Stupidity is when you can’t help it;
Ignorance is when you choose not to understand.
SoR… You’re not on T1 anymore… Take my advise: Don’t ask for zerg blob guilds.
Precisely. Get our PvE people (the ones those ego-driven SoR deserter guilds referred to as “the militia”, a.k.a. “fodder”) motivated to play in WvW. Let them take their lumps, coach them, make them better.
A guild that transfers to our server will eventually leave. Think about it; if they left another server to come to SoR, why wouldn’t they leave SoR to go somewhere else? They did it once, they will do it again.
Be happy our exodus happened; it left the real Rallians behind and rid us of the undesirables.
What makes for a good WvW server? Is it because of numbers? A good community? Skilled players? Tons of guilds on a server? What makes a server a good WvW competitor?
Eredon Terrace!
depends on the server and guilds on it. Some are a just coverage. Some are coverage and numbers. Some are both and skill. Some are all 3 and suspicious behavior. Some are bought servers which after a few months die horribly like SoR.
but overall its coverage.
SOR was in tier 1 for a year…… and we never bought one guild.
No, but “we”— and by we I mean the self-appointed Glorious Leaders/cowards we had who bailed and ran to another server under the guise of We just want good fights — did a bunch of back-door recruiting and chasing other guilds to get them to transfer. I was there when our population in WvW seemed to double then triple in the space of a few weeks.
There was lots of chatter on our server TS about this guild and that guild possibly transferring over, this guild leader or another in talks with this other guild leader about coming over…
We’re still picking up the pieces after you quitters transferred. Worry about your own bandwagon server now, SoR will eventually rebound without you and your “not buying guilds”.
Sheer numbers trumps all. Any server arguing otherwise is being hypocritical.
in EB today, BG and SoR actually got better once they abandoned the blob and went with several smaller groups.
Thanks for the fights and sorry we never committed to an outright brawl but we had the outnumbered buff half the day.
No kitten.
it’s on yourself to bring them back, and not on BG to stop fighting as hard as possible.
I quite agree. However, this is not possible given the current propensity of our benevolent overlords leaders to deny anything’s wrong in the first place.
It shows how valuable a strong pug / militia force is. SoR needs to realize that marginalizing your pugs and elitism has hurt your server in these match-ups.
Something which has never happened, so please stop lying.
Several posts in this very thread claims otherwise…..
And posts from new players stating otherwise.
Well, uhm yeah….
It would be the new players feeling alienated. Then coming here posting about how excluded and unwelcome they feel in WWW.
What is your point here?, I’m saying there are posts from genuine new players to the server stating how its been welcoming. As someone from a small guild who frequently has to run with the larger guilds I can personally attest to how the Rallians are treated.
Ah, sorry. You otherwised my otherwise.
True, both experiences exist. But wich one speaks the loudest, when even veterans like fractal above have complaints? You said the mistreatment of WWW Rallians never ever happened. I never stated it allways happened.
For the record, I don’t feel there’s any internal drama unfolding on SoR. I’m unhappy enough to leave now, yes, and maybe seeing me speak up has caused others (as was expected) to timidly raise their hand and say “…but he has a point”, but overall there’s been no hint that anyone’s planning to leave/desert SoR. Far as I know, it’s just me speaking up right now, and I was long ago written off as a troll on my server, so any reactions to me are funny, but not proportional.
It isn’t SoR’s numbers that have dwindled, it’s their fighting spirit.
You don’t know how “handsy” Tarkus can get, you may need more dolls :P
I don’t even know what thats supposed to mean…. x.x
What’s your thoughts on Week 7 Tark? Everyone in SoR is saying something about BG getting double teamed.
We’ll see how it’ll turns out when we get around to the matchup
SoR is a shadow of its former self. Not in numbers/guilds, but in tenacity and leadership. The sooner some of its better known commanders/egomaniacs transfer off or simply quit, the better it will be for SoR.
You shouldn’t comment on something you know nothing about.
^
As I have played hundreds of hours of WvW on SoR since week #1 and have seen it progress from the basement tiers and then into T1, my opinion about the current state of leadership on SoR is quite informed.
It’s so easy for someone to sit back and Monday Morning Quarterback. All your recent post history tells me is that someone stepped on your toes and it upset you.
My comment still stands. You shouldn’t comment on something you know nothing about or are far to emotionally invested in to think rationally.
If you really did explore my post history, then you know this is not a reaction to “someone stepping on anyone’s toes”. I’ve seen enough different people (not just myself) speak up in chat over the last 12 months, only to have a commander instantly tell everyone “Put them on ignore. Trolls.”
Don’t make waves, don’t disagree, don’t speak up. Fall in line. RALLY!
That’s what SoR’s glorious leadership practices are; every single commander gets on a map, tells E-V-E-R-Y-O-N-E to rally on the icon (thereby creating a single zerg), then pushes out.
Attack what? That.
Why? Because it’s there.
Defend it? Maybe…or just flip it back later.
Am I missing anything? Other than all the background hush-hush negotiations to get even more guilds to transfer to SoR?
You don’t know how “handsy” Tarkus can get, you may need more dolls :P
I don’t even know what thats supposed to mean…. x.x
What’s your thoughts on Week 7 Tark? Everyone in SoR is saying something about BG getting double teamed.
We’ll see how it’ll turns out when we get around to the matchup
SoR is a shadow of its former self. Not in numbers/guilds, but in tenacity and leadership. The sooner some of its better known commanders/egomaniacs transfer off or simply quit, the better it will be for SoR.
You shouldn’t comment on something you know nothing about.
^
As I have played hundreds of hours of WvW on SoR since week #1 and have seen it progress from the basement tiers and then into T1, my opinion about the current state of leadership on SoR is quite informed.
sori we not v good plz teach us the ways of t1
The Ways of Tee Wun
Step 1: Get as many guilds to transfer to your server as you possibly can.
Step 2: Log in.
Step 3: Win.
You don’t know how “handsy” Tarkus can get, you may need more dolls :P
I don’t even know what thats supposed to mean…. x.x
What’s your thoughts on Week 7 Tark? Everyone in SoR is saying something about BG getting double teamed.
