Thank iziah cartrite
Quality assurance.
I like how the kittening pvp template is a 0/0/10/30/30, kittened devs.
BUT i am loving the ranged arcane wave for quick utility on points since i don’t need to sacrifice positioning to apply frost aura/etc..
I won’t touch arcane brilliance in pvp.
I have no kittening decent trait to pick at water adept, soothing wave is a joke unless you’re bunker.
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Lol these devs, but no sympathy to condi spammers.
All your base are belong to us.
They don’t even un-nerf healing for pvp.
For all i care they are nefing my non “meta” build, so kitten them and kitten the white knight.
But but everyone reacts to healing signet with more healing signet!!
Pretty much this patch description.
Hotjoin is already terrible with PU mesmers everywhere, with this signet it’s going to be much worse.
Inb4 lol hotjoin
Lol hotjoin is already flooded with mesmers and they are kittening buffing them.
Mesmer heal is healing signet on crack.
And you can’t even use the pathetic ab damage to kill illusions.
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MY kittenING GOD
You calculate the effect by 16/1.4 and 13/1.2 .
Heh, i’m not the op, this is the op.
what did the OP say before he deleted it?
Short version:
I feel Elementist are being unjustly punished twice, for equipping staff, and on top of that; being punished to wait almost forever to switch attuments.
Since Elementalist don’t have weapon swap like other classes other than engineers, i felt Elementist class should have shorter cool-down in their staffs including in their attunements.
Each class weapons, have their cool-down, there should not be any need of having additional cool-down or long cool-down, in the elementalist attunement, alongside with their staffs.
So, i am encouraging Arena.net to reduce attunements long cool-down or to complete eliminate them from the elementalist class., or better, eliminate staff cool-downs altogether and have only 1 utility cool-down; attuments .
This is how elementalists are going to miraculously become mad skilled at the game overnight, just like skilled wars, necros, rangers, mesmers, etc. Pure skill, no cheese.
I don’t want kittening elementalists in my hotjoins.
Considering in the preview they are not touching conditions, probably because of PVE, welcome to more condition spam almost everywhere.
Gnome, you get the idea.
Fix all the broken and useless traits we have right now first. Please.
Genius.
Obviously op, but the very competent anet devs don’t give a kitten unless we flood the forums to change it.
Where’s the update on december balance?
Ever heard of the horse?
Just watched your movie, wery gud.
They will let conditions destroy pvp so it can be viable in pve.
Good change, now fix condi bunkers, hotjoin is already flooded with them.
Heart! Go Planet!
The problem are condition bunkers.
Well wouldn’t make sense on my mad game design skillz since it’s a internal cooldown, but a dev needs to clarify, or a kind soul.
I use Aquamancer Alacrity and like it very much, thanks for asking.
That’s the least they could do.
Sadly necros are hardly being nerfed.
Anet is nuts for giving them multiples sources of a counter to their counter, so not only condition application is over the top but they can spam chilled to prevent codition removal usage.
^ Well yea at least in spvp, they nerfed it probably because their servers can’t handle the load in wvw, or at the very least a 10 target cap.
It’s infuriating pets making real targets immune due to a target cap.
You must be kidding you want more kittening pets running around.
Well moving Aqualacrity to master tier is going to kill my PVE staff build, i do enjoy the “support” it brings for 10 points in water.
Funny thing it used to be at master then got moved to adept, probably because nobody would take it, and now they are moving to master again.
It’s also ridiculous they are nerfing kitten for a kitten bandaid put on earth line, and their justifications are loaded on on double standards.
And i just realised fireball only hits 3 targets, cheap move.
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DnD ftw.
This quote will actively haunt our passively skilled devs.
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Tell that to elementalists.
Bro…
Well yea Unsteady Ground is highly pathetic atm, especially since it does nothing if you cast under your opponent, should instantly knockdown enemies that are over it after cast.
So basically you have to waste time of it’s short 3 seconds duration casting ahead.
Add to that the ridiculous “aftercast cooldown” for every spell except eruption that works as expected.
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Oh nice tips didn’t think of this meteor tornado combo.
More like the kittens wanted our defense to be healing, all the while they say they don’t want healing to be powerful.
Wow next balance patch on december 12th, run for you lives.
Lol kittening devs never cease to amaze with shamefur dispray.
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I’d like to just see it back to what it was in alpha lol, you can charge it up longer for better results, all charges had blind, max charge was kitten daze and a lot of aoe damage, but noooo anet had to go and remove all the charge up skills…
Wow, anet is very competent in nerfing.
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And now Lava Font was either stealth nerfed or got bugged, it now has a ridiculous aftercast, something like 2 to 3 seconds, it flashes 3 times.
But if you spam another spell button after casting Lava Font the cooldown starts immediately.
It had a quick cooldown start – something like only one flash – after the june patch and before recent patches.
Are you going to fix this or am i going to need to make an autoit macro so the cooldown is quick to start?
Edit
Actually you can force fast cooldowns on pretty much every spell, except Eruption which already has an instant start cooldown.
Awesome coding right there.
Edit
Wow this issue is ridiculous, “fast casting” i can have 2 Lava Fonts at the same time for 1 second with alacrity and persisting flames, without it Lava Font disappears before the cooldown finishes.
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