Showing Highly Rated Posts By DevonCarver.5370:

How hard would extra maps be?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

I’ll make a couple of points here to hopefully clarify this issue.

1) It takes a very large amount of time and effort to make a new map. It’s definitely more than a 6 month process from start to finish. Especially if we are talking about building a new borderlands taking all the thing we’ve learned since the game came out into account. With that in mind it’s a big task. It took us a little under a year to get EotM built and shipped from conception to release. So that is a more reasonable timeline for a new map.

2) The area we added to Obsidian Sanctum was in progress prior to the incident mentioned above and, while it didn’t take a particularly large amount of time, was still a process of over a month. We don’t release map changes without thorough testing. Keep in mind that was just a small change to an existing map, not a completely new map.

3) We currently, unfortunately, don’t have the ability to rotate maps in and out of the game in the manner discussed above. We have talked about this concept many times and it is something we’d like to be able to do long term, but it is not a small task given the technical structure of our game.

All of those things being true, we absolutely want to make new maps for WvW and when we have them ready to talk about and show off, believe me we will. It’s very important to us that when we do release a new WvW map it is a clear example of what we think the ideal WvW map would be. That means we will test the heck out of it and do everything we can to make sure it is even more awesome than the current maps. I realize this isn’t a timeline or an answer to where are more maps, but it’s as much as we can give you right now and it hopefully gives some insight to the size of the task. As I said, as soon as we have more to talk about or show, you will hear it.

Time to adress bannering of dead NPC's?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

We’ve been discussing this a lot recently and we agree that something needs to change. When we have a change that we are ready to talk about we’ll make sure to make it known to everyone.

Reason why allied players are anonymous?

in The Edge of the Mists

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

It is actually a bug. We are currently investigating a fix and hope to have it fixed as soon as we can. We agree, we want you to see people’s names.

dragonite/empyreal star

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

We need more things to use them on or to atleast be able to sell them. Myself and tons and tons of other people have gotten to the point we just destroy them. They take up inventory space.

Without giving any specifics, I’d highly recommend you change that strategy. There are things coming soon that will give you lots to spend it on.

Updated Obsidian Sanctum, coming in November.

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Greetings,

I wanted to let you all know about the progress we have been making on the new area in the Obsidian Sanctum jumping puzzle. We’ve been taking feedback and testing the area and we are planning to release the new version of the map in November, barring any unforeseen difficulties. The changes to the map will remove the Borderlands Bloodlust buff from players in the map and will introduce a brand new area of the map laid out for large player fights. We are also adding the map to the dropdown menu so that players will be more quickly able to enter the map from anywhere, without being required to load into Eternal Battlegrounds.

We hope these changes will create a better WvW experience for everyone while providing a space for players to explore the large scale fights that have organically grown up around the game.

I, personally, would like to give thanks to the WvW team which has done a ton of great work in a very short period of time to make this happen quickly and to accommodate the feedback we have received. We hope you enjoy the new space and thanks for playing!

Devon Carver
WvW Coordinator

Suggestion: Changeable Commander Icon Colors

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Agreed. We have a plan for doing something like this that we’ll have more info on later. Right now we have to get it tested and do all the other things before we can be sure it is what we’d want.

Obsidian Sanctum space for large battles

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Greetings,

We’ve recently begun work on finding a reasonable space to accommodate the desires of players in World vs. World who wish to participate in organized, large-scale battles. We have decided to add an area to the Obsidian Sanctum jumping puzzle that is large enough to fit the fights and is removed from the entrances to facilitate some of the basic rules that are used during these fights. In addition, we will be disabling the borderlands bloodlust buff inside the map so that the players will be on a relatively even playing field. Finally, to make it easier to get to the map, we’ll be adding the map to the dropdown menu of WvW maps, allowing you to enter it from anywhere in the game. The space being added is really amazing and I think you are all going to enjoy battling it out in there if it is your preferred way to play. We decided to put this area in the jumping puzzle with the hopes of providing a space for people who wish to play the game this way to be able to do so without causing friction between them and other players who wish to focus on the other aspects of the game in WvW.
Guild vs. Guild is a gametype that has a lot of potential and one that we would never do anything but the best possible version of. That version, if it comes, will have to wait until the resources are available to build it. This change is an attempt to provide a workable solution in a timely manner, one that will ease some of the conflict that we have seen arise on the forums and in the game. WvW is an incredibly successful and engaging part of our game. It will continue to be a major focus for us as a studio and we will continue to put our effort into changes that are in the best interests of WvW as a gametype and the WvW community as a whole.
As is our practice, we won’t be releasing this until it is ready to go.