We’ll see how it’ll turns out when we get around to the matchup
SoR is a shadow of its former self. Not in numbers/guilds, but in tenacity and leadership. The sooner some of its better known commanders/egomaniacs transfer off or simply quit, the better it will be for SoR.
UK is EU west starting at 10am server time and we don’t hit full representation until 11am server time (7pm for us) ZD’s being EU east reaches full numbers before we start and only starts to break down as were gaining momentum but tbh recently we have logged in to situations where everything has been flipped and or reinforced and our job is pretty tough with BG having such an advantage.
We simply do not have the capacity to run multiple groups with sufficient numbers to tackle all those objectives, EU for us lately is a dead zone where were struggling to get more than 10 people on some maps to follow a commander whilst out manned.
Proof today on SOR bl we logged into a blue map we gathered about enough to take garry back and only because BG was busy flipping HILLS from SOS we did not have the capacity to simultaneously defend or attack towers whilst keeping our supply lines open from measly 3 man groups from SOS and BG.
Why didn’t you run “measly” 3 man groups to counter?
(not meant as combative; but if supply was the name of the game at that hour??)
SoR commanders don’t think like that. From what I have seen, they run 1 big group up north of the SoR BL, maybe one other small/medium one for the southern half…with PUGs doing ruins and impromptu camp flipping, but come hell or high water those 2 “main” groups are what SoR BL will have for defense, cuz them commanders, they ain’t splitting up…
They can only be in one place at a time. We’ve already established that.
It would stop anything short of a zerg, though. I don’t know about other servers, but on SoR the north camp is frequently lost to 8-10 players. Siege at the gates stops that and forces the enemy to devote more time and effort to steal a simple camp.
Tried it by myself this past summer; one ballista, my turrets (engi) and the guards were enough to hold off 3 havoc pushes by…I wanna say 8 people but one may have been a Mesmer and clones, it was a kittenaotic.
Anytime you can hold onto an objective with 1 person instead of 10-15, that’s a plus in my book.
Eight people would roll through the two guards and one player (regardless of class) at that choke. I’ve done it enough with fewer people to know. If this is representative of the kinds of ideas you think will bolster SoR’s performance, then it’s no wonder they’re ignored.
The problem with SoR right now is that (for whatever reason) there are few commanders online after 9 pm PST, and most of the ‘Rallians’ on the map aren’t in TS and are unorganized and outmatched by the organized groups fielded by the other servers.
…and yet they had their assed handed to them. You’ve seen it fail, and I’ve seen it work. Who’s right?
Wait, what? Who got who’s kitten handed to who? I can’t tell what you’re responding to.
That said, I don’t think you’re half as smart as you think you are. In your reply to Letoll you suggest that SoR WvW guild commanders should split up into 8 man groups and capture objectives on different parts of the map. In the post I responded to, you claimed to have held off an 8-10 man group with just a ballista and 2 NPCs.
I said “…I wanna say 8 but one was a Mesmer, so could have been clones”, therefore it was probably 4-5 people and a Mesmer’s clones. But according to you, now it’s 8-10. In a week it’ll be “Remember that guy who said he could stop a whole zerg with 1 ballista? Lol!” and the server will remain just as it is.
*This is how stagnation is born. *
If the later is true, what benefit is there for the 8 man guild groups to do as you suggest?
I did it by myself, at one of TWO gates, just to see if it would work on a small scale. It did. That’s all I needed to know; siege placed at chokepoints holds off small groups. I haven’t seen it tried since and- as I keep pointing out -everyone else is too busy theorycrafting to even try it for themselves. It would be really quite funny if it wasn’t so typical.
If the former is true (that 8 man guild groups can take lots of objectives), then what benefit is there from defending the north camp with 1 player, 1 ballista, and 2 NPCs?
That would be because the smaller, distinct groups idea is the goal, with “protect things while they make up their minds” an intermediate measure to correct a loooong standing problem.
(edited by FractalChaos.6539)
I remember alpaca, was a while back.
On your tactics: Completely impractical for use with a pug group.I didn’t say PUG group, that’s your projection. I said “explicitly form groups; the PUGS can follow (whatever commander) who they want”. Take 7 TW with you, and off you go. Have 7 RISE follow one of their commanders, and off you go. 7 FEAR, 7 DIE, 7 LUN, 7 HEL, 7 WR, 7 GSCH, and whatever PUGs decide to follow you. You only need to keep a grip of your 7 guildies, and are you telling me a commander can’t keep 7 of his own in check?
More than likely none because everybody wants to be on the bag wagon.
*Does that include your own guild members? *
BECAUSE 2) Most randoms are casual. They mine the ore, cap the sentry, what have you instead of what needs doing. Its called cat herding for a reason.
As stated above twice; 5 guild groups. Not PUGs.
At least in TW, small groups DO split off. But it’s done in gchat or whisper, you’d never know BECAUSE 3) there are whole tiers of information and command/control you as a sulking solo are oblivious of.
I know all about your separate CCOMS channel. It’s not relevant to the discussion. If a bunch of people with bad ideas get together and talk about them while rejecting everyone else’s suggestions, the bad ideas will not suddenly become viable.
Based on the novice-level suggestions, oblivious seems to be a theme..
Ad hominem. I’ve read many of your posts, so I know you’re skilled with them. Continue.
And the last part…. Yeah, TW sucks at organization? Lacks understanding of skirmish engagements and use of extensions? (Those are the names of the “against numerically superior forces” tactics we don’t know about BTW) I mean sheesh, if we’re bad what does that say about the rest of the game?
By all means, lead us to glory O armchair Marshall. I’d donate an evening to your grasping reality lolTW is nothing short of pure art when it comes to combat in the open-field, but you’re panicky, rank amateurs at prioritizing targets on the map and at having an overarching plan before the match even starts. Starved for supply, you rush off to save a tower but give up 2 camps. You send your only large force to capture a keep while THEIR only large force takes garrison. You win fights, but lose objectives. Always have.
You break up into smaller groups often, really? So where are the results? The map looks the same to me. When the BG zerg is focused on us for 10+ minutes as we assault Bay, I scan the map and see no camps flipping, no other objectives with swords, and all of the ruins held by BG…what are your mythical splinter groups doing, “strategizing” in TS? Pffft….
