Showing Posts For Gempulse.9463:

Why still downed state in WvW?

in WvW

Posted by: Gempulse.9463

Gempulse.9463

I agree, I dislike downed-state greatly. Raise health of everyone, remove downed-state. It is such a gimmicky feature.

[January] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Gempulse.9463

Gempulse.9463

I will be presenting you with a short thirty second video to demonstrate the bug that is occurring with my armor.

Race/gender: Asura male
Profession: Necromancer
Armor that is glitching: The shoulder piece of the LIGHT (cloth) Honor of the Waves dungeon set.

Description of the bug: When I run with my staff wielded (ONLY wielded, not sheathed) the shoulders that I am wearing “pop” when I stop running and am stationary. This does not happen to any other shoulders that I am aware of, only the shoulders that I am currently using, which are the LIGHT Honor of the Waves dungeon shoulders.

The bug occurs when I am moving forward, or side to side, only when my staff is “out”. The bug occurs ONLY with my staff and does not occur when I am wielding my scepter/dagger, as is shown in the video.

The “popping” that I describing is when the shoulders get bigger and then “pop” back down to normal size.

Here is the video:
http://www.youtube.com/watch?v=7cOKsuvWZhU&feature=youtu.be

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Gempulse.9463

Gempulse.9463

As you can see in my attached image, the light-armored gloves from the Honor of the Waves Explorable dungeon are visually bugged, and bug frequently.

In my screenshot, my character (Male Asura) is in-game, compared to my character in the “Hero” [H] screen. My character in-game has the visual bug on the gloves, while my character being portrayed in the “Hero” screen does not.

I have found that the cause of this bug is very simple. The visual bug occurs only when and if you take your character into water. As soon as you jump into water, the gloves get that weird gray visual effect and the effect stays on your gloves when you come out of water, as well. Moreover, one can remove the visual bug by simply un-equiping and re-equiping the gloves. It’s an easy fix, but the bug occurs quite often, because for some reason I swim a lot?

Also, I have a few friends with this set of dungeon armor and I’ve tested to see if this visual bug occurs on their side too, and it does. On every set of Svanir light armor that I’ve seen.

Please fix this bug as it is very annoying to me.

Attachments:

(edited by Gempulse.9463)

'Light' Svanir Set Gloves Are Visually Bugged

in Bugs: Game, Forum, Website

Posted by: Gempulse.9463

Gempulse.9463

As you can see in my attached image, the light-armored gloves from the Honor of the Waves Explorable dungeon are visually bugged, and bug frequently.

In my screenshot, my character is in-game, compared to my character in the “Hero” [H] screen. My character in-game has the visual bug on the gloves, while my character being portrayed in the “Hero” screen does not.

I have found that the cause of this bug is very simple. The visual bug occurs only when and if you take your character into water. As soon as you jump into water, the gloves get that weird gray visual effect and the effect stays on your gloves when you come out of water, as well.. Moreover, one can remove the visual bug by simply un-equiping and re-equiping the gloves. It’s an easy fix, but the bug occurs quite often, because for some reason I swim a lot?

Also, I have a few friends with this set of dungeon armor and I’ve tested to see if this visual bug occurs on their side too, and it does. On every set of Svanir light armor that I’ve seen.

Please fix this bug as it is very annoying to me.

Attachments:

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

You could just not die, that might be a valid solution.

Final Rest, how do you get it?

in Crafting

Posted by: Gempulse.9463

Gempulse.9463

Funny theory, but if we go by lore, chances are its dropped from the “real” boss in the straits, the Dwayna statue, both by the amount of risen knights being behind her temple, it being called the final restingplace of Malchor and Dwayna being “worshiped”/seen as a powerful being related to their powers by gargoyles back in the days just as Balthazar by the Grawl.

Though it is a theory, I think Verone’s theory is the correct one. I’m also not sure why it is a funny theory, as I can actually provide evidence. I will list all the evidence I have gathered.

Why it does not drop from Dwayna, Lyssa, Balthazar, Grenth, Jormag, The Shatterer, Tequatl:

If it dropped from any of these majorly over-farmed bosses, odds are that the staff would have dropped within the first three to four weeks. During the first three to four weeks of the game, all of these events were being farmed into the ground. Thousands and thousands of players have farmed these events, myself included, and still no Final Rest.

Why I strongly believe this staff drops from the four boss chain event in Zho’Qafa Catacombs:

1. This event is in a very secluded southern portion of Straits of Devastation. It might have been completed numerous times around the first three weeks of release, but still not nearly as much as the other major events. Many people I have done the Zho’Qafa escort with have told me that they have never done this event, nor did they even know it was down here, let alone that it spawned a glorious chest.

2. Not very many people currently farm Straits of Devastation, let alone this event. Most people farm in the Cursed Shore or Malchors Leap.

3. Besides the God events, and the dragons, this is the only event chain that I know of, in Orr, or the rest of the world, that spawns a “LARGE chest”. In other words, the chest at the end of this event is a glorious chest, which is the same chest and chest size that is spawned after killing a dragon or any of the God events. —-- If I am mistaken and there are other events that you know of drop a glorious chest, please correct me and specify the location.

