Showing Posts For Isabis.9561:

Came bk just to be reminded why I've quit

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Posted by: Isabis.9561

Isabis.9561

You can’t have unkillable class in a game without a dedicated healer ok? It totally breaks the game balance.
You can’t have such a huge difference in a downed state between each class.

Farewell until the next balance patch.

Updates to Tournaments

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Posted by: Isabis.9561

Isabis.9561

Mhmm, I don’t see why 1min wouldn’t be enough to do all that.

Updates to Tournaments

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Posted by: Isabis.9561

Isabis.9561

Question: why did you decide to put it on 3 minutes?
Why not 1 minute?

Hardest Class/Most rewarding

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Posted by: Isabis.9561

Isabis.9561

No profession is hard to play in this game. I’d list them in this order:
1. Ele
2. Engi
3. Necro
4. Mesmer
5. Ranger
6. Warrior
7. Thief
8. Guardian

Some general map/spvp problems

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Posted by: Isabis.9561

Isabis.9561

Kill stealing bosses in Forest of Niflhel is stupid, mostly because the person who last hitted the boss doesn’t deserve the kill (unless he did most of the dmg), few specs are capable of last hitting really easy (power thiefs with quickness, power warrs with quickness and few others) while the rest can just stand there and watch helplessly.

Lords in Legacy of the Foefire are worth way too much points for their difficulty. I can solo lord with all 4 guardians up with my condi thief and condi necro in less then a min (more professions are able to do this) and it’s worth 150 points?
I solo some average difficulty mob and it’s worth 150 points? 150 points is A LOT.
If it’s worth 150 points, then lord should have a buff from every guardian currently alive (+100% hp, +100% dmg, +100% toughness, +100% precision) then it MIGHT be worth 150 points. Imo better solution is to just reduce it to 70 points or so and leaving it as it is.

Trebuchets are too easy to destroy with support ele, an ele just focuses the treb, ignores the player since he is almost immortal and destroys the treb faster then dps specced profession.

Player kills are worth way too little. A player kill is worth 5 points. That’s only 10seconds of holding the base, only 1/5th of boss kill on Forest of Niflhel, only 1/30th of lord kill on Legacy of the Foefire. Holding the base for 10 seconds is actually worth more than killing a player? That’s just not right imo.

A warrior is able to “return” to life after being downed and finish of his opponent, no profession should be able to do this, it’s a broken design.

(edited by Isabis.9561)

PvP Condition Runes.. Condition duration or 6 piece?

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Posted by: Isabis.9561

Isabis.9561

Rune of Earth x6 because it’s still OP as hell.

Remove illusions/clones/phantasms once mesmer is downed

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Posted by: Isabis.9561

Isabis.9561

The amount of pressure one does while downed is unreal. Mesmer is at least twice as strong than any other profession while downed.

Damage should interrupt someone rezzing

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Posted by: Isabis.9561

Isabis.9561

How to ENORMOUSLY increase your chance to win a team fight:
1. Get bunker guardian
2. Make him spec into 2 Stability utility skills
3. Gz, your chance to win a team fight has now increased by roughly 50%

Will condition build be improved for Necros?

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Posted by: Isabis.9561

Isabis.9561

Isabis.9561 – Whoever said that is lying, especially since your elite aint plague (the only actually viable one in pvp since golem likes to text his gf about his horn while you fight or moonwalk into walls and lich is a i want to die button 75% of the time.

Actually I said it, my main is necro, this is my build and everything I stated in the post is from my personal experience. You can think that I’m lying, but I know it’s true.
Golem is by far the best elite skill, plague is self CC. It’s only good for stomping people, delaying the inevitable (e.g. tanking 2+ ppl), it’s dmg is horrible, the only use in 1v1 it has is to pop it when u expect burst coming and that’s it.
Golem, despite being buggy, when it works, kicks some major kitten when it starts working. It hits extremely hard and is great source of additional dmg in fight. Not to mention it has a great CC.

I choose golem over plague any day despite being buggy.

Will condition build be improved for Necros?

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Posted by: Isabis.9561

Isabis.9561

Condition build is extremely strong, I don’t know what you are on about. You can 1v1 any profession in game, even mesmer. Pro mesmer can probably beat you, but you can win 80% mesmer duels (probably even more) if you play properly.

If you need a good build, this is imo the best build around:
http://www.gw2builds.org/create/bwe_1/necromancer#3.0.0.0-1.13.11.2.3-0.30.10.10.20-3.11.4.4.5.7.8

Stability and fear.

