Also, Search and Rescue is a great way of ressing allies although it still sucks due to the long CD.
And when it chooses to actually work instead of spazzing about for a bit and then forgetting it is supposed to be ressing someone.
Honestly the entire longbow doesn’t make sense to me, it’s a totally unfocused weapon; what they should do is rework it into a long range AoE weapon and give us a rifle to use as a high damage single target weapon.
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9/10 – It fits a Sylvari.
I have two, both based off the first three letters of my alias:
Ickyrii & Ickanaea
Ickyrii is a Ranger named after a great hero of the past. (My Ranger from GW1)
Ickanaea is a Mesmer named after a carnivorous plant (Venus fly trap) that lures its prey in via trickery.
It’s not working for me at all. Tried relogging countless times, and nothing… What a tease =/
Have you tried moving to a different area? Some people report that working.
I feel sad for you that you can’t find enjoyment in the little things, you must lead a very dreary life indeed.
You think I have a dreary life because dumb bobblehead does not make me grin ear to ear? I think you need to get out more if a bobbehead makes your day.
Friend, you’re the one coming on to the forum to whine about it.
And the bobblehead head didn’t make my day, it just brightened it a bit.
YESS!!! Thank you so much A-Net! Loving the tears of all these people who are crying that can’t take a joke. They are truly the fools.
This is not a joke is an unplayable game sorry but i didn’t got the joke here with a head that cover all screen.
Yes, it’s totally unplayable.
So unplayable that I’ve been playing it all day.
“so much fun”
“amazing”
“hilarious”Some people are very easily amused.
I guess the saying is true after all `simple minds, simple pleasures.´
Compared to last year with SAB, this years prank is quite pathetic perhaps even lazy.
I feel sad for you that you can’t find enjoyment in the little things, you must lead a very dreary life indeed.
Yeah, we had a hard mode in, but had to pull it because it was tanking the perf on the server. So we are building some new tech to accommodate it. If we have another release it will have a hard mode option for sure. We are literally working on it this week.
I just hope the day when you can stop sprinkling abundant if’s and maybes when talking about the future of the box is sooner rather than later.
It’s possible that this day may come at some point in some cases for some people.
I refuse to absolutely believe nothing that you don’t say about nothing!
My head hurts.
i store mine in an invisible bag along with my 2nd armor. that way it won’t get banked
Good idea!
maybe you banked him along with your mats. minis got an own section at the bottom of the list
Aha, bingo my good friend!
I didn’t realise Minis were auto-banked, perhaps that ought to be changed since I’m sure most people would rather like to keep their mini out even as they bank their materials?
This thread can be locked by a moderator now, Chauncey clearly just wanted a nap.
Hi,
I’ve been saving up to buy Chauncey von Snuffles III (Who needs ascended gear?) and last night I finally had enough to buy him, I did and then summoned him to have a look then went to sleep. (I didn’t de-summon him when I logged out and there has been a patch since then, perhaps one of those two things caused this)
I’ve just logged in to my character today and he has simply vanished out of my inventory without a trace and my Laurels are still gone.
Maybe I’m just not fancy enough for him and he ran away. (Or my Lynx, Mr Snugglesworth, scared him off)
Is there anything that can be done for me, refund of my Laurels or a dev finds and sends my Chauncey back to me? If not that’s 55 days of collecting Laurels with nothing to show for it, which makes me kind of sad.
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That’s why I would like to see them add 5 or so skills to all weapon sets and have us chose which ones we want to use, like utilities. I don’t care how hard it is to balance, just disable it in sPvP. Fun>balance for me in pve atleast.
I’d like to see mutatable skills, so for example an attack could have high direct damage, low damage and a CC or low direct damage and a condition that perhaps deals more damage overall than the regular attack.
It’s be a PITA to balance but it’d be cool and add a lot of variety to the game.
I kill ambients even without the daily
Same, it’s a natural calling for me, I earnt the Critter Killer achievement in WoW through natural play.
