Showing Posts For ImperialWL.7138:

Bloodstone Visage

in Guild Wars 2 Discussion

Posted by: ImperialWL.7138

ImperialWL.7138

Would be nice, please can you also make them visible on the character selection screen? Don’t know if this is also a bug or not but currently characters with bloodstone visages show nothing at all in the character selection screen.

Bring back pvp badges in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

this game is what ? 4 years old and you still don’t get it ?
Guys cmon

Spvp badge usually mean you are skilled . Everyone know wvw’s players are trully bad in spvp and unskill ( the majority )
So they get offended by those badges , get offended seeing skilled people …

Here comes Anet , AS THEY ALWAYS DO
“You are bad , we will make you feel good "
Let’s remove bagde and every noob can be happy

WP Anet , as you always do , removing the badge in wvw will throw AGAIN the motivation for Spvp’s players
(sry bad english )

I wouldn’t even complain if I thought this was truly the case, however we all know Anet does not care about WvW (latest example is culling issues after Tuesday’s patch and 5 days later still no fix whilst daily PvE patches are being pumped out, oh and look desert bls drove away scores of WvW players but let’s keep them as a permanent fixture instead of deleting); no this change to delete PvP badges is to cater to the casual WvW population (i.e. PvE’ers who come to WvW once a week and vote on all the polls to keep desert bls because the map is “fun” etc. etc) because the serious competitive WvW players all want to keep PvP badges and are the ones making such an outcry

But hey we are in the minority and Anet’s carebear attitude means we will forever be punished for getting somewhere (Guard stacks in the past, PvP badges today, who knows what’s coming next?); I finally see what people mean when they say Gw2 is a casual game, because it does its best to drive away players who are not.

(edited by ImperialWL.7138)

Bring back pvp badges in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

First off let me say that had Anet decided to keep PvP badges out of WvW and PvE in the first place, or waited until the start of season 4 PvP to delete them from WvW, I would not be saying anything because I agree with this decision; the only problem I have is that essentially we, that is, the WvW players who PvP’ed to legendary for mainly cosmetic purposes, feel tricked and deceived by this decision, to remove PvP badges midway through the season. And the reason is not even a convincing one.

If you just come out and say it from the start, that we want to keep PvP badges away from PvE and WvW because it’s pointless (don’t bother with visual clutter nonsense because like I said multiple times before, there are countless skins be it weapons/backpacks/armors that adds far more visual clutter to the game than a black badge which only your own server can see and by that logic, every single one of those skins should be deleted from WvW), we would all understand; since we cannot see PvE masteries ranks in WvW nor WvW ranks in PvE, it just makes sense to not show PvP badges anywhere outside of HotM.

However Anet created this system, of being able to show off PvP league badges across all game modes, and we as a playerbase got used to it for 2 and a half seasons and saw the black badge as the reward for playing seasons. I carried on with PvP in season 3, not having the slightest inkling that this well established system was about to change, so when the reward got removed mid season and people realized they had worked hard for nothing…..well it’s obvious why there is a problem.

Nobody who got to legend prefers that they are not visible in WvW, most of them don’t like it, some of them are indifferent to it. It comes down to, if you worked hard at something of course you want to show it off. Think of is using any kittening analogy from real life and you know it’s true; should we abolish gold medals because they make silver and bronze feel bad? Rhetorical question but that is exactly what Anet has done here. People have told me that they are ashamed they don’t PvP and therefore cannot have a badge so they prefer it to be invisible….well I was in the same position, but the difference is I worked hard to rectify that problem, did they?

Just because a section of the playerbase are not able to ever achieve something, does not mean you should punish those who do. Society is not limited by underachievers, or we would end up not ever getting anywhere.

(edited by ImperialWL.7138)

BTW New Poll

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Who gives a kitten when most of the people who vote are pve kittens who play WvW once a week?