Well said
Agree …. Well said
So… We can count on BG implementing his suggestions?
They were using my discontent as a way of taking a not-so-subtle dig at TW in particular, but then I’m sure you knew that.
There’s been 3 long kitten posts from disgruntled SoR players so far. Good luck, really.
What you’re seeing though is- I think -SoR players unhappy with the server’s current “attitude” as opposed to the fact that we are losing the match. It’s more a question of discontent, really. I think most SoR players don’t care if we win or lose, but when they start to feel like nothing they say or do is ever good enough and that they have no say in how their server plans its matches…it takes its toll.
I’ve been on Blackgate through many ups and downs – attitude is most definitely a key factor into how well a server plays. Here’s hoping that you get your internal issues sorted out soon.
Well put and when a server is down the excess weight tends to leave which allows the server to trim the fat. One cancer in chat spewing garbage can disrupt a whole map of players. I think a few of us saw the drama unfolding on JQ months back between Rawnoodles and some of the JQ commanders back in the day when word got out they were going at it for hours on map chat throwing obscenities at one another.
When that “excess weight” includes players who have fought for the server since launch and done nothing but try to help said server win, doing all the menial things that the zerg has no time for (gotta get them bagz, right?), you’ve got a problem.
SoR map chat is pretty laid back and still is so would take an awful lot for other players to call you out as a troll which you already admitted to be pointed out as. I can just imagine the spew being typed on the maps you happened to be at when things didn’t go YOUR way.
SoR map chat is laid back until anyone says “But wouldn’t it be better if…”.
For the record, I’ve called commanders idiots for:
-Hearing “Huge BG zerg at gate, 3 rams up. Golem” and then asking me “What guild is it? What’s door %? Is there any siege setup?”
Who gives a crap? There’s a zerg-10 or 15 or 20 people, whatever qualifies as a zerg nowadays – there’s 3 rams up and a golem, and someone who obviously doesn’t think the situation can be handled by him/her alone is asking for help to defend. Just. Get. There.
-Yelling at people during a tower/keep defense because someone dared to put down a regular AC…even though he, the commander, isn’t dropping anything, and the siege is badly needed. Protip; when there’s no siege at all, a regular AC is better than zero Superiors.
-Saving a T1 keep at the expense of a nearly completed T3.
-Sending an entire zerg to defend North camp when it’s basic, and then ignoring calls for help when it’s fully upgraded and sieged.
-And, of course, monolithic adherence to booming voice The One Way, Namely Ours!
If you ask me, I was going easy on them.
There’s been 3 long kitten posts from disgruntled SoR players so far. Good luck, really.
What you’re seeing though is- I think -SoR players unhappy with the server’s current “attitude” as opposed to the fact that we are losing the match. It’s more a question of discontent, really. I think most SoR players don’t care if we win or lose, but when they start to feel like nothing they say or do is ever good enough and that they have no say in how their server plans its matches…it takes its toll.
You haven’t transferred yet?
Nope. Are you concerned?
Once I do, I’ll still keep tabs on SoR to see if there’s been a change of mindset.
Naw, just reminding you. You stated you were transferring off so was surprised you were still around hours later talking about SOR.
I like my server, or used to. I fully intend to transfer, but it’ll be when I’m ready…not because someone thinks they can troll me into it.
There’s been 3 long kitten posts from disgruntled SoR players so far. Good luck, really.
What you’re seeing though is- I think -SoR players unhappy with the server’s current “attitude” as opposed to the fact that we are losing the match. It’s more a question of discontent, really. I think most SoR players don’t care if we win or lose, but when they start to feel like nothing they say or do is ever good enough and that they have no say in how their server plans its matches…it takes its toll.
I’ve been on Blackgate through many ups and downs – attitude is most definitely a key factor into how well a server plays. Here’s hoping that you get your internal issues sorted out soon.
Well put and when a server is down the excess weight tends to leave which allows the server to trim the fat. One cancer in chat spewing garbage can disrupt a whole map of players. I think a few of us saw the drama unfolding on JQ months back between Rawnoodles and some of the JQ commanders back in the day when word got out they were going at it for hours on map chat throwing obscenities at one another.
When that “excess weight” includes players who have fought for the server since launch and done nothing but try to help said server win, doing all the menial things that the zerg has no time for (gotta get them bagz, right?), you’ve got a problem.
There’s been 3 long kitten posts from disgruntled SoR players so far. Good luck, really.
What you’re seeing though is- I think -SoR players unhappy with the server’s current “attitude” as opposed to the fact that we are losing the match. It’s more a question of discontent, really. I think most SoR players don’t care if we win or lose, but when they start to feel like nothing they say or do is ever good enough and that they have no say in how their server plans its matches…it takes its toll.
You haven’t transferred yet?
Nope. Are you concerned?
Once I do, I’ll still keep tabs on SoR to see if there’s been a change of mindset.
There’s been 3 long kitten posts from disgruntled SoR players so far. Good luck, really.
What you’re seeing though is- I think -SoR players unhappy with the server’s current “attitude” as opposed to the fact that we are losing the match. It’s more a question of discontent, really. I think most SoR players don’t care if we win or lose, but when they start to feel like nothing they say or do is ever good enough and that they have no say in how their server plans its matches…it takes its toll.
This probably should be posted on the sor forums, but since it seems sor doesn’t want to care about their server pride at the moment I’m just going to spill it here.
There’s been a problem brewing on sor for some time, it just hadn’t reared it’s ugly head before the season started but it’s something I noticed as the weeks went by, a certain attitude from sor guilds and and sor commanders. Last week “for the fights” mantra I kept hearing really made me disappointed in sor as well. Look, every player and guild has the right to play the game however they want, I’ve been a part of guilds like that, but there is a time and place for these things.
We all have had an entire year to go around to just “for the fights!” and not worry about the scoreboard, the moment we started the season that should have been put aside until certain things happened. When we’re far ahead or behind in score with no chance of the score flipping towards the end of the week, hey forget the siege and go for the fights, no one would have a problem with that.
The first three days of a match up when we’re all fighting to take the lead put your efforts before yourselves and do something for your server, get the points from ppt or grab the orb buff and get to stomp. If you can’t find it in yourself to help your server win a match up in a season then please get off the top 3 servers where everyone went to get the top competition. You can find fights just as well fighting on the other side and arrange your gvg’s as well if that’s your thing.
