same! I do wish that we could move where the dot appears on the screen though, without having to change vertical settings on the camera. I hate how far it floats above my head, as that is only really useful for ranged attacks.
yep
I like focus because its skill 2 hits many times, which means that you have more chances to crit, and proc zealots fire
I mean, most stuff is based around player discovery, and community achievement. For example, imagine if each person had to figure out how to craft night fury, and how much it would suck. Because of how the system with wiki’s and forums works, there was a sense of elation and excitement that couldn’t have been generated in-game
I just posted a burn DH build, it might be useful to you. I dont know how good it is compared to other builds.
https://forum-en.gw2archive.eu/forum/professions/guardian/Burn-D-H/first#post5683780
Firstly, what is the standard(ish) amount of burn stacks that guardian usually applies?
(I actually don’t know what it is)
Anyways, I’m currently levveling my dragonhunter, and burn guard seems pretty viable. Running LB/scepter-torch, and it is working pretty well so far.
Because Of lack of funds, I’m running soldier gear with eagle runes, and food.
Here is the optimal build imo
http://gw2skills.net/editor/?vVEQNAT7flsAhmhY5QwSIQwGLBEl83H+rvVA8AvZWC2gTIA-TRiAABws/gGHBAmViBwDBIadDUcBAOV9HJVCKmyDCB8YNA-e
note that whenever I crit(on ICD) I gain zealots fire, which I can throw for a burn stack, and the throw again, which equates to 8 stacks, plus 1 stack from my f1, plus 6 from utilities, plus 2 from my LB4
This equals:
17 stacks of burning, for a total of 40,097 burning damage per burst. this isn’t even counting how burning stacks intensity(I couldn’t find a calculator that calculated burning damage)
What do you think?
Edit: The reason for taking longbow is for the 8k damage from longbow 4
(edited by InsidiousWaffle.7086)
I know that I had a Minstrel Insignia drop for me from running VB(I might’ve gotten it from one of the story step rewards(I don’t remember))
does anyone else think it looks bad? It looks like someone bolted Ice skates to their armor and called it a day
These are partially my ideas, partially WoodenPotato’s, we didn’t collaborate or anything, I’m just changing what he originally made
____________________________________________________________________
Playing a hardcore Guild Wars 2 character means imposing a set of restrictions on yourself that make the game more engaging in a variety
of ways. They are just honor rules, it is easy to cheat and there are no real rewards beyond your own personal satisfaction.
Have you ever wished that leveling and the playing personal story was more engaging? Ever thought it would be cool if there
was a chance to fail so you had to actually focus and would appreciate any gear you had? Are you sick of exploring the world by following
a checklist and zig-zagging from waypoint to waypoint? What about creating a unique character while making meaningful decisions at story junctures?
If you answered yes to any of those questions, read on! The vanilla game, especially since feature pack 2, simply can’t offer this experience. That’s where hardcore mode comes in.
Hardcore mode borrows ideas from rogue-lite games, introducing tension, a high chance of failure, and fun in making multiple characters who each explore Tyria in their own unique way.
The idea is to make the game more immersive, scary, engaging and – most importantly – a challenge. It is not for the feint of heart and few will complete it on their first, second, or even tenth attempt.
OBJECTIVE:
Defeat Zhaitan.
RULES:
1. If you die, your character is deleted.
2. You cannot withdraw from the bank, and start with no gold.
3. You can waypoint, but only if you got yourself stuck, or you can see the waypoint on your minimap
4. You can only make hero point purchases after completing a hero challenges. One at a time.
5. You have no content guide. You can only view your world map when in a city, and your minimap must be set to the smallest possible dimensions and fully zoomed in.
6. You cannot explore maps until the personal story has directed you to them.
7. You cannot change your build during personal story steps.
8. Certain core capabilities, such as dodge rolling and using your heal skill, are locked until purchased from the shop. (Shown below)
9. Personal story steps must be completed: Solo*, consecutively, and as soon as they are available.
Cities are qualified as:
– Rata Sum, The Grove, Lion’s Arch, Divinities Reach, Hoelbrak, The Black Citadel, Ebonhawke, Tarir, Camp Resolve, and Fort Trinity
Your build is qualified as:
– All items you have equipped & their upgrade components, chosen utility skills and your specialization choices
THE SHOP:
Players are unable to perform certain actions until they are bought from the shop with gold.
