Showing Posts For Brannidus.4175:

Unable to rejoin fractal group

in Bugs: Game, Forum, Website

Posted by: Brannidus.4175

Brannidus.4175

Upon loading the third fractal on my lv 50 run today, my game client posted the error below then the client crashed. I re-entered the game and the same error popped up when I tried to rejoin the fractal. I restarted my computer and disabled my firewall and got the same result. The rest of the part was fine, so it was just me for some reason.

Was a LFG Fractal lv 50, started Swamp then Ascalon, and they said the third was dredge.

I was able to load into the dessa’s lab area fine outside of the group, it was only when I tried to join that particular fractal with that group. Or maybe just that fractal, not sure.

I would hate for this to happen again, so could you please look into it?

Oh and you owe me a Fractal Dagger =)
Ahh who am I kidding I was probably getting another stupid ring.

Attachments:

Weirdest place you have looted a precursor?

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

Individually its not weird, but THREE of my guild mates got precursors off of blackgate players in wvw. We hunt them now for loot.

Earning Carapace armor as a PvPer

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

The living story season 2 can be done separately from the personal story, so you dont need to finish it. You can just jump right in to the living story episodes. iirc episode 5 begins rewarding carapace armor, but I think its gloves so you can just do episode 6, 7, and 8 for additional pieces. You will still need to do silverwastes for the boots and chest, however, as they are not rewarded through the living story. I would also recommend doing the whole living story season, but if its not your thing that fine.

Give a Dog a Fish [Content Finder]

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

Build a man a fire, and you keep him warm for a night
Light a man on fire, and you keep him warm for the rest of his life

I like the content finder, I found its best to disable the story part though, otherwise all of my alts will just constantly be reminded that they will never kill Zhaitan

Wish race elite would be viable

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

I would love the racial skills to act more like title basedPVE-only skills of gw1, and by that I mean that they are incredibly strong, but only useable in pve. ill take not using them in wvw if it means I can go bear form and not lose dps.

Sinister Stats - Stop For The Sake Of Sanity!

in Crafting

Posted by: Brannidus.4175

Brannidus.4175

Yeah when I saw this stat combo I was pretty excited. A condition armor set with 3 offensive stats is something this game definitely lacked since launch. But I have a full set of ascended rabid gear which was made obsolete overnight. A set of armor I spend over a thousand gold on is pretty much useless now. All of the other new stat combinations added since launch have been more niche sets, but this one is the closest condition has to zerker stats, which means its a huge deal. Rabid armor is not the best for pve anymore, since it has useless defensive stats. In wvw, I will still use dire for conditions. Rabid will probably still see use in pvp, but I can just change amulets, I dont need to craft a new set of ascended armor.

Some way of changing stats on ascended armor should be introduced if new stat combinations are going to be a thing. Exotic doesn’t need it so much, its pretty easy to get. Maybe a mystic forge recipesomething like

1x Ascended armor/weapon piece
1x Ascended Insignia/Inscription
50x Mystic Coin
1x Lesser/Vision Crystal

could yield an ascended piece matching the armor/weapon, but with the stats of the insignia/inscription.

Changing stats on ascended wouldn’t be easy like a legendary, it would still require significant investment. Using the above, changing stats on a piece would be in the ballpark of 40g plus dragonite ore/bloodstone dust/empyreal fragments.

It would even ensure that to get the new stats, you have to do the new content and craft the insignia/inscription yourself, if it is one of the account bound on creation ones. I couldn’t just log on today and switch my stats to Sinister – I would still need to acquire the recipe and craft the insignia for each piece I want to change by participating in the new zone.

This might even provide a reasonable incentive to get players to invest in crafting ascended trinkets if 500 jewelcrafting is released. They can use ones they acquired elsewhere in the game and change them into others with gold instead of using up laurels/fractal relics/guild commendations.

I would gladly pay 40g to change the stats on my ascended gear rather than have a 1000+ gold investment rot in my bank or on an alt.

Hammer Guard? MEET HAMMER NECRO

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

There is already a basis for what a hammer necromancer could do, the archdiviner boss in cliffside fractal is a hammer wielder and definitely a necro

He has wells, which could be incorprated into an auto attack like hammer guardian, dropping a condition causing dark field on a third attack

He also has a whirl (combo finishers? what are those?) that causes confusion

Also has a high damage leap attack. going by the rest of the weapon a condition should be implemented into this somewhow.

