twitguild.enjin.com | thepaletree.net
Jade Quarry [JQ]
I’d like to see if new characters/players can get that dialogue.
Who volunteers to powerlevel a char up to that point and tell us tomorrow morning? That person would get a +1 from me.
That would take days for me to reach level 60 with all the other stuff I’ve been doing. Though I do have a brand new Charr I’ve been wanting to play around with so I could take you up on that challenge, but no promises.
Actually looking back at them, it seems that despite the presence of these choices the quests are not present at all. I will have to double check that myself.
That’s what I’m afraid of, that the questions are now non-sequiturs that no longer affect the story.
I thought you guys might want to take a look at the screenshot I posted here. In case it doesn’t work. Check my recent post on http://malkavianrpg.tumblr.com/ as I uploaded the screenshot (because it seems this site is having trouble uploading images today) indicating that you still have that choice between your greatest fears.
If that is true and not some excellently done photoshop then my faith in arenanet is partially restored.
Parts 7 & 8 of the personal story still a mess though.
Haha, I am dreadful with photoshop, dude.
That makes me hopeful again… but I’d love a more concrete evidence showing that it does still exist and that talking to the Pale Tree isn’t just a dead end dialogue.
I don’t like making a new character, playing it from the perspective of a player who has never played it before and finding myself in blazeridge steppes at level 13, getting one shot by monsters 30 levels higher than me.
I don’t like that some of the biggest reasons for choosing this game over any other have been eliminated.
I like change. When it’s polished, appropriate, and constructive.
This change is destructive and unpolished, and causes much more confusion than it solves.
So you wandered into a higher level zone and died? THE HORROR! Not having the common sense to hit M, mouse over or tab to an in world animal or mob to see its level really doesn’t mean the game needs fixing to prevent you from doing this.
Do you live in a bubble IRL? Or have some life guide holding your hand from running out in front of a big scary car? Or not to do things like jump into lava?
A new player does not necessarily inherently know that a level 20 zone is not for a level 5 character to traverse. The game’s new compass actively guides players to massively overleveled zones. If they’re following the instructions of the game because they have no story to do, they’re harmed through no fault of their own.
I have three 80s, and six others at various levels from the 10s to the 70s. Just because I’ve been playing from the beginning and have a bunch of endgame stuff doesn’t mean I’m not also playing lower content. It took a year to get my best friend to try GW2, and the characters I level with him are gonna suffer due to the changes in this patch.
So yeah, the new process is irritating, and it’s not just irritating to the keyfarmers.
All these people saying that ANet is learning nothing from previous experiences…
Guys, this broke in an entirely new way. Clearly they’re learning and trying different approaches. New approaches are gonna have bugs.
Y’all need to chill. It’s not like you bought the update.
if anything, marjory should keep it and wield it, thus allowing anet to introduce the greatsword for necros (lol)
Trahearne’s been doing it for years.
(Except they are Forgotten.)
That legend is that a true heir of DORIC’s bloodline would be able to release the foefire by taking the other blade (Rurik’s), to the heart of the foefire and doing a ritual.
My take? Rytlock may be doing something to actually kitten off the foefire ghosts, and direct them AGAINST the vines. Because note he’s at Barridan’s tomb, NOT Ascalon City. Also the fact he isn’t of Doric’s line at all :P.
Not quite. The legend is that if either sword, Magdaer or Sohothin, returns to Ascalon City in “the hands of the rightful king of Ascalon,” the ghosts will be laid to rest.
Hopefully we’ll find out the full meaning today!
There are some fascinating ideas here…
I think elements already exist of what you’re thinking, albiet for races, not classes – some skritt will speak to you differently whether you’re an asura or a sylvari, for example.
It would be rather neat to have, say, a dungeon with multiple paths, where one path would be open to a specific class, but not the others, building off of your examples!
I think the only question would be how difficult it would be to implement such things.
I’d say we’ll at least get Magus Falls, since that’s where Mordremoth is believed to have been resting.