4. The event chain is in a tomb. In the tomb, there are coffins everywhere. The staff is called the Final Rest, it is a scythe. A scythe is usually known to be carried by the Grim Reaper. The Grim Reaper is usually associated with death. Death, tomb, final rest, grim reaper, scythe, coffins. All of these match.

Dialogue and Event Clues

1. The event involves escorting a group of NPCs into the catacomb who are searching for lost artifacts.

2. In the first room, one of the NPC’s talks about there being “something valuable” in the catacombs. Mentioning of valuables in the catacombs from the NPCs continues throughout the event.

The biggest clue of them all:

Upon spawning from his coffin, the Legendary Eye of Zhaitan says: “How dare you disturb my resting place!” The Eye of Zhaitan is specifically stating in dialogue that this catacomb is his final resting place. How perfect is it that after he dies he spawns a “LARGE chest.”?

If the Final Rest does not drop here, I will be extremely surprised. But I would bet $100 to anyone that the staff drops here. NOT from the over-farmed God events/Dragons.

Edit:: I would like to reiterate that just because you have done this event chain three times does not mean you entitled to the obtaining the staff. The probability of this staff dropping from this event is most likely extremely low, as it should be.

Your theory sounds good actually. This can be the place where it drops.
Anyway if somebody would like to farm this event and is looking for ppl you can pm me ingame (Psychotic Disorder@Gandara)

It was Verone’s theory. I just agree with it, and added onto it.

Final Rest, how do you get it?

in Crafting

Posted by: Gempulse.9463

Gempulse.9463

Funny theory, but if we go by lore, chances are its dropped from the “real” boss in the straits, the Dwayna statue, both by the amount of risen knights being behind her temple, it being called the final restingplace of Malchor and Dwayna being “worshiped”/seen as a powerful being related to their powers by gargoyles back in the days just as Balthazar by the Grawl.

Though it is a theory, I think Verone’s theory is the correct one. I’m also not sure why it is a funny theory, as I can actually provide evidence. I will list all the evidence I have gathered.

Why it does not drop from Dwayna, Lyssa, Balthazar, Grenth, Jormag, The Shatterer, Tequatl:

If it dropped from any of these majorly over-farmed bosses, odds are that the staff would have dropped within the first three to four weeks. During the first three to four weeks of the game, all of these events were being farmed into the ground. Thousands and thousands of players have farmed these events, myself included, and still no Final Rest.

Why I strongly believe this staff drops from the four boss chain event in Zho’Qafa Catacombs:

1. This event is in a very secluded southern portion of Straits of Devastation. It might have been completed numerous times around the first three weeks of release, but still not nearly as much as the other major events. Many people I have done the Zho’Qafa escort with have told me that they have never done this event, nor did they even know it was down here, let alone that it spawned a glorious chest.

2. Not very many people currently farm Straits of Devastation, let alone this event. Most people farm in the Cursed Shore or Malchors Leap.

3. Besides the God events, and the dragons, this is the only event chain that I know of, in Orr, or the rest of the world, that spawns a “LARGE chest”. In other words, the chest at the end of this event is a glorious chest, which is the same chest and chest size that is spawned after killing a dragon or any of the God events. —-- If I am mistaken and there are other events that you know of drop a glorious chest, please correct me and specify the location.

4. The event chain is in a tomb. In the tomb, there are coffins everywhere. The staff is called the Final Rest, it is a scythe. A scythe is usually known to be carried by the Grim Reaper. The Grim Reaper is usually associated with death. Death, tomb, final rest, grim reaper, scythe, coffins. All of these match.

Dialogue and Event Clues

1. The event involves escorting a group of NPCs into the catacomb who are searching for lost artifacts.

2. In the first room, one of the NPC’s talks about there being “something valuable” in the catacombs. Mentioning of valuables in the catacombs from the NPCs continues throughout the event.

The biggest clue of them all:

Upon spawning from his coffin, the Legendary Eye of Zhaitan says: “How dare you disturb my resting place!” The Eye of Zhaitan is specifically stating in dialogue that this catacomb is his final resting place. How perfect is it that after he dies he spawns a “LARGE chest.”?

If the Final Rest does not drop here, I will be extremely surprised. But I would bet $100 to anyone that the staff drops here. NOT from the over-farmed God events/Dragons.

Edit:: I would like to reiterate that just because you have done this event chain three times does not mean you entitled to the obtaining the staff. The probability of this staff dropping from this event is most likely extremely low, as it should be.

(edited by Gempulse.9463)

Final Rest, how do you get it?

in Crafting

Posted by: Gempulse.9463

Gempulse.9463

Eye chest is no more bigger than dragon chests. Could be the chest dropping it, but i doubt. Considering how bad the loottable is programmed, this weapon probably is wrongly assigned, with an extremely low droprate, lower than precursor drops. Until when new loottable (so much promised by devs testing ) will be online, i think you all even farming that Eye chest are just wasting your time.
I opened that eye chest. I got the usual trash.

The odds of you finding the staff your first run through the catacombs event, or what ever event drops the staff, is highly unlikely. It is an awesome looking staff and -should- definitely be this rare, in my opinion.

I am almost 100% sure now that the staff does drop from the Glorious Chest from this event in Straits of Devastation. The Legendary Eye of Zhaitan, upon spawning, even says something along the lines of “How dare you disturb my RESTING PLACE”

The NPCs talk all the way to the end about finding things of value and the escort is to help these NPCs find -hidden artifacts-.

