Showing Posts For Fiennis.4387:
Still bugged, apparently since January 2016 now. Tried with 3 other friends. Once with one of them starting the instance and then the other with me starting the instance. Neither worked.
It’s the bad kind of compromise.
The point of the track is so that you don’t have to finish it once and then never return like the rank 14 did. You’re supposed to do the track once for each gift.
Why is it a bad compromise? WvW and Tyria are two different things. I mean, they took out map completion in WvW for Gifts of Exploration, so now they’re adding the same general idea to bridge these two game modes?
It comes back down to, “why are you making stuff more tedious when the original idea for Guild Wars in general was to take out the grind?”.
(edited by Fiennis.4387)
The “grind” PvE players have to do for the Gift of Battle is nowhere close to the grind WvW players have to do on PvE when they want… Well… Anything really.
Not nearly as tedious/brain-dead however, and PvE grind is at least in different parts of the world. WvW is barely 2 maps, EBG and borderlands.
As I said, I’d be okay if completing the track once unlocks a vendor that sell’s the Gifts.
Rather spend more time getting Triumphant armor pieces than Gifs of Battle.
(edited by Fiennis.4387)
Here’s an idea.
Make the reward track complete once and once it’s done, then the merchant unlocks and you get access to it. It’s compromise between the new system and old system.
Why add grind to something that’s already tedious? Thought the whole selling point of this game was to reduce grind. And yet GW2 makes everything take 100% longer than it ever was in GW1.
I like WvW just fine but why add something to hamper people from getting something done. That gives the whole activity this feel of having to be forced into it, ie. grind, in order to get something done. Especially when people have already been drowing in Badges of Honor and other WvW related currencies.
(edited by Fiennis.4387)
I’m having the same issue on multiple characters. I talk to the NPC and nothing happens. I don’t even know what this is all about, the dialogue is extremely vague.
It looks a little lackluster to me. Could be way shinier.
What do you guys think if ANet decided to add the bright central piece from the old Fractal Capacitor skin? Ie. With the shiny center part from the old backpiece together with the new “wings” on Ad Infinitum? It’d be easy to do I think since Ad Infinitum already has a lot of empty space between the two “wings” and no bright centralized “core” like the old backpiece did.
(edited by Fiennis.4387)
I’ve made threads about this topic before but even with the change in the height of temporal curtain that was made months ago, there are still lingering issues that I’ve decided to make a topic about again
This is regarding the height of the mesmer focus skill, “Temporal Curtain”, when traited with “Warden’s Feedback”, which makes all focus skills reflect projectiles.
The height of the curtain was increased a few months but it still fails to reflect projectiles sometimes, especially when the projectiles are coming from a target on a different elevation than the mesmer.
Basically, the height of the curtain is still too low. Especially when compared to the guardian skill, “Wall of Reflection.” I often see no reflect at all, even when the curtain is placed directly on top of a small sized enemy or directly on top of a teammate.
The two places where I especially notice the height issue is in two areas in fractals where Temporal Curtain will fail, while Wall of Reflection does not:
Molten Furnace Fractal – At the end with the weapons testing facility when the party is trapped in a large caged area. During the fireball barrage phase, Temporal Curtain will often fail to reflect those fireballs while Wall of Reflection will. In rare cases Curtain will reflect but this depends on how lucky you are with placement. Wall of Reflection suffers no such issue.
Uncategorized Fractal – Harpies. Un-reflectable with Temporal Curtain. These harpies make the lack of height of the curtain especially noticeable since the harpies are fought on floating platforms at very different elevations. Once again, Wall of Reflection behaves correctly while Temporal Curtain does not. In this situation, the ability of the curtain to reflect is even worse than in the Molten Furnace Fractal. It essentially does nothing during those fights.
With the new fractal changes, I’ve decided to bring these issues up again.
(edited by Fiennis.4387)
Shouldn’t ANet make it possible to make other infusions that provide +5 agony resistance be upgrade able to +7s, similar to the versatile simple infusions in fractals?
At the moment there is no way to upgrade any +5 AR defensive or offensive infusions to +7 AR infusions like the ones that can be upgraded easily within fractals.