It’s sad that sor is not motivated by the season, servers like maguuma and sos fought and stayed in gold league while others may have tanked, even though they have no chance to compete in it. I’m glad they’re making a wvw overflow map, a lot of guilds are going to fit right in there, no points for the server, plenty for yourselves, and nothing but fights.
Sor is self destructing because of the guilds, some of them are unwilling to play with others, they pull good players from the server into their guild and then play among themselves. I’ve heard commanders sound disgusted they have too many pugs with them, some will do things to shake them off, some commanders are unwilling to work with pugs at all, which I think is very important to maintaining numbers on your side.
If you are not out there leading whether we’re winning or losing with the pugs they will give up wandering around aimlessly getting slaughtered. But I suppose that’s what you want right? well 12:30pm on a saturday outmanned on a bl, the pugs have already given up and the ap hunters are gone so who’s left to fill the space?
Now you guilds have what you wanted, an open queue and a ton of bg to fight, but the price? There is hurt pride and broken morale all in the name of just looking for fights to fill your bags up, and it’s only week 3 of 7 where we were expected to compete for first, instead what’s left of the season is talk of waiting to 2v1 with jq on bg on week 7, so I guess we should just get the karma train running for 4 weeks huh.
I know commanding the pug zerg can be trying on the nerves, but if you want better players you need to train and lead them, all I ever hear is blame being set on them for anything that goes wrong. Even the week before the season I mentioned in chat that commanders should be out and leading, and yet I got back the “it’s training week for guilds” that attitude was bound to bite us back.
Then I constantly hear well bg has two times our numbers, of course they do they use their pugs, you fight with your minimum numbers and claim to have better skill but unless the lag and skill lag goes away completely, or you have more skillful players than the other side then it means nothing, numbers will crush you and be available at more places than you can be at once. Your pugs will also not get better if you keep throwing them to the wolves, ridicule them, and blame them for everything.
We still have a number of excellent guilds and commanders around, I appreciate the work they do to coordinate us and creating the fun that can be had from wvw. I don’t need to name other guilds or commanders this was in regards to, if you read this and are offended then really ask yourself if it’s true, do you care enough to help the server or not, if you’re not offended then I’ll say keep on fighting please, the people that follow appreciate it, Rally up Rall.
They will not be offended by your post; to them, you’re a PUG, a nobody, and this will be labeled as a troll or a whine.
It would stop anything short of a zerg, though. I don’t know about other servers, but on SoR the north camp is frequently lost to 8-10 players. Siege at the gates stops that and forces the enemy to devote more time and effort to steal a simple camp.
Tried it by myself this past summer; one ballista, my turrets (engi) and the guards were enough to hold off 3 havoc pushes by…I wanna say 8 people but one may have been a Mesmer and clones, it was a kittenaotic.
Anytime you can hold onto an objective with 1 person instead of 10-15, that’s a plus in my book.
Eight people would roll through the two guards and one player (regardless of class) at that choke. I’ve done it enough with fewer people to know. If this is representative of the kinds of ideas you think will bolster SoR’s performance, then it’s no wonder they’re ignored.
The problem with SoR right now is that (for whatever reason) there are few commanders online after 9 pm PST, and most of the ‘Rallians’ on the map aren’t in TS and are unorganized and outmatched by the organized groups fielded by the other servers.
…and yet they had their assed handed to them. You’ve seen it fail, and I’ve seen it work. Who’s right?
Thanks for some proper fights, ZDs. Your staying up late is appreciated, although it’d be nice if you spent less time bunkering down in keeps.
We don’t see ZDs posting on the forums bragging about who they farmed. I wonder why…?
On another note, another troll in this tier is born. Please welcome fractalchaos! His name tells us all we need to know about which aspect of the game he is an expert in.
Thank you ever so much for proving my point.
I remember alpaca, was a while back.
On your tactics: Completely impractical for use with a pug group.I didn’t say PUG group, that’s your projection. I said “explicitly form groups; the PUGS can follow (whatever commander) who they want”. Take 7 TW with you, and off you go. Have 7 RISE follow one of their commanders, and off you go. 7 FEAR, 7 DIE, 7 LUN, 7 HEL, 7 WR, 7 GSCH, and whatever PUGs decide to follow you. You only need to keep a grip of your 7 guildies, and are you telling me a commander can’t keep 7 of his own in check?
More than likely none because everybody wants to be on the bag wagon.
*Does that include your own guild members? *
BECAUSE 2) Most randoms are casual. They mine the ore, cap the sentry, what have you instead of what needs doing. Its called cat herding for a reason.
As stated above twice; 5 guild groups. Not PUGs.
At least in TW, small groups DO split off. But it’s done in gchat or whisper, you’d never know BECAUSE 3) there are whole tiers of information and command/control you as a sulking solo are oblivious of.
I know all about your separate CCOMS channel. It’s not relevant to the discussion. If a bunch of people with bad ideas get together and talk about them while rejecting everyone else’s suggestions, the bad ideas will not suddenly become viable.
Based on the novice-level suggestions, oblivious seems to be a theme..
Ad hominem. I’ve read many of your posts, so I know you’re skilled with them. Continue.
And the last part…. Yeah, TW sucks at organization? Lacks understanding of skirmish engagements and use of extensions? (Those are the names of the “against numerically superior forces” tactics we don’t know about BTW) I mean sheesh, if we’re bad what does that say about the rest of the game?
By all means, lead us to glory O armchair Marshall. I’d donate an evening to your grasping reality lol
TW is nothing short of pure art when it comes to combat in the open-field, but you’re panicky, rank amateurs at prioritizing targets on the map and at having an overarching plan before the match even starts. Starved for supply, you rush off to save a tower but give up 2 camps. You send your only large force to capture a keep while THEIR only large force takes garrison. You win fights, but lose objectives. Always have.
You break up into smaller groups often, really? So where are the results? The map looks the same to me. When the BG zerg is focused on us for 10+ minutes as we assault Bay, I scan the map and see no camps flipping, no other objectives with swords, and all of the ruins held by BG…what are your mythical splinter groups doing, “strategizing” in TS? Pffft….
