Melodic Whisper, Thief :: Mephelotic Phantasm, Mes :: Xoboda, Guard :: Plikkik, Engi
Jade Quarry since launch then I started wandering the borderlands of Yak’s Bend
You also may have finished the story up to where you cannot see it until you hit 80. They changed when in your characters progression you can do certain stories.
^
This is probably your issue. I’d recommend going to 80 then you will unlock the ability to do that level of personal story. If I’m not mistaken (not in-game at the moment), the 80+ story chapter is Victory or Death. Temple of the Forgotten God is the 70-80 one.
1050369: The recipient existed because the nickname you sent to happens to be a character name. I’ve escalated the issue as a game bug.
Thank you, Michael. My problem was resolved. I appreciate your and the other customer support team member’s help.
Request #1050369
I have an issue of gold mailed to a friend that ever arrived. The mail was sent as I usually do, by typing my friend’s account nickname in the recipient box. I mailed the gold, got the pop up saying “sent successfully” and saw the lil birdie fly by. But they never got it. We were in TS talking as it happened so I knew immediately it didn’t go thru.
Got a email, explained my issue, gave more info as requested in follow up emails until finally a new GM replied with
“Thank you for providing additional information.
Upon further investigation we were able to verify that mails can only be sent using the display name or the character name, when trying to use a nickname the system will show that such character or user does not exist. For the same reason we will not be able to refund/replace the gold.
Let us know if you have further questions."
Since that is patently untrue and the mail system does not say the recipient doesn’t exist (I can still replicate the issue and have in the interim) I would like my ticket to NOT be closed. I replied to that mail 5 days ago and haven’t heard anything back since.
Your assistance is appreciated.
Well it’s not as if they are in control of the issue at the moment. They’re being attacked. Getting upset with Anet is like blaming the victim, not the mugger.
<takes two reeeaallly big steps away>Well if he’s not doing it he’s sitting right next to the person who is since he posted the moment the servers went wacky. Was watching his twitter feed before logging in.
Huh…so you spectate? That sounds….interesting. <raised eyebrow>
Y’know, in comics they always wonder how Peter Parker gets those cool exclusive pics of Spidey too…
(edited by Carize.8532)
https://twitter.com/itzchF
This guy claimed to have DDoSed it.Some guys on the archeage forums posted the link to his twitter.He’s been claiming to have been ataking quite few games.Including gw2/wildstar.
I am horrified that someone who comes off as such a tool — like this guy from the twitter account in the DDoS link — is even capable of disturbing my evening’s entertainment like this. Can’t our bad guy hackers at least be glamourous (and intelligent) enough to use 140 characters in a haiku or something?
Not trying to troll, but you need to put a bit more info in your OP. Skills stop working…when? where? which? I’m sure more folks would reply to your topic with their own issue if there was a little more detail.
Please can we get some Dev reply here? This issue killed me earlier. Mining ore, mob aggros, my camera is toward the cliff wall I’m mining and my Tab key will not target anything until I walk 10 paces away from the cliff. Why? Because my camera decided to behave as if it was inside my character’s head, looking outward and the game decided that meant I can’t “see” any target. I have dropped to 60% health by then, and walking out aggros 2 more Risen to whittle away my remaining health.
Target Nearest…shouldn’t that hit the risen thrall standing practically inside my character, chewing on my ankle?
This is bothering a whole lot of eles. There’s a different thread open on it as well.
https://forum-en.gw2archive.eu/forum/support/bugs/Elementalist-under-water-skills-miss-target/first#post3398277
I was doing a Charr PS yesterday: 3 risen spiders drop down from the roof of a cave onto me and the NPCs. I hit Target Closest, and it selects none of the 3 red named spider mobs…it chose instead to have me attack an invulnerable Egg Sack while I and my NPC helpers are dying of poison. My Target Next/Previous hotkey bindings don’t help because (you guessed it) that just chooses the NEXT useless Egg Sack instead of any of the myriad spider hatchlings that popped out on me.
/signed
I have the same issues on both my Elementalists. It isn’t just those 2 skills either. Sometimes it’s so bad that only the aoe-type skills work ( fire #2, lightning #2, water #3, etc). So basically I often can’t hit anything unless I use skills that just smash an area all around me wildly.
Please to fix, Devs?
in Account & Technical Support
Posted by: Carize.8532
Hi Gaile, thanks for this forum thread! I didn’t exactly know where to post this request til I stumbled upon this thread.
