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[sPvP] Misconceptions about necro.

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Posted by: Ebola.1907

Ebola.1907

Moving on

Bad Links – yeah try copy/paste into your address bar…, its not too hard to do and if you get stuck try use google

Moving on

‘Anyway, i get the gist of the conditions’ – No, apparently you don’t. You go on to only talk about the damage they do and the lack of control a necro has. You do realise that the majority of conditions are all about control (slow/immobilise/reduced heal etc..) and that there are only a few conditions that only do damage right? Its the reason why most necro attacks do normal damage as well…

So forgive me for thinking that you really have no concept of what conditions are and what they do….

And not to be REALLY OBVIOUS, but if your build has no HP, you have no access to boons like protection, or ones that make your opponent think twice about attacking you – like retaliation, you have no ability to kite or dodge AND you have no utility or weapon skills available as well as no Death Shroud you probably deserve to get bursted down..

Moving on

DS and LF

Heh this one made me laugh, yeah you’re right it does have a ridiculously long CD if its not traited, that whole 10 seconds!?!?, that you have to wait before being able to activate DS again sure is a killer….

For a skill that allows you to live longer, which you can trait to have an even more reduced CD and faster LF gain I think it serves its purpose pretty well, in a pressured situation its all about lasting just a little bit longer till your next cooldown.

Maybe its just me, but I’m pretty sure the intention of DS is not to spend the entire match in it, it seems to work better as a last resort, to soak damage spikes – hence the instant cast time and/or get access to boons, or place conditions on your opponents.

Oh and by stacking health over toughness, your DS will last a lot longer…

Moving on

As you have guessed stacking healing doesn’t really pay out as it doesn’t work with some traits such as minion healing, life siphon etc, however again I think your missing the whole picture here.

While necro skills only give a smaller amount of life, any bunker build or build with healing in mind usually have multiple traits or abilities that give you health back. Now these ‘smaller amounts’ all combined actually give you quite a decent healing rate and that is before you have regen up or use your actual heal skill…

Oh and “-Lol @ explaining healing skills. Thanks, I can read descriptions and its not needed” Apparently you do actually find it difficult to understand, based on your grasp on builds as well as what abilities and utilities do, you have no obviously have no clue (I think this is why people feel the need to explain things to you).

It also seems your build in spvp has no talent points spent anywhere based on your often ridiculous arguments (no poison for example).

Moving on

So from the last part of your post that you seem to think every offensive build makes you a sitting duck.. Sorry, I think that’s just you, as there are a number of builds out there that will do quite decent damage without sacrificing too much in terms of survivability. – even the minion build (same with the condition build – if you can use it well) I posted earlier will put out decent damage, while giving you decent survivability.

Other classes have a lot harder time surviving than a necro does and to be honest necro has some of the best bunker and condition builds available, which pretty much leaves only offensive builds, and yeah we can do pretty decent offensive builds too.. Try an offensive minion build sometime, you can drop opponents very fast…

[sPvP] Misconceptions about necro.

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Posted by: Ebola.1907

Ebola.1907

(TLDR: OP has no clue…)

I shouldn’t respond, but since your bumping your own thread and quoting yourself, I might as well jump right in…

So as Stof and other posters pointed out, Necros are generally pretty balanced.

Anyway…

Moving on

“Corrupt boon + epidemic: Epidemic has a radius of 600, its not going to spread to absolutely everyone.” Yeah you are right, you generally cant hit every opponent on the map with epidemic, because often not all of your opponents are in the same spot, sometimes they happen in other areas……….. Sorry but your point is stupid…

Epidemic & corrupt boon, is not really a 1 trick pony, you will probably notice when you actually play spvp, that most of the fights occur on point, meaning people (ie; more than one) are standing on the control point in order to cap, now when you use epidemic on opponents on point it pretty much covers the area. As you are probably aware a lot of points aren’t necessarily huge (roughly 600’ or so) with the exception of the GY, generally if your not fighting on point, as in somewhere randomly on the map, your not really helping your team any… By timing your epidemic and not spamming it, I think you’ll find it to be a lot more effective…

Oh did I mention – epidemic has a 15 sec?!?!? cooldown, so its really not a huge amount of down time for your ‘one trick pony’, and as for corrupt boon, its very situational, but if you are smart you can use it to give you the upper hand in a fight – you don’t necessarily have to use it only in conjunction with epidemic… In the build I posted previously its easy enough to swap out for blood is power or any other utility depending on the team your facing as well…..