Last attack he has with the hammer grants him stability and protection (and also agony but we wont get that obv)

Looks like a good start for a melee condition weapon, which the necro does not have.

EDIT: Just remembered he also has an aoe pull, which would be super fun too!

(edited by Brannidus.4175)

Suggestions for obtaining precursors

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

Seems decent, but the numbers are way off. 2500 of each token would be so many dungeon runs you could buy a precursor with just the end of dungeon rewards.

I think the best way to implement a surefire method of acquiring a precursor would be through collections. It might have been an inspiration for the whole system anyway. Some of these collections cost way more to complete than a precursor.

Ascended chests on low level characters?

in WvW

Posted by: Brannidus.4175

Brannidus.4175

I got an ascended armor chest on my guardian when she was level 25 or so in a rank up chest, so yes its possible

Jellyfish as new playable race

in Living World

Posted by: Brannidus.4175

Brannidus.4175

Who would you cast as the jellyfish’s voice actor?

Eddie Vedder. Seems almost too good of a match.

Ascended Back, Nope nope nope

in Living World

Posted by: Brannidus.4175

Brannidus.4175

Mawdrey is an extremely good compromise for the complaints given to the various event backpieces over the course of the game.

Some were rare drops, and only the rich could get them
Some were hidden behind accomplishments that not all players were able to achieve
Some were in game modes that players did not enjoy

Mawdrey gives you an option to avoid most of these things. Don’t have the money? craft them. Have a ton of money and no time to play? just buy everything. Have money and time? buy the grindier bits and make the easier pieces yourself.

The only thing you HAVE to do that you cant just buy your way around is the living story, a single fractal run and a few scavenger hunt bits in the open world. Hell, you could even buy the fractal run. If you aren’t willing to at the very least play the living story and visit several locations in the world then you are just expecting the skin for free.

SPOILER: The Big Hero

in Living World

Posted by: Brannidus.4175

Brannidus.4175

Yeah I hated this. My character, being a 12 foot tall norn and weighing in at probably half a ton should have had an intimidate option. Something along the lines of “I am not an asura and do not have to follow your laws. I am taking the device. You can negotiate with Taimi for it after the summit.”

Then, I would hope he would refuse so I could literally stomp him into the ground.

Is Anet Punking us?

in Living World

Posted by: Brannidus.4175

Brannidus.4175

It all makes sense now…

The alliance forming, the zone invading, showing up at every festival…

the alliances were her bots, the invasions were farming, and she attended every festival to get the rewards early so she could sell them on TP while they were still pricy.

She just needed money for all the plant food and foxfire clusters!

TEQ world boss is empty

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

The megaserver didn’t change the fact that anyone planning on killing tequatl will show up half an hour to an hour early to organize. The megaserver killing him is simply full if you try to zone in 5 minutes before he shows up.

Sanctum Sprint

in Festival of the Four Winds

Posted by: Brannidus.4175

Brannidus.4175

If you learn your stuff, you can consistently place. What you might consider unlucky is all completely avoidable. Well outside of lightning pull. But even then, if you learn to use THAT correctly, you can even avoid the buggy nature of it.

Some tips I can give:
1. Just out of the gate, sun dash to the first row of power-ups. get all 4. Should get an aspect master. Use it to dash ahead. You should be near another row of power-ups. get all of them, and you should get another aspect master. Use that to really put some distance between you and the pack
2. Dont waste the stabilty. Have it available. The lightning has a big warning sign before it strikes and theres enough stability that you should have one every time a player uses lightning strike.
3. When you are in first, you get a lot of fake power-ups. These things are gold. Dont randomly place them. You should be ahead of everyone else enough that you can stop and place them in choke points or places with low visibility such as around corners or past waterfalls. Second place will constantly hit them and keep you ahead even more
4. Always overshoot by half a circle when using standard lightning pull. It can sometimes drop you a bit short but if you overshoot you wont land in that gap you were trying to jump
5. Get every crystal you can so you can keep sun dashing. Orange ones give swiftness, so if one is convenient and close-by, swerve for it.
6. Learn the course and play to win!

After that, the hardest part will be not getting booted for idling while you wait for everyone else to finish.

When should I enter PvP?

in Players Helping Players

Posted by: Brannidus.4175

Brannidus.4175

There are two types of pvp, spvp and wvw. Both are accessible at any level.