The game has a pretty good combat system (particularly with comboing) but the big issue is no one is forced to utilize the system to it’s full potential.
Yeah Anet, stop giving us free stuff!
If there was ever a post that encompasses why Arenanet should just totally disregard the forums, it’d be this one.
Must agree, but it’s more the combat system for me than anything else, I tried playing Rift again a few months back and just couldn’t get back into the groove of the static hotkey based combat system.
I do also prefer dynamic events though I think a mix of old-school questing and dynamic events would work best, heart quests really don’t cut it for story-telling.
The only MMOs I can play at the moment are GW2, TERA and I expect Neverwinter when it gets released.
The funniest thing about this thread is that people are complaining about grind and cursing the ‘forum minority of grinders’ without realising that they’re the ones needlessly grinding content and going into the game with the grind mindset.
Currently I’m exploring areas with my Alt and naturally completing dailies, I have limited time in-game with my job and other responsibilities so for me the game has been improved and the grind which was killing my enjoyment drastically reduced, you guys are the problem here, not Arenanet.
Multiple ways to fish would be nice.
Want to fish from land? get a fishing rod, using the rod gives you fishing controls and spawns some catch-able fish (variable by location of course) in nearby water. Cast out into the water and manipulate the lure from shore. Camera tries to keep the lure and you character on screen at the same time.
If anyone remembers Breath of Fire 3 that fishing minigame is about what I’m thinking. It was very well done, and relatively simple down in the mechanics of it.
Don’t want to have to focus on a minigame? One of the buttons in the minigame activates a simple auto mode. Your character casts the line, and slowly reels it in, before casting again. This causes the fishing to be closer to what World of warcraft has. If you land a fish you get an indication and you just click the lure before it reaches shore to actually catch your fish. If you fail to catch a fish that gets hooked the auto mode ends, to make botting harder. The auto system of course should have a bias for lower ‘tier’ fish. If you don’t want to focus on it you shouldn’t catch the harder to get ones as often.
Want to fish from water? Get a net. Activate the net in the same way and fish spawn around you. Swim up to a fish and use a catch ability to catch it. Fish of course try to avoid you, and it should be easier to catch some fish with a net instead of a rod (the fish doesn’t like any bait, but it’s fairly slow) and vice versa (The fish is lightning fast and is quick to flee, but loves bait).
There we go, 2 systems, both functional and relatively engaging ways to fish, and both possible with current environmental weapon mechanics from what I’ve seen.
P.S. And the level of the fish should NOT be dependent on the level of the zone, more the theme of the zone. And ideally you should be able to catch different fish in different spots in the same zone. Just because a sea bass might be a high level fish does not mean you should not be able to find one or two in say, lions arch, or the Silvari starter area, as well as Southsun or Sparkfly. It is a fish, it cares little for your ideas of ‘level’.
Level 80 Legendary Sea Bass is only biding his time.
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ANET said that they intentionally didint make fishing a thing and they said that they will implement it in the future
Calling it, fishing expansion based in the unending ocean trying to catch the mysterious deep sea dragon.
The Ranger seriously needs a look into, I figured I’d be able to play it like in GW1 but that’s not the case at all, instead I’m stuck lugging around an animal that stole half my damage and dies in a couple of seconds in any top level content.
What really needs to happen is to separate the Ranger and Beast Master entirely.
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Have you ever gone to a starter zone as a level 80 character?
Trust me, you’ll feel more powerful, so much so in fact that I hope one day we see implementations of a ‘hard mode’ choice for low-level zones so high level players are challenged a bit more in them.
- Petless Rangers – I wouldn’t mind so much if my damage wasn’t spread between me and my pet so when it inevitably dies three seconds into a boss fight I’m dealing sub-par damage and become a detriment to my team; give us the option to make the pet a utility (and get our damage back to the player) rather than necessary in combat.
- Skills from bosses/mobs.
- Failable missions. (Rather these than the current implementation of personal story)
- GvG (I never took part in any but the concept is great).
- Faction reputations and other such things – Yes, they were grind content but they provided a sense of progression without being a necessity.
