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New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Finalfreefall.8247

Finalfreefall.8247

Or a warning saying this is end game content, it’s meant to be end game content and you should know the following things before continuing: How to remove conditions, how to access stability, how to dodge, how to move while fighting, how to break break bars, how to remove boons, how to use combos.

In the mean time, there are plenty of people in my guild who don’t know the game well who get around hot zones okay.

YES! People can’t prepare if they don’t know what they’re facing! And by the time it’s been worked out, all the other things in VB (big open space, poor multi-map navigation, pocket raptors or any foes with a cripple/knockdown/good pursuit, falling to your death) have driven them off the map already! It was horribly managed!

New Player, Sad Player. Expansion ruined it.

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Posted by: Finalfreefall.8247

Finalfreefall.8247

i agree the map could use a bit of adjustment in teaching, though more important than what you suggest, would be a break bar tutorial.

But the bottom line still remains, the people who haven’t taken the time to learn the game before, aren’t going to learn the game now. As the game gets more complex, which is what generally happens with games, the game gets away from them.

You see this as a flaw. I see this as something that’s a necessary evil. You can’t keep players if the game doesn’t progress and you can’t progress the game if you make everything for the I don’t want to learn the game demographic.

Yes some people WILL be dissatisifed. Then again, every time I see a big red arrow in an instance telling me to go somewhere, I want to beat my monitor.

Oh definitely, It just needs something to say “Hey Pact commander you’re toast”. Like, a pop-up or something that’s not pocket raptors jumping at your shield bubble while you realize there’s no AOE on your bar. (actually the pocket raptors should have been a good sign xD )

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Finalfreefall.8247

Finalfreefall.8247

Which is the biggest problem. The lowest 5% want stuff they can do. The highest five percent want stuff they can do. Most people are probably in the middle. That is they know more than nothing and less than everything.

And some of those people, myself included, wouldn’t be satisfied with four maps like central tyria that we can burn through. So you have to lose a percentage of players no matter what you do.

Plenty of people did leave the game because they were bored. How many? I don’t know. Some of them have come back. How many? I don’t know that either.

But I’d wager the number of people who don’t like hot is offset by the number of people who find it refreshing.

That’s the issue. Yes. there are people in the game like you describe. But should we cater to them?

I remember back when the Marionette fight came out, which was one of my favorite fights in the entire game. It was awesome, until some guy who didn’t know the fight brought a minion or pet to the second platform and ruined it for everyone. A hundred people have to suffer, because one guy doesn’t know the game.

When Anet was asked, that long ago, they said they wanted a game where the community taught others how to play the game. They were going for that. This wasn’t some top secret rocket science added with HOT and not mentioned. Anet wanted to do more and they couldn’t until the playerbase had more knowledge of how to play. So they made stuff that required that knowledge.

If the people who can’t handle it don’t play those zones, they’re not necessarily hurting players like me. Because ultimately I find that content more appealing, and as a result, I want to be able to beat it.

No one is asking anyone to be able to solo dungeons. But learning the game? That’s part of the game…according to Anet.

Then it would really help for Anet to hold the player’s hand through the first 30 minutes of a map, or at least have a companion NPC set up to help new players instead of that event chain going off every two hours. There’s a very large chance of players missing the event completely and having to power through the forest/temple area.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Finalfreefall.8247

Finalfreefall.8247

I’m not 100% sure I agree with that. That is, from the beginning, there has been information from external sources that you can ONLY get from external sources, including timer sites for the fire ele. There’s no in game way to get that.

The game has been telling us to look at stuff for years. There’s always been some weird events that lead to other events that you need to open up waypoints, or get to jumping puzzles, or whatever. Hell even in Caledon Forest, the jumping puzzle there depends on an event being finished or you can’t get to it.

What you’re really saying is that there are a percentage of people in this game who played with game without understanding it fully, and they could sorta get by as long as they stayed with certain content.

I agree. But I’d like you to find a quote from Anet where they said you’d be able to understand everything in game, or that the game was made for people who aren’t interested in figuring stuff out.

Yeah, that’s it exactly! What I’m taking about is a low floor of enjoyment. The players don’t have to know anything about the game to do low-grade content. If someone wants to run around a map, they can do so to the fullest extent of their abilities. That’s not an option in HoT because of the artificially high floor created by requiring XP for masteries.

The problem comes when the game introduces high-grade content. Dungeons and Fractals aren’t unapproachable from a casual level but Hot and Raids require builds and specific gear. And until HoT dropped, most players were conditioned to not worry about that sort of thing.