It sounds like you mean spvp, since you joined as a spectator. Rewards in this mode are largely exclusive to THIS mode only, and are cosmetic. The only exceptions are a few consumable items such as unidentified dye and skill points, as well as some inventory bags. Winners get money as well, but I am not sure how much a low level gets. None of the gear you acquire in spvp will help you in pve or wvw. However, in this mode you are always level 80 and have access to the same gear stats as other players, so there is no grind to catch up.

The other pvp mode is wvw. Rewards in wvw ARE useable in pve, as they are standard drops just like you will loot off of enemies, and for the most part the loot you acquire scales with your level. Once in a blue moon you might find an exotic skin that is only at lv80. I looted a Guild Shield, which is a lv 80 exotic quality item, on my guardian who is in her 20s. In this mode, your character is scaled up to lv 80 but you still earn XP and can still level up.

Either way, friends are always a good thing but you can hotjoin any spvp game in progress, and always find a commander to follow in wvw even if you don’t know anyone

Knights aren't dropping loot [Resolved]

in Battle for Lion’s Arch - Aftermath

Posted by: Brannidus.4175

Brannidus.4175

This has been happening to me as well. I have been getting loot from one or two of the knights, but I never got loot from all three. It is inconsistent between one and two of them dropping loot. It is definitely a bug of some sort, or a loot cap being reached.

Collaborative Development: Edge of the Mists

in CDI

Posted by: Brannidus.4175

Brannidus.4175

As an aside, I just wanted to call out the posts from Matipzieu KyA, which are incredibly detailed and well-thought out. We really appreciate the passion and dedication that it takes to go to those lengths. We are reading them and looking closely at the things contained within.

I just want to show my support for everything that Matipzieu KyA said. Everyone in this thread should take the time to read those posts.

I come from a guild on TC who specializes in small-mid number tactics and has been here since long before TC’s climb through the wvw tiers (guild is [DIS]). We are usually borderlands support, or a secondary force who helps augment the main force (in our case, usually the guild [NOPE]). We take camps and tower and weaken keeps for the larger group, and if necessary, reinforce the main if they need more numbers for an attempt to take a keep or defend an upgraded location. We often provide a distraction and lure large forces to respond to us, while the larger group takes the real objective. My individual guild has a great community sense, and even on top of that everyone in our wvw group knows the main commander of [NOPE] and trusts him. Our relation with this guild, and certainly other guilds on TC, is the main reason we don’t mind taking a supporting role. No one complains when we aren’t queuing into EB to take SMC. No one complains when we aren’t in the main attacking force at garrison, but are instead taking camps and running supply. No one complains when we intentionally lure much larger groups to us and face certain death so the other guilds can get an edge on a different objective.

But I can guarantee that if we weren’t fighting for TC and assisting the people we have come to know and trust even outside our own guild, that many of our players would stop running with us and just join a karma train or zerg with the largest group on the map.

Server pride and community is the backbone of wvw. Anyone who has played in T1 or T2 understands that. The answer is not to take that community out — the answer is to include those under T1 and T2 in this community-building game mode. Make players want to fight for their server instead of transferring to the winning ones.

For the Toast!

CDI- Fractal Evolution

in CDI

Posted by: Brannidus.4175

Brannidus.4175

Proposal Overview

Add a fractal that takes us back to a defining moment in the Guild Wars

Goal of Proposal

A lot of discussion has been made about adding historical events to the fractal rotation, and adding an important part of a historical event so significant that the game’s name is borrowed from it would be a boon

Proposal Functionality

The fractal could take place in past Arah when it was a human city under siege. Kryta and Ascalon are fighting in the streets and the players could be soldiers of Orr defending the homeland.

This would allow players to take place in this moment of history and both get a glimpse of what Orr looked like before it was destroyed AND make players realize that an event called the Guild Wars actually took place, and that the game name is based on it and not Guild vs Guild combat.

Suggestions

-make it a T2/3 fractal so we have a bit more variety in that range.
-introduce important characters like King Adelbern and Vizier Khilbron when they were both alive.

Associated Risks

-Could be too similar to the Ascalon fractal’s mechanics if not careful
-Players stop asking for GvG unknowing that Guild Wars is a historical event (kidding)

too many npc heroes

in Lore

Posted by: Brannidus.4175

Brannidus.4175

sounds a LOT like “I need all the glory for my character and I want to be the special one.” My point was that in gw2, much like gw1. You. Are not. The main character. There are no side heroes, and when stuff gets done it’s a team effort, and if the npcs who have dialogue just happen to recognize the LS crew before they see you, it doesn’t mean you’re any less important.