Moving on

Wells… again I’d hate to break it to you but wells with corruption skills are not essentially the same thing as corrupt boon, not only do they corrupt slower (ie; over time and not all at once like corrupt boon does) but they offer zone control, so while they have sort of similar functions in a way, they are used very differently….

Moving on

“Ebola on the minions: Oh your right, i could forsake death nova and get both. Kind of makes the same point in the end though.” – Yeah not really, you were kinda specific on that point. It just further serves to make my point though – you obviously have no idea…

Your last comment was “Half these builds contradict each other anyway, you can’t just pick ALL the traits guys, cmon now.” – In your minion argument that’s exactly what you are complaining about – not being able to pick all the kitten traits…… >_<

I do agree however that minion AI can be a bit flakey at times, but wierd AI issues don’t happen all the time, for the most part its pretty good. Would be great if they fixed it though.

[sPvP] Misconceptions about necro.

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Posted by: Ebola.1907

Ebola.1907

Lastly, you (I have no idea why…) complain about having high HP and DS, now I have no idea what kind of build you are trying to use, but it looks like you are trying to use DS offensively and you are complaining about face tanking everything. I personally see these things as defensive only, sometimes you may need to last just a little longer in order to get to your next healing cooldown, or to your next protection buff.

Oh and as others have pointed out, the difference between cloth and heavy armour is 200 toughness…

If you’re complaining about health regen, again its a L2Play or build thing, with the right build you can be ‘regenning’ a lot of hp, without having a regen boon active. Heh on my primary necro build its easy to tank a few 100b warriors and/or thieves while pretty much staying at full hp, and again you haven’t mentioned consume conditions which can give you a heap of life if you are covered in conditions.

As it appears that you have done no research, or as others have pointed out you haven’t played the class enough (yeah I think it’s a L2Play issue you are encountering as well) and you are clearly wrong in some cases how can anyone take your argument/complaint seriously..

Not that I’d mind getting a buff mind you, but dont think that the Necro is in a bad a place as what you would have everyone believe and personally I would rather have Anet work on class bugs and minion AI before anything else.

(edited by Ebola.1907)

[sPvP] Misconceptions about necro.

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Posted by: Ebola.1907

Ebola.1907

Secondly, I think your whole viewpoint, especially when it comes to conditions is flawed. You complain that other classes can stack conditions faster (and that Necros don’t have poison – seriously? hahahaha, so many attacks/fields/utilities and even signets have access to poison as well as the majority of conditions available), well yes your kinda right there other classes can potentially stack one condition faster than a necro, but I think your missing one of the key options available to you as a necro.

The fact is you can build a necro to be centred on bleeds, by having blood is power, 30% condition duration, extra bleeds on crit, hemophillia and by stacking all +15% bleed duration runes, but why would you..? Bleeds that last for ages, will most definitely be cleansed at some point and if that’s all you’ve got, then yeah your kinda boned.

However, I think your missing the point that as a necro you have access to your opponents conditions as well! With the right build you can be giving your opponent at least 4 conditions at once, plus any conditions you happen to be carrying at the time.

In most matches you will have a mesmer and/or an ele on the other side which will give you access to conditions you don’t normally have (*you can use corrupt boon to convert boons into conditions you don’t normally have), such as confusion and burning.

On top of that you probably have noticed that a lot of Necro skills are detrimental, ie: they give you bleeds, poison or w/e, the whole point of you getting conditions is to use it offensively by transferring it out to your opponents.

