SWäG [Still Winning and Grinning]
Maguuma
When joining the sPvP que I get the following error message: http://i.imgur.com/ytnexEF.jpg
Any thoughts? My internet is working fine at home at the moment. See speed test results: http://i.imgur.com/7I5zgAV.png
Having same issue, however now as of 9/10/14, I cannot change it off of default.
Bumping due to change in the bug, as of today’s patch.
Just helping!
At terms desing its not happens , soon or anytime in future
My tip you try another game
Regardless if it ever happens or not, would still love to see people’s thoughts.
This post’s goal has two parts.
1. Is there currently any plans for open world PvP outside of WvW?
2. What does the community think about some kind of PvP outside of sPvP or WvW? Is it something we would like to see?
As it stands WvW is the only current alternative to sPvP, and as such it holds quite a large chunk of the GW2 community. (Or so it would seem) However, within that community there are quite a few smaller groups of players that go about their business roaming the vast reaches of the borderlands and Eternal Battle ground looking for smaller number fights, or trying to catch some one off guard. I myself, am one of these players.
However, it seems that quite allot of people who are more interested in the big picture frown on such roamers due to the limitation of player slots within WvW. Having another place to openly participate in player vs player combat would possibly be beneficial allowing small group play, dynamic play-style, and an over all open-world feeling this game so desperately needs.
We have already seen such a place with the separation of the Eternal Battle Ground’s jumping puzzle, and I personally would love to see more of such content. To be honest, with a bit of brain storming the limits of what could be done with such an area would be endless. Dog-Tag like items to show off who you’ve beaten, objectives or events that kick off when players enter certain areas, traps and triggers scattered about to bait people in, rewards based on kills alone to show your ‘stuff’ and flex your fame.
However, with all that said what does the community think of such a zone? What would your idea be to such an open area? What do you look for in a PvP zone? And what would be your ideal reward for participating in such content?
You wait for your new nerf bat to be handed to you by Anet, due to all the kittening about thieves that goes on.
Necro’s are OP as it is. Here, I have the perfect steps for you…
1. Pull out staff
2. Spam 1 through 5 around you
3. Stand in the middle of your circle of win
4. Go lych form and prema-fear every thing
5. Go on forums, cry about being under-powered
6. Winlol Syl
Whatcha wanna do OP is space out your marks. Thieves HAVE to get close to you to cnd. But at the same time they can dodge the marks. Instead of stacking them in one spot, just move around a lot and place lots of marks. he either has to get close to you, or move to avoid your shiz.
Hey man, it works great.
In all seriousness, Tek here is right. Understand that most thieve builds, involves them having to get close. Necros have amazing area control. Arguably some of the best in the game. Use this to your advantage. Be strategic with your wells, and dodge when they’re close. Also note that thieves rely on stealth, work to keep them out of it when they get low. Do that, and you’re golden.
Any thief that is spamming a skill, is terrible. To be honest, if a player has any skill at all, that thief is going to lose. Putting in some garbage mechanic like this, would completely kill the entire idea/mechanic of a thief. It’s bad enough it’s the weakest profession in the game right now, the last thing we need is to add cool-downs on skills.
Necro’s are OP as it is. Here, I have the perfect steps for you…
1. Pull out staff
2. Spam 1 through 5 around you
3. Stand in the middle of your circle of win
4. Go lych form and prema-fear every thing
5. Go on forums, cry about being under-powered
6. Win
The only thing that Shadow Strike Torment will do is to act like a patch, so that it gets removed first before your bleed stacks.
And isn’t that great? I already put 5 conditions on target, but not every P/D build does and protecting your bleeds with anything is a good idea
Bleeds are removed first no matter what I believe. But a little extra damage other then bleeds is a nice change no doubt.
It’s a nice addition. I would have liked to see the 2 skill fixed some how. Since you know, it’s useless right now. Hard to make me wanna use 3 when I can use 5 tho. We’ll see shrug
Oh good, the whole community whines about stealth, so they just start handing out a classes’s unique mechanic to every other profession. When does my thief get my shatter phantasms?
You can have my pets instead!
I think I’ll pass, my thieve’s guild works better. I love ranger pets, free cloak n’ daggers all day.
FTKV is my guild. We are dedicated to losing 1v1s in an effort to improve the self-esteem of nerds everywhere. You’re welcome nerds.
Let me know next time you guys head out, so I can farm some badges off ya’
I too like farming badges. Or rather, killing zerglings as the commanders leave them behind.
Rangers really needed this… The longbow was broken from day-1.
Unfortunately it still doesn’t make them any more useful in WvW large groups. As it stands, their only really reliable zerg benefits are the long-life water field, muddy terrain, and longbow #5. (maybe traps as well, but that’s debatable.) Other than that, they’re still ideally a small group or solo-fighting class.
