Showing Posts For InsidiousWaffle.7086:

Beta Revenant Weapon Skins...

in Guild Wars 2: Heart of Thorns

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

The story goes that the skins got lost between departments, and they are just sitting in a folder somewhere. (This is coming from gaile grey)

Request: Change how off-season ranked works

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

yes but I feel that that is a separate arguement

Request: Change how off-season ranked works

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

bump
/15characters

Request: Change how off-season ranked works

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Currently, off season ranked places you at the bottom of the totem pole.

I think it would be better if you were placed in the rank that you finished in, and got to play against other players of your skill level. This way, during the offseason, you can practice against other players of similar skill, and have both better ranked games, and better chances or progressing in the ranked system, because you will have had practice against players of similar skill.

What do we think of this?

Could we get a dev response or even a poll maybe?

No achieve for all elite ascended weapons?

in Guild Wars 2: Heart of Thorns

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

It probably isn’t included because it would be pay to win. It would require you to have a character of every class, which would require you to either buy 4 more slots, or level 4 characters to max, play through all of the story with them, and then delete the and start over completely

Hair accessory colours- almost 4 years!

in Guild Wars 2 Discussion

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

So, you want a dev to spend time making new skins for every color and model of accessory instead of working on something that players actually care about?

MMO Vet new to GW2

in Players Helping Players

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

You can find RPers using the leg tool. Sometimes you can find people RPing in the Grove, Rata Sum, and I’ve seen them in Ebonhawke as well

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

The subject is no longer a price conversation, and it has already been answered.

Can a mod please lock or merge this?

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

So, PvP leagues should have been implemented at launch, and the PvPers don’t actually get new content every time a new season comes out, it still the same Year of Ascension achievements.

Raids are made by an independent team, and their development doesn’t effect otherworldly being done on PvE.

You can only assume that Anet is working hard to create the new season of living world, and other content, and I’m frankly tired of hearing all of this endless QQabout how Anet somehow forgot you people. We are all in a content drought, but it’s not like we pay a Monthly fee and are having our money taken and no new content comes out.

If you have nothing to do, leave and come back when there is more content. There is no MMO in the world that can create content faster than the players consume it, so either find something you enjoy or stop playing until something that you do enjoy actually comes out.

Thank you.

Bots? Trolls? Terrible matchmaking?

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I mean, your troll comp lost to another troll comp in UNRANKED, I don’t honestly know what the problem here is supposed to be. If you were expecting a full ranger comp to be effective that’s your problem.

Why sPvP is as frustrating as it is

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

The state of PvP balance doesn’t allow a single player to carry their team. As a result, progress tends to be a direct result of getting multiple good teams/matches in a row.

Taking the concept to its conclusion, it is theoretically possible for two players to have the exact same number of wins and losses, but they could be in vastly different divisions/leagues based solely upon the order in which he got certain matchups.

Players with the same win/loss ratio should be in the same division or close to it

Fallen Masks Challenge

in Guild Wars 2: Heart of Thorns

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

inb4 thread lock

Lore Q&A

in Lore

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Konig,

The main difference between the two is that the ‘Dragonrender’ has deck guns that cover the airspace around the balloon, whereas the ‘Glory’ clas doesnt

5-Minute Queues in Saphire

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

It was 10pm EST, NA, and I’m saphire, but like the queue says, 5 minute queue. Kind of ridiculous that I’m having problems like this in as low of a division as saphire

the most sustainable damage profession?

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Engineer, Warrior(In 1v1 situations), Revenant

Lore Q&A

in Lore

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

InsideousWaffle, it’s entirely likely the “glory class” ships, as you call them, were designed specifically as an anti-air vessel meant to fight aerial opponents. The airships were designed to deal with Zhaitan specifically, and of all the Elder Dragons he seemed to use flying creatures far more often than the rest. There were entire fleets of Risen dragons filling the skies of Orr, after all. So it makes perfect sense to have a ship class dedicated entirely to aerial combat.

