Showing Posts For Combination NC.9813:
The stress of trying to get those 10k drinks has made it really hard to enjoy the event itself. I spent over two million karma getting gifts, used up all my gold, and focused all my gameplay time on doing my dailies and playing the Wintersday games for the entire month, and I still only got about halfway. So for someone who does not have the free time to grind/farm for several hours per day, it has been really demoralising.
I’ve seen Winter’s Presence compared to Nightfury, but I took a look through the recipe for that item and it has expensive written all over it. The Mystic Forge items for Winter’s Presence come out to about 60g (all cost estimates in this post are very rough, intended only to be in the right magnitude), which is affordable for just about everyone. There’s nothing really rare or difficult to get involved in it. The remaining items are… well… several normal days just playing the game.
Except Masterful Toast. Honestly, I think I’ll chalk that one up as a mistake. I think it’s probable that someone decided to add a title to Festive Imbiber and increased it’s difficulty accordingly without paying attention to what other achievements it affected, or more likely, it was either designed as a nifty title and someone didn’t pay attention to what it entailed it when putting together the Winter’s Presence collection.
I don’t think it’s at all likely that it was designed this way as a gold sink. It’s just too blatant; the items are easy to get, but tedious in quantity. If they wanted a gold sink, there’s three other items available that were already there to do so, and without all this drama, too, as that stemmed solely from the time-limited (and now supply-limited), Festive Imbiber achievement.
I really hope that is the case, but with the direction the game has been going, I would not be surprised if it really was made as a gold sink. And that is just… not fun, not in general, and especially not for a Holiday festival item. I just feel stressed playing and opening gifts, now, because 10,000 feels impossible. I have been focusing my playtime on nothing but Wintersday and dailies, and have only gotten about 200. The playtime required for reaching 10,000 before the twelfth is insane, I am not going to be able to make it, not with the holidays. And getting it from buying drinks on the TP is just an insane paywall at the moment.
Seriously, 10,000 is way too much for a thing like this. For the title alone, sure, but for the item needed to make the special item? No.
Am I allowed to do my Dailies now as usual? I earned 3 extra PVP-Potions, and I dont know what to do with those, aswell as the two additional daily rewards I received, before I reported the exploit.
Am I allowed to just keep those? Business as usual? I would like to have an official statement for this.
I think so— I just got a reply for my ticket, and the GM who answered said that the problem is fixed, now, and that it is safe to go back to playing other characters. So we should be okay doing our dailies now.
I wonder about the accidental extra rewards too, though. I ended up clicking accept for those extra chests since having them bobbing around in the corner was distracting and a bit annoying.
I would like to know if there will be a global rollback— I have been doing map completion and wonder if I should stop, in case that entire progress is going to be erased, as well.
I have this issue too; I have been logged in twice today, once before and once after patch. When I logged in the second time and got the daily chest again, I just assumed the last time I had logged in must have been before the daily reset and got to work on my dailies, but after swapping characters (the one I started dailies on did not have Iron Marches unlocked, so I needed another for the events there) I got the daily chest again, and all my daily progress had been wiped out.
So, yeah, I don’t dare log into another character until this has been fixed. Hopefully it will be quick, since I like playing different characters. I did not get an extra chest on my JP farming character, though, that is level 25; does that mean below 80’s are safe to play today?
Edit to add: I sent a report once I realised what was wrong. I see there has been a new patch, now; has anyone checked if the issue is gone, yet? I don’t dare trying myself since I have been logged onto more than one character already.
(edited by Combination NC.9813)
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Posted by: Combination NC.9813
Same problem for me. I am in Sweden and have had this going on for about twenty hours now.
Well the point of my post was to show veteran players that we did in FACT get more stuff then the new players just by playing the game as long as we did. It has now just become another price argument thread.
So to sum up the main topic of my post. Some old players feel we got nothing while new players are getting a freebie. Old players have received more free content over the time and well that was a perk for being an older player.
Have fun talking about prices and missing the whole point..
You do not seem to be taking into account that not every veteran player has been around for all that content, but do you think the free LS content that those that were has gotten is of the same volume as the entire base game in terms of story and gameplay?
(edited by Combination NC.9813)
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Combination NC.9813
This is unbelievably scummy. Pretty unethical and unfair if you ask me.
Assuming they had always planned to do a bait and switch. Most likely they only recently decided to make this change.
But if they already knew, why keep the FAQ as it was? They only changed that today, and the contents of the FAQ as it looked before could very well have influenced people’s decision to by the base game, either for themselves or someone else.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Combination NC.9813
I am very disappointed by their decisions and actions in this.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Combination NC.9813
Is there any way this wasn’t a bait-and-switch? The HoT FAW made it clear that you needed to purchase the expansion separately from the base game.
That is pretty shady of them D:
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Combination NC.9813
So I think a lot of people are misunderstanding the reason why a lot of people are frustrated with HoT pricing. Many of us were ready and willing to pay $50 for the expansion, as it’s pretty standard for MMOs nowadays. However, the slap in the face was that the loyal players that have been the only reason that GW2 has been able to even make it far enough to release an expansion are being offered a package that gives them nothing over new players. In fact, it gives the new players more (as existing players won’t be able to redeem their base games included in the $50 standard version). Not even a character slot for existing players only to show gratitude for their loyalty. I understand the arguments against “whining,” like GW2 having no monthly fee, but being slapped in the face so bluntly by these expansion options feels so directly insulting. Keep in mind that we had absolutely no warning that this expansion pack would be offered including the base game, which I don’t think any MMO has done before. We were all expecting the traditional “buy the game buy the xpac” approach. And what about the players who bought the base game in preparation for buying HoT? I don’t know. I love this game, but can’t bring myself to pre-order due to this nagging feeling of disappointment. Just my two cents.
I think it especially feels like so much a slap in the face since the new players have already been prioritised in updates before at the expense of the veterans: the trait/beginner zone’s update comes to mind. We were told then that this was for the new players and that veterans would get something later. So as a veteran I have to wonder, how much later?