– The shops inventory expands over time.
At first the shop will only carry:
– A booster token, sold for 50s.
- Holding this token allows the player to access black lion armor vendors and claim a booster of their choice
-With this token in hand, an additional booster may be acquired after each personal story chapter is finished.
– An 18 slot invisible bag, sold for 50s.(I use 2 10 slot bags instead because screw paying for an 18 slot bag(basically as long as you spend/ get rid of 50s I don’t care what you get aslong as it equals no more than 20 slots))
-This bag(s) is/are a cheap way of expanding the inventory and holds exactly enough space for all tokens gathered on an adventure.
After the level 10 personal story steps are complete the shop is expanded:
– Trinket slots are now sold for 1g
-When starting, characters cannot equip trinkets. The shop sells tokens which, when held in the inventory, allow the player to equip them into the corresponding slot.
(buying the earring token allows you to equip in both earring slots, the same goes for rings)
– Armour slots are sold for 2g
- When starting, characters can neither equip armor into empty slots nor upgrade the armour they started with. These tokens allow you to freely equip any gear that you find or craft to the corresponding slot.
(note: you still cannot buy armor or weapons from merchants, that is a different unlockable)
After the level 40 personal story steps:
– Dodgeroll is sold for 15g
– Healing is sold for 25g
-Without these tokens you cannot dodge roll, use or assign a new heal skill.
After the level 60 personal story steps:
– Trinket and gemstone trading post and merchant access is sold for 12g
– Armour and rune trading post access and merchant is sold for 12g
– Weapon and sigil trading post access and merchant is sold for 10g
— Food and utility trading post access and merchant is sold for 10g
Clarifications about cheating:
-You forfeit the challenge if your level is three higher than the personal story recommends
-You must start with an empty trading post
-You may not visit World Versus World, or Heart of the Mists as the personal story does not direct you to them(you actually can, but deaths still count)
-You may not enter Edge of the Mists
-You may not use the home instance portal stone
-You may accept items from other players(as long as they are guildies and/or also participating in the challenge i.e. you train huntsmans and your friend trains weaponsmithing, you may give each other weapons you craft)
-You may not give other players Items that you did not create
-You may ‘teleport to a friend’
-You may not purchase exotic equipment from the Karma vendors in Orr
-You may visit your guild hall(deaths here (only in the arena) do not count. Death by falling damage is still live)
-You may not use the currencies or mails UI to see the map while not in a city
-You may not use home instance nodes and other related upgrades
-In the rare circumstance you are forced to travel through a map with no personal story, you must take the most direct route you can. Use no vendors, open no chests, nor claim any hero points there.
-If choosing to craft, you must empty your materials storage of all items gathered by other characters.
To clarify things you CAN do:
-Boosters are allowed, but you cannot buy gems to acquire them
-You can use your bank
-You can visit the Hall of Monuments, but only while in Lion’s Arch
-You can accept and use any login or achievement rewards
-You can complete dailies and use their rewards
-You can use bonfires, guild banners and guild buffs
-Allies in the open world are welcome to support you or revive you when downed(If defeated, you are dead, unless someone was rezzing you and you get spiked, in which case they may continue to rezz you)
THE SETUP
Now that you know what the rules are, you’ll see that you need to do a couple of things before playing. It doesn’t take long.
Your account:
First, you need to get rid of your gold so that your new character starts with 0. This is best done by depositing to a personal guild bank. You may already
have one for storage purposes, but if not you can quickly create one and buy a little influence for the guild storage upgrades. You could also exchange it for gems, or buy cosmetic items from the TP, unlock the skin, and then destroy the item. This is also good thing to do if your character dies
-Second, hardcore characters cannot dodge roll or use their heal skills until halfway through the adventure when they have the option of buying them. You can trust yourself to never press these keys, but much better to unbind them in your options! No accidents.
-Third, boosters. As you continue your adventure, you’ll be able to purchase enchanted boosters from black lion armourer vendors to speed up leveling or help you in combat – your choice.
The catch is – these vendors use the existing boosters they find sitting around in your bank as a currency. Make sure, then, that you have all those spare gathering, karma, XP (and so on)
boosters visible in your bank for the vendor to see before you start.
– If you’re out of boosters, you still get a lot from black lion chests and raising other characters to level 80. You can always choose not to use them, too.
