Showing Posts For Edeor.9720:
I just want to post this so I can see how many QQers reply with their complaints about what they can’t beat; because right now there is no “one” “God-Like” class that shines above all else.
Yes, everything is ok, there is only a small problem with the condition build (high damage, bust damage, and high resistance). But it’s ok.
Let me guess, you are using a condition build, right?
After the roll out of the Bloodlust buff, I decided to voice my opposition to this idea by refusing to play WvW until it is removed. We all know World vs World isn’t meant to be balance and we’re not trying to seek perfect balance. But fairness is something we can all appreciate. When the strong has gotten stronger and the weak is weaker. The game isn’t no longer about competition but abuse. The buff might not affect the Tier 1 and Tier 2 servers which have almost equal amount of players competing. But the rest of the servers will just get thrashed, forcing WvW players to further consolidate on the top servers. World vs World is my favorite part of Guild Wars II and I hate to see the direction it’s moving toward. The joy of 1vX, 1v1, or GvG is now ruined. The type of gameplay which is as much a part of World vs World. Therefore, to try and reverse the course of this recent update, I refuse to play and hope others join me so our message will be heard loud and clear.
Are you sure? I see rather combative weak, maybe many play for the server, while others complain on the forum.
…
Yes! We need keep and tower… wait towers and keep already exist?
people do clearly disapprove.
Not people. You’re not the people, you’re just a person who should buy Rome total war to play a lot of sieges.
Basically you’re complaining because right now you can do what you want ( If you want to play sieges, there are many towers and keep, if you want to roam, there is the central part of the map), in other words you’re just whining because you want to ‘more of the same’.
WvW : war has always been about taking strategic position so these buff are welcome to give this dimension. So yes to all. War is based on strategy organisation only fair fights is all about sport not war spirit. Just people need to make their mind clear about what is really a war is about and stop complaining about its design or go spvp. XD
I don’t see where the stratergy comes to play when an enemy can keep covering all points just by having more people than their opponents.
And who cover the rest of the map? You have to divide the forces, and it is a very positive thing.
This evening I played all the time in a outnumbered border and we obtained the buff, so it is not just a matter of numbers.
In short, I think this is an excellent patch, especially for the roamers. Great job WvWvW team
Thiefs play zerker, because nothing else is effective.
False, theifs play zerker because is an easy mode build. You can also use other builds, but you need skill, and the majority of thiefs just ignores the concept of skill.
Yes, stealth always fully restores thieves’ health and they do not have to use 30 points into a completely defensive traitline to achieve some kind of survivability that enables to beat skilled players.
Also thieves are immune to 4 second stuns on 7second cd and survive 5 eviscerates and 3 full 100b without any effort.
This is truely a noobclass and I hope they delete all thieves and make them use warriors and necros instead.
Baddies unable to deal with stealthing thieves, for more than 1 year.Cheating meachanics FTW!
Beyond irony, it is a fact that the thief in spvp has been nerfed, while in WvWvW there were no interventions. So we have two choices:
1) the thief spvp is useless (LOL);
2) the thief WvWvW is unbalanced.
Obviously the thief in the zerg is useless, but the majority of the thieves does not play with the zerg. And yes, you can say whatever you want, but if in spvp (with an hard cap on the stat) they have nerfed c&d and increased the reveled debuff, it is quite absurd to say that the thief in WvWvW is balanced.
4- Phantasms damage should go down for each subsequent attack and expire after the 4th attack (60% dmg, then 30% dmg, then 15% dmg). CD on cast could be reduced to compensate.
The idea is the big damage should be on active cast, that needs to be targeted, the problem with phantasms (mesmers are suffering with condis right now but this will be a problem again once it’s toned down) is that the phantasm mesmer can put a few down then and run off and LOS, on 1v1 killing each AI takes a long time thus leading to some really stupid on point pressure plays that involve little risk for the attacker.
This suggestion is absolutely no sense. You’re not asking for a nerf , ’re seeking the removal of the mesmer from the game, because the changes that you have requested would make the class absolutely unusable.