I will agree with you about the player in GW2 being a minor character, but that cannot be said about GW1. The PC in GW1 was a VERY important character in all of the campaigns and eotn. Not the only one, but still one of the major players. The only reason that the character isnt known in gw2 universe as a household name is because of the ambiguity of the character. How do you portray the heroism of a character whose name, gender, nationality, skillset, and even accomplisments are ambiguous? GW2 does so in a good way. The GW1 PC travelled a lot, so records of his/her various accomplishments would be scattered all over the world. There is in game a few npcs who talk about the hero of gw1 in a vague sense, and then of course the Hall of Monuments still exists in game (HoM being a gigantic tribute to the importance of the gw1 PC). It is however in ruins. The GW2 answer to portrayal of this character was simply that his/her actions helped define Tyria but the identity of this hero was simply lost to history. Which is quite probable considering it would be largely human history, and humans have taken major blows in the time between the two games so records of the character are quite probably lost. Most likely, any historical records would have been split between Istani scriptures (most likely in ruins due to Palawa Joko) Shing Jea Monastery (fate unknown) Old Lion’s Arch (destroyed from Zhaitan’s rise) and the Eye of the North (in ruins from neglect, likely due to the recall of the Ebon Vanguard to Ebonhawke).

So what little is still known about that hero is that he/she was of great importance and fought for Tyria in the 8 year span of history represented in GW1.

I vote we hire someone...

in Fractured

Posted by: Brannidus.4175

Brannidus.4175

That is impossible. If that were to happen, then Kiel would simply remove her mask and reveal she was scarlet all along, then walk slowly into a portal and our hired assassin would be stuck in cut-scene and unable to attack.

Need fashion opinions from fellow necros

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

I have a similar look, though a little more rugged. I personally found a fully upgraded fractal capacitor to match best, as it looks icy and its particle effect looks like snow. But I think of the two you mentioned, the shatterer wings go better with your color scheme

Against Imbaneers!

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

Stopped reading at “amazing downed skill set.” Engineers have the worst down state in the game, unless you include that ours is bugged. As far as a solution to automated defense, 25% for an engineer is about 4k-5k health, so you could pop lich form and end em pretty quickly. And if thats down, death shroud should provide enough damage, so be sure to pop it late in the fight against engineers.

Necromatic Corruption...?

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

The Bone Fiend throws two projectiles each time it attacks, so it probably triggers this activation twice, so 6 minions would perform 7 attacks. I think.

Epidemic nerfed into the ground

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

Epidemic is stupidly powerful, even with the bug fix. And that is what it is, a bug fix, not a nerf. If you think epidemic is bad, then you are either new to necromancer or just never used it. It is a fantastic ability

Hall of Monuments

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

I still actively play, and most of my hom points left are money requirements.

Anyone wants to donate ectos, obby shards for obby armor, zkeys for zaishen title track, or booze/sweets/party points would help a lot. And of course straight up gold helps get these things.

What weapon is necro most likely to get

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

Torch would be good. Could use blue ghostly willowisp fire.

Greataxe would be a good match for a new weapon, stylized off of executioners.

No Wep Swap In DS now. Are you serious!?

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

This actually is in the patch notes. It is buried in the wrong section. When I saw it, I remember questioning its placement there, instead of in the necromancer section. I still question why they did it, guess i just have to remember to switch to staff before DS.

Anyway, the actual notes for it is in the “Guild Wars 2 Wiki Notes” section at the bottom of the list. Who knows why?

Safe ways to gift large gold amounts?

in Players Helping Players

Posted by: Brannidus.4175

Brannidus.4175

Earlier today, a guildie of mine lent another guildie a large sum of money (250 gold). One of them said in guild chat “I am lending 250 gold to ______ so that he can buy lodestones for his legendary. I am not selling gold.” Then ______ said “I accept this gold.” I am sure they took screenshots, and have an entire guild to back them up just in case something happens.

I guess moral of the story is witnesses might be good, I am pretty sure chat logs are stored somewhere for them to review.