I would have been willing to pay $50 for the expansion. Not the expansion bundled with the base game.
So basically, you’re salty that the price of a game goes down? Are you mad as well that other games’ prices go down after release or in sales? What’s your point here, because I’m not seeing it.
I responded to a post commenting on the differences between HoT and Heavensward by adding some they did not mention. That would make my point “Heavensward has more pre-purchase bonuses than HoT for a lower price”, I believe.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Combination NC.9813
So I think a lot of people are misunderstanding the reason why a lot of people are frustrated with HoT pricing. Many of us were ready and willing to pay $50 for the expansion, as it’s pretty standard for MMOs nowadays. However, the slap in the face was that the loyal players that have been the only reason that GW2 has been able to even make it far enough to release an expansion are being offered a package that gives them nothing over new players. In fact, it gives the new players more (as existing players won’t be able to redeem their base games included in the $50 standard version). Not even a character slot for existing players only to show gratitude for their loyalty. I understand the arguments against “whining,” like GW2 having no monthly fee, but being slapped in the face so bluntly by these expansion options feels so directly insulting. Keep in mind that we had absolutely no warning that this expansion pack would be offered including the base game, which I don’t think any MMO has done before. We were all expecting the traditional “buy the game buy the xpac” approach. And what about the players who bought the base game in preparation for buying HoT? I don’t know. I love this game, but can’t bring myself to pre-order due to this nagging feeling of disappointment. Just my two cents.
I think it especially feels like so much a slap in the face since the new players have already been prioritised in updates before at the expense of the veterans: the trait/beginner zone’s update comes to mind. We were told then that this was for the new players and that veterans would get something later. So as a veteran I have to wonder, how much later?
I would have been willing to pay $50 for the expansion. Not the expansion bundled with the base game.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Combination NC.9813
I am willing to pay $19.99 for an account upgrade that has the HoT content and includes a character slot. I am not interested in your products if you’re trying to scam me.
My thoughts exactly. Not buying at that pricepoint especially kitten off no character slot. LOL!
How is it a scam? Have you ever bought an expansion for an MMO before? News flash, they’re all $50+.
Final Fantasy XIV: Heavensward is $40. Shut up.
Whoa! A whole $10 difference! What a game breaker!
Hell, even GW2’s monthly fee is higher.
And guess what it includes!? A completely new race, 3 new classes, new skills for everyone, class-specific Limit Breaks, completely new areas, flying, airships, dungeons and raids!!
What does HoT give us for $10 bucks more? Elite specs which won’t help the professions that much [Necro will still be dead], one new profession with 0 changes to reflect that it exists, and a couple new areas and the masteries.
Wonder which one gives more by a long shot?
And pre-ordering Heavensward actually gets you exclusive in-game items and several days earlier access to the actual game, not a BETA. So there is that, too.
It does have a subscription, yes, but they have been adding things like new dungeons/raids/hard modes/personal housing with pretty much every major update, so that monthly fee actually regularly get you something new.
50% of the character’s max level cannot really be considered a small percentage of their life.
Really? You stop playing characters when you hit 80? And due to the first 15 levels being accelerated it’s not 50% anyway.
Maybe it’s 35% of your leveling experience, during which time you have most of your stuff unlocked anyway.
I know that I spent 80 hours leveling and have played some characters for hundreds of hours. That’s a lot less than 50%.
Yes. See, what I like to do is level a character, plan their endgame look, and then when I get to 80 I gear them up, no matter the cost, so they look perfect and have appropriate gear for their build. If insanely expensive weapons are needed for perfection, so be it. And then once perfection has been attained I promptly leave them in front of a trading post or crafting station or something and go back to playing my mains, because who has time to deal with seventeen 80s.
50% of the character’s max level cannot really be considered a small percentage of their life.
50% by number. The curve has been changed so that you will spend significantly less time from 1-40 than you do from 41-80.
Previous info stated the curve was only changed up to level 15. Even if it were changed all the way up to 40, the rest cannot reasonably be considered a small part.
50% of the character’s max level cannot really be considered a small percentage of their life.
Since some person on reddit claims it is still there but several others have reported it gone, it would be nice if Anet could confirm whether this is intended or a bug. I sincerely hope it is a bug (although I am horrified that the patch would ship with such a huge story and lore-breaking bug in it), but seeing as the devs have ignored or dodged such requests up until now, I do not have much hope.
If so many things we dislike about this feature pack are in fact unintended bugs not meant to go into the live game, then you really, really need to inform of us which changes those are, immediately. As it is, it is honestly a bit hard to believe you, especially when they seem to match closer to how the game looks in China, as it would be more convenient for you to not have two different base games to maintain.
Saying that this feature pack is not for veterans so it does not matter if we like it or not is very short-sighted. The game has to work for veterans as well, not just completely new players. Veterans buy additional character slots to level more characters, veterans bring in their friends to play with them, and veterans should be able to enjoy replaying the game from the beginning.
Taking out parts of the personal story is unacceptable. The “Greatest Fear” story arc is a favourite of many players I know, and one of mine as well. Not being able to play them anymore is very, very upsetting. I paid for a game with that story arc included, I bought gems to support the game with that story arc included, and this is not that game anymore. You ought to inform us if this is intended or not, and if so, then explain how on earth you came to the conclusion that doing so would be acceptable. A lot of people tend to stall on their personal quests in the later stages since they can be very tedious or difficult when you are playing them alone, so using the metrics excuse of them not being played as much as others does not cut it since your metrics does not show the reason. And in any case, you cannot really remove existing content that others have been enjoying for years over some people not liking it. If you are to go down that road, you would have to remove Trahearne since he seems incredibly unpopular among the players. (…Please do not actually remove Trahearne, I like him a lot.)
Additionally, I would like to know how removing the ability to feed cute animals helps retain new players. That was my favourite heart when I was new.
This makes me wonder if they even considered how downscaling works at all when they made this change. Surely this cannot be the intended result?
