Showing Posts For Dennis.6952:
Okay, so WvW last evening, playing my ranger w/ long bow. during and engagement targeted an enemy and unloaded with rapid fire. Instead of hitting this guy for damage (which usually exceeds 10K if all things go right), all the hit numbers showed as green as they hit and apparently were adding the damage as health (as he never lost one bit of health. Never saw that before any time before.
Grated I’ve seen “0” show for hits or “blocked”, but never green positives like you would see if you were healing an ally.
If that ‘s a new trait or skill please let me know what character has that so I can respec one of mine. I’ll take health in place of damage all day long.
Yeah, thought about dropping all my graphics settings to low or none, but wanted to know if this was unique to me or if others with fairly stout computers were experiencing the same FPS hit.
Don’t play in LA enough to do a reset of graphics and then set them back again to enter the regular gaming environment. Just a shame there is such a huge graphics hit when even traveling through LA during this event.
Halloween event. Anyone else getting horrible FPS in Lions Arch?
I normally get above 60 FPS everywhere in game. Huge boss fights or WvW battles will drop to low 40’s high 30’s. LA log in getting 6-8 FPS. Its like playing the game with a strobe light.
Okay, so I disabled “auto loot” and did the repair on the client.
Did three events to get the dailies and on the last one got the two chests. Upon opening the first one (containing the bag…lo and behold, there were 2 gold pieces shown on the right side of the screen (gold count went up 2 also). Surprised to see the gold awarded before I opened the bag.
Anyway, don’t know what the issue was the last two days, but seems to have ironed itself out.
Could have been the auto-loot I had activated didn’t like the patch and wasn’t dropping the gold when I open the chest (containing the bag). Speculating on this one. I too recalled the gold being contained in the bag and wouldn’t show as looted until you clicked to open the bag..this time, it appears as I clicked to open put each chest into my inventory (from the right side of the screen)
Anyway, it seems to be working okay for me now. Thanks to all those kittenponded. Surprised I get almost no feed back when in game even asking simple questions. Go figure.
I’ll check it again tonight. If I’m still not getting it I will contact the CS team and see if they can figure it out. I’ll also do a client repair now and see if that helps.
Thanks guys…also please check you gold counts before and after dailies to ensue it’s not more widespread.
Both days emptied bags and opened chests awarded. Both time got 2 silver shards or something (spirits I think) , No 2 gold..
Can you guys check again tonight and let me know. I will also. When I play for the dailies, I don’t often look at every reward that shows on the right side of the screen as you open the last chest and the bag. Just happened to notice the lack of gold the first night and when I double checked the following night (noting my gold in inventory before the dailies and then afterward), didn’t show the addition of the 2 gold I normally get. Gold total remained unchanged.
Now, Io do have auto loot selected and wonder if that may be bugged since the update..prior to, it didn’t make any difference in the award of the 2 gold. I will un-select that option and see what happens tonight.
Nope, today I did the Orr gatherer, TheTyria vista view and the WvW defender…got the daily completionist and the two final rewards (chest and bag) but no gold. Checked my gold count before I started and after, gold count was the same.
Same as yesterday. As I open the last rewards, I normally see the 2 gold appear after clicking the bag. Yesterday, I thought I didn’t the gold scroll by…so I asked in game…no response.
Today, I took note of my gold count and did the dailies. Again, did not see the gold appear when opening the final rewards. Checked my gold count and it was the same as before completion.
Asked in game and again, did not get any response.
Just curious if anyone else noticed this.
Tried to ask this question in game, but nary a response from anyone.
Since the Jul 26 update, completing the dailies (three for the completionist). I’m not receiving the 2 gold I was previously. Yesterday and today…zippo.
Read the update info and didn’t see anything posted on that change. Plenty of other stuff, but if it was there, I missed it entirely.
Did they change that in the update? No more 2 gold?
Thanks to any who answer.
Thanks.
So there is absolutely no benefit to use tomes if you are going to eat the level 80 stone.