So here goes: my ticket is (request #189314) and it’s about a purchase that I made in-game that debited my wallet of coin but did not give me the item (guild influence) that I paid for. I got replies and what seemed like attempts to help from one CS agent but then it seems like my issue was sent to another agent mid-stream. Now the new agent is asking me the exact same questions that I answered for agent 1 five or six emails ago. Also, I replied to that question with required info but I haven’t gotten a response since 27 Dec. Any update on either the status or on any other questions I need to answer would be appreciated.
I’m the leader of my guild and I can’t even access my guild’s vault. The other guild that I’m a member of causes me no trouble at all with access to the vault or buying/starting upgrades. Unfortunately I discovered this when I bought 11k (22G worth) influence and didn’t see it added to my own guild’s total. Gold was taken from my wallet though, ofc…
:(
I submitted a support request and a bug report. (ticket #189314)
I have ran into problem that I can’t get into our TS, which require verification. Even though have asked multiple times for verification, never got one, so gave up even trying. Might be that I just have really bad luck with it.
^ THIS
I’m a recent transfer from a Gold league server to a Silver league server. I moved to hang out with friends (tired of guesting and not being able to WvW with them). Buuuut, the server TS is making me insane. It took me days to get verified the first time, and then I logged in recently and was locked in the lobby again. Can’t find an Admin to verify me in the hours that I’m in WvW either. I’m not new to WvW, I just like hearing what’s going on while I fight. This inability to get in the voice comms has diminished my fun overall in WvW. Sad but true, I’m planning to transfer back soon if this remains the same.
@OP – What worked for me when I first began using voice chat years ago was the realization that I’d no longer have deaths due to typing. No more discovering in the middle of a fight that I was mistakenly typing 2222343ssswwwwwwww dead because my cursor was in the chat window still. >.<
Shout-out to Lotro PvMP yo!
Wasn’t there an Ele skill that used to set the caster on fire? Phoenix, maybe?
Anyway, just stumbled on this thread and it made me laugh.
I have to say that the toy Golems really get me going every time I have to fight them. One is fine, two is ok, 3+ means constant stun and interrupt.
(mashing attack skills while downed) “oh c’mon! DIE you evil toy!!”
(rally) Bwahahahaaaaa! Victory is mine….!
(chain stunned & interrupted) Arrrrgh!
Not complaining though, they make it interesting while I’m out gathering to open a gift box and know I might have to fight 5 Golem toys at once!
Which toys do you love? Or love to hate?
JQ and BG have nothing to lose or gain with week 7 matchup, so my prediction is JQ will beat SoR down to 3rd place for revenge and knock them off 3rd place locking TC’s 3rd place win.
Doubt it. JQ and BG will focus each other more because, well, our coverage is more similar. It’s not fun to fight someone who doesn’t fight back.
^ This.
For most of the past year JQ/SoR/BG have been like siblings: stealing each others toys, fighting amongst themselves, breaking the temporary alliances to pummel the third.
There is a reason we have the most fun vs each other. No one else can fully compete with us at the present time. A time zone here maybe, or a few guild groups there…but nobody else brings the WuvWuv Luv like the Big 3. We need that back.
Here’s hoping that SoR folks come back from hiatus for this last fight (and for after season 1), and that BG folks don’t just rest on their laurels because of the win. Let’s go FIGHT! LET’S GO FIGHT!
(edited by Carize.8532)
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
I laughed my kitten off thru that whole thing.
He’s so laid back though….somebody needs to get that kid a Red Bull. O.O;;
Earlier today (around 7:30 PM UTC) I was playing WvW and could not get heal skills to fire off unless I was standing still. As I spent my morning in WvW only, I cannot say if this bug is also present if I were in PvE/sPvP zones.
I at first believed that I had just been getting interrupted by enemy players, or that I’d inadvertently canceled the skill by dodge rolling. However, there are other players who I asked in TS and /map chat who are experiencing the same issue. It wasn’t that things were laggy (I’m on JQ…I know my lag flavors!), but just that the skill seemed to not work at all unless you brought your character to a full stop first. Clicking with mouse vs pressing keyboard did not affect the problem. Only stopping made heal skill work.
There is another post by a different player in the General section of the forums about this, but i thought I should make a post in the Bug forum as well.
So glad you asked this question! I’ve been playing my warrior in WvW today and kept having to come to a complete halt to heal myself. I thought at first that I was being interrupted, or that i’d done it to myself by having to dodge an attack….but it’s just the skill. Something is keeping it from working unless I stand still and press 6 (sometimes mash 6, even).