Option to disable all effects

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

the option for standard models already exists. http://wiki.guildwars2.com/wiki/Options

Team Colors — Determines whether players are shown in team-colored armor in WvW. Available options are Everyone, Enemies Only, and None.
Standard Enemy Models — If enabled, uses the standard model to display enemies, their armor, and their weapons.

……you do know that it applies to ranked sPvP only right? xD There is no standard enemy model setting for WvW, all you can do is set graphics options on character model limit and quality to lowest, at the cost of sacrificing being able to tell what skills they are using; and even if you do this NONE of the legendary skin effects are reduced.

(edited by ImperialWL.7138)

Option to disable all effects

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Since PvP badges got deleted to reduce “visual clutter”, I think the next logical step is to dumb down the effects of all legendary weapon/backpiece and potential future armor effects in WvW, or add an option to toggle this on and off. This would apply to everybody on your own server as well as those on the enemy server.

The reason for this is that any single legendary skin adds far more in terms of “visual clutter” compared to PvP badges, and since those got deleted, I think it’s only fair the same should apply to legendary effects.

Adding a standard enemy model option in WvW would be obvious as well, since it is already in place in PvP and since there are far more enemies in WvW (with potential to cause far more “visual clutter”) this feature should be implemented asap.

(edited by ImperialWL.7138)

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

I’ve said it already but I’ll say it again: It’s fair that you cannot show your WvW ranks everywhere because it was never ever a possible option i.e. never implemented by Anet; on the other hand, you could (since the start of season 1) always show off your PvP badges in WvW, because Anet made this system.

Now why would you put a goal for people to reach only to punish them for working towards it? People will just quit the game because who knows what they will kitten up next? Nobody saw this change coming, and quite frankly, legendary skins add a kitten tonne more “visual clutter” than a badge next to your name which only your own server can see; kitten I find guilds who run charrs and norns to be more “visually obtrusive” and why not implement a standard enemy model in WvW like you have in PvP whilst we’re at it?

(edited by ImperialWL.7138)

PvP badges gone in WvW

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Posted by: ImperialWL.7138

ImperialWL.7138

It’s not about how much you consider a player “skilled” if he got legendary rank in pvp, is about how much I consider it skilled… thats why it’s me chosing to show it instead of you or arenanet. I don’t care if people won’t respect me cuz they think roaming or “The eternal” title has a better value, but i will respect those people having my same legendary badge instead of a player showing me the amber bag, cuz i worked on it and i know how much effort it requires. In the same way as people that got The eternal title will respect and be respected by others having it, cuz they put effort on it and they want to show it. It’s not about discrimination, but in this game there’s already enough bad credit on those who put effort on something less casual due to big ego of average MMO players, that flatting players like this will make it even more and more casual.

I repeat my questions, cuz developers and even players couldnt answer to them, trying to mislead the point:
You talk much of trying bringing people in pvp, and wvw is one step before the competitive pvp for the new players, so why hide the title showing pvp partecipation? Does it creates too much sense of inferiority or discrimination on those who couldnt get trough emerald?

By that logic our wvw titles should be displayed in all modes, including spvp. ‘Worked’ a kitten sight longer and harder for my wvw title than 3-4 weeks of match fixing to obtain ‘legendary’ in spvp.

Uh huh, and by that logic PvP badges should never have been visible in PvE or WvW…..except Anet made them that way since the start of season 1 Like I already said, I don’t have a problem with getting rid of it IF it had a). never been visible in WvW in the first place or b). gets implemented at the start of season 4, so that everybody who worked for it in season 3 don’t feel hard done by.

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Stand in HotM if the badge matters to you because I can probably guess it doesn’t matter to anyone else seeing yours.

Think you are missing the point, I cannot play WvW by standing in HotM that’s why I am making this thread, it’s for WvW players.

Bring back pvp badges in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

https://forum-en.gw2archive.eu/forum/game/wuv/PvP-badges-gone-in-WvW/page/2#post6203025

I already made a thread about it, because I feel just as strongly as you and many other WvW players. Cannot stress enough how depressing this feels, to have worked so hard for a reward only for it to be taken away with no prior notice or warning.

