Showing Posts For Cyvil.1605:
I thought the patch notes said that the change was supposed to lower cloth use by replacing some cloth with leather, did this not happen?
wiki.guildwars2.com/wiki/Game_updates/2015-10-23 -“To sync armor crafting with weapon crafting, and to help maintain the value of leather, masterwork, rare, and exotic inscriptions will now be crafted with patches made from leather and cloth.
To account for the added leather cost, the amount of cloth required to make an insignia is reduced.”
Fixed with a complete uninstall/reinstall.
This started while I was using a Beta toon, but affects non-Beta toons as well. While I can log in, and have no problems until I enter combat, combat causes the client to crash. I have repaired numerous times, and have downloaded a new .dat file. This is very frustrating, as the game is essentially unplayable.
Attachments:
…the fix was being tested against everyone’s account …
-Bill
For me, this is very encouraging. They are not just working on a fix, they have a fix that is being tested. If testing in mass, they should be very close to a resolution.
Don’t use the “F” button while on a portal unless you know where it goes?
Apparently, no fix for this yet. I guess I will submit a ticket.
However, I do feel that the line needs to be drawn somewhere. I am of the belief that every game needs to have challenge on some level, and being able to bypass every challenge just in the name of convenience defeats the whole point of the game. Maybe that’s because I’m currently working toward 100% map completion on my 80s; to me, the journey IS the game, and I’d rather not take shortcuts.
Obtaining the way points on a lvl 80 alt isn’t challenging though, it is just tedious. I do not support unlocking all way points, but am in agreement that there should be a way to avoid some of that tedium.
The requested change has nothing to do with laziness. It has everything to do with making the game more enjoyable for those that have a different idea of what is enjoyable. The OP did not request that anyone who enjoys running way points not be able to do so, only that an option exists to avoid this repetition for those that do not enjoy doing so.
(edited by Cyvil.1605)
I don’t know that I would be in favor of unlocking all way points, but it would be nice not to have to run everywhere, for each character. What about something like –
– 50 badges of honor (glory(?) points) for a charge to unlock one waypoint of our choosing?
- a one to one random waypoint unlock. For each waypoint I unlock, another random one is unlocked. This would result in maybe 20-30% (more if you stop along the way) map completion with 100% waypoints unlocked.
- A gem store item that provides “packages” of 5, 10, 25 (or whatever) unlocks similar to the badges of honor (or glory(?) I don’t sPvP) item at the top of this list.
All that I would ask is that the “charges” are not exclusive to the BL chests. This seems to me to be less “Instant 80,” and except for the Gem Store idea, would require at least a bit of exploration/work to accomplish the same goal for the alts.
Can i buy my tequatl bow? when i can, get back to me on that.
Wouldn’t it be nice if the spoons could be traded for the skins? Two birds, one stone.
I am not sure if this is a bug, or not. I completed LW S2 Tangled Paths, twice now. Instead of haing the Arena Net “coin” marking completion, this chapter shows a grey mote. Wiki says that there are three epsiodes in this chapter, and I have completed all three. Am I done? If so, why is this an oddball as compared to the rest?
I have “Gates if Maguuma Episode” tracked in the upper right hand corner of my screen. Progress 0%. Is the the journal you are speaking of?
Nevermind, I found it.
Just returning to the game, that tip would have been nice to have along with the purchase confirmation email.
(edited by Cyvil.1605)
Would this be a reason that I can’t find where to start Episode 2? I purchased this recently, and have absolutely no idea as to where to go. I participated in a DE that blocked the path to the portal in Brisban, after that…..nothing.
I just went through that issue myself. As Belzebu says, the trick is to put them into your inventory, and then either relog, or change maps. I have been able to stack almost everything using this “trick.”
Is there an ETA as to when Kimmes will be available to distribute HoM skins? I have tried a couple of times now, and am told that this content has been disabled. Is this content disabled for others, or just for me?
I have returned to the game after 1-year + hiatus, and while Kimmes used to be very cooperative, he is no longer.
Some developer discussion of what is, and what is not practical, in terms of ANet’s resources, would be appreciated. If many happen to agree on the best idea ever, and then find that it will take 3-5 years (to exaggerate) to implement, that may help to focus the discussion. It is very easy to come up with ideas when other people have to implement them.
For scouting towers and keeps, couldn’t one scout for towers, or two for keeps, check in with an npc to start a quest? The quest might include visiting key points at that location, on a regular basis. The points might have a degen timer that can only be started if you have been checked in at the NPC. To bot proof, change the locations of the spots, at each reset, like what is done with mining nodes. I am sure the community could come up with suggestions for the spot locations.
The NPC would have to allow the outgoing scout to check out. The quest could be balanced such that the scout has to actively patrol a certain area (i.e. hills south). If the quest is active, maybe it could show an icon on the map to let everyone else know.
