Showing Posts For Eliyahu.1467:

How is the PvP balance at the moment?

in PvP

Posted by: Eliyahu.1467

Eliyahu.1467

How is the situation now?

Thief and Warrior are in bad spots. A good warrior or thief can contribute to the team, but that contribution is so situational that it’s better just to play one of the other classes. All of the other classes are perfectly competitive in ranked.

The general complaint though is that the meta right now is tanky builds out the kitten and is boring as hell.

Are elite specs dominating the field?

Yes. Elite specs are almost universally better than their vanilla counterparts.

Does anyone still play the normal specs now?

Some professions can make it work, but it’s really not optimal.

Is critical damage / chance (zerker) still the only way to play warrior effectively?

Nope. The somewhat successful warriors I’ve noticed in PvP have been running tank or condition builds.

How is Warrior’s balance now? Underpowered? Overpowered?

Very underpowered. Bottom of the totem poll.

[Build] Apex Predator (WvW/Hybrid)

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

Menace, I’ve fixed your build by swapping out one major trait and your gear:

http://gw2skills.net/editor/?fgEQNArfWlwzipXUTsGb9IipHBHyBckUUavWJF62FC-j0CBINCi0CgEGQUJA5QFRjtsuIasaGYaUJVlCQHLyeEDZVKAIWDA-w

One of the best builds in the current meta, IMO.

What race should I pick for my Mesmer?

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

The Charr racial skills are quite good on a mesmer, specifically Battle Roar and Hidden Pistol.

Battle Roar provide the mesmer with a source of Fury which is normally hard to obtain. Combined with Signet of Inspiration, Battle Roar can provide 4 stacks of Might and 12 seconds of Fury to allies around you. This works really well with the Chaos Maestro and Bountiful Interruption builds.

Hidden Pistol is just a neat utility to have. It’s an extra evade on a short 15 second timer. Mesmers are hard to hit to begin with, this just ups the survivability of your mesmer even more. To top it all off, it’s also a projectile finisher.

Ecto Salv Rate decrease after TEQ patch

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

I flipped a coin and it came up Heads, therefore Tails must have a lower probability.

Is shatter dead?

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

I really dislike shatter these days which is a shame because I had been playing shatter for 8 months since launch.

1. There’s really only one spec. Maybe 10 trait points of wiggle room, that’s it.
2. No condition removal in a condition heavy meta. Not helped by the by the trait requirements.
3. People have gotten much better at dodging shatters.
4. Related to 1-3: Requires a lot of team support to be effective.

[OMFG] BotM Contest (Sept) *FINAL RESULTS*

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

+1 To the Natsu Blackwater build. I have been running a variant has been carrying me through solo queue for the past month.

It is the most practical and effective build of the bunch in my opinion.

Grind & GW2 - YEP

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

Guild Wars has always been unapologetically grindy — for aesthetics.

Power on the other hand has the lowest grind of any major MMO.

Deceptive Evasion & iCelerity Need To Go

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

Just because you can make builds that don’t have them, doesn’t make those builds good or viable.

iCelerity already ‘went’, and deceptive evasion is going nowhere.

I appreciate your opinion, but it’s wrong.

I think your opinion is wrong. You may be able to get away without having them in PvE, or WvW zergs, but I don’t think it’s possible otherwise. Consider mesmer damage methods: shatter, phantasm, “clone death”, and mantra. Half of them require faster illusions, phantasms desperately misses IC (and is mostly inferior to shatter anyway, and completely nonviable in s/tpvp), and mantra is not viable.

So yeah, your opinion is wrong.

Right because Pyro exclusively uses PvE and Zerg builds :rolleyes

You can easily get away with not using IC or DE.

Mesmer Moa skill

in PvP

Posted by: Eliyahu.1467

Eliyahu.1467

I think people in this thread don’t realize that moa is a troll skill that is more of a novelty than a useful skill.

Honestly, any mes that takes moa over time warp or mad invis is gimping his team even more.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

My mesmer:

- Heritage Head and Shoulders

- Winged Tunic and Gloves

- Inquest Pants

- WvW Boots

Attachments:

Where's my birthday present? [Merged]

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

Hey guys, top tip – Your mailbox may be full try deleting some!

Everybody in this thread has been playing since before the official launch. Do you really think we didn’t think/know of this already?

