Showing Posts For Dalo.3941:

Ele good for roaming in wvw?

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Maybe if you’re in lower – mid tiered WvW servers like Gandara where you can pick and choose your fights more freely. In the higher tiers the lack of mobility becomes more apparent. In any case, please come roam in NA T1. I’d love to see how you fare against the above mentioned builds.

I used to be in T1-2 for months before I went to Gandara. Quite funny actually I just had a few duels before the servers shut down, 2 of them being against the necro and warrior build you mentioned. Wasn’t easy but I won all duels.

Against those builds it’s all about saving your condi removal and stunbreaks till you really need them. Experience goes allot further then builds.

Ele – COG – Gandara

Ele good for roaming in wvw?

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Lol, don’t listen to the above here. You’ll be fine if you’re not one of those fotm lovers that only started playing Ele when it was god mode.

Ele – COG – Gandara

Ele good for roaming in wvw?

in Elementalist

Posted by: Dalo.3941

Dalo.3941

I’m still roaming with my Ele in WvWvW. Used to play D/D for a long time, recently went to S/D burst spec because I got bored of the same spec for months. Still having allot fun, though the build I’m using now isn’t quite good for solo play, more for small scale group roaming.

If you want to solo just go with the old D/D bunker spec and use a bit more offensive gear, if you’re a decent player you won’t have any trouble doing 1vX in WvWvW.

Just be prepared for playing on alts every now and then because the choice of viable builds for an Elementalist very limited and can get very boring sometimes.

Ele – COG – Gandara

(edited by Dalo.3941)

Eles still the best

in Elementalist

Posted by: Dalo.3941

Dalo.3941

0 10 0 30 30 still working pretty good

Yeah, using the same build for 12 months now because it is still the best build is totally fine for game that promotes build diversity in all classes.

Ele – COG – Gandara

My friend laughed at ele

in Elementalist

Posted by: Dalo.3941

Dalo.3941

How hard is to understand?! It’s not about balance, it’s about the fact that our best spec is still the same one as 6-7 months ago. That is the reason I’m playing my Ele allot less then before. I played it since beta and it is by far the most fun class in this game for me. But running around with the same build for months is just to boring.

I don’t care if the Ele is becoming harder to play. I see that as a challenge. But it’s simply kittened to keep nerfing this class without any fix to our build diversity.

Ele – COG – Gandara

Guild Wars 2 Developer Guide - Elementalist

in Elementalist

Posted by: Dalo.3941

Dalo.3941

This is what I think that needs to be changed for an Elementalist to ever have any build diversity:

- Remove the Attunement swap cooldown reduction on Arcana trait line. Make it 10 seconds cooldown standard and replace it with an increase in Aura Duration. Also bring more access to Auras for Staff and Scepter(let every weapon setup have at least 2 Auras as weapon skill)

- Remove Lingering Elements(15 points Arcana) and move Arcane Fury to it. Increase the Fury duration to 4 seconds.
- Put Elemental Attunement on the 5 point Arcana spot.

These small changes, especially the first 1 will allow us to experiment more with different trait lines. Air, Earth, Water and Arcana are great trait lines but at the moment we are so stuck in Arcana that we simply don’t even get the chance to be creative with our trait setup.

On top of that, this will also give us the chance to experiment with Arcane skill builds. At the moment, Elemental Attunement and Renewing Stamina are simply mandatory for a close range Ele to stay alive. Putting Elemental Attunement as a Minor Trait will give us more room for Arcane related traits.

What I find most important is the cooldown reduction in Arcana trait line. It pretty much gives the class it’s strength. Being able to use your different set of skills on a faster pace brings out the philosophy of the developers about the Elementalist being versatile. Unless you play a S/D Fresh Air Burst Ele, you need the cooldown reduction to be viable.
The class needs to have a standard 10 second cooldown on Attunement swap.

Warriors had their useless second bonus of their 5th trait line changed/buffed, I think it’s fair to say it’s our time for a change/buff.

Ele – COG – Gandara

(edited by Dalo.3941)

Anet you have to do something about "GvG"

in WvW

Posted by: Dalo.3941

Dalo.3941

Nope and nope.

