I’d like to reply to those who are saying that making this set account-bound is “a money grab.” Please keep in mind that we make the same amount of revenue for each BLC weapon skin that enters the game through MTX regardless of whether or not that weapon skin is later resold on the trading post.
Yes, but you’ve altered the dynamics of the demand. Before, someone who already had a ticket—say, someone who had a ticket drop, or who has a stockpile—who didn’t want that skin—but who did like gold—could trade the ticket for the skin and put that skin on the BLTC. Then someone who wanted that skin could come along and buy that skin. Easy peasy.
Now, with account bound skins, that can’t happen. The person who isn’t interested in the skin is still going to have a ticket. The person who is interested in the skin is going to have to purchase BLKs until they get a ticket. The number of overall tickets earned (whether they are used or stockpiled) goes up, as does your revenue.
As an example—my boyfriend and I are playing, and we’re each interested in one of the Privateer skins. If we each buy five keys, it’s possible he’ll end up with two tickets, and I’ll end up with none. If the skins could be redistributed, the total purchase of 10 keys would be enough for both of us to obtain our skins. If the skins can’t be redistributed, then the 10 keys would not be sufficient, and I would need to buy more keys in order to meet my goal. Three tickets would be required where two would be before. Multiply this across an entire player base, and you’ll see where I’m coming from. More BLK purchases will be necessary in order to slake the demand for the Privateer skins than would be the case if the skins were account bound.
Not acknowledging this is incredibly disingenuous. No one is saying that you’re increasing the price of Black Lion Chests—they’re just saying that you’re requiring more people to buy them.
That leads to the common complaint that it feels bad to buy Black Lion chests for gems, because it seems as if they’re full of things that you could have bought more cheaply by converting your gems to gold instead. It’s not our goal to make you feel like a chump for buying chests. After all, by buying chests, you’re supporting the creation of the content that everyone plays. So it’s nice for there to be account-bound things in the chests in addition to the other tradeable items. With a lot of the chest contents, it’s not possible for them to be account-bound, because for a lot of things you’d be screwed if you got dupes and couldn’t off-load them to friends or onto the Trading Post. By putting the skins on the Black Lion Weapon Specialists we support those who have stored tickets and still have a combination of account-bound and non-account-bound items in the chest, as we did before today’s release.
Those who had stored tickets would have had those tickets anyway. You’re not really rewarding them. In fact, if these individuals would prefer gold to these skins, you’re actually limiting the benefits of the ticket.
Moreover, it feels awful to go through RNG with real-life money. For those who don’t have money to burn, it’s especially annoying. I can grind out keys—one per week—until I have enough tickets. I can’t budget real-world money for it, as I have no idea how many chests it will take. I can make a guess based upon reports of people opening chests, but that’s by no means binding. If it were available in the store for a fixed price, I could at least go, “well, I can save up X per week/budget this amount, and definitely meet my goal.”
It just feels crappy, particularly in a game where cosmetics are a big part of the endgame.
(edited by Gabe.3976)