits or effects of the projectile back to the caster.

hence if icebow 1 gets reflected doesnt deal damage, it heals instead.

or if projectile goes thru a light field attacking the warden, it will be reflected as a condi removal projectile removing condition from the hostile caster instead of damaging them.

edit, i remember somewhere on the forums there is a video from an IX guild person testing out this issue @ obsidian sanctum @ wvw too. same problem.

(edited by Boyd.5438)

Good bye Zerker

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

full zerker same traits and stuff pre patch 12.5k target A.
full zerker same traits and stuff Post Patch 8.8k target A.

how much% is that? sry my maths is bad.

not warrior.

Patch Summary

in Mesmer

Posted by: Boyd.5438

Boyd.5438

warden is now even worse, it only reflect the target you casted it on. so its kinda pretty much useless. cast a warden on 2 turrets, it only reflects one. fail.

Holy Trinity Is Called "Holy" For A Reason

in Guild Wars 2 Discussion

Posted by: Boyd.5438

Boyd.5438

all this complains here are going to lead to more nerfs, by the time you learned how to play, the advantages and tools are gone because of complains.

first thing you notice here is that imo, people dont want to learn to play something different, they want to play what they had in mind instead of what is available and understanding things and mechanics.

because you dont know, doesnt mean other people must not know. if you dont know, find out and learn. there will be no progress in wanting what you want all the time. instead go out and look around, take some advices and work with it or evolve it.

maybe im wrong but, most people only complain about things because they dont feel superior in what they do or want or play etc.

dont really understand why people like to cut off their own legs or arms before they even learn how to use them, later on when u regret it, will be too late and nothing can be done to solve it.

that feeling of… meh….. when you see a scepter guardian doing pve….

and also the feeling of meh…. at wvw being rally baits…

Account compromised?

in Account & Technical Support

Posted by: Boyd.5438

Boyd.5438

well, oddly, the person on the account only replied “yes” and thats that.

also, yea shes already 40 y/o and i dont think anyone around her would play such a prank with her. people around are mature enough not to do things that harm others and gain nothing.

now still, its just weird that CS would reply as such. recovering an account with nothing on it is better off not doing anything. if that is true, i will let her know to just move on to something else

(edited by Boyd.5438)

Account compromised?

in Account & Technical Support

Posted by: Boyd.5438

Boyd.5438

i have a friend “A” that i know in real life that didnt play for a few days because of work, totally didnt login as mentioned but then i saw her account came online.

ive quickly asked friend “B” to check if my friendlist is glitched. she “B” confirmed “A” is online on friendlist.

me and “B” quickly whatsapp and facebook friend “A” to confirm if she is online. friend “A” replies she is away at work.

me and friend “B” whispered friend “A” account. we got a reply saying yes its the owner which is not true.

After the incident, friend A went home to login into her account to find if anything was compromised, some characters have been deleted.

Friend “A” checked computer found keylogger and trojan in computer.

Sent Report to anet about the issue, Anet claims that they did not find any compromise.

What else can a paying customer do?

Skill refuse to cast after skill lag "fix"

in Bugs: Game, Forum, Website

Posted by: Boyd.5438

Boyd.5438

ever since the skill lag fix, alot of skills will not cast with a simple click and go.

one most obvious ones is timewarp. i have had times where i have to spam 0 for about 6 times before timewarp casts. feedback and similar skills are fine.

the issue is when if its canceled, it will have a 3 second cooldown timer of some sort, but this one is not interupted, it just WILL NOT CAST until u spam it enough.

why is there such a problem? also after those fixes, warden doesnt spin, it is mostly kittened where it just stands and gets killed.

some other skills that also have issues i cant remember because mesmer ones really get on my nerves most.

someone fix it please?

TP O button cause 2- 3 seconds of FPS 1

in Bugs: Game, Forum, Website

Posted by: Boyd.5438

Boyd.5438

Pressing I or H doesn’t have any issues except for O. every time i press O button i get fps 1 for 3 seconds. what is wrong with it?

is anyone having same issues?

try walking with auto-walk R button and spam O. you will see what i mean.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

i doubt there will be any damage to survival ratio tweaks ya?

damage nerfs but stay as squishy right?

condi builds get to have dire with higher vitality and toughness also spec more towards defensive traits + foods and oils to have large amount of damage while maintaining high healthpools and toughness

tank builds continue to be as tanky as before and take less damage.

sometimes u gotta ask, how the Fword is that fair for anything? please do make it 1 class 1 hp 1 damage to balance the game. thats the most fair thing overall.

1+ later u do this changes, main issues u dont fix

issue 1:

reflection @ projectiles. ALOT of projectiles are not allowed to be reflected by some skills that are kind of bugged.

dungeon AI @ stale, they never change, do same things, non intelligent/evolving.

wall bugs @ anywhere on map, sometimes by removing or fixing a structure @ wvw or pve, you get teleported somewhere outside of it where you get glitched into a wall or ground.

and SO MANY MORE ISSUES.

heck, if you are going to do changes, do it globally to all related traits and stats. why is it only done on crit damage?

