Showing Posts For Iridiana.9078:

Why did you pre-purchase Path of Fire?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Because I played GW1 and GW2 since the beta for a ton of hours but when HoT was announced I thought it was so overpriced so I didn’t bought it. They told it was overpriced cause it included the core game but old players already owned the core game…
Now PoF is sold for a fair price for an expansion and HoT is discounted if bought together. So for 50€ I got both and I can play HoT and LS3 (which I already unlocked for free) while waiting for PoF. I’m also curious about Elona being an old GW1 player… and also: rabbit mount is super super awesome, can’t miss it!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

To Those Who Have Quit This Game

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

No way… I bought this game at the release and I quitted this game since August 2013, till December I just logged in for a day or two monthly only to have a look at the living.
Today I just logged in the forum to have a look at the situation of the fanbase and I found this curious post with a title addressed to players like me.
This game has nothing to do with GW1 and Arenanet is a totally different company now.
I think I’m one of the few who remember the famous “Manifesto”. Now this game is based on a buy to play model, and real GW1 fans quitted to play long before me.
Sorry Areranet this was a big delusion from an old old fan. And the day you will announce GW3 I won’t be there waiting 4-5 years for the release and wishing to play the betas, publicizing you in the forums, building a big guild (oh, no one of my 200 members guild is still logging now).
Sorry, what this game has become is something totally different from what you let me imagine after totally loving GW1.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Daily Events Not Counting

in A Very Merry Wintersday

Posted by: Iridiana.9078

Iridiana.9078

Stucked at 19/20 too for the last 2 days, the daily is not working properly. Please FIX it! No way I’m gonna do Tixx dungeon this year too.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

[TTS] Go to TTSgamers.com 4 info

in Looking for...

Posted by: Iridiana.9078

Iridiana.9078

Hi!
We are Iridiana.9078 and Yareon.2835, both 10000+ achievement points and full soldier equip and buffs.
We’d like to be invited (We are on an EU server)

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Tequatl... Desert

in Dynamic Events

Posted by: Iridiana.9078

Iridiana.9078

After reading this part of the forum, it all seemed like nearly everyone loves the new Tequatl: https://forum-en.gw2archive.eu/forum/archive/tequatl

What has happened?

Somehow it seems that those of us who has found new Tequatl unfun were right…

My guess is… Some people already got their achievements in the first days so they don’t care to repeat this anymore because the loot is bad too…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Tequatl... Desert

in Dynamic Events

Posted by: Iridiana.9078

Iridiana.9078

well its 3pm on a weekday in europe, people are at school or at work at that time its too be expected participation will be low… As for yesterday at 10pm I dont know what to tell you except that I am on piken square too and while yesterday I didnt try Tequalt me and 6 or so guildmates did it on wednesday at around 10pm or maybe 11pm, we killed him and we were on an overflow!

Every time I tried to do Tequalt I end up on an overflow on Piken Square and I tried a few times I am honestly surprised (well not the 3pm one thats undersandable)

I can only tell you… try this next week (I dunno if during week-end maybe there will be a little revamp of people).
On Monday at 10PM Tequatl was killed on Piken (a guildmate was there waiting… and he dropped junk obviously), maybe a big guild/alliance was organizing for beating him.
On Thuestady at 9PM we planned to fight it with our ally (80-100 players) in an overflow… We got room for all our players in the main Piken server (and we got him to 50% hp).
On Wensday I got there and there were a few people.
I can also tell you that yesterday I tried to guest on Seafarer at 10PM and only 4-5 players were there too. On Desolation I got in the overflow instead.
Today it was empty at 3PM but since 2PM I fought other world bosses and there was plenty of players there so I don’t think it’s a matter of time (school or work), people is not spawning at Tequatl because they already know it will be a waste of time!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Tequatl... Desert

in Dynamic Events

Posted by: Iridiana.9078

Iridiana.9078

I also would like to quote something I read some days ago.
It was the Questions & Answers at Eurogamer Expo with Anet devs (leader Mike Zadorojiny discussing on Living World).

“Q: Tequatl update is nice but it destroys your party, home server due to overcrowded home servers and overflows A: We are aware of it and actively discussing it.We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.

This statement really upset me.
Do they really believe no one in an MMO could be able to beat a content in the first day? In hundred of thousands of players there’s always someone or some guild able to understand and perform even the most difficult tasks.
But also… Do they really believe normal players would keep trying this for weeks or months? Don’t they know people get bored waaaay before when they always fail?

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Tequatl... Desert

in Dynamic Events

Posted by: Iridiana.9078

Iridiana.9078

Its not worth the effort, simple as that, I killed it 3 times for the achievements when it first came out, took alot of organizing and time yet I got nothing lol … also 10 pm is prime time for wvw, especially on piken lol.

Piken is a very good server also for PvE events. You can find plenty of players at any other world boss event during prime time

It needs changes, mainly to make it easier to organize, not really the encounter itself. It is not fun to wait around for a hour for Teq to spawn as otherwise you can’t get your people into the map. And it isn’t fun for randoms because they have almost no chance at all at a successful kill.
As it is it works rather badly as an open world boss.

I really quote this.
I think this is OPEN WORLD, a place which everyone can enjoy. If they intended to organize people for such a difficult event it would be better to put it into an instance.
Don’t you think it’s soooo sad to see this dragon spawn every 1h30m and no one doing it? World bosses are fun cause you can randomly join the events, find players here and fight with them even if you don’t know them.

