Showing Posts For Incendirax.3567:
I completed the meta-achievement during the second weeks of the Summer Season. My server (Yak’s Bend) received second place in the tournament, and now I have not received any rewards. However, in my achievements, it states that I have a 4th Place Spring Tournament reward chest unlocked; I have neither received the chest, nor the correct achievement (should be for second place).
(edited by Incendirax.3567)
Me neither. I completed the meta-achievement within two weeks of the start of the tournament, and despite coming in second, I have not received a reward.
Harbinger, I was wondering what build you were using in your [List] roaming video, as it seemed to have decent damage while being quite tanky. My guild does small group roaming as well, so it would be a perfect match!
Which then gets cleansed by a single condi cleanse. In WvW, those happen all the time, in PvP everybody is equipped with at least one and in PvE it doesn’t matter.
Condition guardian will NEVER become a legit build unless guardians get a lot more on demand and reliable conditions.
This will never happen.Well written topic but sadly undone by inherent profession design.
But here is what I was trying to get at; though i may have poorly expressed it. Yes, that 15 seconds of burning can easily be cleansed off. However, this new torch skill would allow us to get around that by dealing the damage upfront instead of leaving the burning on there only to get cleansed.
Perhaps an idea could be to have a maximum amount of burning converted to direct damage, somewhere around 20 seconds. Any burning duration past that would be left on the target still.
Yeah, that is what I was thinking; it gives a ceiling that ensures that the damage from it is not ridiculous in group situations, but maintains the viability of using the skill.
Addressing some possible concerns
Evidently, this skill would take some balancing; no other skill of it’s type has been implemented into the game, so this is a bit of uncharted territory. So I’ll use this section to address some of the questions/concerns that I have asked myself, and that some of you may ask. I may add to this section later if people come up with other pertinent questions!
Isn’t the cooldown a bit low?
This one I had a difficult time to answer, as I have no idea the effect this skill would really have until it could be play-tested. The CD might have to be lower as the condition damage you sacrifice might not make it worth using on a 20s cooldown, or the burst damage may be too “refreshable”, and require a longer cooldown.
But it can crit. WTH?
In a situation where this skill would be dealing a large amount of damage (talking as if the guardian is by himself), the guardian would not have a high amount of either precision or crit damage to make this worth worrying about. For those of you who were wondering, I am basing these ideas loosely on this guardian build (the 3rd slot on the Radiance line is left blank pending the upcoming GM trait).
What if the guardian and another condition class both work together to apply burning? Won’t that be overpowered?
This was my worry concerning this idea, and I am sure this was the first thing that jumped into your head on the way to dismissing it. As can be seen in example #3, a 10,500 upfront direct damage hit from this skill is VERY large. However, as burning duration caps at 9 stacks from different sources, achieving this burning duration may be difficult. That being said, the damage of the skill might have to be capped up to a particular burning duration eg. can only covert up to 20s of burning into direct damage (capping the damage from the skill to 7,000 damage assuming 1488 condition damage).
How will this help make a condition based Guardian viable?
The main problem with a viable condition based guardian is that we only have access to one condition; burning. This means that we rely on one source of damage through conditions, and cannot “load up” someone with conditions as other classes can, making it easier to cleanse our damage. If we load up someone with a sizable duration of burning in order to do damage, it will just get cleansed off before it can really have any impact, and then we are left twiddling our thumbs until our burning application skills can come back up again. However, using this new torch #5 skill, the guardian now has the choice to sacrifice a portion of their potential damage to be able to do a big hit to an enemy player. This will lessen our reliance on trying to continuously re-apply burning in order to do damage; essentially, we can now fight the tide of condition clears despite only having one condition.
Feel free to comment/discuss this idea, I welcome any constructive feedback.
TL;DR. Guardian only has access to one condition, that always slips off foes. This new torch skill (in bold), will help us actually do damage using our condition, instead of having it be continuously
(edited by Incendirax.3567)
I would just like to preface this post by saying that I am prepared for this idea to be shot down, but I would very much appreciate constructive criticism as supposed to insults or the like.