I can start a level one, eat the stone and be a fully fleshed out guardian with with every trait in the base lines unlocked and usable with the exception of the Dragonhunter line (which must be earned through gameplay)..
Man, am I ever glad I didn’t waste the tomes thinking I was going be able to bank unused points I’d get as I ate the tomes and have them to spend on the Dragonhunter line when level 80 unlocked w/ the stone. If they all vanished ,I’d be kittened LOL
Pays to ask the question rather than assume.
Probably easiest to go that route (level 1, eat the stone) and then run Tyria to easily pick up the HP’s there, then move to HoT’s to finish them off.
Okay, if I am to understand what you are saying (and I thought I read that you can use the boost on a level 80 but will only get the add-on stuff A-net supplies). But assuming you are correct and it won’t let you do the boost on a level 80, lets say it’s a level 79 character w/ 325 rather than the 350 banked points in my previous example.
Same situation as discussed prior, you have 325 banked hero points, you eat the stone, the skills and traits are not automatically unlocked (as they are when you do the test). They are locked when you make the llevel 80 stone boost permanent, and you are given the points necessary to unlock them all – which you have to do manually…yes?
So if I understand you correctly, you are saying the 325 points I would have banked (as a level 79) during the tome leveling will be over-laid with the 350 hero points (again using this number as an example) awarded by using the level 80 stone. So in effect the 325 points are lost for use on the Dragonhunter line. Yes?
I understand what everyone is say about hero points and how they accumulate and how they are used to gain all the trait lines, but I’m still not sure my question is being understood (or perhaps I’m too dense to grasp what is being related), so I will try try and ask it a different way (by example).
A character is started as a level one.
That character is raised to level 80 using tomes.
None of the trait points are spent while using the tomes (so you have a level 80 character with no traits learned and X number of trait points to spend (lets say 350 points for this example)
You then use the level 80 stone provided with HoT on this character (yes I know he’s already a level 80) _ This stone will automatically give this character every trait available up to level 80 (without you having to use any of the 350 points you’ve accumulated while using the tomes earlier.
My question is – Will those 350 unspent points be available to use on the Dragonhunter trait line or will they vanish?
Hope this makes sense, since if the answer to my above question is yes (they will still be available to spend) then I won’t have to grind to gain point for the Dragonhunter line (but rather use those 350 unspent points for each DH trait).
So based on what I’m hearing, the points I would accumulate by eating the tomes (to amass all the HP’s I’d normally spend on the sub-level 80 traits – even though they will remain unspent when I eat the level 80 stone), they cannot be used or spent on raising the Dragonhunter line.
If that’s the case that would mean there is a difference in mastery points (ones you’ve earned prior to level 80 and those earned afterwards).
My test with the level 36 still showed unspent points to be used even though my Character was a level 80 (testing the stone.) Wondering if I finalized the boost if those point would vanish and I’d have to start from scratch to gain DH traits or if those points would remain for me to spend.
I would hate to roll a new toon, eat all the tomes to gain HP’s (not spend any), then eat the level 80 boost and find all the HP’s I had banked were gone or could not be used to advance the DH line.
So, I’m considering starting another guardian dragonhunter and wanted to know about using the the level 80 boost.
I have a level 36 that I wanted to test using the boost stone. Got transferred to the SW’s and found the DH line is locked. No way to unlock in the test mode. Not a big deal except for the following concern:
If I consume the stone with lets say a level 1 guardian, I get all the gear and traits lines shown in the test. Does the Dragonhunter line have to be earned at this point (which means gaining experience and hero point to spend to up the DH traits?) Or is the complete Dragonhunter trait line going be awarded when the character is finalized as a level 80?
Assuming the answer to my question above is “no”, and the DH traits have to be earned as a new level 80 – suppose I were to start a level 1 Guardian, eat a level 30 boost (don’t spend any points earned), then proceed to eat leveling tones all the way to level 80 while not spending any hero points. Then take the level 80 boost (which will max out all the other traits automatically, then use all the unspent hero points to apply to the DH trait line. (I know that when I tested my level 36 (w/ unspent point) those points still showed as available).