- Personalized boss loot – Don’t like the way my choice for loot really comes down to three options: Hope the RNG gods are kind and drop something for you, Buy it off the AH or grind materials and craft it.
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Given the quality of a fair number of Fractals bosses I’m pretty confident that as time goes by ArenaNet will improve their boss encounter design, and with all the new things they’ll put into future content they’ll be able to use mechanics from dungeon bosses in the open world.
ArenaNet have also stated somewhere before that they plan on keeping older content fresh so I can hope they’ll stick to that and look back on old content that’s using somewhat boring mechanics and spice things up a bit.
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My god, you people will complain about anything.
Not being forced to grind isn’t the same as “we don’t make grindy games”. Sure the grinds are entirely optional, but if my goal is to get 100 lodestones…. that takes a long time regardless of playing “the way Anet wants me to” or not; getting to that goal over a long duration vs. a faster duller method doesn’t change the fact that it’s a grindy requirement.
If a drop rate for said lodestone is say 1% and there was no DR, it would take nearly 10,000 kills to get that. Even if I spread that out over time, what the kitten kind of endgame pursuit demands this many kills for one of several components other than a grindy game? Oh just use the TP?… So basically I’m “buying” my way out of grinding? Which means that there is, in fact, grinding?… but this game isn’t grindy? Oh this grind isn’t as bad as other games? Ok, so we’re acknowledging that this game does, in fact, have a grind? Which, again… “we dont’ make grindy games”?
A non-grindy game has goals like to get item X requires me to beat encounters A, B, and C…. it may take time to learn and execute, but at least it’s an effort devoted to mastering content rather than an effort devoted into simply spending an exorbitant amount of time (whether that time goes towards directly getting that goal or indirectly getting it). Not saying non-grindy games don’t have some repeat, but there’s a difference between having to do something a dozen times and having to do something a hundred+ times.
Said much more eloquently than I could manage, listen to this man.
You guys are arguing that you don’t need to grind, I totally agree with you, you don’t need to grind but to get any of the cool stuff, even if it is purely cosmetic you do need to grind.
Now, don’t get me wrong, I don’t want to simply be handed gear upon logging on but I also don’t think spending X hours in-game doing the same thing over and over and over again is the right way of doing it either.
What I want is to go and do a particularly tough challenge in the game and get something for it, if that challenge takes time so be it, I just don’t want to be sat somewhere grinding mobs in the hopes of maybe getting the item I want.
As I said before, I adore this game in near enough every other regard and am a huge fan but the grind I think, even if just for cosmetics, isn’t good for the game.
I actually think even reducing the number of items needed but rewarding people with less would help too, seeing that I need 1000 of something in order to get an item is daunting even if I get rewarded with a reasonable number each time.
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“Ooh, a present!”
Unfortunately I feel like I must agree with a lot of this post, I absolutely adore Guild Wars 2 but the necessity to grind for any form of reward and of course the horrible Mystic Forge really puts a damper on my enjoyment of an otherwise brilliant game.
When people say hundreds of hours, they mean it.
I have a couple hundred hours in GW1 and I only have up to the staff, thankfully it seems to even out a bit once you reach level 20 and can access everything though it still takes time.
my moa is named lawn moa, i love him
Logged in just to say that that is a brilliant name.
Downstate is fine but the problem is that some classes have a huge advantage over others on a downstate, so they should really homogenise the abilities through the classes’ downstate to balance it out.
(Ex. See Warrior, Elementalist, Thief, Mesmer compared to Guardian Necromancer,Engineer,Ranger)
The Ranger has one of the most epic down states in the game if you know what to do.
You can use your pet’s skills whilst in downed state to give you an edge, for instance a wolf will allow you to interrupt an enemy stomp three times and lick wounds will keep you alive longer for your allies to revive you.
I’d also like to see a return of the henchman albeit in a different way to you, I’d like to see players able to call up a henchman in lower level areas in order to clear content that would otherwise be impossible to do solo and I would also like to see the personal story evolve into something more like the missions in GW1 with fail criteria attached and players having henchmen and heroes along which could be replaced by other real players as necessary.