Considering the upcoming changes to guardian traits, it seems that the developers are trying to push guardians in the direction of having a viable condition spec. However, unless the scaling on the new Radiant Retaliation trait is very good (as to make retaliation do ~800 damage per tick), I do not see condition based guardian builds becoming viable. PREPARE FOR A WALL OF TEXT [TL;DR available for those who don’t wish to suffer through my expertly muddled post].
In my opinion, this stems from the fact that we have only one weapon (torch) which inflicts a condition; and even then, it is not purely focused on conditions [I am discounting focus as it only inflicts blind, which is not a damaging condition, and tthis can be effectively discounted when talking about condition builds]. While the torch #4 skill is a very good source of burning damage, the #5 skill is lackluster in a direct damage build, and is practically useless in a condition build. The torch currently seems an odd mish-mash of condition and direct damage.
I propose a change to the torch #5 skill that makes it a more condition centered weapon. The skill would read something as thus;
“Conflagration: Extinguish all stacks of burning on the target enemy, and deal direct damage equal to 50% of the consumed burning damage.” [1 second channel, 1200 range, 20 second cooldown, can crit].
Now, I admit that it sounds quite overpowered on first read, but let me explain precisely how I would think it would function, why it would be beneficial to condition guardian, and a few ideas on how it could be balanced. Edit: PurebladeProductions had a good idea about capping the amount of condition damage (from burning) converted to direct damage (at a 50% ratio) at 20 seconds, with the rest of the burning remaining. This would ensure a fair ceiling for the direct damage, while still maintaining the utility/choice involved.
Illustrating the skill
Let me give you a few examples of a situation in which this skill would be used to illustrate how it functions. For the purposes of these, I will assume that the guardian deals 700 damage per tick of burning, as this requires a reasonably obtainable 1488 condition damage. Bear in mind I am not a very experienced theory crafter, so my numbers may be VERY inaccurate, so feel free to correct/comment on all of the calculations made throughout the post.
1. A condition spec’ed guardian attacks an enemy target, and stacks ~15 seconds of burning on them using VoJ active, torch #4 skill and purging flames. Assuming no might stacks and the assumption above, this will deal 10,500 damage over the 15 second duration. However, using the proposed torch #5 skill conflagration, he can sacrifice half of this DoT damage to deal it as upfront damage that can crit, equal to 5,250. [In this example, I was simply trying to illustrate how the skill would work].
2. A condition spec’ed guardian and a power-based necromancer with the Dhuumfire trait attack an enemy target. Once again, the guardian stacks 15 seconds of burning on the target, while the necromancer procs Dhuumfire, resulting in a total of 20 seconds of burning on the target. The guardian then uses the new #5 torch skill. This would consume both the burning from the guardian and the necromancer. However, it would also take into account the condition damage of the source of the burning. So, instead of dealing 7,000 upfront damage (the amount if the entire burning was from the guardian), it would deal 5,250 (from the guardian) + 656 (half of the damage from the necromancer). This leads to a total of 5906 direct damage from the new #5 skill. [This example was to illustrate how the skill would function when the burning is sourced from multiple targets].
3. A condition based guardian and a condition based warrior each stack 15s of burning on a target. Assuming that they both have the same condition damage (1488), this will result in 30s of burning damage at 700 damage per tick, assuming that it can be stacked in less than 9 sources of burning. This would deal 21000 damage over the 30 second duration as a DoT. If the guardian uses the torch #5 skill immediately, this would deal 10,500 damage upfront. [This was to illustrate how the skill would function with two condition damage characters stacking burning on the same target].
(edited by Incendirax.3567)
Just a quick question. Say I have Sunrise and Twilight equipped on the same character (because I like the look of both) and then the new Wardrobe is introduced. Under this system, I get the skins of both Twilight and Sunrise.
A.) What happens if I combine those two SOULBOUND legendaries to create Eternity?
B.) Is the Eternity still account bound or does it become sellable?
C.) And will the skins that I have acquired for Sunrise and Twilight stay?