Gems price after a year of release

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

It’s just inflation. At launch you could buy Dusk for 10 gold. Gold was simply much more valuable back then because there was less of it.

Where's my birthday present? [Merged]

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

Same here. Haven’t gotten my gift and my mesmer was created as soon as the servers came up for head start.

Plus /age says my mesmer is 12 months old. I have guildies who received their gift when their /age still said 11 months.

Eternity the new void

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

Yeah, your post is not very clear at all.

Is this about how Eternity has no footprint effects? Because you did not say that anywhere in your paragraphs of text.

Mesmers = Lowest dps in the game?

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

For PvE:

I’ve recently dumped 10/10/0/25/25 (Phantasm) in favor of 10/10/30/20/0 (“Boon Maestro”) and carry GS/Staff/S-F (Swap weapon sets depending on the fight). For Runes I use Altruism and I also run Sigil of Battle on every weapon set. I still wear full berserker so my base damage isn’t any lower and I trade the 15% extra phantasm damage, and 20% lower phantasm summoning time for the ability to provide the myself and the entire party with 25 stacks of might with Signet of Inspiration.

For PvP:

As most people have already attested, mesmer burst is great when traited properly. The only problem is that traiting in that fashion leaves you quite vulnerable — particularly to conditions.

New Rune for condi mesmers

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

I would expect a 10-15second cool down slapped on it sooner or later.

ICD was just added. Before it was added, you could apply an AoE of 8 stacks of torment with a traited mantra.

"mesmers great at holding points"

in PvP

Posted by: Eliyahu.1467

Eliyahu.1467

A glass cannon mesmer could easily hold a point for >20 seconds even while outnumbered. Blurred Frenzy+Distortion+Dodge+Blurred Frenzy again+Distortion (Recharge shatters at 50% health)+ dodge + Blurred Frenzy….etc. I can see exactly why they wanted to make this change.

Apr 26 2013 SOTG changes Thoughts?

in Warrior

Posted by: Eliyahu.1467

Eliyahu.1467

Dogged March is crazy. Dogged March + Stability = I’m the juggernaut, kitten!

Is there a lot of RP here?

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

Tarnished Coast has a healthy, dedicated RP community. I think you’ll find everything you’re looking for there.

You should be fine deleting your characters and transferring. I have not deleted all my characters myself, but you should be able to keep your gems and everything in your back as these are account wide.

Full Clerics on D/D?

in Elementalist

Posted by: Eliyahu.1467

Eliyahu.1467

Armor, weapons, accessories, everything. We have so many heals. Is it something that should be used?

The build in question is the cookie cutter 0/10/0/30/30 cantrips bunker.

Let me know what you guys think, share your experiences with what works for you and what doesn’t and in which situations.

Thanks!

In tPvP, full Clerics D/D is a nice, mobile, screw you you’re not taking this point machine. You’re pretty kitten good at holding your own against 1v2 and if you’re on a point with a teammate it works even better.

But yes, you do significantly less damage than other D/D specs.

Pistol Whip should get buffed again.

in Thief

Posted by: Eliyahu.1467

Eliyahu.1467

It has similar dps as a auto-atttack chain, but it has a built in stun and a evade.

They could revert the dmg back to previous nerf stats or;
They could reduce the delay between the stun and the attack.

Both might be a bit OP.
Im happy with either way.

The stun doesn’t last long enough to hold you in place for the actual damage.

PW needs to be buffed badly. IMO it was never OP and shouldn’t have been nerfed to begin with.

More Quivers Please

in Suggestions

Posted by: Eliyahu.1467

Eliyahu.1467

1. Go into fractals solo
2. Restart until you get Grawl or Swamp fractal
3. Kill normal mobs until you get a Vial drop.

Dealing with mesmers

in Warrior

Posted by: Eliyahu.1467

Eliyahu.1467

My warrior can actually deal quite well with glass cannon mesmer — though any sort of bunker build for any profession is pretty much a no win.

I like to roam around WvW with my glass cannon Rifle/GS warrior. If I come across any glass cannons, they’re pretty much dead. I run 10/30/0/0/30. Important traits are Rifle shots pierce and Last Chance.

