Showing Posts For Firesaber.5217:

The hatchery bugged?

in Bugs: Game, Forum, Website

Posted by: Firesaber.5217

Firesaber.5217

Guess I’ll add my two cents in, I am also bugged. I picked the Skritt as I had done the other two already. Come to find that this has been bugged for weeks….WHY WAS I ALLOWED TO CHOOSE THIS OPTION IF IT’S BUGGED!?

Really sucks as I’m lvl 74 now and stuck on a lvl 45 storyline quest! all the rewards will be worthless to me.

So where is this fix that was already ready ‘before the Nov content update’? Game has patched at least 5 times the past few weeks….and there’s been a ton of Fort Trinity fixes…

FOV (Field of View) Changes Beta Test - Feedback Thread

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Posted by: Firesaber.5217

Firesaber.5217

I’m surprised there’s not more mention that with this new FOV reflections on water are completely unsynced from camera movement……

You turn the camera and the reflections are off sync….none of you notice this? Besides that its great (I still use it, the reflections thing is REALLY noticable tho)

FOV (Field of View) Changes Beta Test - Feedback Thread

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Posted by: Firesaber.5217

Firesaber.5217

This is much better. It works great.

One thing I have noticed tho is that Reflections on water do not line up now when you are panning the camera. Like for instance I was swimming across one of the big lakes in Blood tide coast. Holding right mouse button and turning the cameras….the reflections unalign from the land.

better colour + overall graphic - FXAA

in Guild Wars 2 Discussion

Posted by: Firesaber.5217

Firesaber.5217

I agree with you Korrigan. Boosting the saturation look like this really takes away from the GW2 art style of looking like an animated painting. (I thought the same thing about Skyrim, all the FXAA injectors make things too dark, and over saturate colours.) Maybe it depends on the quality of the monitor you look at it through because these filters certainly do not look better to me. The original style is already very impressive.

This also conflicts with D3D Overrider and Steam. Not to mention it seems everytime the game updates there’s a handful of people who will say the injector no longer works, and an MMO patches up quite a lot.

Much better FPS with previous patch (now patched over)

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Posted by: Firesaber.5217

Firesaber.5217

I honestly gave up running shadows on Ultra. It just never remains consistent. One minute it is smooth the next it will stutter. Same thing happens to me often with LOD on Ultra and Reflections on All. I don’t understand how one minute I’ll have 60fps on ultra, and then the next 35fps (same conditions, no large battles, just out in the world)

Names reserved?

in Guild Wars 2 Discussion

Posted by: Firesaber.5217

Firesaber.5217

Welcome to the problems of character names being unique across ALL servers. I got in literally in the first 5 minutes the game was live on headstart, and about 90% of the names I had that I would try were taken or reserved (I had a list as I did anticipate SOME would be taken). In the end I only got 1 name that I wanted out of 10 I had written down.

The system is frustrating to say the least. However as Kreit said if you try to go First and Last name (this game allows spaces in names yay!) you may have more success.

better colour + overall graphic - FXAA

in Guild Wars 2 Discussion

Posted by: Firesaber.5217

Firesaber.5217

personally I think it over saturates colours and makes the entire image look way too dark…

Also alot of times these injectors break after a game update. They also conflict with on screen overlays (like Steam, Origin EVGA Precision and MSI Afterburner etc).

After you get Mad Memoires Book

in Halloween Event

Posted by: Firesaber.5217

Firesaber.5217

People on Reddit found the next location, however when you find it and activate the Suspicious spot it says that the Mad Kings energies are not strong enough yet in our realm or something like that.

So the clue on the Mad Memories is valid. Just gotta wait for Act 2

Ruins of Orr. I don't understand....

in Players Helping Players

Posted by: Firesaber.5217

Firesaber.5217

Ok, that helps me understand the mechanic they are using at least.

I really feel there’s a real lack of depth perception under water. and a third person camera is just awful for 3d awareness imo.

My Guardian will probably have an easier time with all the stability boons etc. My Elementalist is lacking that boon I think (at least on the staff I’m currently using)…

I’ll have to keep an eye out for Preservers….

I still feel this is really cheap design. I’ve had the same opinion on every other MMO.

Taking control away from your character has been fun in this many games : ZERO. Its a poor mechanic that all too many MMOs use as a crutch to make things more ‘difficult’.

I will heed the advice given thus far tho, thank you.

Does heavy armor look lazy to you?

in Guild Wars 2 Discussion

Posted by: Firesaber.5217

Firesaber.5217

I’m more disappointed in the fact so much of the high level ‘Heavy’ armor is the stupid looking ‘Gladiator/Barbarian’ looking junk. Where’s all the awesome looking plate armors? The ‘rare’ skin on the crafted armor is a complete joke.

Light armor has the most variation imo. Medium all kinda blurs together. Lots of bland pants.

Ruins of Orr. I don't understand....

in Players Helping Players

Posted by: Firesaber.5217

Firesaber.5217

I just got to 80 on my Elementalist in this last week, crafted myself a set of rare armor in celebration, and a rare weapon. Did the beginning bits in Fort Trinity, and now a story mission sends me out into the middle of the water somewhere.

