Showing Posts For Gave.9408:
I have never seen SO much fanboy in a single thread. Reading this is certainly more fun than doing any of the dungeons!
300 Karma missing ever since the dc connection. Anyway to get this back?
Last I recall, they’re not too big on restoring anything.
Hate to say it, but I’m thinking you’re SOL.
I sense a disturbing amount of fanboy in this thread.
Hey guys! This is just a warning to everyone.
A couple of weeks ago my account got hacked and all my gold was stolen. Naturally I immediately changed my password and submitted a ticket. I carried on playing (now having to borrow copper in order to travel) while I waited patiently for a response. Finally after nearly a week I got a response from ANet telling me they were sorry I was hacked and that they had changed my password for me. …really? As far as they were concerned the issue was concluded.
I sent a follow up email politely thanking them for changing my password but informing them that (of course) I had already taken that action. I also reminded them that my gold was stolen and never restored. Since the economy in this game is so messed up currently my meager amount of gold (2g on one character and several silver on a lowbie alt) was not insignificant. In fact it made it so I could not afford my level 60 book.
Yesterday, a full week after my message to them I got a response saying: “Due to our current tool limitations, we are unable to restore missing items, characters, karma, influence or currency (gold, silver, copper), nor can we provide a rollback of the account in whole or in part.” REALLY!?! This is how you address the customer service issue of your security problems? How is it possible to release a game without having the “tools” necessary for restoring people’s stolen items? This is the climate of mmo gaming nowadays, any game company should know that and be prepared to support and treat their players well in order to keep them happy.There are many many problems with this game (most of which are discussed at length in these forums) – but for now this is the one I want to bring to everyone’s attention.
So please – if you get hacked – Do not expect your stuff to be restored – don’t wait for weeks expecting ANet to be on your side and protect you from the thieves. They won’t be.
Maybe they should introduce an anti-hack code to add DR to the amount of times you can login per week. That’d probably fix it, imo.
Are you a robot?
All of that stuff you listed is boring.
If I wanted to “read”, I wouldn’t be playing a video game, I’d go to the library.
My personal story is already done, my crafting is maxed (Hunts/JC) and I have to tell you, the end game is non-existent. It’s the most boring MMO I’ve ever played, and I played many-a-boring-MMO’s.
I like you, and agree that most the crap on that list is more artificial lengthening: such as “Buy a box from the gem store and host a party in Lion’s Arch!”
Yes, lets waste more REAL money on a game so we can entertain strangers for five minutes. Great idea! Such a marvelous thing to do at level 80!
Truth be told, the end-game is all grind. Don’t let the fanboys fool you. You either grind rank in sPVP, badges in WvWvW, or tokens in dungeons.
Unlike most MMO’s, the content itself does not reward you; instead, grinding it mercilessly for turn-ins does. Unfortunately, on top of ALL the grinding required to get new gear in this game, the developers have also installed anti-grind codes to reduce rewards after certain periods of playtime. So, either way you’re up a creek without a paddle – hope you like this game, you’ll be here a while if you want anything significant.
Pick your poison, hombre.
(edited by Gave.9408)
Welcome to level 80! I see you’ve noticed one of us participating in some revolutionary end-game content. You, too, can look forward to grinding on mobs day-after-day for that much desired piece of vanity gear you’ve had your eye on. Not only that, but you also get to enjoy the “super-mega-revolutionary” diminishing returns of farming WHILE you’re farming, so that you can enjoy more lengthy, and pleasurable farming.
Better get out your shovel and straw hat!
If playing the game is boring to you – why are you even bothering to grind for it?
I’ve seen this type of circular arguments before:
Person A: I don’t think I like this game.
Person B: How would you know anything? You haven’t even played the game.Later…
Person A: Okay I’ve now played the game. I don’t think I like it.
Person B: If you don’t like it, then why are you still playing it?or in Guild Wars 2’s case;
Person A: I’m having problems finding things to do in the game.
Person B: How would you know anything? You haven’t even tried getting exotic skins and legendarieslater on:
Person A: I’ve now tried grinding to get exotic skins and legendaries. I’m not enjoying the grind.