Hope this is getting fixed in the Nov 26 patch….or soon, anyway.
Off topic: anyone else having weird music glitches? As I zone from one area to the next, or as I walk along in open map areas, my music will suddenly change to the Log-In screen “GuildWars theme music”, or I’ll be walking in a city and suddenly get the “In Battle music”…what’s up with that?
What really chafes me about this is that I can be suppressed in such a small time, with spaced out messages that are needed for coordination or information. However, I can also in that same time frame see my chat window blow up and start scrolling wildly with emotes repeated by the same person over & over.
How many times does a character need to cheer in a 10 second window? When I can’t even ping some waypoint in chat on my mes for jp ports with a min and a half cooldown without getting suppressed pretty soon.
I think it’s a fun guide. My buddy and I just did it with a 63 warr and a 30 guard. We died (ok, I died) once, but that’s because of the knockdown/pile-on from the extra troll mobs. Thanks for posting this!
snip
I think that as a whole, your suggestions are great. I especially like the Challenge/Taunt option. The only thing I’d add to that would be a hope that in this system we could have the guild tag appended to the claimer. Basically I hate when I’m trying to recall what guild has what property and have only the symbol on the flag outside to go by.
“Pink quaggan with a blue background….umm that’s [Indy] right? Wait, no…theirs is teal, not blue..”
So why not just have the guild claimer Lord wear the same tag as any guild member would? I shouldn’t need to look outside the game—like having to check the live map websites—for info about what’s going on IN the game. Just looking at them now, the mechanic seems to already be in place for this. They’re called something like: Champion Keep Lord [Guild-Claiming] <=== just put the guild tag in those brackets, instead of ‘guild claiming’
The idea that we all just KNOW what guild icon is which offhand is laughable…there are so many guilds, any of whom can claim something without needing to announce it or ask permission. Which of course, leads to the whole discussions about the random pink quaggan (just a made up example) guild that claimed Garrison but didn’t upgrade it ever. Give me some guild tags, please!
TL;DR: why can’t guild claimer of WvW properties have guild tag (ex" [HzH]) added to their name like players do?
I throw the ballista blueprints I get on top of dead spiked bodies. Only the bodies of the kitten s who attack me as I run across map to return to my group after re-spawn. If you make me have to fight you off (looking at you, thief who kept lurking in the back of by the buildings at greenvale all night) then once I kill your silly kitten I’m going to desecrate your corpse too.
It’s a good way to get rid of those prints you get as drops.
Other than that, ballista has no real uses.
It was a “prop” for a Living Story in August for the 1 yr anniversary.
http://wiki.guildwars2.com/wiki/Emissary_Vorpp%27s_Field_Assistant
You had to go find all the places where Scarlet’s invasions occurred.
snip However you CAN teleport to LA from any major city. The sad thing is you cannot teleport to every major city from every major city, why is LA so important? Can’t asuran’s configure their portals to work in a split? I mean they can portal to the mists I’m sure they can work it out.
LA is still crossroad. Lore-wise too, besides that its only city you can port into for free thru mists.
Add mystic forges into all nations cities, enable city selection at mists portal and behold.
I’d love this idea to be put into the game. Yes, I can waypoint from anywhere to anywhere in the game by using the world map but there’s only a few Mystic Forges, bank/crafting/BLTC hubs. If there was a Mystic Forge in Rata Sum, I’d never leave. If I could “Leave the Mists” from PvP or WvW and always wind up back at Rata Sum with out having to use the LA load screen I’d be one happy kitten. When you get booted in WvW you log back in at Ft. Marriner and deal with all the awful crowding. As it is, I just make sure to log out each day at the Asuran city to save myself the load screen annoyance tomorrow.
I’d prefer not to have cast bars added to the game for one big reason. As it is we can’t usually see the bosses head/shoulders unless we’re waaaaay back at edge of range. If we had to watch a cast bar we’d need to turn our camera nearly straight up to see it, then we’d miss the fields our friends are dropping, or mobs coming up behind, or animations to signal a big attack.
Just let us be able to see the boss through all the Las Vegas light shows and I’ll be happy.
I can get behind the idea of making “night time” much darker than it is. It’s one of the drawbacks that I feel this game has. Lotro had monsters that only appeared at night, quests that could only be completed or turned in at night, and a totally different atmosphere during evening/night/early morning/afternoon transitions.