While I do look forward to perhaps being able to do guild missions again (I have not been able to complete a single one since the introduction of the Megaserver), I think they are going in the completely wrong direction with the EU maps. ANet seems very, very out of touch with what their customers want— the EU side has quite clearly shown that no, being able to communicate with the people around you is more important than being surrounded by as many people as possible (that you cannot communicate with at all).
Which makes their statement that they are always listening to our feedback and want to give us the best possible gaming experience ring very, very hollow.
Every approaching update, I keep hoping for some clarification on what is being done about the problems introduced by the Megaserver, but I keep being left disappointed. I used to play every day, but ever since the Megaserver got introduced it has been less and less. I am a roleplayer, and we have gone over what this has meant for us too many times for me to type it all out again. It is bad. I am tired of being harassed. If there is anything going on in mapchat, it is usually toxic, especially around WvW reset. Back when the WvW tournament had just ended, it was nothing but trash talking and insulting other servers endlessly. Who thought it would be a good idea to first pit people against each other in constant fights for one and a half years, creating server rivalry and intense dislike, and then force us all to play together on a daily basis?
When I play, not even 20% of the people I run into are from guilds I recognise as TC guilds. I miss the TC community, especially the roleplay community. I want to experience the old TC, but I keep being separated from my guldies and friends, I am unable to find other roleplayers, and the overcrowding is so massive it creates actual problems with loading certain maps. The sorting algorithm seems to have improved somewhat, as I am actually landing on the same map as party members a bit more often than before, but it is still very flawed and is not delivering what was promised. I still get separated from my friends more often than not. Being forced into crowds of unfamiliar faces just makes me feel lonely. (One face that does keep showing up, though, is the person that has graphically threatened to sexually assault me to the point of lasting physical damage. Lovely work.)
I feel like every insurance and promise regarding sorting we got before the introduction of Megaserver failed to deliver, and it seems like ANet does not actually know how to program something that works the way they intended for this to work. That makes me feel very doubtful of the skill levels of their programmers, and of them as a company.
What upsets me the most, though, is the silence from ANet. One comment of “we are looking into things”, without providing any information about what they see as problems, in four months is just not enough. It creates the impression of them not wanting to actually engage in CDI, just being able to say that they do.
You know that crazy biotoxin that Scarlett unleashed and plagued Tyria with after we killed her? It was megaservers.
Okay Arenanet, I solved the riddle! You can heal the land and remove the curse now.
I know who we need for this.
TRAHEARNE, HERE IS YOUR CHANCE TO REDEEM YOURSELF IN THE EYES OF THE PEOPLE!
I really do not understand the choice to include the city maps in this system. There is nothing there that needs a large number of players. All it really does is showcasing how many people are currently not out on the hostile maps doing content besides crafting.
Speaking of guesting…
Guesting was put in place so that players can test the waters of another server without transferring, or play on a server with their friends from another, or to simply complete some content.
Now that its all one server, am I correct in assuming that guesting has completely gone away? Since its one server, who cares about guesting anymore? Was that wasted development time, money, effort? Seems arenanet loves to tinker with crap on live servers for a while before realizing the error of their ways.
Guesting effects (or at least should) which MegaServer you end up on. So it is still relevant.
As for “wasted development time, money and effort”, wouldn’t that basically mean that they should never ever in any way or for ever evolve or change anything in the game? Since that would mean they “wasted” all those stuff when they made the original version of the thing, right?
No one is saying that, and it is very rude to put words in people’s mouths. Of course the game should aim to evolve, but this particular change has many problems that needs to be addressed and fixed. And perhaps Anet should consider doing more extensive testing before letting things like this go live on the player servers, because right now many of us are feeling like they are using us as a test server. That is a very worrisome impression.
A lot of people that are unhappy with megaservers are not posting about it, sadly. In my main guild of about seventy people, no one so far is happy about it and several have already left the game.
And the vast majority of those that are happy with them are not posting either, so I don’t really see that as a strong argument for most people disliking it.
It was simply a response to you giving the impression of waving our concerns off due to not everyone on map chat voicing their dislike for the change at all times.
I miss the old server community and the server pride we had. I felt comfortable on TC, but now when I log in map chat is full of hostility towards marginalised groups and women, much more so than was present on TC. Before, it was rare to hear “gay” being used as a slur; now I encounter it daily, with my protests being ridiculed. Jokes about [non-consensual physical acts] are common and protests against them results in them being directed against you. Before, we could roleplay without being constantly trolled. I miss that, and spontaneous roleplay out in the world. I miss doing the Frozen Maw event and being able to see anything. I miss being able to do my favourite event in the game, opening the temple of Dwayna— now it is always open when I check, and there is no way to track when it is up. I miss doing temple runs and world boss trains. I miss knowing where the gathering nodes were. I miss being able to do guild missions without trouble. I miss running into my guildmates on maps. I miss the guildies that have stopped playing due to this update. I miss being able to waypoint where I wanted, without the majority of waypoints showing as contested at all times. I miss being able to tag events. I miss seeing events— with so many people everywhere, nothing is almost ever up.
I miss being able to play the game I used to play it; with my friends, without constant fear of harassment, roleplaying and catching our favourite events.
The silence from Anet disturbs me— not just the silence in the forums, but the way more maps have been rolled into the megaserver without announcement. It feels as if though they want to keep the change hidden, and it feels very irresponsible to keep rolling it out when there are so many bugs that needs fixing.
Now the entire game is on the megaserver, but I have not seen any of our concerns being addressed, or even acknowledged. Why fully roll out a system that is unable to do what it was advertised to do? We are not being grouped with our friends, party, guild or home server. Sometimes we end up in different maps even though all four of those requirements are being met.
Edit: I dislike seeing “kitten” used in place of the name of a horrific crime, so have a vague description. Anet, if you dislike seeing the name of the act on your forums to the point of blocking it out, why not start to finally take some action against those who use it in game to trigger, intimidate and harass others?