Lastly, the content guide needs to be disabled. You’ll find the ability to do that in general options.
You’re done! It’s that easy.
-A note on crafting. Crafting doesn’t really add much to the challenge, except as a means of a little bonus experience from refining. I would encourage you to ignore it, however, if you want to try crafting on your hardcore character there is an extra step – make sure your bank is empty of all crafting materials gathered by other characters before you begin! You can either sell it all or pull it onto alts. This process can be a pain to maintain if you’re planning on playing a little of the normal game AND a hardcore character at the same time, though,
and considering how little value crafting has, I would consider not bothering unless you sincerely want the option to craft.
Disabling the minimap(optional, shrinking it down all the way has a very similar effect):
Playing a hardcore character means you get no minimap. This encourages you to use scouts and study the physical environment to figure out where to go and what to do.
It’s a highly immersive and challenging element of the experience, but the game doesn’t offer an actual setting to disable the minimap! Not to worry, it’s easily accomplished with ICM:
http://wesslen.org/ICM/ .
Extract the archive to your guild wars 2 directory and in the configuration settings make sure to ‘hide minimap always’. You probably also want to turn off ‘combatmode’ so that the only thing to
change is the UI, but that’s up to you. If you’re unsure what to do I’ll include my settings for you to copy and paste into the config file:
http://pastebin.com/raw.php?i=P2eaV1jh
You’re done again!
The shop:
The last big element of the challenge is the shop. The shop holds tokens you buy as you earn money in order to equip new gear, access areas of the trading post and complete certain actions in combat.
When a purchase is made the player simply deposits that amount of gold into the shop (or spends it on a non-gameplay-impacting item)– unable to reclaim it until the challenge is over. (Either by yours – or Zhaitans – death.)
Once again you’ll find it best to use a guild bank for this. You can have any setup you like, and actually be rather creative in the items and ordering too! Here is my shop layout but it could be as messy
or fancy as you wish.
http://i.imgur.com/Lpk6Jht.jpg
With the last step complete, everything is ready! Feel free to make a new character of any race, profession and backstory you like. Follow the rules and see if you can make it to defeating zhaitan.
A few notes (Everything written below this is WIP)
Here you will find an in-depth look at each of the 10 rules and how they affect gameplay – what’s fun about them and what to look out for!
Rule one:
If you die, your character is deleted.
The most important rule of the challenge. Playing a hardcore character means if you die, it’s game over. While this adds a great deal of tension
to playing, there are also more relaxed times to be had such as while leveling or exploring. Most of Tyria really isn’t that dangerous,
and it would be hard to stop random people from resurrecting you or helping out by accident – so it’s all allowed!
That said, sooner or later, you’re probably going to die. Wandering into dangerous territory at a low level, falling a great height or more
likely during your personal story things can get very scary. Even at very low levels be warned that you have no downed state at all!
The spirit of the game is to make lots of new characters and to try new things each time. Choosing your race, class, discipline and hero
point spending will all dramatically affect how each attempt plays, so try to learn from your successes and failures each time to rise to the top.
Death isn’t the end.
Rule two:
You cannot dodge-roll
At first not being able to dodge roll will sound very punishing, after all it is a core mechanic of Guild Wars 2! And yet, though this may seem
to remove complexity, it actually puts far more emphasis on skillful elements of combat. Strafing, line of sighting, watching what you
agro and planning routes of escape all become powerful tools you’ll frequently employ to survive.
Notably, dodgeroll is not the only form of damage mitigation. Evades provided through weapon skills are still fair game, as are blocks, blinds
invulnerabilities, projectile reflection and deflection, stealths and all boons. As such, weapons and skills providing these effects are very
valuable and the decisions you make when creating a build or choosing a stat set is very important.
Dissallowing dodge-roll does reduce complexity in some areas. Vigor becomes almost useless, as are sigils of energy and various on dodge
traits. Acrobatics Thieves and Arcane elementalists are perhaps hit hardest by this change, but these were generally trivialising already easy
gameplay and there are always other, less visited options to try.
Rule three:
You start with no gold or crafting materials, and cannot use the bank.
It wouldn’t be much of a challenge if you could simply rely on all the money and wealth you’ve acquired through other characters on your account
now, would it?
Early Leveling:
Consumables such as candied apples should be bought from the TP to assist in leveling.
Early game content is not mechanically difficult – the challenge here is XP management.