For mesmers specifically, I open with a volley which will either take half their health pool or force them to burn a dodge. I will then activate killshot. If they don’t dodge they’re dead already. If they do dodge it, I immediately switch to GS and Bull’s Charge + 100 Blades. Most mesmers are caught completely off guard by this and die, especially since Last Chance procs.

That’s the ideal outcome of the fight, but if the memser isn’t downed by that combo, do a Whirlwind Attack and switch back to the rifle. You stand a much better chance against a mesmer at range.

Confusion

in WvW

Posted by: Eliyahu.1467

Eliyahu.1467

I just don’t want to be dazed for 10 or 5 seconds then reapplied the same 5-10 seconds later :/ it makes fighting more than 1 person impossible, and it’s hard in 1v1s anyway, even though I have a counter, aka sit there and hope they don’t have anything that does any damage except for confusion, or try my cleanses, each around 30 sec cd yeah I’ve seen how that ends, and only 1 removes enough conditions to have a chance against confusion! Yay!

Remove proc on dodge so I stand a chance please, or do I have to change my build and not to past 14 in Valor/Honor/whateveritis? forgotten now, but that’s kitten :P I can’t attack through it or anything because guardians + low health pool + toughness being completely useless against it = very vulnerable guardian. Lemme dodge kittenit! :’( </3

Actually it’s worse than a daze, because in a daze you can actually dodge…

From the perspective of shatter confusion mesmers (becuase if you lose to a glamour mesmer in a duel…..lol):

Confusion from shatters has base duration of 3 seconds. Most condition mesmers will be running +73% confusion duration from traits and food. That means confusion will typically on last a maximum of 5.25 seconds. If you completely fail to dodge the shatters, you will have 12 stacks of confusion on you. Meanwhile, the mesmer cannot do much damage to you because condition specced mesmers hit like wet noodles outside of confusion. If you wait the 5.25 seconds without cleansing it, you will absolutely still be alive so long as you don’t spam your abilities.

Oh, and your cleanses are on a 30 second cooldown are they? Guess what? Cry of Frustration is on a 30 second cooldown too, and that is responsible for 8 of those stacks of confusion.

The only other significant source of confusion of a mesmer is the scepter #3 ability, Confusing Images. It has a 3 second cast time and shoots a bright purple beam at you and can be avoided by walking around the mesmer because the beam does not follow the target well. It applies 5 stacks of confusion over the 3 second cast time at a base duration of 5 seconds. + Condition duration brings the duration up to 8.5 seconds.

You have several options here to avoid Confusing images:

1. Walk around or through the mesmer, the target is likely to drop.
2. If there is terrain around, try to LoS the beam.
3. Dodge.
4. Interrupt the mesmer.
5. Cleanse the confusion.
6. Wait out the confusion. Scepter autoattacks are power based with a low damage modifier. The confusion mesmer also only has about 1000 power. You will not take significant damage.

All of these require you and the Mesmer to be the only person attacking you… If you’ve ever been in WvW, you will know that is almost never the case… On top of that, can we stop saying ‘Cleanse’ is viable? Because it most definitely isn’t, seeing as confusion is always always always removed last, so technically I only have one capable condition removal, which is on a 40 second cool down and is also a heal, which makes it oh so viable to save for each confusion stack -.- and that’s only if there aren’t 4-5+ conditions on me, if so then it won’t work.

I don’t know how you see that standing doing absolutely nothing is ever an option in a firefight… only an idiot would do that when fighting 2-3 enemies or even one, that’s why dazes and stuns only work for 2 seconds at most, and are insta-removable by an actual counter, aka the stun-break… furthermore these can be completely negated via stability, which is what makes them reasonable. Also the entire idea that people have dodges to save especially for shatter or something in the middle of a fight is incredibly flawed and a bit stupid.

Mesmers cannot maintain a ton of different conditions on you unless they have 3 staff clones out. If you have teammates by the way, they should either be using AoE condition removal or, failing that, covering your kitten as you wait for confusion to end.

Also, you don’t stand still, you run, you strafe, you LoS, you use only skills you absolutely need to survive (Blocks, Invulns, Stealths). Using any one of those skills will eat up a significant amount of confusion duration. Then after that period, you’re free to attack the mesmer without fear of the mesmer being able to bring any significant damage until his CDs are up.

Also, not saving your dodges for a shatter when fighting a mesmer is like not saving your dodge for backstab or 100blades — you’re a moron if you don’t.

