I applied to and joined LOD in hopes of finding one, but how was I to know that nearly all of the active OCX core (who had extended an invitation to trial to me) just upped and left 3 days later? I just left as well (perhaps a mistake on hindsight).
I continued playing a little with them following the split, but after some of them became part of DnT I started losing touch with the group.
Real talk, we didnt know that was going to happen and we actually felt really bad for you when it did, we didnt plan on leadership collapsign 3 days after you joined and then all peacing out. WAS JUST REALLY BAD TIMING Q-Q
idk about the waypointing but i quite like the path banning thing, maybe the number of paths banned can be adjusted or reduced if its a problem but i think it could be interesting, after all most if not all competitive games incorporate banning and it can be used offensively or defensively.
They had higher seeds due to previous records, and since 4 teams droped out in the RO16 they got to go through to the RO8 for free.
GZ SC, and ty anet for supporting!
Oh your right forgot about that one :P
But what if a team joins and some members have legit RL emergencies or something, then the whole team would be penalized by something out of their control, altho the rule could be flexible enough to counter act that i guess.
Dunno why you guys are bothering argueing with that clown.
Boring friday night? Its something to do at least I guess.
I rarely visit the dungeon forums anymore since the cancer is just to strong for me, but this thread made it all worth it, this is some 10/10 entertainment that i enjoyed reading and find ridiculous that it was posted in the first place.
1 staff ele one phalax LH warrior, seems legit.
Even after FGS nerf, i still think 2 eles will be good, 3 eles for sure no. But 1 S/D (LH) ele and 1 staff ele go really well together on top of the crazy dps they both bring, so even after a FGS nerf i still can see 2 eles in record runs or whatever.
Well.. you delivered. 10/10
This whole “my dungeon guild is better than your dungeon guild” Is getting nauseating.
Y’all gotta remember who the real enemy is.
we just need a new anti skip thread to unite us again, ill be waiting
Streams are just casual runs, if people have more fun on none ele classes then they play those classes and its whatever, not like the tour will take a huge ammount of time longer. After all this is still a game, people running whatever classes they want optimaly without being a burden to a group (like no 3 zerker necros >_>) then its fine, dont have to be top optimal all the time, since that gets boring quickly. Trust me, back in LOD i would run 3 eles everywhere for over 3-4 months and it got old. Running different team comps, while at time slower, is alot more relaxed and fun IMO and still gets the job done quite quickly.
Only time you can easily get to and maintain the 25 might with eles is if you bring 2 and one runs S/D and the other runs staff to open with the S/D combo in LH spam the ele firefields, however this obviously doesnt work well in fractals so the Phalanx build might be better there. And obviously has the problem of.. needing 2 eles so you might not have that. But in dungeons like SE or TA or something its pretty realistic to get to 25 might and maintain with just 2 eles, and the S/D combo is rather quick. (altho the champion wurm does have some issues due to how long it is counting the silvers)
So overall i think Phalanx has a place for sure, but there are still situations, mainly in the none fractal dungeons where 2 eles is better in almost every way so ya. Also this is about casual runs, record runs are completely different where you might need the warriors speed or the eles conjures and you adjust composition accordingly.
Ye fractals are the one time where ele stacking might becomes problematic, not going to deny that. Along with the fact that you want 2 eles optimally to maintain that 25might (or else you will run out of might after 20seconds or 30seconds depedning on runes) But like in any regular dungeons you dont run out of might if you just bring 1 staff ele and 1 LH ele due to how they complement each other, so phalanx warrior there is kinda moot due to the LH ele constnalty blasting the might field. Of course this doesnt work in PUGS since.. what are the odds to get 2 complementing ele builds. but i was only commenting to talk about this new phalanx strength changing the meta.. which is quite untrue, i litteraly see no point in running it in organied meta groups in dungeons like CoE/TA/SE/Arah etc…
Im talking about this from an organized guilds perspective, basicly the meta runs. you know the thing you talked about before? The time saved putting the party together (since it is not as restrictive) outweighs the time lost due to 1 warriors lower DPS. is a moot point. The time is exactly the same since the people i group with are “skilled” (if you can call it that) enough to be able toe xecute a simple might stack combo.
And even if for some reason none of the people in my group can play ele its still much better to run meta DPS builds, and just drop a fire field and use all the blasts across the different classes/banners to reach 25 might. Since the end result is 25 might for 20 seconds and the warrior doesnt lose alot of DPS specing deep in a dumb line.