They said they would have never put treadmill, a lovely lie, end of the story, such as ‘’we dont ’do grindy games’‘.
I have pretty much all that i wanted till now(included one legendary), but fact I must play things such as world events and stuff which aint dungeons and have to get timewise a better reward just doing those rather than run a full dungeon…well… kinda sad, what you think?
I might be old for this ’’new’’ way of intend contents but we loved games where actually we got better rewards for doing proper instances.
Here is like, the reward is proportional to: running around doing events taggin mobs with autoattack and speculations over auctions/crafting… Just what the kitten?
Who doesnt play the game (’’play’’ meant as use ur in-game combat skills) get better reward than who plays it? Are u kidding me?
I dont discriminate ppl who loves such stuff BUT at least give to us more rewards for the proper stuff -.-
Thi is becoming the arch-nemesis of players like me that always loved the instances world and screw the rest.This update to me sounds like a major turn off, i dont want to camp Orr (e.g. dragonite) all the day long. somebody said: " Its easy , its max 5 mega events!" yeah dear, but you have to be there tracking them and for ppl that doesnt have all day long but logs just in the evening – even on daily basis – can be not that immediate and its not given for granted the ’’x’’ event will happen anytime soon.
To not mention those time gated components and the stock of oris, ecto and ancient wood involved… For a casual its like ‘’okay, i’ll get one prolly past 2 months minimum."The first ascended stuff been introduced with Fractals and should have been related to there ( althought I agree it’s nice and fine for those who actually plays majorly WvW having an equivalent trade for that reward as well) , just content developed and upgrated. Instead we are stuck at max 50, with no (legit) progress and small reward compared to what you can gather in one Scarlet Invasion. All the ascended gear acquisition is split in too many ways, too many curriencies ( that other nice idea of Guild Missions.. Dont’ even want to get started on that..), and, if it wasnt’ enough, Anet wants to introduce ascended armor soon..
Dear Anet, I hope you’re going to release the armor with a less annoying way than what you have done for weapons because otherwise i think only you lovely devs will play your own game, not us for sure. People dont ‘want an endless grind. Less currencies, no time gating, rewards related to proper instances (and+or wvw accomplisments), and if you really wants to make crafting that useful, releases craftable precursors ( not on same basis of ascended, thanks.)
I know all those kids who have no idea about what Daoc was or those who like the ’’pay to win’’ way to just look shiney, surely are not going to concern. but they are not the majority of your customers…yet…
My 2 cents.
I quote everything, but let’s be realistic, just look at the exchange rate gems / gold and see how much money has made Anet by introducing just a few weapons with ugly skins.
Why create a game where you have to pay fee, when you can create gold sync and sell gold directly to players?
Ah I see, so there is no real reason for people to complain then since you can simply skip the time gating?
Yeah, just pay and you can have all the ascendent weapons. Mmmm, ehi it seems like a thing typically pay to win thing
I bet that Anet is banking a lot ’of money with gems, and in fact the exchange rate (gems for gold) is collapsed.
I NEED HELP!
OK, now that I have your attention, can someone please show me where the required grind is in this game in order to be able to proceed to the next tier of content? I seem to be having trouble finding it. I tried going into WvW without ascended gear and was able to… is there an ascended only WvW? I visited and helped beat Jormag, assorted invasions, dungeons, jumping puzzles, etc. and haven’t been able to find the gated content beyond those that require ascended gear… can someone point that out to me? Because until I find it I’m having a difficult time accepting that this type of optional grind is anyways close to violating the “not a grindy game” concept ANet originally spoke of. Yes, I see optional grindy things for those that want the longer term goals, but the required stuff… I can’t seem to find it. Help me out people!
Only when you go lvl 10 or higher.
So it is not required.
Try againIt is required. For lvl10 or higher.
Your logic…
Going lvl 10 or higher is optional, not required.