The reason they chose that as their flag ship is likely because Zhaitan himself was a winged dragon and was fully capable of flight. So was Kraalkatorrik. We haven’t met Jormag yet but his concept art involves wings. So that’s three out of four Elder Dragons that the Pact knew had flight capabilities, with the last dragon being subterranean anyway. It makes sense to choose the anti-air vessel as your flagship and mount your Elder Dragon killing weapon on it when you are facing a foe you know is capable of taking to the air.

As for bringing anti-air to Modremoth, that just makes sense. They didn’t know exactly what Modremoth was packing, so they brought their full kitten nal. Given every other known dragon makes use of flying units, even Primordus with his Destroyer harpies, it makes sense to assume that this dragon is also capable of fielding aerial units that need to be countered. Plus we knew Modremoth had things like Shadow of the Dragon which was capable of flight, and like Zhaitan it was entirely likely he had more back home waiting.

They just weren’t expecting a massive assault from the ground the likes of which no Elder Dragon has ever launched before.

Edit: What? I can’t say kitten nal? It just means a store of weapons…

I guess my real problem is that it has no way to defend its balloon, whereas the Dragonrender class of ship does. Either way, all I originally wanted was some more info on the military and such Q-Q

Foefire puts Red Team at a disadvantage

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I main a thief, but any teleporting class should know what I mean. From spawn to the close node on blue team, you can shadowstep immediately after spawning, all the way to the node. However, on Red team the offset plates block line of sight, and by extension teleport, which means you cannot shadowstep towards home until you leave the red base. Please flatten the terrain in the red keep to allow both sides to shadowstep the same amount. Thanks.

Ele too powerful in team play

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

My thread on reversing the order of “Wash The Pain Away” to encourage more thoughtful usage(Soft Nerf)

https://forum-en.gw2archive.eu/forum/game/pvp/Soft-nerf-to-tempest

Soft nerf to tempest

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

At this point supreme, you are just making a fool of yourself. For the umpteenth time, in not asking for a nerf to healing, I’m asking that instead of initially healing 4k, and build down, it start at 1k, and build up. The total healing would be the same

Soft nerf to tempest

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Actually, ele condi cleanse is a motivator as well. Either way, I dont see what the problem is with reversing the order of the heals. Maybe if you cant even get a heal skill fully channeled, you are the problem?

Soft nerf to tempest

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Supreme,

If ele heals were single target, themselves, it wouldn’t be a problem, but when it comes to teamfights is where the problem begins to show itself. If I cant kill an ele, its fine, I can CC them around and get a decap, and if needed I can wait until a teammate +1’s. However, in a 2v2 the ele will always win, because you either have to deal with an unkillable teammate DPSing you, or you target the elementalist and get ravaged by their teammate. That is the problem.

Soft nerf to tempest

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I get interrupted every time. Some people even interrupt rebound.

You may forget their radius gets bigger also. The first heal is 180 in radius. So if your suggestion is to make the biggest heal in 600 radius then it would make it stronger.

The size isnt the problem, it is the fact that you get a massive heal initially that is impossible to catch with an interrupt

Soft nerf to tempest

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Honestly, I dont mind the protection, because it compensates for the low health pool. However, the fact that it has an uninterruptible burst heal is what gives it its survivability. There is no way to see the animation and interrupt the initial heal without inhuman reaction time, because not only do you need to react to the animation and press the button to interrupt, the cast time or projectile speed will not allow you to interrupt the opponent before they get off the initial burst heal

Soft nerf to tempest

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Tempests are one of the most taken classes in the game, due to their healing.

I’d like to see the result of reversing the order of healing in “Wash away the pain”, so that instead of having a massive heal off the bat, and getting decreasing returns, you instead build up to a bigger heal. This would give people an opportunity to interrupt them.

Thoughts?

Lore Q&A

in Lore

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Quick question about airship classifications-

As far as I understand, we have seen several classes of airship so far. The Pact has 2, The small ships, similar to the aetherblade airships, with two stacks if guns on each side. They are mostly of charr design, and have the balloon on the top, to protect it from
Ground fire.

In addition, the pact holds a larger set of ships, represented best by The Glory of Tyria and Mellaggan’s Valor. I’m going to go into my thoughts about this one in a second.