I guess you didnt read my full comment, let me highlight a peice of it. Better then current meta implies you have total control over party comp, and phalanx strength will not change this current meta. Since the ele builds are there for DPS and just so happen to also be able to stack crazy might, so phalanx strength means nothing to meta parties. im talking about META parties, aka organized groups, where you have control over your comp NOT random pug groups. I do not care about that, and never was discussing it in the first place.
I was only commenting on this statement: “Until I do I remain with the idea that it might be possible to create a party (which doesn’t require 2 specific Eles builds) that is equal to or better than the current meta using this trait.” Better then current meta implies you have total control over party comp, and phalanx strength will not change this current meta. Since the ele builds are there for DPS and just so happen to also be able to stack crazy might, so phalanx strength means nothing to meta parties. Pug parties or random casual groups are completely different.
I said 12 was the bare minimum. An experienced group can have 25 stacks 24/7. And the warrior would be doing much less damage. In some pub groups it might even be better overall dps then the standard build, it just crashes when you’re running with an experienced one.
What is involved with an organized group to get 25 stacks? With this trait all you need a is warrior with a gs to attack something. Everyone can be doing pure DPS 100% of the time. I’d have to spend some time going through the numbers but I truly believe that a group built and geared around Phalanx could out DPS the current meta since warrior does only mediocre damage as it is anyways.
Going 30 deep into tactics really meses up a warriors damage, you cant ignore that. If you run say 4/4/0/6/0 your already about 25% less modifiers then the current meta warrior build. So the damage difference is not :slightly less. And in organizde groups just grab 2 eles, 1 staff 1 S/D and boom, perma 25 might no problem and both those ele builds pump out alot more DPS then a warrior. So no, phalanx strength wouldent be better in meta groups since ele pump out the same ammount of might thanks to the synergy of LH and Staff and the front loaded S/D might, while not sacrificing a lot of DPS unlike the warrior.
I’m still curious to see the actual numbers. Until I do I remain with the idea that it might be possible to create a party (which doesn’t require 2 specific Eles builds) that is equal to or better than the current meta using this trait.
Those specific ele builds are higher DPS then the warrior build, so even IF the warrior carrying might was optimal you would still run those eles over anything else. And the math behind the warrior isnt to hard to do. Your prolly running 4/4/0/6/0 so your missing the 10% dmg mod from bleeding foes in arms, the 15% mod from full adrenaline in strength, the 3% mod from empty endurance in strength and then the 10% attack speed (8.2% dmg iirc) mod in arms. Thats alot of damage for something another class can do better.
I said 12 was the bare minimum. An experienced group can have 25 stacks 24/7. And the warrior would be doing much less damage. In some pub groups it might even be better overall dps then the standard build, it just crashes when you’re running with an experienced one.
What is involved with an organized group to get 25 stacks? With this trait all you need a is warrior with a gs to attack something. Everyone can be doing pure DPS 100% of the time. I’d have to spend some time going through the numbers but I truly believe that a group built and geared around Phalanx could out DPS the current meta since warrior does only mediocre damage as it is anyways.
Going 30 deep into tactics really meses up a warriors damage, you cant ignore that. If you run say 4/4/0/6/0 your already about 25% less modifiers then the current meta warrior build. So the damage difference is not :slightly less. And in organizde groups just grab 2 eles, 1 staff 1 S/D and boom, perma 25 might no problem and both those ele builds pump out alot more DPS then a warrior. So no, phalanx strength wouldent be better in meta groups since ele pump out the same ammount of might thanks to the synergy of LH and Staff and the front loaded S/D might, while not sacrificing a lot of DPS unlike the warrior.
What? an ele can easily give 18 stacks of might lasting 30 seconds while still running a super high DPS build, just do the S/D might stack combo then use your hammer, bonus points if a second staff ele is there to provide constant fire fields to blast your LH into, if not a guardian droping purging/hallowed works aswel. A warrior grabing that trait kills his DPS so badly its not even worth it, just take an ele and keep your DPS. Ele are better at might stacking since its longer might while not sacrafising as much DPS. Even with the weakest meta personal DPS build for S/D ele, they still do more DPS then a normal warrior let alone a “might stacking” warrior.
Both the bosses you gave as an example you can stick to them in melee no problem, the dredge boss (both versions) are not that hard to melee, just need to dodge their respective attacks and just keep DPSing, and the golem boss (old tom iirc) you just stand behind a guardian (or use untraited wardens or an earth elemental) and and DPS, sure the guardian might down but even when down he will block for you so the other 4 party members can safely stack behind him and DPS him down no problem.
Dredge isn’t hard to dodge at all, the ice ele’s adds are a bit of a problem but its still managable, the problem is him aggroing you and screwing up the pull.
