Showing Posts For Hohou.1508:

Ghost thief needs to go.

in WvW

Posted by: Hohou.1508

Hohou.1508

Ability to inflict high dmg without getting revealed. When power thief attacks me, he gets revealed, which gives me opportunity to strike back. There is no such thing when fighting Ghost thief. Only way to force him out of stealth is to use optional utility item which is very easy to predict and avoid. Standing in black powder doesnt rlly work, because you have to predict movement of invisible player and thieves with brain wont stack stealth near you. I even tried staff to interrupt stealth stacking, but 3rd skill got evade frames, so he wont hit you with heartseeker.

Wll I can assure you this. The Ghost thief does not have to rely on any of his weapons to apply that condition damage. Even if there was a reveal on condition application he could apply this damage and immediately stealth without you having the time to do anything.

Power thief using weapons takes up TIME to get those rotations off (thus your ability to respond). Ghost thief can apply these conditions on the steal alone and immediately stealth.

Example. If I wished I could trait on my power thief hidden thief along with mug. If that thief stole to you he will apply the damage and heal off mug (plus any extra damage off PI or Sigil of draining if an interrupt generated and if he traited for this) and be stealthed.

Depending on armor of enemy and if you get an interrupt triggered you can generate many thousands in damage and this very hard to counter unless that initial steal avoided.

The “conditions application apply reveal” would work much the same way. The steal applies all those conditions and the thief can immediately stealth. How would you counter this?

The point I am trying to make, by way of example, is the solution being proposed by those advocating for “applying conditions will apply reveal” will not eliminate Ghost Thieves while it will cripple existing builds that use stealth.

It my opinion it a bad solution.

Power thief with mug will deal max 3k dmg every 20 seconds. That would be annoying, yes, but it certainly wont kill you. Ghost thief can kill you if you dont cleanse all dmging conditions.
Increase cast time on traps and add direct dmg, add direct dmg to caltrops and increase its radius in wvw only.

Engineer since August 2012

Ghost thief needs to go.

in WvW

Posted by: Hohou.1508

Hohou.1508

Ability to inflict high dmg without getting revealed. When power thief attacks me, he gets revealed, which gives me opportunity to strike back. There is no such thing when fighting Ghost thief. Only way to force him out of stealth is to use optional utility item which is very easy to predict and avoid. Standing in black powder doesnt rlly work, because you have to predict movement of invisible player and thieves with brain wont stack stealth near you. I even tried staff to interrupt stealth stacking, but 3rd skill got evade frames, so he wont hit you with heartseeker.

Engineer since August 2012

Ghost thief needs to go.

in WvW

Posted by: Hohou.1508

Hohou.1508

Few days ago I was roaming with druid. Suddently I received load of conditions. I removed them, placed stealth trap. Thief got revealed, but got away with shadowstep and shortbow. He kept me following for hour. I spend 12 traps and got him to 1/3 of hp once. It was like playing wvw with fractal instability: you receive stack of conditions every 25 seconds and all you can do it is to remove them and go on. Is that kind of build and play-style you want to defend?

Engineer since August 2012

Is anything being done about trap thieves?

in WvW

Posted by: Hohou.1508

Hohou.1508

Yes please. Show us video of killing people with engi/mesmer/druid/DH without being revealed.
PS.: afk players dont count.
PSS.: feel free to try it also with warrior, revenant or ele.

Engineer since August 2012

Ghost thief needs to go.

in WvW

Posted by: Hohou.1508

Hohou.1508

Mesmers could always apply damage even when stealthed via clones.

I keep seeing this used in these threads by ignorant people. There is a clear difference.

1. Those clones in a condi build don’t do much, they either shoot winds of chaos or backfire for a whopping 3s of burn every 6s.

2. Those clones are incredibly easy to kill and finally the biggest point…

3. You can actually see what is attacking you.

Don’t get me wrong I’m against stealth camping mesmers and I do appreciate a mesmer can shatter clones to apply conditions but it also reveals the mesmer.