As far as other flyers go, there is also the charr helicopters.

I want to know what the names of each of these are called officially, as in the name of their class of warship(IE the flagships are called Glory Class, the smaller ships are Dragonrender Class etc(I’ll be using these names for the rest of the post)

Now, on to the Glory of Tyria and it’s sister ships. In my opinion the design of the thing makes no sense, at least not for fighting dragons and ground based targets. As opposed the the Dragonrender class of airship, which has both protected, ground facing guns, and a balloon that is mostly out of sight for the ground, the Glory class has it’s balloon facing toward the ground, and it’s side guns cannot depress themselves beyond maybe -15 degrees, and the main deck guns can’t even approach that. In addition, the exhaust port(located in the front of the ship(the blue glowing thing)) is completely exposed and unprotected. I don’t know then, why the pact would fly over a jungle, fighting what they assumed to be ground targets, with a ship that is not only incapable of handling ground based targets, but actually vulnerable to them.

In defense of the Glory class, it makes great sense as an air superiority vessel, with the exception of the exposed exhaust. It has a great field of fire, because it’s guns aren’t fixed like the Dragonrender class, it’s maneuverable due to the wings on the back, and the interior of the ballon is heavily reinforced, which would allow it to take a puncture and keep going, which is an advantage over the Dragonrender class which has an external balloon frame.

I’d basically just like the name of the classes, including the charr flyers, and vehicles in general, as well as a dialogue line or two from Zojja, taimi, or some char engineer on the weaknesses of the glory class, as well as a possible redesign in the upcoming living world or expansion stories. I know it’s a minor thing, but minor things really matter if the goal is to make an immersive game

Think Tank- VIP Subscription

in Guild Wars 2 Discussion

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

This would only be acceptable if gw2 was a free to play game by design, but it isn’t. This game series started on the premise of a no-subscription business model. In addition, I paid for my product, It is unfair then to ask me to pay more for for a service that gives paying players an in-game advantage over me, because it both gives them gold(gems to gold) and no waypoint cost, both of which give them an economic advantage.

This is a terrible idea, and would be a scumbag move by anet to make money instead of making quality content

Bugged Part IV, League Dominator

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

It’s very possible that dailies reset while you were playing.

PvP Season 3 Amulet Changes

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Why not remove paladins too? Same exact stats as merc. but instead of condi damage it has precision.

I understood the previous rule, with the whole “no defensive stat primaries” thing, but there is no reasonable or broad explanation to justify the removal of this amulet, aside from the fact that it was used by several broken builds.

What is the president set then? “No hybrid damage stat amulets with more than one defensive minor stat”? Come on.

I understand that the PvP team doesn’t control class balance, but maybe take a hint from the glorious Hugh Norfolk (Our God) and ask for community feedback before announcing a change at this level for no justifiable reason

PS: I’ve been playing thief, dragonhunter, and revenant for the past few seasons, so I’m not biased towards any of the affected classes

Important changes to ranked divisions

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

In response to the comment by cynz, there would still be skill disparity, but it would actually mean something to make it to legendary, similarly to CS:GO, in which there are a very small amount of Global Elites, but even within that there are players with widely varying skill.

The changes detailed would make PvP more competitive overall, and competitive PvP would drive viewers to pro league, to see the best of the best

As an answer to Vicky, reward tracks can be progressed in unranked, and you don’t need to win to progress them.
I’ll assume that you are talking about rewards for progressing through divisions, and in that case the following is my opinion: Because the legendary backpieces will be obtainable every year, not just this year, players who want it, but lack PvP skill should still be able to get to emerald every season, and eventually get their backpiece over the course of several extra seasons. But I think that it is unreasonable for arenanet to attempt to cater PvP seasons both to people who actually care about PvP, and the prestige gained from doing well, and at the same time attempt to cater to casual players who want the legendary backpiece or the rewards assosiated with division progress.

Is that unfair?

Official Map Changes Feedback Thread (Spring Quarterly Update)

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I like the new skyhammer, mainly midpoint. There is a lot of complexity with knocking players down, and the platforms around the point are a fun risk/reward thing, because you risk a lot of fall damage.

