Showing Posts For Guldur.6502:

cultural armour costs

in Guild Wars 2 Discussion

Posted by: Guldur.6502

Guldur.6502

Calm down.

I meant I got my chest-piece (30g), not the full-set

Yeah, it will take much longer to get the fullset

Still that would mean 6 gold a day playing 2-4 hours, which smells of lies.

cultural armour costs

in Guild Wars 2 Discussion

Posted by: Guldur.6502

Guldur.6502

If you have no trouble making money than why is this a issue? I only make 5-6g a day & have full T3.

Only?? How the hell do you make so much gold in a day?

Downed State - A constructive assessment

in PvP

Posted by: Guldur.6502

Guldur.6502

I am completely against suicide buttons. Delaying someone´s death while they bleed out is a huge part of the strategy. If they try to heal, hit them a couple of times, so they can never get up but take longer to bleed out.

Open challenge: 1v1 anyone, any class! Elementalist!

in PvP

Posted by: Guldur.6502

Guldur.6502

Syndrome, what build did you run?

Asuras in tournaments and spvp

in PvP

Posted by: Guldur.6502

Guldur.6502

You should not be looking at a player’s armor and and weapons to find out what kind of class they are. Their class icon is next to their health bar.

Of course you should be looking at a player’s weapon to understand what he is capable of! Do these people even play pvp when they say “do not look at your enemies, tab all the players” ??

Asuras in tournaments and spvp

in PvP

Posted by: Guldur.6502

Guldur.6502

Its obvious that smaller races always have a smaller advantage in any pvp game. It is harder to identify animations, weapons and armors when everything is less than half the size of other players.

This is even more exacerbated by the fact that GW2 is chaotic with all skill particles flying around.

How horrible am I going to die in PvP with this build.

in Warrior

Posted by: Guldur.6502

Guldur.6502

In order to get that amount of gold, you should have more than enough mats for mystic weapons, Or spend like 2 g upgrading craft from 0-400 and then crafting each piece for 1g each

4 Bunker 1 DPS (Mes) - I don't know how to counter this.

in PvP

Posted by: Guldur.6502

Guldur.6502

Zerg one of the points, one bunker shouldnt be able to hold it. Once its yours, they should not pack enough power to reclaim it.

How horrible am I going to die in PvP with this build.

in Warrior

Posted by: Guldur.6502

Guldur.6502

How did you spend 40g on any set? 10g is more then enough!

chose warrior

in Warrior

Posted by: Guldur.6502

Guldur.6502

If you plan to pvp, pick asura as it is harder to identify your weapons and skill animations.

If you plan on pve, pick whatever race you like – racial skills are crap compared to your class skills. I would advise for you to check how end armor looks on the race you like.

In regards to sPvP & Warrior usefulness:

in Warrior

Posted by: Guldur.6502

Guldur.6502

Kiting: Leap has a very short CD fyi. I also have very few problems being kited mainly because I cleanse the conditions as they come instead of letting them stack ontop of other buffer conditions that stop the cleanse from hitting the right condition.

Spending Adren: There are a number of methods to regain adren quickly. You should be constantly using your adren not just letting it sit there and fester. Don’t let that stop you from using an F1 that’ll give you a gap close or keep an enemy in front of you.

Also in regards to using ES as a gap close: You only need 1 bar of adren to use it and it’s on a 10 sec CD. You don’t need to save up a full adren bar to use it for multiple effects.

And we should have to trait to do certain things, if anything the classes you’re referring to should be toned down to our level instead of us buffed up to theirs.

By asking for more conditions to be added with standard attacks you’re essentially simplifying the game.

While yes we do have to sacrifice a lot to be marginally good at certain areas, I wouldn’t count us out just because of that.

It almost sounds like you’re purposely trying to find reasons to not like the class. There are plenty of reasons TO like the class.

Edit:

Forgot to add in regards to making us better for Tournaments. I’d like to see our base toughness / armor increased so we wouldn’t have to trait/gear so hard so we’re not squishy.

Kiting: So, in order to avoid kite you are forced to go shout build.. thats not very nice is it? Better call us bards instead of warriors, since shouting is the only viable build for competitive pvp.

Adren: When I spoke about adren, I was just trying to point out how gw1 had many layers of strategy built into him. Spend adren or rip its benefits while being full? GW2 has been heavily simplified in this regard.

I do not think the game would be more simplified if we had more conditional skills that are able to perform multiple objectives, like other classes can do at the moment.

Want to see a very simple example? rangers short bow #3, not only you jump back, but you gain swiftness. Why can´t warrior gap closers have a 2-3 sec swiftness to make up for the melee hard time in this game?

In regards to sPvP & Warrior usefulness:

in Warrior

Posted by: Guldur.6502

Guldur.6502

Guldur, not to be a thorn in your side but I’m going to pick apart your statement.

1) “easily kited” – With proper shout management, you can cleanse a large amount of cripple / immobilize / Chill, essentially rendering yourself mobility free. Not to mention a number of skills that provide mobility such as Leap, Earthshaker and Bulls Rush

2)“his skills are too simplistic” – This may be true if you’re running GS or Rifle builds. Even Weapon/Shield builds are relatively simplistic. But the number of skills that combo into each other as a Warrior are vast as soon as you mix in Hammer / Maxe(MH or OH) and Axe.