And you don’t have to use the weapons they added to finish it.Uh oh, you should probably go back to read what you responded to.
raiding in WoW is optinal, noone says you have to raid. Is there any point in all of this?
WoW is another game. We are talking about GW 2.
Did you read to what I responded? We are still searching for some content that is required to have ascended that you have to grind for. You can play Fractal of The Mists fine without ascended if you pick lvl 1 – 9. And if you do want higher, you don’t need to grind for it.
The point is, people complain first then look/think.
It pretty obvious what is the content that is required to have ascended you have to grind for. A 12 % stat difference in WvWvW is very much, and if you can play even without ascendent, it is undeniable that there is a drawback.
This system is identical to the one used on WoW (you can play even without pvp gear, but you suck) and the grind is clearly present in WoW, so if Guild Wars 2 has adopted the same system of WoW you can’t say there is not grind in the game. The only difference is that on WoW you have to grind pvp content to be competitive in pvp, in Gw2 you have to grind pve content to be competitive in WvWvW (which is pretty absurd).
So yeah, in Gw2 there’s a content that is required to have ascended that you have to grind for (unless you want to play a handicap match).
You know what’s really brilliant though?
Introducing a gold sink in disguise by encouraging people to use or TP blues/greens rather than vendor them.
Way more brilliant than the dust/ecto salvage fix.
Ive played a lot of MMO’s, but never one where the economy is as well controlled as it is on here.
I’m sorry but I do not agree, the economy of Guild Wars 2 is pretty simple, and I struggle to define well-controlled an economy that create a monstrous inflation in one night. Among others things, the new crafting system creates a strong and irrational discrimination between players. You use sword and staff? Good luck, you have to raise two crafting skill; you use sword and greatsword? Is you lucky day, Linsey Murdock decided that you can save a lot of money).
However, if you want to see a game with a well done economic system just buy Eve Online, since it is even the subject of university studies.
Sure, but keep in mind that most of the suggestions or feedback that is posted on this forums is either in development, on our backlog, or simply impossible to do with our game engine.
Know that I read these forums daily(many of us do), constantly refreshing the page and reading through most every thread. I’ve been passing along all good feedback to the team (you can ask them yourself how naggy I can be about it) since day one. There are even times I take your feedback and expand on it, by creating more professional documentation.
Don’t make the mistake thinking we are not aware of what is wrong with the game or that we aren’t watching the feedback you are providing. We are well aware of most everything that is going on out there, we are just busy. I think we cleared this issue up with those who attended the PAX event. It may be difficult to understand that we have it under control and know what’s going on with the obvious flaws in our system right now (matchmaking, decay, leaver penalty, rewards) but know that we are working to fix them all at the soonest possible point in time. Often times processes come in the way of releasing content as fast as the community expects it(*sigh, game development process), but know that they will be fixed.
I can try to be more visible on the forums here regarding your feedback but Allie already does a good job at that. Just know that I’m here lurking and watching over this section of the forums constantly.
<3 you all
Having said that I am sure of your good intentions, you have to admit that something is not working well, because, after a year, it is quite clear that the lack of any public testing phase is creating many problems (for example, the condition meta could easily be avoided with a proper testing).
So my question is: why do not you create a test server? With little you could solve many problems ;-)
I’m not talking about how Necro counters S/D thief. Anybody that doesnt have CC is going to have trouble vs. a Necro lol.
I’m talking about how S/D thief can get free kills on Mesmers and Eles the whole match without really trying. It’s like starting out in Dota 2 with a lvl 10 carry in that matchup lol
You need to look at your build or gameplay, because for the longest time mesmer is considered a counter to S/D thief. Maybe it’s just the nerfs beginning to pile up for your class, but S/D thief is not a counter for mesmer.
I can agree with S/D counters boon-reliant classes, as it was intended.
TROLOLOL
I’m not trolling. The verdict on the thief forums thus far is that we counter shatter and confusion mesmer, but phantasm mesmer counter S/D. So it’s 50/50, and we kinda counter each other.