Fractal Weapon drop rates?

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

Maybe make them available for tokens that only come from high level fractals.

Definitely make them tradeable.

Fractal Weapons should equal Tormented Weapons.

Confusion

in WvW

Posted by: Eliyahu.1467

Eliyahu.1467

I just don’t want to be dazed for 10 or 5 seconds then reapplied the same 5-10 seconds later :/ it makes fighting more than 1 person impossible, and it’s hard in 1v1s anyway, even though I have a counter, aka sit there and hope they don’t have anything that does any damage except for confusion, or try my cleanses, each around 30 sec cd yeah I’ve seen how that ends, and only 1 removes enough conditions to have a chance against confusion! Yay!

Remove proc on dodge so I stand a chance please, or do I have to change my build and not to past 14 in Valor/Honor/whateveritis? forgotten now, but that’s kitten :P I can’t attack through it or anything because guardians + low health pool + toughness being completely useless against it = very vulnerable guardian. Lemme dodge kittenit! :’( </3

Actually it’s worse than a daze, because in a daze you can actually dodge…

From the perspective of shatter confusion mesmers (becuase if you lose to a glamour mesmer in a duel…..lol):

Confusion from shatters has base duration of 3 seconds. Most condition mesmers will be running +73% confusion duration from traits and food. That means confusion will typically on last a maximum of 5.25 seconds. If you completely fail to dodge the shatters, you will have 12 stacks of confusion on you. Meanwhile, the mesmer cannot do much damage to you because condition specced mesmers hit like wet noodles outside of confusion. If you wait the 5.25 seconds without cleansing it, you will absolutely still be alive so long as you don’t spam your abilities.

Oh, and your cleanses are on a 30 second cooldown are they? Guess what? Cry of Frustration is on a 30 second cooldown too, and that is responsible for 8 of those stacks of confusion.

The only other significant source of confusion of a mesmer is the scepter #3 ability, Confusing Images. It has a 3 second cast time and shoots a bright purple beam at you and can be avoided by walking around the mesmer because the beam does not follow the target well. It applies 5 stacks of confusion over the 3 second cast time at a base duration of 5 seconds. + Condition duration brings the duration up to 8.5 seconds.

You have several options here to avoid Confusing images:

1. Walk around or through the mesmer, the target is likely to drop.
2. If there is terrain around, try to LoS the beam.
3. Dodge.
4. Interrupt the mesmer.
5. Cleanse the confusion.
6. Wait out the confusion. Scepter autoattacks are power based with a low damage modifier. The confusion mesmer also only has about 1000 power. You will not take significant damage.

Are we overpowered?

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

As far as tiers of classes go this is generally how things are perceived right now:

Tier S:
Elementalist – Consensus strongest class in tPvP right now. They can either go extremely mobile bunker/team support or extremely mobile damage/team support. Very strong and some would say overpowered.

Tier A:
Mesmer – Strong duelist with high burst damage. Slow, yet mobile when they need to be(Portal/Blink). Useful in all team comps and all maps.
Guardian – Strongest bunker, but not mobile. Useful in all team comps and all maps.

Tier B:
Ranger – Tanky, mobile and can out out strong hybrid damage pressure. Traps are useful for denying points. Lacks burst. Useful in most team comps and most maps.
Engineer – Strong bunker and crowd control. Condition damage can put a surprising amount of pressure on opponents. Lacks mobility. Useful in most team comps and most maps.

Tier C:
Thieves – High mobility and burst and strong duelists. Dependence on stealth sabotages their ability to hold points. More situational than Tier B.
Necromancer – Tanky with strong Condition Damage. Marks are great for area control and fear is especially useful for holding/capping points. Lacks mobility and while Necros are tanky, they are not bunkers and lack the sustain of Guardians and Eles. More situational than Tier B.

Tier
Warriors – Warriors are significantly weaker than all other classes in tPvP. In order for them to be useful, they must play support. Even then, they are extremely situational and it is usually more optimal to bring another class.

The important thing to note is that tiers S, A, and B are all very close to each other with the difference in strength being very minor. Tier C are classes that have a few situations/maps where they are at a disadvantage, but otherwise they can go toe to toe with tiers S, A, and B without a problem. Warriors are just in a bad place currently.

Mesmers being in Tier A means the are perhaps “stronger” than 5 other classes in come situations, but they are be no means outright “overpowered.”