(edited by Combination NC.9813)
So is it safe to say that the majority of people are not huge fans of megaservers? Good intentions, bad idea?
Not really.
Not even everyone on these forums agree that it is bad.These forums are a minority of the actual player-base, and based on what I have seen in game, there are not as many people there having issues with the MegaServer as there are here.
A lot of people that are unhappy with megaservers are not posting about it, sadly. In my main guild of about seventy people, no one so far is happy about it and several have already left the game. To some, cutting your losses and moving to a new game is less emotionally draining than repeatedly arguing into thin air, which is what it feels like we are doing when we have thread after thread of complaints without any dev input or acknowledgement that they are paying attention.
With the loss of our communities, one of GW2’s biggest strengths, there is just nothing in this game that other games cannot provide.
Anet, did you seriously just turn the entire game into a megaserver deal without addressing the numerous problems players (your customers, remember) have put forth? And without properly notifying us? Because that seems pretty sneaky and dishonest, as does going from the “test things out and see” approach to “let’s just put it everywhere”. You do not seem to be testing if this is good for us, as you have kept rolling it out despite our protests that it is very clearly is not working very well.
None of the things you reassured us with (end up with party, server, guild, friends) turned out to be true, we are having horrific lag and loading issues, guild missions are broken and events turns into zergs making it difficult to tag for credit, communities are broken and roleplayers harassed— the complaints are many. In the light of all this, do you not think you at least owe us a response?
I actually really like the new system. The item’s true name is shown and the transmute is listed in the description. It reminds where I got my items from and it preserves the integrity of items like Infinite Light or Dwayna’s Longbow. I really want the current system to stay.
Sorry, but this makes zero sense. The name of any item in the game is descriptive of the visual appearance of the item, not of its stats. Now, when you have have a Berserker’s Spineguard equipped and you apply the Quaggan backpack skin to it, instead of being called a Quaggan Backpack like it should be, it’s still called a Berserker’s Spineguard, which is dumb.
It worked correctly before. The original item’s name should be preserved where the skin name is currently. Literally nobody in the thread on this topic in the General forum approves of the new system.
It does make sense. Someone with a Molten Sword does not have Infinite Light, even fi they transmute on it. It’s a Molten Sword with the same skin as Infinite Light and the current system accurately states that. Transmuting an appearance doesn’t create that weapon, it just makes it look like that weapon and that’s exactly what the current system indicates, it’s still a Molten Sword.
Prior to this update my warrior had several Molten weapons with berserker stats. I transmuted Shaman’s Norn weapons on top of them and it changed the weapon’s name to “Shaman’s Norn Greatsword” etc despite them being neither a norn weapon nor a Shaman’s weapon.
You might think losing the original item’s name means little but for a person who spent 800+ gold acquiring Infinite Light, this is a big deal. Their Infinite Light was earned.Players acquired the same skin in sPvP before the new system with a small fraction of the effort. Other players will transmute that weapon onto multiple swords across their account, but only one of them will be Infinite Light, the others are just transmuted to look like it. They can apply that skin to as many items as they want but under the current system not one of them will be Infinite Light.
The current system most accurately represents equipment. It states what the core item is (which with the new system is the actual item – unlike stones/crystals the new system doesn’t consume two items, only one item and that item is the one is the one that has the dominant name) and it states on the same tool-tip which transmutation it is currently using.
The current system makes perfect sense.
I worked hard to earn my Infinite Light, and then I worked some more to get an Ascended sword to be more effective in Fractals with. Wanting to combine style and function, I transmuted my Infinite Light onto the Ascended blade and was very disappointed to discover that the sword had lost its name after the update. The name means a lot to me, and I have no less earned it just because I upgraded it.
And if someone uses their Infinite Light skin on more weapons they have still earned it just as much as you, because they had to acquire the first one. When you have collected an entire stack of the most expensive lodestone in the game, why not make the most out of it?
I do not like the set schedules for bosses, AT ALL. Set times are very inconvenient for people who work 9-5 jobs or have other real life obligations. Events no longer feel dynamic… They feel very restricting, as you only have amount of time to be there or risk being too late to get a tag.
I agree with this! Set times are really, really bad for people with other obligations. I used to do a lot of world events, but now that I have to plan them around a schedule I am not able to. It does feel very restricting, and there is nothing dynamic about them at all.
Please consider giving the events back their more random timer. This is a really, really bad change. That the evens are now so packed due to the megaserver that you can barely see anything and your fps drops to record level lows is a chapter of its own.
I cannot get over how the Wintersday outfit’s trim does not share a dye channel. Why would you make non-matching trim the default?
I am concerned by how many days of complaints has gone by with no input from the devs. A lot of trust has already been lost due to other changes and the treatment of customers, and I think the silence is making it worse.
This system does not at all work as intended. We were assured beforehand that we would end up with people from our friends list, guild and server, people that speak the same language— this is obviously not so. It makes it easy to jump to the conclusion that either we were deliberately mislead, or that Anet was unable to create a system that would function as they said, but were not aware of it. In any case, this system should not have gone live in the state it is now as it is making so many parts of the game unplayable.
I am appalled by the speed this is being rolled out when it is not working as intended. It is not at all working as they said it would, so to see them claim that it is going smoothly (while ignoring our complaints) is leaving a very bad taste in my mouth.
I choose TC for the community and the roleplay, and have kept playing the game because I like the people I play with. Community makes people stick around to be with each other, and this update has cost us our sense of community and thrown us all to different maps. When we try to roleplay, we get treated cruelly by non-roleplayers, and map chat is hostile towards women and marginalised groups. I have logged in to do my dailies and then left due to how toxic the atmosphere is.
This is not what I signed up for, so I have renewed my subscription to FFXIV instead of further supporting this game.
Curtis Johnson assured us that “people will be surprised by how many pieces have become armor compatible”. He was right. I was very surprised, and even more appalled. The vast majority of my Town Clothes are now Tonics. Tonics can NOT be used in battle. Tonics can barely be used as Town Clothes. Nobody wins with this implementation. I will not rehash everything that is wrong with Tonics, because it has been discussed ad nauseum already in thousands of other posts dating back to before the Patch.