Any help would be greatly appreciated! Toodles.
Just a quick question. Let’s say I have a Twilight that I have just forged and is not yet account bound. If I give this to a friend who has a soulbound Sunrise for him to make Eternity, will said Eternity be account bound or not?
I thought I might add that I usually roam in WvW on other classes. However, I want to get into some guardian roaming but am unsure of what the current ‘meta’ builds are for guardian. Will ‘healaway’ work, or something more offensive like http://gw2skills.net/editor/?fUAQJASRlYgiDXFSNEfIFSmiVCBtPAQ4CueARRUDB-jkBBYfBiKIQpmFRjtMsIasKbYKXER1A-w? Thanks for the help
I thought that would be the response, and I don’t mean that negatively. There ARE reasons why the “Healaway” guardian build is so popular because of the defense and healing in comparison to the high vitality of this build. The only thing I disagree with is that this build does not have much offense; the 2K power is quite a lot, even though it doesn’t crit. Anyway, this build was never designed with solo roaming in mind; more zerg/group combat. Would Healaway still be more effective in these situations?
Edit: I thought I might mention that I generally roam on other classes, but I am not sure what the current ‘meta’ is for guardian roaming. Something like this: http://gw2skills.net/editor/?fUAQJASWlYgyCXFSKEf4ES2DDEBXwqCxD2DMKj2IA-j0BBIjBi+AiKAIBtIasFTFRjVZDT9iIqWKAKWAA-w
(edited by Incendirax.3567)
Hey there! I just had a thought; has anyone tried running a high vitality guardian build for wvw, such as the one here http://gw2skills.net/editor/?fUAQJASWlYgyCXFSKEf4ES2DDEBXwqCxD2DMKj2IA-j0BBIjBi+AiKAIBtIasFTFRjVZDT9iIqWKAKWAA-w? If so, does it work? If not, what are your thoughts?
The idea of a guardian with 28K HP (adding on applied fortitude) just seemed a little absurd to me, so I thought I’d share it to see other people’s reactions as well. Have a great day!
Purveyors of all knowledge, I request your help with my WvW guardian roaming build! I have essentially decided on most of the fine details, like gear, weapons and slot skills, but I am really not so sure on what traits to use. Here is the build as it currently stands: http://gw2buildcraft.com/calculator/guardian/?3.0|1.5g.h2.0.0.0|2.5g.h2.0.0.0|1c.71m.1c.71m.1c.71m.1c.71m.1c.71m.1c.71m.0.0.0.0.0.0|3s.0.2s.0.3s.0.2s.0.3s.0.2u.0|0.p56.k14.5.k29|0.0|v.13.19.15.0|e. Now, I cannot decide whether I should go 0/25/20/5/20 to pick up the +10% damage trait in radiance, or 0/15/30/5/20 to allow me to get Monks Focus for the extra defense and healing. Any ideas?
Hey there everyone, experienced PvE guardian here, but very debutante when it comes to WvW. I am looking for a guardian roaming build, and I have come up with the following. I enjoy the hammer and sword/shield setup, and the traits suit me quite well, but I am not sure the gear to go for (stat-wise). I would like to aim for approx 40% crit chance and a good amount of power while still maintaining some damage resistance. Any ideas?
Just as a side note; I have enough laurels and resources to get a full set of ascended jewelry, but bear in mind that I already have full knights, and two beserker rings. That’s why my trinkets are full beserker in the build calculator.