(edited by Eliyahu.1467)

This happens when you Don't Communicate

in PvP

Posted by: Eliyahu.1467

Eliyahu.1467

Personally, I reached rank 20 testing so many different builds, I got proficiency with none. Except with engi bunker.

And again: maybe a low rank may be a veteran in WvW and he knows how to fight.

As a player who’s currently transitioning from WvW to tPvP, I’ve found that my ability to win fight means next to nothing if I’m not positioned correctly on the map.

On TotSS, a player who’s terrible at fighting but knows all of the buff spawn timers is worth much more than a player who knows how to fight but has no idea what Tranquility does.

Confusion

in WvW

Posted by: Eliyahu.1467

Eliyahu.1467

Complaining about confusion damage at 12+ stacks is just as bad as calling 100 Blades OP. L2Dodge

One of the biggest issues people keep bringing up is dodging with confusion can do a significant amount of damage, if you have an on dodge trait. This prevents you from avoiding even more confusion.

You dodge the shatters that apply confusion —> therefore no confusion. Why would you dodge for any other reason? Outside of confusion ticks, condition specced mesmers hit like wet noodles.

Confusion

in WvW

Posted by: Eliyahu.1467

Eliyahu.1467

Guys, if you have 12+ stack of confusion on you, you got hit full in the face by two shatters.

If that had been a power mesmer you have been hit for 15k+ damage up front.

Complaining about confusion damage at 12+ stacks is just as bad as calling 100 Blades OP. L2Dodge

When did we become "overpowered"?

in Elementalist

Posted by: Eliyahu.1467

Eliyahu.1467

Elementalists have the lowest health and armor in the game.

We spec into fast attunement switching, healing and condition removal while wearing vitality and toughness gear in order to not get destroyed. You nerf the Elementalist and you destroy the only viable spec we have because everyone is specced roughly the same way.

Once that is done the class itself is destroyed.

I have prepared for this day; in case the developers decided to get stupid. I have enough gold saved up to power level any class to 80 in 3 hours and buy an entire set of exotics. 20 pristine relics for 2 ascended rings and 70 laurels for an ascended amulet. Guild commendations are rolling in at 3 per week and saving them up for 2 ascended accessories.

Ele have other “viable” specs, but non-dagger weapons could do with some buffs and daggers need some nerfs. Right now there is only one Elementalist weapon set worth taking and that’s D/D. It does everything better than all the other weapon sets unless you need something extremely specialized like long range AoE. Bunker, healing, mobility, damage, CC, team support, conditions, condition removal, combo fields/finishers — all of this is better on D/D.

You can totally play with other weapons, but they are nowhere near as complete as D/D. Staff, scepter, focus — these are all highly specialized weapons sets with defined strengths and weaknesses. D/D is as universal as it gets — the only weakness is range and it has everything else.

Dreamer, no footprint particle effect :C

in Crafting

Posted by: Eliyahu.1467

Eliyahu.1467

I have a Bifrost. I’ll swap my footprints for your unicorns.

Regarding April's State of the Game

in PvP

Posted by: Eliyahu.1467

Eliyahu.1467

Hugs and kisses for SOTG

Retal Ninja Nerf in SPvP? Devs pls look

in PvP

Posted by: Eliyahu.1467

Eliyahu.1467

LoL Punish bad players, really funny.
I think that retail and confusion are a way for bad players to do damage: “oh let’s stand here and wait other ppl kill themselves”.

Who’s worse? The guy who runs confusion/retal or the guy who just bloody killed himself?

If you run up to someone blindly spamming you attacks without checking your opponents buffs/your conditions, you deserve to die.

When did we become "overpowered"?

in Elementalist

Posted by: Eliyahu.1467

Eliyahu.1467

Other people hit it right on the head: D/D cantrip spec just has everything: mobility, tankiness, healing, damage.

You do realize that a full bunker d/d ele has just about the same effective health as a full glass cannon warrior, has no damage whatsoever, gets outhealed by guardians easily and has just about the same mobility as half the other classes. Ether renewal does a great job at removing conditions but really, cantrips as a form off presumably OP condition removal? 90, 75 or 45 seconds cooldown on removing 1 condition? 50 seconds cooldown to cleanse 4 conditions with hardly any secondary effect? And all of this can only be achieved by putting 30 points in water and using 2 trait slots.
Maybe if people started looking at the strengths of their own classes rather then comparing their weaknesses to other classes’s strengths, this game would be a lot more enjoyable.