Devon Carver
WvW Coordinator

So why don't ruins give any WXP?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

The build on October 1st is going to add WXP consumables to player kills, which should make a pretty sizable dent in this. It is the case that making the events themselves reward WXP is problematic at best because of how easily they cycle. All that said, we’ll make more adjustments as needed to make this a better place to play WvW. A bonus for kills in the area isn’t a bad idea at all.

Maybe add some rares to the WvW XP chests?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

They are not high enough currently, agreed and we will be making changes to the rank-up chests to make them significantly more rewarding.

A message by Ogre regarding bloodlust and PvP

in Community Creations

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

I have said it before and it clearly bears repeating, our focus is on making improvements to WvW as a game type. When we implement changes it is with that goal in mind. We are aware of the GvG scene and we think it is really impressive, but the effects of any of our changes on GvG as it currently exists are not a priority for us. As such, when changes do come in, like the new map, some of them will be a positive for the GvG crowd and some will not. However, none of the changes we make are intended to stamp out GvG nor are they intended to make GvG more popular. When/if we focus our attention on GvG we will do our utmost to make it a game type that fits the needs of as many people as possible. That time is not now.

We are focused on WvW right now and improving it. Please try not to conflate our decisions in regards to WvW as some sort of judgement or endorsement of GvG in any form.

Final solution for league and transfers

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Oh it’s gets better, so this “league” is actually a glorified achievement. I can’t wait to see what lovely objectives there will be on the checklist. Kill the grub 100 times, kill the centaurs 100 times etc etc.

We’ve actually just recently added the tech to add an achievement for complaining on the forums.

Lock server transfers ASAP.

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Your reward will be based on the server you log into the first time once the season starts. You can transfer as much as you like, but you will still get the reward from that first server.

WvW news at the GW2 Anniversary Bash Panel.

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Do you love WvW?
Do you want to show everyone your world is truly the best of them all?

Then you should watch or attend the Guild Wars 2 Anniversary Bash Panel for a special WvW announcement that we are extremely excited about. The panel will be live-streamed and I’ll be leading the whole thing off with some very cool WvW news. Don’t miss it!

Ascended Weapons and WvW

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Sadly my money is that they will be a large advantage. This is based on how anet has handled things in the past (poorly). Being forced to pve to enjoy wvw is a bad idea.

My goal is to eliminate the latter scenario. And I promise to do as much as I can to meet that.

New update 9/3

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Why can’t we get the same chest we’re getting from champs by killing a player? I don’t want to receive grey trophies that do absolutely nothing but waste my inventory space…

I’d like to think I don’t really have to answer that one…

New update 9/3

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

The mats will absolutely drop in WvW. In addition, generally speaking, we are putting a heavier emphasis on finding long-term solutions to redressing the reward imbalance between PvE and WvW. I can’t claim they will ever be 100% equal all the time, but we would like it to never be the case that you are choosing between playing WvW and getting good rewards. The two should be one in the same.

25000 WvW Kills for 10 Achievement points

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Fixes for these are being worked on. As well as changes to the WvW achievements to make them more in line with all the other achievements in the game. And to reward a suitable amount of achievement points. However, making changes to achievements that are already live is far more complicated than it would seem and we have focused on other areas so far. This is on our list to fix by the end of the year, however.

When will we get new WvW maps?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Sooner than you might think, but not nearly as soon as we would like. That’s as much as I can say.