GvG is a myth in this game. Fantasy created by wannabes and tryhards who never lived up to the elitist standards that defined Guild vs Guild. Sowwy anet didn’t cater to the casuals by totally disrespecting the thousands of players who did compete honorably for the past 8 years in true GvG. But they still disagree with you. In fact, if my guild wants, it could easily just steamroll with a zerg over your silly little wannabe gvg’s and it’s well within the parameters of the game.

You’re a good troll. I’d you give you that. Keep dwelling on the past, maybe one day somebody will give you credit for all the awesome things you did in a game that barely anyone cares about anymore. Because obviously, every post you make is a shout for attention about how great GW1 players are.

Keep it going though, it’s getting quite funny.

Ele – COG – Gandara

Anet you have to do something about "GvG"

in WvW

Posted by: Dalo.3941

Dalo.3941

Most of the people who think they’re doing GvG in this game, have never GvG’d in their life.

@ the person who said it should be like GW1, we would need a dedicated healer class for that.

Gw1 gvg lasted longer than 2 minutes. I still don’t get where these wannabes think that zerging each other is now skilled.

Get off your high horse. You’re not the inventor of words. People can call it w/e they want. It’s always the people that never did a GvG in GW2 that say it’s not about skill.

Just to let you know, that playing a proper GvG in GW2 takes just as much effort as fighting alone. You’re only as strong as your weakest player. If RG or any other top guild had a short-minded scrub like you, they would never win a match.

But w/e, people with ego’s like you will never change their minds, you played a game before this and you think you have the right to decide what GvG is and what not in this game.

Newsflash: you’re nobody, just 1 out of thousands of players, that’s just bitter because people aren’t playing the game the way you like it.

@OP: GvG should have it’s own map/instance but should never be with the same setup as sPvP. The majority of WvWvW players/guilds think that the stats in sPvP are too static and dull. There is barely any variety, you either go bunker or offensive. While in WvWvW, there is so much more you can do with your gear setup instead of choosing just 1 way.

Funny how you think you are representative of thousands of players. Yet I’m the one on a high horse. Lolerskates.

Also, Anet decided what GvG is. Not you. Not the wannabes in this game. ArenaNet.

There is Guild vs Guild in Guild Wars. Not in Guild Wars 2. A decision made by the creators of GvG. ArenaNet.

Thank you come again.

Obviously I’m the representative of thousands of players, because that’s clearly what I posted. Keep avoiding arguments to make yourself look clever.

Lol you’re hilarious. If I want to call a 20v20 fight, AchillesSucksDonkybalzrainbows, then I’ll call it that. A decision made myself, a player of GW2. Nobody in this game or beyond that, can claim any word and say NO!1!1! YOUR NOT ALLOWED TO SAY THAT CUZ WE ARE OLD PLAUERS GOT APPROBAL OF PLAYING GVG FROM DA MASTA ANET AND YOU DID NOT!1!!!!!1

Get over yourself mate, you’re embarrassing yourself.

Ele – COG – Gandara

Anet you have to do something about "GvG"

in WvW

Posted by: Dalo.3941

Dalo.3941

Most of the people who think they’re doing GvG in this game, have never GvG’d in their life.

@ the person who said it should be like GW1, we would need a dedicated healer class for that.

Gw1 gvg lasted longer than 2 minutes. I still don’t get where these wannabes think that zerging each other is now skilled.

Get off your high horse. You’re not the inventor of words. People can call it w/e they want. It’s always the people that never did a GvG in GW2 that say it’s not about skill.

Just to let you know, that playing a proper GvG in GW2 takes just as much effort as fighting alone. You’re only as strong as your weakest player. If RG or any other top guild had a short-minded scrub like you, they would never win a match.

But w/e, people with ego’s like you will never change their minds, you played a game before this and you think you have the right to decide what GvG is and what not in this game.

Newsflash: you’re nobody, just 1 out of thousands of players, that’s just bitter because people aren’t playing the game the way you like it.

@OP: GvG should have it’s own map/instance but should never be with the same setup as sPvP. The majority of WvWvW players/guilds think that the stats in sPvP are too static and dull. There is barely any variety, you either go bunker or offensive. While in WvWvW, there is so much more you can do with your gear setup instead of choosing just 1 way.

Ele – COG – Gandara

In Defense of the Mace: Why it's Fine as is

in Warrior

Posted by: Dalo.3941

Dalo.3941

I would say the warrior community is one of the least biased groups of players in any MMO I have ever played.

