AB & TD chest - merchants malevolently placed
in Guild Wars 2: Heart of Thorns
Posted by: Gayle.1807
in Guild Wars 2: Heart of Thorns
Posted by: Gayle.1807
Apparently it has become a “thing” to intentionally place a merchant directly on top of a meta event chests so when you try to open the chest you end up talking to a merch instead. Now I can take a joke, but the last AB event had 4 merch set on top of the major chests. Yes, if I click four or five or seven times I will eventually be able to latch onto the chest w/my mouse. Yeah, I know this is “how” to get around it.
The point I’m making is there are jokes and there are jerks. This new thing carried to extremes is the act of the latter. I wonder how many people thought they opened the chest and ran on to the next one without realizing what happened. It wouldn’t be so bad but the frequency of this is aggravating.
Today’s daily was DS events. By the time my map reached the towers two lanes were emptied. The map was full at the beginning. I joined a map that was advertising on LFG. We had 3 tags. It looked like a serious map. I can’t believe how fast the map emptied about the time we hit towers. So, I wasted over an hour (I want amalgamated gemstones) for nothing. In fact, I showed up 20 min early so I wouldn’t be able to join the map. So, in actuality, I lost somewhere between 1.5 and 2 hours. Anyway to advertise “serious DS lfg” vs “only want my 4 events lfg”?
DS is all about the meta. You need 3 lanes of decent players with a couple knowledgeable peeps per lane to succeed. Most of the time its hard to get onto a map. If you don’t show up early you won’t get in. However, DS requires dedicating over an hour (unless u have an awesome map) if you include showing up 15 min early window.
Other meta are popular enough that peeps will hang around. But, these meta’s are relatively short. DS requires dedicating a lot of time.
Can something be done? Perhaps organized maps – when DS events are daily’s – can advertise “we are going all the way – no bailers pls” and have another map for “bailing – only want my 4 events for daily” on LFG.
For me, this wasn’t about getting my daily – it was about doing the DS meta. At this point, I don’t see me doing DS when it’s a daily. When it comes to DS, I’m in it to slay the Dragon!
I am playing… it’s just my lil tushie isn’t on the chair. In fact, most of the time when I step away…afk…I am not really gone… I check my screen often so my turrets stay up.
And, I do farm by running around and salvaging. But, in the summer I can’t farm in high end areas because … this time of year…it’s very difficult / time consuming to find a spot to not die. I have to run until I can find a nook or such – so, mid-farm…go find safe spot (if I go to char select, I’m killed when I re-log), then when I get back I have to back-track to continue the farm. So, I lose a lot of game time.
I know I’m probably more of an exception, but it was nice to be able to go to the bathroom and not have to find a “hidey hole”.
Of all the professions played, I see few engi’s. And, I don’t remember the last p/p engi – most of the engi’s I see r turrets. But then, I don’t see many engi’s. I don’t think they are that popular because of their limitations.
It would be nice if the Engineers were improved. They aren’t very effective, and their game-play is a bit dull. The only time I had a use for mine was the engi-farm in Lake Doric. That was short-lived, not surprising, but at least I had a use for mine.
For long range, turrets were the only useful weapon, but they are short-lived. Rifle doesn’t do much. Grenades, etc and such only work for relatively stationary targets – they take too long to recharge, like the Ele scepter skill #2, Dragon’s Tooth. Only useful if you can anticipate where the target is moving. Very limited application.
Even the elite skills are: mortars (same issues as grenades). Elixir…funny but not overly useful. More turrets. Charzooka….only if knockback is “good idea” – fairly limited considering its an elite.
What I liked about the engi-farm? I had an application for my engineer. Well, in engineer parlance…back to the drawing board.
Oh, and since the engi-farm is now defunct, how about beefing engi’s up? I never played mine because it was ineffective and not overly fun.
I am not looking for “suggestions”. I would just like to make a comment.
I know anet doesn’t like things like the Engi farm in Lake Doric.
However, I wish there was some way to farm t-6 & t-5 mats that could be done when your real-life schedule isn’t conducive for level 70-80 areas. My day consists of 30-45 minutes of game then “step away” (not botting) for 15-30 minutes. When I was afk from my computer I’d pass by occasionally to re-set turrets.