Does this sound feasible?
Thanks
Exactly. Guardian. Mesmer and Ele are all showing it. Thanks for the help. :-)
I’ve noticed this on a couple of my level 80 characters. Looking at the top right menu, there is a red icon over the Skills icon (usually denotes you have something left to train or unspent points and skills to train.
The characters that have this showing have all their skills trained and every weapon they can equip showing as mastered. Each has plenty of unspent points, but nothing left to buy or learn..
Curious what I’m missing here. If I open the skills menu, and check each trait line and then close, the red notification disappears until the next time I log in, then it’s back again.
Any ideas or solutions? Undocumented feature? :-)
Ahh okay, did not realize it was a link from points earned in one game to another. I just thought owning and linking the previous game gave you access to the area in GW2 to play and search out the pets.
I’m not sure I played any of the HoM in the original game, or EotN.
Thanks for clearing that up. I’d still be fumbling around thinking I’m doing something wrong (well I guess I was actually, LOL)
Got them all except the three Hall of Monuments (Raven, Moa and Spider). I travel there and aside from the two room and some NPC’s I see nothing to do.
When I go to the GW2 account info it shows Guild Wars and Heart of Thorns. on that page I thought maybe I needed to add the EoN expansion, but when I enter the reg number, I get a red triangle box next to the code and it doesn’t go.
I’ve bough every GW game made and assumed they are all linked in some fashion.
Is Hall of Monuments not working presently in GW2?
Excellent guys, Thanks. Yeah , I had read something about the runes and such not being salvageable off the WvW stuff, but the WvW armor is so much cheaper then the Vendor exotics, almost makes no difference.
I spent a lot of running around trying to get a Rabid set in game at the temple vendors, still had to buy two pieces w/ gold from the regular vendor to complete a set. Saw full sets in the WvW vendors and thought how much easier it would have been.
I assume you can still overlay runes on WvW without a penalty should you desire a change.
I’ll pop into the PvP area and do some testing. .
Being a PvE player since game launched, started to sample WvW. Fun.
Here’s the questions:
the armors you can buy in WvW, can they be worn in PvE or are they only usable when in WvW?
Is there an area in WvW where you can test your build (with different weapons sets and armors without having to purchase them) against NPC’s that will give you damage results and feedback?
I’ve seen videos of guys attacking static robots and other targets to test builds and weapon set, rather than going up against other real players.
Thanks for any answers.
Okay, when I saw the dailies changed I was annoyed. Generally I jump in game for about 40 minutes and get the dailies and log off. A buddy I play with is deployed so I play solo
Played through 2 of the 3 PVE quests and was done i no time. Figured I’d try the last one in Silverwastes (had never been there), so I had to Google it and find out where it;s located.
Played there and had a ball. I’d have never gone to that area if this change was not instituted. So, while I am plesed with the change so far, I’m not passing judgement on this change until I play a few more days and see if I can do the dailies with my characters.
The one question I have ( since I have six level 80 toons going to an area like Silverwastes ins not a problem, but what about new players with lower level characters?
Would be nice if they added another couple of PVE options for the dailies sine so many of us play just for the PVE content and not WvW, PvP or Dungeons or Fractals.
Many thanks. Exactly what I wanted to know. :-)
I was thinking of purchasing one but was unsure of the following:
1. Is this a a separate outfit or does it replace the look of the armor you are wearing? (like the town cloths, for appearance only and not as an appearance item to you can add to your existing armor)
2. Does it cost a transmutation stone to switch back and forth?
3. Is the use of these outfit limited to the Halloween time frame? Can you use the skin any time during the year?
Basically looking for an outfit I can skin over my existing armor and play through the PVE environment. Basically change up looks from time to time.
Thanks.
Seems like the runes and Givers items aren’t yielding what I’d expect.
I removed lingering Curse as a trait. stripped down and started adding items.
