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Lowest model quality should show party

in Guild Wars 2 Discussion

Posted by: CaptainOok.1048

CaptainOok.1048

Possibly a “Always show Party” with a drop down for quality selection…..not a bad idea (don’t know if technically possible, however).

even better

Lowest model quality should show party

in Guild Wars 2 Discussion

Posted by: CaptainOok.1048

CaptainOok.1048

Not sure if it’s just me, but using anything higher than lowest model character quality considerably lengthens my loading screen times, especially in packed places (which are common).
I usually play with the lowest setting. However, it makes the game much less enjoyable and beautiful, so I sometimes turn it up when I’m doing instanced content so I can see my party.
Instead of having to switch between them all the time, it would be nice if the lowest setting would still show characters in your party at all times (assuming it won’t affect loading time as much),
OR better yet add a new setting to only show party characters.

Camera FOV Resetting

in Bugs: Game, Forum, Website

Posted by: CaptainOok.1048

CaptainOok.1048

I concur. In PvP it resets every time I start a new game.
I have to keep readjusting the FoV slider.
Not sure why this is the only post on the matter. It happens to everyone that uses this feature and it seems like an easy fix.

shadow behemoth chest

in Bugs: Game, Forum, Website

Posted by: CaptainOok.1048

CaptainOok.1048

Then I guess this bug is in the game awhile now.
I just hope Anet is aware of the issue and is looking into it.

(edited by CaptainOok.1048)

shadow behemoth chest

in Bugs: Game, Forum, Website

Posted by: CaptainOok.1048

CaptainOok.1048

This happened to me too. Twice I didn’t get a chest on the same toon (even though I haven’t done the event since daily reset and I got gold on the events).
I tried guesting on another world with that toon and I got a chest.
I hope this gets fixed soon…

New to game, choices?

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

Class: I think there are just some classes people dislike to add in pugs. Thing is you are mainly expected to survive and deal damage and with some classes it’s just a lot harder to survive so most people just suck with them. If you want to be welcomed to pugs don’t create a thief. Guardians are pretty great overall with great survivability and decent damage. Mesmers have some great party skills and an OP elite skill. And warriors are usually welcomed too because of their high damage.

DPS+TANK

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

Crafting is quite unrewarding all around. You better decide that later on.
As for the body type, I think most are okay. Just don’t take the one that’s too beefy, cause they tend to stretch armors. (unavoidable on a norn)

Transmuting starting items

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

I just created a thief with a subterfuge mask to check this out. I used a basic transmutation stone on a l18 white mask and it worked, account bound and everything.

So I just hit 80...

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

Stats aside, CoF p1 is one of the easiest, and AC is pretty easy overall.

I want to send someone a carrot

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

alt drag it

Message Body length must at least be 15.

DPS+TANK

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

They are only for looks. But keep in mind that is the only way to obtain one of them, and if you trash it, you can’t get it back (kinda).
Of course you can always transmute it on higher level items if you wanna keep that skin.

how does agony/infusion work?

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

By both I presume you mean 5 AR and the 5 of some stat. But the 5 stat points are pretty pathetic, especially for their insane price. If you want the AR your’re better off getting the Versatile Simple Infusion IMO.

how does agony/infusion work?

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

At the moment yes, but I think they said somewhere they might add more infusions.

Drop chance fractal weapons?

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

You get them the same way you get the rings.
I got a staff after close to 20 runs, I think.

General questions about HoM

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

You can get more than 40 points even with just one campaign and EotN.
Here is a guide to get 30 points with just one campaign fairly quickly.

Edit: Reading that guide I think it would be better to get less points from weapons (valor) and sub them for more miniatures (20+), honor statues/titles (10+), and getting 10 statues in fellowship (or 20 if you bought nightfall). Leave me a message if you get into it.

(edited by CaptainOok.1048)

how does agony/infusion work?

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

if i put a offensive infusion in a offensive infusion slot of a ring like +4 power you get automaticly + 5 agony?

Like I said you only get +5 AR if it is actually written in the description.