This is something that upset me a lot. We had already been informed at that point that sets would become outfits, and that some headgear would be usable as armour skins. That comment of his seemed to hint at some of the clothes not mentioned before would become armour skins, which gave me some hope that perhaps the riding set would turn out to be armour.
I was appalled to find out it was just another misleading statement.
I am also appalled to not have seen any dev response, yet; they knew this would be a big thing with many upset feelings, so it would have been a smart move of them to actually make sure someone would be around to respond to our concerns. As it is, I feel ignored, overlooked, and not valued as a customer.
As I said in another thread, the theme of this update seems to be the removal of choice, something we were assured we would have a lot of in this game. I do not like it, and I feel discouraged to play and invest more time in the game. The money I invested in it turned out to be wasted, and at this point it seems like it will be the case for my time as well.
I do not understand how this can be called “progressing nicely”. The sorting is either very badly designed,or not at all working as intended; different language servers getting tossed together, leading to frustrating as people cannot understand each other, guilds being split up and unable to complete guild missions, parties not ending up in the same instance, etc. The language one is especially unfortunate. I am not sure I should be flattered you think everyone in Europe speaks English so well, or insulted that you know so little about Europe and its languages. I am leaning towards the latter. I speak English as a third language and would find being on a server that speaks my native language very relaxing. To take that comfort away from those that have picked a server with their official native language is very upsetting.
With even cities being megaserved, there is a great loss of community. Some servers are known for having a harsher attitudes than others that have a friendlier approach (I remember TC being called the “carebear” server by many), and getting tossed from the softer ones to the harsher ones is jarring. Some servers have a higher population of dudebros than others, which can get very uncomfortable for marginalised groups. On TC, it was very rare for me to encounter people using gay in a negative way; now, I see it constantly, and my protests are being ridiculed.
The awkwardness of being paired with our WvW opponents and the trashtalking that ensues is a chapter of its own.
Roleplayers really have nowhere to go, now. We do not end up together, and most of the spontaneous rp is gone. We face a lot of ridicule and harassment from other players and are constantly ignored by Anet. This does not feel like a game where the roleplay community has a future, and many are jumping ship.
Megaservers are terrible for the temple events, especially much so now that we need to unlock them to get new traits. We have no way of knowing if one is open or not, leaving is to a waiting game. There is nothing fun in that.
Having the world bosses on a schedule feels very industrialised, and the complete lack of spontaneity is dull. In addition, maps are so full that it is hard to tag the events due to the extreme lag. Not even cities, despite being non-hostile maps, have trouble loading. I miss jumping around to do world events. A completely static schedule like this makes it not feel like a game to do for fun.
Since there are no separate maps for different servers, if something is bugged in one place, you are all out of luck. When we tried to do Balth the north invasion stayed bugged for lord knows how long.
Between all the bugs and events being locked due to all the people defending, I have not been able to capture a single new trait point.
This is a system that might have worked well had it been used from the start, but this is very late in the game to change how the maps are functioning. They were not designed for it, so we are facing a lot of troubles with events and waypoints.
I am disappointed by Anet not immediately informing us of when new maps are added to the system. It makes it look like they are trying to not be as upfront as they could be.
To me, it feels like the theme of this update is the removal of choice. Choice of where to be and who to play with, choice of which events to do and when, choice of how to look— and it is a very uncomfortable theme.
Add me to the list of people that are displeased with the names of items. Before the update, I had Infinite Light that I transmuted to an ascended sword for use in Fractals. Now I have Zojja’s Blade with IL’s icon, which is not nearly as neat. Does this have to do with that Legendary skins can be used rather freely, now, and you wish to keep the distinction, or what?
Aside from losing meaningful names, it makes our inventory sort of confusing when the names are so different from how the items look. The look of the item is usually how we identify an item, too, not some random stats. Having all my cultrual items suddenly named after what whatever they got transmuted to, and not the cultural name, feels like a step down. When someone asks what skin we have, we now have to type it out instead of just linking it. This and the additional clicks it takes to anything adds up to a lot of wasted time.
Please consider naming things after the skin and not the random stat.
To me, many of these changes are dangerously close to game breaking. I think you have made many mistakes with this update, but the biggest one is that you introduced all these changes at once. There are just too many, too big ones at the same time, which makes it harder for people to adjust.
The removal of town clothes is awful. The few outfits we get have too few dye channels, and the ones we have are oddly placed; for example, you cannot get the trim on the top of the Wintersday outfit to match the trim of the bottom at the same set. Who would design it like that? It is a terrible choice. I have already spoken about my feelings concerning the overall changes to town clothes in the other thread, and I feel even worse now than I did then. I have given this new system a chance, and I cannot find a single positive thing to say about it. As a replacement for town clothes, it is very underwhelming and a huge disappointment.
Please just give us a town clothes tab in addition to armour and outfits. Clothes that are not wearable in battle, just something we can have fun to mix and match with, and dye to suit our taste. Can you please explain why a separate town clothes tab, with separate wardrobe spaces, are not possible? It seems like the most logical solution to make people happy.
The tonics are terrible. All they do is make me wonder; why did you not add the tonic outfits to the outfits tab? They are full outfits already! Then, at least we would be able to dye them.
I also feel we were misled in the other thread as you said things like we would be surprised about how many skins would became wearable in battle, leading us to think that maybe, maybe we would get more converted to armour than what you stated in the post (headgear and outfits), but no. There was nothing to be surprised about, what became available was the things you had already stated would be. What little trust I had for you as a company is now completely gone.
Aside from the fashion disasters, I am displeased by the new UI. It is a clunky, clumsy thing. It requires more clicks to get where you want to go, which is never an improvement. I would go so far to say that it is honestly actively user hostile, and I am shocked that anyone would consider it streamlined. It needs work. A lot of work.
