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Ranger Proposal

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Da Poolp.6809

Well, alright, you asked so I’m going to go through your points. I can maybe see the 5 stack vuln on GS but I disagree with the rest of the changes on GS. I pretty much disagree with all the changes you mentioned.

Don’t worry about my Ranger playtime, I’m playing it since the first closed beta too ^^

I’m not complaining about Ranger with my post, I love it, even during its “bad” days.
If you look more carefully, what I said is more about “design” points, I don’t want the ranger to be more powerfull than it’s for now.

Some of ideas I had before, like others players, are live now (moving during the GS #4, changes on Maul, some traits, add another kind of combo finisher, change on axe #4, etc). This kind of post is here to discuss about, and maybe, together, we can help Anet dev.
Thinking we can’t do that because we’re not devs (I am but it’s another story) is pretty strange. We’re ones who play with it, we can see what can be improved, or what is too powerfull.

You can disagree with me, I’m not telling the contrary, it’s the goal, to discuss about it.

About pet, and “strike moving target”, I don’t think it’s really what they wanted when they did it, it’s a game design problem (it’s true for mobs too). They had got many ideas for pets, but some points are missed.
Before the first closed beta, they said “killing pets ranger before the ranger himself must be a good idea”, it’s not what it is.

Despite what you think, those ideas are the result of long reflexions and testing (some more than others I agree). But there are always peoples who will disagree, that’s the goal

(edited by Da Poolp.6809)

Ranger Proposal

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Posted by: Da Poolp.6809

Da Poolp.6809

Nobody want to discuss about that ?

Entangle - Bug? Short video

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Posted by: Da Poolp.6809

Da Poolp.6809

They need to change the way Entangle work, like I said in another post.
This spell is from the druid spell “Entangle” in D&D and must work like it. It means the area (where you casted it) must be “trapped”, and everybody who walk inside will be rooted, not just ones who were here at this moment and don’t cleanse it.

Ranger Proposal

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Posted by: Da Poolp.6809

Da Poolp.6809

Hi everyone.

First, I want to say I’m really happy with devs work on Ranger. They listen players, it’s really pleasant.

But, there is always more to do, so here is my 2 cents.

In italic, less important changes or maybe lil too powerfull ones.

Weapons
Greatsword

  • Vulnerabilty on Maul is great but 3 stacks is a lil too low, 5 could be better. Maybe another condition instead (like Weakness). Or why not a boon, instead of a condition.
  • Maul : cast time decrease to ½ from ¾.
  • Maul is now a blast finisher.
  • Swoop now snare your foe for 3s.

Sword

  • Evade during the 3rd strike of #1 chain.
  • Serpent’s Strike : make the animation of this skill more reliable with foe movement.

Pets

  • Pet should be able to strike while moving
  • Decreased all pets stats but pets get now x% of your own stats
  • Your pet will now dodge when you dodge.
  • Possibility to name them permanently . Evolution (at least the size) with leveling.

Traits
Markmanship

  • Opening strike : Cause vulnerabilty with your, and your pet, first strike when entering combat. (Merge of 5 & 15 trait) (Adept)
  • Precise strike : Opening strike always critical hits. (Moved from Grandmaster to Master)
  • Remorless is now the 25 markmanship trait.
  • XII trait : new one.
  • Seady Focus : Damage increases by 10% when endurance is NOT full. (More logical for a ranger who is a « dodger »))

Skirmishing

  • Martial Mastery : Moved from Wilderness survival to Skirmishing (Master VII)
  • Trait XI : new one. (ex : Your pet critical hit give you might for 5sec or heal you for X).

Wilderness Survival

  • Shared Anguish & Hide in Plain Sight merged, cooldown 60sec. (Adept III)
  • Bark Skin : Moved from Grandmaster XII to Master IX.
  • Trapper expertise : Moved from Skirmishing to Wilderness Survival (Master X)
  • Trap Potency : Moved from Skirmishing to Wilderness Survival (Grandmaster XII)

Nature Magic

  • Evasive Purity : No internal cooldown OR removes snare & chill too.

Beastmastery

  • Master’s Bond : Your pet get Y% of your own stats instead of X%.