This.
Is.
Hilarious.

Ele – COG – Gandara

Fire Grab ever going to be fixed?

in Elementalist

Posted by: Dalo.3941

Dalo.3941

I have no problems hitting targets. It’s good as it is now. A skill that does so much damage shouldn’t be easy to hit. If a target is getting on your flanks or behind your doing it wrong anyway.

All you do is talk about how good you are with the spell, I mean you’ve said it 3 times now and Im pretty sure all you probably do is CoF 1 runs.

Its a buggy spell that is in need for a redesign for PvP because people that walk backwards in an angle are able to dodge the thing; In comparison to other spells that not only hit harder but are 10x easier to land its a meh skill.

Ye of course I play PvE all day. I’ve said it 3 times because there are actually people in this forum that feel the need to make a 3rd thread about this.

The skill is fine, devs should focus on other aspects of the Ele.

Ele – COG – Gandara

Fix Fire Grab and Dragons tooth.

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Stop using your keyboard to turn around and you might hit with the skill. Fire Grab is an amazing skill and it should be untouched.

Ele – COG – Gandara

Skill change suggestion: Fire Grab

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Stop using your keyboard to turn around and you might hit with the skill. Fire Grab is an amazing skill and it should be untouched.

Ele – COG – Gandara

Fire Grab ever going to be fixed?

in Elementalist

Posted by: Dalo.3941

Dalo.3941

I have no problems hitting targets. It’s good as it is now. A skill that does so much damage shouldn’t be easy to hit. If a target is getting on your flanks or behind your doing it wrong anyway.

LOL “so much damage”. LOL “should not be easy to hit”. I present you: backstab. No opportunity cost, no resource cost, no cooldown, extremely easy to hit.

Also you don’t even seem to use the skill. It fails to hit when the target is right in front of you, but standing on a tiny rock. It fails to hit when the target is strafing. It fails to hit a FRAKKING lot.

No point of comparing our skills with other classes.

Been playing D/D Ele since beta but of course I probably never use the skill.

Ele – COG – Gandara

Fire Grab ever going to be fixed?

in Elementalist

Posted by: Dalo.3941

Dalo.3941

I have no problems hitting targets. It’s good as it is now. A skill that does so much damage shouldn’t be easy to hit. If a target is getting on your flanks or behind your doing it wrong anyway.

Ele – COG – Gandara

Arcana tree suggestion

in Elementalist

Posted by: Dalo.3941

Dalo.3941

PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.

Hmm would this be better at the same time, or each activating consecutively?

At the same time you’d have a powerful punishment for hitting you, but some of the effects would lessen each other, such as shocking aura and magnetic aura.
Separately they each work to their full extend, and have the added benefit of splitting the boons from traits into multiple smaller packages, which is good against boon removal.

I understand what you’re saying but I still think it will be better to have every aura at the same time. Seeing as Magnetic Aura reflects EVERY projectile while it’s up and Shocking Aura only stuns the same attacker once every 2 seconds and you still get hit. So if a Ranger puts up quickness and spams 1 with shortbow, by the time the first projectile hits you, the Ranger probably fired more projectiles. So you would probably still get a few hits before the Ranger is stunned.

Same goes for melee attackers. Frost Aura and Shocking Aura would again be quite good together, the attackers will get stunned and even if he/she will use a stunbreaker. The chill will still affect them. Besides the fact that you still get damage with Shocking Aura and Frost Aura -10% damage helps allot with that.

The reason why I would like every Aura at the same time is because it simply covers ranged and melee defense at the same time, while still being offensive(in a way) with Fire Aura(still needs a better buff).

About the cooldown, tbh I don’t care if they give it a 210 second cooldown. This Elite together with Powerful Auras and other Aura related traits would be really good. So a long cooldown doesn’t matter for me as long as it’s a Elite that’s worth it.

Ele – COG – Gandara

Condis too rampant? Let Eles help out

in Elementalist

Posted by: Dalo.3941

Dalo.3941

They removed the stunbreak on Cleansing fire and Lightning Flash because I assume they wanted it both to be used in a offensive way. If anything they should make it give fury and might to the ele and surrounding allies.

Cleansing Fire should either give Retaliation or give a 100% Flame Barrier, regardless of attunement, for a few seconds.

