For those unsure of the game genre in use when playing HoT I suggest the following exercise. I use the word exercise but it is not hard at all.
1. Google with search term platformer game
2. your first hit will be the wiki for the platform game genre. Game genre is by definition and luckily the wiki uses the standard definitions.
3. The first sentence of the article reads: “Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. These challenges are known as jumping puzzles or freerunning.”There. That wasn’t hard at all. The key aspects to gameplay in a platform game are 1) navigation of platforms, and 2) advancing the game thereby. Vanilla GW2 with jumping puzzles was an MMO not a platformer. You could navigate platforms all day but you were not advancing the core game. An example of advancing the core game is arriving at VB and discovering that you need both gliding and updrafts to begin advancing the core game.
The problem is not having elements of platforming in GW2. Jumping puzzles were absolutely brilliant. You could knock youself out with them and have a ton of fun. At the same time Player X could ignore them and derive their fun from standard MMO aspects of the game. Brilliant.
And, for the last comentator here, it has nothing to do with game “difficulty”. Because the full genre here is ‘platformer obscura’ you can’t figure anything out except by brute force as in trying every possibility. Brute-force and skill-based are at opposite ends of the spectrum. This is why the first jump by a skillful player is always to youtube to find out the remaining jumps. What about brute force is going to make the gameplay fun?
Well said, thank you.
You don’t have the experience with platformers, so why wouldn’t you just accept the experience of those who do platform? You’ve never played a platforming game by your own admission.
A jumping mushroom isn’t platforming. When those definitions were written, they were written in a vacuum. Stuff like jumping mushrooms that require zero skill to use didn’t likely exist at all in any game.
This game isn’t a platformer, and saying it does won’t change that.
As Raine mentioned above game genre exist in their respective definitions. If you were to follow the steps in Raine’s post you would arrive at a definition of ‘platform game’ or ‘platformer’. Not because you or Raine know enough for the rest of us to stop thinking, but rather, one of of you (Raine) took the easy path of chasing down the definition for the rest of us. You actually don’t need to hunt down someone who claims to know what they are talking about, and you don’t need to trust the wiki as any gaming site will have same basic definitions.
Platforming is so basic that it lives inside of two definitions: 1) navigation of platforms, and 2) advancing the game thereby. It doesn’t say anything about level of skill, but it’s typical to the genre to modulate difficulty over time.
Platform games are platform games not because enough people know enough about gaming that they don’t need to ask what a platformer is, but rather, they know because they’ve learned the definition of the gaming genre. Read Raine’s post as he/she lays it out for you.
But by that definition you’ve given Guild Wars 2 has always been a platformer, even more than HoT is. It’s that simple. You can’t have it both ways.
The major complaint people have about the platforming in HoT is that they can’t complete zones. By this definition you’ve always needed platforming to complain zones, as in from launch.
So either Guild Wars 2 has always been a platformer, or Guild Wars 2 is not a platformer.
Their definition its’ always been, my definition it’s never been.
The takeaway from this is HoT didn’t turn Guild Wars 2 into a platformer. You need more jumping and more skill to complete maps pre hot than you need in HoT itself.
I don’t want it both ways; one definition to rule them all! GW2 was never a platformer and never a platformer by the stated definition of a plaform game. Remember 2? That went: “2) advancing the game thereby.” That is, advancing the game through platforming. Platforming (jumping puzzles, etc.) in vanilla GW2 was always take it or leave it—the core game didn’t care if you platformed or not. In HoT you advance the game through platforming. Don’t know how to break this down further for you; my process has always been to read the English and understand the concept expressed. Maybe someone else could jump in here.