The potential abuse would be someone checking in, and running around to the points, but not looking over the walls. I see that now, even if someone does say “They’re here,” often that is all you get, and often the swords show up seconds later.
For scouting in the open, maybe the scout could place a pin on the map, with a dialog. If you get the enemy count correct, within a certain allowed error, you get credit. ±25% Gold DE reward, ±50% Silver, etc (I am bad at counting numbers in zergs, even when they all show up on the screen). Put a timer on the DE, and a somewhat slow decay on the pins such that 2-3 pins can be seen at a time.
I doubt the siege decay timers are tracked per toon, so this is probably not technically feasible, right now. What about tracking siege time saved for rewards? If I catch something with 15 minutes left, I get credit for 45 minutes saved. If I catch something with 59 minutes left, I get credit for 1 minute saved. This would be bottable, so maybe put a cool down on it?
Is the timer the same across the servers? That should give a decent idea as to which path Anet chose.
Pros:
- Levels the faction populations as much as possible.
- Server communities are still viable.Cons:
- You need some logic in place to prevent players from gaming the system (e.g. getting an advantage in a map then somehow locking it from removal, possibly replicating this process in several maps).
- Individual efforts as a player, guild or server make less of an impact.
I like this concept, as a whole. This concept has been suggested a few times in this thread already, and I would like to see the concept fleshed out a bit more.
Use the upper Tier servers as the main maps, concentrate the populations there. Use the subsequent server maps as overflows to eliminate the queues. Tie the scoring directly to all servers within the group, prorate/balance as necessary. This gives higher tier players the incentive to do well on the map that they are in, while maintaining their connection to their home server.
Rather than closing, or resetting, a map when it is underpopulated, freeze it. Freeze the map including all current siege, upgrades, and PPT. This allows the underpopulated maps, to maintain their identity, while also making any of my/our investments into another servers map a more lasting investment.
I mentioned freezing the PPT, also add a scoring component that allows my contribution on another server’s map to count back to my home map. At least some of what is needed is already available through blood lust. Maybe the outmanned buff can be modified for this purpose, as it should be needed less. I can only guess that this can be modified to include something based off of my WXP, to some scoring back to my home server.
So if all of the servers in my group are tied together, we need to be able to remove players from underpopulated maps. Waypointing forces you into a populated map. Someone avoiding waypoints? Put a portal buff on the NPCS, or have some of these PvE mobs instagib you, and force the waypoint.
With multiple sets of the 4 maps available, now you can look towards limiting the max population on each map. You can now start to look at limiting participation on each map based on the population of your competitor. The queues developed from these limits, would effect one set of maps, at a time, as opposed to the current setup that would effect each individual set of maps if implemented now.
Tie the scoring together, tie the servers together, eliminate queue times, and still allow everyone that wants to WvW, to WvW. I just hope that it is possible, technically.
Lock in server alliances. Instead of putting me in a queue in LA, put me onto a random, less populated server, within my server group. Allow me to be in queue back to my server, when a spot opens up. Rework the scoring to include all servers within my group.
With this, you could reduce players per map, lessen queues, even out population imbalances, limits server stacking and still keep server rivalries. You could still have individual server rankings, but modify them based on your group’s score. In modifying the scores, you can pull up the scores of traditionally barren servers, and lower the scores of the stacked servers. This would add all sorts of new variety, rivalries, and alliances.
I thought that this is what the leagues might be. What we have now is more of a bracketed tournament, with Group A, B & C. Give me a reason to care about what is happening in the other brackets and, more importantly, a way to help both my queue time, and another server.
Yes, Trolls will be trolls, and supply will be wasted, but how is that any different from what we have now?
In this summary of your first three weeks in WvW, you have summarized 75%+ of the posts in this forum from the past 1+ year.
What about putting a throttle on way point use?
Similar to chat, “Your Way point use request has been denied due to excessive spamming.”
It can never be contested, but you are limited to, say, 5 uses every 10-seconds, or 20 every 30 seconds. Whatever on the numbers, others will be better at balancing that than I.
This would allow defenders to enter as needed, limit the zergs (overall), and still allow for reinforcements during sieges.
As a latecomer that has not followed this thread, I hope that I am not repeating what has already been said.
I play 6-8 hours throughout the week, and maybe 8-12 on weekends. At a 2-week clip, I am not able to keep up with LS releases over a 2-week period, along with the other things I would like to do. That being said, even with more time and with people moving on, there are often not enough others around, when I finally do get to the “new” content – i.e. Tequatl
I am now going to be part of the problem, by listing only my criticism of the LS content, without providing much in way of a solution. I hope that my criticism can be fixed by some of the other suggestions already provided.