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Posted by: Isabis.9561

Isabis.9561

It’s because Corrupt Boon turns your stability boon into Fear.
http://wiki.guildwars2.com/wiki/Corrupt_Boon

Do we want bugs fixed or more?

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Posted by: Isabis.9561

Isabis.9561

Let’s see how it is after most of the bugs are fixed first. Some specs won’t benefit much from bug fixes though.

(edited by Isabis.9561)

Spectral Armor too long CD?

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Posted by: Isabis.9561

Isabis.9561

Doesn’t this skill have a too long CD for what it has to offer? The minor trait which passively activates Spectral armor on 50% hp has 60 cooldown, yet Spectral armor itself has 90sec CD. A lot of ppl decide to skip it because of its extremely long CD compared to other abilities.
Probably one of the things to start with if devs decide to buff necros.

I got 99 problems and a thief ain't one!

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Posted by: Isabis.9561

Isabis.9561

OP is right, when i play necro wells build, i have never died to a thief, i’ll go as far as saying one time it was 3thieves vs me solo, and i lived over 1 min till help arrived and had already had them all at less than 30% hp. the little kittens saying thieves are so strong play like 10min/week fight 1 thief then rage quit cause they can’t play for ’’’t.

AHAHAHAHAHAHAAHAHA
I’m sorry, I couldn’t hold it, but your sir, are full of s h i t.

Aren't thiefs an unfinished profession?

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Posted by: Isabis.9561

Isabis.9561

You don’t have a good general knowledge of professions in PvP, you maybe know something about thiefs, but that’s it. I don’t want to discuss with you because you are ignorant for the most part of the game and partly because you are full of prejudice.
Feels like arguing with an orthodox christian or something. You mostly agreed that thief is a spammy prof (“i never said thieves didnt “spam” its how the calss is freaking designed. every spec has mainly one damage move, this is the move the thief will use when they want to damage someone. if you dont like it, go play something else.”, “you can argue that “spam” is broken by design, but its how anet designed thieves, what you want me to do when i want to damage someone? use black powder? lol, or maybe headshot? ironically it does extremely low damage despite the name. or maybe shadowshot, my gap closer?”). This was the point of my thread, I don’t want to argue about some other things with you because of the reasons I stated above.

Please make downed state same for everyone, it's not fair

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Posted by: Isabis.9561

Isabis.9561

did they change something since i last was online? because a downed friendly takes a good bit more then 5 seconds for me to rez on my own…, 5 seconds might get me 1/4-1/3 of the rez

It was always needed a bit less than 5 secs to rezz a recently downed player (with 50% hp that is).

maybe thats it, i never see a downed player with “50%” of his downed state hp, they are usually much lower. its weird tho, when i look at my screen, they have no hp, and i try to rez them, and it takes forever.

now, if more teamates help me rez that person it does speed it up a lot tho.

It’s actually closer to 70% than 50%, go ingame and check.

Aren't thiefs an unfinished profession?

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Posted by: Isabis.9561

Isabis.9561

HS is NOT A BUILD. its like saying someone uses only Cloak and dagger lulz. people who try and make HS there main damage moves, especially after nerf, fail so hard its not even funny.

PW needs to be paired with a CD to be halfway reliable, you will not kill a competent player without that.

and again, just cuz you find the spammiest version of DB and use it doesnt mean there arent other more effective ways of playing it.

i never said thieves didnt “spam” its how the calss is freaking designed. every spec has mainly one damage move, this is the move the thief will use when they want to damage someone. if you dont like it, go play something else.

yes i do think your a bad player, especially if you try and use a HS “build”. I didnt think people still used it like that since the nerf, some people dont get the hint, hell above 50% youll do better damage autoattacking.

Yea ok, I’m pretty much done with you.
DB spamming condi build is the best thief build by far and I’d place high bets onto that. Most effective way of playing it is spamming DB and dodge, extremely dull.
“Spam” design is a broken design.
Go try playing a necro or ele and fight HS thief then come here and say HS is not a build, you will get demolished, I’m 99% sure.

Please make downed state same for everyone, it's not fair

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Posted by: Isabis.9561

Isabis.9561

did they change something since i last was online? because a downed friendly takes a good bit more then 5 seconds for me to rez on my own…, 5 seconds might get me 1/4-1/3 of the rez

It was always needed a bit less than 5 secs to rezz a recently downed player (with 50% hp that is).

Aren't thiefs an unfinished profession?

