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(edited by Condescend.1946)
So I just completed path 2 of AC Explorable. This was my first time doing Path 2, first time doing AC for the day, first time doing a dungeon for the day, and also the first time doing a dungeon since the patch. So you would think I would have no DR applied to me right? Wrong. After completion I found that I only got 45 tokens. I was under the impression I should be getting 60 if I haven’t done that path for the day. Can anyone explain this, or is it just another ANet bug?
Edit: Thought I would mention another person in the group managed to get 60, while someone else managed to get 15. All first times doing the path for the day.
(edited by Condescend.1946)
Seems like CoF is the favourite for bugged dungeons, lol.
1 piece per explorable run? Are you kidding? I think the amount of tokens needed to buy gear at the moment is fine, but I just think it should be a general dungeon token and not dungeon specific. If it only took me 6 runs to get all my gear, I would find it kind of pathetic to be honest.
This is what happens. Everyone complains constantly about something, so they take huge measures to change it. Then everyone is even more unhappy with the result.
CoF completed in ~1 minute? Are you serious. It was a ~20 min run, yes it was easier than most, but it was giving me my gear that I so desperately need. Our group wiped 4 times before calling it. Kept wiping around the 60% mark.
Seems like they made the 2nd chest boss in CoF twice as long. May be wrong but felt like we were there forever and it was only 60% complete
Hmm this is true. Maybe I’ll get Power, Precision, Crit Amulet, then Vit for Rings and Toughness for Accessories. I think with this I’ll be sitting around 20k health and have near the 50% crit mark.
So I have chosen 20/25/15/0/10 and I am loving it so far! Dishing out insane dps atm. Adrenal Health gives back 345 HP per 3 which is awesome and Sigil of Blood gives back a bit too.
Since I am going full Berserker’s for my 6 set (Power, Precision, Crit Dmg), I was thinking of going Power, Vit, Crit Dmg for Amulet and Rings, then Power, Precision, Toughness for Accessories. I dont think I will need as much Toughness as Vit due to Turtle’s Defense will more than likely be up each time I am in combat due to mobs abilities. Your thoughts?
I just did the math behind Great Fortitude (5% power = Vit) and it turns out once I have my gear that I will only have 1553 Power, which equates to 77.65 Vitality. Not sure if the ~1k or so health will out do the 3/6/12 % damage increase I can get.
With that in mind, I may end up looking at going a Shout spec with as you suggested 20/20/0/30/0. Does Empower Allies give the 70 Power to party members AND myself, or just party members? Because that kind of determines if I will be getting that tier. I guess with this spec I will have high amounts of HP and be more of a support would I with the healing Shouts and quicker revives.
With the other spec 20/25/15/0/10 I think that is a lot more damage intense with a small amount of HP regen.
Also why do you suggest Superior Sigil of Blood over other Sigils? How much health does it approx give?
The only gear I am going glass cannon with is my 6 armor set and weapons. My accessories will all have Vitality and Toughness on them.
So I have been trying to decide what weapon and spec is best for me in PvE; mostly dungeons. I think I have decided to go with the Greatsword over my preferred duel Swords because of 2 things. Everyone I group with seem to be condition spec and have bleeds. There’s no point having multiple people with condition spec hitting the bleed cap. Secondly, if there is anything I have learnt from running CoF so many times, it is that some mobs/bosses you can’t apply conditions to.
Since I am farming CoF a lot, I will most likely be going 6/6 set – Power, Precision, Crit Dmg %. Might get X*/Vit/Toughness accessories etc for the other parts.
The two specs I have below depend on how I chose to use my Shout “For Great Justice”. Not sure if I should get rid of it completely because of my Burst GS ability.
Here is a spec I am thinking with a bit of survivability. Wondering what people are thinking in terms of the Power to Vitality ratio. Is it worth it or a waste of a tier.
http://gw2skills.net/editor/en/?fIAQJARUjgOJvtQyQMRCCUBrYU8DgceQFmQ+UByA
This spec is for pure DPS. Wouldn’t ever use my weapon burst skill only if my Fury stack dropped off from my shout. The damage it gives doesn’t out do the passive damage I would get from 3 bars of adrenaline.
http://gw2skills.net/editor/en/?fIAQJARUjgOJvtQyQMRCCUBrYUUEgceQFmQeVh2A
Please let me know what you think. If you like one of the mentioned above, or you have a completely different spec with different weapons in mind. I am open to all opinions. Thanks.
It really depends on what you want to be doing. Multiple ways to play each class. Work out which weapon you think you would like. For example if you wanted to use a Greatsword then you will be wanting Crit Dmg % and not Condition Damage, but if you were to duel wield Swords then you would want Condition Damage and not Crit Dmg %. After determining that you can work out what spec you want to go, and then find a nice balance between melee glass cannon and tank while including dps and survivability stats.
Looking for anyone who is up for doing this. Will do constant and continual runs.
Requirements:
Level 80
Not horrible
if is too easy just go arah. DONE.
There is a fast way for Arah too but I can’t reveal it.
I’ve done all the Arah routes. and none of them are as fast as Magg CoF.
Which route are you talking about?PS: Musk route cannot possibly be it.
We currently do runs in about 10 min. It’s half as slow as cof (in terms of token amount but works to get the gear)
Think I know the way he is talking about. 10-15min runs, 8 tokens per.
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