I’m a leader of a medium guild, I don’t (and I can’t) join other guilds in order to do Tequatl. I tried two times to organize this fight with other friendly guilds of our allience, we were 80-100 players but anyway we didn’t manage to kill him. We discussed how to organize the fight, we had the right equipment, potions and buffs for everyone, 2 commanders, voice chat… Anyway the event was still too difficult.

I really wonder if I’ll ever get these achievements… Maybe one day I’ll get lucky and randomly I’ll join a server/overflow were someone else is still well organizing for this event. In the meantime shall I keep watching at the desolation of players in front of this dragon?
Tequatl alone roaring and scaring… no one?

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Tequatl... Desert

in Dynamic Events

Posted by: Iridiana.9078

Iridiana.9078

Yesterday evening at 10PM in Piken Square main server… there were 5 people when Tequatl popped up.
Today at 3 PM it was totally desert here. Only ME and Tequatl.
LOOK -> http://www.imageshack.com/i/2hgt6gj

Guys… What do you think is the future of this event?
No one is caring about it anymore.
I tried Tequatl every day since it was released last month and I didn’t manage to kill him a single time. I think it’s the same for other players and no one is going to waste money in teleporting and armor repair anymore.
This event is already dead and it’s only 2-3 weeks it’s available.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Infantile 26/27 and 32/33

in Super Adventure Box: Back to School

Posted by: Iridiana.9078

Iridiana.9078

For World 2, in zone 1, the checkpoint right before the boss seem to have a really small window for the last feat to appear. You’ll have to walk across the checkpoint and move to the right, don’t jump, into that small corner. Walk back and forth a couple of times if you have to.

This worked, thank you so much!!!

I’ve included screenshot of exactly where I got it, Iridiana.

Thanks so much for this screenshot!
Both me and my boyfriend were missing this spot! Now we got 33/33!
Now I’ve 7 completed achievements and the meta is 6/13… Baby doesn’t count? ç_ç

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Infantile 26/27 and 32/33

in Super Adventure Box: Back to School

Posted by: Iridiana.9078

Iridiana.9078

It was exactly the cloud you posted in the screenshot which doesn’t worked.
Thanks for the screen!
Anyway we don’t know if it was that cloud the problem with the achievement…
These two infantile achievements are such a waste of time…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Infantile 26/27 and 32/33

in Super Adventure Box: Back to School

Posted by: Iridiana.9078

Iridiana.9078

No guys… This is NOT tolerable!

I was stucked with infantile mode 26/27 world 1 since April.
Today I decided to try world 2, after 1 hour or more spent in me and my boyfriend found a cloud (in zone 3) which doesn’t trigger the rainbow like it was bugged. Then we finished world 2 with 32/33.

Also… These achievements keep spawning in the Hero Panel -> Achievements -> Summary “Nearly Completed”.
I can’t stand this uber-bugged achievements been tracked in the “nearly completed” and I can’t even get rid of them!!!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

SAB was good...

in Super Adventure Box: Back to School

Posted by: Iridiana.9078

Iridiana.9078

Totally agree.
SAB was fun because it was like an old school platform game, you could keep running it and digging/farming bauble as much as you like.
Now you have to run it ONCE per day and World 2 is so difficult and boring, with such a bad collision on rapids, you’ll get bored after 10 mins.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Infinite continue coin and reward once/day

in Super Adventure Box: Back to School

Posted by: Iridiana.9078

Iridiana.9078

“Tired of scrounging baubles to buy continue coins? The Infinite Continue Coin is the perfect solution. Never worry about running out of lives in SAB again!”

Oh please, don’t tell me this won’t benefit who is trying to get Tribulation Mode achievements and reward.
I thought Gem Store was not meant to advantage ingame playing but it featured only aesthetic/fun items.

“Players can only receive rewards from dig spots and the reward chests found at the end of each zone once per account per day”

And you also removed all the fun in playing SAB?
In April, when you released World 1, I used to spend all the evening running SAB with all my guildmates.
Now what do we get? ONE run per day and then “bye bye come tomorrow”?

You really ruined a release I was awaiting enthusiastically.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

[EU] [ITA] Ranger LF Team

in Looking for...

Posted by: Iridiana.9078

Iridiana.9078

I write in english in regard to this forum but I’d prefer to join an italian speaking team although I can consider english speaking teams even if I’m not very used to speak english in voice chat.

I play Ranger, rank 24, 85% rating tPvP (mostly played with 2-3 friends + random PUGs), position 200-250 solo arena, 200+ tournaments played.
I play in the evening 9-12 PM GMT+1.
I’m looking for a good/stable team to join in order to better coordinate and compete in tPvP.

P.S: I’m leader of a guild so I won’t represent other guilds (exception for official tournaments eventually)

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Incredibly slow loading after patch

in Bugs: Game, Forum, Website

Posted by: Iridiana.9078

Iridiana.9078

After yesterday patch the game seems incredibly slow to load instances.
It takes ages to load Lion’s Arch, Divinity’s Reach and I even experienced a long loading time in sPvP when my character dies and has to respawn at the base… The loading screen stuck for ten seconds or so.
The game is installed on kitten (solid state drive) since the release and it always loaded really really fast. In sPvP it was a matter of one second…
I think there are some problems now! It’s unacceptable 10 seconds of loading after death in sPvP, and when I’ve to go in Lion’s Arch I can walk in my kitchen and drink a glass of water while I wait the loading.