Guild wars 2 design manifesto:

Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.

Which is contrary to the mastery system, making players grind experience to play the same content at a more accessible level.

E: grabbed a better quote

(edited by Finalfreefall.8247)

New Player, Sad Player. Expansion ruined it.

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Posted by: Finalfreefall.8247

Finalfreefall.8247

What information is not there? That events happen around outposts? It was said in the lead up to the game more than once. Outposts are areas where events happen. And if people joined a guild they’d have known it. But even if they didn’t join a guild that information was around. There were places you could go to see that information.

What you’re saying is people don’t like to explore, they don’t like to watch videos, they don’t like the read websites, they don’t like to join guilds, they don’t like to talk to people in game.

Well that’s not going to go so good for people in most MMOs, and it wouldn’t go so good for people in any MMO I’d want to play since exploring is what I want to do.

Yes, but Guild wars 2 defined itself as a niche for those kinds of players. That’s where the issue lies.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Finalfreefall.8247

Finalfreefall.8247

I’m not saying it doesn’t happen. I’m saying this is a game and part of any game is problem solving. Food has been in this game from day one. It’s always been there. It’s always had at least a 10% bonus. Even casual players should have tons of halloween food or wintersday food left over. If not it’s easy to buy.

If you’re playing a game and you say wow this is taking too long to get experience, logically wouldn’t you take something that’s easy to get to get more. This doesn’t count people who farmed or buy black lion keys either who probably have experience booster sitting there they have no need for at all, which gives you a 50% buff.

I’ve always said it’s easier to light a single candle than to curse the darkness.

Some casual players would probably be better off joining a casual guild even if they solo, because these things would be said in guild chat or in voice over and over again.

Or they’d say this is such a grind leveling and someone would show them.

Happens in my guild all the time.

We’re not talking about hard core stuff no one can get. We’re talking about people making the simplest change to make their game more enjoyable.

Exactly! but the information’s not there- people try and strike out on their own instead of waiting for an event to come up, end up lost and angry because they didn’t know what they were doing. Guild wars never teaches you to try.

New Player, Sad Player. Expansion ruined it.

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Posted by: Finalfreefall.8247

Finalfreefall.8247

Food is dirt cheap. Doesn’t matter the food you need. Halloween food gives you 15% bonus to kills. Candy Corn Custard is currently 2 copper on the trading post. I don’t care how casual you are, you should be able to afford 20 copper to have a couple of hours of buff. Potion of ogre grawl slaying (and several others) are 3 copper. They give you another 10%. If you have log in rewards you should have celebration boosters. They give you another 10%. You might even have a birthday booster if you’re been around a while that lasts 24 hours of actual play time and if you happen to belong to any guild that’s been around a bit, you get 10% from just your guild hall buff.

You’re making it sound like these buffs are beyond the means of even the most casual player…but they’re not.

Playiing casually means just doing the events in the area, and killing some stuff. If you’re not doing events and you’re not killing stuff you’re not casual. You’re not playing.

I do agree with you there, people should have buffs up, but how may times do you end up handing out potions when a dungeon run keeps going sour? (Less so now cause of elites~ but) I used to run into people planning on running one dungeon for a bit who just wouldn’t pick up potions, I don’t even think people on average know that there’s a way to buff your damage against Nightmare Court, it’s just not information that occurs to people.

New Player, Sad Player. Expansion ruined it.

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Posted by: Finalfreefall.8247

Finalfreefall.8247

Grind? For mushrooms? Really? You must be playing a different game than me.

Mushrooms are the first, single mastery point mastery of itzel law. In theory you could see it grinding to get leyline gliding, but just doing events, I got all the mastetries I needed to get through HOT in the first day or two of the expansion release. What you call grinding, I call playing.

It doesn’t take you hours to unlock mushroom jumping. It doesn’t even take you an hour. You can get both mushroom jumping and basic gliding in an hour, and it’s a lot faster that that if you use buffs like food and utliities which anyone can get. And now with guild buffs in the mix, it’s easy and fast to level those.

People maxed out their masteries in a week or two. So if you’re a more casual player, maybe it takes you a month to get all your masteries. It’s a new expansion. Surely a month to get your masteries isn’t that hard.

The masteries you need, absolutely need are the first three gliding, the first itzel, the first exalt and the first two nuhoch. If that took you a week you did something terrible wrong.

The rest of those you can get any time you want, at your leisure without grinding.