What complaints I heard were to the effect,“the engi-farm was dropping the BLT price on leather”, yet others would state the hill farm was better for leather. So, the engi farm could not be bringing the cost of leather down, it’s the hill farm. I have not noticed a significant drop in leather to begin with. I don’t have time for hill farm, so while the engi farm didn’t drop as much, “less leather” is considerably more than “no leather”.
For those people who are going to suggest I do the hill farm, you didn’t read my comments. For those people who tell me to just buy the mat’s off BLT, I don’t have time to hope to get into fractals – can’t buy mats unless you can build up your gold.
So, for the next several months I’ll get my dailies, and maybe a frac or HoT – if I can do something quick.
Is this mini being released soon??? I realllllly wanna know
My keyboard (wireless) has stopped working 95% of the time while playing in the game. It is only working sporadically (a few seconds at a time, then absolutely no response). I can’t move; I can’t type in chat; I can’t use skills. Clearly, the keyboard is working outside the game otherwise I would not be able to type this. I am completely unable to play. I have already attempted the following fixes:
1. Replaced batteries
2. Re-set the receiver on the usb port
3. Installed new keyboard.
4. Checked device properties, and it says it’s working properly.
Any ideas??? (sob!)
(edited by Gayle.1807)
Um, I have played WvW, dungeons, fractals and a couple times in PvP. I have gone in all of these with friends, guildies and knowledgable (and patient) pugs. Some of the people I play with use TS or Vent to communicate. It still took time to learn these areas – I kind of need to know when to have stability, when to pull different weapons from inventory, when to use skills (the Fire Ele fractal). Funny thing about WvW – its filled with enemy players. If your on a server that doesn’t rank high in WvW (yes, that’s my server), there are times I can’t get out of the home base. The communication you mention is called teaching implying learning curve. It’s a dice roll to base success hoping someone on map chat will help. You can’t depend on that.
— snip —
Many people have indeed tried and do not have the skill to survive long enough to reach their daily. In other words, you are suggesting someone participate in events they have to spend weeks trying to learn an area of the game
--- snip —
WvW and PvP only works if you can stay alive to be able to earn the daily’s. Leaching off WvW zergs only succeeds if you can live long enough to find a zerg, assuming a zerg is around.
-- snip —
WvW and PvP are time consuming to learn. They are hard to learn on your own if you can’t stay alive long enough to familiarize yourself with these areas. So, if you find these areas “easy peasy”, are you willing to take some hours to teach others, and leave your egotistical bragging out of the conversation.
--- snip —-Problem is most often that people who "do PvE but not dungeons or fractals " have a serious communication issue … for some reason they don’t use map chat …
(a) I mentioned farming servers above – just scroll back a bit. It took me like 5 minutes to understand how things work – part of that was simply asking in chat then following my team mates and look what they were doing This should take care of 3 PvP dailies (player kills, point capture and – if you quaff the vials – rank progression).
(b) WvW only takes practise when you’re up against enemy players. Outside of that it is PvE – I’ve seen people kill guards and Doliaks who were uplevelled from level 2! Just today I announced which two camps I’d go after, collected a few guys and then we did those camps. You can also ask if someone will show you the best way to the closest ruin or explain how to best get to the closest camps. Sometimes you might get snotty answers (or no answers as well) but eventually you’ll find a helpful soul …
But, as I stated initially – it boils down to communication and many people I talked to who LOATHED WvW did the same … go solo, never ask questions, get killed by enemies … rage quit. For some reason many people do seem to have a communication problem …
Edit: Daily Ruin, Daily Spender and Daily Land Claimer are safe, Caravan Disruptor slightly less so, especially in enemy lands where a suddenly vanishing/oddly moving Dolyak might be noticed … capturing camps, towers or keeps requires at least a party (easier in a zerg – you can solo a keep but it takes AGES and ages is bad as the chances rise that you’ll get visitors)
Funny thing, I’ve never seen a full fractal run (even playing with highly skilled fractal players) take less than 2 hours. And, before the major Fractal patch (about a year ago?) I had reached fractal level 30+. I’ve also seen many, many single fractals fail (full party quit) because the players couldn’t complete it. Did you never have a learning curve? Do you always play with pugs or inexperienced players?