Person B: If you don’t like it, then why are you even bothering to grind for it?Circular, circular, arguments. It’s a knee jerk reply using misleading and dubious logic. It rustles my jimmies.
Oh, yes, because disliking a PARTICULAR portion of the game that you cannot control means you don’t find anything else satisfactory.
Circular arguments are dumb, but so are baseless generalizations like your statement.
People like this game; people dislike the grind required to achieve certain rewards.
The design goal of the game is that the ideal rewards should come from normal play.
Normal play is defined as doing a mix of content. Not a focused content.
That means ALL of DEs, hearts, exploring, crafting, Dungeons, WvWvW, etc.
Farming is usually a narrow focus kill repetitive mobs affair – if that is what you are doing, it should have the lowest possible reward. Grinding mobs is specifically meant to be the bottom end of the reward spectrum.
If you’re doing something else – but it is still repetitive, then it is still meant to be lower reward than varied play.
Over time and patches, and finding new ways people exploit the system – you can be sure they will plug the ‘holes’ that people are using to skirt around varied play.
All that does is add an even more tedious element of required travel to an already boring portion of the game.
At 80, all you do is grind – PVP or PVE, it’s all a grind. Why make it worse by FORCING us to travel every fifteen seconds (obvious exaggeration is obvious) – wasting money via WPs and losing out on higher-level ore nodes since only certain zones offer the highest level mats.
In a game so dependent on grinding to artificially lengthen the game, why oh why would you make the already skull-to-brick-wall process HARDER to do? Because of some goldfarmers who, no matter WHAT GAME or ANTI-FARM code put against them, have always existed in some form or fashion. It’s pretty pathetic.
The fanboy is strong with this thread.
Comparing a sub-less, free2play cash shop MMO’s retention based on box sales, against a subscription-based, multi-million dollar giant is hardly what I would call relateable on any level.
WoW is still the kingpin, and yes the release of Pandaria will have an impact on the GW2 community, like it or not. For how long? We don’t know! But it’s high-time for ANET to kick it into high gear if they want to draw in more of those “precious” box sales.
Get rid of the constant diminishing returns throughout the game!
in Suggestions
Posted by: Gave.9408
People playing normally shouldn’t be running into these limits, period. Anti-farming measures should be transparent to normal gamers.
There you go, thinking like ANET.
Do go on, tell us more how we should play.
Leveling to 80 is rewarding. Leveling crafting to 400 is rewarding. These are not primary activities in the game? Why not just take away all the levels? Start out at 80 with 400 crafting skill.
Because it’s not “either/or”, and nobody made the case that it is, or that it should be. Just because the game has progression in it doesn’t make it a progression-centric game. You can have progression in a game without that progression being the main reason to do anything.
You’re right – its not either/or. It has to be both. Fun and Progress go together. GW2 got it right on the leveling portion of the game. Are you telling me that without the leveling system you would have killed that many enemies, completed that many dynamic events, or heart encounters? For what? Oh right, just for fun.
Trying to have fun without progress/reward in an MMO is like playing counterstrike with no death spam.
Precisely my point, without some sort of guidance – IE: Reward via levels, increased stats on gear, simply gear itself – then not a single person would endless grind mobs, quests, or DEs. It’s amusing to watch these so-called “true” gamers defend an obviously flawed system in which they are entirely oblivious as to their own motivation.
If you can honestly say you’d still play this game without levels, stats, gear, or any sort of progression / reward, then you’re certainly not the MAJORITY of MMO players – in fact, you’re a fraction much smaller than even the RPers, I would believe.
^ What he said.
Here is the problem I have with this argument from the OP. The expectation of being rewarded isn’t from some “shift” in gaming, or even from other MMO’s/RPG’s..
I didn’t claim it was. I didn’t claim there was anything wrong with a reward-centric game. I said that there are a lot of games that people enjoy playing that have no rewards and no progression, and that there is already a glut on the MMOG market of skinner box games, like WoW, RIFT, AION, TERA, AoC and SWTOR, and many more. There was no reason to buy GW2 with those games already on the market and serving the interests of those who enjoy progression/reward centric games.