P.S: Please tell me why you automatically correct Solid State Drive acronym with “kitten”…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Catcher Backpiece Skin Bug

in Bugs: Game, Forum, Website

Posted by: Iridiana.9078

Iridiana.9078

I have this bug too.
I have no “deposit collectible” option on the PvP Lightning Catcher.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Daily Wars 2

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

I agree, I start hating doing dailies too…
In the past the daily rewarded only with karma and some experience, so it wasn’t a big problem to miss them. Now you HAVE to log in and start doing your daily for the laurel, if you miss your laurel you can’t recover it another day. Maybe on Syndays I can play at pc 10 hours? No matter, after 30 mins you have finished your daily and you can’t use your time to get more laurels if you missed something during the week.
Maybe on Tuesday evening you have one hour for playing, your guild friends ask you to run a Fractal but you have to refuse because you first have to complete the daily.
I wish a GW2 with more freedom. I wish the old daily was back, you got the prize (karma/experience) while you were playing normally the game, not perfoming specific tasks.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Big Boom Achievement

in Dragon Bash

Posted by: Iridiana.9078

Iridiana.9078

So will this achievement/reward work tomorrow? It seems I’m the only one still missing the new helm!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Big Boom Achievement

in Dragon Bash

Posted by: Iridiana.9078

Iridiana.9078

Well there are a lot of players in my guild which told happily “Yeah, I just went to Lion’s Arch and got the helms!”… When I asked them to describe me the fireworks show they said they didn’t noticed something particular happening.
So maybe it’s a bug when you enter Lion’s Arch in overflow, but I got in a overflow many times this evening and I never got the achievement to pop-up…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Big Boom Achievement

in Dragon Bash

Posted by: Iridiana.9078

Iridiana.9078

“During the first weekend, between 9am PDT June 14 and 9am PDT June 17th, a grand fireworks show will repeat every two hours. Players who witness the finale will be awarded a container holding three account-bound commemorative dragon helms, one for each armor class in the game.”

So… why there’s plenty of people which already got the helms?

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Mini Slot in Hero Panel

in Suggestions

Posted by: Iridiana.9078

Iridiana.9078

It would be really nice some option which let you show your minipet automatically.
It’s so boring keep clicking on the minipets every time you die or every time you load a new map!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Arah P4, A Path Not Playable by All?

in Fractals, Dungeons & Raids

Posted by: Iridiana.9078

Iridiana.9078

At least you haven’t tried Simin pre-patch (since January). THAT was a really quite impossible DPS check. Now this boss is still a big pain but it’s doable… Anyway I can understand the frustration of trying this with 2 rangers! The pets keep aggroing the sparks and you need to be really really skilled to managed this.

Just have them set to be inactive. Problem solved. You can also have them stow their pets during the sparks phase.

Do you play a ranger? The pet pop-up automatically if you enter combat, you can’t keep it stowed easily. Also if the pet is inactive the ranger loses a lot of DPS… Two rangers with inactive pets means a big loss of DPS with Simin.
Anyway… I’m not saying it’s impossible to kill Simin with two Rangers in the party because I’ve managed to kill her with a party like this (I’ve even done the spark pull with my ranger)… but it’s a big pain.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Arah P4, A Path Not Playable by All?

in Fractals, Dungeons & Raids

Posted by: Iridiana.9078

Iridiana.9078

At least you haven’t tried Simin pre-patch (since January). THAT was a really quite impossible DPS check. Now this boss is still a big pain but it’s doable… Anyway I can understand the frustration of trying this with 2 rangers! The pets keep aggroing the sparks and you need to be really really skilled to managed this.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Loosing interest in GW2 Dungeons

in Fractals, Dungeons & Raids

Posted by: Iridiana.9078

Iridiana.9078

Hey folks, my guildies are loosing all interest in the GW2 Dungeons. With REZing nurfed and skills that help to rez being limited or nurfed, many of my friends are looking for new games.

Dungeons have always been what we liked to do, but in all honesty, none of the guildies I hang with particularly like GW2 version of these. The difficulty, lack of decent rewards and boredom whilst dead is driving them all away.

Any suggestions?

My guild is getting bored of running dungeons too… I think because we run really a lot of dungeons every day since the release.
When you got tokens for every character (even if you have to equip 4-5 alts) you’ll lose interest.
You won’t even run dungeons for money… Now it’s easiest to look at the timer and jump from one group-boss event to another for the guaranteed rare drop + chest!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Fix AC again or just bring old AC back

in Fractals, Dungeons & Raids

Posted by: Iridiana.9078

Iridiana.9078

Not even gonna write about what you need to fix. As a dev team u guys should just go play it as a full group of lvl 35s and give urselves whatever best gear and buffs u can at that lvl oh and since there is no trinity don’t even try to cheat by using a balanced party go with whatever the team wants to play as. then go remake it. thnx bye.