Another totally vain reason I’d like to see a darker “night time” is that I play a Sylvari pretty often and it’s annoying that even at night when she’s glowing I can’t always tell. She doesn’t have to look like a lightning bug, but some contrast between her skin glow and surrounding background would be nice. Often my only clue that it’s night is that the tips of her hair are brighter.
~~~~~
Oh and this is the day/night cycle, according to the GW2Wiki ArenaNet FAQ:
Are they going to include a day/night cycle?
Yes. The cycle will be faster than real time. Events and monster spawning will change based on the time of day. Centaurs might attack a camp at dawn, and ghosts haunting an ancient battlefield might only be visible at night. Currently, the cycle lasts 2 hours with 80 minutes of day and 40 minutes of night, but this is subject to change before release.
(edited by Carize.8532)
I wish that I could separate some game system messages from others. I WANT to know when a friend goes on or offline but to see that, I have to choose to see the stupid “you have looted 4 spider legs” or something. I also like to see the messages where my armor is damaged but “Your blah blah blah armor of the Soldier is damaged” is quickly pushed out of chat by damage logs, party chat, loot spam, and “that skill is recharging” spam.
What I have is a social tab (/G, /P, /Say, whispers) and then a combat tab (damage logs), then a loot spam-friends list-armor damage tab, and a WvW-centric tab (/T, /M, /G, /P and whispers) I generally turn off emotes on every tab and I still sometimes miss whispers or map chat because I may have changed tabs and forgot that some stuff isn’t showed.
This sounds like a fun idea. I don’t have any notion of the programming side of how it could be implemented, but I like it a lot. +1 Community to you for thinking it up!
You’d have to guest over to a server that you thought would be more populous. Then if that server is very full it spawns an overflow and you’re sent there. Even if it doesn’t make an overflow, your chances of having companions to do events is still higher on the other shard than on your own (according to you OP).
You have 5 slots to begin with. Make 5 chars, tootle them around the respective starting areas and see what kinds of stuff you like. Try out the different weapon sets each class can use. See the animations on skills. Leveling in this game is easiest of any other MMO I’ve played and you get experience for doing practically everything.
Hearts/quests = exp
Gathering = exp
Achievements = exp
Crafting = exp
Events = exp
Killing random mobs = exp
Personal story = exp
Exploring new areas = exp
Unlocking way points = exp
^ There is no down side. Just make a char, get to 10 (less than an hour playing) and rinse/repeat. Delete the chars that you immediately KNOW you don’t like (if any).
If even that seems like too much, just make a char, do the first personal story intro and then go into PvP (crossed swords on top of screen). Char will be a default lvl 80 with all skills and you can see what final results look like on each class.
There are 8 professions, you have 5 slots….go try stuff out.
Yeah, don’t let that throw you off your stride much. In my first human’s PS I chose “Lost sister” and made my guy a gingery-redhead with tanned skin. After going through the personal story my sister turns out to have really dark hair and super pale skin. /shrug
“Welcome back Sis!!”
In my friends human personal story he made his char a very Asian/Canthan looking woman with long black hair and ivory skin. His long lost sister, when revealed, was a dusky skinned blonde. Maybe she was adopted… ^.^
Just as a clarification: Jade Quarry didn’t start this topic thread about unfair scheduling, and didn’t even whine much at first about 2v1. We thought the schedule was screwed up too. BUT:
Hell that’s what WvWvW is ALL ABOUT. You go against the server you think is the most threatening to you, whether that’s because they have most presence on a certain map or because you want to draw them away from somewhere and create a vulnerability.
THIS IS WvWvW! Stop being self righteous (that goes for BG, SoR AND JQ)
If your opponent 2v1 you, you are respected. At least there are decent fights. They would ignore you if they thought you were scrubs. Instead they fight you and strategize how best to beat you or pin you down so they can get something they want on another map. Isn’t that what war is about? Even a made-up fantasy pixel war with bright shiny swords and magic spells? Some servers have such lame WvWvW experiences that they’re just achievement trading and those players are ruining the experience for all the real WvW players on those servers.
This whole thread was at first about trying to shame JQ into somehow “making” ANet re-do the season schedule (like we could, right?), and when the futility of that approach became apparent certain folks began saying “Well if they’re going to have such an unfair matchup —that they had nothing to do with making, BTW-- then we’re going to blah blah blah whatever to them!!11!”
However wrongheaded the reasoning behind that feeling is….it’s WAR, all are here to try to win it. 2v1 or 1v1v1, it is what it is.