Skills

  • Signet of stone : this skill will now break stun.
  • Signet of the wild : Cast time decreased to ½ from 1.
  • Muddy terrain : Cast time decreased to ½ rom ¾.
  • Lightning Reflexes: This skill now break root too.
  • Entangle (elite) : This skill now « trap » the area during all the duration instead of ennemies when casted. Ennemies who come inside before the end can be rooted. (like D&D druid spell)

(edited by Da Poolp.6809)

Pet Explanations

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Posted by: Da Poolp.6809

Da Poolp.6809

There is a mistake about cats & birds, I think.
Cats strike twice much faster, but with a single hit. Birds strike twice less faster, but 2 hits each time.
Cats is squishier than birds, birds got more vitality.

WvW roaming GS build that isn't BM or spirit?

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Da Poolp.6809

PvE ranger builds? (swords)

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Da Poolp.6809

For me, the main problem with sword in PvE is the “root” effect on #1.
If you don’t disable it, you’ll take a lot of damage you must evade.
If you disable it, you’ll be able to dodge when needed, but you’ll loose a lot of damage (because you’ll strike slower)

It’s a really fun weapon, I love it, but the solution against that annoying root effect bring others problems (especially in PvE)

Pets & Ascended Gear

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Da Poolp.6809

Hi everybody

As asked when ascended trinkets was added in the game, the fact our pet stats doesn’t scale with that gear is a possible problem.
But soon, we’ll be able to wear an entire ascended gear, and our pets will stay as they are now.
Pet is one of ranger’s main problems, and “loosing” stats will not fix that, it will increase it.
It’s like if warrior burst skills got damages calculated on fixed values, and if gear can’t change it.
So, Anet, do you think about that and search for a solution ?

For me, even without ascended gear, ranger’s pet should get a % of their master stats (but should have lesser stats than now, before that). This solution fix several problem like ascended gear problem, “cheated” build like bunker BM (tanky ranger with dps pet), make more synergy between the ranger and his pet, etc. A new trait could be added in BM trait line, like “Your pet get Y% of yours stats instead of X%”

What do you think of this build?

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Posted by: Da Poolp.6809

Da Poolp.6809

It’s not a bad build, but your damage will be really low with that power and critical chance.
You got a lot a vigor and prot, so, maybe a berserker trinket could be better imo.

Taking the trait IV instead of the I in skirmishing could be a better choice.

A sigil of superior energy, on an one-hand weapon, could be better too.

(edited by Da Poolp.6809)

Small suggestion to GS for rangers

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Posted by: Da Poolp.6809

Da Poolp.6809

GS is a balanced weapon between def/dmg/mobility (and the better ranger weapon to burst). What we really miss is a real control (like a lil stun), one we can control not one with 2+min cd or used by pet when he want to use it.

But I agree that the bleed effect on Maul is pretty useless for a GS Ranger, Vulnerabilty or something like that would be better.

Did we just get a massive nerf?

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Da Poolp.6809

I’m using QZ since the beginning, but I always agreed Quickness buff was OP.
It’s a totally fair change.

Deso - VS - ER. Round 2

in WvW

Posted by: Da Poolp.6809

Da Poolp.6809

Thats the problem we are trying to lighten up here on this topic.

That’s the problem you try to convince yourself, it’s always easier than loosing with honnor.

Condition removal

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Da Poolp.6809

About the condition removal on activation and poison. The direct heal amount is calculate before or after the poison debuff is cured ?

6 sec Immobilize & Perma Cripple

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Da Poolp.6809

- Entangle: Immoblize for varying amounts of time (stupid people get it for a long time)

Not only “stupid people”, roots can’t be damage by the foe’s ranged weapons. So if you don’t have a “melee” weapon, or AOE, you’re not able to break it.

Probably the best build in Tyria

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Da Poolp.6809

I know what you wanna mean, but the problem of the title is not the “probably” word but “the best”. It’s because everybody could want a different gameplay there is no “best” build but “favorite” ^^ (or the best for that kind of gameplay)

(edited by Da Poolp.6809)

Probably the best build in Tyria

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

There is no “best build” but “my favorite build”

Pets you'd like in the future...

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Da Poolp.6809

Alpine stalker !

Why the hate on Nature Magic?

