Showing Posts For DarkyAnime.4531:
Armor, rune and sigil for this build?
Rotation skills?
That rotation is pretty simple, you just spam all your fire and utility abilities on CD. You mostly focus on making sure you are position correctly or the enemy will rekt you. It is a very VERY underrated build that rivals burn guardian in sustainable high burn stacking in dungeon.
Certain rotation of Burning Guardian require the enemy to stick to one location which is unlikely in PvP.
Its the Combination of Burn (easy 2k per tick) + Bleeds (1k or more per tick) with DIrect DPS (throw in 1k) that makes condi fun. SnF will still be way better if you are going high DPS, esp with inc buffs.
I hope they really buff the burn and bleed with scepter while toning down the damage on fire (To compensate for better burn). Will be pretty good for increasing it sustainability. Also more water love! <3
I find confusion and torment really weird on an elementalist since Fire, Water, Lightning, and Earth doesn’t fit well with one of those two suggested condition. Lightning perhaps can apply confusion since lightning is associate with light which can confuse people with light flashing. Although lightning is pretty heavy on raw power so its condition strength should be weaker. Earth really need stronger condition ability as it is currently too slow to apply bleed where Fire can easily reach 15 stacks in 5 seconds. Earth could get a burst bleed buff so it is easier to reach high stacks then sustain it with normal skill use. Of course it shouldn’t be too powerful in PvP since they can cleanse it which makes high stacking hard.
I’ll save you the trouble and tell you that Condi Ele just doesn’t work right now. Play another class if you want Condi.
Elementalist is currently the best burn stackers in the game and can sustain it well. The only issues surface when using a condition build in a pvp setting where people will easily remove the stacks. I can only see a hard condition build work in a PvE/open world setting.
(edited by DarkyAnime.4531)
Scepter isn’t weak as some people make it to be. It has really good support ability in the fire attunement with rapid procing blast finisher and decent condition damage which works well in the dungeon and low level fractals. However, Scepter has the worst sustainable damage out of the 3 weapon and many people fail to see that. I’m basing this assumption on the many PvE scepter condition builds I seen which often use utility that offer no sustainability. Anyways, dagger/focus is often the better choice for condition builds since fire skill 1 to 4 has a very high hit rate which makes it easy to proc, stack, and sustain burning.
Scepter is so bad in PvE, that peoiple use it to stack might before a pull and shortly before initiating combat, they switch weapons.
Scepter has always been kitten by terrible autoattacks, gutting its sustained DPS, and the huge delay on their lack luster skills like Dragon’s Tooth and Water 2. Dragon’s Tooth at first looks powerful, and then you realize that it’s a delayed Lava Font tick. In fact Lava Font over its duration does far more damage and serves as a permanent fire field.
This is why I state that it has its use in low level fractals which pretty much mean it won’t work in high level fractals where being flexible with utility slot and sustain dps is important.
I run S/F fresh air in PvE content a lot and still find it a lot of fun and rewarding. For more difficult group content I tend to stick with staff for it’s group utility but I find S/F a great change of pace.
S/F I find is great for maintaining might for your party if you need a might stacker. Running CM will reward you for having all those reflects. Running around in lvl 80 open world content and none of my other ele builds can obliterate a single target as fast as my S/F can. One does have to carry Glyph of Storms and Ice Bow though for much needed AOE.
If your good at attunement swapping and can pick up on the might stacking and landing your Dragon’s Tooth then I find a S/F ele can do very well in certain group compositions.
I agree that scepter is amazing in open world and especially against silver wastes elites where they often move around alot, hit very hard, but easily kited. I do hope to see some quality of life buff and making scepter a stronger condition weapon than dagger.
What condition build are you guys running and how much condition effects can you stack? How long it takes to reach the average sustainable stacks? Are you running burning, bleeding, or both? I’m curious since the PvE condition elementalist is a bit unstable with several builds but seem to work well.
Scepter isn’t weak as some people make it to be. It has really good support ability in the fire attunement with rapid procing blast finisher and decent condition damage which works well in the dungeon and low level fractals. However, Scepter has the worst sustainable damage out of the 3 weapon and many people fail to see that. I’m basing this assumption on the many PvE scepter condition builds I seen which often use utility that offer no sustainability. Anyways, dagger/focus is often the better choice for condition builds since fire skill 1 to 4 has a very high hit rate which makes it easy to proc, stack, and sustain burning.
Scepter is so bad in PvE, that peoiple use it to stack might before a pull and shortly before initiating combat, they switch weapons.
Scepter has always been kitten by terrible autoattacks, gutting its sustained DPS, and the huge delay on their lack luster skills like Dragon’s Tooth and Water 2. Dragon’s Tooth at first looks powerful, and then you realize that it’s a delayed Lava Font tick. In fact Lava Font over its duration does far more damage and serves as a permanent fire field.