Base bleed with a scepter was 6.5 seconds
Adding a givers dagger to the set, Mad king, Lyssa and Lich runes (taking my 30% to 55%)
My bleed duration was 7.5 seconds. 1 second increase. Hardly worth the expense.
Rather than focus on increasing just bleeds (with Krait or other runs), I wanted to try and increase all my curses for the extra damage over time. Attempting to double them all with a 100% increase in duration. So a 7 S bleed or 7 S poison would tick off twice as long (14 s).
I not entirely sure I’m getting the result I wanted. My Condition Duration increase % showing in my character stats is reflecting the runes and givers increases, but the durations in the tool tip do no seem to match when I’m stripping down.
Maybe I need reduce my spite line to zero for a base reading and check the tool tips for durations on all my skills. Then add the runes and sigiled weapons back one by one (or in 10% increments) and see where the durations for each tool tip fall.
I think I understand what you are saying. Lingering Curse changes the number of seconds a particular curse lasts when applied with the scepter. This increase would be displayed in the little boxes that pop up when you hover over a particular skill.
I’ve been stripping off clothes and items to see if all the %’s are showing correctly, and I have not been able to resolve it on the bleeds shown for the first three scepter skills.
Here’s my results w/ full spite line
Cond duration is 30%
Stripped w/o lingering curse Bleed duration is 6.5 sec
w/ lingering curse Bleed Duration is 9.0 sec
add Givers Dagger to scepter set (10% cond duration)
Cond duration is 40%
Bleed Duration is 9.75 Sec
Add Mad king items 2 pieces (5% cond dur)
Cond Duration is 45%
Bleed Duration is 10.25 sec
Add Lyssa items 2 pieces (5% Cond duration)
Condition Duration is 50%
Bleed Duration is 10.25 sec
Add lich items 2 pieces (5 Cond Duration)
Condition Duration is 55%
Bleed duration is 10.25 sec
Something isn’t adding up. Or am I missing something?
Lingering curse trait states that condition durations applied by a scepter are increased by 33%.
Is this true and is there any way to verify.
I’ve been building a condition duration necro with aim to get my DOT to 100%. (double the normal).
Since they reduced the Mad King runes Condition Duration to 5% (from 10%), i was forced to add a Superior Sigil of Malice to my Giver’s staff second sigil slot (so with a super Veggie Pizza) I’m at 101% (on my character cond durations stat) and verified when checking the durations for each condition listed in the skill information (twice as long as normal)
With no Superior Malice Sigil on my Scepter/Dagger weapon set, I’m showing 91% Cond Duration on my character info with that weapon set equipped. However, if the lingering Curse trait works as advertised, I should be at 100% Cond Durtion when equipping that weapon set (at least for the scepter portion of attacks). I cannot verify the duration increase (from the Lingering Curse trait) for each attack skill description (as I can with the Staff ). Attack skills show to be around the 91% (as I am just short of twice the numbers of seconds to give me 100% (e.g. Normal bleed 7 S mine shows 13.25 S)
Thanks very much for the explanation. I was accustom to seeing results with the GS regardless of what I activated. I was rather disappointed with the Scepter/Sword combo and even more so now knowing that so much is dependent on what the enemy does.
I play my character as very mobile, Shooting, circling, generating clones and phantasms as I go. (often switching targets to have multiple enemies engaged in one fashion or another).
I will experiment a bit more and see if I can find a sweet spot for my play style and the Scepter/sword. Unfortunately I doubt I will be as comfortable with it as I am with the Staff/GS combo.
Again many thanks for the informative answer
Trying new weapons and was put off a bit by the way the Scepter seems to operate in game.
Had been using a GS w/ Staff and could maneuver while shooting bolts of energy. With the Scepter half the time I see no bolt of energy going to the foe nor do I see any damage being done.
The second scepter skill (counter strike) doesn’t seem to go off at all. My character goes into the animation but no bolt shoots to the enemy.
The Third and fourth skills (Confusing Images) – beam and (forget the name of #4 Grater Blade or something) – bolt only seem to work when I’m standing still or backing away from a target. circling a foe, I get my character (crouch) animation , but no bolt or beam or damage to the target.