You realize I play an Ele right?

D/D Eles have the highest mobility in the game, similar to GS wars running BC and a thief with Shadowstep and shortbow. A bunker specced Ele has lower CDs on heals than Guardian which means that if you don’t 100 – 0 a D/D, you will not kill it. As far as tankiness goes, it depends on the build, but despite having a low health a D/D Ele is not squishy by any means at all. Damage is the weakest area of a D/D bunker spec (though not of any other D/D spec), but it is still sufficient to kill anything but another bunker.

To say that D/D cantrip is deficient in Healing, Tankiness, Mobility, or Damage is false. It is good, very good, or top tier in all of those categories. No other spec for any other class in the game comes close.

When did we become "overpowered"?

in Elementalist

Posted by: Eliyahu.1467

Eliyahu.1467

Other people hit it right on the head: D/D cantrip spec just has everything: mobility, tankiness, healing, damage.

If ANet wanted to fix this, they’d have to make D/D more specialized; most likely by making it more focused on mobility and damage and decreasing healing and tankiness. It’s not like other weapon sets aren’t viable, there’s just no reason to take anything but D/D in 90% of situations.

I think this could be accomplished by swapping skills on the dagger with skill on other weapons. What if, for example, the water skills on off-hand dagger were swapped with focus? D/D then loses a heal/condition clear and a strong defensive aura and focus gains much better team support. That alone may be enough to “balance” the spec.

The inevitable WvW Confusion nerf

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

Confusion kills bad and inattentive players. If anything confusion needs to be buffed in sPvP because it’s bloody useless there.

I play Mesmer, Warrior, Ranger, and Elementalist in WvW. Two of those classes have the worst condition clearing in the game, yet I rarely ever die to confusion. If you have confusion on you: clear it or walk away until it runs out; it’s not rocket science.

In a 1v1 situation, if you cannot clear confusion, just wait for the duration to run out. The mesmer is most likely wearing rabid gear which means he does kitten for damage outside of confusion and relies on you being an idiot and killing yourself.

In a zerg situation, the same strategy applies except you also have teammates around you to clear confusion for you.

BTW, I don’t run confusion specs on my mesmer anymore. I can already kill bad players, so I’d rather have half a chance at killing competent players with a power spec.

Eles are considered OP and not Mesmers?

in PvP

Posted by: Eliyahu.1467

Eliyahu.1467

Mesmers are in a weird spot, I feel like they are overpowered. For one the game does almost all the work for you. A Mesmer can assault a point by standing in the background sending in clones and stuff from afar you fight the computer more then the player. And it’s like if you don’t kill tge phantasm and stuff they sit there and burst you down, if you do kill them they explode and give you conditions and stuff. Maybe I feel like this because how much extra work for half the results as a 3 kit engineer.

Let’s clear a few things up:

- A Mesmer does not have ranged burst damage. The only legitimate burst they have is Mind Wrack and if they are at range the damage will a) not be instant as all the clones have to walk to you first and b) you will only receive a 3 clone shatter maximum as opposed to a 4 clone shatter.

- At range, mesmers have decent sustained damage, but this takes forever to set up and can be countered easily by destroying illusions.

- Phantasms and clones will not leave conditions on death unless traited and this is only traited in a condition build. In addition, killing illusions at range will prevent them from spreading conditions to you.

More than 4000 armor defence for nothing

in Warrior

Posted by: Eliyahu.1467

Eliyahu.1467

Your entire premise is a fallacy. For every OHKO move in this game there are 5 other attacks you have to face that are not OHKO. Dodge the OHKO move and your toughness lets you take more of the other attacks. Simple stuff.

And in general, Warriors don’t require any sort of buff or fix in PvE or WvW. For every “useless” skill or trait Warriors have, every other class has more.

Warriors are kings of PvE and good in WvW. They’re terrible in sPvP, which is the only real problem with the class.

Blinding Befuddlement + Rune of the Flock

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

I must say I enjoy this kind of wacky theory crafting, viable or not.