I think facts alpharma pointed out are quite simple to understand. Yet it seems people cant comprehend it.

Engineer since August 2012

I'd like to thank Overwatch...

in PvP

Posted by: Hohou.1508

Hohou.1508

It’s pretty clear, what he’s trying to say. Good players left to play OW and he plays agains average/bad opponents. Comprehending of written text can be sometimes difficult :P

Engineer since August 2012

Condi Longbow: 1vX roaming (vid)

in Ranger

Posted by: Hohou.1508

Hohou.1508

Cool build, but its got a small problem…

ObstructedObstructedObstructed

Engineer since August 2012

Healbot Druid PvP

in Ranger

Posted by: Hohou.1508

Hohou.1508

WTF??

I think you should apologize to Swagger, because he was most polite to you.

Engineer since August 2012

The Wraith - bursting build

in Necromancer

Posted by: Hohou.1508

Hohou.1508

Its old power death shroud necro build. Seems like you just took it, gave it a name and made pretty video about it.

Engineer since August 2012

The Juggernaut is in need of a revamp!

in Guild Wars 2 Discussion

Posted by: Hohou.1508

Hohou.1508

I know why it looks bad: you have big white wings…

Engineer since August 2012

How to dps Scrapper

in Engineer

Posted by: Hohou.1508

Hohou.1508

I have to agree with Sadu – no, just no.
If you want to dps with scrapper (althought standard power grenadier is better for that), I would go with something like this:

http://gw2skills.net/editor/?vdAQFASlUUh2tYNVwkLQ7FLbGFYxlcRE9Yf2v94EUABAA-ThRBABXt/o8DPdALcBAA4BAQp6PmpEEA-e

Engineer since August 2012

DPS Calculations and realistic Damage

in Ranger

Posted by: Hohou.1508

Hohou.1508

Just a detail: because of RF and Barrage cast time you can use only 1 barrage and 2 RF in 30 seconds of fight, which is minus 12k for longbow.

Engineer since August 2012

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Hohou.1508

Hohou.1508

I always play staff ele, but I have practised scepter and noted the build and so on just in case. Today I was in a low end AC PUG with another staff ele who asked me to switch, which I did.

God it was miserable.

I got my pre-stacks off, 18 might, not bad for a beginner I thought. Alas, few people deigned to stand in them.

Then I tried to stack might on the Graveling trash… knocked all over the place, no stability/aegis, lost half the might and both the conjures.

It hit me during the first skip: scepter/dagger has no realistic swiftness, and neither the guradian nor the warrior are applying group swiftness. I failed one skip (back aggro), first in AC for a while.

For utilities I used Arcane Wave, LH, Icebow. Nobody would use my spare bow for love nor money, it was sat there on the ground at the end of every fight. But the guardian kept stealing the lightning hammer, oh yes.

I dropped a few fire spells on one of the big Graveling burrows in the room just before Reilquary WP in P3. It didn’t die. This is, like, cognitive dissonance. Lava Font + Meteor obliterates any burrow, and associated wildlife. I had to turn around and go back for another Dragon’s Tooth.

Oh, and the other ele, the one on staff? Clearly not a believer in lava fonts. But the guardian did keep placing symbols, so I probably blasted something with LH.

It sure felt like I got more aggro than normal. Could it possibly be that some of the other “zerk” people were telling fibs?

There is a splendid moment in one of DEKeyz video guides where she says something like “if you believe you will have perfect defences, you can use Arcane Brilliance as an extra blast finisher”. Would anyone like to give me some advice on playing scepter/X might stacker in groups that aren’t like that?

My advice is: play D/F in PUGs instead of scepter/x.

Engineer since August 2012

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Hohou.1508

Hohou.1508

Bump bump bump bumpidi bump

Engineer since August 2012

lookign for a tank guide/build

in Guardian

Posted by: Hohou.1508

Hohou.1508

There is no tanking in PvE as you may know it from other MMOs. PvE is about dmg, support and crowd control. Check Obal’s guide.