Daily Karma Vendor what to buy?

in Players Helping Players

Posted by: Brannidus.4175

Brannidus.4175

There are Lost Orrian Jewelry Boxes from most karma vendors in Orr that cost 4550 karma, and are a one-time consumable item that grants items from a long possible list of them, including lodestones and karma refunds, and could give valuable everlasting potions and miniatures.

Done everything I'm interested in

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

Of course you will run out of things if you choose not to participate in most of the activities Arenanet has given us to do. This game is about map completion, running dungeons, event/karma/gold farming, wvw, personal story, spvp, acquiring a legendary and other weapon/armor skins, and living stories in general.

It seems you chose to cut most of those things from your to do list, and only focused on the short-lived ones. I recommend looking at what you want out of a game, you seem more suited to single player games by the sound of it.

Help me make a pure healer

in Players Helping Players

Posted by: Brannidus.4175

Brannidus.4175

I have NO experience with this build, but being a Necromancer, theres many traits and aspects of the class that could make it a very good group healer. I felt like making a build, so I did.
Here is the example build: http://gw2skills.net/editor/?fQEQNAW3djQad6haSb07JApCPP9o7tHn6R5sjOA;TEBg2yrEWJtSdlyKKvMeJ8y6lzLpXrNGbcaY3wbDA

Staff is your primary weapon, with sigil of water for obvious reasons. Also, staff builds life force quickly, transfers conditions to allies, and provides regen to allies, as well as supplying condition damage and fear support. Axe/Focus is there just as a backup, focus does provide regen though. I picked Monk runes for healing power and access to group aegis on elite usage. Flesh golem is on a minute cooldown, and in addition using its charge attack counts as an elite skill, so you have group aegis on a 40 second cooldown as long as it stays alive. Apothecary stats for healing/toughness/condition
Traits
Death Magic II – Greater Marks – makes your staff marks bigger so more allies get hit by them, as well as makes sure enemies are affected. Necessary for any staff build.
Blood Magic VI – Transfusion – Life Transfer heals nearby allies, for aoe healing.
Blood Magic IX – Deathly Invigoration – Heal in an Area when you leave Death Shroud, for aoe heals.
Blood Magic VIII – Ritual Mastery – Wells have 20% cooldown reduction. Build uses 3 wells
Soul Reaping III – Path of Midnight, reduces cooldown of death shroud abilities. Basically for Life Transfer reduction to use its heal more often.
Soul Reaping X – Soul Marks – causes staff marks to generate 3% Life Force per hit. This will help build Life Force even faster, which you need for Death Shroud.
Soul Reaping XII – Near to Death – reduced death shroud cooldown to 5 seconds, so you can pop in and out every 5 seconds for aoe heals from Blood Magic IX – Deathly Invigoration.
Minor traits are all very nice for personal survivability and life force generation as well

Use Well of Blood for aoe heals (very good healing power coefficients), Well of Power as condition removal and boon application, Well of Darkness to provide aoe blinds to minimize pressure, Signet of Undeath for passive LF gain and active 2-second cast time aoe resurrection.

Playstyle is to stay close to melee and provide support and heals via regen, area heals, aegis, condition removal, and aoe blind, and pop in and out of death shroud frequently, using Life Transfer whenever possible.

Just to change things from classic Ele/Guardian healers, give this a try if you are bored.

EDIT: Correcting armor prefix, I used the wrong one.

(edited by Brannidus.4175)

Minion AI improvement

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

Yeah I was a little upset by that comment he made. He pretty much said that us wanting our class mechanics to function correctly and be usable was just us kittening and lobbying for power over other classes.

Tricks/bugs that a necro can exploit

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

One cool one that I like:

If you are traited for reaper’s protection and use Dark Spear (Spear 5) the self-induced knockdown from pulling yourself to your target will cause aoe fear at your new location, giving you fear on command.

Necros Pulling to much threat

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

This is a common problem? Here I thought the bosses just viewed me as a threat andas such decided to always spam their mechanics on me,

Best looking race for necro

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

I have a norn necro, and I enjoy the look. I am trying to go for a corrupted ice/svanir look with svanir armor and frostfang, corrupted weapons, etc, with the starter wraith eyes. It will capture both a necromancer and a norn in one outfit

"Consume Conditions" a Corruption Skill.

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

Haha. I guess you could say this thread got…

puts on sunglasses

necro-bumped.
YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!!