Ballistas have a long range, and traited engineer turrets deployed in a triangle around me make thieves and mesmers unhappy. I also have 20 points into ballista mastery. Spread shot is a kitten.
Also, I was just 1 person; my point is that more people = greater stopping power. It’s just naturally easier for fewer people to hold a choke than it is for fewer people to fight many.
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
You should tag up and lead a guild.
I do lead a guild; Painfetish. Me. One person.
I was one of 3 co-founders of HF (with Garv and Alpaca Owl) which was one of the more dedicated WvW guilds, I believe, and eventually melded into…Choo, I think it was? Garvzhog quit when he saw that the “zerg guilds” were moving in- this was just after we’d beaten Dragonbrand for the first time ever, and before guilds started “hopping” to our server because they heard we were never-give-uppers.
Alpaca Owl…I think he/she/it got bored and just stopped playing, not sure. He/she/it was more of a cheerleader than a commander anyway.
The three of us (I played Fangjaw at the time) used to command PUG groups and HF before commander tags were as common as flies. None of us had one. We did just fine, because we actually liked each other, respected each other, and listened to everyone around us.
Then, much to my disappointment, SoR became a zerg server. One way, one mind.
Feh.
Make a return to active command and turn things around. Simple solution.
Not remotely interested. I don’t need to log into a videogame and be hassled by catcalls and jeers because I had the “stupid” idea of defending the north camp at the east and west gates (natural chokepoints) instead of calling in the entire map for help every time it’s attacked.
My "stupid* idea is usually to follow a commander for a bit and if I don’t agree with what they doin I just stop following them. If they are the only commander tag on map, I change to another. Difficult concept I know and it takes a lot of willpower
…or you could just stay on the one map, and ignore the commanders.
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
You should tag up and lead a guild.
I do lead a guild; Painfetish. Me. One person.
I was one of 3 co-founders of HF (with Garv and Alpaca Owl) which was one of the more dedicated WvW guilds, I believe, and eventually melded into…Choo, I think it was? Garvzhog quit when he saw that the “zerg guilds” were moving in- this was just after we’d beaten Dragonbrand for the first time ever, and before guilds started “hopping” to our server because they heard we were never-give-uppers.
Alpaca Owl…I think he/she/it got bored and just stopped playing, not sure. He/she/it was more of a cheerleader than a commander anyway.
The three of us (I played Fangjaw at the time) used to command PUG groups and HF before commander tags were as common as flies. None of us had one. We did just fine, because we actually liked each other, respected each other, and listened to everyone around us.
Then, much to my disappointment, SoR became a zerg server. One way, one mind.
Feh.
Make a return to active command and turn things around. Simple solution.
Not remotely interested. I don’t need to log into a videogame and be hassled by catcalls and jeers because I had the “stupid” idea of defending the north camp at the east and west gates (natural chokepoints) instead of calling in the entire map for help every time it’s attacked.
It’s ok; I’m not a fit for the server anymore. I can live with that.
Yeah. I don’t think that’s going to cut it even with siege set up. It’s just the way the game’s structured, the zerg would just run past because there’s no objective there.
I believe that those gates would have worked if the old orb system were still in place as as a prime area to ambush from. Since those are long gone, there’s just no reason.
It would stop anything short of a zerg, though. I don’t know about other servers, but on SoR the north camp is frequently lost to 8-10 players. Siege at the gates stops that and forces the enemy to devote more time and effort to steal a simple camp.
Tried it by myself this past summer; one ballista, my turrets (engi) and the guards were enough to hold off 3 havoc pushes by…I wanna say 8 people but one may have been a Mesmer and clones, it was a kittenaotic.
Anytime you can hold onto an objective with 1 person instead of 10-15, that’s a plus in my book.
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
You should tag up and lead a guild.
I do lead a guild; Painfetish. Me. One person.
I was one of 3 co-founders of HF (with Garv and Alpaca Owl) which was one of the more dedicated WvW guilds, I believe, and eventually melded into…Choo, I think it was? Garvzhog quit when he saw that the “zerg guilds” were moving in- this was just after we’d beaten Dragonbrand for the first time ever, and before guilds started “hopping” to our server because they heard we were never-give-uppers.
Alpaca Owl…I think he/she/it got bored and just stopped playing, not sure. He/she/it was more of a cheerleader than a commander anyway.
The three of us (I played Fangjaw at the time) used to command PUG groups and HF before commander tags were as common as flies. None of us had one. We did just fine, because we actually liked each other, respected each other, and listened to everyone around us.
Then, much to my disappointment, SoR became a zerg server. One way, one mind.
Feh.
Make a return to active command and turn things around. Simple solution.
Not remotely interested. I don’t need to log into a videogame and be hassled by catcalls and jeers because I had the “stupid” idea of defending the north camp at the east and west gates (natural chokepoints) instead of calling in the entire map for help every time it’s attacked.
It’s ok; I’m not a fit for the server anymore. I can live with that.
It’s one thing to stay on the server I joined back at launch in order to encourage community building, another entirely to hang on to the past, and so I am going to be moving on…where I don’t know yet.
SoR has lost its backbone. Many of the WvW guilds seem to be more concerned with their own prestige and maintaining (or growing) their spot in the “pecking order” than actually winning the matchup.
-No evolution of tactics. It’s always their blob versus our blob. Always. I play WvW about 6-8 hours a day, 7 days a week (sabbaticals have their perks!) and it’s the exact same game plan every day, on every map; the blob is either capturing something, or rushing to defend something at the last second. No exceptions.
-No room for dialogue. Constructive criticism is ignored or (more likely) ridiculed in map chat, and the critic is labeled a troll and placed on ignore at the Commanders’ insistence.
-We’re not winning? Participation drops.
It may not yet be reflected in the score, but Sanctum of Rall, how far have you fallen…
Reading your post history…You wanted SOR to lose to drop tiers, and now that it’s happening…
![]()
Your post 5 months ago, long before “How far you have you fallen”….
“I hope they turn too. I’m sick and tired of T1, everyone here takes this game far too seriously. I legitimately hope we on SoR lose next week and drop a tier. Or three.”Another one 5 months ago…this is good stuff!