I never did any grinding. I did events. If you just go through the hubs and do the events in VB, you can easily get enough mastery experience and points to get all the masteries you need to go to TD. It doesn’t take much longer than completing a zone in the core game, when you didn’t know how to complete zones.

This is a new expansion. Getting through it shouldn’t be instant. Playing it just to get through it is pointless. It’s like saying I only want the masteries but I don’t want to play the zone.

This wasn’t all true at launch, but it was certainly true shortly after launch when two changes were made. Hero points were reduced from 400 to 250 to unlock your elite spec and poison lore was removed as a story requirement. It remains an option to this day, and not something you need.

Mushrooms were an example based off the super mario bros theme we seem to have going on. Feel free to replace it with the “you need this to move faster” mastery of your choice.

And yes, you and I are expert players with full ascended gear, and an invisible bag full of potions but not everybody preps like that. An average player won’t be able to pick up mastery points at a quarter of the speed of a hardcore player. That hurts the game because by the time someone’s unlocked the appropriate masteries, they’ve run through the map to the point where it’s boring. Their only reward was something that would have made the map more fun at the start, but they’ve spent four hours on that map, and want to go do something else. And then they do.

That’s the problem. The Mastery system as-is isn’t fun. It’s also barely progression since you need both a full XP bar and the points to level. If it was just the points that would be fine but the mastery XP bar is currently a way to add progress to the game without adding content. If we didn’t have the bar then rolling through the game would be exploration-based, as it is right now, masteries are a grind.

New Player, Sad Player. Expansion ruined it.

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Posted by: Finalfreefall.8247

Finalfreefall.8247

I don’t agree….. I think HoT was a massive change from core gw2……. This has nothing to do with difficulty of enemies…… The game became more of a player vs map game. The HoT maps have an obstacle course feel to them…………

Not to mention the many changes of other components(guild influence system changed, gated content, nintento style adventures, farming requirements increased from core game)

That sort of stuff existed in the game from day one. Vistas at the end of jumping puzzles is the easiest example. That was player vs. map.

The anti was upped in Dry Top which is absolutely player vs. map.

It’s not like this suddenly happened with HoT.

Hell even South Sun showed signs of it and that was released only months after the game came out.

Not even close. If I didn’t want to do a jumping puzzle, it didn’t impact my game progression at all. Almost all vistas were easy to get to and didn’t really require the same amount of mario bros skills that HOT maps do.

So something that was rare and optional became constant and required in the expansion.

With the exception of adventures. there are virtually no mario brothers skills to get through HoT maps. Those who say there are didn’t spend long enough on those maps.

You can pretty much walk to most places. Jumping mushrooms require very very very little skill. If you can jump on the mushroom it places you were you want to be.

The fact is this oft repeated platforming claim has very little to back it up. I can walk you from one end of VB to the other. At night choppers land to take you to the canopy. You need to interact with a rope to get there.

AB is even less of a platforming experience. It’s mostly a flat map.

DS doesn’t have any platforming, except a single hero point.

It’s easy to say something. If you don’t believe me, get into the game and I’ll show you how little platforming actually exists.

Hmmm… If I may step in, it appears the issue here is not one of difficulty. The mushroom in question is a time gate in that: you are intentionally spending more time then necessary to do something. Map shortcuts are cool and interesting when you can use them, but when you have to grind for something as simple as not taking the stairs (while other people just jump past you) it tends to put the elevator in a negative light.

And, to reply in advance to the ‘level masteries’ response that’s been popping up recently: Grinding takes time and effort, and is not as fun part of games.

New Player, Sad Player. Expansion ruined it.

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Posted by: Finalfreefall.8247

Finalfreefall.8247

One of the things I haven’t seen people mention yet is that new players are likely to click their 80 ticket and get dropped in the silverwastes. They’ll end up with a class they like and head into the expansion content because ‘Hey, the game’s pointing them there’.

And get stomped.

The expansion did some things right, but the 80 tickets and the way new players are automatically handed keys (and transported to) the hardest content was a very bad idea.

[Discussion] Your Main Issues With The Game?

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Finalfreefall.8247

The elite classes reference games. That’s cool. But they don’t reference this game. That’s a problem.

(Yes, I know reapers are a thing. The class we have is related to the reapers the same way Quaggans like shiny objects.)

[Discussion] Your Main Issues With The Game?