The newest method of achieving daily’s needs work. My understanding is daily’s were originally designed as a reward opportunity for more experienced players, and a bonus for regular players. They also were set up to encourage trying new things by rewarding players with extra achievement points for crossing into new territory (PvP or PvE or WvW). The recent changes have made daily’s harder and far more time-intensive for players.
Before you reply, I am not expressing my personal concerns. I am expressing the concerns I heard from friends, guildies, off “Say” and “Map” chat. I “encourage” people who want to comment to step outside of the box and offer suggestions that aren’t the “canned” responses, such as:
1. “just don’t do dailys” – How does this improve the game? How does this help players? It is not constructive. In my opinion, this type of comment is rude and a little “elitist” in attitude.
2. “If you can’t get your daily in PvP, try PvP or WvW” – the “just do it” (Nike shoe ad campaign) presumes you are addressing someone who has never tried PvP or WvW. Many people have indeed tried and do not have the skill to survive long enough to reach their daily. In other words, you are suggesting someone participate in events they have to spend weeks trying to learn an area of the game (if they ever gain the skills). Many people I know greatly dislike (loathe) PvP and WvW. “Just try it” is akin to telling someone to “just try spinach”. Unless you are willing to spend a couple hours helping someone learn these areas, “just don’t say it”.
3. Commenting that the daily “easy peasy” is bragging, and not constructive. In fact, unless you are an elite gamer, I would bet dollars to donuts that you spent a long time gaining this knowledge. I have friends, extremely skilled players, who spent hours upon hours (and, yes, I was part of their party) learning Fractals, WvW, PvP, and dungeons. Keep in mind that Fractals and dungeons need a party of five players (unless you are elite). WvW and PvP only works if you can stay alive to be able to earn the daily’s. Leaching off WvW zergs only succeeds if you can live long enough to find a zerg, assuming a zerg is around.
4. “WvW, PvP, dungeons and fractals” are quick to accomplish. I can’t count how many times I’ve seen fractal and dungeon runs last hours, or the party quits, because some or all of the players don’t know the intricacies needed to complete. WvW and PvP are time consuming to learn. They are hard to learn on your own if you can’t stay alive long enough to familiarize yourself with these areas. So, if you find these areas “easy peasy”, are you willing to take some hours to teach others, and leave your egotistical bragging out of the conversation.
5. Don’t presume that I am inexperienced. I have close to 15K a-pts in my primary GW2 account and over 9K a-pts in my secondary GW2 account. I’ve dabbled in WvW and tried PvP a couple times. My chance of achieving a daily in either of those is somewhere between “take a week, not a day”, or “never”. I used to do fractals when some of the players I hang with did them daily (in time they did multiple fractals every day); I learned fractals from playing with them. They had the patience to teach. They stopped playing fractals and became “pro” WvW gamers. I’ve tried tagging along with them in WvW, but I can’t stay alive long enough to keep up. So, I have been willing to learn and have spent hours in these areas. I know some of the speed dungeon runs. My remarks are intended to balance the game for many other players I know.
All that said, now I can get to my view. First, shouldn’t PvE, PvP and WvW daily options be equitably achievable for players? Putting two Fractals plus a “4-event” daily, like I saw today) only works for elite players. It places the “PvE” player in the distinct disadvantage. Are WvW and PvP daily’s have the occasional elite-only options? Second, shouldn’t the tasks be balanced? Fractals and dungeons are party-based events. Pugging, whether experienced or not, is a dice-roll for timely completion. I have seen many 2-4 hour runs, and quite often ends up in party quit or player kick. In short, the dailys should be balanced, encouraging and equitable.
My suggestion:
1. Party-based events (fractals and dungeons) should not be offered as a daily event.
2. Time consuming events (4-event in a specified area) and party-based events should never be offered on the same day as they exclude experienced players. Having two highly challenging options, plus one moderate challenging option plus one easy option is a better mix.
3. The reward for crossing into new territory should be far more tempting. Otherwise, all this new system accomplishes is discourage players.
Anet, please consider not combining 2 Fractal events on one day. Today’s (Jan 9) daily had three time consuming PVE options. The “4-event in specific area” and all fractal events are extremely time consuming. The random selection for dailies should consider “4-event” and all fractal options should all be considered equally time consuming. Having 3 of 4 options as time consuming should never happen.