Sorry if the question sounds stupid, but this one is a puzzler for me. The GS works great with the animations and effects all seeming to work properly. I’m really disappointed with the Scepter/ Sword combo as I wanted something that would create more clones and do some damage at the same time.
At least 70% of the time in combat, the skills I refer to above are doing nothing in the way of damage or even showing a beam or bolt heading towards the enemy.
If I’m missing something, can some please explain what it is. I do realize that some of these attacks won’t trigger properly if you are not facing the foe, but I’ve walked up to a target, stopped and hit the # 2 skill and get nothing other than my character crouching down and glowing purple. Zero damage taken by the foe (watching his health bar) until my character starts spamming the #1 skill (ether clone).
Thanks to any who take the time to respond.
Same error as of 10:50AM EST. 0 kb 1 kb 0 kb , Connection error detected…retrying.
Okay, finally connected as I typed this post. Let the launcher sit after getting the message rather than closing and retying. It finally connected and I was able to log in.
I’m playing a guardian also. Decent armor (Balthazar with Emerald Orbs and okay jewelry (full set of lvl 80 Mithril Beryl of Valk). My Ranger buddy and I tried to sneak in using the sides and could not take the vine damage.
The frontal approach work a bit better, but between the Catapults, mobs and the impeded healing we only got as far as the the catapults before everything fell apart.
Not sure how to determine if the temple is under player control or not. Without the way point visible, I cannot tell with my guardian if it’s contested or not. My other character saw it wasn’t so I logged my Guardian in but was met with the same entrance obstructions.
I’m guessing I may have to camp close by and wait for a large group to head in and tag along doing my small part to take the temple over.
I don’t normally dodge much unless it’s a daily requirement. LOL
Thanks for answering my thread :-)
It’s been a long while since I got my Ranger into that Temple. Was a bit challenging, but doable.
Now that I have another toon trying to clear that map, I cannot figure out a way to get into that Temple to get the final way-point and POI.
Seems like there is some kind of vine I’ve not encountered before. It saps my health way too quickly. Add in the mobs, and catapults,, trying to get a party of two into that temple is impossible (unless I’m missing something). have made attempts from the South end, North end, middle, going slow and aggro and kill as we go, trying to run past – all to no avail.
GW has always been good about providing alternate paths to an end. I have not found the alternate here. LOL
Short of a full out invasion, is there any advice some can offer to get to my last Way-point and POI??
Thanks :-)
Thanks for the replies. Was hoping that since it was store bought it would be a bit more flexible.
Many other appearance options in game than to waste the gems on something like this. IMO
Cheers :-)
Anything special about this appearance armor?
I understand it changes the appearance of any armor your character is wearing.
Does it bind to the character that uses it or can you salvage the skin off to use on another character’s armor?
If it can be used by another character, is there a way to remove the skin from the armor with out destroying the actual underlying armor?
Asking since it’s rather expensive as a skin and thought it may have some re-usability since it’s being purchased from the store.
I’m guessing at worst, it going to be a regular skin which will bind to the character once applied and you will have to use transmutation stones to keep the skin and apply to another armor.
Also wondering of the same rules apply if used on level 79 and lower armor vs. level 80 armor (with regard to type of transmutation stones used)?
Sorry, but thought I’d ask before committing to a purchase without knowing all the details.
Got booted during a portal to Lion’s Arch and cannot log back in happen about 9:35 EST.
Anyone else not be able to log in?
I’m getting wonky in game graphics. I can be in an area (Sparkfly Fen to be exact) and have moas walk by, their bodies vanish while the wings parade past, I change perspective and the re-appear but then disappear depending where my character is and my viewing angle..
The following happened last night when taking over the Temple of Balthazar. On the march there with a large group of players, as graphics intensity increased my view of the action diminished. In many cases all I could see on my screen was my character, and all the spell effects going off. I could not see mobs nor fellow players. Occasionally I would see them appear but then disappear again. I could see the red names of the mobs but no drawn character representation unless I was right next to them (and then only the closest ones would appear). At the temple, all I saw were spell effects and a companion player if they were close by.
