Showing Highly Rated Posts By Charak.9761:

GW2 needs shift to 'instanced' content

in Guild Wars 2 Discussion

Posted by: Charak.9761

Charak.9761

Or just until you provide a way for people to communicate to 150 players on the map for weird world contents that’s hard to control outside of the current TTS/ATT guilds.

Knights give too much loot

in Battle for Lion’s Arch - Aftermath

Posted by: Charak.9761

Charak.9761

I say… it doesn’t have enough loot, the entire encounter is 40mins long

If you're going to make mobs hit for 5k-15k+

in Guild Wars 2 Discussion

Posted by: Charak.9761

Charak.9761

You shouldn’t be surprised when people would rather blow them up as quick as possible rather than try to tank its mechanics.

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What is your daily routine on Gw2?

in Guild Wars 2 Discussion

Posted by: Charak.9761

Charak.9761

-dailies
-fractal
-complain for 5 hours at how much I hate the current state of the game
-cry myself to sleep

Devs try to stream temples, and they bug.

in Community Creations

Posted by: Charak.9761

Charak.9761

Is anyone even surprised at this point? All the temporary content pushing bug fixes off the todo list.

Why are we still getting single use skins?

in The Nightmare Within

Posted by: Charak.9761

Charak.9761

The gasmask is cool but now I can’t use it encase it looks better on an alt, just like every other back skin in my bank. What exactly is the goal here, to flood our banks? You added an achievement window holding zenith, radiant, and hellfire, why are metas not going in there as well?

Anyone else simply bored?

in Guild Wars 2 Discussion

Posted by: Charak.9761

Charak.9761

Honestly the only endgame at this point is WvW but its unenjoyable when you face stacked servers.

Stop dying to Grand High Viscount

in Blood and Madness

Posted by: Charak.9761

Charak.9761

Sorry but the anet promotion of zerg mentality has removed the skill mechanic from the game.

Time to make Ranks Account-Bound

in WvW

Posted by: Charak.9761

Charak.9761

The game is to alt unfriendly, I would like to be able to swap between different classes w/o being punished for having no rank levels on an alt.

Wouldn’t this promote activate strategies, where a lack of class roles can be filled, more mesmars/thieves/guardians where needed?

WvW ranks should be equal to all toons on an account, each can play different roles with the rank points… This will great incentive for the upcoming WvWvW season start.

Tequatl Rising too little content?

in Tequatl Rising

Posted by: Charak.9761

Charak.9761

How about its fine, considering most of us are burnt out on content, and have regular school/college/work schedules now

Non-Zerker specs...

in Tequatl Rising

Posted by: Charak.9761

Charak.9761

Report all the Non-Zerkers!

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ZAM interview with Mike O'Brien

in Guild Wars 2 Discussion

Posted by: Charak.9761

Charak.9761

They went for quantity instead of quality. Nothing has changed in the world, all updates are removed after 2 weeks. If you’re a ‘normal’ gamer, you can complete these LS updates in the first day and twiddle your thumbs for 13 days waiting for the next update because guess what, thew content is so lacking its mind-numbing. So they had to put some constraints, so the last couple LS takes 2-3 days.

They’re boasting LS so much but they never accept the fact that they aren’t that great. Yeah it’s exciting to get an update every 2 weeks, but when you get them you just kind go:

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Game ended up being more grindy...

in Guild Wars 2 Discussion

Posted by: Charak.9761

Charak.9761

In an attempt to generalize what I feel, and wonder if anyone else has the same issue. It has felt like this game is more grindy than any MMO, that I’ve ever played. This is disheartning because Anet plan was to make this game not require a grind mind-set.

In WoW (I know, I know..): I only had to play 16 hrs/week, raiding mon-thurs for a couple hours, to get my top tier armour, I didn’t need to grind any gold because raiding gave me my gear. That meant I wasn’t forced to be on each day, and I didn’t miss anything if I wanted a day off.

But here’s how it looks:

Laurels
This is the main issue I have with this game, you get ONE laurel a day. So if I miss a day, I lose out on daily AP and one laurel. That might sound too bad, but I need atleast 20 for an amulet (pending 250 badges of honour), and another 20 for utility infusions (which may end up being removed). This means I’m very limited on my gear choices, and the amount of characters I can fully gear.

Endgame
Once a character is fully geared, has done the fotm progression, what’s left? Farming gold. Gold is huge in GW2, everything depends on it. I want tier armour? gold. I want legendaries? gold. I want new runes/sigil/armour sets… gold.

This is why doing anything else, that doesn’t yield a good time vs. reward progression feels like an utter waste of time. This is a killer for spvp, the only reason why I resent being in there is I don’t make anything outside of cosmetics that is only viewable in spvp and minigames.

Long Events
Another example of time vs reward. The most irritating one being Claw, yeah i can do it for a rare, but the time taken to do the event itself, I could of already made 3-5g somewhere else. limiting the damage to the spikes to 1k a person, depressing.

ALL dungeons that last longer than 20mins, there’s no point, the dungeon is there only to provide you with marks for new armour looks, doing anything longer than 20 mins has increasingly devauled your time, as all dungeon paths reward the same. When I did arah p4, I felt like I was raiding again in WoW but I wasn’t being properly rewarded for my time, couple blues and a tokens? yeah, poor dungeon management.

I’m in a current state of lingo, where all thats left for me is to either level another character (which still feels like a waste of time, no monitory gain), or just continue farming up gold. Having to rely solely on gold for content, just makes the whole game in general a grindfest. This isn’t meant as a QQ thread, and could of been worded better, but that’s just how it feels now-a-days. The LS content just weakens everything… go kill 50 pirates on a map or go to every effigy or do this mini-game 40-50 times, really? Thanks for showing me you don’t value your players time.