Many players got their legendary backpiece a long time ago and already PvP population is low, to drive away the WvW playerbase as well only hammers home the nail on the coffin.

Please, consider adding an option to toggle badges on and off. You added an option to move the compact inventory button after one innocuous comment by a twitch streamer, so you can definitely do the same here for us.

(edited by ImperialWL.7138)

Proof of heroics earn rate

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

For me it’s OK but I play almost exclusively WvW and honestly I think for a hardcore WvW player having a large amount of proofs should not be an issue. Right now I have 500 and that is despite spending a lot on siege (and then selling it) as well as getting a lot of elite specs using only proofs.

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Anet always had a carebear attitude towards the weak and underachieving, to the detriment of the WvW community. Remember how guard stacks got removed cos pve’ers cried about 250 ranks being unachievable? Most likely this change was made to keep pve’ers from feeling overwhelmed and intimidated by players who actually dedicated themselves and worked hard towards a goal.

Couldn’t have put it any better myself.

PvP badges gone in WvW

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Posted by: ImperialWL.7138

ImperialWL.7138

Yeah, who needs prestige anyways. Only a good game would have that. Silly, Anet. Wouldn’t want those poor sapphires to feel bad walking around with their kittenty badge next to a legend or something. We all need to feel like beautiful happy teletubbies.

Just another example of how this game’s a joke. Where anything achieved ends up being meaningless. Where no one can show any sense of mastery because this game caters to children.

Sad but more and more it seems like the depressing truth. Time to quit and go deep in real life I guess, I heard hard work and dedication is actually rewarded there.

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

I can see why are all those “this system is kitten I stuck in Sapphire” guys being happy about this change but honestly, I got titles from all 3 seasons and I seriously don’t give a kitten if it would show on WvW or PvE since solo purpose of getting those was to get better. And to tell the truth, last two seasons were just cheese and ez-pz enough to tell badges don’t mean anything. I have seen WvW roamers much more skilled and superior to some legendary players that like to boast in HoTM. I’d even say it’s like running around shiny legendary skins, merely cool achievement but doesn’t actually tell you anything about players skill.

I know it has nothing to do with player skill, I’m a WvW player, so I don’t give a kitten about how good someone is in PvP because often the two things are not related, although being skilled mechanically (something that playing PvP can help develop) is certainly a requirement to being a good WvW player. Since I’m not too bothered about my PvP skills the only reason I played PvP was for the aesthetics, and there is nothing left in WvW for me to achieve.

On another note, if it’s like what you said about people complaining because they are unable to reach it themselves, they can do something about it instead of belittling other people’s achievements. “If I can’t have it, then nobody can”.

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

This is intentional. We made the change to help with nameplate visual clutter in WvW.

Really? I, and many others, play pvp and wvw 90% of the time. Some have gone through and did the hard work for the sole cosmetic display of badges in wvw. It’s not hurting anyone so why change it?

You played to legendary solely to show the badge in WvW? I don’t believe it.

Believe it or not, some people do enjoy the player vs player aspect(s) of this game.

If you played ranked pvp solely for the pvp aspect then you wouldn’t care about a cosmetic item.

Pvp and wvw are both player vs player game modes, is it not?. Going by this logic, let’s disable mastery ranks in PVE as well to reduce clutter.

On your first point sort of, but does it matter. On your second point I think they also should be disabled.

What is so hard to understand that as a WvW player I like to look good and for me the looking good part is to have a black badge next to my name?

What ever did you do before this year.

Ran around with legendary champion title or the profession titles. Also went deep on the fashion wars wagon. PvP seasons just provided me badges to work towards.