So here’s a pretty standard build which is designed to bank conditions as well as apply your own -

http://intothemists.com/calc/?build=;044Z-JGlHFC0r33J-K0;9;4JT-J-39-12B;114;2KRG4-JV0KJG4KJG48Re - Condition (Main weapons – Scepter/Dagger)

The problem a lot of Necro’s have (including your post about conditions being bad) is that they tend to focus on stacking one type of attack – mainly bleeds, and as you know most opponents find it very easy to cleanse 1 or 2 conditions (for example – Warrior heal ‘mending’ only cures 3, – shake it off does 2..), so this build is pretty much designed to drop as many different conditions on your opponents as possible and keep them controlled.

Because of the signet, you are effectively banking other peoples conditions (you don’t need to be actually in the middle of the fight to get conditions), so that you can dish them out (donate them to your opponents :]) at a later stage – your not only helping your team in general by pulling conditions off them, but you are basically being providing with a range of conditions (some of which you cant normally get) to use as your ammunition.

As you can see, you pretty much tend to be swapping between scepter and staff to get the optimal transfer rate on the the conditions you’re picking up – should be able to give away your conditions every 10 secs or so.

The reason for the knights amulet and the 20 points in blood magic is so you have a decent health pool to soak damage from the conditions you’re picking up and as you have a high crit, you are handing out extra conditions of your own – ie: weakness, vulnerability, bleeds.

If you’re finding you are stacking too many conditions, you have a lot of ways of getting rid of them as well, either by using consume conditions (which will give you a nice amount of health back – every 25 secs), using your golem (which also provides a handy knockdown – pretty much every 50 secs [internal cooldown]) or your signet – every 48 secs (heh just transfer all of your banked conditions to your opponent in one hit).

The reason why corrupt boon is a part of the build is that I personally find that in tpvp you tend to get more players stacking boons, particularly bunkers, so its good for breaking them down somewhat, you could always swap it out for blood is power for the might bonus and extra bleeds and if you are particularly good at kiting and don’t mind the loss of a few thousand HP and crit, you could use carrion amulet instead of knights amulet for a bit extra condition damage.

Oh and as some players do have quite decent condition removal, why not target the pet and use epidemic to spread your conditions that way…

[sPvP] Misconceptions about necro.

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Posted by: Ebola.1907

Ebola.1907

Hey OP I remember a post just like this (that you started) a few days ago..

I know your trolling, but screw it I’ll bite..

Anyway I cbf getting into some long-winded debate with you, because just like the last post you simply want to complain your not op enough and that every other class is stronger.

So firstly, you made this statement -“Anything else you’d like to add?
-Minion Skills are spread out to make a player choose between minion damage or player survival.(condition draw or 30% damage)”

Yeah you’re wrong, so here’s a link -

http://intothemists.com/calc/?build=;0833cJGtHkD0z3VI-K0;9;4J-JT-48;229-16A;1KJF44JV0KJG4KJG48RV

Some of the key features of this build are -

  • 30% extra minion damage
  • Minions draw conditions
  • minions have 50% extra health
  • minion skills recharge 20% faster
  • minions (and you) siphon extra health
  • 30k hp pool
  • 48% crit

But I see you point you still have to choose between traits…, I agree with you that I’d also love another 30 points in curses and maybe another 30 in soul reaping, but there is only so many points to go around…

But seriously your choice is only what grand master trait to have, whether its draw conditions, poison cloud or axe training – could also go for close to death if you felt so inclined..

(edited by Ebola.1907)

Can we at least buff necro?

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Posted by: Ebola.1907

Ebola.1907

Yeah it’s not that great, it applies to only you and the creature can die pretty easy – like most necro creatures, though I think they do 800 dmg a hit, which for a non elite is pretty good I think

Can we at least buff necro?

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Posted by: Ebola.1907

Ebola.1907

Try the flesh worm, it will teleport to where you left it, I never use it but you could also look at spectral walk, does something very similar

Can we at least buff necro?