The changes to dailies are bad as well. They were a great source for exp, and now that leveling characters are even more of a pain due to the fact that we do not get traits until level 30, we could really have used that boost of extra daily exp.
The new trait system is a bit of a disaster. Clunky, confusing UI; how is this supposed to be less confusing to new players? The old concept was simple; you got a point for each level, and the points you put in helped to boost your character a lot. I really have nothing good to say about this. It might be fun to hunt the new traits, but I would not know since I have yet to encounter one challenge that is not bugged.
Please, please reconsider these choices. Getting one trait point per level but having to unlock the big ones would be fine, but this? You have moved all the fun to a higher levels, and it will lock players out of content since they cannot be traited for duneons at lower levels.
The megaserver is the most game breaking thing for me. Different servers do have different attitudes; my experience is that Tarnished Coast is a lot more friendly to women, for example. Logging in to a megaserver left me in a very uncomfortable environment with constant sexist remarks and jokes of a level I have not seen since before I transferred in from Borlis Pass long ago. Yes, I can block people, but it affects my gaming experience when I have to block most of map chat, and turning map chat off is not always a viable option. I enjoyed logging in to a map that was not filled with demeaning comments, and that enjoyment is gone, now.
The cities are swarmed, and has become an unfriendly environment for roleplayers. We get mocked, have emotes of laughing and pointing directed to us, and it is destroying our enjoyment since emotes cannot be blocked.
I am disappointed that you have started to introduce megaservers at a faster pace than implied earlier; adding Straits of Devastation without warning, for example. It is incredibly difficult to arrange temple runs with this new system. Getting obsidian shards was enough of a chore as it was.
It is nice that we can unlock skins and dyes, and it was very nice and surprising of you to refund us out duplicate dyes, but this update has left me questioning if this game is one I want to stick with. I usually play a lot, but today I just did my dailies and a dungeon and logged out.
EDIT: In addition, loading times and lag has increased to insane levels. A lot of these things were really nice as a concept, but the execution has left much to be desired. The UI, please. Please.
(edited by Combination NC.9813)
Town clothes are perfect as they are as town clothes; perfect to wear in a town, a non-combat area. It is fine to want to be able to use them as armour skins, but for what they have so far been intended as (something you wear in towns) they have been perfect.
I am quite frankly disgusted by how Anet has been treating us in this. No answers/deliberately misreading questions to answer to something completely different, no refunds for items we will no longer be able to use for what we bought them as, keeping affected items in the gem store without noting that the use will change soon, etc.
I usually tell my friends about the game and encourage them to try it out whenever there are free trials or price cuts, but this time I have not done so, because I do not feel like I can recommend a game managed by a company that treats their customers this way.
While I do like the idea of being able to give everyone Infinite Lights without collecting thousands of charged lodestones, there are a few things with this that bugs me.
The cost of transmuting below 80 armour will now triple in price. As someone who has a lot of alts and prefers to have them look nice while leveling, this is a huge, huge drawback. I am not going to be able to afford putting them in the gear I like them to wear, making leveling even more of a chore than it already is.
Skins that we could previously use without additional fees, like the headpieces of town clothes that are now getting turned into armour skins (against many people’s will, but that is for another thread), can now only be used by paying a charge to put them on a piece of armour. I am not happy about having to pay to use something that I used to be able to use whenever I wanted without cost.
Honestly though, I would be willing to just give up on this whole debacle if ANet promised to refund EVERY SINGLE piece of town clothes. It’s ridiculous that they’re only providing refunds for some pieces of clothing when town clothes as a whole are being changed.
I actually feel the same way. I am sad that my characters will lose their individual non-combat looks and I won’t be able to regain them. But if I got my gems back for ALL the townclothes (including the multiple sets) I bought from them, I’d be willing to shrug and let it go. Then I can re-spend all those gems on the 8000 transmutation stones I’m clearly going to need in order to make this “wardrobe” work for me.
This is how I feel. All of my trust in Anet as a company is completely shattered and I’m never spending another cent in the gem store, or on anything else tied to Anet/NCSoft except for the last GW1 expansion I need. I’m incredibly angry and upset over the loss of townclothes, but obviously Anet doesn’t care about what their paying customers want or feel. But if I could get refunds on all three of my Wintersday sets, if I was assured I wouldn’t have to send in a ridiculous amount of support tickets in the hopes that they’d eventually change their mind, I’d be a lot more okay with this. I’d just give up and accept that Anet doesn’t care and look forward to the finisher and character slot I’d buy with my gems. But they refuse to even give us that one thing, one VERY reasonable thing, and that’s just absolutely appalling.
Yes. At this point, what upsets me more is not the loss of the clothes I have, but ANet’s attitude towards us. To not refund us for all the items that will be different from what we bought is incredibly poor treatment of their customers, and I am very disappointed in how dismissive they have been of our concerns. After this, I have no trust left for ANet, and I am never spending real money in the gem store again.
The thing is, at this point we’re not even asking to be able to mix different armor weights. A few people mentioned it early in the thread back when we were being all hopeful, but it’s more of a pipe dream than anything; an addition to the argument, not the foundation of it. Simply retaining the ability to mix town clothes with other town clothes is what we want; and since we already can mix town clothes with town clothes, doesn’t that make it far more feasible to be able to continue to do so? Isn’t it more work to do something like turning a T-shirt into a tonic that also has to include pants and shoes and such, when that T-shirt could just be used the way it’s already used instead?
I understand the difficulties with mixing and matching town clothes with armor, but I don’t understand why we can’t have the ability to mix and match town clothes with other town clothes.
This is really all that I am asking for when it comes to the town clothes change; the ability to mix town clothes with other town clothes. I do not care if I cannot wear my town clothes in combat or mix them with armour sets. That is not what I bought them for. I just want to be able to keep what I bought, in the form I bought it.