TL;DR: Stop the kittening and whining about unfair matchup or schedule or 2v1…you just make yourselves look petty and childish. GO FIGHT
I already posted these at reddit, so i’m gonna do this here, too
I didn’t know wether i should post it to “WvW-Discussion” or “Fan-Generated Content” since it is a bit of both.
Have these:
Gold
Piken Square – Vizunah Square – Seafarer’s Rest
Jade Sea – Elona Reach – Riverside
Kodash – Augury Rock – Baruch Bay
Silver
Gandara – Desolation – Abbandons Mouth
Miller’s Sound – Gunnar’s Hold – Aurora Glade
Underworld – Far Shiverpeaks – Fort Ranik
Bronze
Ring of Fire – Drakkar Lake – Dzagonur
Arborstone – Ruins of Surmia – Blacktide
Vabbi – Whiteside Ridge – Fissure of Woe
Reddit post
This is the best info graphic I’ve seen about GW2 since the ArenaNet graphic that they sent out showing how many players have been killed by Risen Thralls in just one year (lol).
I bow to you, Werdernator….this is excellent work.
https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/
I think a combination of people preparing for ascended armor by leveling up all armor crafting, and the fact that luck comes from salvaging which also produces a ton of sigils/runes for mystic toileting upgrades killed this margin.
^ This. Most runes aren’t nearly as rare as they used to be since salvaging blues and greens is finally useful.
http://www.gw2state.com/temples.html
I use this site to check temple staus. Sad that usually only EU servers seems to do them with any regularity when I check though.
I think that agnostic neutral skills would make all 3 game modes even more chaotic than they are. Can you imagine an ele doing meteor shower on lupi then explaining to the warr fighting the boss in melee range that it was an ‘oopsie’? >:|
Or healing the enemy up on the wall who’s pouring oil or your team’s rams when you drop a water field?
The particle effect on Guardian elite book skill that makes a huge blast of light happen is also overwhelming. My first encounter with it was late at night doing a AC run with a friend who main’s a Guard and who basically lit my whole room up with that flash-bang grenade of a skill animation. I literally had after images for a couple mins after that.
~~
Another effect that I find annoying and often obscuring of my view is my Ranger’s warhorn #4 skill, Hunter’s Call.
OMG dem birds!
While I love the skill in a “Alfred Hitchkitten tribute” kind of way, I HATE IT when I’ve targeted a boss or other large creature and my entire screen is taken over by what look like Pterodactyl-sized hawks eating my target’s head.
I don’t know if that’s just a graphics glitch on my end or if GW2 decides somewhere in its odd programming that regular sized hawks just ain’t enough some days.
(edited by Carize.8532)
I agree so much. There’s a lot of other players who have all said the same and yet for the most part we don ‘t see any signs of change—no hotfix, no email or no red Dev message on forum saying "we know this is bad, we’re working now".
I’m not at the RAGE /uninstall game level of angry yet, but I do smack the keyboard, shut off my PC and go read my E-Library backlog. This game used to be my unwinding and recreation activity and now it’s making me annoyed and grumpy.
On Friday at reset my guild all rallied and got ready for WvW. BOOM! Reset happens and all hit ‘go to X’ (the borderland we’ve been assigned). Maybe half get in and rest are queued—for hours and one of our comms eventually logs off without making it to WvW at all after so long. >.<
OK, I’m now in WvW but I’m lagging while standing still (I mean, skills that I know I hit back before waypointing to spawn—during the battle that killed me—is starting to blinking on my skillbar even though now I’m at wp in spawn).
Re-rally on my guild comm, we move out and as I’m travelling I am flipping through my attunements like I usually do—-and I can’t. Stuck in Earth for almost 20 secs. Later, comm asks for AoE on a wall to clear siege and my char pops a Static Field instead of channelling Meteor Shower. Yes, I say to myself after looking twice, I AM in Fire attunement. But just like the weird blinking I got while in spawn, game seems to think this is still 5 secs ago when I was in Lighting attune!
After we cap tower we move back to spawn and head out a new direction. I’m a little trailing after my guild because of selling & repair. I head out and get jumped by a thief while in the tunnel just before passing sentry at Lowlands. Start fighting and evasive maneuvers , and even movement keys aren’t working well, let alone skills! I’m pressing buttons and nothing is happening while I get to be a spectator to my own characters death.