What I don’t like about the LS content, is that most of it is really just old style quests in new packaging. Instead of an NPC, in the map, with an exclamation mark over their head, we are given the quest in the form of “Achievements” on an interface. These quests/achievements seem to be mainly the type that GW2 said it wanted to do away with. Collect 25 of those, kill 50 of these. To me that is another departure from what the developer’s said GW2 would be, prior to release.
Achievement points seem to me to be just another experience bar. We already have an experience bar that keeps turning over, why add another to the game? Well, I know why, it is an effort to drive me to the content that Anet prefers I participate in.
The reward from these achievements? Skins that I can do without, a couple of gold, and an imperceptible improvement to gold find, magic find, and whatever else. I still get low value items from participation in these events, I don’t know that these stats are really making a difference.
The reward from the past couple of meta achievements, the nodes, seems to be more grind. It is easy enough to do, but why have all of the strings attached. To get one of the new toxic recipes requires a stack of spores (whatever they are). I will be able to mine something like 10 spores a day. Essentially I have to log onto a toon I don’t play much for 25 days to get what I need. I than have to pay gold, on top of that, to get the recipe. I then will have to mine for additional days to get the materials needed to make the item. This all assumes that the NPC vendor will be around at the time I need her to be around.
I continue to play the game, but the more it becomes like other games already on the market, the more I wonder if I shouldn’t just try those other games. I don’t find GW2 to be grindy, but it does seem to be very repetitive.
I like the Idea of “Detect,” as opposed to reveal. Especially if the thief did not know that he/she was detected. That might make for some interesting play/counter play.
Mouse losing focus -right click to turn not working [Merged]
in Account & Technical Support
Posted by: Cyvil.1605
I have been running in administrator mode since install. In the last week, i have both left click, and right click issues. When turning with the mouse, GW2 seems to miss the right click, at times. My left click issues are mainly with inventory, GW2 doesn’t want to “hold” the item so that I can move it.
I play WvW with characters under 80. It doesn’t have to make sense, if it is fun.
I would like to know where you found this list of patch notes as all i can find when googling is the content of the special weekend. Nothing about balance tweaks anywhere.
I found them on the wiki, top right corner of the front page.
Cyvil Congress – who better to steal and back stab than a member of Congress?
I have been following this only at the fringes. Some have suggested that the heart of the problem isn’t the score, it is the upgrades. If that is true, rather than putting restrictions on playing times, or changing the scoring, how about tying the upgrade time to population?
I don’t know all of the details, but the upgrade time could be made to overlap the various peak times. If the opponent population increases, your timer goes faster, if it decreases, it slows down. That could be generally adjusted such that the off peak servers cannot upgrade everything, without opposition.
That does not address the orbs, but I thought I would offer it as fodder, in any case.
I don’t understand why “Night Capping” doesn’t work both ways. If the real problem comes from players in other time zones, doesn’t that mean that there is a period where they are not active? Unless we are talking bots, I assume that their team has to sleep, just like yours.
It is safe to say that I don’t understand all of this, but I don’t see what advantage one server has, that is not available to another.
Is there a “That’s what she said” joke floating around in here, somewhere?
If this is the only toon you plan to craft with, or the first toon with the rest following later , I would go with Leather Worker and Jeweler. There is little over lap (but there is some), and those two disciplines can be used to fill 10-12 slots.
I thought the same thing with pine being a hard wood. Where is the Oak? Whichever, it is just a game. Apparently, the developers are just “average play(ers)” if this one slipped through.
This is only a minor frustration, but my necro seems to take forever to destroy things like “Ogre Weapon Racks.” I assume that it is because I have a non-power build, as my other characters do not seem to have this issue.
Has anyone else noticed this? Short of changing out all of my gear and play style, is there anyway I can fix this?
Taking out that Ogre Weapon Rack fells like trying to take out a WvW gate.
It has been up and down for the past couple of days. Even when up, it didn’t always work (at least for me).
Thats like asking for raiding with your main character, and getting gear for your alts.
What would be wrong with that?
Server transfers are free, why the need for a merge?
Why isn’t there a WvW lockout after a server transfer? I understand the need to change servers, but why allow immediate WvW participation?
Would it help if ANet released participation by time slot? Not necessarily raw numbers, but something that would help those facing ques to identify which server may be a good fit for a transfer?
Would the combination of these two help the situation?
We should each mail a stick of butter to Arena Net HQ, maybe they would mail back some peppercorns.
I have found it more efficient to mine copper, sell it, and then buy jute, ymmv.
If you are buying those mats from the TP (when it makes sense) at the “listed” price, you should probably look into how the TP works, in a little more detail. There are bargains, on crafting materials, available. You do have to wait, sometimes, for a seller to match your price, but I was amazed at how quickly things came through at MY preferred price. At times, my orders were filled before I left the TP area/city/zone.