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Posted by: Ebola.1907

Ebola.1907

Lol I don’t get carried, and there is only so much you can get carried in tpvp - usually if your carrying someone you will lose if your against any half way decent team... Sorry your counterpoint is kinda crap - anyway I expected to get flamed on a whine post....

I am sorry I have a different opinion from you, because it doesn’t look like a discussion is what you want, but if your solely basing your experience on hot joins like a lot of people tend to do, then your doing it wrong, not that I would mind more necro buffs mind you, I just don’t believe the problem is as bad as your making it out to be...

I’ll post a screen grab for you if you want when i get home from work Zin, I have been pretty lucky there, usually my side has been the 5 v 4 - and I’m no doubt playing vastly different hours from you if your based in NA. Games shouldn’t start with less than a full group it’s bs that they do.. :/

Can we at least buff necro?

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Posted by: Ebola.1907

Ebola.1907

Heh, think it depends on your build and playstyle. I know I’m going to get flamed but, can’t say I’ve personally had a lot of trouble, it’s been pretty easy tbh – usually in the top 2 for points and running 90% + win ratio in tpvp and spvp on my necro. Having said that though I think competitive builds are limited and minion AI is just terrible – if they would all attack the target I want them to attack it would be fantastic as minion/axe builds can dish out a lot of damage..

Anyway my 2 cents, I think classes like warriors have it a lot harder and the thing is everyone does complain about how weak there class is compared to other classes – the grass is always greener I guess….

Hidden rating and rank

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Posted by: Ebola.1907

Ebola.1907

Heh to be honest no I didn’t…. and hmm that’s a shame guess I’ll stick to my main

Hidden rating and rank

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Posted by: Ebola.1907

Ebola.1907

So its probably been asked before, but seeing as all your toons share your rank in pvp, does anyone know if your hidden rating is shared across the board too?

It would kinda suck if your main won a lot, but then you play a warrior alt, get your face kitten and it affected your hidden rating.

Oh and has anyone noticed that the trident token from glory vendors cost only 6 glory instead of 200?…

sPvP is full of obnoxious dueling servers

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Posted by: Ebola.1907

Ebola.1907

Yeah duelling really needs to be implemented, at the moment pressing the ‘join now’ button is pointless. At this rate the game will still not be polished enough for its ps4 launch :/

Flamethrower balance feedback for devs.

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Posted by: Ebola.1907

Ebola.1907

hah yeah the Flamethrower is very op now, im getting over 18 seconds of burning on targets, it just keeps stacking with juggernaut, 3 × 15% burning ruins, incindary ammo etc.

Nice easy kills and with 10 or so stacks of might, its pretty crazy. anyway I’m loving it – for spvp i mean…

(edited by Ebola.1907)

mouse trails makes in game cursor invisible

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Posted by: Ebola.1907

Ebola.1907

Just something I noticed when screwing with my O/S settings – having mouse trails on will make the in game mouse disappear….

A Rezzing Tip for Necros

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Posted by: Ebola.1907

Ebola.1907

Could of sworn I saw a signet with 180 sec timer that can rez up to 3 people…

But yeah necro elites are kinda meh and the utility slots are much needed, so I can see why you’d use plague form for rezzing.

Every single game...

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Posted by: Ebola.1907

Ebola.1907

I’ve seen the same thing! One team had 5 thieves the other day and my team had only 3…

But yeah it’s kinda hard to get even teamsin hot join, the only way would to have people wait in a spectator view before another is found to even it out…. :/

Ideas for spvp - Anet response would be great

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Posted by: Ebola.1907

Ebola.1907

So I have some questions and possible answers that I believe may assist with Spvp in general, and I encourage others to put their constructive questions and solutions in the post as well, with the hope of Anet devs putting some of the community ideas to use….