For anyone responding, please DO NOT suggest PvP or WvW. Many people don’t play PvP and WvW as enjoyable, or if they aren’t good at it, an equally time consuming option. If you are tempted to make those suggestions, you are wasting your time as I’ve already addressed these as non-equitable options. The choice between PvE, PvP and WvW needs to be equitable for all players.
For anyone responding, please DO NOT reply: “then just don’t try” misses the point all together. Again, my comments are directed at keeping the daily’s equitably possible.
For anyone responding, please DO NOT brag that you have no problem getting a fractal done quickly, easy-peasy. FROM EXPERIENCE in Fractals I know the skill bars for quick and even successful take experience and knowledge of the various areas. Furthermore, from personal experience, requires knowledge of how accomplish the multiple tasks within each area. Learning fractal takes a lot of time, and for the majority of people, patient training by experienced fractal-er’s. FROM EXPERIENCE, I’ve seen 2-4 hour runs. And, I can’t count how many times I’ve seen runs totally fail, and party quit (and quite a few rage-quit) because it takes a lot of time to learn. Trying to learn by pugging takes a long time, because of the need to know how to deal with the various areas, and because pug’s who are in-experienced are often kicked from party because they are slowing the run down or are too unfamiliar with the multiple areas.
Anet, back to my original point, please realize that fractals are difficult to complete unless you know them extremely well. Fractals, and explorable dungeon runs, can last for hours (or party quit) for those trying to learn (or aren’t interested in learning).
Anet, my suggestions based on todays options are:
1. The random generator for selecting the daily options should consider the 4-event less difficult than any fractal option. Fractals are considerably difficult for those who haven’t spent weeks or months trying to learn it’s intricacy’s. So, for dailys, please consider Fracals as highly difficult to complete (on a scale of 1-10, it should rate at least an, and “4-event” option, based on time consumption, as slightly less time consuming (on a scale of 1-10, I’d give this one a rating of 6).
2. Separate fractals and dungeon runs as a fourth and fifth optional method of accomplishing daily’s. In other words, allow players to select PvE, PvP, WvW, Fractals and Dungeons as separate methods of achieving daily’s.
My understanding of the purpose for the new daily system was to make it easier, and faster, for players. Todays options of the “4-event” and two Fractal’s fully contradicts the purpose for the change.
(edited by Gayle.1807)
I’d like to throw out some suggestions to balance the new system, or at least point a direction to consider. 1) Whichever Boss Champ is picked should scale up enough to last long enough for players to get some hits in; better yet, don’t make it Champ specific – zergs will be smaller and player can fit boss into the players schedule. 2) Find a way to compensate all the wp’ng needed looking for events in an area. 3) Fractal option should not be included unless more options are available – so have 5 options to pick from, not four. 4) Think of some way to reduce the time spent of dailies. There are many other things I’d rather be doing. 5) Laurels and coins should be daily, not periodically. 6) Open daily “cross” gaming between PvE, PvP and WvW; this current system is funneling people into specializing instead of providing incentive to explore areas of the game.
(I’m not looking for suggestions…my topic is for feedback purposes.) I don’t see any benefit with the new system of getting dailies. I do see multiple disadvantages for the players. 1) Costing a lot of coin mapping wp’s to catch event only to discover event is over – so many peeps doing same event that it is over within seconds. 2) Boss champs “zergs” are too big to begin with, now the zerg is ridiculously large. You have to hope you get at least one hit in. And, if you miss the boss it likely won’t return in time for second shot. 3) I used to use a WvW daily from time to time. But, the new system for daily’s channels players into whichever area they like. In other words, the feather-weight WvW player like myself (extra noob with noob sauce) doesn’t have time to get 3 dailies in WvW. In fact, I’d never be able to get 3 daily’s in WvW. I’m lucky if I can get a hit in before I die in WvW. The new daily system absorbs so much time that I have no motivation to do any WvW. 4) The PvE option that is coming up often is “Fractal – level specific”. Fractals take a lot of time. This is another “specialist” player daily, further excluding average player participation. 5) The rewards aren’t as good as before. If I can’t game on night when laurels (or coins, etc) are the reward, then I don’t get laurels for a long time. Whereas, if I missed one night, I only lose one laurel.
Overall, this new system creates more specialization from players, costs time and coin, increased failure if you can’t catch event in time, and rewards are not, well, rewarding. I hope Anet re-thinks how this is done. I don’t see any benefit for the players.
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