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Posted by: Isabis.9561

Isabis.9561

You guys are trying to make it sound complicated, but I got over 300 games as a thief and I know it’s not. I have at least 50 games with every profession and thief is by far the most spam-oriented profession of all.
There are 3 most common specs: HS, PW and DB, lately there are more backstab thiefs, but anyway, these 3 builds are basically spamming of one ability, it is REALLY NOT that complicated as you make it sound. I assume you will think this now: “ok, this guy is a total noob, he is probably just spamming these abilities and gets owned often”. No, I’m not a total noob, I actually achieved a extremely high rating in the last two games I’ve played. Thief is really that dull compared to others.

Give every class initiative

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Posted by: Isabis.9561

Isabis.9561

It would make every class broken just as thief is broken now. Initiative is a broken mechanic.

Please make downed state same for everyone, it's not fair

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Posted by: Isabis.9561

Isabis.9561

Also, speaking about downed state, rezzing is too powerful atm. Rezzing is way too fast and restores too much hp imo. You get that tanky guy down and you needed almost a minute to do it, then comes someone with stability and rezzes him in less than 5sec with almost half hp.
Actually, he doesn’t even need stability, one interrupt is enough to get him a rezz.

(edited by Isabis.9561)

Aren't thiefs an unfinished profession?

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Posted by: Isabis.9561

Isabis.9561

Things

Did you try any other builds at all? Or did you go a glass cannon build then spam heartseeker?

I’ve tried power and condi builds. It’s either:
- spam HS 90% of the fight
- spam PW 80% of the fight, use infiltrators strike if kited
- spam Death Blossom 80% of the fight, use dodge when low initiative

HS build is total spamfest of one ability, really really rarely anything else is used.
PW and DB builds are spam as well, with occasional infiltrators strike and dodge (if dodge can even be qualified as ability), cloak and dagger – basically never used

Aren't thiefs an unfinished profession?

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Posted by: Isabis.9561

Isabis.9561

Sure it isn’t, but some more fundamental parts of this game have not been finished yet. So let’s wait a bit.

Mhmm, I cannot see anything more fundamental in a MMO game than one whole class.

Aren't thiefs an unfinished profession?

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Posted by: Isabis.9561

Isabis.9561

When I saw how thiefs play at start, I thought “ehh, this looks like an alpha or beta of the final product, this profession must have something more than spamming one ability like all these thiefs do, I doubt this is all the profession has to offer” and then I tried one. I quickly realized it’s actually all I’ve got to do basically, spam the strongest ability most of the time.
Didn’t developers realize at some point while making the profession that this is clearly broken? If I was in a dev team personally, I’d immediately suggest to remake the profession playstyle if I saw this happening, wouldn’t everyone with common sense?

I’ve shown GW2 to a friend today and the first thing he noticed is how stupid the thief prof is designed, he said: “is this all? I just spam this strongest ability all the time and that’s the most effective way of dealing dmg, this is stupid”, I answered “yea, basically that’s it, u have this if u wanna stealth but it’s hard to hit, yadayada, but yea that’s basically it”.

I just can’t understand how did thief go live in this state, prof is so dull… Rangers aren’t much better either.

(edited by Isabis.9561)

Please make downed state same for everyone, it's not fair

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Posted by: Isabis.9561

Isabis.9561

I don’t play elementalist, but I think everyone should have elementalist-like 2 ability. If the enemy is near you and he’s stomping you, well you are dead and that’s fair because you are downed.
If he’s away you can stop him for a bit and that’s what every profession should have.

Player is down, why would he make such a great threat after he’s downed? C’mon. Mesmer is unbelievably strong while downed, confussion + illusionary rogue are doing a massive dmg.

Please make downed state same for everyone, it's not fair

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Posted by: Isabis.9561

Isabis.9561

Some proffs can avoid stomps from 5 players at the same time, some can’t even one, some can avoid 2 stomps in a row from multiple players, some have crazy dmg while downed, some have crazy healing, some don’t have almost any of these, some have almost all. How is this fair and balanced?

And now Plague signet is bugged...

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Posted by: Isabis.9561

Isabis.9561

Doesn’t trigger sometimes for no specific reason, worked fine before patch…

What do you personally think is wrong with mesmers?

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Posted by: Isabis.9561

Isabis.9561

In my opinion:
- too high shatter dmg
- too much dmg coming from the illusions instead of the player
- mesmer being able to do dmg with the weapon he switched from for a long time after he switched to another weapon (e.g. Phantasmal duelist doing dmg for a long time after mesmer switched to greatsword for example), no other profession can do so much dmg with previous weapon after it switched to other one. Condi builds can apply conds and then switch, but dmg is not comparable to illusions dmg.
- most of the mesmers dmg being stoppable only by focusing his illusions, very hard for melee classes

Thief base hp is too low?