Except for the fact we were promised no-grind, revolutionary game play, and a plethora of things to do end-game. Other than that, and the ungodly amount of PR – both fanboy and legitimate – and yeah, there was totally no reason to buy this game.
What we got was more of the same-old, same-old. And they’re actually working backwards! Can’t say I’ve ever seen a Dev do that, so.. I guess that’s pretty revolutionary.
So far, the only responses that are anywhere near logical are:
“Fun is subjective; therefore, ANET is right in enforcing their subjective take on fun onto the playerbase.”
ANET has every right to make the game however they want, as they’re the ones slaving away coding and paying the proverbial bills. That said, this doesn’t mean anyone has to like it. Unfortunately, ANET’s business model is about box sales and lingering around long enough to spend money on gems. If your take on “fun” doesn’t align with the majority of your playerbase and their definition.. then you’ll lose that all-too precious life-force, probably much more rapidly than you would based on bugs or botters alone.
If people don’t have fun, it doesn’t matter what you INTEND to be fun as a developer. They are responsible for keeping us entertained, not the other way around.
I’m still waiting for a response to my “NO LEVELS, NO STATS” pitch.
If this game is simply about “fun”, then what better a way to get rid of that no-no mindset of rewards = fun? After all, this is the revolutionary Guild Wars 2 we’re talking about.
If this game is not about progress or reward, then take out levels and anything with a stat on it.
That way, like the OP suggested, we can start to focus on the proverbial “fun” and forget about the “reward”.
Otherwise, everyone in this thread advocating the promotion of “fun over reward” is being entirely hypocritical.
Why even have levels or stats when, clearly, we don’t need progression to have fun. Progression, whether you like it or not, is a form of reward – you’re rewarded with a level, you’re rewarded with stat boosts.
ANET wouldn’t have even made levels or stats if this game was solely focused on “fun” and not “progression”.
So let’s just get rid of all stats and levels altogether! Unless, of course, you’re trying to say you need some sort of level-based reward system to have fun..
(edited by Gave.9408)
Ironically, one of the forum Game Designers poster on here not long ago about how the method of kiting was considered “doing it wrong”.
Whether or not you agree with him isn’t for me to judge, but there you have it.
You one of those people who whined about D3 inferno to aren’t you.
there is a relatively easy way to beat each section of every dungeon that I have played, you just have to find it. Use you brain and learn to play.
To be fair, D3 Inferno was so easy because the gear you acquired actually had stats and your character grew in power, not just wore a different skimpy suit like you do in GW2.
BluebirdTL;DR Version:
If you don’t like the game, don’t play it. Don’t try to change the reward structure for the rest of us who do like the game. We were it’s intended recipients, as such has been clearly stated by Arenanet many, many times.
Let me rephrase it for you:
“This game is perfect and free of any bugs or design flaws. There can be no suggestion to improve the game, and all suggestions ever made will make this game less perfect. ArenaNet said that this game is perfect, so the only people who can play this perfect game are myself and people who think like myself. If you don’t think this game is perfect like I do, gtfo.”
Now, let’s see…
BluebirdAnyway, I’m not a fanboy.
I can see why you believe that, lol.
Yep. Anyone who likes the game is a fanboy.
I guess he missed the part immediately after where I said “The game has problems,” and then the posts below that where I agreed with some other posters on what, specifically, those problems were.
Just a troll here, best to move along.
Trolling is a harsh word and it certainly isn’t my intention. It was meant to show you that how your tl;dr (not your entire post and the follow ups) reads exactly like what a fanboy would say. I would suggest you either don’t make a troll/flame bait tl;dr, or at least make them accurate to reflect the entire post.
Anyway, I’m just trying to clear up confusion about the deleted post of mine. Thankfully it’s preserved in quotes and I do hope you would agree with me, that this forum doesn’t need more fanboys complain about complainers in an inflammatory fashion.
But what it DOES need is anti-fanboy straw men crafters to complain about fanboys complaining about complainers in an inflammatory fashion?
Do people even think before they post any more?