Engineer since August 2012

Dungeon speed runs - the dark side

in Fractals, Dungeons & Raids

Posted by: Hohou.1508

Hohou.1508

Dark side is good side. It’s just matter of bad PR. So from now, Dark side is looking for new PR manager. Reward: weekly big box of cookies.

Engineer since August 2012

S/D Elementalist tPvP - arenas video 2015

in Elementalist

Posted by: Hohou.1508

Hohou.1508

Iam afraid that this build is so outdated, that it wont work in PvP outside of Practise mod. You lack dmg, you lack survivability. Even skilled player wont make this build work.

Engineer since August 2012

Kicked from Fractals for playing what I enjoy

in Fractals, Dungeons & Raids

Posted by: Hohou.1508

Hohou.1508

Had a great experience a short while ago in fractals where someone criticised my Warrior build (Regen Tank) because I wasn’t running the full zerk meta (Which I personally hate on Melee based characters)

in the end 3 guys dropped out/rage quit and I found a new party and finished the Aetherblade fractal

about 3-4 weeks ago I was again in the Aetherblade fractal with the same Warrior build and with a very friendly group this time
we got up to the Boss (ya know that annoying Asura with the golems and the room with the laser beams) and unfortunately my party being mostly glass canons got whiped

since I was the only one alive it was pointless to stay on the stack spot so Instead of just dying like most teams would start saying

instead I started running around the room with nothing but melee weapons (Greatsword/Sword+Shield) and completed the boss Solo by killing the last 3 golems on my own..

it’s moments like this which have happened to me many times in the past that make me look back at those comments from arrogant players mocking my builds and think.. yeah who’s builds sucks now lol

Yours build m8. If you did damage, your party could have survived.

Engineer since August 2012

WvW / PvE Legendary Guardian Build

in Guardian

Posted by: Hohou.1508

Hohou.1508

Im sorry to say, but its bad build for dungeons – its too selffish, you have almost zero group support and dmg isnt so great – youre missing important dmg modifiers. Iam sure it works in open world – everything works there.
It may work for wvw roaming, but there are much better builds and youll get eaten alive by other good roamers.

Engineer since August 2012

My PUG story...

in Fractals, Dungeons & Raids

Posted by: Hohou.1508

Hohou.1508

Many people in PUGs dont care, that they are carried, that they waste time of other players. They just “play in the way they want and you cant tell them whats wrong, or GTFO”. Thats pretty selfish a rude behaviour. As Harper said, they have to be kick swifttly and mercilessly, because theres no other way to deal with them (no matter how nice you are, when speaking with them).

PS: Iam not talking about first timers, but about ppl who play for longer time, yet they dare to bring 4 signet guardian, flamethrower engineer and bearbow ranger to dungeon group.

Engineer since August 2012

PVE Healing/Shielding/Support guardian

in Guardian

Posted by: Hohou.1508

Hohou.1508

1. shield is not effective in PvE
2. Pure heart works on teammates, but healing is low, even with cleric gear
3. Unscathed Contender works only on guardian, and those 20% bonus wont help you, cause in cleric gear you deal low dmg
4. you have no projectile defense (except shield 5, lol)
5. you cant effectively blind trash mobs, because you dont have at least 3 points in radiance trait line

If it works for you, use it. But I think you can bring much more to party with metabuild or its modification. It looks more like wvw build.

Engineer since August 2012

The many problems I find with Guardian

in Guardian

Posted by: Hohou.1508

Hohou.1508

My apologize, this video was in Rethmar’s topic, I thought he was its author.

https://forum-en.gw2archive.eu/forum/professions/guardian/The-Immovable-Object-Tank-Heals-PvE

Engineer since August 2012

The many problems I find with Guardian

in Guardian

Posted by: Hohou.1508

Hohou.1508

Actually Rethmar is serious. He made this video about healing guardian in PvE: http://www.youtube.com/watch?v=oueBpmhAU-o. I couldnt stop laughing when Í saw that

PS. also he is usings shield in PvE

Engineer since August 2012

HGH bomb build

in Engineer

Posted by: Hohou.1508

Hohou.1508

Number of condition removals in this build is… exactly zero!