Lightning Flash got a decent damage increase and is actually functional in some burst builds.

Retaliation would be a bad idea. Eles are not designed to face-tank everything. Retaliation only works if you have enough defensive stats like Armor and HP(something Eles obviously lack).

Indeed Lightning Flash is not that bad as everyone makes it seem to be. I still use it allot. I would though, like it to have a blind on hit or/and its range increased to 1200.

Ele – COG – Gandara

(edited by Dalo.3941)

Arcana tree suggestion

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Best thing to do is just make a base 10 sec cd on Attunement swap and remove the Attunement CD reduction effect on the Arcana tree.

Just let it increase aura duration. While were at it, we should also give better access to auras. Remove Dust Devil from Scepter and put Magnetic Aura instead. Remove Flame Burst from Staff and put Fire aura(after it gets a better buff) instead.

This way every weapon set has access to 2 auras. Auras is a great concept and non d/d Eles should have allot more access to it.

PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.

Ele – COG – Gandara

Condis too rampant? Let Eles help out

in Elementalist

Posted by: Dalo.3941

Dalo.3941

They removed the stunbreak on Cleansing fire and Lightning Flash because I assume they wanted it both to be used in a offensive way. If anything they should make it give fury and might to the ele and surrounding allies.

Ele – COG – Gandara

World First 250k Kills Ultimate Dominator!

in WvW

Posted by: Dalo.3941

Dalo.3941

Gratz on your achievement mate! Good luck and enjoy your RL. Had a blast being in RG, learned allot about the game and was always fun hearing you rage about my solo attempts!

Maybe I’ll try out CU as well. If so, I might cya guys again there <3

Ele – COG – Gandara

Help with Condition Engineer

in Elementalist

Posted by: Dalo.3941

Dalo.3941

The thing about engineers is they are 1 trick ponies… with about 3 tricks. Get them to waste their tricks, ride the lightning away, then come back in and smash them.

No offence but that is a horrible way of fighting a 1v1.

If you really want to beat a GOOD Condition Engineer, then you need to play it safe and really focus on removing the Confusion because that is the condition where most of their damage comes from. Even though Burning will do allot of damage aswell, most Engi have 2 or more sources of burning, so trying to keep that off you is not worth it.

Ether Renewal, Cantrips(including Cleansing Fire) and the Cleansing Water trait are extremely useful.

The Engi Toolkit(Prybar) is predictable. Magnet animation is extremely easy to notice and has a long cast time. So you should be able to avoid that.

If the Engi is using Bomb kit aswel then use your range. Don’t forget that most of the D/D skills have longer range then their bomb radius.

Try to keep your Mistform off cooldown, you will need it when the Engi drops it’s Elite. Don’t underestimate the turrets, a good Engi will be able to finish the fight fast if your Cantrips and especially Mistform are down.

Good Condition Engineers are the most challenging and for me the most fun class to do a 1v1 with because they can really push our class to the limit. You REALLY need to utilise and time your Condition removal.

PS: if you just want to troll ’em, learn to use a focus.

Ele – COG – Gandara

Elementalist D/D everywhere! Come on..

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Totaly agree OP. I’ve only just started giving D/D a go but that’s because I know another nerf is inevitable and probably sooner rather than later and wanted to give it a go first.

I have to agree with liquid storm mostly but running D/D has been much easier in WvW especially on your own. Im waiting for an influx of D/F players and all the complaining about focus being op.

I played with every spec Ele has to offer, including weapon sets. Focus is extremely strong against ranged dps and can be allot of fun running in big groups(20-30). But at the end of the day D/D is overall a better weapon set.

@OP: I don’t even care if they fix/nerf the standard 0/10/0/30/30 build.
As long as they fix the other traitlines INCLUDING the Arcana tree and the effect it has on attunement recharge rate.

It is getting extremely dull playing the same spec for months because it is the only good spec we got.

Ele – COG – Gandara

Gandara vs. Baruch vs. Aurora v2.

in WvW

Posted by: Dalo.3941

Dalo.3941

I dont know why we are talking about anyone blobbing. Most of this week on AG went like this:
Press B -> Join AG Border -> queue
-> Join EB -> queue
-> Join BB/Gandara -> outmanned buff.