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Finalfreefall.8247

So here’s a good one. Gertrude, remember her? That servant girl who had to carry around all the crap for that one minister early on in Hot? I found her today in Tangled Depths, standing on a cliff staring across to “Gertrude’s bag” which happened to be on the opposite cliff. Being the kind adventurer that I am, I went over to retrieve it for her.

And I looted the bag.

This shouldn’t be happening. I signed on to this game to be a hero, not to steal kitten from some girl who’s had nothing but grief the past few maps. There’s no earthly reason to have me steal from a character while they’re powerlessly watching me.

I’ll be back for the next expansion but this time, I’m out.

[Discussion] Your Main Issues With The Game?

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Finalfreefall.8247

Objection to your objection. Since you haven’t played WoW in awhile, I’ll update you. Upon logging into the game as a new player, you receive a shadow horse… which already disproves your point. There’s quite literally a plethora of various ways to earn mounts in WoW nowadays. Achievements, PvP, the in-game store, tournaments, quests, and heck, you can even craft some mounts. So, essentially, the guy above you was right. You earn mounts by playing the main story and completing your choice of any of the listed items above.

Here’s a list of all the mounts and my source: http://www.warcraftmounts.com/gallery.php

Your list of mounts is a list of all mounts, not a list of mounts by how they are obtained. It also includes mounts that are no longer obtainable (Gladiator mounts, launch swift mounts, AQ event mount).

I haven’t played the current expansion due to vomit cam, but I had 285 mounts before WoD launched. Obtaining mounts has not significantly changed. But since you seem to be talking about boosted characters, let’s address that. Upon boost you receive a swift faction flying mount (200g, never required reputation). I think you also get a swift ground mount for your race (10g, not rep required), which would be where you got your ‘shadow horse’ from- boosting an undead character. If you play Hearthstone you may have the Hearthsteed from winning 3 games against other players (free, and not from questing or story). First login if you only bought the base game or are using a starter account gives you bupkis, as you start as level 1 and can’t ride until level 20 unless you’re using the heirloom chopper or the Riding Turtle.

Even if everyone received a ‘shadow horse’ when they create a new account, this does not change the fact that obtaining most mounts in WoW requires exalted reputation, currency, and RNG… or I guess you can make a DK of every race and and level it out of the starting zone to buy every race’s basic and swift mounts. The plethora you claim is limited and pretty much always has been: occasional quest rewards (vanilla class mounts, cloud serpents, garrison, sea horse from Vash’jir, upcoming order hall?), open purchase, purchased at exalted reputation, RNG drop, RNG spawn, PvP grind. Crafted mounts has been expensive and a grind since their introduction (Looking at you, Sandstone Drake). On top of that I guess you could include the cash shop, eBay, and Black Market Auction house if you want to include real money ways of obtaining mounts or paying gold cap.

Keep in mind open purchases can also be a grind: 16k passenger mammoth from Wrath, 150k passenger yak from Mists, 50k basic hippo from WoD, 2million spider from Leg. Even DMF open purchases are a grind- 500 fish or however many tickets from the bear and tallstrider (150? I don’t remember). The tournament mounts are 500g plus something like 5 tokens, 100 tokens, and 150 tokens. Tokens have to be ground from daily quests (14 a day once all quests are unlocked, I think, maybe 3 from the instance), and the mounts require exalted reputation on top of quest progress and god forbid you changed faction at any point since doing any of the quests because you are kittened.

I also expect the new class mounts to require several weeks of order hall questing combined with raiding and mythic dungeons to obtain, and probably a bunch of expensive mats too if they’re going to echo to original class mount quests.

Sorry, but aren’t you both right here? In that Wow has many mounts that require grinding to receive, but some are given away for free?

Make entire game more challenging.

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Finalfreefall.8247

Fighting through the game normally isn’t difficult.

Fighting your way through a Harathi camp and making sure that the slaves get out safely is kitten near impossible sometimes.

I think Gw2 set up different goals at the start, to create sideways content that would be difficult to complete, while not getting in the way of the existing content. That said, it hasn’t always worked out.

GW2 - Would you like to turn the clock back?

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Finalfreefall.8247

This is going to be intrinsically biased because the people who have been made upset have largely already left, and left a long while ago.

Frankly, I’d much rather play the game without anything that came with HoT.

Well… I came back.

Kinda agree with you though. The maps may be pretty but navigating them has a difficulty curve all of it’s own. You can’t keep immersion when you’re checking the mostly useless map every twelve seconds.