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

What is so hard to understand that as a WvW player I like to look good and for me the looking good part is to have a black badge next to my name? If it helps, I have a ghostly infusion in one of my trinkets as well, not because I think obtaining a ghostly infusion requires skill or that it will earn respect from others, but just because I like the look of it?

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

At the end of the day it feels like all my hard work was for nothing, since I have nothing to show for it.

You can only display it to the beginning of the next season and if they change ranked pvp next year as I think they will then you may not show it at all.

Yea, and I was happy to get legend each season (except season 1 because I didn’t want to be associated with mmr tanking) and in each and every subsequent season. It might sound crazy to spend 3-4 weeks getting something which you only get to keep for a further 2 months, only to have to repeat the process again and again, but that’s me and a lot of other WvW players that I know.

(edited by ImperialWL.7138)

PvP badges gone in WvW

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Posted by: ImperialWL.7138

ImperialWL.7138

I’m not trying to say it isn’t something worth achieving. But in wvw the people around you are already lost in a sea of names and titles. We all have things we are proud of. But if it gets in the way it shouldn’t be there. Honestly enemy server names shouldn’t be spelled out considering how long some of them are. It should just be fc or sos or tc exc. it is nearly impossible to count how many people you have of you aren’t in a squad and how many the enemy has when all the names are so long they run together. Gameplay is more important than looks

And I agree with you, as I said above xD I already said the exact same thing to somebody else but I’ll say it again: Certain things like legendary weapons and legendary backpiece are visible from a mile away, and they add far more visual clutter to the game than a black badge which only your own server can see.

The only problem I have is that Anet decided to delete badges in the middle of a season, instead of never implementing it in the first place or waiting until start of season 4. So everybody who PvP’ed for the sole purpose of getting the badge for this season had their effort wasted.

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

I never said anywhere that it was about skill or impressing other people, getting legendary is not impressive at all because the amount of time you have to do it lets even the most average of players reach it. I believe that in order for legendary to truly mean something the length of time of seasons should be reduced to 2 weeks (and this is coming from a WvW player, if you’d ask the pros they would probably say 1 week); that or add more tiers of badges to distinguish between legendary prestiges.

As I already said in previous posts for me it was only about a sense of achievement and an aesthetic reason. I am in a top tier GvG guild, have ultimate dominator, and have nearly 5k WvW ranks so there is nothing more to be had on that front, I can only look towards PvP for a greater sense of achievement. I am not a hardcore PvP’er by any means, 2.5k games played in PvP overall, so I take pride (as a WvW player) in the fact that I am able to reach legendary despite not being a hardcore PvP player. Did I get better as a player because of it? Absolutely. But ultimately WvW is where I spend the most of my time and WvW is where I have truly dedicated myself to improving as a player and within a team, and I liked the feeling of being able to show off my achievements to other WvW players, not because it means I am automatically more skilled than they are (WvW and PvP are completely different game modes so being good in PvP does not make me good in WvW by default); nor do I want to impress other people because like I said, reaching legendary is nothing special due to the huge amount of time that you have to do it in.

At the end of the day it feels like all my hard work was for nothing, since I have nothing to show for it.

(edited by ImperialWL.7138)

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

In my opinion, this is not fair. WvW is my main part in gw2 and as a new player in pvp i tried to solo rank for the last 3 weeks. I understand the reason to hide it, especially in big zerg fights to minimize visual clutter…

Could you not just implement something like mouseover or if you click a Character?

It’s like working hard for a legendary and at the end everyone else sees a default skin… :/

Exactly my poiny, I too play almost exclusively WvW and PvP, but WvW is my main enjoyment, and the funny thing is legendary weapons/effects/shiny skins do far more in terms of adding “visual clutter” than a badge next to your name which only your own server can see.

(edited by ImperialWL.7138)

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Players already complained about how long the WvW nameplates were before they added the spvp badges, Removing these badges was a small step in the right direction. If you need some cosmetic to show off how pro you are in spvp, wear the back piece.