Yeah, let’s say that for the thief forums all skills of the thief are easy to counter, but for some reason (lack of skill?) the stupid and predictable phantasm are not counterable.
CnD damage removed completely or initiatives increased to 9
Heartseeker leap finisher removed completely
Shadow Refuge CD increased to 90sec
5sec reveal debuff for all stealth skills in the gameLots of Thieves will cry on this forum but its for the best of the game. Maybe then we will start seeing anything else but thieves solo roaming in wvw…
Yes, we should cater to bad players.
No offense, but the skill level of the medium thief on Guild Wars 2 is incredibly low, so right now we are already kneeling to the needs of bad players.
My first pg on Gw2 was a thief (you know, I played an infi for years on Daoc), and I’ve to say that is one of the dumbest classes in the history of MMOs, seems created just for people without brain (and this is the reason why I don’t use it anymore).
You do not like reality? Amen, but if you think you need skill to use a thief, I can only laugh thinking about your ‘funny’ concept of skill ;-)
There is no condi meta – meta implies that everyone runs nothing but condition builds because it is the best it provides the path of least resistance. That isn’t true most people you see are running good ol direct damage FTW.
That’s because not all classes can spam condition AoE, but, just for an example, right now all the necros use a condition spam build.
On the other hand, you have to consider that WvWvW is not PvP (the condi meta in pvp is really a plague), and you can’t change your equip in 2 seconds with no expense.
Stealth stomping is the most insanely stupid kitten I have ever seen in any mmo.
Should Blink, Mist Form, Distortion, Portal, Aegis, Blind and Stability stomps be removed too? Stealth Stomping is a valid game mechanic and while annoying should stay, there is counterplay to Stealth Stomps.
Well, to be honest the stealth stomp is the most difficult to counter. However the problem is upstream, because what is ruining the game is the downed state, not the stealth stomp.
Beyond the excellent arguments of the op, in my opinion it would be sufficient to submit the acs to the laws of physics.
Right now the acs can shoot through walls and ceilings, and this is just absurd, and to be honest even the skill cd is ridiculous. Come on, just a couple of seconds to reload a weapon that shoots dozens of arrows, are you kidding me?
The 100b warriors are annoying just because they can travel half map by pressing two buttons, but that build is for noobs (I call it hundred noobs build) and and it’s not a problem (you can easily avoid the spike damage).
The whines on the thief, instead, depend on the fact that in all mmorpg there’s a easy mode class whose task is to entertain even poor players. The thief is clearly that class (for example in pvp, where you need a greater balance, thief has been nerfed several times), but Anet exaggerated and in the hands of capable people the thief is just like a cheat.
Simple question. Why is there an aoe cap? And no, please do not come up with that “technical limitation” lie. There has been thousands games before this with massive pvp and no aoe cap, why would your engine be somehow so infernior to that of these older games?
What you seem to be missing is that technical limitations are not about the fact that a solution somewhere may have existed for some other thing. Our game is using an engine that has these technical limitations. We could, for instance, display everything as text, which would solve the problem quite nicely, however we’ve found that our graphics offer something a text-based MMO couldn’t quite deliver. The point is, it is very much a limitation of our engine. The load on the server CPU would be quite simply unsustainable if we were to increase the AoE cap as the more players hit by skills the more calculations it has to do and it actually starts increasing exponentially, rather than sequentially. We continue to seek out ways to squeeze more performance out of our game and our servers, but it is highly unlikely we would ever make a change to the AoE limits on player skills.
Sorry but I can’t understand your way of thinking.
You know there was a techinical problem with AoE, but you decided to create a game heavily based on AoE.
It’s just absurd and also meaningless, because the disproportionate number of aoe in Guild Wars 2 do not help quality of the game.
The problerm with necros in WvWvW is simple: Anet doesn’t know the concept of condition damage.
Right now a build condition has all the advantages of a power build (spike damage included: fear, terror, dummy fire) and none of the disadvantages.
The necromancer is balanced to play against elementarist and guardians… the problem is that other classes do not take off their condition every second.