Usually I run AC in 30 mins with my guild veteran players even if we use our new secondary characters (lv 40-70 well equipped)…
Yesterday I tried path 1 with my boyfriend (expert player), one “not very good” player and 2 new players with their main character (one was lv 50 and it was his first dungeon).
After 1 hour and 3 wipes at Kholer + 2 wipes at the burrows I decided to give up (because I understood this team couldn’t do this dungeon… at least in a reasonable time). 2 good players aren’t enough to compensate 3 inexperienced players.
This is the first dungeon a new player is going to try and I think it can be shocking for them. It can be incredibly easy with expert players and it can be impossible with new ones.
Trust me… the devs could try to run this dungeon with every team (level and class) with success because they know what they are doing: when it’s time to dodge, using the right utilities at the right moment, how to rally, how to position, etc. They can’t emulate the inexperience of new players who started the game a few days ago and don’t really know yet how to dodge, which utilities are the best, and all the small tricks which make the difference… This dungeon it’s not an easy approach to team-play for them at all!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Blog post tales, spoilers and dev videos

in Living World

Posted by: Iridiana.9078

Iridiana.9078

Well right now we have another nice blog post about Canach’s story…
2-3 days ago I asked in voice chat to my guild friends if they remember Canach… Silence… Only one player answered “I think he was a NPC we had to fight during Lost Shore… He was near a skill-point”. This is how people feel about the lore… there’s nothing remarkable they can remember easily. I had to read on the wiki who was Canach during Lost Shore too…
And what happened between Lost Shore and Secret of Southsun Cove? We know something thanks to the recent blog post. But there’s more! Yesterday I read in the forum section “dev tracker” a dev writing a post explaining why Canach’s appearance has changed. If you miss this post in the forum you can’t know nothing about that!!!
I mean… It seems that the devs are are telling stories each other while players know nothing. It’s all in their mind… and what you can feel and learn while playing the game is only a little part of the “big plot” we are never going to understand.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Blog post tales, spoilers and dev videos

in Living World

Posted by: Iridiana.9078

Iridiana.9078

I honestly think I’m the only one in my guild (Europe) who reads Anet blog posts. It’s kind of sad that this storytelling is missed by a lot of people.

I think there are 2-3 people in my guild reading blog posts (we are around 25 of 130 online in the evening); usually we talk about these tales in voice chat, so even players who don’t read the blog can hear about the lore.

I agree too, why not creating small lore-books with this blogpost-content… these could be rewards for getting all achievements of the Living Story content for example.

+ a first step in creating more of those books which are hidden in the open world and there for people to pick up and read whenever they want.

If they want to delve more in depth about lore, do it through a book, not a blog post. Otherwise save it for npc dialogue or other lore-expressing means.

This idea of ingame books reminds me about GW1 and the book telling about the past of the NPC Zho and how she lost her eye. In this book, in addition to the tale, there were also some hints for an ingame scavenger hunt which let the players craft a mini black moa in the end! It was one of the coolest “living story” I’ve ever played.
Moreover I think GW2 devs have already shown the ability to tell stories ingame. Do you remind about Halloween and the quest about the past of the Mad King? Following the hints and talking with various NPCs every player could learn about the life of King Thorn and get an item related to him.
I think this was the way to get players involved…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

No new long-term content since November?

in Living World

Posted by: Iridiana.9078

Iridiana.9078

I agree with you… Nothing permanent since November.
It seems we are forced to play the “monthly theme” and we can’t step back to play whatever we like/want.
I wonder why they work so hard on all these new contents to remove them every month.
New players will never play a lot of cool things. And if they missed some achievements or items there is no possibility to get them.
This game need some permanent content to keep new and old players playing!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Rainbow Jellyfish has grown on me.

in Ranger

Posted by: Iridiana.9078

Iridiana.9078

Ah yessss… Ranger is op underwater, I have to try this new jellyfish, I haven’t got a look on it yet, but you are saying it’s cool so maybe it’s worth to swap my shark or drake for it

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Asura or Human

in Ranger

Posted by: Iridiana.9078

Iridiana.9078

I don’t like too much medium armors on Asura… Humans have some great medium armors.
With the Asura you are going to get a very biiiiiiig pet (bigger than your character, cause Asura are so little)!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Scerlite shell, Fervid censor worthless!

in Last Stand at Southsun

Posted by: Iridiana.9078

Iridiana.9078

I wonder what they were thinking when they decided stats for Fervid Censer and why there isn’t more people asking about it…
Who is gonna use a RARE item which even lack of the UPGRADE slot to get 6 stats as usual?
Was it meant to force us using a FINE transmutation stone to get better stats?
They could make it a skin so everyone could apply it on whatever backpack he wants. These 3 stats are useless.
The flower skin and its effect are great but it’s a shame we all have to use a Fine Transmutation Stone.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

RNG - Please stop Anet.

in Last Stand at Southsun

Posted by: Iridiana.9078

Iridiana.9078

I dropped ONE chest in 1 hour farming mobs with 350% Magic Find… but I dropped it in the first 2 minutes of farming so I don’t know if it’s stastically relevant…
No way I’m going to farm 50-100 hours in Southsun Cove to get some chests hoping there’s a token for the new weapons (I heard the chance is 1/50 in these crates).
The new weapons are cool and I would have bought the dagger if it had a gem-price but I’m now wasting time or an unknown amount of gems to get it.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Blog post tales, spoilers and dev videos

in Living World

Posted by: Iridiana.9078

Iridiana.9078

Hi!

