Showing Posts For Cid.6301:
i don’t even bother reporting anymore, seeing as some of the bots i reported months ago still roam around -.-
Can anyone with recording capability on their computer put up a new video of it happening on the golems in HOTM.
forgot how to scroll up? :P
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-illusionary-zerker-Bug-Report/1595916
i’m gonna jump on the “patch on 26th is make or break”-train too, so fed up with all these bugs fingers crossed!
I remember some patch note said phantasm dmg was reduced in return to increased attack frequency
from the 14th december patch
Phantasmal Mariner [sic]: This phantasm now attacks more often, but does damage in line with its attack rate.
nothing to do with iBerserker :y
the shields are INSIDE my characters hand :P
Fingers crossed that a fix for this will be in the patch on the 26th, if not before.
my money is on “not even then”. :sadface:
this not caring to fix bugs mentality is getting old
Getting really tired of Mesmer getting broken every second patch due to poor testing.
Considering how fast they’re patching, you’re in no position to complain. It’s better than WoW’s “we’ll get to that in the next patch” (3 months later).
not trying to burst your little bubble there, but there are still severe bugs present that came up with the game’s release
You are too late for the rage.
They already said they will fix it.
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-illusionary-zerker-Bug-Report/first#post1580568
>Fixed a bug that caused some melee attacks to behave inconsistently.
sounds like they already did, but oh well. guess iZerker is not using a melee attack huh :p unless they fixed it by more consistently only hit once
I was telling everyone how i finally found a blast finisher on my mesmer and it stopped working.. Not going to play mesmer anymore untill its fixed
this will probably only take anywhere between one and six months °points to bugs still there since release° :x
a lot of the bugs should be high priority, this one is just confounding. i mean 6months? really?
it is especially annoying if you play on a 17" laptop, the inventory fills the whole screen on normal ui scale
Whirlwind Attack from Warrior’s Greatsword seems to be suffering the same reduction, coincidence? It’s a mystery!
Is it just me or does the warrior’s whirlwind attack also deal less hits now :O
@Cultrix
i kinda have the feeling using a waypoint to hop back into the fight is an intended design decision for an additional gold sink and camouflaging lazily-tested boss encounters :p
that and not being able to do anything until the fight is over is boring (not that clobbering a boss for 10 minutes is less boring.. ) HMMM
there are currently no plans to implement a dungeon finder.
If you are having trouble finding groups for dungeons, you can use our LFG system. Open up your contacts menu in-game, and there should be an option in there for grouping. That way it’s not just people standing out in front of dungeons shouting LFG until someone invites them. This system does not stretch across servers, or to other maps.
which makes it basically useless.. sigh. i don’t understand the reasoning behind not having a server-wide lfg chat/system and don’t use the gold-seller excuse, there are ways to deal with those
This is so true. i just started CoF Explore and every time so far every1 wants to do the exploit. i dont wanna be banned but i dont want to be ankitten and leave CoF every time. Can some1 at arena net fix this in tomorrows patch please and dont ban aggressively as many people dont have a complete choice.
Thanks.
I really hope there are repercussions to exploiting this. Mainly because your reasoning for not wanting to get banned is a load of hooey.
Feel lucky.
I just got 1cpopperYou get 1 copper from chest not the real reward. Well that’s another problem, 1c seriously
just like the “bag of gold” containing 4 copper, guess its fake chocolate gold with copper foil
also, people aren’t only thrashing the dungeons because of this bug, it was just the last straw not to overlook the poor design choices anymore.. the only exception being crucible of eternity, that one feels just right and has interesting mechanics in exploration even if the paths don’t even differ that much
People also seem to forget that almost every boss that has the Unstoppable Buff is not immune to immobilize. Using some weapons or utilities with immobilize can make a hard fight into one that is manageable.
not immune, no, but the duration is cut to like 1/4
*if you mean unstoppable and not the cc immunity that drops after 3 counters and resets
going full dps is the answer to the sheer insane high amount of hp every single dungeon mob is sprouting, you wont actually live long enough do deal that much damage if you miss a dodge, but i understand the mentality behind it.
that or people just want to melt faces :p
sure, why not, as soon as they fix the excruciating lag. and the boring mechanics.
[..]
Dying and constantly running back to the boss was the only way to do it. You spend 40 silver on repairs for a run for a rubbish return which is now also nerfed.
[..]
now where did i see death zerging causing an “increased repair cost”-patch again? ~~
i hope we don’t get the same treatment here as well, in addition to the bugged diminish returns on dungeon rewards.
honestly tho this dungeon is one of the more fun ones, with mechanics that actually incorporate something other than “hit the boss for an excruciatingly long period of time”
honestly, not expecting a fix for that anytime soon. just look at the rhiannon path in CoF.
path 3 is manageable at around the same pace, if you don’t mind glitchy underwater fights.. :P
all male norns, because chest hair