Lets be realistic. If anything, AG lost because it has to few WvW players. :P

Yes, you have no players at all.

8vs40+

Seemed like pretty good odds at the time :/

Ele – COG – Gandara

Elementalists aren't hard to play.

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Having played both, warrior is actually harder to play than ele in PVP/WvW.

There is a lot less room for mistakes, it’s like playing ele without RTL, mistform, flash, and without boons like regen/prot, and without proper condition removal.

Ele’s basically have a ton of headroom for mistakes / recovery. Warrior does not.

Less room for mistakes? Warrior have 2x Endure Pain, more base HP, more armor, shout heals, 3 sec block. Atleast 3 leaps, 1 of them being 1200 range. Warrior have more then enough ways to survive.
On top of this, Warriors can end the fight in a matter of seconds, it would be stupid to give them just as much survivability as the Ele.

Ele’s rely on their boons and condi removal to survive. Without it, they would die faster then NPC’s.

You just can’t say Ele’s have it easier because they got more boons and condi removal. EVERY class mechanic is different, different playstyles. But like I said, that doesn’t mean 1 has a higher skill level then the other.

Ele’s are easier to play in the sense that they allow more mistakes. They have multiple ways to recover, access to protection/regen/heals for sustainability, multiple built-in immunities and mobility, and can shrug off conditions all day long.

Warriors are much, much harder to play since they are predictable, have few options and need to sacrifice all their damage in order to gain mediocre defenses.

This is for PVP obviously, who gives a crap about PVE.

Ele’s are not predictable, ofcourse. If only we could see in what kind of attunement the Ele is in….

Ele’s are just as predictable as a warrior, if not more.

Ele – COG – Gandara

Elementalists aren't hard to play.

in Elementalist

Posted by: Dalo.3941

Dalo.3941

I actually find the Ele easier to play than other professions. class.

Totally agreed.

Ele has a large amount of passive or easily accessed failsafes that make them ignore stuff other classes would otherwise need to carefully and timely deal with.

Protection/Shielding automatically negates big hits that you would otherwise need to timely react to.
Plentiful condition removal, mostly triggered by swapping or in-rotation, allows to basically avoid managing conditions that other classes have to instead do.
Long stability allows to ignore CC that other classes instead need to stunbreak.
Healing up also comes easily and passively from just rolling, your usual rotation and resto signet procs.

Basically you can focus on your rotation (rotation class is pretty easy) and disregard conditions/damage/CC/burst, while applying your CC/damage by simply playing your rotation.

Other classes need to manage all those aspects every second of the fight with more limited tools and hit buttons based on what they actually need to do instead, which takes a whole different level of skill.

I just love posts like these. Ignorant Ele’s. Just came to t3 EU bracket and fight Drakeco, one the best engi’s this game has to offer, CONDITION build. And see how long your cleansing rotation will work.

The fact that you actually play with rotation pretty much said it all. You either face complete undergeared/lvled scrubs or you just PvE all day.

Ele is hands down the best class at removing conditions. Every other class has it worse.

Drakeco is in my guild.

Did I say that warriors have better condition removal?

Good for you.

Ele – COG – Gandara

Elementalists aren't hard to play.

in Elementalist

Posted by: Dalo.3941

Dalo.3941

I actually find the Ele easier to play than other professions. class.

Totally agreed.

Ele has a large amount of passive or easily accessed failsafes that make them ignore stuff other classes would otherwise need to carefully and timely deal with.

Protection/Shielding automatically negates big hits that you would otherwise need to timely react to.
Plentiful condition removal, mostly triggered by swapping or in-rotation, allows to basically avoid managing conditions that other classes have to instead do.
Long stability allows to ignore CC that other classes instead need to stunbreak.
Healing up also comes easily and passively from just rolling, your usual rotation and resto signet procs.

Basically you can focus on your rotation (rotation class is pretty easy) and disregard conditions/damage/CC/burst, while applying your CC/damage by simply playing your rotation.

Other classes need to manage all those aspects every second of the fight with more limited tools and hit buttons based on what they actually need to do instead, which takes a whole different level of skill.

I just love posts like these. Ignorant Ele’s. Just came to t3 EU bracket and fight Drakeco, one the best engi’s this game has to offer, CONDITION build. And see how long your cleansing rotation will work.