Not sure if there was just too much going on in the game- graphics-wise, but I do not recall ever having this issue prior to the update. Usually graphics intensity results in laggy behavior, not loss of graphics.
Curious to know if anyone else has noticed this? I rather dismissed the Moa issue, but in events, this is a major issue for gameplay if you cannot see what you are fighting or who is with you. LOL
I have a dedicated 1 GB DDDR5 Nvidia Graphic card running in Win7 – while not the best available graphics card, not a bottom of the line either. I do not have the game graphic set to high, in fact I have them set quite moderately.
I had 4 of 5 events done, switched characters as I wanted the Karma to land in that character’s inventory. Gathered a couple more plants and got my 5 events complete but leveled as the experience was awarded for completion.
Did not get my end chest with the karma or gold coin. I thought maybe if a ran c couple more events it would show up, Nada.
This is the first daily I missed since they started awarding Laurels. :-(
Ran to buy an Aqua Breather with Karma and he’s not showing as a Karma Merchant.
Has there been a change or is he just not working properly?
I’m getting up into the mid 300 range and find that some of the items I craft do not appear to be soul bound on use, while others are.
Is there some method to this?
Initially I though all the better jewelry was soul bound when used but have crafted some level 45-50 rings and earrings that are not.
It wold be great if I could pass all the stuff I craft between my various characters, but if not, that’s fine also.
Just curious why all crafted jewelry is not treat the same way?
Allow me to respond to each of your points specifically:
Daemonne.5018:
Then you have people picking the 5 easiest dailies and the rest will be relegated to the trash bin.
Response:
And you personally have a problem with this? The way people choose to play their game?
Daemonne.5018:
“It’s too much trouble to slay 5 veterens, I’ll just go refine this ore I have collected for the easy Daily.”[/quote]
Response:
Certainly not, if I choose to slay them. Again, why do you care if I choose to refine ore for an easy daily?
Daemonne.5018:
“I don’t feel like dodging ever,
Response:
Excellent point, my feelings exactly!
Daemonne.5018:
I’ll just go revive 5 NPC’s at such n such spot"
Response:
I think that’s a viable choice should I choose it. Again, you seem to have a problem with people’s choices?
Daemonne.5018:
Why would they instill a Daily into the rotation if the Devs didn’t want anybody to do it?
Response:
This question seems to be troubling a lot of people.
Daemonne.5018:
They coded and added it, we get to have it in our rotations.
Response:
It seems the change while well intended was ill conceived.
As a rebuttal:
The game was designed to not be a grind, and this change hasn’t done a thing to further that goal.
If anything it has soured some people who only have a short period of time to play during the week, and doing dailies in an hour or so was a productive way to spend their time.
Incorporating obscure combat moves to meet daily requirements is IMO an unwise move.
While some may argue that it’s good for us to know these moves, I prefer to play my own game the way I choose to play it. In the same way I choose the foods I eat and beverages I consume (much to the chagrin of certain constituencies that profess to know what’s best).
Okay, my perspective.
Adding variety to the dailies is fine. I get that some people don’t like gather and others are in areas where 15 different types of mobs are nearly impossible to find. So adding some variety is fine.
Adding variety without allowing players to cherry pick those requirements that suit their play style, well, not so good. It’s my understanding that the developers were or are going to allow players a choice. In that case, implementation of the new daily requirement variety should have been held in abeyance until it could be completely implemented.
I disagree with those that insist everyone should learn something because they feel it’s worthwhile or important. A problem I see pervading our entire culture.
Allow people to play and enjoy the game as they choose. Provide options for those that wish to play the game a bit differently, but allow for those that enjoyed it as it was to choose that option.
I see no problem with providing a “pick any five” daily requirements and let people choose what appeals to them rather than painting them into a corner.
Just my $.02