However, I don’t want to see them in dungeons, WvW, or sPvP.
I’ve said this in a couple of threads now, this game is not subscription based, this makes the game different in terms of population growth. People don’t feel like they need to be spending every second of every day in-game to make their purchase worth it so they’ll log in less often and have a bit of fun for a while then log off and do something else; it doesn’t mean the game is dying because speaking as one of those players even though I’m not online constantly I’m still perfectly willing to throw money in the cash shop every once in a while and any large event is guaranteed to get me back online for a few days.
To answer the OPs question:
- Leveling areas tend to have a reasonable number of players on, I’d estimate between 15 – 30 players in your typical middle level zone, there’s plenty in low level zones still and I haven’t personally spent a large amount of time in high level zones so I can’t comment there.
- WvW tends to still have a queue on my server (Piken Square) at prime-time.
- I haven’t done much sPvP in a while and can’t comment there.
- Dungeons are still active, particularly FOTM.
“wwsassssddsss42334555`ss” – What a wipe looks like.
Oops, I was beaten to it; another one then.
“I think I found a bug, these chickens aren’t dying.” – Ebonhawke Chicken victim.
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Personally with the lack of a subscription fee I don’t feel obliged to play the game several hours a day, instead when I feel like it I’ll pop on and have a blast for however long I feel like then drop off again to do something else, I imagine this is the same for many people.
Besides, I still get booted to an overflow when I enter Lion’s Arch and at peak times there’s still a WvW queue even though I’m only on a medium population server; I also meet at least a dozen people when playing in the mid level zones on my Guardian.
But of course, I’m probably either a fanboy or one of Arenanet’s propaganda drones.
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When a company refuses to maintain an open, honest and transparent dialogue, speculation and pessimism are the only tools left to defend yourself with.
How often has it been proven that silence, denial and/or meek justification in the face of such things has ever lead to a positive result in the court of public opinion.
Thing is, Anet do tend to post responses to player concerns, admittedly they don’t do a particularly brilliant job of making their responses visible since they’re often buried in a forum, on their twitter, in a blog or in some completely random place altogether but they do tend to respond somewhere.
Unfortunately that doesn’t stop people from calling them liars and a whole host of other nasty things even when the post is pretty clear, let’s take Chris Whiteside’s blog post about ascended gear for instance:
“I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores."Chris Whiteside – Studio Design Director
People have called him a liar, said the post is vague, said that they could change their mind and make it a treadmill instead anyway (I.E. They just want something to whine about and someone to vilify) and a whole bunch of other things in response to that post.
I’d say that post was fairly clear, even if you dig into it a bit deeper all it means is that when they add new content they’ll stick a couple of bits of ascended gear in there to encourage people who might otherwise give it a miss to try that content, I do however feel like they need to work on the grind factor of it though, by no means should it be a freebie but it takes so much time to get any of the gear that it sucks the fun out of things fast.
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I spent 70g on the precursor for The Moot, which was one of the least expensive precursors my profession can use. I think I was justified in believing, based on market trends, that the price would only continue to skyrocket.
This is almost certainly why it was done, I know it sucks for all the people that spent silly money (in-game and real-life) on them but the inflation on pre-cursor weapons is completely out of control and something needed to be done about it before it got even worse.
THANK YOU!
These are the sort of posts Arenanet needs to improve the game and others would do well to emulate your example.
I think on the point of being in the same overflow as the rest of your group perhaps to expand we could have an option to form ‘raid’ style groups of up to lets say 50 people and when reaching past the 25 mark allow the ‘raid’ leader to choose to create a new overflow for their group, this might not be possible with the tech Arenanet have available to them but it’d be one of those more ideal situations.
Canach is bugged on Piken Square, really need to fix this because as a lore fanatic I want to see everything.