(edited by Incendirax.3567)
Hey there, I am quite new to the engi, and need some help getting a good WvW build. I really like the rifle and HGH elixirs, but I am not sure what gear/runes to use. How much boon duration is actually required to be effective as an HGH engi? The reason I ask is that I am tossing up between full celestial gear with traveler runes (here)(for the constant 25% movement speed) and a mix of beserker and some other stat types with might/boon duration runes (here). I was considering celestial as there is only a 100 decrease in power and the same precision, as well as the movement speed from traveler runes (always good for WvW), but again, I am not sure whether I will have enough boon duration. Can anyone help me decide between the two builds? Thanks
Hey there, I am quite new to the engi, and need some help getting a good WvW build. I really like the rifle and HGH elixirs, but I am not sure what gear/runes to use. How much boon duration is actually required to be effective as an HGH engi? The reason I ask is that I am tossing up between full celestial gear with traveler runes (here)(for the constant 25% movement speed) and a mix of beserker and some other stat types with might/boon duration runes (here). I was considering celestial as there is only a 100 decrease in power and the same precision, as well as the movement speed from traveler runes (always good for WvW), but again, I am not sure whether I will have enough boon duration. Can anyone help me decide between the two builds? Thanks
Good afternoon/morning forumite. I am new to the thief class, and am still coming to grips with their playstyle, mechanics and gear set-up. This afternoon, when WvW’ing, an SBI Sylvari thief with dual incinerators singlehandedly took out both myself (a thief) and my friend (an elementalist) without too much trouble (being Yak’s benders ourselves). Even though I landed a few good back-stabs, she did not appear to take much damage, as supposed to her own back-stabs that essentially 100 to zero’ed me. I was wondering what you guys think she could have been wearing (in terms of gear) as she took less damage than me (me being in full zerker) but dished out more? Sorry if this is very little information to go on!
Good afternoon/morning forumite. I am new to the thief class, and am still coming to grips with their playstyle, mechanics and gear set-up. This afternoon, when WvW’ing, an SBI Sylvari thief with dual incinerators singlehandedly took out both myself (a thief) and my friend (an elementalist) without too much trouble (being Yak’s benders ourselves). Even though I landed a few good back-stabs, she did not appear to take much damage, as supposed to her own back-stabs that essentially 100 to zero’ed me. I was wondering what you guys think she could have been wearing (in terms of gear) as she took less damage than me (me being in full zerker) but dished out more? Sorry if this is very little information to go on!
Good afternoon/morning forumite. I am new to the thief class, and am still coming to grips with their playstyle, mechanics and gear set-up. This afternoon, when WvW’ing, an SBI Sylvari thief with dual incinerators singlehandedly took out both myself (a thief) and my friend (an elementalist) without too much trouble (being Yak’s benders ourselves). Even though I landed a few good back-stabs, she did not appear to take much damage, as supposed to her own back-stabs that essentially 100 to zero’ed me. I was wondering what you guys think she could have been wearing (in terms of gear) as she took less damage than me (me being in full zerker) but dished out more? Sorry if this is very little information to go on!
Hey there guys. Just a quick question; I have a legendary on one character that I would love to move to another one. Is there any way to do this? I’ve heard it is to do with transmutation stones and splitters, but I am not sure. Can anyone help? Thanks.
I have a quick question about my guardian build. I am running a shout build that cleanses conditions, coupled with hammer symbolic protection. Here is the build so far. My problem is that I do not know what to do with the last 25 trait points. I am very tempted to put them into Radiance to get Radiant Power (10% dmg vs. foes with a condition, which for this build would result in a permanent increase due to Symbolic exposure), or invest it into Valor for some beefiness and crit dmg. Precision is not an issue as I am currently at 49%, so it is more a questions between getting Radiant power or not. What do you guys think?
Time Glitch, while I agree with you wholeheartedly on the idea that these weapons are not truly legendary, I would just like to point out that while these weapons ARE hard to acquire, it is not out of the realms of a casual player. Right after launch, I became convinced that it was my desire to acquire Sunrise…. Who could forget the brilliant, golden traits flowing in the wind the first time I saw it in game?
And so, with this is mind, I set about getting my legendary as quickly as possible. However, I soon realised that this was going to be a much, much longer haul than I had expected. What transpired was that instead of grinding my kitten off for my legendary, I levelled alts, explored areas of the game I had never seen before… In short, experienced as much content of this game as possible. 1 alt turned into 7, and I feel in love with the Guardian, which completely changed my mind; if or when I got round to making a legendary, it would be the Juggernaut.
