Alright, finally got a chance to do a bit of testing (“I wish the real world would just stop hassling me” ~Matchbox Twenty).
Sadly, I was only able to complete about 60 attacks in 30 seconds (just as Rennoko did). I’m not sad that I was wrong, just sad that the tooltips are so startlingly off base.
Rennoko, whether or not your “idiot” comment was directed at me, it was out of line. It is not logically irrational to assume that the game designers have included accurate information into their own tooltips. Therefore, people are not idiots for not going out and devising a test for everything, not to mention that calling someone an idiot will ALWAYS be detrimental to the community.
So at 2 attacks per second from Dagger1 what are we left with. You can still achieve a pretty consistent 3 attacks per second rotating Locust Swarm and wells or bursts of up to 5 attacks per second for ~5 seconds by utilizing all of these at once. This is not nearly as impressive as my previous posts would have lead you to believe and I apologize for that.
I have run several different builds (power, condi, minion) over the past week that included Bloodthirst, Vampiric, and Vampiric Precision with many different weapon set ups in an effort to get a good feel for the usefulness of the traits. Some of the intent of my earlier posts was to show that certain weapon sets get alot more milage from the traits and that point is definitely still valid. When using my Axe/Focus + Dagger/Warhorn power build I find that the traits make a meaningful difference in my pve sustain and that they can even greatly aid in recovering from burst damage or missed dodges. Using any other weapon sets I did not feel that I could ever “recover” until my heal came back off cooldown. The point being: when considering ways to change Vampiric traits, make sure to take into account the very different rates of fire that our weapons have.