The fact that you actually play with rotation pretty much said it all. You either face complete undergeared/lvled scrubs or you just PvE all day.

Ele – COG – Gandara

Elementalists aren't hard to play.

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Having played both, warrior is actually harder to play than ele in PVP/WvW.

There is a lot less room for mistakes, it’s like playing ele without RTL, mistform, flash, and without boons like regen/prot, and without proper condition removal.

Ele’s basically have a ton of headroom for mistakes / recovery. Warrior does not.

Less room for mistakes? Warrior have 2x Endure Pain, more base HP, more armor, shout heals, 3 sec block. Atleast 3 leaps, 1 of them being 1200 range. Warrior have more then enough ways to survive.
On top of this, Warriors can end the fight in a matter of seconds, it would be stupid to give them just as much survivability as the Ele.

Ele’s rely on their boons and condi removal to survive. Without it, they would die faster then NPC’s.

You just can’t say Ele’s have it easier because they got more boons and condi removal. EVERY class mechanic is different, different playstyles. But like I said, that doesn’t mean 1 has a higher skill level then the other.

Ele – COG – Gandara

Elementalists aren't hard to play.

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Posted by: Dalo.3941

Dalo.3941

I play a lvl 80 warrior aswell. Saying that they dont have the utilities to mitigate/cc dmg is 100% bullkitten. Hammer is pure CC with solid dmg. Axe/shield combo brings offensive AND defensive abilities. Aswell as constant vigor signet. Warrior has more then enough active skills to mitigate dmg aswell as passive features, with heavy armor and highest base hp pool.

Warriors and D/D have a completly different playstyle. But that doesn’t mean 1 is harder to be good at then the other.

Ele – COG – Gandara

Elementalists aren't hard to play.

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Everyone can play every class in this game. Just playing it isn’t hard. Being good at it though, that’s a whole different story.

Ele – COG – Gandara

The Strongest Engineer Skills

in Engineer

Posted by: Dalo.3941

Dalo.3941

Prybar.

123456

Ele – COG – Gandara

Conj weap, why can't they be like eng kits?

in Elementalist

Posted by: Dalo.3941

Dalo.3941

It would be stupid to make them like engi kits. That would mean that we will get ANOTHER 5 to 20 skills extra on top of our 20 weapon skills. Engi’s only have 5 weapon skills. They dont swap attunements. That’s why they need kits to be fast without cd so they can be on par with other classes.

Don’t get me wrong, conjures are basically useless and they need some sort of fix or I rather have it replaced with something else.

Ele – COG – Gandara

Drakeco's Videos -New Roaming Video up!

in Engineer

Posted by: Dalo.3941

Dalo.3941

Nice fights Amadeus! I still need allot more practice with the focus Was also fun to try a 1v1 on my gaurdian. Sucks that we are not in the same bracket anymore =(

Ele – COG – Gandara

Engineer vs D/D Elementalist Duels

in Engineer

Posted by: Dalo.3941

Dalo.3941

Great fights Johan, the most intense duals I’ve ever had. Good to see ele focus still has some use

Ele – COG – Gandara

[VIDEO Guide] Elementalist vs Engineer

in Elementalist

Posted by: Dalo.3941

Dalo.3941

A tie?! Stop slacking Intigo ._.

Ele – COG – Gandara

Soloing camps in WvW?

in Warrior

Posted by: Dalo.3941

Dalo.3941

Just funnel them around a corner.

Ele – COG – Gandara

Elementalist bunker build.

in Elementalist

Posted by: Dalo.3941

Dalo.3941

If you really want to go bunker build, then go S/D with full cleric gear.

Ele – COG – Gandara

Tips for defeating DD Ele

in Elementalist

Posted by: Dalo.3941

Dalo.3941

The only real long fight I had against someone else that wasn’t a ele, was a bunker rifle engineer. He CONSTANTLY used the right CC at the right time.

The skills from an elementalist can be seen from the other side of a map. If you get hit by their burst. Your obviously doing something wrong.

Ele – COG – Gandara

(edited by Dalo.3941)

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Dalo.3941

Dalo.3941

Here is kitten of my d/d ele. A mix of Winged and Asura Cultural armor.
I agree with you that light armor doesn’t look any good, so I’m glad I’ve put together this set.

Attachments:

Ele – COG – Gandara