As an idea for the skyhammer, what if it set down a huge field that gives any players entering it 2 stacks of burning. It is player targeted, and persists until the skyhammer becomes capture-able again. By huge, I mean like, a diameter of 1200 or 1500

Important changes to ranked divisions

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Agree on losing pips in all divisions/tiers. Don’t agree with number cap in legend. Problem is: legends would have very very long queues and it would be only filled with pro players. They already have pro league with limited spots.

I mean there really aren’t that many pro league players to begin with… I think 80 if you combine NA and EU, and either way that is the caliber of player that should be in legend anyways.

In response to queue times, they would be allowed to compete with high prestige diamond players in the case that there are no legends online

Important changes to ranked divisions

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

MAKE ALL DIVISIONS LOSE PIPS AND TIERS
ADD CAP TO NUMBER OF PLAYERS IN LEGEND

How do people feel about this? Honestly I feel like this would be a better filter for skill, seeing as you would need to be halfway decent to progress. It would also add prestige to lower rankings. I say this because everyone can make it to ruby with time, and serious players tend to progress, which sort of devalues the early ranks.

With this system, emerald would basically have the same value as ruby, sapphire would be equivalent to diamond, and ruby would have the same value as legend currently.

Also, add a cap to the number of players that can hold the rank of legend, say, 500 players. This would add huge value to being legend, being able to say that you are a member of the top 500 guild wars 2 pvpers would be awesome.

Assuming that this happened, a better leaderboard could be implemented, which tracks all players in legend and ranks them from 1 to 500.

As far as implementation goes, this would require several items. A prestige system would need to be added to diamond, and legend, as a rank, would have to be something you could lose.

As far as gameplay is concerned, this would result in high prestige legend players being placed against other high prestige legends, and low-level legends would be placed against the highest prestige diamond players available. If the legends lose all pips, they get kicked back one prestige level, and start with half of a pip track. If they lose all prestige and all pips, they get placed in diamond, with prestige either equivalent to the amount of prestige held by the player who beat them out of their place in legend, or the prestige that they held in diamond before becoming a legend

Also, matchmaking should literally find the first 10 players within pip range, and place them into a match with no consideration of mmr, the entire idea of the system is that it sorts players into a position where manually assigning players to teams is not needed

Thoughts?

Skyhammer Design Discussion

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Personally, the ‘Swing’ mechanics are only useful if a map is completely designed around it. This is the reason that foefire works. If you invest in lord, you have to invest fully, there isnt backpedaling because of the long distance. Temple is similar with bottom buff, it is a massive investment to make.

I’d like to see the one massive skyhammer AOE replaced with a shotgun blas of random AOEs, like we see with many of the boss fights with little 180 radius explosions. This make holding a point possible if you are under fire, but you can still theoretically contest it, as opposed to needing to blow dodge cooldowns

Salvation Pass Cinematic

in Lore

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

InsidiousWaffle.7086 that maybe true and history is remembered the way it was written. because, we don’t have people who live for 1000s of years..but i lived thru gws 1 so i know the truth…and they only way to fix wrong history is to find out and tell the real history..and make sure it’s right..so before this tale of lies become the truth people will know.. that is just wrong and a bold faced lie about the White Mantle.

“To the Krytans the White Mantle are the root of law and order, the protectors or saviors, if you will, of their lands” : gws 1 wiki

Here’s the problem, your character, none of our characters actually- were there. If this is the way history is remembered that is the way it is, period.

Salvation Pass Cinematic

in Lore

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

When you think of how much history is defined by the victors, think of the opinion of Louie IV in the french revolution, or Napoleon after he lost his campaigns in russia, or the battle of waterloo(I think it was waterloo, I dont remember off the top of my head)

Liverpool maybe…

Salvation Pass Cinematic

in Lore

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

hey, that’s the way that history is remembered in the modern day. The only race that cared about the White Mantle when they were in power were the Humans, and the only remaining humans are the krytans, led by the royalty and the Shining Blade, who- lets be honest – probably dont want people knowing that the Krytan royalty fled, and was replaced with council that made the average citizens life great, especially considering the power struggle between the throne and the ministry.