If not then why not always do the + 5 agony from fractals in it because +4 of a stat is very low?

That, my friend, is an excellent question….
I’d guess that the infusions that have +5 AR are intended only for people who actually play in fractals of the mists. That’s why the infusions sold by the laurel merchant don’t have 5 AR, though that rendered them pretty much useless…

how does agony/infusion work?

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

The 20% mf infusion is a Utility infusion, which requires a Utility infusion slot, and rings don’t have that slot only amulets. (you can read more about this here)
You get 5 AR (agony resistance) if the item lists that you get it, if it doesn’t – you don’t.
Ascended is a rarity (color) of items, like exotics, rare, blues etc…
You can infuse an ascended ring in the mystic forge to get an infused version of that ring, which has an inherent 5 AR. You can read about this here (under the table)

DPS+TANK

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

Yeah if you really want to have a nice amount of survivability don’t choose warrior. They are more dps focused and don’t have too much variety.
I like guardian myself. They have a great mix of good defensive skills with a nice amount of melee dps.
Elementalists are a bit more tricky IMO. They CAN have good survivability, but if you’re not specced for it you die VERY fast (which can be a pain leveling up solo). That’s less of a disadvantage if you know you want to use a defensive build. They have decent dps too and better AoE and ranged skills than guards I believe. Besides that, their combat is a bit more interactive and much more effective if you utilize all your elements. So I guess I’d say you need to work a little bit harder with them, but some might consider it less boring.

What hotkeys do you use for slot skills?

in Players Helping Players

Posted by: CaptainOok.1048

CaptainOok.1048

I dodge and interact(f) with my mouse buttons.
For movement, I usually use Q E strafing and mouse, so that freed up A and D for me.
R – heal
ADF – utility
C – elite

p.s. you can also edit the title of the thread

Level 2 - 400 crafting

in Crafting

Posted by: CaptainOok.1048

CaptainOok.1048

In general crafting to 400 will grant you 10 level. However, for some reason I don’t completely understand the lower levels go a bit faster, so you’ll probably get to around level 16, instead of 12.

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: CaptainOok.1048

CaptainOok.1048

Personally, I am really not looking forward to guesting. Instead of belonging to one world and being able to move to others, they should just eliminate worlds altogether in PvE (you still need to choose a world if you want to participate in WvW of course).
As it stands, people playing in barren zones that want to play with other players will have to manually move to another highly populated world, instead of the game uniting people in the same zone automatically. And since you can’t guest on a world that is full, this solution will not always be available.
IMO this is just a workaround and does not solve the real problem.

p.s. I know that some separation is in order and there are issues that may arise from eliminating worlds.

Show species of mobs

in Suggestions

Posted by: CaptainOok.1048

CaptainOok.1048

Since some mechanics in the game rely on the type of mobs you’re fighting (potions, dailies etc..), I think it would be nice to see the species of the mob you’re fighting.

How the WvW stole PvE

in Guild Wars 2 Discussion

Posted by: CaptainOok.1048

CaptainOok.1048

So these is a awesome rage of a pve hero that only want to kill a mob, amazing.

I really want pk in these game to kill all the pve players.

As I’ve already said, I play both pve and pvp. It is my personal opinion that wvw sucks. But if that’s what you like to do, by all means do it.
I just want that having wvw in the game will not badly impact the pve experience. I do not wish to harm wvw.

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

Sorry to hear that you’re limiting yourself to not fully experience Guild Wars 2 as a whole.

I can speak for myself when I say that I’m not the one limiting myself. I play pve and pvp, and I do want to experience everything this game has to offer. But I just can’t enjoy wvw. For me it’s just incomplete, imbalanced, repetitive and boring. I also wrote my experience in wvw in one of my posts in the thread.

How the WvW stole PvE

in Guild Wars 2 Discussion

Posted by: CaptainOok.1048

CaptainOok.1048

I feel that fractals and the endless grind have killed pve.

At least silly design killed the living world or at least is slowly.
Why did they put three dungeons past 70?
Why put the newest content into the most crowded city?