Now, I am not going to claim that I did no grinding, but the total of what I did was Deadeye Dunwell farm on a theif (thank god for alts!) for about a day, that got me my silver doubloons before the prices shot up. I crafted The Juggernaut about a month and a half ago, and I do not regret it for a second. Do you know why? Because since very soon after launch, I had never played the game with the sole intention of getting a legendary. It made the game much enjoyable, as I knew that the requisite parts of the legendary would soon just “appear”. As to the tier 6 mats, they are easier to get now because of the champion loot boxes, and hopefully precursor crafting will make things a tad less stressful.
TLDR; Don’t burn yourself out over a legendary, and the mats required will eventually come, even if it’s after a long period. Best of luck!
(edited by Incendirax.3567)
Good evening, afternoon and what ever time you may be reading this at. This is just a little helping hand to those who are having trouble doing their dailies in limited time. Personally, I am a very casual player, but I will come on for about 20 to 40 minutes a day to get my dailies done because I am not adverse to the “chore” feel to it that everyone is complaining about. I have thus posted this to help anyone with time constraints, and please not let this turn into a daily discussion thread; we have enough of those already!
Disclaimer: I do not claim to be superior to anyone reading this thread, and I apologise if I make any blank statements, though I will try to keep these to a minimum.
Following are the ways i do the daily requirements quickly. I will assume that you have at least one 80 at your disposal and have the money to WP, or serveral that you can keep stationed around tha place (which is what I do). I would reccomend using the Gw2 interactive map (search in google) if you are confused about where I mean.
1. Daily kills – I would reccomend waypointing to anywhere near a centaur camp in Kryta, as the mobs are easy to kill and respawn very rapidly. See Kessex Hills, Gerrandan Fields and Harathi Hinterlands.
2. Daily Gathering – My favourite spot is just north-west of Thistlereed Waypoint in Timberline falls. If you follow the hill up, you will see a Veteran Jotun guarding a cauliflower patch. Kill him, and harvest the cauliflowers. Then jump off the cliff into the water (dw this is obvious when you are there). Turn around, and swim into the cave (these is a large opening underwater). You will find a Rich Mithril Vein. If this is not yet 20 gatherings, these are 2 mitrhil nodes at about 5 seconds swin, and sometimes a gold node right infront of the cave.
3. Veteran Daily kills – I would reccomend porting to Irondock Shipyard waypoint in Plains of Ashford. Make your way west and you should come across a cave on your left. Inside, there are 4 to 5 veteran Sparks or Skelks than respawn very quickly, and they should be easy to kill for any moderately geared level 80 as they are only level 12 from memory.
4. Daily dodges – Some of the easiest attacks in the game to dodge are those of the basic Ice Elementals, as they are slow moving and easy to see projectiles. I would reccomend teleporting to somewhere like Wide Expanse waypoint in Dredgehaunt cliffs, and there are about 5 elementals directly south, as well as some jotun to the west.
5. Daily kill variety – this is the only one I can’t be much help for, but the starter zones (such as Plains of Ashford, Queensdale, and my particular favourite Caledon forest) seem to have the largest variety within the individual zone.
6. Aquatic Kills – teleport of Grawlenfjord waypoint in Wayfarer Foothills, and make your way north to the water. There are about 15 white fish (which count) that you can kill easily and some level 3 skelk to the south by the entrance to the cave in which a skillpoint can be found. This can also be done in the same place as daily veteran kills as above.
7. Daily healer – Just north of Nebo Terrace Waypoint in Gerrandan Fields, where a tonne of Human soldiers are lying there, just waiting for a kind soul to come along and rez them. Be warned , a lot of people know this, so be prepared to use swiftness to get from body to body!
8. Daily events – the best place for this is again north of Nebo Terrance Waypoint in Gerrandan Fields, but a lot of 80’s are doing this so it can be difficult to tag. Cursed shore is still a great option, as are the southern areas in Dredgehaunt Cliffs.
9. Daily crafter – just port to your Borderlands in WvW, and even if you dont have a 400 crafting profession, learn one refine some raw materials that you are sure to have hanging around. Raw materials are never part of recipies, only the refined versions, so what you are really doing is clearing space in your materials tab!