We do understand and sincerely apologize that there are creative combinations of town clothes that will not exist anymore. Many have asked why remove town clothes as a concept. It boils down to we believe better armor skinning and the outfit system is something we can add more options to more often and will produce a better supported RP game for everyone with more variety in the future. In short, a healthier game.
If your apology is truly that sincere you ought to offer us refunds not just for the items that will be turned into tonics, but all items that will no longer be what they were, because to many of us they have lost their purpose and would not have purchased if we had we known. You are destroying options that we have been happy with for a very long time. You are removing variety, not adding to it.
I believe a healthier game would be one where the developers actually listens to their playerbase and ask for their input before removing content. Especially when it is content that many have spent a lot of flesh world money on.
To expand more on what I mean by better support, It helps if you think of town clothes as a 4th weight class of armor. Clothing was meant to offer visual options that break the class roles, however we were never completely happy with the way it was isolated from the rest of the game and still felt largely the same. Many pieces could have easily been mistaken for light or medium armor. In many ways it was more akin to building an alt character because town-clothes and armor were so separated. Additionally, every time we added something to town-clothes, it didn’t really help someone building their light, medium, or heavy look. And there was no way to add combat gear fairly without creating 3 versions on the back end (light, medium, and heavy). As a customization platform and sustainable expansion design it left a lot to be desired.
Town clothes did fine as a fourth class of armour since it gave us the option to use clothes that were not class specific; they were casual (or fancy) clothes for the characters to use while not saving Tyria. It was a nice break, and the reason I liked them. They are incredibly important to us roleplayers because they did nothing to create a light, medium or heavy look.
It might have left some to be desired, but this solution of yours has even more left to be desired. Town clothes has been a great customisation platform because it adds style options that goes beyond class limitations, and I would have been happy to keep the town clothes panel as it is now for those items that you cannot or will not code to be usable in combat. Even if they cannot be used in combat, they add a lot to my gameplay experience.
Outfits give us a way to create highly stylized looks that aren’t constrained to armor slots or weight class. In addition to armor skins that are easier and cheaper to collect across characters and the account dye system we do believe the options across a players whole account are much more attractive now. You’ll see more outfits coming out this summer and additions to the game more often usable by your characters.
No, outfits are giving you the way to add outfits that will look the same on everyone since you are removing our ability to customise it ourselves. They might be stylised, but they will be in your style, not the players’. And put frankly, your design team’s taste levels are frequently questionable at best. While I do appreciate it being easier to access dyes and some skins, there is nothing attractive about removing customisation options. More outfits being released later means nothing to me; do you actually think I will feel secure buying cosmetic content from you ever again?
Yes, we do have to give up some of our current closet space and clothing to fit the new wardrobe in. Again, apologies for that.
It is quite rude to barge into someone else’s closet unasked to destroy their clothes.
We hope the benefits to the outfit system and wardrobe in terms of future support and additions will be clear, and you can look forward to more new outfits coming very soon.
Some of the anger and frustration we feel would easily be let go of if only you would actually answer our questions about what we will lose. For example, some single items were also available in the Rider’s and Aviator’s sets; do these count as the sets that will become one pieces? If so, what will happen to those that bought them as single pieces?
You have had the resources to, if you cared, ask the playerbase how we would feel about a change like this. Since you decided not to, it is easy to get the impression that you did not.
You opened by saying that you understand, but it really does not seem like you do.
I’m not sure how many of you have read the countless threads asking for a Wardrobe, but this feature update is giving almost everything that has been asked for since launch. The Town Clothes change is a small price to pay for all of that. I’m super excited to finally be able to have my Elementalist fight in her Bloody Prince Costume.
It might be a small price to you (that are not as affected as others, seeing as you went for the Bloody Prince costume that is already a one-piece), but consider the people that have more than ten characters, all outfitted in their own mixed and matched armour. Just think about how much that most have cost; is that really such a small price? Especially considering that this change makes it a price paid without knowledge, consent or options.
Everyone, I’m just as upset as most in this thread, but can we please keep it civil? As devs have said in the past, they care about the game and they do not make changes to “slap the community in the face.” Can we please not threaten them with any sort of violence and refrain from assuming they are out to spite or ignore the community? Even if you feel this way, it is not productive nor will it help the situation.
I absolutely agree that no one should threaten the Devs; no one should threaten anybody at all, ever. But I do think that if we feel ignored and overlooked, we should tell them so. Even if they are not doing it intentionally, they ought to know about the impression they are making on us and how it affects us.
Right now I do feel ignored since they have the CDI threads but decided not to ask us in advance how we would feel about having town clothes taken away (a very big change, especially since it concerns items purchased with real money), and I am getting the impression that they were not prepared to deal with their customers’ reactions at all, even though they must have understood that there would be some backlash. As someone who has spent real money on items that will no longer be what they were, I feel stepped on. The items I have spent money to support the game are being taken away, and this has hurt my trust in the company as well as my enjoyment derived from the game.
If we speak up about how we feel when they go about things like this they might reconsider treating us in such a manner in the future, so I would not call it completely unproductive.
To me, there are just too many backdraws with this update. I am happy about the dyes and skin unlock, but not only are many of my town clothes being taken away, I will also no longer be able to use the headpieces as before. I did not purchase sunglasses to wear in combat, but now my only way to use them will be to pay a charge to put the look on a combat item. I do not want this, and would have protested against it in a CDI thread. Leveling will be less fun as well since I will not be able to afford transmuting below 80 skins as I level now that they will cost the same to transmute as 80 skins. I understand that you want to make money, but sneakingly adding a high cost to a much-used quality of life feature we have come to rely on but have not had to pay for in the past feels pretty low.
It also makes little sense to have them in the wardrobe for transmutation, but not being able to combine them with the wintersday outfit. They were pretty much made for them, and if they weren’t, then they should have been. What else would you pair the earmuffs with?
Now that I think about it, they would look adorable with the female version of the Cabalist boots, what with the fur lining and pompoms and all. But with most outfits, they would look really odd, especially the female light armours. Who would wear earmuffs with their battle bikini?