3)“Most of our skills are do dmg and thats about it.” A lot of our skills do important things as well: Vulnerability on demand. Stuns. Knockbacks. Weakness debuff (which would eliminate the spammy vigor players), bleeds. We can also buff allies with Warhorn. I think a lot of about being a good warrior comes down to knowing whats going on around you and reacting to it accordingly.

4) “we don’t have access to boons like protection and retaliation reliably, also we don’t have access to conditions like poison, chill, confusion,blind,burning”
Retaliation uptime of 33% of a whole fight is pretty nice, I consider that reliable wouldn’t you? We also have access to Weakness, Burning (longbow bleh), Bleeds, Confusion (traited), and Vulnerability so I’m unsure of where you get that intrepretation. Also, a NUMBER of our attacks work in combo fields that will also apply things like Poisen and Burning.

5)“we aren’t able to remove boons.” – Just grab a 60% chance to remove Boon on crit sigil and stick it on a weapon if it’s that important to you.

1- Your only way to removing conditions reliably is heavily traiting and gearing for it. Not only this limits warriors role to shout build to be somewhat less kited, but you sacrifice a lot of damage to be able to even hit your opponents constantly which just doesn’t pay off when ranged classes can hit you while still remain mobile.

Your other examples of gap closers are on long cooldown or require spending your adrenaline. Even then, any decent player will pop in stability or dodge as soon as they are free and you are back chasing them with no mobility while having to constantly remove conditions.

2- Sorry but I still see all your examples as simplistic. We don’t have conditional skills built in without having to trait for it. Look at gw1 for example, skills that do more damage if target is below 50% health, do more damage if the target is knocked down, skills that are more effective if you are at full adrenaline and so on.

We don’t have to think much about our skill rotation because they are so simple that most of them ends up being used on recharge without critical thinking.

3- The thing is, apart from direct damage, every other class in the game does all this stuff much better and reliably, and most importantly, without sacrificing so much as we have to. We are the class that has to sacrifice the most things to be marginally good on a role.

4/5 – Again, my point remains that unless you are heavily traited and geared for specific actions, you can’t do half the stuff other classes can do much easier. Warrior skills are terribly simplistic, and all solutions you provided is “change all your equipment and runes to make up for it” or “change all your trait line to make it work” to give you a chance to proc what other classes have built-in in their skills.

It is no wonder that as more and more people get used to pvp and play tpvp, less and less warriors are seen in the competitive environment. Go see it for yourself and play a few tournaments to see how we need improvements to remain competitive.

In regards to sPvP & Warrior usefulness:

in Warrior

Posted by: Guldur.6502

Guldur.6502

Having played warrior extensively, my feeling is that its a good class to kill new players and unexperienced. For higher level pvp, it is just too easy to kite around and spamm dodge with vigor.

I believe one of the main issues with the warrior besides being easily kited is the fact that his skills are too simplistic, which do not allow for a higher skill cap. Most of our skills are do dmg and thats about it. There is a lack of strategy and thinking when using your skills, we don’t have access to boons like protection and retaliation reliably, also we don’t have access to conditions like poison, chill, confusion,blind,burning, not to mention we aren’t able to remove boons. Whenever we approach someone, they know it will either be pure direct damage or knockdowns with cripple, and thats it.

No one will do Story Mode!

in Fractals, Dungeons & Raids

Posted by: Guldur.6502

Guldur.6502

At most 20 tokens should be given, or else people who can’t do the explorable paths would farm the easier modes for the prestige gear.

TA blossoms - warrior bug

in Bugs: Game, Forum, Website

Posted by: Guldur.6502

Guldur.6502

So, this has been annoying me for a long time and I expected it to be fixed on last patch, but it seems it wasn’t.

Currently warrior’s rifle can’t hit the exploding blossoms, it keeps saying there is an obstacle. And considering those little flowers hit for half my health or more, this is a very important issue that needs to be looked at.

Guild Wars 2 PvP lacks community

in PvP

Posted by: Guldur.6502

Guldur.6502

There are two problems here.

1- PvP is too intense for people to actually stop and type. Most of the time you will be in movement.

2-Unlike TA and RA in Gw1, you do not remain in the same team when the match ends. For this reason these isn’t much time to bond as the people in your team are probably your enemies now.

Implement Template/Equipment "Saving" like in GW 1

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Posted by: Guldur.6502

Guldur.6502

That one is a must for me. I really dont feel like trying new builds when it takes quite a while to change every item/trait/skill/rune/insignia

Um... auto-balance? What the pancakes?

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Posted by: Guldur.6502

Guldur.6502

The casual players like this who only play for maybe 10-12 hours a week at the most probably get extremely annoyed when they work for what they think is a win, because they either a). Think that a zergfest is how it is supposed to be played, or b). don’t really understand why there zerg outdid the enemies zerg for them to actually win.

Casuals are not dumb. I consider myself casual as I can only play around 2h on weekdays, but can still understand and play the game perfectly fine. Have even won several tourneys.

On the subject, while auto balancing is frustrating, I rather have it than 8×3 matches. They should add an auto-balancing buff that provided 10% glory boost if you were moved to the other team (either by chance or volunteer)

(edited by Guldur.6502)