A zerk Guardian will go down very very fast, at least on 40+, and will also then die rather fast unless you res him, which nets you 2 players doing nothing and possibly a dead guy at the end.
We are talking about old tom right? Since it isnt a problem.. before the guardian is full dead old tom is already dead so there is no real issue with this evne with zerker guardian at 40+
Both the bosses you gave as an example you can stick to them in melee no problem, the dredge boss (both versions) are not that hard to melee, just need to dodge their respective attacks and just keep DPSing, and the golem boss (old tom iirc) you just stand behind a guardian (or use untraited wardens or an earth elemental) and and DPS, sure the guardian might down but even when down he will block for you so the other 4 party members can safely stack behind him and DPS him down no problem.
I hope that build is not for PvE since if it is i doubt it belongs in the “Best weapon set post patch” thread.
So.. you posted a build here, asked: “What are some valid and well thought out arguments as to why Valk, or any other build for warrior, doesn’t work and zerker is the only way to go.”
People then told you WHY your valk gear was worse, WHY your DPS was 60% lower and why that was bad, and your response is to say it was a mistake? Did you expect people to just say positive things about your build and expect no criticism, you cant say the arguments were not valid or well thought out, since they were. There is a reason 30/25/0/0/15 is the meta, its better then the other options. The other options like your build works, but they are worse in some way and you cant deny it.
in pve is still 30/25/0/0/15 gs the highest dps choice. the 10% more attack speed dont compensate the better dmg from other weaponskills and reduced rechargetime.
in 30/30/0/10/0 with axe, no might, no killstacks in lyssa rune and zerker amulett (pvp)
and 3 boons the avg dmg of aa per sec is 1665 against 2600 armor. u see that isnt that much away from the old gs build without might and only aa.
IN a fully buffed group/situation going pure axe in the 30/25 build is still better then using gs in the 30/25 build. Axe is just better in every fight lasting over 9 seconds since GS is just good for burst. With the new 10% trait it will push axe even furthur in terms of DPS leaving GS in the dust. While testing in PvP is good to record cast times and what not is nice, its inda useless to test for DPS numbers since you dont have controled buffs or even optimal buffs. A build made for a 5 man party assumes both banners, 25 might, perma fury etc etc. For example in the PvP arena your GS build gets might from its trait and the axe doesnt while in a real dungeon both builds will be caped at 25 might.
Basicly when fully buffed pure axe already crushes GS+Axe in the 30/25 build so come next patch it wont really be a contest anymore with the new trait.
well i had some fun in an AC pug just now, and here are the results. a lot of swearing so i tried to censor it being the lawful user that i am :-)
in case some of the print is too small to read: I joined an AC pug that was already halfway through. guardian was running momentum and telling us to stick together (he would kite) for the hodgins room. he also gave a newbie engie (700ap, didn’t know where to go etc.) a lot of flak etc.
now I don’t really give a kitten about crappy pug guardians since they’re everywhere, but this guy made himself outstanding through his sheer obnoxious behaviour and (as it turns out) uniquely horrible build. so I decided to have some fun with him after the run ended!
I swear i just didnt see the message you sent initially and i just didnt ignore you.. trust me >_>.
This change doesnt affect the meta in any way, zerker/assassins is still the best gear there is just less damage now so things will die slower, but that affects everyone so zerker will still be the way to go. They will have to change other things to start breaking the zerker meta, if thats what they want to do.
Um… eles easily beat warriors DPS wise even without FGS, so do theives providing they have the same buffs as a warrior (which is quite realistic in an organized party) and guardian/ranger are practically the same as a warrior and in fact slightly higher in the guardians case. Stacking warriors for damage is not a good idea.
Neat. To bad those potions ran out, could of been a bit quicker ^^
O your right, i could only load 1 minute of the video since.. censorship so i just assumed your WW stopped eariler, looks like i need more footage :P
Ill believe it when i see it
/sarcasm on
You might simply not have enough encounter knowledge to judge about what fractals need and what not.
Go play the game and learn mechanics before suggesting in a CDI thread!/sarcasm off.
Edit: Come on me, Delay. Beat this. http://youtu.be/hNiIionxgTo
Finally got youtube to work, due to the recent government restrictions over the past 2 weeks ive gotten some pretty good lag, each spike like this can last up to 2 hours and always seems to happen at lupi making me look like a nub. Doubt you can beat this one dub. http://www.youtube.com/watch?v=tWGDXMtXJYE
Hmmm i cant watch youtube videos till my VPN gets back up and running.. but i got some good lag this past week so im ready to upload if necessary this weekend, YOU CANT BEAT ME DUB!!