Is clipping really being quoted as an excuse here? Clipping!? My Asura’s helmets don’t have ear-holes but my ears clip right through them! My weapons clip through my ubiquitous-Medium-armor-trench-coats! Charr tails don’t just clip through the fabric of their armor; they clip through the fabric of reality itself!
All observable data point to the conclusion that the GW2 player base does not mind clipping all that much.
The Sylvari medium T3 cultural clips through itself! We can deal with some clipping.
(edited by Combination NC.9813)
Well, this escalated quickly. I just wanted to mention that I’m thrilled that we are getting the wardrobe system and the account wide dyes. I realize there are some tradeoffs but I’m fine with that.
People not being able to wear their floofy earmuffs with their floofy coats is very serious business. Messing with someone’s fashion is risky. One gets worked up when it comes to style.
I really am happy about the account wide dyes (frost dyes for everyone!) and wardrobe system (everyone gets four morays! etc) as it is something I have wanted since I started playing, but the disregard for the items people have bought with actual money really bothers me.
Since they could add one panel for townclothes to be used in combat, why not all panels, like the combat gear, with each piece of town clothing corresponding to one piece of combat gear? I think understanding why it was not/could not be done would help with the anger a lot more than a comment of “sorry about that”.
Oh god D:
I had completely forgotten that the earmuffs were NOT part of the wintersday outfit. I have always worn them together! They belong together! :(
Please, if nothing else, offer us different tonics with different variations? For example, give us one standard Wintersday outfit, one Wintersday outfit plus earmuffs, one Wintersday outfit plus Santa hat … and so on. It won’t completely replace the joys of mixing and matching, but at least make up for some of these otherwise lost combinations.
Seriously, can we get this, because I am dead serious about floofy earmuffs being very important, I love those things D:
A little added note here, Outfits will still respect the ‘hide helm’ toggle so you can absolutely wear Wintersday or Mad King outfit without the hat or pumpkin.
But we will not be able to wear it with other head items such as the earmuffs, will we? I find it completely unacceptable that you are removing my ability to wear something I have had for almost one and a half years— in this case the Wintersday outfit with the earmuffs worn in place of the hat. This is way too long a time for people to have gotten attached to their looks; have you learnt nothing from the Sylvari cultural change uproar?
I do not understand your choice to turn town clothes into an “all or nothing” thing at all. It severely limits our ability to customise our look, and on top of that you are even removing previously purchased items and give us a tonic instead, that cannot be worn with anything else or dyed. Why remove those items? Is is because they are not in a set, and you are turning town clothes into something only wearable as sets? Then why not just not turn them into sets, and let us pick town clothes as we would our armour sets. If making it possible for us to wear them in combat is important, why not just add them as armour skins available to all classes instead, and leave the town clothes panel as it is?
This is rather like making us unable to wear combat pieces as anything but a set, forcing us to wear dungeon pieces with nothing but other pieces from the same dungeon, and you would not do that, would you?
…Right?
Refunding our gems spent on clothes that are turned into tonics is not enough to redeem this situation. How are we even supposed to feel secure spending in the gemstore anymore when you have shown that you can and will take items and options from us without warning?
Did you bug report it? Mine still glows, both top and bottom, but I have it on a female character.
I am delighted with the change. The previous update ended up changing my playing habits a lot; I started avoiding the Grove and other Sylvari areas because looking at the new armours made me cringe. The dull, lifeless look they suddenly had made me think of wilting leaves, which was just sad. My secondary main’s endgame set (T3 light, decked out in expensive runes, dyes, and transmuted with crystals, so real money was spent on it) and other Sylvari characters (among them a T3 medium) were affected and looked so bad I ended up spending much less time on them, which cut my playtime in more than half of what it was before.
It is not completely reverted back to how it was before, at least not the T3 light. The dyes behave differently in different places now, and are overall darker than before. I still get a nice glow, at least on the front of the T3 skirt. The back of it seems to not glow at all, which I find odd but suspect might be a bug? But bugged back or not, I am very glad and thankful to have my mesmer back to looking almost as he did before the change. I am very happy with the T3 medium glow now. Before this change I had to change my ranger’s armour to be able to play her at all since even matte medium blues made her glow bright white at night, which did not suit her at all. I do think the dye channels on medium needs more work, though, as a lot of people have trouble dying it without getting unwanted undertones of completely different colours in it.
However, despite being happy about the recent changes I still think the update to add glow was a mistake. It has previously been stated that updating existing hairstyles is not a good idea due to the many people who had picked it because they loved it for how it was, and I wish the same consideration had been taken into account for those of us who had bought these armours because we loved them for what they were (and spent a lot of money transmuting onto functional exotics). Now the people who bought the sets for the new glow are experiencing the same problems we were before; the armour they bought does not look like the ones they have now. I wish a second set had been created for a glowing version, instead.
I still think it is a nice compromise, seeing as we have the texture and gloss back (even if the colours are darker now) while retaining glow. It just seems like there might be a few bugs that needs fixing.
I have light t3 on my female sylvari dyed with Violite, Celestial, and Ancient Silver. Before it was a very bright, visible glow, which matched her as I have her glow set to white with the slider all the way up. Now it’s so dim it may as well not be there
Bright colors do not make it glow more.
It depends on which bright colour, then. I use hot pink, which is definitely a bright colour, and my skirt glow is bright and clearly visible without going into neon sign territory. I switched to a muted dark purple (Anet, may I request some more dark pink dyes please) to check the difference, and the glow was less visible with it.
Well, as I mentioned, I’m using Violite as my main color, which is one of the toxic dye pack colors. It is (or was, anyway) a very vivid bright purple. Now it hardly glows at all, and the dye itself has lost all of the vividness that it previously had.
Which is why I said it depends on which bright colour you use; it clearly works with some of them. Blanket statements does not work here.
Unless the “bright” was meant as in light, rather than the vivid definition of the word? The colours I have tried it with so far (and has gotten obvious glow with) has been light and medium ones.