If speculation about the Bloodstones is actually valid, maybe something will happen in Bloodstone Fen?
Indeed, both theories make as much use of the same limited evidence.
There simply isn’t enough evidence currently to say that one is definitely correct. Just about everything concerning the Pale Tree’s origins is vague mystery.
Never played the Star Wars stuff, how bad was it?
Of particular note is probably Karen Traviss, who wrote a whole series of novels ignoring previous canon to make the Mandalorians into a perfect Mary Sue race. She was disliked by other SW authors at the time, and eventually the TV series The Clone Wars introduced a radically different version, essentially overwriting hers, and she threw a fit and quit SW writing entirely. I believe she’s doing Halo stories now.
She’s the most extreme example, but the entire SW Expanded Universe is constantly shifting like that.
If there is a logical, in-game explanation for Ascalon City surviving for 18 years with no food, please, elucidate me.
I’m not saying Ebonhawke was for farming.
I’m saying it was on a supply route. Only a short trip south lies the water near Marhan’s Grotto, where supplies could come from Elona by way of Amnoon’s oasis, from Lion’s Arch along the coast around the Southern Shiverpeaks, or even from Cantha if they were inclined to make the trip.
And Adelbern’s purpose in reinforcing it was to strengthen that supply line. Unless you’re saying he was strengthening supply lines that didn’t exist?
Also, you say that the Charr mercilessly killed every single human that they could find (while being invisible, south of the Wall, it seems), but the game and literature continually refer to human slaves.
As in, humans kept, alive, for doing work.
Not just instantly killed.
So, uh… yeah, I feel you’re still making assumptions.
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I understand your point, and to an extent, I agree. The story is always going to service the game, not the other way around.
I just think the execution was a fair bit more elegant than a lot of these things end up being. Where the old stuff clashes with the new aim, it’s expanded upon instead of thrown out.
I guess I’m just used to Star Wars, where if an incoming writer wants to take their story in a different direction but there’s overlap, what came before is just completely ignored.
Honestly, be glad the writing is as focused as it is. We’ve got Jeff and Ree in a position to filter everything into a cohesive whole. It’s not like in comics where previous writers’ contributions are implied (or flat out said) to have never actually happened.
The impression I get in the case of, say, magic, is that of scientific progress revealing greater intricacy of things we already knew worked. Like, the GW1-era understanding of magic is that it was given to Tyria by the gods, but even then there is acknowledgement of the Mursaat and Seers using magic before the gods arrived. 250 years later, magic is understood better, more records have been found and analyzed, and the whole of understanding has grown. The why, and the exact details, have changed, but the actions are still the same. The gods still gave magic to Tyria, Doric still approached them to beg for it to lessen, and the Bloodstone was still shattered and separated.
It’s much like the treatment of medicinal plants over our own history. Cayenne was used as an antibacterial for many hundreds of years before we understood it was the vitamin C that did it. The action is the same, the why and how has changed.
And it’s a darn bit more elegant than it could be.
To put it quite simply Doric’s bloodline split into the three kingdoms of humanity. All three royal lines could trace their blood back to Doric as proof of their legitimacy.
That’s exactly what I’m saying, though. You acknowledge the impossibility of Ascalon City surviving for 18 years without food, but then brush it off with a “the game designers didn’t think about it” excuse, which, I’m sorry, but to me invalidates your entire line of reasoning.
When I discuss games and series that I enjoy, which in most respects follow logical progression, I discuss them under the context that these worlds do exist, and therefore that they follow basic laws of logic, in this case, if there is a demand being filled, there must therefore be a supply filling it.
If Ascalon City’s people are surviving for two decades,
then they must be getting raw supplies and materials.
If the surrounding land is not safe/fruitful to tend,
then supplies must be brought in from an outside source.
If magical portals are not yet installed,
then these supplies must be traveling by caravan.