Since the beginning of the Living Stories you were publishing some interesting blog posts with flashbacks about the main characters.

- One post about Braham’s father death
- One post about Rox’s past with her warband
- A video with two devs explaining in details Flame & Frost

- An introduction (which seemed to me a bunch of spoilers) about The Secret of Southsun Cove
- One post about Ellen Kiel meeting and protecting Lady Kasmeer
- A new video with a dev talking in details about Consortium

I mean… why all these tales/explanations are OUTSIDE the game?
Was it too hard to prepare some IN-GAME cinematics about the main characters past?
Or why couldn’t my character talk with a video (like the video of characters talking in the normal personal story) with Braham/Rox/Ellen and listening about their past with an in-game experience.

I’m an old RPG player (I mean board-game Dungeons & Dragons, Shadowrun, etc.) and I think there is a big difference in what a player knows and what his own character experiences/knows. It reminds me of certain Dungeon Masters spoilering everything to their players while their characters play only a few and know nothing.
I want to experience the Living Story IN THE GAME. I don’t want to read blog posts in order to understand something more. Players who don’t read these posts or watch videos are missing something about the main characters and the story plot.
I think that if you want people to feel attached to these new characters you have to give them more importance in the game.
There is such little story in-game, the dialogues in “Secret of Southsun Cove” are so short and useless… All I know comes from your blog posts, if I’d only play in Southsun Cove I would have understood very little about what is happening.
I want a REAL story with strong dialogues and videos in the game, not only some events and a few “click-click awww boring, she/he’s saying nothing” dialogue-windows with NPCs in game.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Fervid Censer Transmutation

in Last Stand at Southsun

Posted by: Iridiana.9078

Iridiana.9078

I love this new backpack but… it’s rare.
What happens if I transmute it on an exotic/ascended backpack? Will it stay “account bound”?
I like the possibility to wear it on all my characters…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Guild Rush: Mission Control for everyone?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

I would really like to know how the whole mission works when more guilds are there… and what was in the mind of the dev who programmed the pop-up/hero banner to allow every guild player to click on it and not only the ones with mission control permission.

Let’s just imagine what could happen:

1) Leader/Officers with permission activate the Rush from guild panel
2) Players start going in the rush zone but there is another guild already performing its own rush
3) Let’s suppose they have still 5 minutes left
4) One random member of our guild click on Hero Banner and now the rush is counting for our guild too (but only with 5 mins left)
5) Now I don’t know if it’s also necessary that one or more members reach the rush end to trigger the pop-up of it triggers anyway
6) After 5 minutes the rush is successful (for the other guild which started it) and the pop-up appears to every guild members of our guild and if someone click “accept” our rush ends too with a lot of people who couldn’t reach the end for their personal prize.

Now I understand the purpose of this pop-up: probably devs thought that if there are too many guilds in a rush zone people have to wait too long (30 minutes for every guild). So they want to allow guilds to play in the rushes of other guilds in order not to wait so long and gain merits anyway. But since people play in the rush also for personal prize (the super-desired commendation!) it’s really important to make sure every guild member could reach the end and get the reward. This can be controlled if only the ranks with permissions (leader and officers) can decide if they want to accept the successful rush or wait and start their own.
It’s crazy that everyone who clicks on the pop-up or hero banner could determine the outcome of the rush for the whole guild.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Guild Rush: Mission Control for everyone?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Yesterday our guild had some issues with the first guild rush.
I’ll start explaining what happened…

I activated the rush, we got Ghost Wolf Run.
We went in Harathi Hinterland with all the players online: me (leader), 3 officers (they have Mission Control enabled for their rank in the guild panel) and 15 guild members.
There was another guild in the rush area who was already performing their guild mission. The event showed they had 21 minutes left and already 15/15 players who completed it.
Cause we had to wait so long (20 minutes… boring) we had the brilliant idea to start running the route in order to try it and to be prepared for our rush. Some of us clicked on the Hero Banner and became wolves. I was the first to reach the end and I was surprised to get the prize (1 commentadion, 2 rare and 50 silver) cause I thought it had to be only a normal event with karma for our guild. I checked our guild panel and our rush was still “5 hours left” to reach the location so I thought it was some sort of bug… We kept running the path, after 20 minutes the other guild rush ended and suddenly we got a pop-up: this pop-up was asking to every member of our guild if we want to accept Merits for our guild or decline. We were so surprised and in the few seconds we were deciding what to do someone clicked “accept”.
Suddenly our Guild Rush disappeared from the guild panel and Merits were accredited.
Not everyone of our players, anyway, tried the path, so our rush was ended and 4 people didn’t got the prize cause they were waiting for our rush to start!
The weird thing was that the pop-up appeared to every player… I thought only me (the leader) and the officers with mission control permission could control this kind of decisions.
It was sufficient a normal guild member who was distracted or wasn’t listening voice chat and by clicking “accept” he ended the rush for our guild.
I mean… If there is a “mission control” permission for guild ranks it is supposed only this trusted people could decide what to do.