Anyway, I just don’t understand… more than once I have been quite literally yanked back and forth between mobs, with no way to take any action (since cantrips only break, not prevent) pretty much till I die. (I am not a glass cannon, Toughness and Vitality are on every piece of gear. I am Traited extremely defensive.

I see people talk about groups, but a group will not save me from this, short of an entire large group zerg or something.

I do not understand, as this has completely sapped the fun I was having out of the game. I don’t mind difficulty as long as it is a challenge, not cheap. I am finding all activities and enemies in these zones cheap.

Is it just an underwater thing? Any advice out there?

Lost everything in the last hour since login servers crashed

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Posted by: Firesaber.5217

Firesaber.5217

Yeah my worry is mostly down to ‘will this happen again?’ rather than the skill points etc I’m gonna have to repeat.

No shadows?

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Posted by: Firesaber.5217

Firesaber.5217

Might just be an odd bug with that chipset. I’ve seen stuff like that before on my old laptop years ago (old Nvidia 8600m GT), and it makes absolutely no sense.

might just have to live with it or use ‘High’ instead of Ultra assuming High still renders all the shadows.

I myself use High over Ultra on my desktop even as the visual difference seems minimal but the performance is noticable.

No shadows?

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Posted by: Firesaber.5217

Firesaber.5217

it’s almost as if it’s not translating the shadow draw distance right. Like its doing the far off shadows for Ultra, but not the ones close in a weird backwards effect.

is it just one zone or everywhere?

No shadows?

in Account & Technical Support

Posted by: Firesaber.5217

Firesaber.5217

something is definitely wonky. I just tried it and did not see the same results, shadow options worked normally. It’s almost like yours is…backwards.

Is it a mobile 5870? Drivers up to date? (current Catalysts are 12.8)
http://support.amd.com/us/gpudownload/windows/Pages/radeonmob_win7-64.aspx
(assuming Win7 x64)

No shadows?

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Posted by: Firesaber.5217

Firesaber.5217

hmm interesting, I’m gonna have to test this and see if it does this for me as well….

what’s your video card etc?

Lost everything in the last hour since login servers crashed

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Posted by: Firesaber.5217

Firesaber.5217

The fact that ANet don’t even have the common decency to address this (other than a “our bad, sucks to be you” post on Twitter) is terrifying. One of the things that has impressed me most with this gaming experience is the fact that the devs are much more involved with the community than Bioware’s are, but now it’s becoming the same crickets and distance.

They need to realize that this isn’t just a problem because of what happened last night. It’s a problem going forward because now we know that we can lose progress if the login server goes down while we’re playing, yet there’s no mechanism to warn us. That’s bad. That’s really, really bad and needs to be addressed extremely quickly, and a dev needs to at least say, “Hey, it’s our fault and we know it blows, and even though we can’t fix what happened, we are working on preventing it in the future.”

That’s a much bigger issue to me than the loss of progress last night.

I’ll agree, hearing the same statement, but with a ‘we;re looking into making sure this doesn’t happen again’ is alot better. I really do have this thought of ‘so will this happen again?’ now…

I didn’t lose as much as some people, but still…if this could strike at any time..

Can we get some perspective?

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Posted by: Firesaber.5217

Firesaber.5217

I find it’s really all over the place myself. I prefer to run vsync as I can’t stand screen tearing.

I get 50-60fps in most places in the world
30-45fps in places like Lion’s Arch

Phenom IIx4 975 @ 4.0Ghz
8gb RAM
Nvidia GTX 670 @ 1300/4350 (new 306 driver)

I find changing some settings makes little to no difference on the fps. I run all on Ultra except shadows as the performance hit vs visual difference is nill (so i run shadows on High)

Also anyone else find that certain particle effects (like say smoke from a mortar explosion) really hit the framerate for a second or so? Or mist/smoke fields in some ghost areas?

EDIT : I’m also running Supersampling instead of Native

(edited by Firesaber.5217)

Lost everything in the last hour since login servers crashed

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Posted by: Firesaber.5217

Firesaber.5217

Why did some people not get rolled back? What if they sold something on the TP and got their gold, but the person who bought the item got rolled back to still have their gold but not the item… meaning gold out of nowhere and an item disappearing?

Yikes I hadn’t thought of that. what a terrible scenario…

Game Crash Loses Time

in Bugs: Game, Forum, Website

Posted by: Firesaber.5217

Firesaber.5217

Yep happenned to me too. Really really not happy. There’s a thread started up in the Tech forum as well :

https://forum-en.gw2archive.eu/forum/support/tech/Lost-everything-in-the-last-hour-since-login-servers-crashed/first#post210756

Lost everything in the last hour since login servers crashed

in Account & Technical Support

Posted by: Firesaber.5217

Firesaber.5217

Just discovered this myself. Lost a good hour of progress, a fair chunk of map completed, XP rolled back, loot and items gone, skill points undone…. Pretty unhappy about this…

(US) Darkhaven
Mount Maelstrom