Not only are these pieces of dialogue fitting, but the environment is a tomb, with coffins all over the place. AND the chest at the end of the event is the size of the dragon chests and god events (balth, lyssa, dwayna). The dev said the staff drops from a LARGE chest. If it dropped from any of the commonly farmed event’s with big chests, it would have been found by now. This event is secluded, and for some players, I would imagine, it is actually quite difficult. Therefore, it is an event that many do not go out of their way for and have not completed.

I asked a friend of mine who came along with us today if he had ever beat this event and he said no. He gave up on the champion abomination back around when the game first came out.

I have already ran this event twice today and am planning on running it two to three times tomorrow. I have received two rares from the glorious chests, so far. One rare per run.

Final Rest, how do you get it?

in Crafting

Posted by: Gempulse.9463

Gempulse.9463

I am going to have to agree with Verone’s theory. After reading her testimony, I went with my guild to do the chain events, and it does seem like an area in which is not farmed and is rarely completed. It would make since that the Final Rest would drop from a location such as this; a tomb. Morever, adding to the evidence, the chest that is spawned after the completion of this event is indeed very “LARGE”.

I am going to keep this event on farm for the next couple of weeks and see if I, or any of my guild members have any luck obtaining the Final Rest. I hope many of you will do the same on your servers. Let’s get this staff into the game.

-Gempulse, Darkhaven

Final Rest, how do you get it?

in Crafting

Posted by: Gempulse.9463

Gempulse.9463

ChairGraveyard.2967 – If you check the item code you will see bind on acquire.

This is 100% false. The Final Rest item code clearly says “Soulbound on use.” I have no idea where you found that the Final Rest says bind on acquire.

Dungeon Tokens Account Bound please ?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

Jon could we also get the costs of items down a couple 100 tokens please?

You asked so nicely, but how about we just give out more tokens instead?

Jon, this is great news, but please do this wisely. Don’t just hand out tokens. Make the dungeons harder, then raise the amount of tokens given to players.

Also, it might be nice to allow players to buy other items with tokens, like Globs of Ectoplasm and Obsidian Shards.

(edited by Gempulse.9463)

Dungeon Tokens Account Bound please ?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

Jon could we also get the costs of items down a couple 100 tokens please?

Give them an inch, they want a mile -_-

Privatized "Overflow" Servers that are invitation only

in Suggestions

Posted by: Gempulse.9463

Gempulse.9463

In addition to the open world zones, I think that a great feature to have in Guild Wars 2, would be privatized zones that are invitation only. These privatized zones would have all of the same Dynamic Events, Waypoints, Heart Quests, Points of Interest, ect. as the open world zones, but they would be your own zone that you could explore with your friends, guildmates, or just by yourself.

Post Privatized Server Implementation Scenario:

Before you walk into a zone, you add 4 of your friends or guild mates to your party. As you walk into the zone a pop-up confronts you that says “Join [Open World] or [Create Private Zone]”. This pop-up might be a nuisance to some players, so there should be a box to check, if anyone should want it, that states you always want to join [Open World]. If you should change your mind, you can go to the options and un-check this box.

When you enter the privatized zone with your friends or guild mates, you now have a list of options you can select depending on your preferences of how you want to play that zone.

The options should include, but are not limited to:

-Difficulty of Dynamic Events and NPC Enemies – [Normal] [Hard] [Very Hard]

-Dynamic Event Recycle Timer- [Normal] [ Recycle 20% slower] [ Recycle 50% slower] [Do not recycle events while I am in my privatized zone.]

-Enemy Re-spawn Timer – [Normal] [Enemies respawn 20% slower] [Enemies re-spawn 50% slower] [Do not re-spawn enemies while I am in privatized zone.]

Also, there should be an additional invitation panel. You should have the option to invite up to 45 (50 players total counting you and your group) other players into your privatized zone. These players cannot access your zone unless they are invited. I think this would be awesome to get 50 guild mates working together in a zone like Orr.
Note: 50 players per privatized zone is just a suggestion. It would be up to Arenanet to decide how many players can join a privatized zone via invitation.

Before you write this off as impossible to implement, this is almost exactly how the entire game of Guild Wars 1 was played. The only difference is that you could only have up to 8 players in your zone at once, and you only had access to Normal Mode and Hard Mode difficulties.

I think the implementation of privatized zones would be great for players who do not like playing with strangers. Also, privatized zones would turn zones like Orr into organized “raid-like” encounters with the option to play with 45 (or more/less) other guild members.

Privatized zones will not be to everyone’s liking, and that is why open world zones will still exist, they just won’t be as bloated and cram packed with “zergs” of random players.

Let the players manually downscale further below the default downscale.

in Suggestions

Posted by: Gempulse.9463

Gempulse.9463

I’ve to agree and already started a thread about this in BWE!

I even talked to one of the devs during BWE and suggested something like that and from what he said, I think there are good chances that this is something to come sooner or later! It seemed that they already discussed this in their office… :-)

That is great to hear!

Do GW2 devs want their dungeons to be played ?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

As someone who has 150 tokens for various dungeons I’m rather disappointed with the changes since most of the people I was running with wont run them any more because they find them to hard or have their rewards already.