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Da Poolp.6809

I’m using a greatsword, and I take 25 in NM.
The new Nature’s Protection is completly awesome, I take Two-Handed Training, and Bountiful Hunter. When you already got 20 points in NM, 5% for only 5 traits points is really nice (better than 100 power for example), and I always have a boon on me.

power and attack

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Posted by: Da Poolp.6809

Da Poolp.6809

916 + marksmanship+stuff. With 300 in marksmanship, you can get more than 2000 easily.

@OP: Attack numbers doesn’t mean anything, and it’s never used (it’s just power+weapon(s) max damage).

(edited by Da Poolp.6809)

power and attack

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

2000 total power is the minimum (without buff)

Why the lazy unimaginative longbow skills?

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Da Poolp.6809

Speargun is more interesting than longbow ^^ I love the execute skill !

If Heals Rezzed Defeated Pets...

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Da Poolp.6809

Rally for pets when a foe die !

Lick Wounds too strong atm

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Posted by: Da Poolp.6809

Da Poolp.6809

Such a troll, but I’ll bite. Lick Wounds can be interrupted if the pet takes any direct or AoE damage. Compared to the other profession’s downed abilities, its grossly UNDERpowered.

Damages don’t stop the pet during Lick Wounds

Ranger Melee Weapon DPS Tests

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Da Poolp.6809

GS get a lowest DPS but a really better burst than Sword, it’s pretty logical.

But, I don’t think the better way to calculate weapons DPS is with the duration of only 3 fights, except if you have 100% or 0% critical chance.

In term of pure DPS, with tooltip, you can see GS #1 is equal to ~75% of Sword #1, and with GS #2, #3 and #4, 85% of Sword DPS.

EDIT: For GS DPS, you can use Crippling Throw too, same damage/cast as Swoop
EDIT2: You should use Hornet Sting/Monarch’s Leap for Sword, damage/cast ratio is better than #1.

(edited by Da Poolp.6809)

hardest single hit

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Posted by: Da Poolp.6809

Da Poolp.6809

They really need to fix Swoop. It should do more damage then maul but it doesn’t. Instead it does the same damage as crippling throw which it shouldn’t. Since the Swoop skill consists out of pure damage and doesn’t provide any condition or boon it should be our highest damaging greatsword skill just as the tooltip describes.

On tooltip, the swoop coeff is 1.4, maybe it’s a lil too high. 1.2 to Swoop (it’s 1.0 in game), but a better one for the #1 could be nice.

Ranger Bug List

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Posted by: Da Poolp.6809

Da Poolp.6809

GreatSword #3: Swoop
There is a difference between tooltip damage and real damage.
Damage in tooltip is calculated with a coeff of 1.4, but real damage is with ~0.9/1

I don’t know if the bug is on the tooltip or the in-game damage (but I hope it’s the in-game damage :P)

Need suggestions on my next Ranger video

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Posted by: Da Poolp.6809

Da Poolp.6809

Whatever you do, drop Pain Inverter. We want to see ranger combat, not asura combat.

+1

Remove Pets and give us Animal Spirits

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

Great idea. Considering the fact that pets are useless in so many situations, they should be removed. IF they COULD attack moving targets and IF they weren´t that squishy… Well the moving-targets-thing seems to be something which cannot be fixed over night. I just don´t understand why they implemented them the way they are right now…

It’s not just our pet, but all mobs in the game.

@OP: I hope they will never do that :x

Ranger Movement Speed

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Posted by: Da Poolp.6809

Da Poolp.6809

Still wont effect speed during combat, I’ll stick to shooting bunnies.

Signet of the Hunt boost speed during combat too.

Ranger Movement Speed

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

Agreed. Signet of the hunt needs to and will go to 25%.

o..m..g… OMG !
I love you JonPeters :p

Sword vs GS, data I'd like to share

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Da Poolp.6809

Everybody forget something with the GS, the #3 and #4 deals good damages too.
The #5 give to your pet +50% damage on his next attack too, the GS is the best melee weapon to burst.

ranger can’t burst. thats one of its problems.
PvP is controlled by burst classes and those without burst get left behind

Ranger can, not like a rogue of course, but we can. I’m testing a pure melee build, and I can deal ~10k damage in less than 3sec, without big cooldown.

Actually rangers can burst just as heavy and well as thieves, its just that no one knows how to control pets properly. I can do a 15-20k burst in under 3 seconds.

I was talking without our pet, but I agree, 90% of rangers don’t know how to use it.