Really? 25% stealth uptime in a fight isn’t useful? I think you’re broken there buddy.
Oh good, the whole community whines about stealth, so they just start handing out a classes’s unique mechanic to every other profession. When does my thief get my shatter phantasms?
Holy kitten, i’ve never seen more staff guardians backpeddling while spamming autoattack than I’ve seen in this match-up with CD. You do so much as look at one and its like the PTSD flashbacks kick in from all the other times people have taken advantage of them.
The only thing better then a guardian back-peddling is a ranger back-peddling.
Which I have seen my fair share of since the new matchup. Happy zergling hunting!
But… I easily kill them on both my engineer and my necro who are both condition based. They remove a max of 2 conditions while stealthed if traited, not to mention you can apply more conditions while they’re still stealthed. They have like 2 active methods that I know of of removing more conditions and both are like 30 second cooldowns (and one may only remove movement conditions while taking up a utility slot IIRC).
Seriously, thieves are not trouble. All you have to do is AoE near where they just stealthed. If I were a mesmer, I’d shatter often so they can’t stealth off my clones and so they AoE can hit them and when they pop up, blink away or something then go in for one of those sword 2 shatter combos. Thieves die incredibly quick when immobilized. If you’re a phantasm build, just blink and stealth all over the place and leave your phantasms up to wallop the thief the second they appear. Seriously, you shouldn’t have trouble even with the lack of AoE that mesmers have.
I had difficulty with thieves for about a day after getting to WvW. My engineer can pretty much walk in a straight line and spam either bombs or grenades behind him and they just die. My necro just stands in his marks and fears them when they pop out of stealth. It’s incredibly simple. I’m sure there are some good thieves that won’t die to these tactics but they’re not that common and you probably should have trouble with a good player anyway.
(Also, perma-stealth thieves are not backstabbing you for huge numbers. You need to use an offhand pistol for perma-stealth, meaning you don’t get cloak and dagger to apply vulnerability with. D/P thieves are also pretty easy to hit while stealthing because they have a little red circle that appears on the ground like a giant bullseye.)
Necros are a little much right now IMO, however he’s right. It does not take that much to counter any thief really. Stealth is not as strong as people say it is, and the sad part is, all these baddies complaining about it is going to result in Anet nerfing them into the group and upsetting quite a large lunch of the player base. We’ve already seen that with the ridiculous stealth traps.
“boohoo, my backstab crits got nerfed from 17k down to 12k” “im an engineer, my burst build got DELETED, just.. flat out gone, it doesnt exist anymore”
You know nothing of nerfs. Thieves are one of the least nerfed professions, and the most buffed professions.[/quote]
I’ve never played the back-stab ‘cookie cutter’ thief build actually. So I could care less. However, thieves have gotten their fair share of nerfs across the board. And I’ve been nuked by engineers time and time again, so you may be using your build wrong.
You imobe/blind a thief, and they’re as good as dead.
I know about 95% of thieves use shadow refuge to reset fights, and I only see about 5% of players counter it. The sad part is, it’s PAINFULLY easy to counter. One knockback, one pull, and that thief is going to be stuck out of stealth flopping on the floor having no idea what to do.
I think people need to be a little more conservative on their CC skills, and learn how to properly use them.
Ninja Edit: Before we start the band-wagon train of who is nerfed, who needs a buff ect… Let me say this, thieves are not as deadly as every one thinks. If you find a perma-stealth thief. Walk away. So they can stealth, but they’re using every utility, and all of their resources to do so, leaving them with little to nothing in an actual fight. The only way a ‘super OP backstab thief’ is going to kill you, is if you let them. They have a one-trick pony, that only really works on other full berserker builds. After they blow all their cool downs, they’re going to shadow refuge to try and reset. Keep them from doing that, and you win every time, hands down.
(edited by Drtrider.6314)
The way I see it, each build should have a counter more or less. Some builds are better at killing specific setups then others. If a build can always win 100% of time, IMO, that’s a broken build. This goes for all professions, not just mesmers.
I play a P/D thief, have been since day one of the release. There are counters to it, and people need to find those. Those who have posted above me have some great advice.
Keep in mind, every build in every profession has a weak spot, it’s all about finding it. P/D is no different. It’s great for killing some builds, and horrible for others. If OP is stating that he can kill ‘everything but’ there is something wrong there.
I’ll have to agree with Dahkeus here. If you notice, ALL of this thieve’s utilities, heal skills, and initiative are gone. Basically a pointless thief.
The game in general allows you (the player) to make these decisions with your build. This goes the same for a warrior who goes full mobility and is impossible to catch as they run halfway across the map.
If you make a setup for unlimited stealth, that’s all you’re gonna get. If you make a build for allot of regen on an ele. That’s all you’re gonna get. Guildwars 2 is the first game that let’s us chose such a diverse play style for each profession. Keep it that way.