Edit: Pardon me, Overcharged shot removes cripple, chill and immobilize. Yeeey

Engineer since August 2012

(edited by Hohou.1508)

To all PvE rangers

in Ranger

Posted by: Hohou.1508

Hohou.1508

You can keep pewpewing with longbow, knockbacking everything and doing pitifull damage, just use spotter and frost spirit, pretty please…

I would also like to thank you for your polite and intelligent thread.

Longbow has high burts but low sustain dmg, compared to greatsword or sword. Closer you are to target, lower it is and in dungeon many times youre very close to target. Its unefficient against multiple targets. A many rangers use PBS when it goes off cd (same goes for other classes, yet KBs skills are most annoying). Those are facts.
If youre not that kind of ranger, I dont know why you take it so personaly and youre so bothered by this thread.

Engineer since August 2012

To all PvE rangers

in Ranger

Posted by: Hohou.1508

Hohou.1508

Please, use frost spirit and spotter when being in dungeon group. It can be easy incorporated in your built. Please…

You can keep pewpewing with longbow, knockbacking everything and doing pitifull damage, just use spotter and frost spirit, pretty please…

Haha, sure… As long as you are playing your class specific meta, complete with party buffs, and can stay on your feet for more than 5s. Otherwise… I might just drop all my pet boons for healers clarity (to mop you off the floor) and swap frosty for protect me so
I don’t get downed while kneeling by your corpse…

To nail the last stake in the coffin, I’ll even swap out spotter for arrows shoot through targets if I detect low DPS allies. If you see skilled Rangers running non-meta it may have more to do with you being horribad.

Thank you for “polite and intelligent” reply.

But I actually havent seen skilled ranger WITHOUT spotter and frost spirit.

Engineer since August 2012

To all PvE rangers

in Ranger

Posted by: Hohou.1508

Hohou.1508

My build is for support and healing. Frost Spirit is a standard for me, as is my massive healing over time. It does a fair amount of damage, but it’s much better at getting the group as a whole to do tons of damage while living through big hits.

I didnt start this to criticize ranger as class, you dont have to defend yourself. Its a very good class with interesting mechanics capable of doing great in groups. I meant it to criticize rangers who brings nothing to group, camp in longbow and refuse to learn. Thanks to those ppl you can see in LFG: “P1, no rangers”, “Zerk rush, no rangers”, etc.

(my main in engi, but I have ranger, so I have clue what this class is capable of)

Engineer since August 2012

To all PvE rangers

in Ranger

Posted by: Hohou.1508

Hohou.1508

I don’t mind if people are optimal I’m doing my best to have fun. My focus maybe different that yours. My point is if you insist that other are optimal check yourself first.

I rather you have fun. I rather you stick it out when the run isn’t perfect. I rather players learn to get throw cm without stealth or ac with out ice bow. These thing are optimal but often hide a players inablility to dodge or deal damage. Sorry if it doesn’t matter to me that we finish a minute or two faster.

Iam not talking about optimalization, about finishing as fast as you can, about skipping half of dungeon with stealth.
Youre playing with 4 other ppl to overcome a dungeon full of loot. And I think every player should somehow contribute to group and support it. What else can ranger bring to group except spotter and spirits? Water field, 10 sec lasting, with 30s cd? Soft cc in form of traps?

Engineer since August 2012

To all PvE rangers

in Ranger

Posted by: Hohou.1508

Hohou.1508

Yes, we all just want to do what we want and we live in hippie-land :P
With spotter and spirit your party can do things faster and smoother. Whats wrong with that?