This includes Ghostly Infusions and Moto Infusions as well.
Remapping ESC really isn’t that great. So can we get are mappable key purely to skill cancel? Please? With a cherry on top even?
I’m sure people have asked for it before. For over 3 years even…
Even customer support guy agreed he would personally like to have this but he suggested I post, as usual with CS. I mean really, even an employee.
Nice. Still bugged.
There’s so much crying in this thread by non-mesmers. It’s they don’t even play mesmer and don’t know mesmer was nerfed to mediocrity for over a year or more before HoT came out. Need to hand a tissue paper for this kids to wipe their tears.
Before HoT, I gave up on mes and went to PvE. No point at all, complete waste of time.
Why does every mesmer illusion summon skill still complete when the target is either out of line of sight or moves out of it. It’s probably the most frustrating thing about playing a mesmer. Why can’t they just not activate at all or even go through an interrupt cool down. It seems many skills on other classes don’t even suffer from this issue.
This has been so annoying since the very day the game released and it seems like we just accept it. A foe moves behind the corner of a wall or just over a small elevation change on a path and the skill still completes and does nothing, it doesn’t skill cancel with a slight longer CD.
It doesn’t even matter if the target moves out of LoS, casting the skill when there’s no LoS to begin with still completes the cast with no summon. while out of sight still makes the skill complete regardless of whether it moves into it or not.
Even the illusions that get summoned on the mesmer itself go to completion without summoning anything
Other professions don’t even seem to suffer from this issue.
Has to be the #1 most frustrating thing about mesmer.
(edited by Fiennis.4387)
For keybinding in the options menu, I’ve noticed that while numlock is on, SHIFT + any numpad key doesn’t work at all. It can’t as an option at all. CTRL + numpad keys works fine and so does ALT + numpad. It means that for users that are using an MMO mouse, that key combination isn’t available to them. It seems to only apply to GW2 as well, with other games there’s no such issue.
As for skill cancel, can we please get an option map that as something on the keyboard like we did in GW1? At the moment people are using ESC but there’s no way to remap that to another key in options. It’s frustrating in PvE and terrible in PvP.
I don’t mind waiting for them to do it correctly. My only gripe is: isn’t it easier to QA that new collections properly account for any wardrobe unlocks before a content patch?)
Haha this. To a tee.
Any updates on this? Wiki says the achievement is locked but I see it just fine. The skins I’ve bought from the vendor have shown up but not the ones that were added to my wardrobe that were unlocked before the patch.
Anyone else having a similar issue?
Yep. Same issue. Have a dozen skin in bank and nothing in the collection. Until I did a 50 and bought a skin from the ring vendor. That skin did go into the collection but none of the skins in my wardrobe or in my bank count did.
Okay, so I’m not the only one. I just made a thread about this issue till I got forwarded here. Hopefully ArenaNet will look into this. It’d be so awesome if they got it right and if not then the old functionality at the least.
I also noticed it pulls less now, sometimes not even to the curtain itself.
I felt like the pull distance was shorter too but wasn’t positive.
If they do reverse the functionaily, I really really really hope they keep the height of the curtain. It makes it reflect SO much more consistently.
(edited by Fiennis.4387)
Okay, so I’m not the only one. Hopefully ArenaNet will look into this. It’d be so awesome if they got it right and if not then the old functionality at the least.
Before HoT launched, the mesmer skill “Into the Void” would often pull foes through and past the curtain when placed between foes or into the center of a group. But when placed to one side, it pulled them beautifully to the center of the curtain into a single spot without them going through and past it.
With HoT, the foes no longer pass through the curtain when placed into a group of foes but they no longer pull to the center of the curtain either, but rather along its length. The skill basically doesn’t stack foes into a spot anymore.
It may have been an unintentional change to the pull mechanic (I really hope so) since it essentially makes the pull essentially useless, specifically in the PvE setting, especially in dungeons and fractals.
I was thrilled when I saw the change in the release notes since the skill has probably been bugged since launch, but the change in how it pulls makes me prefer the old skill functionality since it actually pulled them into one spot if one knew how to place the curtain. The current pull is totally useless for stacking foes together. I had hoped that the functionality would have been more similar to the Guardian’s greatsword skill: Binding Blade > Pull, that pulls foes into the center towards the user.
