Showing Posts For CyFreeze.1275:

Handling of forfeits

in PvP

Posted by: CyFreeze.1275

CyFreeze.1275

Not saying it happens a lot because my actual PvP numbers definitely say otherwise (~2.4% forfeits, 3.0% byes), but it does happen. Then you start with a 4vs5 which gives you like a 1-2% chance of winning, as the game has almost no comeback mechanics. The disconnected player doesn’t even have to be at fault. But we still have to play or violate the Code of Conduct even though we are completely wasting these 6-10 minutes of our life.

I suggest again we get a vote similiar to other competitive games that in case somebody disconnects we can vote to end the match. The player who left gets punished now anyway. It’s not like we can abuse it. Just put a small timeout on the vote – the same amount of time it takes for dishonour to apply maybe.

Gunnar’s Hold

(edited by CyFreeze.1275)

PvP Why is that allowed?

in PvP

Posted by: CyFreeze.1275

CyFreeze.1275

I can add a cool game to this. 4vs5 with them being all pew pew rangers.

Attachments:

Gunnar’s Hold

So discouraged and upset

in PvP

Posted by: CyFreeze.1275

CyFreeze.1275

No he is right. A few days before the ladder test started everything went haywire. In the last ~30 matches or so I played were so many matches which were complete blowouts in either direction. Some good ones in between but so many 500:50 and less. The worst one was like 500:10.
I mean you sometimes had these matches before. But not like 3 in a row.

Gunnar’s Hold

Tracking Thread: Bad Matches

in PvP

Posted by: CyFreeze.1275

CyFreeze.1275

118:500 it was plain obvious from the start that it would be a loss too.
Start was probably around 17:05 GMT or so

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Gunnar’s Hold

Visual bug in the last cutscene of episode 2

in Bugs: Game, Forum, Website

Posted by: CyFreeze.1275

CyFreeze.1275

Instead of getting the amazing cutscene at the end I just got a black screen with my character until it zooms to the orbs after which it of course turns totally black. Also no music/sound during the cutscene.

Attachments:

Gunnar’s Hold

Kill the warriors? oh really?

in WvW

Posted by: CyFreeze.1275

CyFreeze.1275

To add to that. We had at most 25 defenders up in the garrison at any time fighting VoTF, Kale and Punk with their 60-70 (wild guess). More in the end when we closed the gates, maybe close to even numbers then. But I don’t think we ever came close to the 20 warriors you mentioned in the beginning.

edit Also we had 30+ mins queues on the borderland. So no switching out characters.

Gunnar’s Hold

Which legendary should i make for a necro

in Necromancer

Posted by: CyFreeze.1275

CyFreeze.1275

There is no good legendary for necromancers right now. I first thought about getting myself the howler but it seems to bug out on almost all skills and you get an annoying howling in a loop. Instead I got myself The Crossing and Spirit Links which i think are more fitting then the Anomaly. They both cost about the same. For other weapons I suggest the Jade Skins for now.

Gunnar’s Hold

[Mumble Link Suggestions] Downed,InCombat,etc

in API Development

Posted by: CyFreeze.1275

CyFreeze.1275

The update to the health was necessary I totally forgot about golem suits. Your max health in a golem is about 270k. So slightly more then 2^18. Good choice with the number. The rest seems to be appropriate too. Now that we have so much space left maybe some player identifiers would be nice so that we can get the whole party in there. I don’t think a squad could fit in there. But in the end that would require identifiers to be implemented first.

Gunnar’s Hold

[Mumble Link Suggestions] Downed,InCombat,etc

in API Development

Posted by: CyFreeze.1275

CyFreeze.1275


struct identity {
   wchar_t name;
   int           team_color : 2;
   int           health            : 16;
   int           supply            : 6;
   int           profession     : 2;
   int           state                : 2;
   int           commander : 1;
   int           combat          : 1;
   int           capturing      : 1;
   int           instanced      : 1;
}

This would result in a total of 8 bytes for the whole structure. I removed a few of the attributes as I found them to be mostly unsusable like gathering (period is way to short) or dungeon which is more or less a duplicate of instanced. But of course all your fields could still be added which would add another 4 bytes due to byte alignment.

Gunnar’s Hold

[Suggestion] Add WvW icons to the files API

in API Development

Posted by: CyFreeze.1275

CyFreeze.1275

I forgot we can’t really see the contested event through the API right now. So those icons would also be kind of irrelevant. Instead I would also adds the commander icon.

Gunnar’s Hold

[Suggestion] Add WvW icons to the files API

in API Development

Posted by: CyFreeze.1275

CyFreeze.1275

As mentioned here I want to make a suggestion for the files API.
And as the title suggests I would like some/all WvW icons to be available via the files API.
I think these are currently important ones:

  • Keep (Red/Green/Blue) + Contested
  • Camp (Red/Green/Blue) + Contested
  • Tower (Red/Green/Blue) + Contested

Sentry flags and lake capture icons are not really relevant right now as we do not have any information on the event state. But the previously mentioned ones would really help to render the map in better detail.

Gunnar’s Hold

12/7 Gunnars Hold - Drakkar Lake - Arbostone

in Match-ups

Posted by: CyFreeze.1275

CyFreeze.1275

Who is working on on a saturday?

Gunnar’s Hold

A client for Linux

in Suggestions

Posted by: CyFreeze.1275

CyFreeze.1275

It’s only a small step from a client for Mac to a client for Linux. Take notice ArenaNet. Linux is the future in operating systems.

Gunnar’s Hold

Serious texture/shader bug on HD3000

in Account & Technical Support

Posted by: CyFreeze.1275

CyFreeze.1275

This actually worked perfectly, no more artifacts. Somehow it didn’t come to me to update the video drivers for Intel. Probably just to used to ubuntu. I had her install the Lenovo specific drivers but those should be pretty much the same. Works on both the internal as well as the external display.

Gunnar’s Hold

Serious texture/shader bug on HD3000

in Account & Technical Support

Posted by: CyFreeze.1275

CyFreeze.1275

I got a friend of mine to play the game with me but she only has a Laptop at her disposal most of the time. Its an Lenovo X220i with an i3 2310M/HD3000 running Windows 7 which is at the bare minimum requirements for the game but should probably work. Everything is set to the lowest possible option and she can play fine except for the glaring texture/shader bugs. She sent me a “screenshot” (from the external monitor) which I attached to the post.

Is there anything that can be done to fix this, or at least make those appear less often?

Attachments:

Gunnar’s Hold