Im fairly confident Whirlwind hits 5, but 100b and auto are 100% caped at 3 since forever.
nope
People normally ask for heavy comps since it either easier or they are stuck months back in the old meta, its certainly not better especially when you look at the damage of none heavy classes like theives and ele’s
I dont see how a warrior is needed in a 4x FGS group in AC, ive done them before the kill time on boss is barely noticeable since it gets down in under 3 seconds either way. The fact that ive been able to still get a pretty quick kill being the only zerker ele in a pug means you dont NEED 4x FGS to do the rush whirl strat and not wipe, just using 2 of them with just pugs as long as they know how to dodge is enough… reflects help aswel ofc.
EDIT: Anierna edited out the part where he said warriors were crucial to the FGS kill, so now this post seems really out of context..
(edited by Delay.6908)
The amount of damage the eles were doing, especially against alpha compared to your necro is so crazy you might aswell have been afk the whole fight and it would have been the same kill speed.
Account ID: delay.559
Character ID: Lady Kunis
I’ve completed Feb 22nd 100% map (checked everything 5 times now it is 10000% sure)
Just a note, its useless to show your “attack” stat since attack is used in no damage calculations, power is though, so if your going to list your stats list power and not attack, since power will actually be useful to gage your damage.
Im pretty sure it only happens when the crystal gets bursted down very quickly, which is why you see it on your ele since the FGS #4 will destroy it almost instantly.
Submitted 1 ticket: #380529
Waited over 48 hours and no mail came in…
*727 POI 100% attained CHECKED
*provided exact name of the character who earned World Complete (Lady Kunis, Thief) CHECKED
*screenshot of 100% map attached CHECKED
*experiencing this after Feb 18th 23:00 UTC CHECKED
*Reported on Feb 22 (8 days ago)
please.. gift ;_;
I submitted my ticket 7 days ago and was confirmed that i had the issue, however im not receiving m gifts and i am getting this instead: "Hello,
The issue you’re reporting will require a bit of additional investigation.
I am escalating your ticket for further assistance. A member of the team will be in contact with you as soon as the issue has been fully reviewed."
Its been reviewed twice now for the past 7 days.. i just want my gifts :[
If you are indeed suffering from the bug, you will have to wait for the bug fix to go through, I’m guessing. They may try to add it into Tuesday’s patch, or a hotfix shortly thereafter if they are able to by then.
They already started sending gift of exploration compensations once every 24 hours, ive missed the 2 waves so far even thought i was one of the first to report…
Not to mention I am hoping they nerf zerkers into the ground since people like you fanboy all over it constantly.
Wow so brave!
I submitted my ticket 7 days ago and was confirmed that i had the issue, however im not receiving m gifts and i am getting this instead: "Hello,
The issue you’re reporting will require a bit of additional investigation.
I am escalating your ticket for further assistance. A member of the team will be in contact with you as soon as the issue has been fully reviewed."
Its been reviewed twice now for the past 7 days.. i just want my gifts :[
If we are talking PvE and highest DPS you have to assume max buffs for everyone since.. thats how it is in organized PvE parties where these builds shine, and im like 90% sure that if all buffs are met the thief will out DPS the warrior quite easily due to higher damage rotations that occur more frequently. You cant compare thief and warrior with no outside buffs since everyone knows the warrior wins due to his crazy self buffing power, but in an organized group where everyone si sharing buffs the warrior loses that advantage and the thief pulls ahead.
Small test:
Both character’s were made to have equal power, and analyzed for their single high damage hit skills. Thief with backstab, and warrior with eviscerate. I added 7 points into DA for thief so the power values would be as close as possible due to the fact that axes have a naturally higher damage bracket, but all other traits/gear were removed. Then to show the scaling coefficients of these skills, I added a berserker amulet with a berserker jewel. Here are the results.
Without amulet
Warrior http://imgur.com/Xyw49bT
Thief http://imgur.com/stQWpFYWith amulet(to show the scaling)
Warrior http://imgur.com/BC1nWC6
Thief http://imgur.com/2i0KVs4So what does this prove exactly? It proves warrior is just as capable of spiking nasty hits like thief, in fact more so. Thief only has the luxury of repeating this process slightly quicker but in return has little to no defenses and is punished heavily for mistakes. A dead thief = 0 dps.
Just a question, did your tests have the traits added for the % dmg? since a thief has more multipliers then a warrior…
I think the potion fix is a pretty good example of Anet caring, they will care a LOT once it impacts living story, till then they wont care at all. So we just have to wait for certain bugs to somehow have an affect on the LS and then everything will be fixed! YAY