Achievements are intended to be eared. Not handed out. 90% of the game is easy mode in PvE when it comes to content, don’t do the same for WvW. Allot of people enjoy things the way they are, the current system gives goals and activities for long-time WvW focused players. If players are dedicated, and involved in the WvW community, allot of the rewards come quite easily.
Thieves have got nothing but the nerf-bat from day one. If you’re running full zerker, or a full glass cannon build, you’re gonna get jumped by any burst build, not just thieves. Stealth is all a thief has, and if you toss a daze, knockback, blind, for anything of that nature, they can’t chain stealth. Perhaps instead of blowing up the forums with “this and that is OP” you try looking at how you’re playing, and what you have to counter each play-style.
He didn’t put up much of a fight, but what can you really do 1v3 if you don’t catch them by surprise.
Like a good friend once told me, put a nice juicy stake in each and every one of them.
I agree here. The sickle’s animation is just the mining animation. What kind of lazy crap is that? Please, take away the intern’s food ration for a day or two for letting this happen.
I purchased the sickle to hopefully complete the full set of 3 harvesting tools, and to support the game and the company. But to re-use an animation, and then muk-up the casting time is worrying. It would have been fine with the normal harvesting animation, and the fancy vine/fountain effect. But why the mining animation? Is this a bug? Or just a horrible representation of laziness?
Why on earth would you do this Anet? If you’re going to take away stealth for stealth based builds, why don’t you remove an engi’s care package? Why don’t you remove mesmer’s phantasms for 30 seconds? Also be sure to remove the ranger’s pet for 30 seconds as well.
A suggestion, make the trap pulse for 30 seconds within that area. Make the area larger even, but allow people to leave said area, and stealth again. Removing stealth for all targets for 30 seconds breaks, and ruins so many builds. Lets just hope you guys pay attention to the community members, because you’re kitten quite a few of them off.
EDIT: Another idea here, make it a 15 second set-up, and if you are hit, it interrupts the cast. Keep the traps for anti-zerg, not for one dude to use against an array of stealth based progressions and break the combat mechanic in smaller fights.
(edited by Drtrider.6314)
If the only way to get the gear is through the dungeon, then bad Anet no bisect. You guys finally broke the stupid gear-grinding-dungeon treadmill I hated. Don’t make me run a dungeon to get best in slot gear when I don’t want to! Give me alternatives just like you did with day one, can some one smack the intern that thought of this?
1 Suggestion after watching more…
Note: I’m a Pistol/Dagger thief and use allot of stealth myself. I’m also big on watching other people play and learn from them, so with that said, a suggestion!
Try moving a but more unpredictably with stealth. Quite often I noticed you continuing your path of motion once stealthing. Having stealth allows us (as thieves) to be much more unpredictable than that. A suggestion to me is try to be where ley least expect you. Running in a straight line can be more harm then good. (In exception to your shadow return with your sword)
Any who! Again great stuff!
Great video!
Still watching it and I’m about 4:30 in. So far so good. It’s nice to see something new that I have yet to see from a thief. And that’s the Sword/Dagger It’s interesting due to the fact I generally take pride of my knowledge of both my skills (A lvl 80 P/D thief in full exotics who lives on WvW) and those play-styles of other professions.
You’re speech is clear and your play-style seems solid with a new and intuitive build.
Can’t wait to see more!
In all honesty, the only time a backtab thief has killed me (I’m an 80 full exotic WvW fanatic thief) is if I give them the chance to.
It’s whoever jumps first is going to get murded. Most the time these super number backstabs/CnD’s only happen if when the victim is super-glass-cannon^10
But then again, any big burst build against another big burst build is going to die fast. People forget this. Not to mention 80% of those in PvP for some reason just run LOL-WTF Power/Precision builds. (I’m referring to WvW)
Also keep in mind those who run just super glass cannons in my opinion are doing it wrong any who.
I would like to see stealth looked at. I’m tried of getting hit by channeled abilities when I go stealth.
Neros, Mesmers, and Rangers all alike have ranged channeled abilities that will continue to cast even if the target has stealthed. Any thoughts on this?
Pistol Whip self roots.
any self rooting ability on a mobility class has to be a bug.
Simply not true. Consider it an opportunity cost. Ie, pistol whip, or hundred blades dishes out loads of damage but you need to make sure it lands properly.
Channeled and bouncing abilities still hitting while in stealth.
As it stands now, if a thief goes stealth while a channeled or casted ranged ability the ability still hits its full duration. Somewhat frustrating to be running a high-stealth defense build when 50% of the abilities still hit you while in stealth.
Note: Mele abilities still hit, however that makes sense. A sword is still going to hit a target, regardless if it can be seen or not.
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