VITALITY AND TOUGHNESS AND HEALING is also OP because they dont get downed they get chances to heal and do many other things, WHERE IS THE VITALITY AND TOUGHNESS BALANCING?

jesus man, u guys.. really? just because of the pve? if you are going to nerf stuff, do it globally all in 1, because they are all related. atm it feels like u guys @ anet are picking on the part of the community that does more contribution @ pve and roamers @ wvw just because of the long list of Fword moaning @ forums. sometimes u guys suck. really.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

the only choice for us is to pack our bags and walk away. what else can you do? just wait for the patch notes to see whats the exact changes they gonna make tho, before doing a decision.

The hour of judgment (critical damage)

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

as i have stated before somewhere on the forums…

zerker isnt the meta, its how the player contribute to the group. reducing damage dealing will make people seek more damage/conditions that grant more damage being dealt to speed up the run.

there is no discrimination against soldiers or whatever that is BUT it is a very likely scenario where people will find condi duration builds that stack vuln and might with direct damage hence making pure condi build AND healing builds redundant in dungeons even further.

The hour of judgment (critical damage)

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

making pvt half as effective wouldnt make pvt not the bunker star anymore neither will it make zerker dps build any more apreciated. well just end up with slightly faster deaths and slightly weaker bunkers running around with support utility and pretending to tank all fights.

meh.. seriously? reducing the dps to what limit? 50% reduction? might as well go knights or smth then. zerker will likely be non existant. make more nerfs towards condi and pvt as well all at the same time. its not fair to take players as beta testers. this game is way over the beta period.

that reward for running a 1 hit KO build is removed, there will be no point in running a 1 hit KO build anymore.

where is the fun? dont get me wrong, the point of playing zerkers is because its fun, its challenging, its giving myself a reason to play pve content. nerfing it to the point where its trash, will mark the end of pve for me. im done. ive been here since launch and been seeing so many nerfs due to trends on forums, its always happening when holidays are on and people are crying foul. most of the time people that are on forums are rarely ingame playing. instead complaining here asking for a change.

i have already became one now waiting to see the end result of their patch, or to read their patch notes regarding this issue to stay or leave. its that bad. well yea, i just wanna cut losses if it is bad and invest time somewhere else. no point continue playing something that is just changing the core constantly. might as well just start gw3 if so much major “tweaks” are going to be made outside of beta.

The hour of judgment (critical damage)

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

the end result will be everyone suffering with lesser dps. making every task longer and boring. still will not fix the facts that people want more dps for pve, more condi and bunkers for wvw.

what will happen? if its nerfs, more people will get the kicking magic for dungeons and general pve content that are champions “not structures because those are PVT capable business”, reason?

more skills and understanding needed to utilize their classes efficiently and speed things up. who will feel the pinch? facetankers that wants cleric build everywhere.

why? because you simply cannot offer more dps to the groups since dps is already been nerfed. more strict policies for groups will be implemented. have fun trying to find a group that will carry a log thru a dungeon.

[PvE] Adjust Equipment to Fix DPS Dominance

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

dem traits help with dealing more damage, some classes rely on it. remove it, then its gonna go ugly.

besides, its not even broken. traits or gear wise, i find them to be fine atm. gonna wait for patch notes to see whats gonna happen. if its bad then maybe its not the game for me

the constant changing of traits and builds and playstyle is just getting annoying. tbh how many times have u not noticed a “patch” where your toon gets totally trait reset?

ive went into dungeons and wvw with 0 traits alocated until i died a few times and wonder wtf am i doing or taking this kinda damage? or why do i have so little HP?

not once, but multiple times, and with the amount of characters i have, its a pita to keep doing it over and over and over and over again. what for? get used to it, it gets changed, find a new one, it gets changed again.. HUH? WHAT?

yea well, come on… just do it once and for all, remove all skills, make it SAB mode, 1 stick 1 hp pool of 1k hp , 1 attack single target 10hp per hit. may the best man win.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

People farming for their Gear for a couple of months,and then u come and say that is to strong,we are going to nerf that.Its a game spoiling.

Question: Would you leave imbalances imbalanced for the same of not invalidating previous time invested by players?

If yes – and your post seems to indicate that – followup question: How would you ever do balance patching in a MMORPG?

Personally I would address those imbalances across the board by make adjustments to the mechanics which drive said imbalances. Not by kneejerk nerfing stats.

I wouldn’t leave the root cause of the problem alone (i.e. the gameplay/combat mechanics) whilst nerfing a stat which will make fk all difference.

I also wouldn’t target one small niche meta (speed running pve which is not a zero sum, nor a competitive facet of the game) within a pve subset which sees all builds able to complete the content, whilst leaving condi spam and bunker metas to dominate two out of three segments of the game and all of the competitive aspect of the game.

I also wouldn’t introduce time gated, BiS gear and then a short while after say “btw we are changing the meta/nerfing yo stats lulz”.

A thousand times this, Fenrir. I really hope that those points are clear to ANet, and I hope they have the vision and foresight to step back from this sudden gear change until they’ve looked at addressing the actual problem.

Even if changing PvE mechanics is difficult, it can’t be any more difficult than dealing with the absolute quagmire we stand to face if they let easy dungeon mechanics impact the entire game’s balance.

the problem at hand now is that alot of players just wanna bloody facetank, full clerics, healing and deal 10 damage per hit, while punishing those that can dodge and spend time avoid taking damage while dealing 1k damage per hit. they want zerkers to be as slow as they are because its not fair for them to take so long.

thing is they dont understand, if u want A, u need to give up B, to give up B, you need to be C.

they dont want to work, they just want to get rich.

likely would love a banknotes printer @ their basement to constantly print money without working for it.