Anyway -

So Anet what is the incentive for players to ever choose a balanced build over a min/max bunker/glass cannon build? (solution – Combos)

  • It seems that a typical balanced build has no real place in spvp let alone tpvp and hybrid builds aren’t particularly effective at anything (Support builds pretty much fall into this category and I don’t mean to offended if you have a hybrid build).
    Now as you know combos are a part of the game that should have a big effect on gameplay, but currently (at least in my experience) they just sort of happen and no one really builds to take advantage of the system.
    So maybe if you rewarded builds with a diverse spread of points across the board with stronger combos, there could be a strategic advantage to playing a balanced class and they would be able to bring something to the table that a bunker or glass cannon build can’t.
    For example, and this is just to illustrate my previous point- if a player were to spend 10 of their trait points in every field they could get a potential 5x bonus to their combos or have access to a skill you couldn’t normally get if you were to min/max..

Why are there no maps/arenas that change over the course of the battle? (solution – Dynamically changing maps)

  • As you know most maps have some limited form of change (which for the most part is purely visual destruction), however, think of the possible strategies and longevity of maps (arenas – if death match existed) if player actions could dynamically change a map, or the map was ever changing (ie walls popping up, new passages emerging, capture points moving etc) this would serve to break up the battle over all and probably lead to more smaller skirmishes happening, which is infinitely more rewarding, than big zergs/rushes, which seem to happen in a lot of matches.

For an example of what I mean by a changing map, have a look at the old xbox game – Kung Fu Chaos – essentially its a deathmatch game, however due to the changing evironment, it forces players to try new tactics, including operating switches to trigger traps/events etc.

Anyway just few ideas which I think could enhance the pvp side of things…

Necro's can be OP

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Posted by: Ebola.1907

Ebola.1907

So you’re saying the majority of the damage is wells and retalliation? What source of retalliation do you have? It looks like the sanctuary runes only, and that has a 30s cooldown with only 10s uptime. Its also not going to ‘always’ proc. Rather low uptime compared to classes built for retalliation.

If you wanted to go retalliation tank build, theres plenty of other classes that do it better. And if you wanted to go necro retalliation you need axe and not scepter. And if they’re dumb they’ll stick in the wells. I’ve moved away from wells as they’re not consistent enough unless you’re sitting up top throwing wells at range with the Master trait for ground placement, or you’re a melee dagger necromancer who can somewhat keep people in the well for the duration.

Otherwise people easily move away from the well if they’re somewhat decent.

The lack of damage is still evident though.

And above all else, this build sounds really really boring and I wouldn’t want to play it. It looks like a bunker build without actually using healing amulets. And I think necro bunker is the LEAST fun bunker to play.

Well as for bunker builds meh each to their own, what you find fun is really dependent on your play style, as for retaliation one of the reasons I’ve said a few times to actually play the build is because on paper you can’t see the combo fields, which well of blood has two of – one being a blast finisher that gives you retaliation and the other being remove condition – which happens with your auto attacks.

As for standing outside of the area of effect, well you can always rely on stupid people standing in crap just to try melee you to death and in spvp/tpvp it’s Conquest, so people will stand in your aoe to stop you from capping.

In any case all I can say is try it out, judge for yourself – a lot of builds don’t have immediately obvious benefits in a team game on paper…

Necro's can be OP

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Posted by: Ebola.1907

Ebola.1907

Ya most people who run this build use Darkness. The problem with running full Well build is you lack a stun breaker. You can get cc chained easily without a stunbreaker. And then you’re using a soldier’s amulet which means you’re even tankier on top of the tanky traits you already took. But the problem is you only have power, but your weapons are primarily condition based. The wells benefit from the power but your weapons are not.

And then the sanctuary runes? did you really need more tank? You’re using soldier’s already and defensive traits.

So basically your damage output is really pathetic. And you can’t bunker since you lack heals, stunbreakers, stability. And golem without minion life dies way too fast.