Last day I was runing with two recruits. Three thieves roaming in enemy field.
Suddenly an enemy thief appeared in our back and killed one of the recruits. Then he tried to kill me and he couldn’t due to my knowledge of the stealths. The remaining recruit and I tried to kill him, but we couldn’t, he was frankly skilful and managed the rythm of the fight frankly well. Two thieves against one and we couldn’t beat him.
Was this due to stealth or was due to a skilful fighter?
We had some more stealth options than him.
Now let’s imagine that all the people who qq here has been stomped by one or several skilful thieves. It could seem that it is almost impossible to beat due to stealth. In fact you were fighting against above average players.
Perhaps I should start complaining about stealth, or perhaps I should congratulate an skilful thief.Best,
Haltair
More simply, you should ask yourself what would happen if the thief had been a ranger?
However the problem of thieves is easy: the terrible stealth mechanics. Whoever denies this has never played stealther class in other games or at least they did not do it at a certain level (in other word they suck).
Ah… those who say that stealth is easy to counter are really fun, because they are just admitting they’re noobs.
(edited by Edeor.9720)
@ Edeor:
Since the Patch from 2013/02/26 this isn’t even possible.
http://wiki.guildwars2.com/wiki/Game_updates/2013-02-26#Ranger“Guard: Pets will no longer guard areas that should be inaccessible to them.”
So please share us your screens
The only who are on the walls are the illusions of the Mesmer. Idk if this is a bug, but I see them rly often behind the walls and Gates.
I know that they fixed this problem, but with the last patch the bug is back. I don’t know if is a Guard problem or a terrain glitch, I just know that this morning 6 ranger’s pet were having fun on the inner walls of the gh’s keep in eb.
Is nice to see how many Drakkar’s Lake ranger abuse of the pet bug, an incredibile zerg of pets on the keep’s wall.
(edited by Edeor.9720)
The funny thing is that in spvp (where the thief is nothing special) the thief has been nerfed several times. In WvWvW (where thief is like a god mode) the class has not been nerfed untill now, although the w3 players have heavily abused the culling issue for about 6 months.
And imbalanced matches are not necessarily boring, it is just you did not saw the trill of parallel competitions. (We played our match better than our competitor played his match, so we passed them, e.g. EU top 3 plays in 3 different matches, who will be the 1st, 2nd, 3rd on Friday, is a quite open question at moment.)
Elona Reach… imbalanced matches… ah ok
Here’s a typical picture of German WvWvW: http://takeatoothbrush.com/tanzaniaphotos/WildebeestOrGnuHerd.jpg
And to all the GH forumwarriors who say AG blobs, come to AG border one day and see the MS blobs there, because they don’t seem to like being on your border very much.
This is the tenth time I meet Aurora (of course I was on other servers, not GH) and I’ve seen always a brainless and huge blob in the borders.
I understand that you want to feel cool, but the reality is different, and you use blob just like all the others servers.
Whiteside Ridge or Arborstone don’t have blobs, Aurora, like every server with a large population, has a lovely blob.
Right on zerospin
“There is no reasonable counter to stealth.”
Another classic example of a learn to play issue.
Another classic example of “I’m noob, so I need an easy mod class”
killing these thieves provides no benefit for your side. If a player really didnt like them, they have the option to buy a stealth trap, which is what i do. yet i know that killing one or two thieves is my own business and my own choice and im not really helping my side at all by doing so.
So basically you’re saying “if a thief attack, you have to die, because killing thieves don’t help your side”… nice logic.
“they dont do anything aside from killing baddies who are not with a group”
Baddies? Oh god, I suppose that every time you die, you wait the blob and hug the commander. Anyway, the thieves are very useful in WvWvW, if you do not know how to use the class, it’s just your fault ;-)
(edited by Edeor.9720)
Also, a ’zerker warrior has WAY more survivability than a ’zerker thief, and a ’zerker mesmer has plenty of ways to survive as well (multiple invulnerabilites, clones to tank for them, and lots of cc).