I find it odd that people seem to be saying they can’t find groups to do explorable dungeons with. I see about 10 to 15 people nightly spamming map chat looking for more for explorables. This is on Darkhaven.

Not to mention you can join a PvE guild that does them?

I’m on Crystal Desert and everyday you used to be able to find tons of shouters in LA for dungeons, now there is one or two maybe that I notice when I’m crafting.

Come over and see for yourself.

Maybe it’s the server, I don’t know. I see a ton of dungeon groups in LA during prime time. It’s very easy and very fast to find a group. shrug

Do GW2 devs want their dungeons to be played ?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

As someone who has 150 tokens for various dungeons I’m rather disappointed with the changes since most of the people I was running with wont run them any more because they find them to hard or have their rewards already.

I find it odd that people seem to be saying they can’t find groups to do explorable dungeons with. I see about 10 to 15 people nightly spamming map chat looking for more for explorables. This is on Darkhaven.

Not to mention you can join a PvE guild that does them?

Do GW2 devs want their dungeons to be played ?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

Afflaq, i see your point, but at the same time its wrong.

Honestly when i was leveling up i heard things about AC and it being just a money sink. I was like Nah yall just to n00b to do it, with an elitest mentality. Got in there and sure enough, it was pretty difficult even for a skilled grp to accomplish.

Im defiantly the first person to ask if you want someone to work for there shiny stuff. I don’t mind a grind or even a little bit of difficulty. But honestly with this many people complaining you cant help but wonder if maybe it is a little to much. some of this stuff is a bit overwhelming in my opinion. I mean if you really think about it, grinding out your gear by doing 70 runs of the same dungeon is pretty serious. Who cares if it took 10 minutes to do 1 run? thats still 70 runs and to some that is a great deal of time invested. Its their play style, not yours.

This game does need to appeal to the masses, because if it appealed to just the minority then the game wouldn’t last and the company would be broke.

All im saying is…. i see a lot of smoke coming from the Dungeons thread in the forums. Will i say there is a fire? It is definitely quite possible!

That’s because the people who are enjoying the game, and even the dungeons, are in the game enjoying it. I come here because this sub forum is a great comic relief.

Do GW2 devs want their dungeons to be played ?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I do nightly 3 path clears of dungeons with my real life friends, we find them to be a bit too easy and they are quite rewarding, to be honest.

Let the players manually downscale further below the default downscale.

in Suggestions

Posted by: Gempulse.9463

Gempulse.9463

I think that players should be able to manually downscale further by five to seven levels lower than the default down scaling. I very much so like the design of the down scaling system in this game. However, sometimes I feel as though it doesn’t work as well as it should. I think that default down scaling should still take place, but players should be able to adjust the down scaling to make the content harder for themselves, and be rewarded for doing so.

I am not sure if everyone is aware, but I remember reading if you are a relatively low level, lets say 25, and you manage to kill or help kill a level 35 enemy, by killing this enemy your “passive magic find” is increased just for this enemy. Basically, by killing an enemy that is higher level than yourself, your chance to find rare items is increased. I like this system, and it feels like you can be greatly rewarded for using your own skills to take down a challenging higher level enemy.

As a result, adding the option to downscale yourself would be like adding a “hard mode” of sorts for players who enjoy that extra challenge. I would love to go back and venture through the lower level zones again, but even with the current down scaling system content can commonly seem trivial.

It goes without saying, also, that currently there are some issues with the loot table that would need to be addressed along with the adding a system of this kind.

Thank You Anet

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

“It wasn’t the loot that rewarded us.”

I think everyone can agree that a challenge is awesome, but being thoroughly disappointed by terrible loot doesn’t have to be a part of the equation.

We can have the best of both worlds, people. Don’t settle for anything less.

Did you miss the part about the 100 tokens ? Thats over half of 1 piece of epic looking gear in just 5 hours. Did I forget to mention that in those 4 runs I had to salvage 5 backpack full of items which I turned around and made 12g from crafting with latter ? Did I mention that we had very few actual repair deaths and all of us came away with more money than we went in with?

You people are just spoiled.

“You people are just spoiled.” Bingo! Most of these people are used to crying to momma Blizzard and momma Blizzard kissing their boo boo and making it feel better with nerfs and free epics.

I agree with your post, OP. My dungeon group and I completed all 3 paths of Twilight Arbor explorable and had a blast, even though some of the encounters are bugged. We all came to the agreement that explorable dungeons are at the moment maybe a little too easy.

From Arenanets Mouth!

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I am so glad you are not a developer at Arenanet.

Anyone having fun with dungeons? At all?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I am having a lot of fun in dungeons. They do need some work, of course. But I think explorable dungeons are a lot of fun.

Which ones? You can’t mean CoF too can you? If so give all the details, please. I’m really trying to cling to the hope that I can squeeze even the tiniest bit of joy from these dungeons. I really, really, really mean that.

I have done story mode Ascalon Catacombs, Story Mode and all three paths of Explorable Mode on Twilight Arbor, Story Mode on Sorrows Embrace and an explorable path on Honor of the Winds. I had a lot of fun in all of these dungeons.