Except that you don’t ever need to reach legendary division to make the backpiece, and it was never about skill, reaching legendary doesn’t mean kitten for skill; just that for some people the badge was our sense of reward and to take it away in the middle of a current season is unacceptable. Anet should’ve had the foresight to realize adding badges to already long nameplates was a bad idea since like you said, people were complaining even before the introduction of leagues and never put badges in WvW in the first place, or at least wait until start of season 4 before implementing this change, so that people don’t feel hard done by for achieving something.

They made a simple mistake and have corrected it, all is Ok now.

To the detriment of those who worked hard towards a goal, where is our sense of justice?

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Players already complained about how long the WvW nameplates were before they added the spvp badges, Removing these badges was a small step in the right direction. If you need some cosmetic to show off how pro you are in spvp, wear the back piece.

Except that you don’t ever need to reach legendary division to make the backpiece, and it was never about skill, reaching legendary doesn’t mean kitten for skill; just that for some people the badge was our sense of reward and to take it away in the middle of a current season is unacceptable. Anet should’ve had the foresight to realize adding badges to already long nameplates was a bad idea since like you said, people were complaining even before the introduction of leagues and never put badges in WvW in the first place, or at least wait until start of season 4 before implementing this change, so that people don’t feel hard done by for all that time wasted.

(edited by ImperialWL.7138)

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Just make it a client side display toggle. Best of both worlds.

Or this^ You can implement something after 1 comment by a twitch streamer to move the position of “make inventory compact” button so please, do something similar for PvP badges.

(edited by ImperialWL.7138)

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

I guess that’s that then. Don’t suppose this can be overturned, but I’ll give it a shot anyway; like I stated above the only reason I bothered with PvP leagues at all was to have legendary badge next to my name. Is it vain? Absolutely, but there is no difference between this and why people farm for better skins/legendary weapons, I just liked the badge better; and now it is suddenly taken away, in the middle of the current season no less…sorry but you don’t just give people a goal to work towards and then to take it away just like that. So I’m asking for you to revert this decision, if not then at least re implement it for the start of season 4.

I would’ve been perfectly fine had you kept PvP badges away from WvW in the first place, then it would’ve given me no excuse to step foot in PvP during seasons. For me, reaching legendary and having the badge next to my name was the reward, just like a legendary weapon or the legendary backpiece was the goal for others, so I’m sure you can imagine how it feels like to me, for it to be taken away in the middle of the season like this, like all the hard work I put in was for nothing.

(edited by ImperialWL.7138)

Player rendering bugged?(culling) [Merged]

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Yep same thing here, using lowest graphic options for player quality and model settings.

PvP badges gone in WvW

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Posted by: ImperialWL.7138

ImperialWL.7138

I don’t know, maybe you don’t want but to have spent a lot of time and effort obtaining something only for the aesthetics and then for it to be taken away, it feels like a colossal waste of time.

PvP badges gone in WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Any update on this? I really hope it is a bug and not an intended change. To reiterate: in WvW you can no longer see the pvp badge next to your own name, nor anybody else’s on your server.

Remove Boonshare, It's gonna break WvW

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Nothing is wrong with boonshare, just learn to play i.e. focus target. Of course if you play old way by dropping aoe everywhere and hoping for the best it’s not going to work.

And for your information, boonshare was prevalent long before now. Certain guilds like ORC always ran with boonshare mesmers, and then there’s this: https://www.youtube.com/watch?v=34QH7nelrrk

(edited by ImperialWL.7138)

PvP badges gone in WvW

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Posted by: ImperialWL.7138

ImperialWL.7138

Yes I agree on your point, if it had been this way since the beginning of leagues, to make badges be shown ONLY in Hotm, not in PvE and not in WvW; but to change it suddenly in the middle of a season with 0 notice…… it honestly feels like all my hard work just got taken away in an instant. Just like people make legendary weapons cos they look nice (no other reason or you’s stick with ascended), I did PvP for the same reason, because I like the look of the badge next to my name.