So, basically you’re telling people thief is not op ‘cause is just a lp2 issue, but you don’t know how to kite a zerker warr or kill a zerger mesmer due to clones (LOL and you have even a mesmer ahahahahahahha)… ah ok.
Just a suggestion, instead of open 3ds on the forum, make an account on Daoc and play a true stealther class, maybe you can learn something about the stealther class ;-)
Yes, we care about the forums. We also care about all the classes equally.
It’s strange, because the different treatment between classes is evident (someone said thief?).
It’s also clear that you don’t read the forums (ex: since day one all ranger complain about the lb skill and the pet ability to hit moving target, and after a year nothing has changed) and that you don’t test your patchs.
The BM ranger tears are quite delicious I must admit
Who cares about the BM ranger? The problem is that they have nerfed all builds (you use pets always), and this is absurd.
Advice for those who have undue trouble with thieves:
- travel to the heart of the mists
- fix your build and improve your skills through playing sPvP
- realise you were probably just bad
- enjoy killing thieves
thieves with near perma stealth are a total kitten, and hopefully will be slightly adjusted with mesmer (the other berserker class), but it’s a fine line and thereforetheyare still very much defeatable
If you think you can improve your combat skill in WvWvW through playing pvp then you’re the only one who need to l2p.
It seems you do not know how the stats work in W3 and Spvp.
Wow, good job Anet. All this work and we have the same matchups -.-
i say alliance because……
1. to massive zerg CONSTANTLY within our corner
2. example jerrifers is under attack by one server the other server is at golanta trebbing/cata klovan
3. i have not ONCE seen your servers fight at all today
4. Not only the 2 zergs in our corner in EB but 2 zergs of urs in our BL
we are losing lowlands from both north and south at same time / mainly losing via the north and south is spawn camping
seems rather fishy if you ask me…..PRXM put a link to a movie where they fight DZ.
In case You missed it, it’s in this thread – it’s called Good to be back. PRXM Vs Dz and (surprise, surprise) it shows PRXM fighting DZ!We had some nice fights against DZ last night – it seems though they think it’s normal in WvW for other servers to atack You, so they didn’t come to cry on forum about some imaginary alliance.
and did these fights happen in EB today……
and yes cool smart play and all that stuff but what im saying is GH Zerg/Blob vs Dzag zerg/Blob fights i have not seen once today and ive been on pretty much all day plz explain that…..This morning the border of GH was occupied by Dzagonur and Surmia and both saerver attacked the garrison at the same time.
Your problem is that you stack all your player in a huge zerg, even for a tower defended by 2 person (hell even to chase two mesmers lol). The solution is simple: learn to split you forces.
R U kittenING KIDDING ME……
we are the server that probably has the most coverage in this match up… we have about 4 – 5 guilds covering borders and then we have the main force in EB so plz dont you tell us how to split forces. i bet ur just saying that so you can take all our points easier……
Ahahaha pls do not make me laugh. Every time we meet a group of RoS the only thing they can do is run toward the zerg. You zerg to do everything, and so far, with some exceptions, I’ve never seen a small group of RoS in the borders, only noobs that run toward the zerg.
Again, learn to split your forces, you don’t need a de-skilled zerg to do everything,
specially when you outnumber your foes, ’cause even one char can conquest a supply camp.
p.s.
I care very little about the points, we do roam in 3/4, so we enjoy little fights, and if we are outnumbered is more fun. Mine is just a suggestion, if you enjoy the zerg… good luck
(edited by Edeor.9720)
i say alliance because……
1. to massive zerg CONSTANTLY within our corner
2. example jerrifers is under attack by one server the other server is at golanta trebbing/cata klovan
3. i have not ONCE seen your servers fight at all today
4. Not only the 2 zergs in our corner in EB but 2 zergs of urs in our BL
we are losing lowlands from both north and south at same time / mainly losing via the north and south is spawn camping
seems rather fishy if you ask me…..PRXM put a link to a movie where they fight DZ.