I completely agree that pve is far from perfect, and there are many things I want to change in pve.
However, this thread was intended to point out the bad design that causes wvw to affect pve.

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

Leave my server alone! Seriously, I don’t want to play around with other folks in the open-world that come from other servers. This might be because I’m on the un-official RP server and actively roleplay, but I really prefer to keep my community in-tact the way it is.

I’m with you, Rhysati. I think server communities definitely take on distinct personalities, as people settle into the servers where they feel most comfortable, and switch when they don’t. I love that people wander around Tarnished Coast roleplaying, and that those that aren’t into it just ignore it and carry on with their business (for the most part; every large enough group has its bad actors, of course). I like running into people, and Guild tags, that I recognize, even if I’ve never actually interacted with them beyond doing events together. Creating a pool of players so large that you never run into the same person twice would only decrease what sense of server community there is, and increase the cries that we already hear frequently in the forums about GW2 not providing a sufficiently ‘social’ experience.

I guess I never considered that. Personally, I never felt a sense of community with my entire server or almost any group outside my friends and guilds. And even if I do meet the same person twice, I don’t think much of it since I’m probably not going to interact with them too much. On the contrary, I do want to meet new people.
Anyway, maybe it will be best to reserve a number of small servers, based on demand, to accommodate people who want a sense of server community, and to merge the rest of the servers for us that want to be with the entire community.

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

These issues all stem around world transfers. Are there really that big of a need to transfer worlds daily? Why does one need to continually change servers for PvE purposes?

You got it a bit wrong. The first issue refers to the arbitrary separation of the community in pve, which causes some zones to become desolate.
The second one is regarding world transfers. As to why – in the game you can interact with many people in different worlds, e.g. in overflow shards or dungeon groups, so you might need to change servers many times so you can play with your friends.

I think you are classifying players as ONLY PvE OR wvw. I’d guess the vast majority of players do both activities. Gold and drops from one gets used for the other.
You are saying that people congregate to high pop servers…. They are all high pop. And if you transfer to the best ones you are going to get a queue because everyone is there since all servers are capped at 150 a map.

I play both pve and spvp, so why shouldn’t I get gold for doing spvp? They are separated for a reason. Seriously though, gold is the issue that bothers me the least.
And believe me when I say that I know many people that have zero to no interest in wvw because they think it is broken and boring, and I truly believe that it is not the “vast majority” that actually plays wvw, and doesn’t just go in for their monthly. And I was referring to that group of people that doesn’t really care for wvw, only the bonuses they get, so queues aren’t really an issue.

How the WvW stole PvE

in Guild Wars 2 Discussion

Posted by: CaptainOok.1048

CaptainOok.1048

1-2: It’ll be awesome when Anet adds guesting.
3: Since Anet made guilds exist across all servers, they need to step it up and make things I do on one server affect another one, unlike any other game.
4: Just knowing that someone on another server may have 1-5% more/less of a chance to get a 4th mat off a node than I do REALLY MAKES ME JEALOUS!.
5: (I can’t even begin to understand the nature of this complaint…I’m guessing you think the game dishes out money for nothing in WvW?)
6: Legit complaint (though only if you’re on a terrible WvW server). Without specifically trying for it and without being a ‘WvW-focused’ player, it’s always the part I finish first (and usually in an hour). I’d say fractals are a bigger problem because of the dc’s and inability to rejoin. Regardless, I sucked it up and got into a couple lucky groups with no dc’s and burned through all 7 in a day.

…and no, @nofo. WvW isn’t competetive PvP. It’s essentially open-world PvP which is a lot closer to PvE.

FTFY.