And the old way we had to acquire skills was so, so much better. I don’t know why Guild wars changed it to the boring normal style. One of the old selling points was unique it was..

[Discussion] Your Main Issues With The Game?

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Finalfreefall.8247

Diversity is a myth. There will always be one build that works better than the other’s for a given class. It’s a fact and we have to get use to it.

I disagree, different styles can counter one another.* The moment we have counters for the current meta people will start branching out. The problem’s not the meta, it’s the lack of combat options. Additional elites would fix that.

*or be made to counter each other fairly easily.

(edited by Finalfreefall.8247)

[Discussion] Your Main Issues With The Game?

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Finalfreefall.8247

We need more elite specs.

The complaints I see in Pvp, Pve, and Wvw all focus around a lack of content and build paths. This game needs diversity to get it back up and going again.

Edit: While we’re at it fix Revenant. More skills, actual dialogue from the legends. That class should have felt legendary from the start.

(edited by Finalfreefall.8247)

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Finalfreefall.8247

Finalfreefall.8247

Three reasons:

It’s not my speed: Most of the time, I’m in Gw2 to relax. If I need high-energy combat I’ll take my Daredevil to Pvp.
It’s not my style: I prefer to fight as either a tanks or as a Mesmer. (a term which has lost all meaning.) The long game is fun and enrage timers remove that.
I want to be a hero more than I want to raid: It’s hard to explain, but Gw2 was good at making me feel like a hero. Playing a hero in raids is a liability to the team.

The quiet legends

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Finalfreefall.8247

I’d love if they gave commentary on things happening, such as getting downed, getting revived, in critical health, spiking an enemy in PvP, etc. And then allow us to turn those on or off.

I’d pay money for this.

The reason why HoT is terribly designed

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Finalfreefall.8247

I agree with the people saying the maps are dead. 8 tries on Verdant brink and nothing gets me a shot at that Bladed Coat that I want so very very badly. So I’m going to offer a quick solution:

Pact mastery VI: Timely Reinforcements: Call a Pact chopper to reinforce the area for one hour. 24 hour cooldown.

That would let people get the masteries, skill points, and aid in map completion while letting you, the Pact Commander, actually command things.

(And on the off-chance that ANET is reading this, I’m willing to consult for cheap)

Next elite spec for elementalist?

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Posted by: Finalfreefall.8247

Finalfreefall.8247

I think there’s still alot of potential for Elementalist overloads, in a more offensive role, something like…

Force Majeure: high damage medium range caster using a sword mainhand (for gestures and the like) We’d give up normal attunement switching in exchange for a more powerful set of damaging attacks. No real preference for these except that 1 HAS to be a slash that causes damage at a distance, similar to Necro’s axe.

Attunements are still visible and can be activated for overload. In addition, each attunement gives a stance-style buff.

Fire: Burning on hit +power +speed
Water: Healing aura +hpower +toughness
Air: Stun every X attacks, inflict weakness every X attacks +mspeed
Earth: Vuln and might when attacked +Toughness +Vitality

These attunements can still be overloaded, but have a more offensive focus

Meteor: Damage in a large area, lingering fire field
Ice Spear: Single target damage, chill, max vuln on target
Messenger: +mspeed and power to allies, vuln and stun in a large area
Entomb: Stun with damage over time

Legendary weapons

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Finalfreefall.8247

70 people need to be pulled from the xpac (which nobody wants) and tasked to fixing the kittening game that everyone has already purchased.

Well, to be fair I would like more elite specs. Don’t see why an expansion is needed for those though since game content can be sold via the gem store….

Legendary weapons

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Finalfreefall.8247

This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.

Here it is again.

Thats your opening argument. People presented counter arguments against that. Now you are shifting the goal posts. You didnt “clarify” so much as admitting your argument was proven completely false. You might as well have said legendary weapons dont cure aids, therefore they were rescinded

I fail to see how I didn’t discuss the counter arguments. I saw one; that Legendaries are impact for the economy. My response was simple and true; They aren’t being removed, so they still have that same impact; I never claimed they didn’t.

My claim is very simple; Legendaries are low impact content in the game; in otherwords, they are lots of work, little benefit to the game; low ROI. For some reason you’re stuck on not being able to make the connection between what I mean between low impact and return on investment, even though I have provided you with multiple clarifications, including again, this one. That’s not backtracking, that’s not shifting goalposts; that’s ALWAYS been my position.