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Posted by: Isabis.9561

Isabis.9561

I don’t understand why mesmer and ranger deserve higher health pool than thief.
Ranger has dodge almost nonstop and mesmer has almost the same escape abilities as thief.
Thief has to go into the team fight to do dmg which means he is easily focused, ranger can stay back, mesmer can stay back + has clones, making him harder to focus.

Mesmers are probably gonna call me out on this one, but I think mesmers and thiefs should have their hp pools switched…

(edited by Isabis.9561)

Thief base hp is too low?

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Posted by: Isabis.9561

Isabis.9561

We’ll see when the meta develops, I’m pretty sure other proffs will have a spot over the thief because of game mode style. If it was a deathmatch for example, thief would be a good choice imo.

Thief base hp is too low?

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Posted by: Isabis.9561

Isabis.9561

As good as thiefs look right now, I think the extremely low base hp will be a major problem and thief won’t be needed in meta.
Capture the point game style encourages tanky builds, and thiefs don’t really belong in that environment. You can already see that tanky guardians, engis, mesmers and support eles are the most popular picks by the people who know what they are doing.
These are just my predictions.

I personally have 1.6k toughness on my thief (which is pretty decent) and only 12.8k hp. In team fights vs good teams, my hp drops really really fast, I don’t feel even remotely safe compared to my engi, mesmer or even ranger. I know a good player knows when to get in the fight and when to stay back, but good teams will focus you right away as soon as they see you deeper in their field and one CC is enough to get u down.

(edited by Isabis.9561)

Shadowstep would actually be useful in PvP if....

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Posted by: Isabis.9561

Isabis.9561

…it would teleport you behind a opponent, not in it’s face. What is the point of shadowstepping to break stun and incoming burst if you get teleported to the same location?

Sigils that activate on crit

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Posted by: Isabis.9561

Isabis.9561

I noticed this as well and actually made a thread about it yesterday: https://forum-en.gw2archive.eu/forum/support/bugs/Sigil-of-Purity-makes-other-sigil-s-not-work/first#post349512

It’s a pretty major bug imo.

Immobilize is actually stronger than a stun

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Posted by: Isabis.9561

Isabis.9561

I don’t know if this was intended by design, but it’s true. I do not think it was intended, because some classes have a very low CD immobilize, while none has such a low CD stun.
You can’t break immobilize as often as you can break a stun, some proffs cannot even break it. It does one thing u need most from the stun, it makes you unable to dodge.
I 1st started playing as a ranger and I thought only rangers have this problem, but later i realized that almost nobody can break immobilize.

(edited by Isabis.9561)

Sigil of Purity makes other sigil(s) not work

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Posted by: Isabis.9561

Isabis.9561

edit: I think all chance to proc on crit sigils with cooldown bug the sigils which have chance to proc on crit but without cooldown

Sigil of Purity makes other sigil(s) not work

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Posted by: Isabis.9561

Isabis.9561

When dual wielding and having one weapon enchanted with Sigil of Purity (60% Chance on Critical: Remove a Condition (Cooldown: 10 Seconds)) and other one enchanted with Sigil of Earth (+60% chance to do 5s bleed on critical), Sigil of Earth becomes bugged and doesn’t work.
It may happen to some other combinations of sigils, but this is the only one I know of.

(edited by Isabis.9561)

Death Blossom evading is bugged?

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Posted by: Isabis.9561

Isabis.9561

The ability does not have invulnerable frames for the entire animation.

Why would that be a bug?

Because, for example, rangers shortbow ability Quick Shot states the same in a tooltip, but doesn’t share this problem. Same with the basic endurance dodge.

Death Blossom evading is bugged?

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Posted by: Isabis.9561

Isabis.9561

People are still able to hit thief for a fair amount of time frame while one is Death Blossoming.
Anyone else noticing this?
This is the best seen when two thiefs death blossom each other at the same time, they will both take 1-2 or ticks while in the evading maneuver.
In team fights, while doing Death Blossom three times in a row, one still takes LOADS of dmg. Thief seems to be evading for like 70% of the air time and the rest 30% one is vulnerable.
A bug, or intended?

Retaliation...

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Posted by: Isabis.9561

Isabis.9561

it was team fight, i was focusing everything a bit, but in the end retaliation did most dmg, it’s broken..

