Norn Warrior
Showing Posts For Chill Winston.7263:
Norn Warrior
I find power well Necros to be the heavy artillery in WvW zerg fights.. My guild tries to run a minimum of 5 per group of 20 and the results have been amazing.
In PvP they are OK, but not awesome. I’ve never Pve’d on necro so can not comment.
Norn Warrior
Blast finisher on Necro WH is a great idea…+1
Norn Warrior
I have found that when I do encounter toxic players it is usually when I solo q’d. And it seems plenty of them are always solo q-ing, which makes sense because why would anybody want to be on a premade with a rage-a-holic.
The best way to avoid them is to play in premade teams…you don’t even necessarily need to be in a team of five, which is the ideal situation, but even having just one of your guildies in your team seems to keep the rage bears in check.
Norn Warrior
Not ever guild team is going to be pro. I’ve been on quite a few guild teams where we were just introducing some of our rookie guildies on how to PvP.
That stated, I do miss the Solo Qs. ANET, please bring back….
Norn Warrior
Thank you, Chaosbroker! I just learned something new (and awesome).
Norn Warrior
Why do you even care that you can’t catch the warrior who is running away from you? You actually are the winner of the fights where your adversary runs away….
Norn Warrior
Just a quick question about transitioning from flurry: Do I have to let the whole flurry animation sequence run its course in order to inflict the 4 second immobilize on my target, or can I swap to great sword as soon as the flurry hits and still inflict the long immobilize?
Norn Warrior
Given how slow and obvious the hammer animations are, the stun and knockdown capabilities actually make it a balanced weapon. If the hammer was slow, obvious, and did not provide much CC effects, it would be a poor weapon choice: It would be like a really slow great sword with no mobility or evade functions.
As for the mace/shield, you have to get a feel for when your adversary is going to go for his stun chain and evade/block.
And I’m not sure that there are a huge number of warriors running with a Hammer – Mace/Shield combo in WvW. Yes, they are around, but most warriors running with a hammer offset the lack of mobility in the hammer by using a Sword/Warhorn on the other weapon set, because a lack of mobility will sooner or later prove to be lethal.
Norn Warrior
(edited by Chill Winston.7263)
I don’t disagree with Buffs, at all. What I do disagree with is that the current system seems to provide buffs to the dominant server, thereby making WvW less competitive.
In the interest of making WvW more competitive, it seems to me that buffs should be provided to the smaller servers so that the match ups are more even. It is far more common today to see one server’s total score be at least the sum of the two other servers they are facing, than to see a score situation that is truly competitive. And the competition that usually exists is to see who will capture second place, as the biggest server in the 3 way match up will usually have outscored the smaller two servers by a wide margin by Monday morning.
I hope that Anet changes directions and starts providing buffs to the smaller servers (because a 150 bonus to ever stat line could conceivably make two smaller servers much more competitive vs a larger server), with this buff being awarded simply based on server size.
And if Anet wants to keep some kind of battleground in the middle of the maps, then I hope that they come up with a more balanced way of attaining those buffs: Maybe the buffs should scale relative to the size of the server. The biggest server would get zero buffs for claiming the area, but would prevent the other servers from getting buffs, as the smaller servers would get the 150 bonus on their stat for claiming the area.
I’ve experienced both sides of the coin in that I have played in weeks where a larger competing server just ran away with the score, and I have played in weeks (like this week) where my server is running away with the score (and it’s actually kind of boring).
In any case, Anet, please think about making WvW more competitive for the smaller servers in each match up.
Norn Warrior
(edited by Chill Winston.7263)
If my Statistics professors had just taught my classes via Guild Wars analysis, I would have enjoyed the courses a lot more.
Nice work, Citizen Shane!
Norn Warrior
If we don’t have magic, how do we get the kinetic wave to come back?
I don’t know, maybe the ground crumbles a bit after the first wave?
I think it would be like the Mace off hand #5 attack…besides it sounds like it would look really cool!
Norn Warrior
I find that Rush is best used to disengage from fights due to the shortcomings of using it as an attack.
Norn Warrior
Hey Titan,
Thank you for posting this. Well presented and thought out, especially the concept of choosing traits and equipments based on stat thresholds. Well done!