Now, consider that after the Searing, there is only a relatively small breach in the Wall. And south of the Wall, in GW1, there is very little Charr presence. Consider that Ebonhawke is at the southern edge of the country, and that the Crystal Desert is directly south, with Elona beyond that.
For the game to have internal logic, I’m not saying that supply caravans had to fight through the Charr from Yak’s Bend to the Breach. I am proposing that supply caravans from Elona (say, through Amnoon Oasis, along the water, up to the mountains south of Ebonhawke) could theoretically travel north to safety in Ebonhawke, then travel northwest to Ascalon City in relative safety. That seems easiest to me, though I can also easily see supplies coming through the Shiverpeaks from the southwest, still in relative safety as they are south of the Wall and the ruins of Rin.
This is logical. It does not write off a plothole that is inescapable otherwise, but incorporates it in believable fashion. And in fact, if you look at the GW1 entry for Gwen:
In 1080 AE, King Adelbern recalls Gwen Thackeray and the Ebon Vanguard to fortify Ebonhawke, a town alongside the Blazeridge Mountains, in order to solidify supply lines to Ascalon City.
Which supports my theory.
As the literal purpose of fortifying Ebonhawke was to solidify the supply lines you are claiming can’t exist (which, neatly, also defies your claim that the developers didn’t think about the supply problem), and as Gwen did, in fact, survive, I contend that there were supplies flowing into Ascalon City from the south, in safety, up until the final siege and the Foefire.
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It is rather frustrating when trying to discuss the finer points of the past…
I would really like something like… a physical Tyrian history book. That would be extremely helpful for knowing this stuff.
I think it would be awesome to have the occasional Claw of Jormag event interrupted by an equally-large Mordrem champion that we then have to fight…
In my experience, there’s always someone, Obsidian…
And that’s not even going into the game media outlets who will twist such statements into insane “rumors” to get more clicks, and then readers take that at face value…
Taken altogether, it’s not surprising that ANet wants to be vague and in-universe with their info drops. Otherwise they could be pigeonholed into stories they didn’t intend to tell.
I am curious, though, Teofa, where is that account of the Foefire in the game? I am all for that interpretation existing, but what’s the source on the Ascalonian account?
http://www.princeton.edu/~refdesk/primary2.html
This is for your information. The game itself is a primary source, in this case, Simon. There is no indication that Simon wasn’t speaking the truth. That is not even an assumption but an opinion.
Actually, I believe what said link shows is that the census, the literal object, would be the primary source, and Simon’s comment, in interpreting the data therein, is secondary.
We need not “accept” that Ascalon was a wasteland, because all you need to do is enter GW and have a look yourself. Do not question the primary source. But feel free to not accept it. I have accepted the impossibility to feed the survivors as an obvious ingame-mistake from the first moment i stepped into Post-Searing. It does not mean there is an area of land in Ascalon untouched by the Searing and serving as a food source. The only possible source are merchant caravans, but from where?
And once more, the Charr army had completely surrounded Ascalon City by 1090, there was no way for humans to get out, and why should they? Trying to escape maybe, but where to? The last safe place was Ascalon City.
If you’re content to build your interpretation on an acknowledged impossibility, instead of using logic to determine a method by which the situation becomes possible, there’s really not much I can say.
For my part, I would say that careful, small groups of humans, between patrols and under cover of night, could evade Charr notice to bring supplies into the besieged city. And if they are caught, again, that is why they would be escorted by Vanguard.
You say so yourself, the Movement is an in-universe document that falls under the same rule as anything else in GW2. Allow me to quote someone far more knowledgeable about lore overall than me.
Like HoboSiege said, the game’s typically best for lore – though do keep in mind that Guild Wars 2 heavily plays on the concept of “subjective truths” – so what NPCs in GW2 say tends to just be their view on the matter, rather than the truth.
The concept of “subjective truths” is nothing Konig or me came up with, but the game devs. Feel free to not accept it. But then there is really no need to discuss lore at all.
Quite true, and I respect Konig’s efforts. He comes by his arguments in a logical manner, though from what I’ve seen on these forums he seems to have rather wearied of them.