Think of it like if Anet suddenly decided to reduce the appearances of every single legendary weapon in the game, after nearly 4 years, how would the people who farmed hard for them feel?

PvP badges gone in WvW

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Posted by: ImperialWL.7138

ImperialWL.7138

So I sincerely hope this is a bug: go into WvW press alt and you will see that you can no longer see your league badge next to your name, nor anyone else’s, but you can see them fine in PvP and PvE.

It simply isn't fair

in PvP

Posted by: ImperialWL.7138

ImperialWL.7138

I feel you, in the exact same situation as you win/lose/win/lose/win…..oh I win twice in a row? np you lose the next 1-2. Worst thing is I feel like there’s nothing I could’ve done better in the games that I lost, not having any form of control over the outcome is frustrating as kitten, and in the end all that it’s reduced to is luck, whether the MM system will put you on the less braindead team or not……

Ranked Q exclusively for Legends

in PvP

Posted by: ImperialWL.7138

ImperialWL.7138

The reason behind this is that, clearly for a lot of people after they reach legendary, they no longer give a kitten about whether or not they win or lose, so they often try a new class and end up sucking on it and is a liability to the team, or as I had today, 2 legend thieves who refuse to reroll to anything else (we lost as you would expect). I feel like allowing players with clearly conflicting interests (tryhard diamond players trying to reach legend/legend players who clearly don’t care anymore) to mix is clearly a bad idea, and the barrier between diamond and legend is an exception that doesn’t apply to previous divisions, since for a lot of players only legend is the last goal.

Why can't WvW builds be like sPvP?

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Yea I agree but on the other hand build optimization has always been a very important factor in WvW and if they suddenly changed the system to PvP template I imagine I’d be pretty kittened just because I’ve sunk so much time and effort into obtaining ascended sets and having multiple sets for my main, and so would many others. Perhaps if they refunded some costs back to the players.

World Linking Beta

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Hey, I want to ask what’s the deal with making servers that are linked automatically full, even if the actual population status does not reflect it? Looking at EU all of the more populated servers in a linked pairing have had their population statuses changed to full; however the actual active WvW population is nowhere near enough to warrant this change, and other servers which have more population (all 4 maps queued at prime time) remain on very high. To give an example Desolation EU was medium (even after the massive influx of players after last Tuesday’s patch) and suddenly it became full after linking with Vabbi (which does not have enough native players to make Deso go from medium to full). Another example is Far Shiverpeaks linking with Underworld, again FSP is full.

Reset broke WvW, "undergoing maintenance"

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

LOLOLOL ty for rerolling reset xDD

Reset broke WvW, "undergoing maintenance"

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

While you’re at it fixing this please reroll reset again, yet another week goes by and Deso gets stuck with 2 national servers.

World vs World Holiday Sneak Peek

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Please implement these features ASAP!

World vs World Holiday Sneak Peek

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Putting in new bls, new siege, that random golem event, whatever, all were temporary things that did nothing for WvW in the long run. But these changes, especially PPK, man, this is what should’ve been in the game since the start, and will do much against the current state of coverage wars.

The changes to rallying sounds good on paper, but needs more information as others have said, it would be nice if it wasn’t completely random on determining who gets the rally. It should benefit the more skilled group because having 1 guy dying in your 20 man raid and rallying 5 enemy downstates was absolutely detrimental to your chances of wiping the larger group, when in outnumbered fights each person’s contribution is so important. Of course you can say it goes in the other direction too, if 5 of your guild members are in downstate and trying to finish off 1 enemy downed to all get the rally, but this shouldn’t be happening if you are trying to fight outnumbered (losing 5 guys at once).

(edited by ImperialWL.7138)

World vs World Holiday Sneak Peek

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Absolutely amazing. Many players were not pleased with new borderland changes and have quit the game but I believe these changes you proposed above have been what the majority of WvW players have been asking for for a very long time, so to finally see them being implemented gives me great hope that WvW may thrive again.