Did you? When creating this post, did you honestly think it was constructive, or just a way to get back at the anti-fanboys and people voicing their concerns – or, to you, whining?
Your TL;DR seems to suggest highly that it’s the latter, and nothing else.
My post was intended to highlight a common theme among recent complaints in the general discussion boards, so that we could try and discern how to stop the developers from listening to them and avoid having the game turn into something that people who agree with me do not want it becoming.
Your reply seems to suggest highly that you either skipped most of the thread, or just have a distinct lack of ability to process what you read and decided to post anyway just because hey, why not?
This coming from the person whose overall message is literally generated and relayed in the exact same passive-aggressive, overly-entitled manner in which one might compose an argument for the exact opposite.
Whatever your intention, this isn’t constructive by any means. It’s just anti-fanboy bashing, from an apparent fan-boy. And this is coming from a guy who legitimately likes this game, carrot on a stick or not.
Tongue-in-cheek posts like this don’t help anyone. You’re only exacerbating things by being so snide and providing fuel for the proverbial fire.
That would depreciate the amount of fun I receive from running said dungeon because it is considered a reward.
No thanks!
BluebirdTL;DR Version:
If you don’t like the game, don’t play it. Don’t try to change the reward structure for the rest of us who do like the game. We were it’s intended recipients, as such has been clearly stated by Arenanet many, many times.
Let me rephrase it for you:
“This game is perfect and free of any bugs or design flaws. There can be no suggestion to improve the game, and all suggestions ever made will make this game less perfect. ArenaNet said that this game is perfect, so the only people who can play this perfect game are myself and people who think like myself. If you don’t think this game is perfect like I do, gtfo.”
Now, let’s see…
BluebirdAnyway, I’m not a fanboy.
I can see why you believe that, lol.
Yep. Anyone who likes the game is a fanboy.
I guess he missed the part immediately after where I said “The game has problems,” and then the posts below that where I agreed with some other posters on what, specifically, those problems were.
Just a troll here, best to move along.
Trolling is a harsh word and it certainly isn’t my intention. It was meant to show you that how your tl;dr (not your entire post and the follow ups) reads exactly like what a fanboy would say. I would suggest you either don’t make a troll/flame bait tl;dr, or at least make them accurate to reflect the entire post.
Anyway, I’m just trying to clear up confusion about the deleted post of mine. Thankfully it’s preserved in quotes and I do hope you would agree with me, that this forum doesn’t need more fanboys complain about complainers in an inflammatory fashion.
But what it DOES need is anti-fanboy straw men crafters to complain about fanboys complaining about complainers in an inflammatory fashion?
Do people even think before they post any more?
Did you? When creating this post, did you honestly think it was constructive, or just a way to get back at the anti-fanboys and people voicing their concerns – or, to you, whining?
Your TL;DR and the title of this thread seem to suggest highly that it’s the latter, and nothing else.
(edited by Gave.9408)
So you wanted a gear treadmill, even though ArenaNet said there wouldn’t be one in this game. So why did you buy this game?
There already is a gear treadmill, assuming you have a preference for a particular piece of gear in a dungeon. You go from what piece you have, to grinding for one you want.
The fact there are no stats doesn’t make it any less grind-y or superficial.
Honestly, I expected to at least enjoy the process of acquiring new skins – not being forced to repeat an arduous processes without some sort of reassurance. As well, I like how the automated response seems to be insinuating I’m desiring “moar stats” or a tier-like system of armor upgrades.
Way to jump to conclusions.
Motivation to actually waste time on vanity skins.
Whats funny is its probably the people that come on the forums here and complain about nothing to do endgame. They just alt-tab between events and write a whiny post, and alt-tab back just in time to get credit for it.
If by “something to do” you’re insinuating that there’s something that doesn’t require a grind in order to get gear, then do inform me which part of the game that is. Maybe then I can stop alt-tabbing. Until, I’ll keep laughing at the forums and waiting on the xpac / content patch.
People who do this must have really empty lives. What normal person wastes their free time standing in the same spot to farm whatever it is they’re farming?
The same people who farm the same nodes, dungeons, or keeps in-game so that their characters can get armor that makes them look prettier.