If that was always your position it REALLY should have been in your first argument thwn shouldn’kitten Otherwise why is the onus on others to understand what you’ve misled

I think it’s rather disingenuous to imply I’ve misled you since I’ve clarified what I’ve said many times. Unfortunately, I can’t force anyone to read more than they are willing so if you’ve gotten stuck on my first post and can’t move on, I’m not willing to accept blame for that.

My position hasn’t changed; Legendaries are too low impact and not worth the effort to develop for what it brings to the game. MOB’s decision was a good one. I hope his next good decision is to provide double the Gemstore content, or more varied content. People making Legendaries doesn’t keep the lights on. There are other more engaging activities Anet should focus on to get people to play and buy stuff at the Gemstore.

Frankly, I think this is a sign Anet needs to review how they value their development time and efforts. Seems to me they are giving it away too cheaply in too short a time. In hindsight, seem to be a pay to access real time scheme would be more appropriate because players wouldn’t feel ripped off.

“You want access to these three new Legendary paths? OK you pay”. I would go for that.

I don’t mean to be an kitten , but without legendaries, what’s there in post-story HOT besides the zerg grind?

Legendary weapons

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Finalfreefall.8247

Have we actually gotten this far into Tuesday without any more red comments in this thread or the other threads on the subject? Ok, it’s just after lunch at ANet, but I really had thought we’d hear something by now. The player comments have settled into their main camps, the leit motifs are set, at least one poster has been summarizing the main lines of discourse … we’re going into circles now waiting for some acknowledgment of the concerns.

Maybe there’s a big blog coming later this week that will tell us about the April patch etc so they’re waiting for that, but if so, now is the time to say “we are preparing a blog that will give more information.” Or whatever they’re doing/planning, it would be nice to know they are in fact doing/planning something.

I normally sit back and wait to see what comes, and certainly I don’t tend to ask for dev responses. Yet in this particular situation, dev silence seems particularly unwise.

Historically the best way to kill a large uproar is to ignore it. People get bored and find other things to get upset about. You can see this in American politics all the time.

(edited by Finalfreefall.8247)

Legendary weapons

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Finalfreefall.8247

Because if people don’t agree with you they are clearly not Just wrong but illogical too. Meanwhile people who agree with you are clearly logical and not governed by emotion.

Cherry picking there, aren’t we.

What, and picking out the part of his argument talking about white knights and ignoring the part where he says people have a right to be upset isn’t cherry picking? Grow up/

Legendary weapons

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Finalfreefall.8247

Wrong. They did not advertise A, and no reasonable person could argue that they did.

There is a difference between someone selling a box of chocolates that’s half-empty and someone offering to, say, make you a chair and then coming back a while later to apologise and explain that their lathe is broken and they can’t make you a chair right now.

Yeah, and then they say that they’ve got other people who could fix the chair but they’re working on a recliner you’re supposed to buy in the future and the chair will get fixed “eventually”.

This is the latter, and there is nothing in their advertising that any sane person could argue contradicts that.

Really?

Legendary weapons

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Finalfreefall.8247

Well yeah, the faster we beat the dragons the faster we get Guild wars 3.

They said there won’t be a gw3.
Oh.. Wait…
They said many things, didn’t they.

Who said, Colin said?
Colin’s not working there anymore.

Legendary weapons

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Finalfreefall.8247

Indefinite suspension is “Canceled until Further Notice”

Actually:
Indefinite- not clearly defined or determined; not precise or exact:
an indefinite boundary; an indefinite date in the future.

Suspended – temporarily prevent from continuing or being in force or effect.
“work on the dam was suspended”

Canceled – to decide or announce that a planned event will not take place; call off:
to cancel a meeting.

Your literal definition of the words and their typical practical use are two entirely different things.

Sigh. If words didn’t have meanings they wouldn’t use them. And believe it or not “cancel” and “indefinitely suspend” mean something different.

When asked, Colin said that, “absolutely,” the new legendaries content would be in the game by end of year 2013. So, it was an absolute that we were going to get them. We absolutely have had them for more than two years now?

MO has used the words, “living breathing world,” to describe aspects of GW2. I woer what the game’s oxygen intake really is. The fact that Anet managed to create a new life form without the assistance of biologists is truly impressive dont you think?

We were told that the new legenaries would be released in groups at regular intervals. One, the shortbow, is not a group.

The reality is that MO considers the need for more living world content to be so important that Anet cannot spare 6 out of 120 devs to work on content that we were originally told was not suspended. The need for new content is not going to go away. Work on new legendaries will cease after the shortbow and the cause for that cessation will remain, for as long as the game exists. That Anet might, theoretically, someday, maybe, revisit legendaries doesnt change that reality.