Update Life blast to Plague blast Why not?

in Necromancer

Posted by: ImperialWL.7138

ImperialWL.7138

No thank you, we don’t need another brainless lb ranger spam, I have no problems with cast time of life blast atm.

WvW Lag March 2015

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

Horrible skill lag since cap was raised….now instead of lag happening only in three ways, two large enough blobs close together will make the game unplayable with at least 2s skill delay. Reset yesterday between Gandara/FSP/Piken was nothing but a three hour lag fest.

World Population Changes Are Coming

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

At the moment these 8 EU servers are classified as full:
Seafarer’s Rest (current rank 1)
Desolation (rank 2)
Piken Square (rank 3)
Kodash [DE] (rank 4)
Gandara (rank 5)
Far Shiverpeaks (rank 6)
Jade Sea [FR] (rank 7)
Riverside [DE] (rank 10)

But there is still room at the Vizunah Square [FR]!

The new server population status correlates very well with the WvWvW rank, so good work by Arenanet!

I know many players will disagree me saying that besides SFR and Deso (EU rank 1 & 2) no other servers should be “full”. The new changes might encourage some guilds and players to move to silver league, which I see good for the health of this game.

Now if we could have better rewards in WvWvW and similar reward track like spvp has!

I don’t see what would encourage guilds and players to move to silver and below, when even in gold league (on the supposedly 8 “full” servers) you’d be hard pressed to find action all the time. WvW in its present state is just massively lacking in players, and ultimately only a merging of servers will fix that. Unless the top guilds move to silver because some of their members got screwed by the server lockout, and other guilds follow.

It’s kind of laughable that anything outside of SFR should be classed as being “full”. Maybe if ArenaNet devs actually bothered to play WvW from time to time they would realize for themselves the true situation, instead of basing all their assumptions on an “algorithm”.

World Population Changes Are Coming

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

I didn’t decide to do things at the last minute, because I honestly just read about the changes today and immediately got gems. The fact remains the wording on the dev note was ambiguous at best, for such an important change as in locking out 8/9 gold league servers a properly stated time should’ve been given, unless it’s ArenaNet’s decision to mess people up intentionally with vaguely worded messages; and yes patches are usually on Tuesday, but they are not always at the same time are they? I recall some patches not coming through until early Wednesday morning EU time, so you cannot really say it is my fault for not second guessing the time of the patch.

So… they should basically make a list with the date for every country in the world? ArenaNet is a company based in the US. It is very likely that when they are talking about todays or tomorrow they are talking about their time, not some random time elsewhere in the world.

They never have a set time for patches, so they can’t really give a stated time.

Wednesday, EU time (but that is extremely unusual, as far as I can recall it have only really happened once or twice) is rather irrelevant. The time/day for patches is always in ArenaNets time, unless something else is stated.

No I’m not saying that, but I think given the importance of this change Anet should’ve been more clear with server population statuses and give a planned time for the change, even if they had just said “coming with update patch this Tuesday within normal time frame”. I don’t think this is asking for too much. Also I would’ve appreciated a list of all the servers and each of their population statuses before the changes themselves, so that I will know if I actually need to prepare gems to transfer. Like I said I converted gems immediately to be ready for the worst case scenario but my guildmate thought only SFR and Deso were going to be classed as “full”, nobody foresaw 8/9 EU servers being made “full”.

That’s about it, I think the general idea of this change is good, locking out the highest tiered servers so that pugs cannot bandwagon there, but I think a little more transparency would’ve really helped a lot of guild players like myself who have been caught out by this change.