In case You missed it, it’s in this thread – it’s called Good to be back. PRXM Vs Dz and (surprise, surprise) it shows PRXM fighting DZ!We had some nice fights against DZ last night – it seems though they think it’s normal in WvW for other servers to atack You, so they didn’t come to cry on forum about some imaginary alliance.
and did these fights happen in EB today……
and yes cool smart play and all that stuff but what im saying is GH Zerg/Blob vs Dzag zerg/Blob fights i have not seen once today and ive been on pretty much all day plz explain that…..
This morning the border of GH was occupied by Dzagonur and Surmia and both saerver attacked the garrison at the same time.
Your problem is that you stack all your player in a huge zerg, even for a tower defended by 2 person (hell even to chase two mesmers lol). The solution is simple: learn to split you forces.
Stop whining start improving, the skill lv of many dz zergs reminds me of jadesea zerker upscaled guys
Yeah… mmm wait every time I see a VCY alone, he runs away, is this skill too? Well, I suppose you need to be skilled to run like hell.
Yeah… They’ve left over a month ago now…
Ah ok, I didn’t know this. Where did they go? Wait … I bet Piken Square, right?
There are no guilds from BT that moved to RoS…
AFAIK an entire alliance had moved on RoS from Blacktide some time ago, if they’ve gone it’s better, but they were on RoS 1 month ago.
Can people start to clarify who their aiming that vitriol at. I appreciate that people prefer smaller fights, that is one of the main reasons VoTF came to this tier, that and the fact we were sick of the monotony of the turtle gaming ethos that many started to adopt in T1.
So, you left T1, moving on a server chosen by many other high tier’s guilds, because you wanted to avoid turtle gaming. Yeah, it makes sense!
VcY, RiOT and VotF are the only ones to come from a higher tier
The other guilds only moved down a few places or moves up. And do you even know what turtle gaming is?
VcY
Riot
VoTF
xxx
fire/flare
frs
Try again mate (oh you also need to add to the list the guilds who have moved to RoS from Blacktide).
By the way I’ll tell you a secret, everyone knows the turtle tactics… but do not tell this to the others, it’s a secret!
Can people start to clarify who their aiming that vitriol at. I appreciate that people prefer smaller fights, that is one of the main reasons VoTF came to this tier, that and the fact we were sick of the monotony of the turtle gaming ethos that many started to adopt in T1.
So, you left T1, moving on a server chosen by many other high tier’s guilds, because you wanted to avoid turtle gaming. Yeah, it makes sense!
There are seven English server in the lower tiers, moving en masse to the same server is clearly not the best choice. Don’t you think?
The first to move could not know what would have happened, but the others?
Obviously the guilds that complain about the blobs on the forum, love the bandwagon in the game.
(edited by Edeor.9720)
We DO NOT wish to run along side any other group, which sadly would have happened if we stayed on Gandara, where our opponents blobed up using multiple guild groups to chase and battle us.
Like I said in the other 3d, if this was your intent, then you made a wrong choise. In a couple of weeks you’ll be back in the tier of FSP, or Aurora Gandara, and you’ll end upto the starting point, overwhelmed by blobs.
There are seven English server in the lower tiers, moving en masse to the same server is clearly not the best choice. Don’t you think?
If you say they blob as much as Vizunah AND they are more organized, then they’d be in T1, not Vizunah. You’re shooting down your own argument there.
Ok, let’s play with math.
As you may know, the cap for each bl is the same for all servers, so it is quite obvious that, if two servers have queue on all boders, the number of players for each map is the same, and the length of the queue is irrelevant (1 hour, 1 day, 1 month, the cap is always the same).
Vizunah has a very high population (well at least they have the popolation of 2 very hight server, Vizunah+Arbostone), but this is irrelevant in prime time, and you know it, otherwise the scores of SFR and Deso this week would have been a constant. The only advantage of Vizunah is that they have more people during the rest of the day, as demonstrated by the constant accusations of nightcapping.