Griefing WvW JPs

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

It is absolutely intended that you can fight people in the JP. The fact that so many people are piling into the map to get the achievement is good for any and all of you who are capable of laying the smack down on them, and, if they manage to fight back is hopefully going to encourage some of them to stick around and play WvW. If you don’t want to get killed by other players, don’t play WvW. Plain and simple. The achievement isn’t required for getting the meta-achievement on purpose.

Why is outmanned not giving stat bonuses?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

The main reason is simply that at the point that outmanned does that, it encourages servers to have fewer players on to take advantage of the stat boost. That, in turn, will cause people to yell at other players for logging on and taking away the buff.

Commander squad not working?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

it isn’t going to happen overnight.

Attachments:

Where is the promised Commando Class?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Everyone knows that the true key to the sandwichmancer class is the bread. New weapon confirmed! Ciabatta!

Plans to address the failing ranking system?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

I don’t want to completely ruin the surprise but you should hear something big from us in the coming weeks about this very topic.

Ascended Gear... none again?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

you’ll never be able to buy ascended items for badges.

1) badges are kitten easy to get on high tiers, this is so you can buy lots of siege.
2) waaaay too many people are stuffed senseless with badges and are too selfish too buy lots of siege and want rewards for themselves, aka ascended items.

It’s not ever going to happen, and you can quote me on it

Will do.

Update on Arrow Carts in WvW

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Greetings WvW players!

We are aware that there has been a great deal of controversy about the recent changes to arrow carts. One change that is happening in today’s build will be a reduction in the amount of damage arrow carts do to siege weapons. While we believe the damage to players is in line with what we want it to be, we do think that we overshot a bit on the range of the arrow carts once they have been upgraded. We intend to change the arrow cart upgrade line to bring the numbers more in tune with what we intended the whole of siege weapons to be, but we felt that it would be unfair to make that change until we were able to provide all players with a reset of their spent World Ability Points, allowing people to reallocate them however they choose. To that end, we will not be making the adjustment to the range of the upgraded skills until we are able to implement a one-time reset of said points. This will make it so that everyone who upgraded arrow carts can decide if they still wish to put their hard earned points into that spot, or spend them elsewhere after the change. This reset is a special event because we feel it is unfair to make changes to lines once people have put points in them. Hopefully this explains the method behind the madness and we hope you continue to fight the good fight on behalf of your realm!
Cheers!

Devon Carver

when will Blueprint be acc bound?

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Account bound, eh? I don’t want to spoil the next patch, but I’ll just say you’ll be happy with at least 1 thing in there.The reason they are not tradeable at the moment is due to code, something we are in the process of addressing.

(edited by DevonCarver.5370)

Separating the WvW Reset times for NA and EU.

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Greetings WvW players!

We’ve been working hard at finding a solution to the problem of setting up separate reset times for the European and North American regions and I’m happy to say we’ve accomplished it! Starting next matchup and going forward the North American WvW matchup will reset Friday at 9:00 PM EST, which is 01:00 UTC Saturday, and the European matchup will reset at 18:00 UTC. It’s our hope that this will make for a better experience for everyone.
Cheers!

Devon Carver

(edited by DevonCarver.5370)

Passing the torch

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

1. Please allow us to disable the really annoying titles below people’s names.
2. Please give me permanent invulnerability in all WvW maps. But just me, nobody else.

Thanks!

1. Our goal is to make the WvW gameplay experience as good as it can be. To that end we are always taking feedback about changes and deciding how best to turn that into action.
2. I just checked in a change to give this to you. But it won’t activate until you run into the next group of 5+ enemies you see and /dance. If it doesn’t work the first time you do that, it’s probably because the group wasn’t large enough, so try with another group until you are invulnerable.

Passing the torch

in WvW

Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Is he stepping down or was he poisoned by the cookies sent by tier 8? Who can know for sure? I’ll try and be as visible a presence as Habib, although his shoes are impossible to fill. I can guarantee an increase in the number of charr related puns, so get your punning dictionary out and let the fur fly!