Anyway, what do you guys think? I’m pretty disappointed.
I want the old skill back even though it was wonky.
There’s no more annoying than teleporting right into an AoE.
This.
It’s called a curtain! I’ve never seen a “curtain” that short in real life.
Just extending the reflect height and possible the height of the animation would make the skill/trait so much better.
(edited by Fiennis.4387)
How about having this skill feature ground targeting? Similar to thief’s Shadow Escape.
What do you guys think? The random teleport location is pretty terrible for the most part and I’m pretty sure it doesn’t teleport the full range of 900 units.
Does anyone else notice how curtain sometimes doesn’t reflect the way it should? Ideally it would behave similar to Guardian’s Wall of Reflection but for some reason projectiles will fly over it without being reflected.
I seem to recall that this was a known bug but I can’t find it on the skill page on Wiki. I believe it has to do with how close to the ground the actual field was, especially when compared to Wall of Reflection, and how much taller Wall is in comparison.
I notice it most frequently at the end of the Molten Furnace fractal when the team must survive the fireball barrage. I believe Wall of Reflection is so much more effective there because of the height of the wall. I’ve noticed the issue other times when there are height differences between the projectile and the target. This issue doesn’t come up nearly as much with Wall of Reflection and I believe it’s because the wall is so much taller instead of ground level.
You guys notice the same issue?
How about giving us more swiftness duration there? Or shorter blink cool down. Or both?
The swiftness we get from signet of inspiration doesn’t even stack with the swiftness from curtain if we place curtain after the signet proc.
From the viewpoint of PvE and mapping, we’re the slowest class for getting around even when traited for shortened cool downs.
(edited by Fiennis.4387)
Killed him less than a minute ago. Still bugged. Doesn’t attack or respond to anything as it continues on its patrol.
Why is it that all of it looks terrible. All of it, 100% of it.
Sure, if I wanted to look like the Terminator, Robocop, Judge Dredd, or Gregor Clegane in full armor, I’d be in hog heaven, but why isn’t there something a little more inspired? I mean, some of the sets of “heavy” female armor in GW1 for paragons and warriors looked really good. It’s pretty disappointing that they couldn’t do the same for the sequel.
I mean, Aion is under the same parent company as ArenaNet (NC Soft), and I’m not trying to compare the two since their art departments aren’t associated in any way, but why couldn’t our game take some cues from that perhaps.
What do you others think? Enjoy looking like Iron Man (Woman)?
Underwater combat is fun. I play video games to have fun. Enough said.
For fractals I use these traits atm:
Domination: 2 | 4 or 6 | 9
Duelling: 1 | 6 | 7
Inspiration: 2 | 4 | 9
I think the way you formatted it is confusing. There’s only 3 “traits” per tier but you’re pulling out 4s, 6s, 9s…
And Guardians now have “Feel My Wrath” for an elite that gives fury and quickness for 5s every 30s. Compared to Time Warp which gives quickness for 10s every 180s.
Why bother having a mesmer in a group any more when the previous best PvE elite in the game is now completely overshadowed. Everything a mesmer does in PvE is better accomplished by a guardian now.
(edited by Fiennis.4387)
The damage bump for mesmers after the patch has been nice but from a fractal mesmer point of view there’s sacrifices that have been made. Shatters are definitely beefed up but shattering illusions in fractals means you’re losing 2 or more reflects due to Warden’s Feedback. Additionally, many of the changes to mesmers only stack defiance in a PvE setting.
My concern with the change is that with only 3 spec lines, we’re forced to leave out some core adept and master traits that allowed us to put out more damage either though our phantasms or sword damage.
Specifically, at the moment, I’m running sword/focus /sword:
Dom – Empowered Illusions (15% Illusion dmg), Blurred Inscriptions (mainly for ether signet recharge), Power block (nothing else to run)
Inspiration – Persisting Images (illusions have retal and more HP), Warden’s Feedback (focus skills reflect), Temporal Enchanter (glamour skill duration)
Illusions – Compounding Power (+3% dmg per illusion), Phantasmal Haste (20% faster illusion attack rechargest), Ineptitude (blinds and confusion)
Out of the 3 grandmaster traits, the only decent one is Temporal Enchanter for the the glamour recharge. The rest are mediocre at best for a fractal bar.