Rule Seven:
You cannot explore maps unless the personal story has directed you to them.
Rule nine is one of the most important aspects of the challenge, for without it characters could explore all of Tyria at their lesiure, acquiring
every hero point possible, gaining access to all consumables and vendors and generally becoming overpowered. The spirit of this rule is to truly
make each attempt feel different: Playing a Charr character means seeing completely unique areas of the world, getting different numbers of
hero points to other races and at different speeds. The same is true for the Order you will later pick, the race you sympathise with,
and for many personal story decisions.
The result is that by the end of the game your character won’t have everything – they will have only what you chose to invest in and will be
shaped by their specific journey. It is exactly this reason that you might die when things get difficult, and exactly this reason you might
be excited to try again and see what you can do differently next time.
The wording of this rule is very specific. Players can only visit a map AFTER their personal story has already directed them to it – this stops
someone theoretically exploring the world early, maxing out multiple specialisations and unlocking lots of utility skills before easily
breezing through early personal story steps.
This does have a side effect, though: Players may complete, say, metrica province at level 17 but then be stuck unable to progress further to
brisban Wildlands because the story won’t direct them there till level 20! These times, though, are perfect opportunities to craft and the level
gap is quickly bridged.
Lastly, there may be very rare situations where a players personal story directs them to a map so far away they have never explored any maps
en route to it. It is ONLY in these situations that players may explore additional maps, and while in them they cannot visit vendors, collect
chest rewards or gain hero points.
If you wanted more hero points, access to fire ele powder or that specific world boss chest you’ll just have to choose differently next time!
TIPS
13g41s
Rule one:
If you die, your character is deleted.
You’ll find for the majority of open world gameplay that not dying is quite bearable – simply don’t wander too far out of your depth
into difficult areas and keep to small events, or appropriate renown hearts.
You can, ofcourse, play things risky. Trying large meta events with zergs of players can reward a lot of fast XP. Trying a world boss, even, is
likely to reward you with powerful loot – but enemies here will be scaled high, perhaps capable of killing you in a single strike, so be sure
to take care.
Later in the game, particularly around Orr, general exploration becomes more cumbersome. Traveling with a companion who can assist you will make
things much easier, so don’t be scared to stick with those you meet or ask for help!
During personal story, things are another matter. You will be alone, weak, have few options, and will need to be very careful of your position.
Generally the game becomes very easy with the use of AI companions and for this reason classes like the Ranger can do very well.
Your last great threat is fall damage! One slip and it can be game over. Be weary of jumping puzzles or hero points poistioned precariously
over cliffs. The shiverpeaks can be a particularly deadly reigon for this reason, so try to watch out when using weapons that move your
character!
Rule two:
You cannot dodge-roll
Not being able to dodge puts a lot more pressure on having the correct build! Don’t understimate the power of weapon skills that allow you to
evade, try to get used to how they work early as they will be your main means of survival when things get tough! Staying alive with no
safety-net to get you out of danger won’t be easy, always try to watch what you’re fighting and plan to escape accordingly.
In general, watch for blinds, deflections and evade skills!
Rule three:
]
Rule nine:
You cannot explore maps unless the personal story has directed you to them.
If you find yourself stuck with no new maps to explore, waiting for more personal story to unlock, be sure to do some crafting! You’ll find most
of the time this is exactly the boost you need to progress further1.
Class tips:
Warrior: With it’s heavy armour and innately large health pool, you will find shrugging off hard hits easier than most. That said, you’ll find
further damage mitigation from shields, greatswords and to a less extent swords and maces. Endure pain, defy pain and berserker stance will
all help to negate incoming damage, too!
Ranger: Your pet is great at drawing agro, and combined with your long range you may find this one of the easiest classes to play! Further evades
may be found on lightning reflexes or signet or stone!
Necromancer: You have fewer abilities that nullify damage than most, but minions can be a huge help. Necromancer is a pretty difficult class
- try your best to keep life force high and use CC’s to escape as best you can!
Elementalist: Elementalists have low vitality and low health, but some capacity to heal themselves through water attunement. Using a focus may
not be great for offense, but will provide cleanses, reflects, invulns and deflects. Using cantrips while water specialised can get you out
of a great many tricky situations.
Mesmer: The Mesmer suffers from having particularly low damage, trying to collect condition based gear may be your best bet. Use stealths
Thief: As a thief you will start with a signet heal, significantly lowering the pressure to purchase mystic essence until much later where withdraw or hide in shadows may be preferable.