10. Laurel vendor – well…. What can i say? Teleport to the nearest city and run to the vendor; nothng could be easier!
And there you have it; a way to get dailies done in limited time. I am open to suggesttions and will update this if i get a chance. I apologise for spelling errors!
Good evening, afternoon and what ever time you may be reading this at. This is just a little helping hand to those who are having trouble doing their dailies in limited time. Personally, I am a very casual player, but I will come on for about 20 to 40 minutes a day to get my dailies done because I am not adverse to the “chore” feel to it that everyone is complaining about. I have thus posted this to help anyone with time constraints, and please not let this turn into a daily discussion thread; we have enough of those already!
Disclaimer: I do not claim to be superior to anyone reading this thread, and I apologise if I make any blank statements, though I will try to keep these to a minimum.
Following are the ways i do the daily requirements quickly. I will assume that you have at least one 80 at your disposal and have the money to WP, or serveral that you can keep stationed around tha place (which is what I do). I would reccomend using the Gw2 interactive map (search in google) if you are confused about where I mean.
1. Daily kills – I would reccomend waypointing to anywhere near a centaur camp in Kryta, as the mobs are easy to kill and respawn very rapidly. See Kessex Hills, Gerrandan Fields and Harathi Hinterlands.
2. Daily Gathering – My favourite spot is just north-west of Thistlereed Waypoint in Timberline falls. If you follow the hill up, you will see a Veteran Jotun guarding a cauliflower patch. Kill him, and harvest the cauliflowers. Then jump off the cliff into the water (dw this is obvious when you are there). Turn around, and swim into the cave (these is a large opening underwater). You will find a Rich Mithril Vein. If this is not yet 20 gatherings, these are 2 mitrhil nodes at about 5 seconds swin, and sometimes a gold node right infront of the cave.
3. Veteran Daily kills – I would reccomend porting to Irondock Shipyard waypoint in Plains of Ashford. Make your way west and you should come across a cave on your left. Inside, there are 4 to 5 veteran Sparks or Skelks than respawn very quickly, and they should be easy to kill for any moderately geared level 80 as they are only level 12 from memory.
4. Daily dodges – Some of the easiest attacks in the game to dodge are those of the basic Ice Elementals, as they are slow moving and easy to see projectiles. I would reccomend teleporting to somewhere like Wide Expanse waypoint in Dredgehaunt cliffs, and there are about 5 elementals directly south, as well as some jotun to the west.
5. Daily kill variety – this is the only one I can’t be much help for, but the starter zones (such as Plains of Ashford, Queensdale, and my particular favourite Caledon forest) seem to have the largest variety within the individual zone.
6. Aquatic Kills – teleport of Grawlenfjord waypoint in Wayfarer Foothills, and make your way north to the water. There are about 15 white fish (which count) that you can kill easily and some level 3 skelk to the south by the entrance to the cave in which a skillpoint can be found. This can also be done in the same place as daily veteran kills as above.
7. Daily healer – Just north of Nebo Terrace Waypoint in Gerrandan Fields, where a tonne of Human soldiers are lying there, just waiting for a kind soul to come along and rez them. Be warned , a lot of people know this, so be prepared to use swiftness to get from body to body!
8. Daily events – the best place for this is again north of Nebo Terrance Waypoint in Gerrandan Fields, but a lot of 80’s are doing this so it can be difficult to tag. Cursed shore is still a great option, as are the southern areas in Dredgehaunt Cliffs.
9. Daily crafter – just port to your Borderlands in WvW, and even if you dont have a 400 crafting profession, learn one refine some raw materials that you are sure to have hanging around. Raw materials are never part of recipies, only the refined versions, so what you are really doing is clearing space in your materials tab!
10. Laurel vendor – well…. What can i say? Teleport to the nearest city and run to the vendor; nothng could be easier!
And there you have it; a way to get dailies done in limited time. I am open to suggesttions and will update this if i get a chance. I apologise for spelling errors!
(edited by Incendirax.3567)