Kudos to you OP for providing a mildly interesting read :P

Best Part About Guardian in WvWvW...

in Guardian

Posted by: Eliyahu.1467

Eliyahu.1467

It would be a lot better if that person wasn’t an elementalists every time and no matter how many times they get downed they just spirit form back to their base.

Then use Ring of Warding and keep them out again.
They can’t cross a Ward even with the invulnerability.

That’s not true, hate to burst your bubble.

Uhh… actually it is. I do it all the time.

No, you don’t. I mist form past rings/lines of warding all the time.

[Guide] Samski's Condition Tank Mesmer

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

That Chaos Armor →blind→confusion mechanic is intriguing. It seems like such a waste to drop Illusionary Persona though. I’d be tempted to run V, IX, XI -- dropping elasticity for better shatters and more confusion.

Patch - Time Warp Nerf

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

As for all the ppl saying they trivialize content – pls quote me your specific examples outside of COF P1/P2.

Arah path 4 – with one Time Warp you could bring Simin down from 50% before she went invisible, completely trivializing the fight.

This skill was way OP in PVE, and the nerf does not surprise me at all.

You can do that without Time Warp. Not to mention that fight was trivial to begin with.

Time Warp, and Haste in general, in PvE was not OP at all. It simply allowed you to complete content faster. If you couldn’t do it without TW, you probably couldn’t do it with TW.

Dungeon Patch Discussion: 3/26

in Fractals, Dungeons & Raids

Posted by: Eliyahu.1467

Eliyahu.1467

“Disabled the use of some consumable items in dungeons.”

Which ones? xD

My guess: Teleporter gun

BoH or new currency?

in WvW

Posted by: Eliyahu.1467

Eliyahu.1467

NBC claims ownership of Guild Wars IP

in Guild Wars 2 Discussion

Posted by: Eliyahu.1467

Eliyahu.1467

It would be kind of nice to see ArenaNet look out for their user base and do something about NBCs false claims so perhaps companies will actually THINK before they just throw out the “you’re infringing on my copyright!” hammer.

Even if it was generated via some autodetector, perhaps they should actually put in the work if they want to protect their IP.

ArenaNet is not a party in this. They have no legal standing to do anything whatsoever.

Mesmer needs a 25% Mov. Speed Signet

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

Mesmers are basically Gimli:

I’m okay with that.

[Video] Teh Prestige - Mesmer duels montage

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

Great video HardOleg!

Just a thought… have you tried this rotation instead?

1. Cast curtain
2. Cast warden
3. Half way through the warden cast, close curtain
4. Leap and continue the rest of your combo

This way, the warden will spawn on top of your opponent whilst he’s knocked down. You then lock him in this position with leap and you end up getting the full spin out of your warden from start to end before you shatter. This is what I usually do but I have a different play style though so up to you

I thought about it, but its not practical because casting “curtain” either makes ur opponents move away from it or even dodge it fearing the pull.
and the warden can only be spawn on top of the opponent so basicly if u spawn the warden after the curtain u can only pull ur opponent away from the warden resulting in 0 dmg.

No, no, you’ve got it wrong.

1. Cast Curtain
2. Begin casting Phantasmal Warden
3. While you are casting Phantasmal Warden, hit Into the Void.
4. Player is pulled and on the ground, Phantasmal Warden is summoned simultaneously.

EDIT: Made a quick vid to illustrate what FLIMP is describing: http://www.youtube.com/watch?v=-uWuloWZ0y0

(edited by Eliyahu.1467)

Mesmer needs a 25% Mov. Speed Signet

in Mesmer

Posted by: Eliyahu.1467

Eliyahu.1467

I don’t think it’s needed. People only want this for traveling, and there are already enough ways to get more movement speed as it is (focus, runes, sigil, food). If the Mesmer had 25% movement speed, on top of clones, stealth, and teleportation, it would just end up making the Mesmer feel too overpowered.

I’d much rather see them improve Signet of Midnight to having 25% boon duration..

Agreed. Temporal Curtain (focus skill #4) = nearly perma-swiftness that you can share with your party.

8-13 seconds of downtime is not even close to “perma-swiftness.”

Get rid of all Nourishments in WvW

in WvW

Posted by: Eliyahu.1467

Eliyahu.1467

Lemongrass is probably the only one I’d say needs some fixing. -40% condi duration lol…

Rare Veggie Pizza: +40% condition duration