So to address your issues – basically the actual damage output of this build isn’t great, I mean if you were to attack someone with 20k health it would take 40 hits with your standard auto attack to kill someone, which is unfeasible, however the key to the build is stacking a bunch of wells/marks down and having retaliation up (so you are basically concentrating your fire within a small area) – people do go down at a reasonable rate.

Combined with protection, life and well siphon will keep you at full health while being ganked by 1-4 people. By the stage you actually start losing health your ds is normally full, so you have another 30k odd health to soak with and transfusion will also heal your team.

The only reason why the minion elite is there is for the knockdown, as you no doubt realise if you can knock down someone (or a bunch of opponents at a critical moment) it can ruin thier day – so really the damage from the minion isn’t really a factor, and to be honest most people really just don’t target minions ( transfusion heals them as well).

Regarding sanctuary runes the main point of having it is for retaliation, I’ve tried many, many different runes and combinations, and it just works, the next best rune I found was lyssa, the one that grants all boons and removes all conditions on elite use.

With well of darkness, I’ve found that due to the lack of condition removal, especially as the main heal is a well and not consume conditions, well of power was the best option. The only thing the build doesn’t cope with so well is heavy condition based builds.

In anycase, I agree that on paper it shouldnt really work, especially as the build is kinda reliant on your opponents killing themselves, so don’t believe what I say, try it out for yourself.

On a side note I’m kinda hoping they fix the necro bugs on the 16th and minion AI, I can see power axe/minion builds becoming quite strong if it happens.

Necro's can be OP

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Posted by: Ebola.1907

Ebola.1907

So my toon is a necro named Ebola (surprising i know…) and I’ve been running a very strong spvp build for a while now which has led a few players to rage quitting – due to killing them while still on full hp (last was a guardian bunker build), never losing a 1v1 and making weak melee classes like thieves kinda fall apart ( to be honest I’ve 3v1’d thieves and won pretty easily – glass cannon melee builds).

Now I’m not saying I’m good, but if the build is used well, you can actually do decent damage and soak, well lots, I’m talking multiple 100b hits from more than 1 warrior at the same time without dropping much health – anyway it’s best to try it out.

http://www.gw2build.com/builds/simulator.php#1.5.7.2.0.21.0.0.0.0.107.108.110.109.129.8.8.50.0.0.0.0.0.0.332.334.0.351.353.357.366.370.0.0.0.20.30.20

Every well you use will do damage and combined with marks will make your ds level rise rapidly – when everything is on cool down you can jump into death shroud and by the time your ds is over all your skills should be back up and running, so your ready for more.

The build is also built for team play as it will benefit others with healing and combos (which I think will become more and more important as GW2 is developed), in fact the reason for the healing well is so you can get area retaliation nice n easy.

The idea of the build is to pretty much jump on a conquest point or into a Zerg and drop all your wells and marks (yes your opponents are also stupid enough to stand in the fire as well – great against melee thieves/wars)

The reason for posting is that I’ve been asked by a few people now (also complained about) what my build/trait set up I use is and since there will hopefully be some bug fixes coming up and maybe some nerfs/buffs I might have to respec anyway, just don’t expect to see big numbers with this build or crazy crits.

Anyway give it a shot and see how you go, probably not a build for everyone, but I find it pretty effective.

Why DEVs love when Damage Meters don't exist

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Posted by: Ebola.1907

Ebola.1907

AOE damage destroys meters and gives an unrealistic view of the state of damage output and also does not account for effects, which to be honest are arguably more important than raw dps output – I mean if your opponent is shutdown/controlled they aren’t helping thier team…

Anyway just my 2 cents.

Engi Turrest - This needs to be fixed

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Posted by: Ebola.1907

Ebola.1907

Well at least the deploy turret skill is usefull hardly an expliot though lol

Thief vs Necro

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Posted by: Ebola.1907

Ebola.1907

I’m not going to give my exact build, pretty much because I’m having a great deal of success with it, but I think your on the right track…

A little toughness doesn’t mean your not a glass cannon – slight damage reduction doesn’t mean your not easy to kill.