1-2: I don’t get why everyone is so excited about that guesting feature. Don’t you see this is just a workaround designed to bypass the mistake that is pve worlds? I mean if you can freely travel between worlds you have friends on – so now what? you’ll try to add a friend from each world so you can hop to each world at will? and what about the zones that already see a small amount of traffic? will the community now decide on a world that is the first priority so that people go there if they actually wanna see anyone?
4: I wish it was just that. But these bonuses also add to you armor, hp, healing and endurance regeneration practically making pve content much easier to handle. And the bonuses to critical crafting chance, additional node uses and extra gold drops allow you to get a financial advantage.
5: That is the main issue in my opinion – if you’re on the winning server you can just join the zerg closest to your home running around doing nothing and getting a lot of gold off it.

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

Literally one minute into the video you linked he states “GW2 takes everything you love about GW1 and puts it into a persistent world.”

1) GW1 is a lot of PvE, in fact, mostly PvE
2) It says ‘what you love about’, not ‘what you think it was designed for’
3) Taking that same line and putting persistent world into context around GW1 you realize it is about it’s ‘instanced’ nature, of PvE.
3) The manifesto primarily is about PvE
4) Thread is about WvW, which isn’t competive PvP
5) WvW seems pretty much alive to me, I’ve been queued up occasionally

1) Its a lot of both.

2) A lot of people loved GW1 PvP.

3) Or it could be talking about the instanced nature of PvP.

3b) True

4) WvW is competitive PvP.

5) Depends on the server, but its in serious decline. It’s still alive no doubt but the fractals patch hit the WvW community hard.

edit: From wiki regarding guildwars 1.

Guild Wars is a CORPG, or Competitive/Cooperative Online Role Playing Game developed for Windows by ArenaNet and published by NCsoft. The first campaign of Guild Wars, Guild Wars Prophecies was released on April 28, 2005. The different genre was chosen (as opposed to the classic “Massively Multiplayer Online (MMO) RPG”) due to the perceived differences between the game and other, more traditional MMOs: the focus on Player versus Player (PvP) rather than Player versus Environment (PvE) play made it almost a unique case at the time, players received their own instanced copy of explorable zones and parties were limited to 8 players each, a tiny number compared to the massive caps of other games, which often allowed for up to 64 players in a single party (and unlimited players in non-instanced zones, which were the norm).

I can’t believe that you actually quote one sentence out of the video (which is a completely empty gesture btw) and twist it to make your own point, instead of focusing on the real content of that video. Guild Wars at first was centered around pvp, I’ll give you that. However, if you even stuck around for some time you’d know that Nightfall and Eye of the North were expansions to pve only. But even that is besides the point since Guild Wars 2 is not Guild Wars! Get over it, it’s a new game! And if you wanna get all literal on its name – GW2 doesn’t have Guild vs Guild anymore, unlike GW.
I’m not sure what you meant by saying that fractals hit the wvw community, because that minuscule addition to your attributes doesn’t really make any difference.

(edited by CaptainOok.1048)

How the WvW stole PvE

in Guild Wars 2 Discussion

Posted by: CaptainOok.1048

CaptainOok.1048

2) Since PvE and WvW both are part of the game play for this GW2, as long as no PvP only server or PvE only server…I guess we all have to get used to it.

I completely disagree on that. pve and wvw are both two different parts of the game. Just as they don’t expect pve players to spvp if they don’t want to, they shouldn’t expect them to wvw either, and vise versa. Besides, why are you assuming there’s not room for improvement? What’s wrong with what I suggested that when you use world transfer you can enter the current match-up of wvw? That wouldn’t impact pve at all.

6 ) Well .. think of it this way. W3 isn’t much different from PvE. only different is Pre-programmed mobs vs Live plyers that are not pre-programmed which mean that they might not do this kind of AoE every 20 sec or so. Also, use your guild, set up the " Guild w3" day or something , gather a pt or 2 , and go out there Rambo. If you die .. so what ? go back to wp and go different way and do again. Im pretty sure those players going to get killed by you guys are not going to qq, so you dont have to feel sorry for them and just get your Monthly. After u get what you came for, dont look back w3 for next month. done deal.