In the end we spent 1500 influence to speed-up another guild rush research and we let those 4 players to enjoy another mission and get their prize…
Anyway I’m worried for the next rushes and normal members who can click on hero banner or pop-up and start/end the rush for the whole guild…??? Please fix this…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Molten Alliance Pick - good or bad idea?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

I don’t buy gems, and an infinite pick is not worth $10 in gold to me. So very much a BAD IDEA, an utter waste of developer resources I funded with my purchase of this game.

Yes, because I’m sure it took SO MANY resources to create.

Bad.
Gem Store was meant to offer items which do not advantage players who can pay.
Now welcome to the pay to win!

You mean a guy who buys a pick for $10 real money at the gem store (which you could get with in game gold anyway if you really wanted it), can now far stuff that you can farm also by buying a pick with silver.

A pick that will take a year or two to break even on for most people?

Over-react much?

It is the concept. If you pay you get something which advantage you as you have free slots in your bag (cause you don’t have to carry 2-3 picks at least in order to have a replacement when you destroy one) and you don’t have to pay silvers anymore to buy picks.
Today it’s a pick, tomorrow you don’t know. If it’s gonna sell well they are going to put more items like this and even better. It’s a signal.
Like the gear trademill… They stated there will never be a trademill and then they changed their mind and we are full of ascended items…
Gem Store was for cosmetic items only? Now it’s starting a slow change and I foresee what will happen in the next months: more RNG and more pay-to-win while people keep paying for it.

Slippery slope fallacy.

Your argument is invalid.

Furthermore it depends entirely on the assumption that this item has a tangible advantage, which it does not.

And how someone is not advantaged? You pay real money and you don’t have to spend silvers in game anymore. Or you’ll buy gems with golds and after 500 orichalcum picks you’ll have compensated the cost. You also have free slots in your inventory.
I will sit and wait to see the next set of better items you can pay to be advantaged.
Next Living Story Theme we’ll get the axe, then the sickle… Maybe next the free teleporter in order to avoid spending silvers at waypoints!

Pro tip: You can buy ori quality gathering tools with karma. I’ve never spent ingame money on my gathering tools.

Really? Who is the vendor? I already buy salvage kits from racial weapons vendors… I have tons of karma, I won’t spend a single silver on gathering tools anymore if I can get them with karma!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Molten Alliance Pick - good or bad idea?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Bad.
Gem Store was meant to offer items which do not advantage players who can pay.
Now welcome to the pay to win!

You mean a guy who buys a pick for $10 real money at the gem store (which you could get with in game gold anyway if you really wanted it), can now far stuff that you can farm also by buying a pick with silver.

A pick that will take a year or two to break even on for most people?

Over-react much?

It is the concept. If you pay you get something which advantage you as you have free slots in your bag (cause you don’t have to carry 2-3 picks at least in order to have a replacement when you destroy one) and you don’t have to pay silvers anymore to buy picks.
Today it’s a pick, tomorrow you don’t know. If it’s gonna sell well they are going to put more items like this and even better. It’s a signal.
Like the gear trademill… They stated there will never be a trademill and then they changed their mind and we are full of ascended items…
Gem Store was for cosmetic items only? Now it’s starting a slow change and I foresee what will happen in the next months: more RNG and more pay-to-win while people keep paying for it.

Slippery slope fallacy.

Your argument is invalid.

Furthermore it depends entirely on the assumption that this item has a tangible advantage, which it does not.

And how someone is not advantaged? You pay real money and you don’t have to spend silvers in game anymore. Or you’ll buy gems with golds and after 500 orichalcum picks you’ll have compensated the cost. You also have free slots in your inventory.
I will sit and wait to see the next set of better items you can pay to be advantaged.
Next Living Story Theme we’ll get the axe, then the sickle… Maybe next the free teleporter in order to avoid spending silvers at waypoints!

You use that number “500” as if it is a small number. Your entire argument hangs on whether or not a return on investment can be expected with these picks.

I do not expect to use the equivalent of 500 picks in the lifetime of this game. Most people are not going to mine that much. Therefor, there’s no advantage for the vast majority of people buying these picks.

I’m not using 500 picks too in the next year. But what I mean it’s that this could be a first signal.

Which is called the slippery slope fallacy and considered an invalid form of argumentation.

Now is it a very veeeeeery little advantage… and anyway it is selling so well and gems are overpriced as hell if you want to buy them with golds today. I think it means they’ll keep introducing items like this in gem store (or the problem will be if they’ll introduce items better than this).

Right now there’s absolutely no advantage. Maybe extremely long term a small advantage can be expected, but talking half a decade here …. your point is still invalid.

Unless you are not able to read english or to understand it’s so boring to argument with people like you. Your answers are pointless and invalid as you haven’t wrote a single reason to validate your statements.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Molten Alliance Pick - good or bad idea?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Bad.
Gem Store was meant to offer items which do not advantage players who can pay.
Now welcome to the pay to win!

You mean a guy who buys a pick for $10 real money at the gem store (which you could get with in game gold anyway if you really wanted it), can now far stuff that you can farm also by buying a pick with silver.

A pick that will take a year or two to break even on for most people?

Over-react much?

It is the concept. If you pay you get something which advantage you as you have free slots in your bag (cause you don’t have to carry 2-3 picks at least in order to have a replacement when you destroy one) and you don’t have to pay silvers anymore to buy picks.
Today it’s a pick, tomorrow you don’t know. If it’s gonna sell well they are going to put more items like this and even better. It’s a signal.
Like the gear trademill… They stated there will never be a trademill and then they changed their mind and we are full of ascended items…
Gem Store was for cosmetic items only? Now it’s starting a slow change and I foresee what will happen in the next months: more RNG and more pay-to-win while people keep paying for it.