Anyway as a suggestion I would try and work into your build some way of getting protection (spectral shield is good for this), weakness – reduce the incoming damage and if you want more dps, might be worth trying retaliation- can tear apart a lot of multi hit builds.

Oh you could also try to maximise you boon uptime by having 2 x runes of water, 2 x monk and 3x earth for 50% odd bonus to protection and 30% for other boons.

Anyway just a suggestion

(edited by Ebola.1907)

Thief vs Necro

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Posted by: Ebola.1907

Ebola.1907

16k backstab… man have a look at your build…

Even with some toughness and protection, which is easy to get with certain trait lines, heh even mark/staff builds can have it going – you can reduce the stupid damage you are taking by half, add in some vitality and your laughing.

I know you made the thread to complain about how thieves are OP, but really if your going to go a glass cannon build you have to expect to die fast.

If you can only play a glass cannon build, then at least have traits that allow extra damage when downed and spec runes and traits that do damage when you fall over, or try out other classes. (like thief, which can benefit greatly from decent glass cannon builds…)

I’ve played heaps of matches now with an engi, and necro and I’ve honestly never had your issue – (normally in the top 2 at the end)

I’m not saying its a l2p thing or that I’m necessarily good, but at least have builds that play to the strengths of the class.

Pure flamethrower kit build?

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Posted by: Ebola.1907

Ebola.1907

If you want more damage, swap out regenerator for HGH and have 2 of each of the might runes – hoelbrak, strength and fighter I think for 60% duration, you should have a 10-11 stack minimum and often hit 18-20 stacks with a few elixir uses. But yeah it’s more of a spvp thing…

Which roles do we usually cover in tPVP?

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Posted by: Ebola.1907

Ebola.1907

Troll the forum posts, there are a few there…

Another flamethrower thread... I tried to like it...

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Posted by: Ebola.1907

Ebola.1907

So, I really tried a heap of builds and eventually settled on a flame thrower build that had swiftness, vigor, incendiary ammo and bleeds on crit along with juggernaught and 15% extra damage – with 2 of each of the strength runes I also had 60% bonus to might and I was rocking berserker amulet. So basically the build had a crazy amount of power and crit before the constant 11 stacks of might and the extra might with the elixir trait helped too and the build had quite a decent amount of survivability thanks to dodges etc

I loved the ability to hit people theough floors/walls on certain maps, even though sometimes there would be misses for no reason – when they were hiding in plain sight

Anyway the point is that to be honest despite the build being well quite decent – good survivability, high power – 3k+ not including the usual 16 or do stacks of might (with elixirs) 40-50% crit, 20% crit damage and all the crap that procs off it, I really feel the actual damage output is really underwhelming.

It seems the best use of a flame thrower is really to generate might for a real weapon with working control abilities like a rifle…

Anyway it’s just a general rant, which you probably wont agree with and I’m probably playing it wrong but yeah, I really tried to like the flame thrower, it seems like it could be a great kit – but isn’t, from my experience that is….

Retaliation...

in PvP

Posted by: Ebola.1907

Ebola.1907

Bwhahahaha, you think you’d learn to back off after the first 5 hits let alone the first 49.

Lol! Hilarious

Condition Duration

in Engineer

Posted by: Ebola.1907

Ebola.1907

Yes, pretty much – sorry for my crap explanation. Heh

Condition Duration

in Engineer

Posted by: Ebola.1907

Ebola.1907

As far as I know the ticks are always a set amount of damage per second. however if you have an effect that goes for 1 and 3/4 of a second, it will do the set amount of damage for one second and 3/4 of the set damage for the next next tick – if that makes sense.

So unlike the in named game there are no break points for ticks/haste as it were – the effect just lasts longer and the set damage is improved via a percentage of your condition damage which varies according to the effect – ie: burning uses a larger % of your condition damage 0.25/25% compared to bleeds which I think is 0.10/10%, but bleeds generally last longer than burning.