I fully accept that subjective truths lie within the world of Tyria. But logically speaking, one must take the media in whole into account, and where myriad sources agree, they are likely to be closer to full objective truth. And mechanically speaking, the devs have that objective truth in mind when they place potentially-subjective accounts in the game, with the intent of communicating them, or else said accounts would not likely be present.
In that capacity, if the account of the Foefire is meant, by the developers, to be questioned, I would think that the Priory, or some book in Ebonhawke, would hold an account that challenges the Charr viewpoint. As there is no such item in the game, to my knowledge, I have to believe that the agreeing accounts are, by and large, correct.
Don’t forget that elementals of all sorts can be, somehow, poisoned!
I did not misquote you, i merely used your quote out of its context for a controversial and probably rhetorical reply. There’s a difference there. Back on topic…
I went back to check, and yes, you quoted Obsidian and attributed the words to me.
But there is no reason to doubt Simon’s words about the death toll of the Searing. He is a Scribe, not a teller of anecdotes. The Ascalon Census list is merely supportive. But to not leave it out, those two sources name the death toll of the Searing to be at 50+% and 33%. The Ascalon Census is a secondary source though.
I would consider the actual census to be the primary source, and a sorrow-filled line from Simon to be secondary. He was emotional, and not necessarily in a state to deliver precise numbers, nor was that the point. “Not half as long as it was” adequately communicates his sadness at the people killed by the Flame Legion.
You are assuming that the ghosts we see outside of Ascalon City are all direct victims of the Foefire, but there are plenty of ghosts that show that that is not the case. All evidence points towards many of them, and in my opinion all outside of Ascalon City, to have been dead at the time of the Foefire.
We’ll simply have to disagree on that point. I don’t see you being swayed.
I am biased against the Charr, yet i think i try to look at evidence in a subjective way.
We do agree on that point.
There is no reason for peasants to be outside of the city walls as there is no arable land at that time. Neither is there any vegetation left for sheeps or any other aninmal. Everything that is still alive in Ascalon after the Searing preys on other wildlife.
Nearly two decades of 100% barren lands? Where does Ascalon City’s food come from? The mere logistical issue of acquiring food stock, not to mention raw material for clothes, begs for supplies, which begs for supply caravans, guarded, of course, by the Vanguard.
Meaning that, even if we accept that Ascalon was completely devoid of workable land for two decades, a small but extant portion of humans must have been trailing supplies in from outside sources. Which means by extension, the likely presence of a small but extant portion of humans outside the city at the time of the Foefire.
The account as presented in the AC cinematics is not only told by a Charr, it is told by Rytlock Brimstone, a guy full of prejudice and almost as much hatred as Adelbern. I partially blame Logan leaving DE for Rytlock’s attitude in the AC, but the rest is upbringing/cultural and the nature of the Charr. Rytlock was raised that way and was told all kind of funny things, like the Charr having killed their gods. Same goes for Ember’s account in GoA.
You’re welcome to assume that all three accounts – GoA, the game itself, and the wiki – are irredeemably tainted by racial bias, but that is all that is, an assumption. And if that is the case, I really have to ask, why bother discussing lore at all? If the sources aren’t credible, you can’t say anything for sure.
On who was effected and the death toll:
the dead and defeated Ascalonian guard arose once more, their spirits animated by the power of Adelbern’s sword
Their spirits are only memories, the lingering presence of a past that cannot let go of the present
http://wiki.guildwars2.com/wiki/The_Movement_of_the_World
So it seems both the living and the redently defeated dead were risen in the forfire.
I want to note here as well, the Movement claims there were surviving humans in the ruins, while other sources say that all human life within the city and around was eradicated.
And the Movement is an in-universe document that “is continually being challenged and researched and revised by the scholars there [at the Priory].” So even within the game, its veracity is fluid.
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I’d be curious to know where this dev confirmation comes from.