This is why I state that it has its use in low level fractals which pretty much mean it won’t work in high level fractals where being flexible with utility slot and sustain dps is important.
Scepter isn’t weak as some people make it to be. It has really good support ability in the fire attunement with rapid procing blast finisher and decent condition damage which works well in the dungeon and low level fractals. However, Scepter has the worst sustainable damage out of the 3 weapon and many people fail to see that. I’m basing this assumption on the many PvE scepter condition builds I seen which often use utility that offer no sustainability. Anyways, dagger/focus is often the better choice for condition builds since fire skill 1 to 4 has a very high hit rate which makes it easy to proc, stack, and sustain burning.
Oh c’mon the necro / ranger hole is nice and cozy join us and we can complain together (Im a necro main)!
Ranger is in bad shape, but cele signet necro is really strong, and reaper is downright amazing when played properly. But yeah, d/d elementalist could be toned down by a fair bit. Plus, it would open more options for eles in sPvP. Staff ele isn’t bad, but with the state of things now it’s outclassed by cele d/d (in large part because RoF is downright absurd).
Hopefully, though, scepter will get a buff for both ele and necro. Also necro axe.
Would love scepter buff for ele as it is easily outclass by D/F in PvE. Triple projectile and high rate of fire skills has powerful interaction with gear and procs that it makes it easy to sustain 15 burning stacks.
Dragons tooth – 1,5s cast time, after cast removed. maybe increase cooldown to 10-15s?
REASON = Highly telegraphed animation. Easy to dodge. Never hits unless heavily cc’d. Just too long cast time overall.
This would hurt PvE scepter too much since it offer great support from rapid procing blast finisher. Would prefer if dragon tooth has a bigger AoE to make pvpers more aware of their positioning or end up using a dodge.
Flamestrike – Decrease cast time to 3/4s. Lower burn duration to 1s or 1.5s?!? Increase base damage.
This has been a problem for PvE as well since Dagger/Focus offer far better sustain condition damage than scepter which is disappointing. Flame strike should have stronger condition damage since scepter skill 2 and 3 has very high raw damage. Increase the burn duration or stacks would help scepter compete well against dagger in condition damage.
Condition elementalist build is quite popular in PvE due to how easy it is for elementalist to quickly stack and sustain burning. However they can’t out dps zerk builds and has trouble with destroyers who are burn immune. At least they are good enough for dungeon and fractals.
It should summon a big ball of fire/water/air/earth and slam it on the target. It continue to bounce a few time but lose damage on each bounce. Nickname it kobe.
You should upload it in Microsoft onedrive and embed it into a website like this. https://vmoddin.wordpress.com/poisonarrow/
It is visually pleasing and easy to understand for those that know this game.
Tempest build seem to somewhat work with condition elementalist since most build stick with one attunement 90% of the time but only to switch for defensive purpose. Only problem is fire is currently the strong condition build and earth is very underwhelming so getting lock out of fire is really bad. If bleeding damage could get some love then it could allow for some interesting rotation for condition builds. Assuming the offhand is airhorn: One can either start with fire or earth depending on if certain abilities or overload effects is desirable at the start of a fight. Water can be used for burst healing then overload it for more heal. Meanwhile air seems to provide interesting CC.
How does tempest have potential for a condition build when it provides no access to new cover conditions for the elementalist? Your burn stack can get cleansed very easily, which negates almost all of your damage. The lack of cover conditions would still be a problem even with better bleeding.
Elementalists really need to get a condition focused elite spec at some point. It’s so obvious that I don’t know why it wasn’t our first.
I should of state the build as PvE which condition being cleanse is quite rare and not a problem since current condition builds can stack burn quite fast but bleed is very kitten slow. I agrees that elementalist need a condition elite spec like offhand torch which could provide huge burn damage in exchange for a lost of mobility (Dagger), defense (Focus), and support (Warhorn). Still I want to see some ways for earth to have some form of burst bleed with utilities.
Tempest build seem to somewhat work with condition elementalist since most build stick with one attunement 90% of the time but only to switch for defensive purpose. Only problem is fire is currently the strong condition build and earth is very underwhelming so getting lock out of fire is really bad. If bleeding damage could get some love then it could allow for some interesting rotation for condition builds. Assuming the offhand is airhorn: One can either start with fire or earth depending on if certain abilities or overload effects is desirable at the start of a fight. Water can be used for burst healing then overload it for more heal. Meanwhile air seems to provide interesting CC.
Royal Guard Elementalist.
There are several colors that works well depending on your favorite attunement although I would steer clear from bright colors. The base color is white golden along with blood which can be adjusted as needed. I use the following items: Student circlet, Student mantle, Seer coat, Dry bone glove, Seer pants, & Masquerade boots. Also yay for buggy preview!
Brown Bear: Right to Arm Bear
Polar Bear: Right to Bear Arm
Black Bear: Bear With Me