But seriously, I love consume conditions. When I am on other toons, I always forget that the heal button doesn’t also eat my conditions. It is pretty fine as it is (But I certainly wouldn’t mind a cooldown reduction for completely biased reasons).

patch won't load, game wont' start

in Account & Technical Support

Posted by: Brannidus.4175

Brannidus.4175

Others are having this issue. They did not intentionally put it in game and block others access to the game because you bought gems in an attempt to rob you. That whole idea is just silly.

If we only had a torch (possible skills?)

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

Spectral flames and Will o’ the Wisp type attacks would be awesome. Burning would help conditionmancers, I could see them also causing confusion or fear as well

Necromancers are Garbage underwater

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

I am going to have to agree with general consensus. Necromancers are VERY well equipped underwater compared to other classes. I have had success underwater with all builds, because our weapon kits are very strong. If you are having problems with it, then (no offense meant) you are doing something wrong.

Next gw2 Expansion Class?

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

Dervish!

Make it work in lore somehow!

What kinds of things do you miss from GW 1?

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

I love GW1. Hell, I still play it a lot. Like, actively play it. And it sounds like most of you are taking a ride on the nostalgia train, and didn’t bother to take your rose-tinted glasses off.

The amount of skills in gw1 was huge. There were so many that Anet couldn’t keep up with balancing them. And because of that, certain skills were better than others, and meta builds existed. Sure, there was effectively limitless possibilities that existed with 300+ skills in each profession but when players are given a choice of what to use, they will use the most effective only. And if you wanted to succeed in GW1 past simply completing the story, whether solo or group, you were expected/bullied into using these few builds. Your class doesnt have a meta build that is used in this dungeon? cant come with.

The fact that missions existed in a linear manner in which you could not progress until you beat one really segregated the newbies from the vets. No one helped newbies, no matter how you remember it. Yes, you did have incentive to go back and do old missions for secondary objectives, but in order to complete them you sure didn’t want anybody who had no idea what they were doing messing everything up, so you brought guildies who are also looking for secondary objectives. and the newbies would sit around and fail at it over and over again (until they looked meta builds up on the internet).

When GW1 released, it wasn’t very good. At the end of its life, it was so catered to the hardcore playerbase that newbies had a hard time getting into it. The game segregated its players so much (through missions, HM, elite missions, instanced world, among others) that I often forget I am online, until guild chat gets lively.

All that being said, here is a list of things I really miss:
-easily acquired endgame armor. Cool looking armor needed time, but if you just wanted a specific armor set for a new build, in most cases it costed a very small amount of money.
-earning statues in your Hall of Monuments.
-More interesting storyline. The choices I can make in the gw2 one are nice, but ultimately it lead to a watered-down storyline where no foundation was build for further story, because every player made different choices but all ultimately led to the same result.
-While I was always strapped for gold, I never felt I NEEDED it to play. Large amounts of gold was really just for buying that extra cool skin or that really rare miniature or points towards titles that gave no benefit. GW2 pressures players into spending their money just to play at the same level as everyone else.
-Probably most of all, I really miss that the enemies in the game were extremely similar to the players. They had similar health pools and used the same skills as players, except for certain ones with monster skills. It portrayed a game based on skill, not gear or stats. Enemies didn’t have oneshot abilities or overpowered defensive cooldowns or ridiculous HP outside of a few exceptions (I am looking at YOU, Duncan the Black!).

Norn shapeshift forms

in Suggestions

Posted by: Brannidus.4175

Brannidus.4175

In the lore, shapeshifting is supposed to be a VERY important part of a norn’s strength, but the current shapeshift forms leave a lot to be desired. Having access to a full new kit for 30 seconds every 4 minutes, and outside of a very few niche uses (stealthing past enemies with snow leopard and occasionally chasing down foes in pvp with bear) the transformation is not very useful because of a combination of their duration and combat effectiveness.

I feel these transformations would be much more viable without unbalancing by making them function like an engineer’s toolkits, with no duration or skill limit usage. You just transform and you are good to go until you want to transform back. Then once you are back, the 4 minute cooldown comes into effect. Given that while transformed we do not have access to utility skills, it shouldnt unbalance them or make them feel mandatory.

Rename Necro to Warlock or Demon Master

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

Alright until now I thought you were serious, now I realized I just fell for a troll.

I should know better, with how much time I spend on the internet.