It adds diversity, yes, but story-wise, you’d think somebody would be working on cleaning up that mess right now, simply for the sake of safety.
Simon the Scribe, Quest “Counting the Fallen”: “You found the census! Oh, I’m most…grateful to you. I almost said I was delighted, but one look at this list…so many lost. If we took a census today, the list wouldn’t be half this long.”
Fascinating. And worth noting, despite his words, which can be taken as anecdotal, of the named persons on the census list, only 10 are confirmed dead, and not all of them died by the Searing. So if we take those 7 confirmed deaths, and then assume every missing person is dead, and every single death was directly caused by the Searing, you get 36, which translates to a 33% kill rate for the Searing. At best.
Sure, just step outside of Ascalon City in GW1 and you can see lotsa hiding civilians there, right? Sheperds and peasants, whose ghosts we see in GW2. Plenty of peasant ghosts especially.
What you actually find in Ascalon Post-Searing is a few human collectors. Closer to Ascalon City you find a few soldiers outside during quests. There are a few merchant caravans trying to travel between human-held outposts. And that’s all.
Remember, the Foefire occurs in 1290, 18 years after Prophecies. There’s no way to determine that the population outside Ascalon City remained the same for near two decades, but based simply on the Foefire ghosts present across Ascalon in GW2, we can only infer from the data that yes, there was some sort of human presence outside the walls, be they soldiers or peasants.
There is the possibility that Adelbern wanted civilians to survive at a far away place. It is more likely that he just sent “unwanted” people away, which means he didn’t spare Ebonhawke a thought when unleashing the Foefire.
If Adelbern intended for civilians to survive, why are there Foefire ghosts of Ascalonian Peasants? It presents the same question I asked before: If Adelbern was in control, why spare the Vanguard when they arguably have the most experience dealing with Charr forces? I’m not saying it’s impossible that he intentionally spared Ebonhawke; it’s the reasons given for why that don’t make sense.
I would chose to be left alone and live my life in peace. Now who is responsible for that choice being impossible? Let me give you a hint, it’s not Adelbern.
Please don’t misquote me.
If i had to chose between instant death and getting killed by the Charr in a way chosen by them my choice would be clear, even if that means being forced to be bound to the land as a ghost.
But it’s not an instant death. Every Ascalonian cursed by the Foefire has been living out one last day of horror, over and over again, and dying repeatedly as they attack everything they see, in perpetuity, for 237 years since.
EDIT: Whew, that was a formatting nightmare! The forum didn’t like something about it. Fixed now.
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Jess LeBow, there it is.
So, what information concerning the war actually comes from Prophecies itself? I remember the Searing well enough, and Khilbron’s stuff with Orr, but after that…
So who exactly was the writer for Prophecies? I’m genuinely asking; I can’t find a source online, and I’m not spending the time re-installing it on my new computer.
Plus, from what I understand, the grand majority of lore regarding the Charr and their war with Ascalon is told in Eye of the North… which sets things up for GW2, and the same writers were involved.
If that’s incorrect, I’d love a source on where the GW1-era lore about the war actually comes from. It’s been years since I played any portion of GW1.
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Yeah, far as I know, the writers are still the same, at least up top, depending on how many writers there are. Jeff Grubb and Ree Soesbee are still in charge of lore. Who exactly do you think is missing from the team, Obsidian?
From the Wiki: http://wiki.guildwars2.com/wiki/Foefire
He shouted at the soldiers below as they fled before the Flame Legion’s forces, some of them escaping through the holes the charr had made in the walls.
“Retreat?”, the Sorceror-King shouted. “Retreat is not an option!”
With the Flame Legion flooding through the city’s defences, Ascalon City had already been lost. The human soldiers ignored their king’s complaints as their retreat transformed into a rout.
The insane king raised his sword—a relic from the ancient land of Orr—over his head and bellowed down at his men, “We will never surrender! Never!”
I believe that the introductory cutscene to AC story also refers to the fleeing forces, but I can’t remember offhand.
