Moving on
Bad Links – yeah try copy/paste into your address bar…, its not too hard to do and if you get stuck try use google
Moving on
‘Anyway, i get the gist of the conditions’ – No, apparently you don’t. You go on to only talk about the damage they do and the lack of control a necro has. You do realise that the majority of conditions are all about control (slow/immobilise/reduced heal etc..) and that there are only a few conditions that only do damage right? Its the reason why most necro attacks do normal damage as well…
So forgive me for thinking that you really have no concept of what conditions are and what they do….
And not to be REALLY OBVIOUS, but if your build has no HP, you have no access to boons like protection, or ones that make your opponent think twice about attacking you – like retaliation, you have no ability to kite or dodge AND you have no utility or weapon skills available as well as no Death Shroud you probably deserve to get bursted down..
Moving on
DS and LF
Heh this one made me laugh, yeah you’re right it does have a ridiculously long CD if its not traited, that whole 10 seconds!?!?, that you have to wait before being able to activate DS again sure is a killer….
For a skill that allows you to live longer, which you can trait to have an even more reduced CD and faster LF gain I think it serves its purpose pretty well, in a pressured situation its all about lasting just a little bit longer till your next cooldown.
Maybe its just me, but I’m pretty sure the intention of DS is not to spend the entire match in it, it seems to work better as a last resort, to soak damage spikes – hence the instant cast time and/or get access to boons, or place conditions on your opponents.
Oh and by stacking health over toughness, your DS will last a lot longer…
Moving on
As you have guessed stacking healing doesn’t really pay out as it doesn’t work with some traits such as minion healing, life siphon etc, however again I think your missing the whole picture here.
While necro skills only give a smaller amount of life, any bunker build or build with healing in mind usually have multiple traits or abilities that give you health back. Now these ‘smaller amounts’ all combined actually give you quite a decent healing rate and that is before you have regen up or use your actual heal skill…
Oh and “-Lol @ explaining healing skills. Thanks, I can read descriptions and its not needed” Apparently you do actually find it difficult to understand, based on your grasp on builds as well as what abilities and utilities do, you have no obviously have no clue (I think this is why people feel the need to explain things to you).
It also seems your build in spvp has no talent points spent anywhere based on your often ridiculous arguments (no poison for example).
Moving on
So from the last part of your post that you seem to think every offensive build makes you a sitting duck.. Sorry, I think that’s just you, as there are a number of builds out there that will do quite decent damage without sacrificing too much in terms of survivability. – even the minion build (same with the condition build – if you can use it well) I posted earlier will put out decent damage, while giving you decent survivability.
Other classes have a lot harder time surviving than a necro does and to be honest necro has some of the best bunker and condition builds available, which pretty much leaves only offensive builds, and yeah we can do pretty decent offensive builds too.. Try an offensive minion build sometime, you can drop opponents very fast…

hardly an expliot though lol