As a result, the Shining Blade make some “Minor edits” to the way things went down, and that is just the way of things.

When you think of how much history is defined by the victors, think of the opinion of Louie IV in the french revolution, or Napoleon after he lost his campaigns in russia, or the battle of waterloo(I think it was waterloo, I dont remember off the top of my head)
They were bad. Now consider the opinion of the Founding Fathers in the United States- They owned slaves, and even went as far to say that a colored person was only worth 3/5s of a person. And we think of them as HEROES. History as we remember it isnt always what happened.

Skyhammer Design Discussion

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

IMO: people shouldnt be able to cc you off a point. Off point fights should still have that option available to encourage skirmishes.

Skyhammer access should be away from all other points, preferably between A and C, to encourage fights off point, similarly to the function of mid buff on temple

You should have to capture skyhammer before you can portal out to it

I prefer the idea of causing you to lose time when you fall through a hologram/field thing, as opposed to removing the mechanic

Replace gantry around mid with 4 smaller platforms, whose hitboxes allow a player to pull someone down(think DH f1 skill)

Add courtyard back in as a separate queue option

Salvation Pass Cinematic

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

You have to consider that the shining blade probably villanised the White Mantle, and that is how things were remembered in history

Salvation Pass Cinematic

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Deny the witch, burn the heretic?

How has PVP changed from release?

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

1. Removed pvp specific armors and skins
2. Added pvp seasons and leagues
3. Changed matchmaking system
4. Elite specs add a new traitline, new utility skill type, and a new weapon. They are also overtuned right now in comparison to the base classes in most cases.
5. New runes and amulets
6. Removal of amulets with a “Main Stat” of Vitality or Toughness

Cheating in pvp: Latency 'hack'?

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

If he’s appearing at close point he could have prefired an infiltrators arrow and then shadowstepped… that’s a sign of a bad thief, not a hacker

Cheating in pvp: Latency 'hack'?

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Whoa, Whoa, Whoa, a thief is teleporting? Troll post is a troll.

always the far pushers.....

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Druid is one of the best healers in this game…

Where's Skyhammer?

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I cant understand why they would leave skyhammer and spirit watch, but remove courtyard

Q_Q

What do we think?

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I don’t wan’t
^
Opinion

anyways, if you are a good player, you should still have trouble progressing through ranks. Progression should require effort, some might even say grind, to get the best rank, and there should be prestige associated with it.

What do we think?

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

If I’m understanding this correctly I think it would not be a good idea.

Providing equal chances does not result in equal outcomes.

Roulette:
Player 1 betting on Red
Player 2 betting on Black

Both players have equal chance of success.
However the outcome will not be equal and will be dictated by luck.

The element of time in an even chance game can make this equitable in the long run but standard deviation ruins it’s chances over a short/fixed term. And the ‘long run’ can be a long kitten time!

In a competitive environment, an uncomplicated sytem to provide real data as to a player’s performance and relative standing should be obtainable.

What this system has done is muddy the mathematical waters by trying to shoe-horn an unnecessary ‘Ranking’ template over what could otherwise be a robust, accurate, numerical representation of skill – solo queue vs premade caveats apply :-)

This system removes all variables except the player (over time). This should naturally give you around a 50/50 win rate. If you are losing the majority of games, the constant could be definitively shown as you, not matchmaking, and the same goes for winning.

The best part is, there is no bias(manipulating the players on each team to create a good matchup), and no victimization(because matchups are random). This would generally make the community happier, because they can’t blame arenanet, and they can only be upset with other players.

Thief DCs for start of match, lose pip

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

maybe he was swapping characters? Its the same in CS:GO, r any other game with disconnect allowance… you just have to deal with it

What do we think?

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

actually, this is created by the fact that it finds two sets of players, each group having it’s own mmr baseline. If you eliminated it, you could probably find players more easily

What do we think?

in PvP

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I’m not sure what you mean, the system already finds 10 players within 2 minutes, so I dont think that will be a problem

Pre-League online test on strategy, maps

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

not casual enough… gotta make pvp accessible for players who have been lobotomized xD