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He was an old warrior whose successes had always been celebrated. A hero of the Guild Wars. Made king above the rightful heir.
And then his kingdom is beset, he is slowly but surely pushed back, his son disagrees his plans and is then killed, and at last, he is facing certain defeat at the very end of the war, everything he has built and built up literally crumbling around him, and there is nothing he can do to save it.
And you’re surprised he went mad?
Allowing the Ascalonian people to make that choice is fine. Any soldiers who wanted to be turned into ghosts and oppose the Charr for eternity, their sacrifice can be construed as noble; they are sacrificing themselves alone, for a cause they truly believe in.
Making that choice for them, assuming that they would all agree, is folly.
They could have agreed with Adelbern, but they weren’t given the chance. That’s what’s wrong with Adelbern’s actions.
The dwarves chose as a race to become living stone to oppose Primordus. That is noble.
Adelbern decided that all Ascalon should become ghosts to oppose the charr, regardless of whether they wanted to or not. That is monstrous.
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Please source your population numbers from GW1, relating to the Searing. Because from what I played, it seems like the Searing was mostly environmental damage, and didn’t do a very good job of killing Ascalonian Humans.
Just because Ascalon was under Charr control doesn’t mean that it was completely devoid of humans. Indeed, the presence of Foefire ghosts indicates plenty of scout patrols and hiding civilians were outside the physical city walls.
As for sparing Ebonhawke:
If Adelbern turned his people into ghosts on purpose, to fight the Charr forever, why would he leave out his strongest forces at Ebonhawke?
If Adelbern didn’t really intend to curse Ascalon’s humans, then he wasn’t aware of the capacity to spare anything.
Why does everyone assume the regular Ascalon wouldn’t have wanted to do the same thing Adelbern did? There are countless times in history where a people chose annihilation over slavery. Even a Hollywood’d movie like “300” evokes the same sentiment, the Charr/Ascalon dynamic is little different.
If you had to choose between slavery and death, what would you choose?
Obsidian, they didn’t have that choice. Adelbern enacted the Foefire without the knowledge or permission of his people.
Yes, I’d like for us to at least start cleaning up that mess.
My Ele and Engie will be on hand for burning it all to ash.
The other races and nations contribute to the War against the Elder Dragons, despite having to deal with various internal issues.
Kryta (Humans) – Centaur and White Mantle/Bandits
Hoelbrak (Norn) – Dredge and Sons of Svanir
The Grove (Sylvari) – Risen and the Nightmare Court
Rata Sum (Asura) – Destroyers and the InquestThe Charr have been fighting against the Ghosts, and the Flame Legion. For them to suddenly go, “We can’t handle this anymore, it’s too much, we’ve gotta get rid of these Ghosts on Human Terms,” and to undo the curse with the Sword is basically announcing to everyone else they couldn’t handle their internal affairs -and- deal with the Elder Dragons like the other nations.
In short, they’re too weak to cut it.
Or you can spin it as “The Charr took care of and ended one of their issues on top of providing most of the mechanical effort to the Pact,” which makes them look stronger than the other races.
Which is surely how every Charr would see it.
Er, larvae was the least derogatory term I came up with.
If Adelbern has to wear the “idiot” cap it is for defending a capitol cut off, vastly outnumbered and with no hope of retreat, rescue and supply. Had he withdrawn prior to that situation the Charr would have just added “coward” and pursued anyway by then. I do not think the Rurik option remained.
He had no option of “winning”. Not at that point. The only choice the Ascalon Army and King had was to make their enemy pay dearly for the victory. And they did. The Garrison was doomed no matter what. All of Ascalon knew that a surrender to Charr was slavery and death.
And yes, He changed the Rules. That is how you beat the Kobiyashi Maru scenario.
Adelbern did not destroy his Nation. As long as Ebonhawke held, the Nation lived.
So you’re saying Adelbern was being a good, honorable king in murdering the entirety of his nation (excepting a single fortress, naturally).