“I don’t see it happening any time soon, but I sincerely hope our population on SoR shrinks and we drop a tier or two….”How was SOR doing 5 months ago? boy you were raging!
“Speaking as someone who is constantly referred to as a troll by the people on my own server (mostly for calling out some of our kitten commanders when everyone else is busy lapping at their toes), may I say; tell them to kitten off. Seriously.”“My attitude is, most if not all of these people are people I’ll never meet, and don’t care to meet. Their opinions and any stink they raise because I speak my mind are worth exactly nothing to me. Their criticisms should mean just as much to you.”
Yep and despite my wanting the server to drop down in tiers (and I still think it’s what’s best for them in the long run), I’m leaving. The people I used to play with have all moved on, and the server’s overall mentality has changed far beyond what it once was. If it’s ok for you, that’s good.
So what was up 5 months ago? Sheesh you were raging hard.
I’m not sure…I think that may have been a time when someone else got labeled a troll in map chat for suggesting we defend things instead of flipping them, and it got my hackles up and I started yelling at the “commanders” for it. Usually has that effect on me.
Watch this, it starts at the 1 minute mark.
https://www.youtube.com/watch?feature=player_embedded&v=5kjxdznWPjs
Not sure what the point of the video is; don’t follow the commanders if you don’t want to?
I don’t. I try to stay as far away from their strategic abortions as I possibly can, but unfortunately…most people do follow them and their very bad ideas, and that means that’s where the fights will be, and that means that for someone who likes RvR, being in the general vicinity of the commanders- no matter how inflexible they may be – is a sort of necessity.
Unless you feel like sitting solo in a camp, guarding it (which I have done many a time) or walking yaks (which I have also done many a time) or repairing gates and walls while the zerg rushes off to the next crisis.
SOR, whats happening? I’ve seen you guys climb your way from tier 7 to the top. you’ll be surprise to know that alot of BG respect sor than any other server. Your death will not do any good to us, DONT GIVE UP! and just likes bg’s fav phrase, BELIEVE! and ENDURE!
I hate Blackgate (few who have played on SoR for any length of time would disagree with that sentiment) but you probably only have yourselves to blame for the current predicament.
Even the Spartans at Plataea wouldn’t have fought 10 million Persians head on….
It’s one thing to stay on the server I joined back at launch in order to encourage community building, another entirely to hang on to the past, and so I am going to be moving on…where I don’t know yet.
SoR has lost its backbone. Many of the WvW guilds seem to be more concerned with their own prestige and maintaining (or growing) their spot in the “pecking order” than actually winning the matchup.
-No evolution of tactics. It’s always their blob versus our blob. Always. I play WvW about 6-8 hours a day, 7 days a week (sabbaticals have their perks!) and it’s the exact same game plan every day, on every map; the blob is either capturing something, or rushing to defend something at the last second. No exceptions.
-No room for dialogue. Constructive criticism is ignored or (more likely) ridiculed in map chat, and the critic is labeled a troll and placed on ignore at the Commanders’ insistence.
-We’re not winning? Participation drops.
It may not yet be reflected in the score, but Sanctum of Rall, how far have you fallen…
Reading your post history…You wanted SOR to lose to drop tiers, and now that it’s happening…
![]()
Your post 5 months ago, long before “How far you have you fallen”….
“I hope they turn too. I’m sick and tired of T1, everyone here takes this game far too seriously. I legitimately hope we on SoR lose next week and drop a tier. Or three.”Another one 5 months ago…this is good stuff!
“I don’t see it happening any time soon, but I sincerely hope our population on SoR shrinks and we drop a tier or two….”How was SOR doing 5 months ago? boy you were raging!
“Speaking as someone who is constantly referred to as a troll by the people on my own server (mostly for calling out some of our kitten commanders when everyone else is busy lapping at their toes), may I say; tell them to kitten off. Seriously.”“My attitude is, most if not all of these people are people I’ll never meet, and don’t care to meet. Their opinions and any stink they raise because I speak my mind are worth exactly nothing to me. Their criticisms should mean just as much to you.”
Yep and despite my wanting the server to drop down in tiers (and I still think it’s what’s best for them in the long run), I’m leaving. The people I used to play with have all moved on, and the server’s overall mentality has changed far beyond what it once was. If it’s ok for you, that’s good.
So what was up 5 months ago? Sheesh you were raging hard.
I’m not sure…I think that may have been a time when someone else got labeled a troll in map chat for suggesting we defend things instead of flipping them, and it got my hackles up and I started yelling at the “commanders” for it. Usually has that effect on me.
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
You should tag up and lead a guild.
I do lead a guild; Painfetish. Me. One person.
I was one of 3 co-founders of HF (with Garv and Alpaca Owl) which was one of the more dedicated WvW guilds, I believe, and eventually melded into…Choo, I think it was? Garvzhog quit when he saw that the “zerg guilds” were moving in- this was just after we’d beaten Dragonbrand for the first time ever, and before guilds started “hopping” to our server because they heard we were never-give-uppers.
Alpaca Owl…I think he/she/it got bored and just stopped playing, not sure. He/she/it was more of a cheerleader than a commander anyway.
The three of us (I played Fangjaw at the time) used to command PUG groups and HF before commander tags were as common as flies. None of us had one. We did just fine, because we actually liked each other, respected each other, and listened to everyone around us.
Then, much to my disappointment, SoR became a zerg server. One way, one mind.
Feh.
It’s one thing to stay on the server I joined back at launch in order to encourage community building, another entirely to hang on to the past, and so I am going to be moving on…where I don’t know yet.
SoR has lost its backbone. Many of the WvW guilds seem to be more concerned with their own prestige and maintaining (or growing) their spot in the “pecking order” than actually winning the matchup.
-No evolution of tactics. It’s always their blob versus our blob. Always. I play WvW about 6-8 hours a day, 7 days a week (sabbaticals have their perks!) and it’s the exact same game plan every day, on every map; the blob is either capturing something, or rushing to defend something at the last second. No exceptions.
-No room for dialogue. Constructive criticism is ignored or (more likely) ridiculed in map chat, and the critic is labeled a troll and placed on ignore at the Commanders’ insistence.
-We’re not winning? Participation drops.