You have ample access to dodges without a moa feather, too, as well as blinds and projectile deflection! Be warned however: Your ranged damage is lacking and you are particularly squishy,
two things that will cause significant struggle against the hordes of undead later.
Guardian: Guardian has a lot of flexibility and survivability, especially when given defensive traits and utilities. Mace/Focus is almost mandatory though, because it gives you 4 blocks, a regen field, and rapid-fire blinds, plus a decent auto-attack
_______________________________________________________________
*You may go into living world and HoT instances with allies
_______________________________________________________________
Guild Page:
https://forum-en.gw2archive.eu/forum/community/lookingfor/Permadeath-Guild-DETH/first#post5676631
Hero’s Journal:
Alrighty, so I’m starting a permadeath guild. The reason for this is that I feel that GW2 leveling is boring, and I want to fix it.
Because this would require you to have a new(ish) account, I would suggest that anyone who is interested create a F2P account, to simulate a better experience with crafting and so-on.
Anybody who is interested leave a comment or question below.
___________________________________________________________________
Permadeath Rules:
https://forum-en.gw2archive.eu/forum/game/gw2/InsidiousWaffles-Permadeath-Rules/first#post5677048
Hero’s Journal:
https://forum-en.gw2archive.eu/forum/game/gw2/Hero-s-Journal/first#post5684947
___________________________________________________________________
Members: 1
Current Guild goals:
Most impressive achievement:
Longest Living player:
Most Heroic player:
Wealthiest Player:
(edited by InsidiousWaffle.7086)
Holy kitten Eir and Faolain[Spoilers]
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
Poor Faolain, she fought so hard to be free, only to be enslaved.
gg
I didnt even think of that
“Dragonhunter is in a good place”
-Dragonhunter probably
Holy kitten Eir and Faolain[Spoilers]
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
I mean, I expected eir to die, but the brutality compared to previous story missions was unexpected. Also faolain…
Slow Clap
"I Finally found a place worse than Orr"
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
“I finally found somewhere worse than Orr”
“That’s an… interesting costume”
“Make any moves WEED, and I’ll feed you to the vines”
“No! Don’t take off you idiots! kitten!”
“If we wanted to kill you chief, we wouldn’t have gone through all this effort”
“Give me a break… It’s been a hell of a day”
Post your funny npc quotes below
(edited by InsidiousWaffle.7086)
Advanced Logistics / Auto Loot in WvW
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
I think it is only supposed to work in tyria… but I cant back that up with anything
Holy kitten Eir and Faolain[Spoilers]
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
I mean, most people I think expected her to die, because then brahm could pick up her longbow similarly to how marjory did
Holy kitten Eir and Faolain[Spoilers]
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
This story step was so awesome. And the part where yo run with the exalted through the caves while being chased by faolains upper torso/mordrem oakheart thingy was a great moment, and the first time I have ever been legitimately afraid of something in this game(in the horror movie sense, not the practical ‘I might die’ fear).
What did everybody else think about this step?
- I havent played beyond this step, so please no spoilers
Is There A Problem With Megaservers??
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
I mean, im sure most people are more concerned about getting masteries and hero points than chatting or meta events. On the maps trying to drive up the security level map chat is pretty lively.
How would you rate the HoT Fun Factor?
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
what I dont understand abut people complaining about the elite spec cost is thatwhen you getthe spec, you are not onlypaying fir the traits, but also for the skills themselves. basically you are paying 200 pts for 1 trait line, 200 pts 1 utility line, and 60 pts for a weapon.
That seems pretty reasonable to me
it is a scribe-only item that they can craft
Is There A Problem With Megaservers??
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
maybe it is because players are spread out over all three zones of the map?
How would you rate the HoT Fun Factor?
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
I love the new content, Nothing has been overly difficult with the exception of soloing the camp defense missions in VB(I havent left yet). Champs are soloable as long as you focus down their allies first, and watch their telegraphs. Sure, they take a while to kill, but it isnt any tougher than most PvP with the difference being higher health and spikes.