Okay now you’re just being ridiculous. WvW for me is running around (and a lot of it) with 5 fps (I know I can get a better comp but trust me the fps is the least of my problems in wvw) shooting at invisible people or walls, and when it’s not that it’s trying to tag as many people as I can in wall vs wall (that’s how it should have been called), and trust me no matter how skillful I am the biggest zerg always wins. And I can try going commando behind enemy lines which is fun to some degree, but then when I have some bad luck and get killed by a huge zerg, I have to run back for so long that I wanna shoot myself. So that is why I am so reluctant to play wvw at all. But I don’t mind sucking it up (and that’s why I said in the OP “to a lesser extent”). You really hit the nail on the head there when you said “After u get what you came for, dont look back w3 for next month. done deal.”. Thing is I don’t get how you can say these words and still think that this is an ideal situation.

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

So TC, you want segregation between PvE and PvP players, and to punish PvPers for PvPing by way of several things that could adversely affect all players who PvP? Sounds like you need to rethink your arguments a bit.

I assume that by pvp you mean wvw. And no, I don’t want segregation between pve and wvw players, I want segregation between pve and wvw. Besides, I really don’t get your point there – if two players strictly play only in one different part of the game (be it pve, wvw or pvp) they will never play with each other as it is.
And I really have no idea what you mean by punishing pvpers. Could you be more specific?

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

The problem with suggesting a separate currency system for WvW is again completely not fair to the WvW players. What currency does the TP use? gold. If you deprive WvWers a way of making gold during their chosen method of play, you are unfairly discriminating against them and locking them out of working towards things like a legendary weapon.

Why should PvEr’s have an economic advantage over WvWers simply because they like to grind mobs and dungeons instead of battling other players and going on sieges?

But a different system already exist within the game – in PvP! I’m not suggesting to deprive wvw players of legendary weapons and wvw can still have everything pve players have, just under a different set of rules (not necessarily the pvp ones).

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

Yeah well, thing is, this game was marketed as a PvP MMO, sucks that PvP effected your PvE but your PvE utterly trashed our PvP.

Thanks.

Did I miss a memo? Where on earth did you get the idea that this game was marketed as a PvP mmo? If you ever even watched guild wars 2 promotional videos you’d see them going on and on about the story, dynamic events and cooperative pve. Even in ArenaNet’s MMO Manifesto there isn’t ONE reference to PvP!
And if you’d only be so kind to give us an example as to how pve trashed pvp?

Thanks.

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

Leave my server alone! Seriously, I don’t want to play around with other folks in the open-world that come from other servers. This might be because I’m on the un-official RP server and actively roleplay, but I really prefer to keep my community in-tact the way it is.

The whole point of Guild Wars 2 is to build a community on your server that you play with, do dungeons and events with, etc…then to take that community with you into WvW. That way you have a community that you belong do that you are fighting for. There’s no reason to mess with that, and there is nothing wrong with the way it is.

In WoW, they’ve put in cross-realm zones, cross-realm dungeons, and cross-realm PvP to the point that you never see the same people twice. That doesn’t foster playing together with other people. You’re supposed to make friends and join guilds. I don’t see why this is such a difficult concept to understand.

I wasn’t aware of the existence of unofficial RP servers in the game. Eventually it is unavoidable to split the community, but again I think it should be done according to reasonable parameters (region in the world, languages, RP servers, PvP servers….) and not some random server choice.

It may be your opinion that that is “whole point” of the game, but for me and many other pve players wvw isn’t really even a part of the picture. And I wish it were true, but there is something wrong with the way it is. Frankly, I don’t like the idea that there are some people I can’t play with in pve simply because they are on a different world. It might have worked when the game was released with the initial surge occupying mostly the same space. But already the population in some (even most) pve zones has started to dwindle and it will only get worse. And it is just like you said, I want to belong to a community, not play by myself.

In regards to having a community that you are fighting for, perhaps it would be best best to have wvw guilds as well, guilds that are aligned with a specific world. And if you want to group up only with these people in pve you’re more than welcome.