Full health >thief hits> press skill & movement keys> nothing> thief hits again > skill keys and F1-F4 on 3-4 sec delay> char at near death> heal skill blinking uselessly> screen pause> char lying dead, pinned like a frog in biology lab. WTH…
Lag during big zerg fights is understandable. I’m in T1 NA and we have big population of WvW’ers. Fine. I can deal with a bit of lag and have still loved this game since I started. But this kind of lag during even small fights or while running across a field or inside spawn is new, more intense and causing me to be nearly unable to play at all.
Seeing others post things like “Devon warned us all” or “you should have transferred to a smaller server” or “your fault for being on that server” just infuriates me. It’s clouding up the atmosphere with irrelevant things.
Got nothing to do with just being on a “stacked server” and everything to do with ANet.
Pre-Season 1 announcement, I lagged occasionally in huge fights when all 3 groups were balled up together somewhere. May have had to turn down GFX to Best Performance if all the lights flashing and players moving around made my PC have trouble. Rarely disconnected.
Post-Season 1 announcement, players have transferred here…hell whole guilds have joined us!!…my game played the same as before, no real problem.
Since Friday Oct. 18, I get lag in PvE areas, lag in Halloween patch areas, lag in WvW, increased loading screens(IE: 30sec long for some), many screen freezes per night, booted to char select, rubberbanding and teleporting( me, other players, YAKS!!), absolute skill lag chaos, etc.
Sorry for this wall of text, didn’t realize how fed up and kitten ed off I was till I started smashing my keyboard just now.
(edited by Carize.8532)
Hule, it’s like you’re determined to say the queues are from what you like to call “stacking”. One has nothing to do with the other. Queues were horrendous because of the LS WvW update.
That’s it, case closed.
And yeah that I can blame on Anet’s kitten poor planning for season schedule.
I have great sympathy for SoS 2 hr queue, I myself got in promptly on Fri after reset but wasn’t able to stay in the game more than 40 mins (queued the whole time, but no gettin in to WvW) before I DC’d, relog, DC again 10 mins later, and lagged like heck even when I was in PvE.
So with long queues, and disconnecting even if I wasn’t in WvW, it wasn’t worth it for me to play much this weekend. That’s a shame because I wanted to support my team on this Inaugural Season….but oh well, maybe next week I’ll be able to have fun with SoS & Mag.
/cheers
xD I only wish.
Devon Carver: Now we will unleash the true power of WvW bloodlust buff !!!
~evil laugh~
JQ Comm: But we must keep it a secret, no one must know our alliance!
~moar evilz~
*lags BG & SoR zergs to death next time they 2v1 on JQ.
Muahahahahaaaaaaaaaaa
I’m still giggling at the idea of the fail-ness of the rest….getting wiped by an up level rangers barrage….kitten.
Step 1: Find a clueless map blob standing together on a ruins cap point (cuz we all know maor ppl makes it go fasterz)
Step 2: Walk up calmly behind them on your Necro
Step3: Hit Signet of Spite on a central target
Step4: Epidemic them and then walk calmly away while they try to figure out what happened.
But are your opponents spouting weird conspiracy theories about how you must be the Evil Overlords of Anet? Cuz well…..BG is trippin…
I’m gonna go team A-net just this once and say…hey at least they finally made traits and skill and rune/signet tooltips understandable and clearly state what they modify and how much. New skills will be good but the uselessly incoherent info on the old tooltips was a constant irritant and that’s fixed. So HUZZAH!
My tin-foil hat is copper plated, with quaggans stenciled on the sides. Cuz that’s how we roll. #yoloswag
Another thing that always startles me is how many people have the notion that 2 or more pins will cause chaos.
They aren’t Betta fish or something.
Good comms work together to get the whole map moving on things. East side/west side, or north/south so that each is tackling an objective independently but coordinated still.
Different color update will be nice…when it happens.
snip
Commander tag can only be turn on for a set hour/s per day only (1-2).
Break up the blob mentality with a number of commander tags on.
Booking/reservation on a time schedule a number of days in advance for commander tag use.
WvWvW overflow maps will create more space to accommodate the influx of more commanders.
He’s saying pin up multiple comms to split the zerg after different targets.
Many folks do that already but with an influx of players who have bought comm pins maybe we can get a sidekick program going. Experienced WvW comms mentoring or being general with other comms doing smaller squad/havoc duties.
If JQ keeps a decent number of the PvE group that’s in WvW now we’d have interesting things to do with em.
Exactly. There’s a real place for new people in WvW even if it means queues might get longer (not like this week, this is unusual and terri-bad). It’ll give new points of view and probably some flexibility of thinking. Who knows? Maybe our next commander…no, !General! is among them.
Well, it could happen….
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.