World Population Changes Are Coming

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

So the wording on the original timing of the dev post has completely screwed me. It was mentioned that the changes will be done “tomorrow”, would’ve been a lot better if you had actually said a particular time with timezone included. I’m an EU player and 11 hours ago (when the post was originally made) it was the same date as 11 hours later, whereas obviously in the US this is not the case. Now I’m locked out of my home server with possibly a very long wait since my server (FSP) along with 7 others are all marked as full. I converted gems immediately after reading the post and was planning on transferring tonight after talking to my guild leader about it but apparently I didn’t even have enough time for that. I don’t understand how you can give people so little notice (11 hours and then without a clearly stated time) and expect everyone to have read about the changes and prepared the necessary costs to transfer servers. Two of my fellow guildmates are in the same position, and we all find ourselves unable to transfer back to be with our guild for what could possibly be a very long time. It is very common for WvW guilds to take breaks from the game, and their members will have scattered across gold silver and bronze leagues as they change servers to play with old friends or just slack/roam, so I am sure that we are not the only ones caught out by this
change.

What I am really hoping will happen is that these changes are retracted and more time be given for players to prepare the necessary gold/gems to transfer, or just change the population statuses back to how it was before in an one week “grace period”.

Patches are basically always on Tuesdays. Why would they suddenly patch this in on a Wednesday?

We have known about this change coming since Friday. And we also know that the vast majority of the patches comes on Tuesday. You have had plenty of time. It is not ArenaNets fault that you decide to do things at the very last second.

I didn’t decide to do things at the last minute, because I honestly just read about the changes today and immediately got gems. The fact remains the wording on the dev note was ambiguous at best, for such an important change as in locking out 8/9 gold league servers a properly stated time should’ve been given, unless it’s ArenaNet’s decision to mess people up intentionally with vaguely worded messages; and yes patches are usually on Tuesday, but they are not always at the same time are they? I recall some patches not coming through until early Wednesday morning EU time, so you cannot really say it is my fault for not second guessing the time of the patch.

World Population Changes Are Coming

in WvW

Posted by: ImperialWL.7138

ImperialWL.7138

So the wording on the original timing of the dev post has completely screwed me. It was mentioned that the changes will be done “tomorrow”, would’ve been a lot better if you had actually said a particular time with timezone included. I’m an EU player and 11 hours ago (when the post was originally made) it was the same date as 11 hours later, whereas obviously in the US this is not the case. Now I’m locked out of my home server with possibly a very long wait since my server (FSP) along with 7 others are all marked as full. I converted gems immediately after reading the post and was planning on transferring tonight after talking to my guild leader about it but apparently I didn’t even have enough time for that. I don’t understand how you can give people so little notice (11 hours and then without a clearly stated time) and expect everyone to have read about the changes and prepared the necessary costs to transfer servers. Two of my fellow guildmates are in the same position, and we all find ourselves unable to transfer back to be with our guild for what could possibly be a very long time. It is very common for WvW guilds to take breaks from the game, and their members will have scattered across gold silver and bronze leagues as they change servers to play with old friends or just slack/roam, so I am sure that we are not the only ones caught out by this
change.

What I am really hoping will happen is that these changes are retracted and more time be given for players to prepare the necessary gold/gems to transfer, or just change the population statuses back to how it was before in an one week “grace period”.

Another thing nobody foresaw, 8/9 EU gold league servers are currently classed as “full”. Trust me when I tell you this is completely wrong. Most gold league servers cannot manage even a decent night/early morning crew.

(edited by ImperialWL.7138)

WvW Jerrifer's Tower EB glitch

in Guild Wars 2 Discussion

Posted by: ImperialWL.7138

ImperialWL.7138

I am from the Ring of Fire server and this week we are matched up with Whiteside Ridge and Blacktide. We had a fully upgraded Jerrifer’s Tower in EB, and it was lost without any of us realising by a group of players from the Whiteside Ridge server, who glitched straight inside the tower and killed the lord. I have never seen anything of the like in the two months that I have been playing WvW. We took back the tower, and started upgrades again only for the exact same thing to repeat itself less than 30 minutes later. I also reported the bug but I just also wanted to post this so raise some awareness of the issue so that ANet can fix this ASAP.