As for what you said about WoW, of course you don’t see the same people twice! That is a good thing! Those are random groups that are supposed to make you meet new people. If you want to see the same people and make friends no one’s stopping you; Just add them to your friends list and group up with them whenever you want. And if you don’t want to make friends then don’t. I think there are people that will disagree with you on “You’re supposed to make friends and join guilds”.

How the WvW stole PvE

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Posted by: CaptainOok.1048

CaptainOok.1048

Number 1: I’m not sure an automatically unified server pool for PVE zones would be good or bad, it depends on how it handled playing with friends you’ve made and what not. If you were able to electively transfer from one instance of a zone to another in order to play with people you know then why not. But then you basically just have the guest system but always on.

Number 2: should be fixed once guesting goes in.

Number 3: I honestly don’t know why guilds are the way they are in this game. They’re more like chatrooms than guilds unless you and all your guild members opt to treat it like a classic guild where you are only in one at any given time.

Number 4: I believe these bonuses are to encourage more people to participate or to try out WvW as well as provide a concrete reward for those who play WvW to try and do well in it apart from just bragging rights. Besides these are BONUSES not penalties, so why would you complain about free bonuses that you receive from other peoples gameplay?

Number 5: This is a means of controlling the economy by making WvW another gold sink that takes currency out of circulation to prevent inflation.

Number 6: I can make the exact same argument in the opposite direction “why am i forced to pve for my monthly/daily?” and it’s no less valid than yours, so this isn’t really a fair point.

In my opinion, saying “PVE would be better off without WvW” is selfish. Sure maybe PVE would be better if you just deleted WvW, but WvW players and their preferences are just as valid as yours.

1: Exactly. There will be several instances of each zone and you can move freely between them. I don’t see a reason to have a guesting feature instead of just allowing you to switch instances (bugs aside).

2: And we have no information on when guesting will be added… Anyway this was just an example why pve and wvw should be better separated.

3: I agree that multiple guild is an issues, but really this is a different topic.

4: Maybe this system is intended to encourage people to do well in wvw, but it’s a bad system in my opinion. It shouldn’t affect pve. And I’m sorry, but a lack of a bonus is a penalty. pve players in a high ranking world shouldn’t be favored over pve players in a low ranking world – the pve is the same in all of them.

5: I wasn’t referring to wvw being a gold sink. On the contrary, I think allows you to generate a lot of gold. And given the imbalanced (world-wise) nature of wvw, I don’t think this gold should cross over to pve. (Again I don’t have exact number on this so I can’t be sure)

6: Yes, you could! This only strengthens my point. wvw and pve achievement should be separated.

And yes, I am saying that pve is better off without wvw, because I think it’s true. And as much as I want to, I’m not suggesting to delete simply remove wvw, because that wouldn’t be fair to wvw players. I think a better solution will be to better ensure that pve wouldn’t take a fall so that wvw can stay viable. (as it is with pvp)

How the WvW stole PvE

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CaptainOok.1048

The way I see it pve and wvw are two different parts of the game that should be kept separate. And as a pve player it bothers me when pve takes a hit for the existence of wvw (this is not to say that wvw should not exist). Some examples:

  1. Worlds - If I need to choose a world to represent in wvw, fine. But in pve, server load should be split according to the zone you are currently in, and the community shouldn’t be segregated according to some arbitrary world choice. Now in games like WoW this might have been an advantage, as just seeing another player out in the world makes you squirm sometimes. But GW2 was made to actually promote player cooperation (I would even argue that soloing is quite a pain).
  2. World transfer cooldown - Due to the current lack of the guesting feature, world transfer is essential in the game. However, to prevent exploits in wvw, the cooldown for world transfers has been increased to one day, and now to one week. This change affected pve players, instead of just preventing you from participating in wvw for the current match-up. It was especially harmful at the time of the first change, because of all the bugged skill points and events (some bugs are still present in the game).
  3. Guilds - To me it seems nonsensical that there is a separate influence pool for each world. Guild members are members of the guild no matter which world they’re playing on. It appears that the only reason for that is wvw, since it doesn’t seem right to allow a guild to accrue wvw guild bonuses on one world and apply them to other worlds.
  4. WvW bonuses - I don’t understand why pve players should be awarded/deprived of world bonuses based on the success of other people. This also causes the population to congregate in high ranking servers, leaving other servers somewhat emptier.
  5. Currency - I’m not sure how much of an issue this is, but it seems to me as a bad idea that pve and wvw use the same currency – gold, especially considering the imbalanced nature of wvw.
  6. Monthly - Also to a lesser extent, but since I don’t enjoy wvw, I don’t like being forced to play wvw to complete my monthly. (To those who argue the same about fractals, I agree, but at least fractals is a part of pve)