Slippery slope fallacy.

Your argument is invalid.

Furthermore it depends entirely on the assumption that this item has a tangible advantage, which it does not.

And how someone is not advantaged? You pay real money and you don’t have to spend silvers in game anymore. Or you’ll buy gems with golds and after 500 orichalcum picks you’ll have compensated the cost. You also have free slots in your inventory.
I will sit and wait to see the next set of better items you can pay to be advantaged.
Next Living Story Theme we’ll get the axe, then the sickle… Maybe next the free teleporter in order to avoid spending silvers at waypoints!

You use that number “500” as if it is a small number. Your entire argument hangs on whether or not a return on investment can be expected with these picks.

I do not expect to use the equivalent of 500 picks in the lifetime of this game. Most people are not going to mine that much. Therefor, there’s no advantage for the vast majority of people buying these picks.

I’m not using 500 picks too in the next year. But what I mean it’s that this could be a first signal.
Now is it a very veeeeeery little advantage… and anyway it is selling so well and gems are overpriced as hell if you want to buy them with golds today. I think it means they’ll keep introducing items like this in gem store (or the problem will be if they’ll introduce items better than this).

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Molten Alliance Pick - good or bad idea?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Bad.
Gem Store was meant to offer items which do not advantage players who can pay.
Now welcome to the pay to win!

You mean a guy who buys a pick for $10 real money at the gem store (which you could get with in game gold anyway if you really wanted it), can now far stuff that you can farm also by buying a pick with silver.

A pick that will take a year or two to break even on for most people?

Over-react much?

It is the concept. If you pay you get something which advantage you as you have free slots in your bag (cause you don’t have to carry 2-3 picks at least in order to have a replacement when you destroy one) and you don’t have to pay silvers anymore to buy picks.
Today it’s a pick, tomorrow you don’t know. If it’s gonna sell well they are going to put more items like this and even better. It’s a signal.
Like the gear trademill… They stated there will never be a trademill and then they changed their mind and we are full of ascended items…
Gem Store was for cosmetic items only? Now it’s starting a slow change and I foresee what will happen in the next months: more RNG and more pay-to-win while people keep paying for it.

Slippery slope fallacy.

Your argument is invalid.

Furthermore it depends entirely on the assumption that this item has a tangible advantage, which it does not.

And how someone is not advantaged? You pay real money and you don’t have to spend silvers in game anymore. Or you’ll buy gems with golds and after 500 orichalcum picks you’ll have compensated the cost. You also have free slots in your inventory.
I will sit and wait to see the next set of better items you can pay to be advantaged.
Next Living Story Theme we’ll get the axe, then the sickle… Maybe next the free teleporter in order to avoid spending silvers at waypoints!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Molten Alliance Pick - good or bad idea?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Bad.
Gem Store was meant to offer items which do not advantage players who can pay.
Now welcome to the pay to win!

You mean a guy who buys a pick for $10 real money at the gem store (which you could get with in game gold anyway if you really wanted it), can now far stuff that you can farm also by buying a pick with silver.

A pick that will take a year or two to break even on for most people?

Over-react much?

It is the concept. If you pay you get something which advantage you as you have free slots in your bag (cause you don’t have to carry 2-3 picks at least in order to have a replacement when you destroy one) and you don’t have to pay silvers anymore to buy picks.
Today it’s a pick, tomorrow you don’t know. If it’s gonna sell well they are going to put more items like this and even better. It’s a signal.
Like the gear trademill… They stated there would never be a trademill and then they changed their mind and we are full of ascended items…
Gem Store was for cosmetic items only? Now it’s starting a slow change (while they are testing selling rates and people reactions with a first little item) and I foresee what will happen in the next months: more RNG and more pay-to-win if people like it and keep paying for it.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

(edited by Iridiana.9078)

Molten Alliance Pick - good or bad idea?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Bad.
Gem Store was meant to offer items which do not advantage players who can pay.
Now welcome to the pay to win!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Sotzz the Scallywag in Bounty Training...Why?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

So last night we had sotzz 3 times in a row on t2 bounty (lol the odds of that) and we figured he’s actually broken. He does not stay for 1 minute after breaking him out of the barrel in fact he is despawning 5-10 seconds after breaking him out. We found him 3 times, but he despawned during chatting with him to activate, the 2nd and 3rd time after being broken out of a barrel despawned very quickly. Sotzz is broken.

Three times in a row…! How unlucky
I really think this boss need an urgent fix… people shouldn’t keep wasting time and influence with this…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Sotzz the Scallywag in Bounty Training...Why?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

O.o
This boss is the “Simin” (pre-fix) of the bounty mission!

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Sotzz the Scallywag in Bounty Training...Why?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Dear friend -allow me to call you friend, we share the same pain- believe me, I CAN imagine! My guild, too, has fallen victim to this boss’s erroneous behavior. As a result we also decided to instantly abandon (‘let fail’) any bounty should Sotzz pop up in the list. As an extra measure, we only do T2 bounties now – to save on both money and time.