It may not yet be reflected in the score, but Sanctum of Rall, how far have you fallen…
Reading your post history…You wanted SOR to lose to drop tiers, and now that it’s happening…
![]()
Your post 5 months ago, long before “How far you have you fallen”….
“I hope they turn too. I’m sick and tired of T1, everyone here takes this game far too seriously. I legitimately hope we on SoR lose next week and drop a tier. Or three.”Another one 5 months ago…this is good stuff!
“I don’t see it happening any time soon, but I sincerely hope our population on SoR shrinks and we drop a tier or two….”How was SOR doing 5 months ago? boy you were raging!
“Speaking as someone who is constantly referred to as a troll by the people on my own server (mostly for calling out some of our kitten commanders when everyone else is busy lapping at their toes), may I say; tell them to kitten off. Seriously.”“My attitude is, most if not all of these people are people I’ll never meet, and don’t care to meet. Their opinions and any stink they raise because I speak my mind are worth exactly nothing to me. Their criticisms should mean just as much to you.”
Yep and despite my wanting the server to drop down in tiers (and I still think it’s what’s best for them in the long run), I’m leaving. The people I used to play with have all moved on, and the server’s overall mentality has changed far beyond what it once was. If it’s ok for you, that’s good.
It’s one thing to stay on the server I joined back at launch in order to encourage community building, another entirely to hang on to the past, and so I am going to be moving on…where I don’t know yet.
SoR has lost its backbone. Many of the WvW guilds seem to be more concerned with their own prestige and maintaining (or growing) their spot in the “pecking order” than actually winning the matchup.
-No evolution of tactics. It’s always their blob versus our blob. Always. I play WvW about 6-8 hours a day, 7 days a week (sabbaticals have their perks!) and it’s the exact same game plan every day, on every map; the blob is either capturing something, or rushing to defend something at the last second. No exceptions.
-No room for dialogue. Constructive criticism is ignored or (more likely) ridiculed in map chat, and the critic is labeled a troll and placed on ignore at the Commanders’ insistence.
-We’re not winning? Participation drops.
It may not yet be reflected in the score, but Sanctum of Rall, how far have you fallen…
Everybody loves backseat drivers.
You complained about two mutually exclusive things there, map blobs and guilds ducking the blob…
Hint: Guilds run tagless in an attempt to split up blobs.
Here’s another hint; how about breaking up the existing blob by explicitly forming 5 groups, 5 different commanders with 7 people assigned each. The PUGs can follow whoever they want. Make each group independent, and assign them a map quadrant.
How about using those 5 groups to hit 2 supply camps down south, 2 up north, and a tower at the same time?
How about all 5 groups coming together to assault a target with a massed force only when needed, then breaking up again to function independently, spreading out BG’s forces?
How about giving that big, lumbering, easily outmaneuvered BG blob 5 different groups to swat at the same time, and see if they can be everywhere at once?
There are tried and true tactics for a smaller force to deal with a numerically superior force, and they work in videogames too. Try them someday before you kitten all over them. It might give you something else to do in comms besides yell “Shift left kitten left empower empower water fields water fields, blast blast blast!!!”
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
It’s one thing to stay on the server I joined back at launch in order to encourage community building, another entirely to hang on to the past, and so I am going to be moving on…where I don’t know yet.
SoR has lost its backbone. Many of the WvW guilds seem to be more concerned with their own prestige and maintaining (or growing) their spot in the “pecking order” than actually winning the matchup.
-No evolution of tactics. It’s always their blob versus our blob. Always. I play WvW about 6-8 hours a day, 7 days a week (sabbaticals have their perks!) and it’s the exact same game plan every day, on every map; the blob is either capturing something, or rushing to defend something at the last second. No exceptions.
-No room for dialogue. Constructive criticism is ignored or (more likely) ridiculed in map chat, and the critic is labeled a troll and placed on ignore at the Commanders’ insistence.
-We’re not winning? Participation drops.
It may not yet be reflected in the score, but Sanctum of Rall, how far have you fallen…
just ignore it ….
we all know it’s just a dumb excuse from Losing side.
they know they cant complete with us this week. that’s it ….
You do realize that in Tier 2 or below, SoR would cakewalk over any opposition and be back in Tier 1 before you could blink. Also, penguins.
SoR will reign fire on all the nations below them
Please keep in mind that SoR wasn’t doing much before IRON came to your server with almost two full guilds, leavign SoR with an EU presence that can cover a 40+ man zergs on 3 different maps at the same time. Now I am not down playing any of you guys on SoR and congrats on this weeks win and last weeks win, I think it is much deserved for you guys. Although lets not forget it is only becuase of IRON you guys are in the position you are in. Any how grats on winning.
SoR went from 17th place to 2nd and 3rd place in T1 without IRON. If you’re honest, you’ll admit that it’s more than “wasn’t doing much”. I don’t like chest-beating either, and I try to refrain from it as much as my temper allows…but come on, be serious here.
Be careful what you wish for. Hopefully SoR doesn’t start crying when the tables turn. While I agree that you guys are fighting hard now and BG and JQ have more or less thrown in the towel for various reasons, it isn’t always going to be like that. Hope this bravado will still be there when you guys are facing equal numbers because I do believe SoR still is probably the server to beat during NA prime.
To be honest, I hope the tables do turn. T1 needs to be a match up that all 3 servers are within 20k of one another. A server losing is much more fun then a server winning, don’t get me wrong as I enjoy the much needed win we have earned over here, but if its gonna cost SoR good fights then I’m all for JQ/BG getting guilds to counter our EU/NA.
I hope they turn too. I’m sick and tired of T1, everyone here takes this game far too seriously. I legitimately hope we on SoR lose next week and drop a tier. Or three.
blablabla 300 man zerg blablabla SEA blablabla EU blablabla NA primetime blablabla PVdoor blablabla Thanks for the bags blablabla 2v1 blablabla
I don’t get it. Just log in, play, and if your server wins, it wins. If it doesn’t, well you had fun.
Just…play…the kittening…game.
drama much? It was nothing more than friendly smack talk. IRON’s teamspeak chats are even more hilarious as they jab on each other lots. You are probably lucky you not on SOR’s server as it’s pretty obvious you are the real sensitive type.