Purchased expansion. Account not upgraded.
in Account & Technical Support
Posted by: InsidiousWaffle.7086
Update, I ended up sitting in div reach for a couple hours asking people for help, eventually realized that my problem was that the client didn’t automatically upgrade itself and I needed to manually input the serial code. Enjoying the expac so far
Purchased expansion. Account not upgraded.
in Account & Technical Support
Posted by: InsidiousWaffle.7086
this is so frustrating, I got the email, and when I logged in on Friday it told me I still needed to buy it. They have my money, I have no game.
I filed a ticket, it took 8 hours for a response(understandable)
but they asked for more info, and I replied. It has since been 48 hours(as of noon PST) since I filed the reply without a response.I have refrained from filing a new ticket, but I want to know if under these circumstances I am considering it. Thanks for your help.
Did you pay with PayPal? PayPal can reverse the payment
I did, but if I refund it I lose my preorder benefits which I dont wanna do
Purchased expansion. Account not upgraded.
in Account & Technical Support
Posted by: InsidiousWaffle.7086
this is so frustrating, I got the email, and when I logged in on Friday it told me I still needed to buy it. They have my money, I have no game.
I filed a ticket, it took 8 hours for a response(understandable)
but they asked for more info, and I replied. It has since been 48 hours(as of noon PST) since I filed the reply without a response.
I have refrained from filing a new ticket, but I want to know if under these circumstances I am considering it. Thanks for your help.
For context: I pre ordered the game, and I didn’t get access to hot. I filed a ticket, took 8 hours for a response, and because they needed more info I needed to reply to the original ticket.
I did, and It has now been more than 36 hours. I understand that there is a process in place, but I am frustrated at supports failure to follow up on an already open ticket.
Also, I really just wanna play the game and not have to wait. I’ve already missed the whole weekend, and I had school on Friday and tomorrow, so… Is there anything I can do besides wait?
How do you get the scribe profession?
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
You do your crafting in the guild hall, and I’m assuming that you need to have the building in the guild hall to become a scribe
Anything in HOT for the casual solo player?
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
you will have trouble with hero points seeing as many of them require you to beat a champ in order to channel the thing
normally mobs target the highest toughness, unless you are under leveled in which case they target you regardless. Some bosses have different rules though
midnight tonight? or midnight tomorrow?
I Think I’m more of an explorer/achiever… I play more for the unlockables like armor skins, animations, etc. This screws me in games with ascetic unlockables QQ my poor wallet
So, I’m a vet, and I read that If I pre-purchased HoT before release, I would get a free char slot. However, I did, and no char slot appeared. Will I receive it on release, or should I contact support?
Alright, I’m back after a long hiatus from this thread, and I have an announcement. Because there seemed to be a bit of interest in the concept, I’ll be starting a guild based on the premise of permadeath. I’m not quite sure how exactly it’s going to work, but I like the idea of members all having f2p accounts, and all characters on the account are always-on permadeath. This would allow guild events to carry more weight. Dungeon running, guild missions, raids even?
I’ll also be making an overhaul to the rules, making mostly small edits, but retaining core things such as unlockable dodge roll and heal skills.
Comment below or message me if you are interested, I will be sure to get back to you once everything is set up
so for 3 years players ask for precursor crafting… and then when it comes people complain?
You have no excuse to complain about grinding considering the previous system. You used to have to get thousands of gold and either buy the pre straight up, or gamble away thousands of gold and pray.
I actually like the retaliation…
I don’t play necro. However, I do play ranger, and as a ranger I feel like Astral Form steps all over necros tankyness while having good dps and group support. How do you guys feel about it?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
the reasoning is that you had 2 years of content that u paid for, which f2p didnt get. They arent going to give you the xpac for free
Ascended Gear to be Required for Raids
in Guild Wars 2: Heart of Thorns
Posted by: InsidiousWaffle.7086
Its not like ascended is that hard to get… Without farming anything I had enough bloodstone, dragonite, and fragments for a full set after just playing the game. People need to calm down. If there was content that required legendary gear I would understand, but its just ascended. You can always mix/match ascended and exotic too.
See’s Title
nope nope nope nope nope nope nope
*Nopes away
(edited by InsidiousWaffle.7086)
to each his own I suppose. I just really like it because of the support it gives me in teamfights. You dont have to take hold the line either, as long as you wait for the ele to swap out of air attunement. I understand the use of having thte medi heal, but Sanctuary is useful for holding points, resetting teamfights, signet is good in teamfight support + overall sustain.
elite has good synergy with sanctuary, and sanctuary is no problem if you run hold the line. I can take like 3 bursts without dying, and I only usually loose 1v1’s to eles and warriors, mainly bacause of warriors stab uptime. It is actually really solid, and On occasion I can even fight 1v2s. Just because you dont understand how a build functions doesnt mean that you have the right to criticize. Maybe give it a few tries in unranked and see how you do.