These are the main reasons why I think pve is worsened by wvw. What do you guys think?

Note: I do not intend to attack WvW in any way. To each his own. I just want to point out how changes and mechanics in wvw badly reflect on pve because of poor design.

tldr – read the highlighted text

(edited by CaptainOok.1048)

People kicking you from FoTM at the maw...

in Fractals, Dungeons & Raids

Posted by: CaptainOok.1048

CaptainOok.1048

OP do you know for sure that the group kicked you? It might be just that the instance creator disconnected or just left cause he found something better to do…
The instance system is so flimsy that there are many ways to waste your time.

Upcoming Fractal Changes: Discussion

in Guild Wars 2 Discussion

Posted by: CaptainOok.1048

CaptainOok.1048

I still don’t understand how these changes will solve the issue of replacing a group member that leaves.
Even worse, I don’t see how it will solve the issue that affects every type of instance when the instance creator disconnects/leaves the group and kicks everyone else out.

Speaking to Tixx gives a title point?

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

It’s not a bug. Both monthly achievements count. There’s a total of 16 possible achievements.
And yeah it’s completely unclear.

Unbreakable Choir Bell time limit!

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

Unlimited duration ftw

Darkhaven Wishes you a Very Beary X-mas!

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

Great song choice ^^

Reward Missing for Free Automated Tournaments

in Bugs: Game, Forum, Website

Posted by: CaptainOok.1048

CaptainOok.1048

I didn’t receive any rewards for participating in the Free Automated Tournaments twice now.
First time, yesterday, I finished second place.
Second time, now, finished first place.
The reward chest didn’t show up above the minimap as it usually does.
I tried restarting the game. Nothing works, please help…

Ugly Currency

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

But it can still have a luck element to it based on the number of the items you get. It’s exactly the same just that hats and sweaters are swapped with several socks.

Ugly Currency

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

I’m not complaining, but I just don’t understand the need for multiple holiday currencies.
I mean why not just have one currency (like the ugly socks) and getting more than one sock instead of another greater currency (ugly sweaters).

re:Festival Hat Keeper?

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

Again yes please

Jumping Puzzle Equality

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

I knew all those short people are up to something! Why else would anyone make an Asura??
They should all be punished for their sins!

Captain's council commendation: here to stay?

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

I assume they haven’t really made a decision yet. I just hope (and trust) they give players a fair warning before they remove them.

Providing too many details is slightly ruining events for me

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

I suppose this level of detail is best for people with tighter schedule. I agree the spoiler tag would be better for everyone.
As for the question of what is a spoiler and what is just reasonable info – I guess for me it’s that telling us exactly what each NPC is going to do just makes it feel more scripted and artificial than an actual event taking place. I think what should be tagged as a spoiler is the kind of event you can’t really foresee as a resident of the game world. i.e. the toys revolting should be a spoiler and where Tixx is gonna stop by each day shouldn’t.

Providing too many details is slightly ruining events for me

in Wintersday

Posted by: CaptainOok.1048

CaptainOok.1048

I agree with the OP. It should only be where and when, and maybe a general description.
Plus the on-time in game mails are really helpful and they should include the details imo.

Does MF affect mists essence drops?

in Fractals, Dungeons & Raids

Posted by: CaptainOok.1048

CaptainOok.1048

This is getting a bit off topic.
Please, this thread is regarding an official response to whether MF applies to vial or glob drops.

(edited by CaptainOok.1048)