Making the Engineer flamethrower more interesting and useful.

in Engineer

Posted by: Ebola.1907

Ebola.1907

I don’t see why power affects the flamethrower at all, the wep should be almost all entirely condition based – multiple stacks of burning ( its kinda silly that the flamethrower only does burning on the last hit, apparently the rest of the flames you are engulfing your opponent with are the non burning kind….) and the napalm ball should be a ground targeted aoe, similar to lava font for ele’s or aoe on hit..,

Flame thrower is an odd weapon that should be better than it is and waaaay less reliant on power. My 2cents anyway

ridiculous bomb build - spvp

in Engineer

Posted by: Ebola.1907

Ebola.1907

oh nice, yeah self rez if definitely better than extra retaliation. good idea

ridiculous bomb build - spvp

in Engineer

Posted by: Ebola.1907

Ebola.1907

Yeah it’s 30 or so, I tried dwayna, earth, sanctuary and a heap of others, but found the smallish passive regen from dolyak just added up over time, especially combined with the kit regen and everything else – plus the added toughness and vitality is handy.

Its a stupid build, but its kinda great for capturing points and tying up your opponents team as they waste their time trying to kill you

(edited by Ebola.1907)

ridiculous bomb build - spvp

in Engineer

Posted by: Ebola.1907

Ebola.1907

So anyway I have been playing around a bit with a bomb build with the idea of it being used for Spvp – mainly for capturing points and came up with this ridiculous bomb build which has a hard time dying.

http://www.gw2build.com/builds/simulator.php#1.4.8.0.0.0.5.0.0.0.79.94.87.90.102.8.8.7.228.0.0.0.0.0.256.260.266.276.280.279.0.0.0.10.0.30.30.0

In the many games I’ve had with this stupid build I’ve ended up solo capturing many points while under attack from well, most of their team. – you just survive

Downside is they eventually work out to kite you, but that’s what your rifle/pistol is for.
Its a very spammy build – you basically run around like a headless chicken dropping bombs everywhere and the combination of traits, bombs and sigils ensure you will be getting roughly 500 in healing a second (passive healing). – not including your elixirs as well as healing your team mates.

Despite the kinda average damage from bombs (despite high power base retaliation helps a lot with dps), you shouldnt be killable by a single player and 5 v 1 you will last for a very, very long time if you time your elixirs well.

anyway try it out, its a ridiculous build but v hard to kill and a laugh against high damage opponents.

Engineer rifle spells and warrior rifle spells seem to be backwards.

in Engineer

Posted by: Ebola.1907

Ebola.1907

I think people are generally ok with the rifle, but would like some ranged DPS option that is not grenades, which I think a solid 60% of these threads boil down to.

I think you are right -comes down to people wanting a varied play style, personally I use a crit based rifle build where a bunch of passive/auto effects trigger off bring hit or critting, and yeah the build works great – very high damage and survivability as well as options to get out of trouble – (I dont use any kits, only a rocket turret for knockdown) compared to several warrior rifle builds i tried, including high power and condition based builds, the warrior didn’t compare – only advantage the warrior had was range, but yeah that doesn’t matter so much when most people charge you or don’t use thier superior ranged abilities to their advantage anyway…

Jack of all trades master of none?

in Engineer

Posted by: Ebola.1907

Ebola.1907

I’ve been doing a lot of spvp and have a high crit and elixir build, no toughness rifle based and pretty much everything triggers off crits, or getting hit, anyway I’m not sure why you are having issues, it probably the build I’m using, but taking on 1v1 is great, no issues at all and I usually end up with half health at the worst – heh I really like facing off against warriors and thiefs that hit you a lot of times, just works out fine with my build.

Anyway my point is that I don’t think I’m a great player by any means (I stand in crap all the time) but I strongly believe that the builds, abilities and traits are there to avoid getting smashed in 1v1 or 5v1, I think you really need to try a bunch of different builds out and see what works for you – pre test em against the computer controlled professions in the mists first though