Norn Warrior
Nice commentary Sanny. I actually learned something by watching your vid.
Norn Warrior
Uhhh. Warriors get 12.5 seconds of invulnerability if traited right. .
I was wondering how I would trait my Warrior to get the 12.5 secs of invulnerability. That sounds awesome.
Norn Warrior
Phantasml: So…that Hammer…Wow! Thanks for the advice.
Norn Warrior
(edited by Chill Winston.7263)
Hi Phantasml! Your style of play sounds really fun to me. Especially as I like using the Hammer in PVE. I was wondering if you would provide me a framework about your build.
In any case, I’m going onto WvW right now and try out the Hammer.
Thanks!
Norn Warrior
I’m biased because I love playing the warrior. And even though I do, I readily admit that the warrior is the least survivable class in PvP and WvW setting.
That stated, if Leg Specialist combined with ACs means a savvy warrior or two has the chance to mow down a large mob of unsavvy players (because if a player does not have some kind of condition removal that is just asking for trouble), well that seems to me a nice trade off given the warrior’s well documented weaknesses in PvP/WvW. Besides, one warrior with a war horn could pretty much get you out of being immobilized in the killing fields created by the ACs.
So in summary:
The Warrior: Awesome when he uses an Arrow Cart….but, really, not so awesome when he doesn’t. And this is the class you want Anet to nerf even more? That just seems unfair. Besides, the purpose of siege defense weapons (in the game and in the history of actual warfare) are to make the assault of well fortified positions excruciatingly painful for the attackers. So I see no problem with the possibility that walking into a recurring cascade of arrows could be lethal.
P.S. How do you think I feel when I’m fighting an ele 1v1? It’s challenging and I have to come up with new tactics and be smart about the skills and equipment I bring. Adjust tactics and be flexible in your approache when the situation dictates that we must.
Norn Warrior
(edited by Chill Winston.7263)
Tiramisu, Morna Val, Jairon Kalach, ekleenex, and MRA: Thank you for being so generous with your advice and insights! My WvW intelligence just went up 100%. My buddy who got me into GW2 sold me on the game when he told me about the guild/alliance features and the whole community around the game…..and I never played an MMO in my life.
By the way, I’m in the ekoc guild on the IOJ server. If we ever battle, I will be easy to spot: I’m the Norn Warrior who seems to dies all the time!
Norn Warrior
Hi Fellow GW2ers!
I was wondering if you would share your thoughts on how to effectively play in WvW when you are constantly outnumbered by the players on the other servers.
BACKGROUND:
As background, I’ve been playing WvW for about two months now (3-6x per week) and I absolutely love it. However, I play on a server that is constantly outnumbered…and even after resetting this is usually still the case.
Now there are windows of time where we do have a good enough number to muster up and capture camps, towers, but hardly ever to seriously compete for a Keep or Castle (although we do indeed opportunistically try, because what’s the fun of never trying?).
It seems to me that the best tactic for us is to take advantage of the times we can zerg and take over what we can. But then the other servers inevitably counterattack and usually with numbers that are 1.5 – 2x larger than our group.
That stated, the commanders I go rampaging with are typically very good. They understand our situation well, go for smart objectives, and keep morale high. When we do battle zergs that are larger than ours, we build arrow carts and ballistas to defend/attack choke points, which works well until the opposing numbers get so huge that we are overrun (and I am not complaining about this because these battles tend to be epic and fun).
QUESTION:
What do you think we can do to make the best of this situation? Any specific tactics/game plans/jedi mind tricks you would recommend?
Please refrain from the obvious answer of “Join a bigger server” because, at this point, I would feel like a traitor (even though I do get tempted sometime to just do it!).
Norn Warrior
(edited by Chill Winston.7263)
Sovereign.1093 wrote:
good commander
1. has siege supply and money
2. leads by example
I’m reposting that one, because it is so simple and so true. WvW is all about siege battles. So if you want to lead, make sure you have the resources to have sufficient siege plans.
Additionally, I would add: Understand how to deploy Mesmer portals work and where they are most effective.
Norn Warrior