I mean, it is only really a convenience issue, greatsword 3 and sword 2 both have good gap closers, and in PvP and WvW nobody slots the speed traits anyway because they arent useful in combat
Another problem with copious amounts of them are the poison fields that go off. Its hilarious, but what ends up happening is: you go down, they try to cleave you down, minions absorb cleaves instead, minions die, minions explode into poison fields, you rally because they have 60 stacks of poison on them and died
Well, you really don’t have anything giving you vitality besides the 560 from your marauder amulet, I’ll post you my build, which is pretty sustain-y. If you are up against skilled players swap “save yourselves” with “Hold the line” It does pretty well in 1v1’s, and its decent for picking off people in teamfights
http://gw2skills.net/editor/?vVAQNAR5dlsAh+dYpQweIQTEHzD1tAe0ho2AJQAgzhioKA-TZBFwACeCAIOIAF3fAbZAAXAAA
I also like to run fighter runes as opposed to soldier for a little bit of extra damage, but I like soldier more for the increased sustain
(edited by InsidiousWaffle.7086)
Currently the shared anguish trait for rangers is bugged. At this time, even if the pet is ‘defeated’ (thanks ranger forum) it still absorbs the CC… which it shouldn’t do
That sounds fine to me xD
I obviously have to dissent, but still…
Okay, arguing with you is like talking to a wall. I define killing a pet as bringing it to the lowest possible amount of health. Hence ‘defeated’. By my definition, and Ill wager the opinion of most people, when something is at as little health as possible… its dead. I killed it. In engine, it says defeated, which I acknowledged, but it is still dead. If it were to go to 0 health, the entity would despawn because that is the way the game is coded.
I’m asking for a change because it doesn’t make sense for the trait to be bound to the pet, and then not allow killing the pet to negate the trait. Like I said above, if it was intended for the cc to be absorbed no matter what, it wouldn’t be bound to the pet.
Now its your turn to come up with a constructive argument, as opposed to accusing me of ‘trying to kill ranger’ or ‘ranger hate’ or whatever else you care to allege.
Yup, I’m basically a kitten.
All I’m saying is that the trait makes no sense. What is the point of linking the trait to a pet, and then negating the value of that? It basically just makes the trait “ignore incoming disabling condis”“, with no counter-play.
I know that you all will say”No other class has this restriction, you cant take cc invulns away from other classes" but IT DOESNT MATTER. If it was intended to work regardless of the state of the pet it wouldn’t at all be linked. Besides, I really don’t appreciate insults toward myself or my motives, that have no bearing on the topic at hand.
I’m not trying to kill ranger. I’m not trying to make sure nobody plays it. I’m trying to fix an issue that I saw and that bothered me.
Frankly, ranger is in a good spot in everything but groupfights, and in a group fight most “ignore 1 cc” abilities really don’t matter with the amount of cc that happens.
tl:dr
- please stop insulting me for no reason other than to add a final, verbal, jab
- I’m not trying to kill off ranger, I main it in PvE and WvW
IT isn’ t even a nerf. When the pet is defeated, it by no means should be able to soak condis for you. How is this so hard to understand?
I’d also like to address the complaint of “kicking ranger when its down”. This is silly. Ranger is good in 1v1’s, and is lacking in teamfights. nerfing/fixing this problem is not going to make ranger better or worse in either of these situations.
The only problem is they need to change the skill description from " transferred to your pet" to “ignored”, and then drop the cooldown to 30 seconds so that it is more in line with similar traits.
Balanced stance- 40 sec and 5 stacks of stability
Reactive lenses- 40 sec and fury
Hard to catch- 30 seconds and refills endurance
Tempest defense- 25 sec cooldown, grants shocking aura and a 20% damage increase to stunned foes.This isn’t counting all the other traits that trigger to provide blocks, blinds, protection, mirror the cc back, etc.
Are you starting to understand now why people are laughing at you for trying to get this nerfed?
the fact that the ICD is too long isnt the problem being discussed on this forum, the problem here is that dead pets take cc’s after they are dead