When something was already over two years late announcing that the decision has been made to cease working on it is not an indication that it can be expected to ever be released.

Well yeah, the faster we beat the dragons the faster we get Guild wars 3.

I mean that kind of sarcastically, but it’s true. In the long run the future of Guild wars is guild wars 3. Anyone taking the long view will see the game end when they can manage a natural close which would be at the end of the dragons. Can more be added? Definitely, but why would you add more to GW2 when you can get people to pick up a whole new game?

(edited by Finalfreefall.8247)

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Finalfreefall.8247

The gemstore is part of the core game, right?

Legendary weapons

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Finalfreefall.8247

Removing legendaries is a horrible business decision. As someone who enjoys skins, dressing up, and looking nice Legendary weapons are literally my endgame. Removing legendary weapons removes the endgame grind for people who want to have the perfect look. How many of those people do you think buy skins?

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Finalfreefall.8247

News from last minute. GW2 story is kitten and full of holes. I would place it on par with f2p korean grinders when it comes to lore really.

It averages out somewhere between Dungeon Fighter Online and Blade and Soul.

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Finalfreefall.8247

I think all this thread is based on cancelling something/false promises rage but needs some broader view.

I don’t know if you have read the economic results of HoT and what NCSoft have said about them. I suppose ANet did the update schedule basing it on forecasts that were far away from actual results. In other words: HoT has been a huge economic failure and NCSoft (the owner) is not happy. So, all that promises probably implied hiring more people and living more time with the earnings from HoT sales. But there wasn’t enough HoT sales to do that. And now it’s time to partially “cancel” HoT in order to “survive” long enough to make other xpac that could save ANet.

Of course, as players, what we want is what they promised us. But this is bussines. And sometimes, bussines needs to make annoying decisions in order to exist. We’d be talking about being happy with legendaries today and no game tomorrow or being angry today and have GW2 to play tomorrow, maybe.

That’s not entirely what happened. Anet was tasked by NCsoft to create tools that could be used in multiple MMOs, not just guild wars. In other words, the “tools” Colin was discussing are meant for things other than GW2. It’s not to say that GW2 isn’t going to use those tools, but to take funding from the game and use it for other projects while taking away content from the game is disingenuous at the least.

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Finalfreefall.8247

Rather than redesign LA three times, you’d made a new city?

This… actually feels like a pretty big one.

[Suggestions] Future Elite Specializations

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Finalfreefall.8247

I think there’s still alot of potential for Elementalist overloads, in a more offensive role, something like…

Force Majeure: high damage medium range caster using a sword mainhand (for gestures and the like) We’d give up normal attunement switching in exchange for a more powerful set of damaging attacks. No real preference for these except that 1 HAS to be a slash that causes damage at a distance, similar to Necro’s axe.

Attunements are still visible and can be activated for overload. In addition, each attunement gives a stance-style buff.

Fire: Burning on hit +power +speed
Water: Healing aura +hpower +toughness
Air: Stun every X attacks, inflict weakness every X attacks +mspeed
Earth: Vuln and might when attacked +Toughness +Vitality

These attunements can still be overloaded, but have a more offensive focus

Meteor: Damage in a large area, lingering fire field
Ice Spear: Single target damage, chill, max vuln on target
Messenger: +mspeed and power to allies, vuln and stun in a large area
Entomb: Stun with damage over time

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Finalfreefall.8247

I have been actively reading this thread for a few days now. Interesting how every now and then I refresh this thread and the page count on the thread decreases. Someone must be very busy suppressing opposing viewpoints. Shouldn’t Mike o’Brien get an infraction for calling out players who accused him of releasing half an expansion?

wait- what? can you screenshot this next time it happens?

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Finalfreefall.8247

Pretty sure I can sum up the last 25 pages as “We’re tired of being jerked around.”.

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Finalfreefall.8247

Because they cancelled 1 major thing in expansion so if they cancel wvw revamp, raids and all other stuff promised you will say same thing too?

Personally I think wvw revamp does not exist.

Or it’s just so totally, horribly screwed up that they can’t show it. xD
Proof of concept would help there, Mabye some kind of Youtube tour with the Benny hill theme….

(edited by Finalfreefall.8247)

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Finalfreefall.8247

Because it is. For some of us, they’re a goal to strive for. For others, it’s part of the game they bought, that is no longer coming.