That said, it’s known that the scoring system used by the Anet tends to stabilize tiers unless there are major imbalances. Starting from this consideration, we can take as an example Piken Square, where many guilds moved in during the last weeks, even a great guild like the Oscure. Well, it’s incredibile but they are always in the same tier. Could it be that the W3 population in the higher tiers is basically the same?
Think what you want, but when you’ll find yourself against a 40+ at 9 a.m. we will see who was right.
There most likely is a huge difference between T1 blobs and T5/T6 blobs. I take it you’ve never met Vizunah in its current state.
I’ve been on SFR since day one, and I stayed there until we got to T1, so I know how T1 works. I also know what it means to be on a beautiful server ruined by mass transfer.
Do you really think there is a difference between the blobs of Gandara, FSP, or Aurora Glade and those of Vizunah? Really? The numbers are always the same, and I assure you that the zerg of Gandara or Aurora Glade in some ways are even worse because they are really organized (FSP zerg is quite similar to Vizunah zerg).
Don’t you want to believe me? Np, the problems is your not mine, but it’s really annoying to see people complaining about the blob while they actively contribute to create the problem.
Don’t you like the blob? Well, I’ll tell you a secret there are 7 servers in the lower tiers, and two of these are almost empty.
(edited by Edeor.9720)
We came here looking for those kinds of fights, and despite what you may think about us, alot of our players started on low Tier servers and know exactly what to expect, its one of the reasons why we moved here. The massive blobs that exist in T1 are tbh vey depressing, we are a social guild too and enjoy playing together, this wasnt possible in T1 anymore, this is possible now.
Have fun all and see you on the field.
If this was your intent then you have made the wrong choice. With the transfer of the last days RoS will be soon in the same tier of FSP, Gandara, or Aurora Glade, and you’ll be overwhelmed by blobs (hell even FN and AM like to blob).
After all, don’t you think it’s pretty pointless to move en masse to a lower tier? It’s obvious that the server will rise quickly and you’ll end up at the starting point, in other words, blobs and lag.
What will you do at that point? Another mass transfer to start over? And then again, again, again … It’s clear that this game has limits in W3, but it is equally obvious that the players are committed to make things worse, and the absurd thing is that it would take very little to prevent the blobs fest.
The fight to decide who has the smallest blob is just ridiculous (but I have to say that see the YaKslappers complaining about the zerg is just lol), the reality is that ALL three servers like to use huge blob. FSP, Gandara, Aurora Glade is simply irrelevant.
I have to say, FS is the most zergy server I’ve come across! You guys even beat AR o.O
60-70 blobs all the time, and scouts literally everywhere :O soooo annoying are you guys,
[…]
although we were rolling your zergs with 26 [WvW] plus 5 or so pugs,
Ahahahahah, you really have a difficult relationship with the numbers
As far as thief goes, the people who die to the GC backstabber will still die because you are not good player. If you could not avoid the burst before this nerf it wont matter after. Keep telling yourself its culling, its not.
I always found this argument hilarious. The burst damage of a thief (steal + backstap) is almost impossible to avoid, and the only real way to resist is to have a lot of life and armor. The only thing that you can avoid (and it takes skill) is the simple backstap.
Die as a result of the damage taken from the first backstap is not a question of skill, and those who say this, simply don’t know how to use a class that is not hidden 60% of the time.
Now, I can easly beat thieves, but:
1) I use a bunker build, and even with 3000 toughness some zerk thieves can hit me for 10/12.000;
2) I can’t make errors;
3) many (50%?) thieves are really noobs;
4) when I say beat, I don’t mean kill (kill a skilled thief is just impossibile unless he make an error).
So yes, I would say that restrict the problem to the culling is rather simplistic.
thieves should use 1/4 endurance per dodge, not 1/2, and increase swiftness on dodge from 2 to 5 sec.
And the god mode skill? LOL
With feline grace trait your suggestion means perma-dodge thieves. Wow guys you even don’t know your own class -.-