With the build above, there is no way to spec into Dueling for Phantasmal Fury (illusions have fury) or Fencer’s Finesse for the sword recharge and ferocity. It’s frustrating that with the 3 spec line change, I’m forced to bring meaningless traits into fractals. Even with a dungeon bar in the previous trait system useful traits had always been spread out over several trait lines (unfortunately), but with the new system our choices are much more narrow and we’re forced to prioritize more effective trait lines in lieu of picking and choosing and having to stomach traits that are near useless for the builds purpose.
I understand it’s probably time to just deal with the changes and accept, but mesmer traits have always been a bit more scattered compared to other classes with more defined and focused trait builds. Traits like Ineptitude would seem to fit better in the Chaos spec line, while Phantasmal Fury seems better suited in Illusions.
I feel the developers need to reexamine the way the traits are organized across the different spec lines and explore some different possibilities.
Any feedback? (pun!)
Hell, we don’t even get the large exp boost after completing fractals that we do in dungeons.
Bwe need people who want to play, cause it’s fun to play
That’s why I do it. Pretty much the only thing in this game where i actually have to pay attention. Too bad playing fun and somewhat more challenging content puts me at a disadvantage.
I feel this subject has pobably been beaten to death but as a returning player I don’t understand how this content gives so little reward in comparison to a SINGLE dungeon path. It makes no sense. A full fractal scale completion is a waste of time compared to doing dungeons if one were looking to get gold. Most of the more appreciable rewards are account bound and can’t be resold. Most of the ascended rings are the furthest thing from the current meta, ie. trash that is sold to the merchant for a few silver.
The effort is completely disproportionate to the reward. A single dungeon path can net around one gold or more and can take mere minutes in a good group. An entire fractal scale can take four times as long and have the reward of a single dungeon path when it comes to gold reward. The other rewards available are completely RNG based, not to mention rare or not at all. There isn’t even a token reward system like dungeons where one could get the fractal weapon skins they wanted from a vendor with the appropriate currency.
My suggestion? Offer some gold per level of fractals per scale. Example:
Fractal scale 20
Lvl 1 – 20 silver
Lvl 2 – 40 silver
Lvl 3 – 60 silver
Fractal scale 40
Lvl 1 – 40 silver
Lvl 2 – 80 silver
Lvl 3- 1 Gold, 60 silver
And the above is a very conservative suggestion in my opinion, especially with regard to fractals higher than 30.
Final boss reward often gives nothing more than pristine fractal relics and the final cash reward. That’s very disappointing especially after a pug 49/50 that’s taken over an hour.
There’s a reason fractals is dead compared to dungeon runs – it’s not worth the time and effort, especially if you’re looking to pug. Plenty of people don’t even bother unless it’s the daily. And for content that actually demands a party to coordinate and work together, that’s pretty sad.
(edited by Fiennis.4387)
You know what it might be. Better loot for new players, to set the hook.
Desirable loot is incentive to keep playing the game after you’ve played it for thousands of hours and have run out of new things to experience. Literally, “Been there, done that.” If there wasn’t a reward system, people would play the game, finish everything, get bored, and move on to something else. Which is already what a lot of people have done, regardless of this game’s rewards.
No one can disagree that gamers as a whole are a fickle bunch. And why wouldn’t they? There’s always something better, newer, and shinier on the horizon in the gaming industry.
Loot and fancy skins are going to be the only thing keeping players in this game when they’ve already done everything in-game after 2 and a half years. If Anet adds content, then sure, there’s something new to play which is why new content areas fills with players and old content areas become ghost towns.
Anet knows this which is why they make people gather materials from low level areas, why they scale character levels in low level zones and dungeons, and why they have the whole daily reward system.
The entire achievement point system is to incentivize people and to provide a goal that players can aim for. All to keep them from moving on to something else.
