Showing Posts For Gatemoth.1832:
me too.
Also, if a jade colossus dies on one and has loot, I think a player with a full inventory cannot pick up the crystal because the game prioritizes the loot over the interactable object.
This bug needs fixing.
I’ve just been stuck 3 deaths in a row.
I’ve now used 22 minutes of my glory booster and received a total of 15 (+7) points.
I think Thief dmg is a little high for how unstoppable it is.
Steal+c&d+backstab=90% of my hps with high toughness.
When a warrior charges+hundred blades, there’s plenty of time to hit a stun break. I’m typically dead by the thief before i’ve reacted unless it’s a 1v1, and i’m waiting just for that move.
This is posted in the wrong forum. Moderator, please move this.
I’m using low settings because i’m on a low-end computer, and i’ve also noticed a significant fps drop from pre-patch. It’s noticeable when there are a lot of special effects.
Yep, it’s back. It happened to me on raid on the capricorn.
Just did SE p1 and found that the 3 guys at the start kept respawning even when one of them was left alive. We were quickly overrun by about 15 of them.
Is this change to the dungeon or just a one-time bug?
13 completions for me. It took me roughly 10 hours of fail before I completed it.
Once you’ve got a pretty high success rate, the challenge is getting as many of the mad king chests as you can.
I’d love to see some stats on this level.
number of players who attempted it
number of players who completed it
Average number of failures before the first victory
median, average, and max number of minutes spent in that level.
average and max number of successes for those who beat it at least once
A warrior named “The Hell Knight” in a non-tournament pvp match was at 5% health in a 1v1. He immediately disappeared from my screen without any graphical effect or ally nearby.
Proceeding to the nearby control point, I found him standing there about 10 seconds later, still in combat and at low health.
I asked my teammates about this, but the only reply was a couple of insults from a player who was, presumably, his friend.
Character: Terribadmiral
On one of my characters, some of the traits that are selected— the powers not the point distribution— reset every time he relogs and enters pvp.
This happens even after traits have been reset and different trait builds selected. The particular traits that are resetting right now are the first and third Radiance points and the second virtues point.
When I was using a different spec it was different locations.
This is only for one character.
This is not the plug the leak bug. That has been fixed.
After Zott had destroyed the first and second catapults, I approached the third, saw a dialog with Zott appear, and selected the option to continue with the detonation. He ran to the catapult. The next time I looked at him, he was following me, unwilling to give more than his default (X) dialog, and unwilling to destroy that catapult. It was necessary to restart the mission.
The next time I tried the mission, Zott successfully destroyed the first catapult but would not destroy the second. It seemed to be the same issue. I selected the dialog option to destroy them, and after Zott had run towards it, he decided it was a good catapult and shouldn’t be destroyed. While the quest tracker believed the second catapult had not been destroyed, in-game dialog suggested that I proceed to the third catapult. The green star was still on the second catapult at this time. After moving to the third catapult, Zott destroyed it, and the quest updated to next step, allowing me to continue the quest and complete it.
Thank you!
I bought the game despite thinking I’d have to play via Boot Camp forever. My expectations have been exceeded.
Race: Asura
Class: Guardian
(1)After finishing the big ghost as Balthazar, the player falls to the ground for a few seconds before the next cut scene plays.
If the player breaks that stun, the cut scene will not play and the mission will break.
(2) At the beginning of the quest, the player must step inside a ritual circle. That spot is sometimes considered out of the story’s designated area and, if so, will cause the player to be kicked from the zone during the cut scene that subsequently plays. I had this happen twice in a row. The third time, I got a message about being outside of the story zone, but it went away before the cut scene started.
race: Asura
After defeating the first floor golems, it’s possible to run upstairs and get past the forcefield by jumping on the fencing around it. There’s a foothold about halfway up the fence that allows the player to jump over it.
After doing so, the player can continue the story quest right through the end. However, one phase of the quest will not have been completed, so the player will not be able to get credit for it without exiting and reentering.