Engineer since August 2012

To all PvE rangers

in Ranger

Posted by: Hohou.1508

Hohou.1508

Please, use frost spirit and spotter when being in dungeon group. It can be easy incorporated in your built. Please…

You can keep pewpewing with longbow, knockbacking everything and doing pitifull damage, just use spotter and frost spirit, pretty please…

Engineer since August 2012

engis !!!! help meeeeeeeeee !!!! xD

in Engineer

Posted by: Hohou.1508

Hohou.1508

Is this trolling or you mean it seriously?

Engineer since August 2012

What are some warrior tips and tricks ?

in Warrior

Posted by: Hohou.1508

Hohou.1508

A few PvE tips:

Activating signet of fury gives you adrenaline that you can then use for your longbow F1 skill to drop a fire field and then you and your team can spam blast finishers.

Using burst skills gives you an extra dodge if you have 15 points in strength which can come in really handy if you really need that evade.

Sword 5 will block everything for its entire duration as long as they aren’t melee attacks.

So warrior tricks are in fact skill and trait tooltips?

Engineer since August 2012

[PvX] My blasts prioritize my combo fields

in Profession Balance

Posted by: Hohou.1508

Hohou.1508

What about setting in game options “self-priority”, which will gives you priority to finish your last combo field. And when you uncheck this setting, you just finish last combo field placed on ground. So you could check/uncheck it depending on your build and gameplay. Also idea to overwritte enemy combo fields is very interesting.

Engineer since August 2012

Lets see your engineers!

in Engineer

Posted by: Hohou.1508

Hohou.1508

Engi in SD zerger armor

Attachments:

Engineer since August 2012

New generation of SD rifle build?

in Engineer

Posted by: Hohou.1508

Hohou.1508

Yep, this could work for WvW, but its hard to decide what gives more survivability: Tool kit or Shoes. Also Throw wrench will allow you to deal more dmg.
And when you get immobilized, your only way to remove it is Overcharge shot, which may hit enemy and cancel your stealth.
I wouldnt use SD berserk for roaming, its better for small grp where others can cover your weaknesses.

Engineer since August 2012

New generation of SD rifle build?

in Engineer

Posted by: Hohou.1508

Hohou.1508

Weapon: Berserk rifle + Superior sigil of fire
Armor: Berserk + Divinity runes
Trinkets: Ascendant berserk
PvP: Berserk amulet + Divinity runes

Utility: Med kit, Tool Kit, Rifle turret, Utility Goggles, Supply Crate

Traits:
- explosives 10: incendiary power
- firearms 30: sitting duck, rifle mod, modified ammunition
- tools 30: speedy kits, static discharge, adrenal implant/scope

So far I tested this build in hotjoins and few dungeons. Its dmg is superior to pre-patch SD rifle build, but it share all its weaknesses.
Rotation: magnet+prybar (1st condition – confusion), immobilize (3 conditions: immobilize + vulnerability and criple from Sitting duck), burning from Incediary powder, bleed from Sharpshooter or Blunderbuss ? 6 conditions on target = your dmg including 20% dmg increase from rifle mod and enduring dmg x (1 + 6x 0,02) (I believe modified ammunition is multiplicative)

Engineer since August 2012

Modified Ammunition

in Engineer

Posted by: Hohou.1508

Hohou.1508

Yes qjons, its should. All your direct physical dmg is increased by 2% per condition when wielding rifle or pistol = doesnt work when you have kit on.
This trait is clearly made for power or hybrid builds using rifle or pistol to deal dmg.

Engineer since August 2012

Modified Ammunition

in Engineer

Posted by: Hohou.1508

Hohou.1508

This trait is awesome for SD power builds:
- I think its multiplicative, not additive (iam not 100% sure, still testing)
- rotation: magnet+prybar (1st condition – confusion), immobilize (3 conditions: immobilize + vulnerability and criple from Sitting duck), burning from Incediary powder, bleed from Sharpshooter or Blunderbuss →

Your dmg including most traits (Rifle mod, Enduring damage) X 1,12 (6 conditions on target)

- allmost all the time youre using rifle

Engineer since August 2012