Let’s not be naive. A business wants to keep loyal customers that always return for more.
(edited by Fiennis.4387)
I’ve gotten vastly better items from Black Lion chests than from actual in-game content. Vastly. Definitely tells me something.
The time and effort spent in higher level fractals for rewards versus the time and rewards from dungeons is extremely disproportionate. Which is too bad since fractals actually requires a little more teamwork and is a lot more engaging to play compared to dungeons, or any other PvE in my opinion.
Unless someone wanted inventory bags, trinkets, or weapon skins, time spent in fractals is far better spent doing other more productive things.
Many people have ascended gear which comes with an infusion slot, but I bet most don’t spend any appreciable amount of time in fractals (which is really the only technical reason why ascended equipment is required).
The only time I’ve actually seen any real interest is when it’s the daily.
(edited by Fiennis.4387)
Just a suggestion or idea for things purchased on the gem store such as gathering tools, salvage kits, and toys. They’re account bound and a nuisance when moving from character to character. If there was a system where they can be placed on every single character it would be extremely convenient and save a lot of time.
Something perhaps like the Hall of Monuments merchant, or an NPC in the Home instance that allows us to pick up items that we have purchased from the gem store.
This aprils fool joke really annoyed the hell out of me. I was on my second day back from a several years long break – and this happened. I was like wtf. 24 hours of that kitten made me play with no dialogue-sound and the effects turned off!
Next time, please let people choose if they want to be affected by it or not. These gimmicky, joke around-items in GW2 does not interest me the least and I’m pretty sure I’m not the only one.
Haha that’s a good one. I laughed out loud!
Actually you were being serious weren’t you. You were “really annoyed the hell out of” a one day spoof in a VIDEO GAME??
You sir, have some other more serious things to address in your life if these kinds of things are really getting to you.
Wow way to completely derail the entire thread. Video game flying toy to real life pilot suicide. Well done people.
I don’t understand how a small thing that lasts a single day, that’s a simple goof, can honestly make people that annoyed. We’re staring at our computer screens and something like that happens and people get that irritated? A one day “event”? Do some gamers really have skin that’s paper thin?
Perhaps these are the kinds of people that look out their windows at a bunch of kids laughing and playing and get extremely irritated at the “noise”.
We may as well just make them account wide, and since they are not used on any recipe
They aren’t used in recipes per se, but they are used as currency by the mystic forge vendor, 200 at a time for one of the items. A player with the requisite number SPs but only over different characters will not be able to obtain that item unless they focus on playing a single character over others.
(edited by Fiennis.4387)
Interacting should be a simple transformation, like all the other transformations in the game – meaning everyone can see the characters with arms out, but only of those people who have interacted.
The sepia tone should, of course, only be seen by those who interact.
A fair number of us don’t want to see people doing that. I certainly don’t want to hear them either. I’m fine with everyone who used it seeing that, but please leave me out of it.
Apparently you don’t like seeing people having fun because you don’t think it’s fun. OK
Hahahaha, no.
We worked our kitten off for this. And after they announced GW2 they started making GWAMM even easier to get. Doing what you suggest basically invalidates the effort made by veterans.
No, I store my cash in a way that earns me interest. Or investments that hope fully appreciate in value.
Good job equating a video game to real life though. Well done.
(edited by Fiennis.4387)
I like how you guys are asking the game to be changed because you have no self control.
How does this idea sound? With HoT on the definite horizon and ArenaNet’s announcements on the change in how we will acquire skill points (no more skill points when leveling when past 80), does the idea of having an account bound “bank” or wallet of skill points sound like an interesting idea that others might be interested in?
With Eldritch Scrolls and Bloodstone Shards costing 50 and 200 skill points respectively, players that don’t focus on a single character when playing the game, players that haven’t had the same in-game time as others to have accrued large amounts of skill points, and the upcoming changes in the skill point system, does my idea seem like a good idea?
(edited by Fiennis.4387)
No changes. Still a blurry mini red panda.
What do you guys think about the I idea of “No One Left Behind” being a repeatable achievement, similar to salvaging items?
I think it might encourage more people to resurrect things which is good for everyone.