Enemies respawn too fast in my personal opinion

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

The communication with you is great, Jeffrey Vaughn. I wish we would see this kind of talk with players more commonly on the forums.

I remember one area in particular that was extra-frustrating. It was in Orr, but even for Orr it was very tedious to make progress. Just north of the Blighted Arch in Malchor’s Leap is a hill leading upwards from the water (you have to swim to get here, i think) with a skill point and POI at the top. The hill is littered with enemies, with an unhealthy mix of veterans and normal ones. Running through was not an option because they kill quickly, so you have to fight your way through. Because of the vets, progression up this hill is at a snail’s pace, and hitting respawns is very likely. Also, because it is easy accidentally pull more than 1 vet at a time along with other normal enemies, I died a few times trying to get up this thing. When I got back, EVERYTHING was already respawned, and I had to restart.

Attachments:

Rename Necro to Warlock or Demon Master

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

The only description that matters is the one on the Box.

This one right here that you can all read: https://www.guildwars2.com/en/the-game/professions/necromancer/

Until Necro matches this description, or this description changes, Anet is guilty of false advertising. No matter what they say in the fine print, you cannot sell one thing and deliver another. It is illegal and with extremely good reason.

“Practitioners of the dark arts, necromancers summon the dead, wield the power of lost souls, and literally suck the life force from the enemy. Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.”

You mean that? Because we do exactly that in game.

Rename Necro to Warlock or Demon Master

in Necromancer

Posted by: Brannidus.4175

Brannidus.4175

I never understood this thought.

Necromancer as a word is quite open ended, but outside of gaming is generally a person who can contact the dead.

In a fantasy setting, necromancers are generally capable of:

-Life Siphoning. This is in game and builds can rely on it (However it is undertuned at the moment, but still there)
-Summoning the dead to fight for them as mindless beings. We have minions. They are very much dead bodies (Exception: shadow fiend, which is a malevolent spirit. Which other games have also done.)
-Foul and dark magic (feasting on vitality of others, using blood as a component for spells, lingering curses, spreading disease. We do all of these.)
-Robbing heat from the living. Lo and behold, we have the most access to chill than any other class.
-Reaping souls (uh… soul reaping).

I mostly see this complaint focused around the minions not being “undead enough.”
-Bone minions are made of a humanoid skull, and likely humanoid flesh, twisted into the same of a small creature. They are composed of dead flesh, and the necromancer animates them, therefore an undead minion.
-Blood fiends are composed of a somewhat humanoid looking ribcage (could also be a beast) and organs with a long spine attached. Not only is this clearly a twisted dead body, its also a fresh one since the organs are still intact. They are composed of dead flesh, and the necromancer animates them, therefore an undead minion.
-Flesh wurm appears to be multiple bodies warped into the visage of a frost wurm. However, it is not the body of a frost wurm. Once again, many of the bones are humanoid, but in this case it is likely a combination of humanoid and other remains. They are composed of dead flesh, and the necromancer animates them, therefore an undead minion.
-Bone fiends, while they look like devourers, are similar to the flesh wurm. It is simply other bodies twisted into the visage of a devourer. Its back legs, for instance, look like a human’s spinal cord, and likely are. Other parts of it are humanoid, including the “thorax” which appears to be either an asuran or skritt ribcage based on the size. They are composed of dead flesh, and the necromancer animates them, therefore an undead minion.
-Flesh golems are mostly non-human parts. Their arms are made of a giant beast’s jaws, and its headneckback is from some elongated beast, or a very lanky humanoid. The horns are likely non-humanoid, but could potentially be charr. They are composed of dead flesh, and the necromancer animates them, therefore an undead minion.
-Shadow fiend is the exception, in that it is a malevolent spirit from the underworld. While other necromancers in games can summon spirits and ghosts, JUST to nail this one in, Grenth is (or was) in charge of the underworld and permitted spirits to be used in the art of necromancy. These spirits are dead mortals, not demonic in nature.

Half the time I think these complaints just come from people with low-end graphics cards who can’t view the high-res models. The low-end models don’t really do them justice. On the other hand, if people are complaining that we dont have any explicitly human zombies to control, realize that humans are currently not the most populated species around. A necromancer would benefit more from using whatever dead it happens upon rather than waiting to find a human corpse.

Corpse exploiting was simply removed as a mechanic for convenience of the class, but is still canon.