I’ve tried every single weapon spec with a warrior. Lots of trait combinations. I always end up having to spec frenzy, no matter if it’s with hammer, sword, greatsword or axe.
The reason is a warrior is completely kitable. He suffers from knockbacks, snares, immobilises and out of every class suffers the biggest dps drop if he isn’t next to his target.
Warrior frenzy is 4 seconds of haste + 50 percent increase damage TAKEN…(did you read that properly?) every 60 seconds.
Without haste the HB attack is pretty much useless, unless the person stands there for the entire 4 seconds (never).
So you want to negate any dps a warrior has in its entirety.
I never have issues with other players having haste, that’s why i carry a shield in the 2nd set + escape abilities. Are you really having issues avoiding people for 4 seconds?
Whenever I see an anti haste post all I can see is ‘I don’t want to spec my character with any sort of defence/escape abilities, I just want to go all out attack and because the only time I die is to haste thieves or warriors so could you nerf those please because then i’d dominate everything…’
I’d rather see Warriors balanced so haste isn’t a necessity than leave haste in it’s currently broken form.
Something funny though, I actually like the quickness finishing/ressing, it’s the increased attack speed and that alone that bothers me.
I think choosing a target to quickly finish or ress could be a very cool tactical choice for players, particularly given the long cooldown of quickness for most classes. (Ranger would need to be looked into though)
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No, there’s another blog post somewhere about it but I’m too busy to find it at the moment.
Ignore (and report) people like Sdric, they’re purposefully spreading misinformation.
If this was implemented at release no one would have a problem with it, it’s not a treadmill because it’s a new rarity tier to fill the gap between exotic and legendary.
I very much hope they make it stuff that has to be earnt rather than bought on the TP too.
I hope not, I want it to be something earnt rather than bought, I just hope they put in a method of aquisition for all types of player (Crafters, WvWers, PvEers, etc) so people aren’t forced into doing something they don’t want to do.
+1, I like Conquest but it gets stale after a while, new game modes even if they weren’t so well supported as Conquest would be very welcome.
I had some respect for some top team players……aaaaand it’s gone.
I didn’t have much to begin with but any I might have had was lost the other day to a thread of which the contents boiled down to “We only use bugs and exploits when the game is really close!” and “We only used that exploit because you did it first!”.
ilJumperMT.4871Thief has lower burst then Warrior or Mesmer, while both of them have more survivability then thief..
If you think that, you’re probably not playing your Thief right.
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Teviko, I’m not sure you understand how portal is used in PvP.
The mesmer isn’t the only person going through them. Camping the exit is a great way to find youself in a 1v3+
Besides, if you’re camping the exit you either aren’t doing an objective or you’re on the point already and the group of enemies on the other side of the portal are going to come through and murder you regardless.
I personally think portals should have two versions, stable and unstable, the stable version remains the same as the current portal but when the two sides of the portal are beyond a certain distance from each other they become unstable and become less effective.
Don’t know exactly what the unstable would do but it’d have to address the current problem of large groups of enemies travelling from one point to another and the Mesmer being able to go between two points with ease; perhaps limited uses, shorter duration and/or restricting use to only the Mesmer.
Maybe make a quest around fixing the statue.
I agree, it is such a lovely icon of Lion’s Arch. It had better come back.
Although it would make for a hilarious running gag if it gets destroyed every event in some way or another.
I’d love for this to happen, it’d be hilarious.
I can see the statue with it’s own wiki page and backstory already.
And if it doesn’t become an ice rink for christmas much disappointment would be felt.
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I just wanted to post here and express my pleasure (read: It was really fun) regarding the Mad King dungeon. Thanks. Those of us with busy lives are had plenty of time to do the dungeon and we’d be super happy if you brought it back next year so we can see that content again.
~Signed,
Someone with a job, family, obligations and precious little free time – but who made time on the weekend to give the dungeon a shot.
Two can play at that game, and seriously: job, family (Everyone has one), study, birthday, halloween party, other private obligations, etc.
I will admit I wish I could have done it more but saying they didn’t give you enough time is just silly.
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