You can say what you want, but seriously, this kind of attitude leaves a really negative impression on most people and makes them not want to be involved. It will eventually go to far too, and many feelings will be hurt, and people will rage and there will be internal server drama over it. If you want my advice, I would say you should stop this kind of behavior within your own community.
Cannot happen. If things get even remotely heated, someone will bring up Oldroar and the fact that the server was named for him, then everyone remembers the man and…well, drama doesn’t last long in the face of that kind of respect.
I guess I am one of the few who thinks that playing against the same servers all the time is a good thing. I actually thought that was how it was going to be back before the beta weekends started and I was disappointed when they made the matches so short and temporary.
It allows for a healthy hate to develop, the kind you get during sports playoffs. I mean, even if the servers DO change…what will change for us out on the field except the nameplates over the red heads? So yes, I will readily admit to having a “healthy” hate for every server SoR has ever played against (with a special place reserved for Dragonbrand).
In spite of that, I have to give Cuddlestrike props; one of the few (only?) posters to be unrelenting in terms of politeness. I know for a fact I can’t be as polite (I’m far too volatile, far too easily annoyed and way too much of a smartazz) but I think if we all tried to be more “Cuddlestrikish”, the forums would be a nicer place.
I don’t see it happening any time soon, but I sincerely hope our population on SoR shrinks and we drop a tier or two…or whatever the new matchup system will allow. There’s whining in all tiers, but in T1 it has become exceedingly melodramatic and just plain stupid. Some of these people are just downright embarrassing.
The fix to this and other ridiculous problems with siege warfare in Guild Wars 2 is simple.
1- Remove every instance of “…does not require line of sight…” from all player abilities. If you cannot target it yourself (no /assisting), you cannot hit it with any of your abilities. Period.
2- Fix the awful, atrocious Z and Y axis coding. Make it so that player abilities cannot pass through doors or walls, and make AoE abilities “static circles” which do not wrap over the side and top of a wall or other object.
Numbers win WvWvW. Nothing I have seen during SoR’s rise from 17th to 1st place in North America has shown me otherwise. Bring far more people to a fight and more often than not, you will win. Bring far less, and you might win, but more often than not…no.
Right now, both Blackgate and Jade Quarry are losing because they’re slacking off. Your servers are both freaking full. Sanctum of Rall is not, not now and not even during our vaunted North-American prime time.
Please don’t insult the intelligence of the forum goers by pretending that you’re “undermanned” and the only way you can now right the ship is by sucking up even more guilds into your bloated ranks. Mobilize your PUGs and motivate what you have rather than…what am I saying.
They’re just gonna recruit more people… =\
Why do people from SoR keep posting screenshots showing how JQ/BG are ‘full’ and SoR is ‘very high’? A lot of the players that make JQ/BG ‘full’ are casual with very little interest in WvW.
I think it’s mainly to squash the “SoR has just as many players as we do” cries from JQ and BG. SoR may have nearly as many WvW players, but our pool of available non-WvW players is smaller.
That’s just a fact.
People need to stop doing complicated mathematical somersaults to back up the “encourages zerging” mantra, as if ArenaNet can govern human nature. Players group up in big zergs because, to them, it’s the fastest and safest way to take objectives, be it supply camps, towers, whatever.
No amount of designing by ArenaNet is going to change that.
People are still complaining about arrow cart damage????
shakes head
Speaking as someone who is constantly referred to as a troll by the people on my own server (mostly for calling out some of our kitten commanders when everyone else is busy lapping at their toes), may I say; tell them to kitten off. Seriously.
My attitude is, most if not all of these people are people I’ll never meet, and don’t care to meet. Their opinions and any stink they raise because I speak my mind are worth exactly nothing to me. Their criticisms should mean just as much to you.
That’s it. Thanks to some minute changes, I can shrug off any number of arrow carts- even if they are grouped and assisting -long enough to heal through the damage. The absolute highest amount of damage I have ever taken from an AC post-patch is 1370 or thereabout.
So now we’re required to re-spec to counter ACs? If you can’t see the issue with that well I don’t know what to say.
Do you expect a single build to be good in every single situation, and to never ever have to change it? If you can’t see the issue with that well I don’t know what to say.
The best part is that when you supply proof that ACs aren’t the magnetometric guided charges that everyone tells you they are, you’re told “That’s because the noobs shooting at you weren’t using them properly and didn’t place them properly”.
But all your videos showed exactly that, it was abundantly clear.
Plus the change in the meta since the change has been clearcut. As Caliban stated:
The game has come to a stop, there is a stalemate. Things still flip indeed but only when there is either a huge zerg attacking, there are no defenders or there is a very long and boring siege. No way anyone could say that those results are something the game needed.
This has happened in T1 NA as well as in T1 EU.
Then take up the challenge no one else has; explain how the arrow carts would have hurt me more if they had been “placed properly” and “used properly”.
Since I am now 100% convinced that this is a case of masses of people simply not wanting to change their build/tactics/whatnot, I’ll explain. In response to the arrow cart buff….
1- I changed two of my Engineer’s traits.
2- I replaced every single upgrade component in my back slot/rings/trinkets/amulet (all 6) with Crests of the Soldier.
3- I changed the kind of food I use.
That’s it. Thanks to some minute changes, I can shrug off any number of arrow carts- even if they are grouped and assisting -long enough to heal through the damage. The absolute highest amount of damage I have ever taken from an AC post-patch is 1370 or thereabout. Oh and I can still prybar people in the face so hard they’d rather run from me than fight me.
I saw a change coming and instead of trying to keep playing the same way and then scr-r-r-reeeeeeeeeeching about it on the forums when it didn’t work, I played around with my build and skills, and gave myself multiple options; heal, evade, block, dodge, invincible.
Problem (quite easily) solved.
WvW = large scale, OBJECTIVE-BASED WARFARE. Taking and defending/holding keeps and camps is the whole point; siege warfare is an absolute must. If you don’t think so, you’re simply playing the wrong game.
lineage 2 , wow , aoc ( and more mmo ) have sieges with none or limited usage of siege weapons …..
Then may I suggest you play those games, since “siegeless siege warfare” seems to appeal to you?
Guild Wars 2 has had siege weapons as part of the overall basic WvW design since the beginning. They’re not going away.
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