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Showing Posts For Coquette.2753:
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Human elementalist with Acolyte mask, TA shoulders, Winged chest, Tactical gloves, pants and boots. And a boring set of dyes because I am just unoriginal. :p
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I’d like some sort of revealing light armor that wasn’t quite so revealing I’d look like a stripper. Right now the options seem to be to either wear so much fabric your character looks shapeless or to wear something with panties showing all over the place. For me, the only thing that falls anywhere near this category is the karma set, but I personally don’t fancy the back part of the skirt or how detached the top is from the bottom (I don’t really like the detailing in general either, I can never dye it in a way that looks nice in my opinion). This obviously for female.
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Or perhaps you should stop caring so much over something that literally serves no purpose. Being higher rank on those leaderboards does not make you superior to the rest of player base nor does it increase your drop rate of rare items and fireworks will not go off after you’ve managed to climb up in rank.
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Because as opposed to increasing the drop rate of T6 crafting materials (because they are such a blissful joy to gather up), this is a much better idea.
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I have never seen a single krait at that waypoint, or a single risen for that matter. Maybe I am just blessed.
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You referencing Maw? The grawl trying to steal Tor the Tall’s supplies seem to be buffed a bit. They can take a few hits considering how many people are shooting/cutting/bludgeoning/burning them. The next part is woeful though. And as for the moas – wouldn’t mind seeing the Spirit of Moa having a random chance of appearing for a few minutes once over 50% of the birds have been slaughtered. That would make things interesting : )
I did mean Maw when talking about a horde of mindless people running after the same mob trying to tag it :P but as far as poor scaling goes, all low level events included (not that the higher level ones are much better, difference being they might actually live longer than 5 seconds, though no actual skill is required to kill them).
I’m all for rewards scaling depending on your contribution involved as long as they fix their overall scaling system first.
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Of course some people will just jump in at the end anyway. Better rewards for those flagged as having done more of the pre-events?
They should first fix scaling for lower level events, so that everything doesn’t drop dead just from looking at them so that everyone would actually have a fair chance at getting contribution in these events. As it is right now, it’s just a mindless horde of people running after 2-3 mobs that die when you’ve hit them twice. It’s more of a race of who manages to get to the mob the fastest, rather ridiculous tbh.
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Uncontested on Piken Square (EU), but I don’t know when this happened.
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Yes, I am an arrogant kitten who uses periods in the game chat. God forbid should I dare use things like commas and capitalized letters. The world might just end if someone doesn’t type like a cat rolled over their keyboard, in an MMO.
In all seriousness, I don’t care. If I’m busy, I’ll form up a sentence whichever way it may seem more convenient (or perhaps I’ll just make you wait till I’m free of whatever I was doing :P)
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As a person with light armor, I probably wouldn’t notice the difference. Some light armor is already pretty much the same thing as running around naked. I’ve always wanted the option to hide gloves though. >:
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We could also argue everyone who wasn’t playing during Halloween and Wintersday, will be forever left behind because they didn’t get to complete said achievements. And while we’re at it, let’s also remove all pvp achievements, because those also reward you with achievements points, just so that we can cater all the players that don’t pvp. In fact why don’t we just remove achievement points all-together, that way no one will feel left out because they didn’t level a certain crafting profession, play a certain race just for the story or waste money to buy every piece of cultural armor just for achievement points.
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jumping over the walls in the dredge dungeon//dredge fractal.
This is the point where I tell my party I ain’t hopping over and they can either be okay with it or I can leave. :p I find most of the time (=every time) it takes longer to get the whole party over without falling, than it would’ve taken to just… I don’t know.. do it the normal way?
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Why would I hate groups of risen sitting behind every corner just waiting to cripple, immobilize and pull me all over the place? At least it’s a small group of risen instead of the dozens upon dozens it used to be. Might as well just take some comfort in that.
Really though, I only enter it for the sole purpose of gathering omnomberries. I find it manageable on my guardian. Mainly because I won’t be rolling all over the ground with stability.
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I like fighting invisible mobs. Just spamming my aoes and auto-attacks in every direction. Makes me feel like I’m being efficient, more useful, gives me a sense of achievement to contribute in such a fight.
But in all seriousness, I’d like to stop being insta-downed by some kitten I didn’t see nor got a chance to dodge.
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What bothers me is this “New build available in an hour or so”. Just say 30 minutes since that’s what you meant anyway. That “hour OR SO” is just to annoy anybody trying to do events.
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I don’t know what you thought when you were asked to pick a server, but I personally picked it under the assumption that I’d be playing on whatever server I picked. Whether you paid 1s or 5s or even 50s to travel to that point, you should get where you wanted on your server or be prompted that you’d end up in an overflow. Personally I don’t have a problem, it’s pretty quiet in the mornings and such.
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Why is it relevant whether it’s cheap or not? I’ll gladly pay any waypoint cost as long as it gets me where I wanted, in the server I am playing on. However, I don’t fancy paying to travel to a waypoint only to have a pop-up saying I’ve traveled to an overflow.
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