Sword vs GS, data I'd like to share

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

Everybody forget something with the GS, the #3 and #4 deals good damages too.
The #5 give to your pet +50% damage on his next attack too, the GS is the best melee weapon to burst.

ranger can’t burst. thats one of its problems.
PvP is controlled by burst classes and those without burst get left behind

Ranger can, not like a rogue of course, but we can. I’m testing a pure melee build, and I can deal ~10k damage in less than 3sec, without big cooldown.

Sword vs GS, data I'd like to share

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

Everybody forget something with the GS, the #3 and #4 deals good damages too.
The #5 give to your pet +50% damage on his next attack too, the GS is the best melee weapon to burst.

Tanky Greatsword/Shortbow Build

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Posted by: Da Poolp.6809

Da Poolp.6809

It’s a pretty classic build, but it’s good yes ^^

Aggro system?

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Da Poolp.6809

I’m playing with drake in dungeons for a while, and they are pretty good to survive in it (except with “OS” boss of course), thougness + self heal + ranger heal skill is really nice (and I never take more than 5 points in BM)

Ranger HP Bug or what ?!

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Da Poolp.6809

In character panel you can see your real HP poolp, in the red bubble, you can see your HP pool with WvW bonus. It’s not a bug.

Eagle Eye

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Da Poolp.6809

1200 → 1500 (25%)

Healing and passive regeneration

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Posted by: Da Poolp.6809

Da Poolp.6809

Each healing skill get its own % of healing power. You can easily know it in mists, by using cleric stuff, for example, and seeing the %.
For example, according to the wiki: “each point of Healing Power adds 0.125 healing for Regeneration, 0.06 healing for Rejuvenation”

a Vote for Ranger speed..

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Posted by: Da Poolp.6809

Da Poolp.6809

Its 150% increased dmg and has a short cd.

Afaik it is 50% increase on 1 hit.
Like 750 instead of 500.
Considering our level of control over pet….

Please make me a favor..Go to the Mists pick up a Jaguar,pick up the signet of the hunt and activate it.Dont do anything now…just click on your Jaguar….it have an icon saying attack of opportunity…and below says 150% more dmg in the next hit

“Attack of Opportunity is an effect that makes the next attack do 50% more damage”
http://wiki.guildwars2.com/wiki/Attack_of_Opportunity_

Aggro system?

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Posted by: Da Poolp.6809

Da Poolp.6809

There are several aggro system in GW2, depends on the boss, like the closest one, the most resistant one, the weakest one, the first one who attacked the boss, etc… There is no tank like we could see before, accept that.

Constructive Ranger feedback

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Posted by: Da Poolp.6809

Da Poolp.6809

Agree for the buff speed, but we already got enough dodges with weapons/vigor buffs.

Constructive Ranger feedback

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Posted by: Da Poolp.6809

Da Poolp.6809

Off Hand axe need some love too. Not too much.
Be able to move during the 5 (why not at 50% of normal speed) and an effect on the 4 (like a lil root or a grapple when the axe come back, like some mobs have)

If my memory is good, during alpha, ranger got a skill that stealth him and his pet, untill they move. I love this idea, for scouting.

(edited by Da Poolp.6809)

Best pet when attacking a moving target?

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Da Poolp.6809

Pets with a leap attack are pretty good against moving target.
Mostly, when your pet move faster than your target (snare on foe, or speed boost on pet) it would be able to hit him.

a Vote for Ranger speed..

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

Or Tail Wind usable out of combat, with an internal cooldown (5sec) like engineer.

ETA - Trap Bug Fix

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Posted by: Da Poolp.6809

Da Poolp.6809

They fixed it, it was really quick.

General Patch Discussion [merged]

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Da Poolp.6809

I hope this is just the first step for ranger fixes.

General Patch Discussion [merged]

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Da Poolp.6809

The Maul up doesn’t seem to be effective, is it ?

Is a pure melee Ranger viable?

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Da Poolp.6809

Melee ranger is viable but you’ll see you can’t do big number with one or two skills, it need some practices.

Bow Projectile Finisher 20%?!?!

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Da Poolp.6809

Each classes got finishers, the one that has the least is necro with 4

Beastmastery Major Trait IV question

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Da Poolp.6809

Yes, I guess so