Retaliation...

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Posted by: Isabis.9561

Isabis.9561

4 thiefs and 1 mesmer?

yea… pug though

does it matter what profession I am? this is ridiculous no matter what

Can we get a fixed dmg on structures please?

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Posted by: Isabis.9561

Isabis.9561

Some profs specced for dmg needs years to destroy structures compared to some others.

Power vs Condition

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Posted by: Isabis.9561

Isabis.9561

I’m not sure it has a strength. at least for thief. There’s no sustained damage possible via conditions only. at best you could have a mixed approach with some condition damage and some power, leaving neither weak. Trying to be a superspecialist could be a mistake in this game. Hybrids may end up most viable

Well, sadly there is no such thing as hybrid as a thief.
If you take power/vitality/condi amulet, your main ability should be death blossom. The direct dmg you will do with blossom is laughable, so the only way your power can shine is by autoattacking, but you don’t really want to autoattack much as a thief, do you? You will get absolutely stomped.

Also, traits which remove conds pulse every 10secs, you can’t know when it is gonna pulse. And poison, poison lasts 2 sec and requires you to keep autohitting. What are the odds you will apply 2sec poison which requires autohitting when the condi clear pulses? Very low imo.

(edited by Isabis.9561)

Power vs Condition

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Posted by: Isabis.9561

Isabis.9561

Well, I can’t find a single reason why would anyone take condi thief over power thief right now.
Condi build should perhaps be brought to kill heavy toughness targets, but every high toughness target has reliable condi removals (they would be stupid not to take one), so you are useless here as well.
For low toughness targets, power absolutely dominates, no reason whatsoever to go condi instead of power for it.
Also, power builds get trebuchet down in few seconds, condi needs years.
So, what exactly is the strength of condi build?

Power vs Condition

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Posted by: Isabis.9561

Isabis.9561

One of the main problems with condi vs power builds in pvp is: when you manage to hit your power ability, the dmg is unleashed on the opponent and he can’t do anything to prevent it anymore, but with condi build even if you hit your spell (opponent failed to dodge for example) , your opponent can still almost fully prevent it with condi removal. Even if you hit all your opening Death blossoms and get 9 stacks of bleeds, any player with common sense will cleanse it right away and you are left with mhmm, no initative.
Considering the amount of condi removing abilities/traits (and there is a lot of them) condi build are very unreliable for pvp.
Considering condi ignores toughness, do you think this is a fair exchange?

(edited by Isabis.9561)

Lead attack and Fluid strikes

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Posted by: Isabis.9561

Isabis.9561

Ok I understand. Cond dmg in pvp is pretty laughable at some situations as well. Some profs have a passive cond removal every 10sec, it’s impossible to get some dmg going.

Please nerf quickness

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Posted by: Isabis.9561

Isabis.9561

The skill which enables you to kill someone in 3sec even if they are not pure glass cannon is not fine in any context (e.g. "it’s useless vs players who know what they are doing). This just shouldn’t happen, it’s ridiculous.

Please nerf quickness

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Posted by: Isabis.9561

Isabis.9561

It should be 40%.

Lead attack and Fluid strikes

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Posted by: Isabis.9561

Isabis.9561

Lead Attacks
Increases damage by 1% per initiative.

Fluid Strikes
Increases damage by 10% when endurance is not full.

None of these work with condition dmg, is this intended?

People focusing the treb instead of it's defender

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Posted by: Isabis.9561

Isabis.9561

Stop them/prevent them/kill them before they destroy the treb. They’re focusing all their damage on the treb while you’re doing the same on them.

But do you realize that some profs can destroy the treb before being killed by the player because of their defensive capabilities?
I noticed this is mostly the case with support eles, guardians and pistol whip thiefs. There are probably more profs capable of doing this.
The treb is simply too fragile and enables this to happen.

(edited by Isabis.9561)

People focusing the treb instead of it's defender

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Posted by: Isabis.9561

Isabis.9561

But this is PvP, not PvStructures no?
It’s acceptable for WvW, but for sPvP? Looks so stupid for competitive environment.
I want to fight the guy 1v1, if he is better, fine, he can take my treb, but like this?
You are gonna hit the treb and I’m gonna hit you, you will destroy my treb and just walk away as “a better and more useful one” because you destroyed a dummy? In a competitive PvP environment? Come on…

Also, this is the last map of tourneys, that means things like these will decide who is gonna with the tourney, meh.

(edited by Isabis.9561)