Unfortunately, the only responses you’re going to get are along the lines of: “Designed that way on purpose”, “L2P”, “Dodge moar”, “Don’t do dungeons then”, and “go back to WoW”.
Yeah, I agree about the trash mobs too. Either fr0zen or I could both solo mobs 12 levels above us in pve with relative ease. We go into a dungeon, and it takes forever to kill just the trash mobs in some instances. During that time whatever boss exists is trying to ruin our day.
At least most games are honest and put an appopriate level next to the mobs names that reflects their actual difficulty whether its your level or not. The dungeon mobs aren’t even close to your level half the time. It took an entire team of people above the dungeon level to kill one mob half the time.. like 30 seconds of every player beating on them. The mobs aren’t even veteran.
The sad thing is that you spend more time killing trash than you do killing the bosses. Its even more saddenning that Anets definition of ‘hardmode’ is to give the said trash mobs 1-hit KO power and bottomless pools of health.
As someone has stated about DoA, soon we will probebly have specific builds that classes are requested to be used. Think along the lines of Banner/Shout – heal warrior which makes surviving a dungeon much easier. Does this mean we only have a few viable builds if we want to complete dungeons?
If you read what the Game Designer posted, like, at all.. you would understand that what you stated about particular traits, classes, and skill-sets is precisely what he’s talking about being required for EXP-mode. It’s right there, he says it pretty cut-and-dry.
Not saying I agree- I don’t at all and think it goes against the very core message of the game – but that’s what they have, apparently, decided makes you “hardcore” and “end-game” material.
Dungeons are, essentially, the end-all be-all PVE in this game. If you want dungeon gear, you must grind the hardest modes of said instances for ungodly amounts of hours, wasting time, gold, and patience just to achieve one piece of the uniquely skinned gear – of which there are a dozen different styles available.
OP doesn’t like the grind, but clearly wants the skins.
You’re telling the OP to just give up and do something else.
There’s nothing in this game that gives the same type of rewards for PVE except Dungeons. You want new armor skins via PVE? Better Dungeon. Don’t like the Dungeons and not a fan of PVP? You should probably quit.
So they didn’t want people to feel the grind of running instances for gear, so they took the boss rewards away and force people to run 70+ runs to get the set with tokens.
IMO grinding for tokens/mentos [if anyone gets the reference] is the absolute worst type of grind there is.
That’s just my opinion. I think I’ll just leave before this devolves into a foggy arbitrary argument.
Here’s a crazy idea…don’t grind it?
If you arent’t enjoying doing the dungeon, don’t do it. Do something else. Roll another character. PvP.
Pretty simple concept. There’s literally zero reason to farm for dungeon armor besides wanting the look of dungeon armor. Whining about WANTING IT NOW just comes off as a child throwing a tantrum because they want the robot dinosaur boat.
By all means, let’s just totally eliminate one portion of the game people love – and have loved for many years – because of artificial difficulty in acquiring particular armor skins! Yes, that sounds MUCH better than making it more approachable to the less grind-oriented players.
Wait…what is this portion of the game people love?
The grind they are whining about?
I believe, in layman’s terms, it’s called “PVE”; which, usually, tends to be a lot of players preferred style of gameplay.
So they didn’t want people to feel the grind of running instances for gear, so they took the boss rewards away and force people to run 70+ runs to get the set with tokens.
IMO grinding for tokens/mentos [if anyone gets the reference] is the absolute worst type of grind there is.
That’s just my opinion. I think I’ll just leave before this devolves into a foggy arbitrary argument.
Here’s a crazy idea…don’t grind it?
If you arent’t enjoying doing the dungeon, don’t do it. Do something else. Roll another character. PvP.
Pretty simple concept. There’s literally zero reason to farm for dungeon armor besides wanting the look of dungeon armor. Whining about WANTING IT NOW just comes off as a child throwing a tantrum because they want the robot dinosaur boat.
By all means, let’s just totally eliminate one portion of the game people love – and have loved for many years – because of artificial difficulty in acquiring particular armor skins! Yes, that sounds MUCH better than making it more approachable to the less grind-oriented players.