Okay, that is pretty bad. Would it have been better if Mike had a vote on the last legendary or tried crowdsourcing it to the community?

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Finalfreefall.8247

Guys, MO already signed off in the last post of this topic, pretty sure he isnt reading this anymore because he is in IDGAF mode already.

oh wait thats how he and the rest of the anet team are usually.

could be sleeping

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Finalfreefall.8247

okay, seriously. there’s been about a page per hour for the past day, why is this aspect of the game so important to people?

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Finalfreefall.8247

But maybe it’s not ArenaNet that’s to blame – rather NCsoft. I don’t know.

This could be the case, the biggest thing NCsoft’s done recently is globalize Blade and Soul and it… hasn’t been doing as well. It’s possible Guild wars 2 is being hurt to fill in the gap.

It’d be nice if the devs could SAY SOMETHING to that effect though.

(edited by Finalfreefall.8247)

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Finalfreefall.8247

Okay. I’m missing something here: Why does it take 5+ devs over the course of 2 years to name, model and create quests for (let’s say 6) weapons? I love this game and all, but we’re talking over ten thousand hours of labor for… nothing.

[Tinfoil hat mode on] Hidden Evil Priory

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Finalfreefall.8247

I don’t know…. pretty sure more than half the Priory scholars we’ve talked to would be okay with using the stature as a waterspout, just to see what would happen.

Please Address the Female Human Animation

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Finalfreefall.8247

Suggestion: Implement a strip tease idle animation?

I’d rather have one for Sylvari, where they take their face or part of their arm off and check to make sure that all the parts are in place.

EXPANSION 2 conspiracy theories here!

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Finalfreefall.8247

Would Joko fight us though? He’s not really actively evil and ohmigosh the shaman sounds amazing.

EXPANSION 2 conspiracy theories here!

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Finalfreefall.8247

I think it’s going to be Elona.

Think about it, the Pact is defeated, the races are splintered, there’s no group strong enough to fight the dragons anymore without taking away player agency.
Sure, we could hand everything over to Glint’s egg and hope that some superdragon will take care of everything but… overall that wouldn’t make for a very good story.

So I think we’re going to go begging to Joko. I think he’s going to give us an army and that we’re going to get something like the pact back together, except under the ultimate control of a cool and petulant lich.

Not only does this solve all the problems at once, it also gives the players something to do after the dragons are gone. As a third bonus it would start tying the lore back in with GW1 again.

Interesting… Allying with an obvious enemy and accepting control for defeati g the bigger threat? Very cool, ha net heard this yet

And then the sudden but inevitable betrayal!

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Finalfreefall.8247

If I recall, this “bug” magically showed up not long after someone complained about how they personally didn’t like the animations.

If that’s true then it’s very disappointing.

(edited by Finalfreefall.8247)

EXPANSION 2 conspiracy theories here!

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Finalfreefall.8247

I think it’s going to be Elona.

Think about it, the Pact is defeated, the races are splintered, there’s no group strong enough to fight the dragons anymore without taking away player agency.
Sure, we could hand everything over to Glint’s egg and hope that some superdragon will take care of everything but… overall that wouldn’t make for a very good story.

So I think we’re going to go begging to Joko. I think he’s going to give us an army and that we’re going to get something like the pact back together, except under the ultimate control of a cool and petulant lich.

Not only does this solve all the problems at once, it also gives the players something to do after the dragons are gone. As a third bonus it would start tying the lore back in with GW1 again.

[Tinfoil hat mode on] Hidden Evil Priory

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Finalfreefall.8247

Isn’t satan translated in as “The Adversary” though? That would make abaddon a completely different demon.

Your top 5 priorities for WvW-Overhaul

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Finalfreefall.8247

So you want to revive WvW and bring more people into it….

My suggestions:

3<bonus>)Add EPIC Gigantic Robots/Siege machines to the game.

If you haven’t felt the iching when you where sieged by Siege Golems at L2 you didn’t feel anything!
Now with the guild halls there should be new epic siege gear added to the game, more siege machines to make siegeing a castle more awesome.

As someone who doesn’t WvW, this would get me to try out the game mode. They would have to be balanced around specific weaknesses (extremely long visibility + breakbars would work, that would force a team to rally around their giant robot and give the other team forewarning on where their enemies are) Actually, this could open up some new strategies too.

PS. you could totally use the Risen Giant rigs to make a believable looking Clockwork Tyrian mech. Massive bonus points if the player character is visible xD