I have mostly been running the three paths in Twilight Arbor daily. My group and I have gotten pretty good at not wiping at all in the dungeon.

Pretty excited to further try out the other explorable dungeons

Thanks a million! Unfortunately I’ve been trying to pick up gear that has the stats and look that I like (happens to be from CoF) and I really dislike how Twilight Arbor gear looks on my character. But I’m desperate for dungeon fun so I’ll give this a shot. Much appreciated.

In my opinion, currently, the dungeons are a bit too easy. Twilight Arbor explorable was pretty challenging at first, but once my group adapted, it got much easier.

Anyone having fun with dungeons? At all?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I am having a lot of fun in dungeons. They do need some work, of course. But I think explorable dungeons are a lot of fun.

Which ones? You can’t mean CoF too can you? If so give all the details, please. I’m really trying to cling to the hope that I can squeeze even the tiniest bit of joy from these dungeons. I really, really, really mean that.

I have done story mode Ascalon Catacombs, Story Mode and all three paths of Explorable Mode on Twilight Arbor, Story Mode on Sorrows Embrace and an explorable path on Honor of the Winds. I had a lot of fun in all of these dungeons.

I have mostly been running the three paths in Twilight Arbor daily. My group and I have gotten pretty good at not wiping at all in the dungeon.

Pretty excited to further try out the other explorable dungeons

Edit: No, I haven’t stepped foot in CoF, because I wanted the dungeon to be patched before I run it.

(edited by Gempulse.9463)

Anyone having fun with dungeons? At all?

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I am having a lot of fun in dungeons. They do need some work, of course. But I think explorable dungeons are a lot of fun.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

So, let me see if I’m getting it right.

You can’t speed farm CoF anyomore, so instead of doing your gear in 24h, you get it in 15 days, playing the three paths everyday, while you enjoy other PvE zones, WvW and sPvP.

It’s the end of an easy gold spot, so the economy keeps its balance and money comes and goes in different ways.

It brings back what dungeons proposed to be, hard team work and skilled gameplay, not just a bunch of glass cannon shouting “leeroy jenkins” from left to right.

And it’s a bad update, which should be rollbacked?

Where am I missing in everybody’s argument here, cause it sounds incredibly odd require it different.

Enjoy PvE zones and WvW? hahahahahaha

Yeah, enjoy bugged event everywhere along with bugged vistas, quests, skill points.
Yeah, enjoy 2 hours of queue for Eternal Battlegrounds or maybe 1h for borderland, to face dozens of invisible enemies cause game engine can’t handle it and in some situations you can’t simply see enemies unless they are literally in yourkitten

Yeah, enjoy farming mobs while after 15 minutes of doing it you get almost no loot at all even with 150%+ magic find.

Or maybe should i enjoy way too easy group events which are simply boring?

Oh, i know. I should enjoy nearly impossible paths of dungeons that takes like 1h or even more to complete if you are lucky or even able to do it, cause of Boss that heals faster than few players can dps him.

And on top of this – They say they wan to let us play the way we want to… So hypocritical.

They just simply want to FORCE us to play the way they want us to play. And it will bring nothing but fast death to GW2.

If you really dislike the game that much, I don’t understand why you are playing, let alone worried about the state of dungeons.

Why? Cause i spent some significant (for me) money on buying this game. Beta weekends were simply fun, and less bugged than games release edition… And you just couldn’t forsee changes that Anet is making lately. But if things like this will go on i will surely ask for my refund.

And I’m part of this game community, so i think that every player feedback should be appreciated. I want this game to become good, cause it was really fun during beta weekends… but it’s becoming worse and worse with every day and i simply dont want it to die, cause it have potential to become 1 of the best mmos.

If you honestly think exploiting dungeons by speed clearing them, is a positive aspect of this game, then I have no words.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

You do NOT have to grind, you do NOT NEED that dungeon armor. If you want it, than take you time. Do each path (of the corresponding dungeon) once a day or do just one path. You will get to your armor eventually and also you get to ENJOY THE GAME!!!!!

1: hey, have you heard? gw2 has no grind at all!
2: hu? how? where’d you get gear?
1: that’s the cool thing, you can get stat-capped pretty easily and fast
2: so what’s the longterm goal? what’s that carrot to chase?
1: armor with a different looks! cool eh?
2: hm. how do you get that armor?
1: well, you do instances and get rewarded tokens which you can trade in
2: sound nice, how many do you need?
1: given you find a group to do these instances, and you successfully complete them you’ll run them around 50 times for the armor only
2: so you’re telling me they just switched the rewards but you still grind for it?
1: eh… hmm.. … yeah

Except you can get the best armor by crafting it, which is actually quite easy.

About Dungeon's overall... Bring back the fun!

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Posted by: Gempulse.9463

Gempulse.9463

I agree with this post, in it’s entirety. I’m here for fun, not slave labour.

Irony.

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

So, let me see if I’m getting it right.

You can’t speed farm CoF anyomore, so instead of doing your gear in 24h, you get it in 15 days, playing the three paths everyday, while you enjoy other PvE zones, WvW and sPvP.

It’s the end of an easy gold spot, so the economy keeps its balance and money comes and goes in different ways.

It brings back what dungeons proposed to be, hard team work and skilled gameplay, not just a bunch of glass cannon shouting “leeroy jenkins” from left to right.