If you ‘Search’ this forum you will find numerous threads discussing this problematic NPC. You will also find that the developer(s) have stated that they’ll look into this and include a fix in the upcoming (April 30) patch. We can only pray for the best!

Thanks my friend, it’s comforting to know I’m not the only one… I read there were some changes to this boss in the last patch so I thought he would have a better behaviour now, but I was wrong…
At least you gave me a good idea: unless we are in a sudden need of influence I’ll keep all the bounty trainings for May, hoping they’ll do something with the 30 April patch!

Someone was destroying the barrels, just like that, without finding Sotzz. Aka there were those ~300 barrels, let’s say ~250 were destroyed (just because someone passing through could, or the other guilds already have), but Sotzz was hiding in one of the ~50 remaining barrels.
He doesn’t spawn on-chance at any barrel, he has a pre-determined one spot for each spawn and won’t show up until that particular barrel has been destroyed. There may be only 1 barrel left on the map, the one with Sotzz, in some more obscure spot.

Yeah.
I don’t believe that you could only find 1 single barrel. I think you’re using a bit of hyperbole to try and make a point.

Sorry you don’t believe me, I’m not exaggerate nothing. We were 20 players for 15 minutes (all in voice chat as usual) and we spot only ONE suspicious barrel: the player who found it said it was underwater.
I dunno how many unbroken barrels were still in the map but I I think that at most they would be 1-3 (considering we noticed two other guilds running around in vain/in pain).
This place must be really obscure… I guess even unreachable.

What I want to point out, anyway, it’s I’m not complaining for a T3 bounty, even if I understand the struggle of guilds trying to complete it when they get this broken boss. But at least T3 bounty only need 200 influence and 12 hours research.
Training need 300 influence and 72 hours research, it was created to help little guilds… so why don’t you consider to exclude this boss from the training (or to fix it which would be even better)?

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Sotzz the Scallywag in Bounty Training...Why?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

One of the other guilds found and killed Sotzz without telling you.

There is usually hundreds of barrels on the map, the reason you didn’t see any barrels was because other guilds were also smashing them.

http://wiki.guildwars2.com/wiki/Sotzz_the_Scallywag

“If the Suspicious Barrel he is in is broken, Sottz will stay in place for 1 minute if not engaged, then he will disappear and all the barrels will respawn, so it’s not a good idea to break barrels before the Guild Bounty starts.”

No one killed him because there were no barrels in the map. If the barrels are supposed to respawn on kill it means no one was able to find the barrel with Sotzz inside. And if a ton of people were scouting every corner of the map I wonder where is the barrel with the bounty boss.
Furthermore we always perform bounties with other guilds in the maps and we have no problem to track again a boss if someone kills him.
Yesterday any guild was able to find Sotzz, so… I think there’s something wrong with this bounty and until you’ll fix him I won’t waste time in Gendarran anymore, sorry.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Sotzz the Scallywag in Bounty Training...Why?

in Guild Wars 2 Discussion

Posted by: Iridiana.9078

Iridiana.9078

Hi!

I’m really concerned about the bounty boss Sotzz the Scallywag.
Yesterday my guild was performing a series of bounty trainings we have researched without any problem as usual.
We had 4 teams (20 players) and we find and kill bosses without pre-scouting easily.
In the last bounty training we got Sotzz the Scallywag. 20 people wandering in Gendarran Fields for 15 minutes were able to find only ONE suspicious barrel: it was underwater and it was empty of course.
There were other 2 guilds scouting the map for Sotzz and no one found him. How is it possible there aren’t barrels around the map? What are we supposed to search? Nothing? I’m astonished 20 experienced people managed to find only one barrel. It was so frustrating you can’t even imagine.

When I read your statements, dear devs, I supposed Bounty Training was a tool to help little guilds to gain some extra-influence in order to progress with their researches.
To search Bounty Training we have to to keep a slot occupied for 72 HOURS (3 DAYS), and we spend 300 influence too. Now I expect that Bounty Training is DOABLE with 20 people in a map (cause I really don’t consider 20 active players a little guild).
What do you suppose we have to do in order to find Sotzz if there aren’t even barrels in the map?!
Next time we get Sotzz I won’t even send people in Gendarran, this is a total waste of time and efforts. Better we use the silvers of waypoints teleporting to buy influence for the guild in order to compensate the loss of this pointless training research.

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

[Poll] Should the SAB stay permanently?

in Super Adventure Box

Posted by: Iridiana.9078

Iridiana.9078

1UP

Hoelbrak has its own minigame… Why don’t keeping Super Adventure Box as permanent minigame for Rata Sum?
It’s so nice to see the asuran capital plenty of people and alive again.
I’m also waiting to enjoy new worlds, new skins, new achievements… :)

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]

Super Adventure Box gives me motion sickness

in Super Adventure Box

Posted by: Iridiana.9078

Iridiana.9078

I experienced motion sickness with SAB (the first day it was released). There were other games (like Oblivion) in the past which make me feel sick… I think it happens when I rotate the camera too frequently. I don’t experience motion sickness immediatly but after a long time spent playing the game… I had this problem the first day when I spent 2 hours inside SAB. Now I farm 1 hour or so in the SAB and I haven’t experience sickness anymore…

Iridiana – Sylvari Ranger
Server: Piken Square
Leader of Dark Shines [Dsh]