I was thinking about this last night, and I really wish the Ley Line set had been the craftable set, and the Ambrite set the ticket set.
The Ambrite set has some neat components, but overall, it’s a bunch of bright orange jewel weapons with various large insects trapped inside. Clever, and I’m not saying they’re bad, but I feel like it’s something of a niche set, and as flashy as they are, they seem to fit with the previous ticket weapons.
The Ley Line weapons, on the other hand, are simpler but, I think, broader in appeal. They have a neat hook that extends across the full set, and there’s several of them I wouldn’t mind seeing in the hands of my characters. I would happily craft Ley Line weapons, but with them behind the ticket barrier, I won’t be able to get as many as I’d like.
Thoughts? I’m curious if I’m an outlier here, or if others feel the same.
I think this would be a neat idea. It’d help a lot of people frustrated with the fossil drop rate right now.
I don’t really see how a Charr breaking the Foefire curse means “they couldn’t handle their internal affairs.” It means they handled them better. That’s like saying the Sylvari are weak if they dissolve the Nightmare Court, or that the Humans are weak for actually routing the Centaur presence in their lands.
No one would see a Charr breaking the curse as a bad thing for Charr.
I agree with Morsus, here. A Charr ending a curse believed to rest in the hands of a human would be a Charr victory. Asking a human to do it would be akin to a smack in the face.
Which may well happen anyway. But then it’s a fun conflict for Rytlock.
[We will do something with the ghosts, but I think we won’t free them; Ascalon is much too focused on ghost events. We will see it in Part 2, because in the first part, we are going to the Pale Tree, then to Hoelbrak and Eir, and at the end we will start with Rytlock and the curse so that we will have a big cliffhanger to end on.]
I believe.
I don’t RP with other people, but I’ve always had it in my head that my PCs formed their -own- little adventuring group apart from Destiny’s Edge. We were all Commanders, we all surged across Orr with the Pact army… and we kept Zhaitan’s forces at bay in a bunch of other airships so that Destiny’s Edge could face Zhaitan. My main’s the only one who ended up on the ship with DE – the rest were present but elsewhere. And with Zhaitan dead, my main joined my other PCs and went off for a good rest before participating in the LS.
I feel like it makes the story richer that way. Each separate character had a contributing, but only partial place in the story the game tells.
“At all costs” meaning, of course, cursing his entire nation to a fate worse than death, without their knowledge or permission.
Enacting the Foefire was not a heroic act. It was an insane, selfish last-ditch effort to make sure that if he couldn’t win, no one would.
I’ll throw my hat in for this. I don’t roleplay in GW2, but you guys have all my support for bringing the world to an even richer life. Running across an RP group is always entertaining, and I think some of these ideas could be really neat!
+1 for adding Tribal Armor back in!
Yes, each race’s personal story counts separately for achievement points.
Oh, I’m thinking Magdaer will be involved too – plot thread from AC left hanging guarantees it’ll be picked up again.
It’s just a question of how. Maybe after Zhaitan, Rytlock won’t be so hateful of the idea of Logan having it.
Lucyfer, I’m on JQ. One of the most active servers. I’ve still only seen improvements.
Well that’s what I mean. Humans attribute their use of magic to the gods because, way, way back when magic first entered the world, it came from the gods. So they are still correct in that attribution, they can thank the gods for the magic they use.
The non-human races attribute their use of magic to the ambient world, because magic is readable as permeating the world. They too are correct, because that’s where the magic is, that they’re drawing from.
It’s like… you can attribute your use of fire to the match you struck, and you can also attribute it to the tree from which that match was made. Both are correct! One just goes back further than the other.
Is it actually confirmed that he is smashing the sword in the tomb though?
We see him enter the tomb, but is there any actual confirmations that the next clip takes place down there?
The part we can see in the trailer is a perfect match for Barradin’s tomb in the Charr intro instance. I haven’t checked to see if the explorable parts of Ascalon City Ruins contain the same environment model, though. They could.
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