And it’s a bad update, which should be rollbacked?

Where am I missing in everybody’s argument here, cause it sounds incredibly odd require it different.

Enjoy PvE zones and WvW? hahahahahaha

Yeah, enjoy bugged event everywhere along with bugged vistas, quests, skill points.
Yeah, enjoy 2 hours of queue for Eternal Battlegrounds or maybe 1h for borderland, to face dozens of invisible enemies cause game engine can’t handle it and in some situations you can’t simply see enemies unless they are literally in yourkitten

Yeah, enjoy farming mobs while after 15 minutes of doing it you get almost no loot at all even with 150%+ magic find.

Or maybe should i enjoy way too easy group events which are simply boring?

Oh, i know. I should enjoy nearly impossible paths of dungeons that takes like 1h or even more to complete if you are lucky or even able to do it, cause of Boss that heals faster than few players can dps him.

And on top of this – They say they wan to let us play the way we want to… So hypocritical.

They just simply want to FORCE us to play the way they want us to play. And it will bring nothing but fast death to GW2.

If you really dislike the game that much, I don’t understand why you are playing, let alone worried about the state of dungeons.

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

Twice the first day, everyday after that will be once unless skipped to save for the next day. But I get what you’re trying to say. Still seems like a grind like part of the game. Grind like part of the game, Anet will surely change it to where you get DR for the dungeon as a whole on tokens.

Thanks for trying to understand where I am coming from. And yes, there is always a grind to everything if you make it that way. The game will definitely feel like a grind if you have your cross hairs set on the dungeon set of your choice and you do the easiest path of that dungeon 20 times a day. Of course the game will feel like a grind. o.O

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

Stop complaining and get your stupid “grinding mentality” out of you head!!!!
ANet said form the very beginning that they dont want GW2 to be grindy at all. Yet all you do is grinding, complaining and complaining that you have to grind. You do NOT have to grind, you do NOT NEED that dungeon armor. If you want it, than take you time. Do each path (of the corresponding dungeon) once a day or do just one path. You will get to your armor eventually and also you get to ENJOY THE GAME!!!!!
If you enjoy doing the same the dugeon/path over and over again, than that should be enough reward for you. If not than maybe put your time/efforts on something that you actually enjoy.
If the only enjoyment you can get form a game is grinding, than GW2 is the wrong game for you, period.
I am not saying the dungeon system is perfect as it is, but the change is still a step in the right direction and the dircetion ANet always said they gonna support.

P.s. btw the explorable modes are ment to be hard and only to be done by a well coordinated group.

Thanks for the support.

So what you’re saying is.. There is grind, but we don’t have to grind.
So you too just said there was a grindy feel to the game.
Even though ANet said many many times that they didn’t want their players to grind?
Thanks for agreeing

Self-humiliation, at it’s finest.

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

what. I don’t see the word path in that sentence.

If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.

In case it is not clear enough:

24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokens

Its 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.

Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…

Want to buy a guinea pig to test it out, I nominate the big mouth OP.

So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.

You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.

But you can still do it without limit right? like 20 tokens afterwards each time you do it?

For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.

I doubt they would, they’re trying to counter speed farming for gold, exp and token. They’ve done just that by buffing the dungeons, and nerfing the end rewards. The tokens aren’t as easy to get anymore. I don’t mind 30>20>20>15>15, I hope they don’t make it like the current DR system for drops on mobs to where you get NOTHING at all.

People will probably hate me even more for saying this, but I’m going to keep it real.
I think that dungeon tokens should be 30 -> 12 -> 4 -> 4 -> 4, but restored rewards on different paths.

4 is a bit low, considering you need 200+ tokens per piece of armor just for cosmetics. If there was a reset in DR if you did path one 10 times then did path two 10 times, then getting down to 4 would be fine. That would make people do different paths, and want to do an extended amount of them to where they are unhappy with the amount of tokens they are getting.

The thing that people don’t understand, is that these dungeon sets are not meant to be fully acquired in a week. Those people who are complaining that this game is a grind, are making the game a grind by spending twelve hours farming the same path for cool looking gear. I mean if grinding is your thing, that’s cool and all, but these dungeon sets are not meant to be a fast and casual thing to acquire.

It’s actually disappointing to me how easy the sets are to get.

So they shouldn’t even reset DR on different paths to prevent people from obtaining these dungeon sets within a week?

I think that dungeon rewards should reset to max, everyday. But I think tokens from chests should drastically drop in amount after each repeated run. If someone wants to collect 882 tokens weekly from taking advantage of all three paths twice a day in a dungeon, then be my guest.

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

Stop complaining and get your stupid “grinding mentality” out of you head!!!!
ANet said form the very beginning that they dont want GW2 to be grindy at all. Yet all you do is grinding, complaining and complaining that you have to grind. You do NOT have to grind, you do NOT NEED that dungeon armor. If you want it, than take you time. Do each path (of the corresponding dungeon) once a day or do just one path. You will get to your armor eventually and also you get to ENJOY THE GAME!!!!!
If you enjoy doing the same the dugeon/path over and over again, than that should be enough reward for you. If not than maybe put your time/efforts on something that you actually enjoy.
If the only enjoyment you can get form a game is grinding, than GW2 is the wrong game for you, period.
I am not saying the dungeon system is perfect as it is, but the change is still a step in the right direction and the dircetion ANet always said they gonna support.