(edited by Brannidus.4175)

Enemies respawn too fast in my personal opinion

in Guild Wars 2 Discussion

Posted by: Brannidus.4175

Brannidus.4175

Reading JV’s comments, he’s thinking about specific creatures respawning, whereas what players are seeing are continual multiple mobs in the same area.

So fine, your monsters are on a 100 second respawn, but when there’s 4 mobs that all spawn in the same place, it’s the equivalent of 25 seconds. Add in some adjacent spawns and wanderers, a slow-kill-speed character, and the player experience is that of instant respawns.

Again, I’d have to say in my opinion this is just a feature to watch. The way the game is now, respawn timers are something we can either adapt to or hunt somewhere else. I include it with things like risen mobs that run faster than you even after you’ve crippled them. A bother, but not necessarily broken, especially in a game where there’s not a lot of pve challenge.

It’s not like losing chests cuz of party bugs, not being able to play with your friends, traits that only sometimes work as advertised, etc.

This is super legit. 2 minute respawn rates are a nonfactor when theres 5 things that spawn so closely together. This game pushed active combat in that you are always moving about, but punishes you for actually doing so because of the insane enemy density in some areas.

My experience with this comes from a necromancer point of view, so it might be extreme. I am constantly running around kiting enemies and winning the battle of attrition against an enemy, slowly. If during this time I aggro another enemy, the first enemy might be respawned by the time I kill the 2nd, or shortly after. I notice this most when tackling veterans with nearby regular enemies. If I pull the regular enemies and kill them, they will respawn before I even kill the veteran because I kill much slower than a warrior, for instance. Orr is also awful for this because anywhere I try to kite to, I end up pulling at least one other enemy. My solution in densely packed areas is just to auto-attack and spam cooldowns without moving or dodging and rely on my heal to keep me alive. This type of gameplay is not only incredibly boring and monotonous, but also goes against the game’s promise of active combat.

Edit for typo.

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Brannidus.4175

Brannidus.4175

The biggest issue with dungeons are pretty much as follows:

-Boss HP is way too high, lowering it doesn’t make them easier, just a bit quicker. For example, the first time I see a mechanic, I may fall victim to it. The second and third time I will know better and learn how to avoid it. After 4+ times it just drags the fight on.
-Trash mob HP is way too high and generally favor burst damage, all at little to no reward, hence players skip it all and run through the content. Less trash mobs would probably be a big boon to several paths, as well.
-Events that surface while running dungeons, such as the cave troll in AC or the bridge guards in CoF are skippable, and almost always skipped to save time. Making them not skippable, or preferably, worth killing, would help.
-Heavily focused on combat while ignoring the puzzle and interaction elements.
-Time difference between dungeon paths (Ex: CoF/1 takes 10 minutes while Arah takes over an hour, with the same rewards, causing players to ignore long dungeon paths).
-Diminishing returns, while a good idea, severely hurt players who enjoy dungeons over other content.
-Objectives which require destroying non-mob objects heavily favor certain classes since they can not take condition damage. A warrior can take out a graveling burrow by himself quickly, while a necromancer has a very tough time even taking one out before getting overrun with gravelings. This becomes a huge issue in AC/3, for example, when quickly destroying such objects is mandatory for advancement. Having too many non-melee characters can be a show-stopper here.
-If the updated dungeons still use waypoints rather than checkpoints like in Fractals, then add more of them. Sometimes, reviving a dead player is simply not feasible, and they have to run back. TA is terrible for this, since not only is the closest waypoint half the instance away generally, there is also a boatload of explosive flowers that the player has to clear before they can jump back into the fight, which could take several minutes.

The good news? Fractals barely has any of these issues. It is a very good model dungeon to base the other dungeon revamps off of.

Did my first jumping puzzle as a Norn...

in Norn

Posted by: Brannidus.4175

Brannidus.4175

My advice to all Norn trying jumping puzzles: Be an Asura.

I don’t mean re-roll, that is silly. Obviously you are awesome because you are Norn. But those sneaky little guys do have one advantage in their minuscule size, which makes jumping puzzles much easier. So how does one act like a Norn, think like a Norn, but look like an Asura?

Sinister Automatonic. These little gems drop from CoE and most people, upon getting one to drop, curse and throw it on the TP for a few copper. Stock up on ’em.

This is a quick and dirty fix to the camera problems that plague all norns, that I will use these things until a real fix is implemented.