P.s. btw the explorable modes are ment to be hard and only to be done by a well coordinated group.

Thanks for the support.

About Dungeon's overall... Bring back the fun!

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

Bring back the fun of doing the same path over and over and over? That is fun? o.O

CoF items are now worthless

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Posted by: Gempulse.9463

Gempulse.9463

Let me explain why I say this:

Because CoF was so easy to farm, about 7/10 lvl 80 players (rough estimate but there are a lot of them) on my server have one or several items, a few have the full sets.

Now after the fix, what reason would I have to go and try to get a full set of CoF items? People will just assume I got them by using an easy farm method instead of working mykitten off to get them. The “bragging value” if you will, has dropped a lot on these items because of the easy way to farm them.

And that’s basicly what GW2 revolves around: getting cool looking gear that makes people go “wow, he sure spent a lot of time on getting those in that incredibly hard dungeon, he must be a pretty good player”. Now, nobody will think that if they see someone wearing CoF items.

And yes, you could say “it looks good”, but let’s be honest here, part of the whole MMO gear thing is being able to show of your gear.

The only way to fix this would be
a) Turn back the changes, let everyone spend the same time to get certain items.
b) Remove the items from anyone who used the speed farming method.

But let’s be honest here, neither of those options are going to come true.

What are your opinions on this matter?

Exactly the reason why the speed clearing was so disappointing. The CoF gear was supposed to be a prestigious set acquired over a long period of time. I refused to speed clear and now everyone and their dog has full CoF. It is a shame, too, because the CoF gear looks awesome.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

what. I don’t see the word path in that sentence.

If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.

In case it is not clear enough:

24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokens

Its 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.

Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…

Want to buy a guinea pig to test it out, I nominate the big mouth OP.

So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.

You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.

But you can still do it without limit right? like 20 tokens afterwards each time you do it?

For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.

I doubt they would, they’re trying to counter speed farming for gold, exp and token. They’ve done just that by buffing the dungeons, and nerfing the end rewards. The tokens aren’t as easy to get anymore. I don’t mind 30>20>20>15>15, I hope they don’t make it like the current DR system for drops on mobs to where you get NOTHING at all.

People will probably hate me even more for saying this, but I’m going to keep it real.
I think that dungeon tokens should be 30 -> 12 -> 4 -> 4 -> 4, but restored rewards on different paths.

4 is a bit low, considering you need 200+ tokens per piece of armor just for cosmetics. If there was a reset in DR if you did path one 10 times then did path two 10 times, then getting down to 4 would be fine. That would make people do different paths, and want to do an extended amount of them to where they are unhappy with the amount of tokens they are getting.

The thing that people don’t understand, is that these dungeon sets are not meant to be fully acquired in a week. Those people who are complaining that this game is a grind, are making the game a grind by spending twelve hours farming the same path for cool looking gear. I mean if grinding is your thing, that’s cool and all, but these dungeon sets are not meant to be a fast and casual thing to acquire.

It’s actually disappointing to me how easy the sets are to get.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

what. I don’t see the word path in that sentence.

If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.

In case it is not clear enough:

24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokens

Its 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.

Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…

Want to buy a guinea pig to test it out, I nominate the big mouth OP.

So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.

You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.

But you can still do it without limit right? like 20 tokens afterwards each time you do it?

For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.

I doubt they would, they’re trying to counter speed farming for gold, exp and token. They’ve done just that by buffing the dungeons, and nerfing the end rewards. The tokens aren’t as easy to get anymore. I don’t mind 30>20>20>15>15, I hope they don’t make it like the current DR system for drops on mobs to where you get NOTHING at all.

People will probably hate me even more for saying this, but I’m going to keep it real.
I think that dungeon tokens should be 30 -> 12 -> 4 -> 4 -> 4, but restored rewards on different paths.

That would disappoint me A LOT.
I don’t mind the nerf the story mode or buff the explorable as long the explorable is still rewarding and worth doing otherwise this will put off hardcore player like myself.

I don’t see how having the option to obtain as many as 90 tokens daily, as long as you do all three paths, is disappointing. Hell, you could acquire another 36 pretty easily if you have a good dungeon team.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

what. I don’t see the word path in that sentence.

If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.

In case it is not clear enough:

24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokens

Its 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.

Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…

Want to buy a guinea pig to test it out, I nominate the big mouth OP.

So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.

You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.

But you can still do it without limit right? like 20 tokens afterwards each time you do it?

For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.

I doubt they would, they’re trying to counter speed farming for gold, exp and token. They’ve done just that by buffing the dungeons, and nerfing the end rewards. The tokens aren’t as easy to get anymore. I don’t mind 30>20>20>15>15, I hope they don’t make it like the current DR system for drops on mobs to where you get NOTHING at all.

People will probably hate me even more for saying this, but I’m going to keep it real.
I think that dungeon tokens should be 30 → 12 → 4 → 4 → 4, but restored rewards on different paths.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

what. I don’t see the word path in that sentence.

If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.

In case it is not clear enough:

24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokens

Its 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.

Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…

Want to buy a guinea pig to test it out, I nominate the big mouth OP.

So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.

You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.

But you can still do it without limit right? like 20 tokens afterwards each time you do it?

For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

So, let me see if I’m getting it right.

You can’t speed farm CoF anyomore, so instead of doing your gear in 24h, you get it in 15 days, playing the three paths everyday, while you enjoy other PvE zones, WvW and sPvP.

It’s the end of an easy gold spot, so the economy keeps its balance and money comes and goes in different ways.

It brings back what dungeons proposed to be, hard team work and skilled gameplay, not just a bunch of glass cannon shouting “leeroy jenkins” from left to right.

And it’s a bad update, which should be rollbacked?

Where am I missing in everybody’s argument here, cause it sounds incredibly odd require it different.

At least someone gets it… Thanks buddy for your support.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

what. I don’t see the word path in that sentence.

If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.

In case it is not clear enough:

24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokens

Its 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.

Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…

Want to buy a guinea pig to test it out, I nominate the big mouth OP.

So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.

You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.

I like the changes made to dungeons and dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

what. I don’t see the word path in that sentence.

If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.

In case it is not clear enough:

24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokens

Its 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.

Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…

Want to buy a guinea pig to test it out, I nominate the big mouth OP.

I actually ran HoTW after the patch, and I still got 5 tokens per chest, and that was the second time I had ran it today.

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

It used to be:

30 -> 20 -> 20… but w/e

In CoF atleast.. dunno about the others.

I’m sorry, you are correct. It’s 30 -> 20 -> 20.

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

Tell me just this. how many flame legion armor do you have on yourselfe up to now? or how many cof speed runs did you to up till now? and be honest.

I didn’t even touch CoF actually, because I didn’t want to acquire my CoF gear through speed clears. I want to get it through gradual play through of all the explorable modes.

I have actually been spending most of my time in Twilight Arbor taking all three paths with a group of my real life friends.

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

what. I don’t see the word path in that sentence.

If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.

In case it is not clear enough:

24 hour period:
Path 1 – 30 tokens -> 20 tokens -> 20 tokens
Path 2 – 30 tokens -> 20 tokens -> 20tokens
Path 3 – 30 tokens -> 20 tokens -> 20 tokens

Edit: Sorry, I originally said it’s 30 → 15 → 15. It’s late here. :P

(edited by Gempulse.9463)

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

Oh no i need to run another path, you will still have to run it 30-40 more times for your armor set…didnt change a thing.

Honestly, if you don’t like the fact that dungeon armor costs so much, then don’t work for the dungeon armor. It is only cosmetic, and is meant to be acquired over a long period of play. It is not meant to be acquired in a day of playing. (exaggeration)

I like the changes made to dungeons and dungeon rewards.

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Posted by: Gempulse.9463

Gempulse.9463

I actually smiled when I read the patch notes.

This is a step in the right direction for dungeons, and the game in general.

This will create incentive for players to take other paths, rather than just farm the same path over and over. I find it quite ironic that people say they dislike grinding so much, but they repeat the same exact dungeon path over and over because it is the easiest.

If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.

I was actually quite surprised and disappointed that they chose to keep tokens at five per chest. In my opinion, they need to change it to three tokens per chest after the second daily run of a path, then for the third time take it down to one token per chest.

This change needed to happen, whether some of you guys like it or not. The fact that only one path of each dungeon was being run was not fun to me and many other players.

Edit: No, I don’t have full CoF gear, I don’t even have a single piece. You can see my Necromancer picture I posted on the Necromancer subforum a few days ago. I have a single piece of Nightmare gear from Twilight Arbor, and that’s it.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Show-Off-Your-Necromancer/first – Second from the bottom

(edited by Gempulse.9463)

The CoF Buff: My opinions

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Posted by: Gempulse.9463

Gempulse.9463

This has nothing to do with paths. This has everything to do with how this update was handled and what causes its going to have on the community.

If people spent as much time learning their profession and forming a group of guild members to run explorable dungeons, as they did whining on the forums, you’d be amazed how far you get.

The CoF Buff: My opinions

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I completely disagree with everything stated here.

Run different paths and your rewards are restored. This patch is to prevent people from farming the same path over and over.

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I’m more worried that nobody will want to run them since they nerfed rewards.

Or, you know, you could just run a different path and have restored rewards?

Am I the only one that loves this patch? The fact that Arenanet is giving players the incentive to run other paths now is great. No more “NOPE ONLY DOING EASY PATH SORRY”

Are the restored rewards equal to the old rewards? Because I’m hearing that people are making around 2 silver a run now.

Also I’m not particularly happy with the solution of “add champions.” In my experience champions aren’t actually more difficult, they just have more HP which aggravates my biggest problem with dungeons. Long fights are boring fights. If you’re going to make a long fight you have to switch things up a bit. But these fights don’t do that. It’s the same fight from 100% health to 0% health.

I am pretty sure rewards are restored if you do another path.

Harder dungeons will equal less players.

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I’m more worried that nobody will want to run them since they nerfed rewards.

Or, you know, you could just run a different path and have restored rewards?

Am I the only one that loves this patch? The fact that Arenanet is giving players the incentive to run other paths now is great. No more “NOPE ONLY DOING EASY PATH SORRY”